#if USE_UNI_LUA using LuaAPI = UniLua.Lua; using RealStatePtr = UniLua.ILuaState; using LuaCSFunction = UniLua.CSharpFunctionDelegate; #else using LuaAPI = XLua.LuaDLL.Lua; using RealStatePtr = System.IntPtr; using LuaCSFunction = XLua.LuaDLL.lua_CSFunction; #endif using XLua; using System.Collections.Generic; namespace XLua.CSObjectWrap { using Utils = XLua.Utils; public class UnityEngineParticleSystemCustomDataModuleWrap { public static void __Register(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); System.Type type = typeof(UnityEngine.ParticleSystem.CustomDataModule); Utils.BeginObjectRegister(type, L, translator, 0, 8, 1, 1); Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetMode", _m_SetMode); Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetMode", _m_GetMode); Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetVectorComponentCount", _m_SetVectorComponentCount); Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetVectorComponentCount", _m_GetVectorComponentCount); Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetVector", _m_SetVector); Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetVector", _m_GetVector); Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetColor", _m_SetColor); Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetColor", _m_GetColor); Utils.RegisterFunc(L, Utils.GETTER_IDX, "enabled", _g_get_enabled); Utils.RegisterFunc(L, Utils.SETTER_IDX, "enabled", _s_set_enabled); Utils.EndObjectRegister(type, L, translator, null, null, null, null, null); Utils.BeginClassRegister(type, L, __CreateInstance, 1, 0, 0); Utils.EndClassRegister(type, L, translator); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int __CreateInstance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); if (LuaAPI.lua_gettop(L) == 1) { translator.Push(L, default(UnityEngine.ParticleSystem.CustomDataModule)); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.ParticleSystem.CustomDataModule constructor!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_SetMode(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ParticleSystem.CustomDataModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); { UnityEngine.ParticleSystemCustomData _stream;translator.Get(L, 2, out _stream); UnityEngine.ParticleSystemCustomDataMode _mode;translator.Get(L, 3, out _mode); gen_to_be_invoked.SetMode( _stream, _mode ); translator.Update(L, 1, gen_to_be_invoked); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_GetMode(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ParticleSystem.CustomDataModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); { UnityEngine.ParticleSystemCustomData _stream;translator.Get(L, 2, out _stream); var gen_ret = gen_to_be_invoked.GetMode( _stream ); translator.Push(L, gen_ret); translator.Update(L, 1, gen_to_be_invoked); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_SetVectorComponentCount(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ParticleSystem.CustomDataModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); { UnityEngine.ParticleSystemCustomData _stream;translator.Get(L, 2, out _stream); int _count = LuaAPI.xlua_tointeger(L, 3); gen_to_be_invoked.SetVectorComponentCount( _stream, _count ); translator.Update(L, 1, gen_to_be_invoked); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_GetVectorComponentCount(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ParticleSystem.CustomDataModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); { UnityEngine.ParticleSystemCustomData _stream;translator.Get(L, 2, out _stream); var gen_ret = gen_to_be_invoked.GetVectorComponentCount( _stream ); LuaAPI.xlua_pushinteger(L, gen_ret); translator.Update(L, 1, gen_to_be_invoked); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_SetVector(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ParticleSystem.CustomDataModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); { UnityEngine.ParticleSystemCustomData _stream;translator.Get(L, 2, out _stream); int _component = LuaAPI.xlua_tointeger(L, 3); UnityEngine.ParticleSystem.MinMaxCurve _curve;translator.Get(L, 4, out _curve); gen_to_be_invoked.SetVector( _stream, _component, _curve ); translator.Update(L, 1, gen_to_be_invoked); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_GetVector(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ParticleSystem.CustomDataModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); { UnityEngine.ParticleSystemCustomData _stream;translator.Get(L, 2, out _stream); int _component = LuaAPI.xlua_tointeger(L, 3); var gen_ret = gen_to_be_invoked.GetVector( _stream, _component ); translator.Push(L, gen_ret); translator.Update(L, 1, gen_to_be_invoked); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_SetColor(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ParticleSystem.CustomDataModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); { UnityEngine.ParticleSystemCustomData _stream;translator.Get(L, 2, out _stream); UnityEngine.ParticleSystem.MinMaxGradient _gradient;translator.Get(L, 3, out _gradient); gen_to_be_invoked.SetColor( _stream, _gradient ); translator.Update(L, 1, gen_to_be_invoked); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_GetColor(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ParticleSystem.CustomDataModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); { UnityEngine.ParticleSystemCustomData _stream;translator.Get(L, 2, out _stream); var gen_ret = gen_to_be_invoked.GetColor( _stream ); translator.Push(L, gen_ret); translator.Update(L, 1, gen_to_be_invoked); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_enabled(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ParticleSystem.CustomDataModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); LuaAPI.lua_pushboolean(L, gen_to_be_invoked.enabled); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_enabled(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ParticleSystem.CustomDataModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); gen_to_be_invoked.enabled = LuaAPI.lua_toboolean(L, 2); translator.Update(L, 1, gen_to_be_invoked); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } } }