#if USE_UNI_LUA using LuaAPI = UniLua.Lua; using RealStatePtr = UniLua.ILuaState; using LuaCSFunction = UniLua.CSharpFunctionDelegate; #else using LuaAPI = XLua.LuaDLL.Lua; using RealStatePtr = System.IntPtr; using LuaCSFunction = XLua.LuaDLL.lua_CSFunction; #endif using XLua; using System.Collections.Generic; namespace XLua.CSObjectWrap { using Utils = XLua.Utils; public class UnityEngineUICanvasUpdateRegistryWrap { public static void __Register(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); System.Type type = typeof(UnityEngine.UI.CanvasUpdateRegistry); Utils.BeginObjectRegister(type, L, translator, 0, 0, 0, 0); Utils.EndObjectRegister(type, L, translator, null, null, null, null, null); Utils.BeginClassRegister(type, L, __CreateInstance, 8, 1, 0); Utils.RegisterFunc(L, Utils.CLS_IDX, "RegisterCanvasElementForLayoutRebuild", _m_RegisterCanvasElementForLayoutRebuild_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "TryRegisterCanvasElementForLayoutRebuild", _m_TryRegisterCanvasElementForLayoutRebuild_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "RegisterCanvasElementForGraphicRebuild", _m_RegisterCanvasElementForGraphicRebuild_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "TryRegisterCanvasElementForGraphicRebuild", _m_TryRegisterCanvasElementForGraphicRebuild_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "UnRegisterCanvasElementForRebuild", _m_UnRegisterCanvasElementForRebuild_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "IsRebuildingLayout", _m_IsRebuildingLayout_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "IsRebuildingGraphics", _m_IsRebuildingGraphics_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "instance", _g_get_instance); Utils.EndClassRegister(type, L, translator); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int __CreateInstance(RealStatePtr L) { return LuaAPI.luaL_error(L, "UnityEngine.UI.CanvasUpdateRegistry does not have a constructor!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_RegisterCanvasElementForLayoutRebuild_xlua_st_(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); { UnityEngine.UI.ICanvasElement _element = (UnityEngine.UI.ICanvasElement)translator.GetObject(L, 1, typeof(UnityEngine.UI.ICanvasElement)); UnityEngine.UI.CanvasUpdateRegistry.RegisterCanvasElementForLayoutRebuild( _element ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_TryRegisterCanvasElementForLayoutRebuild_xlua_st_(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); { UnityEngine.UI.ICanvasElement _element = (UnityEngine.UI.ICanvasElement)translator.GetObject(L, 1, typeof(UnityEngine.UI.ICanvasElement)); var gen_ret = UnityEngine.UI.CanvasUpdateRegistry.TryRegisterCanvasElementForLayoutRebuild( _element ); LuaAPI.lua_pushboolean(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_RegisterCanvasElementForGraphicRebuild_xlua_st_(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); { UnityEngine.UI.ICanvasElement _element = (UnityEngine.UI.ICanvasElement)translator.GetObject(L, 1, typeof(UnityEngine.UI.ICanvasElement)); UnityEngine.UI.CanvasUpdateRegistry.RegisterCanvasElementForGraphicRebuild( _element ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_TryRegisterCanvasElementForGraphicRebuild_xlua_st_(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); { UnityEngine.UI.ICanvasElement _element = (UnityEngine.UI.ICanvasElement)translator.GetObject(L, 1, typeof(UnityEngine.UI.ICanvasElement)); var gen_ret = UnityEngine.UI.CanvasUpdateRegistry.TryRegisterCanvasElementForGraphicRebuild( _element ); LuaAPI.lua_pushboolean(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_UnRegisterCanvasElementForRebuild_xlua_st_(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); { UnityEngine.UI.ICanvasElement _element = (UnityEngine.UI.ICanvasElement)translator.GetObject(L, 1, typeof(UnityEngine.UI.ICanvasElement)); UnityEngine.UI.CanvasUpdateRegistry.UnRegisterCanvasElementForRebuild( _element ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_IsRebuildingLayout_xlua_st_(RealStatePtr L) { try { { var gen_ret = UnityEngine.UI.CanvasUpdateRegistry.IsRebuildingLayout( ); LuaAPI.lua_pushboolean(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_IsRebuildingGraphics_xlua_st_(RealStatePtr L) { try { { var gen_ret = UnityEngine.UI.CanvasUpdateRegistry.IsRebuildingGraphics( ); LuaAPI.lua_pushboolean(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_instance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); translator.Push(L, UnityEngine.UI.CanvasUpdateRegistry.instance); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } } }