#if USE_UNI_LUA using LuaAPI = UniLua.Lua; using RealStatePtr = UniLua.ILuaState; using LuaCSFunction = UniLua.CSharpFunctionDelegate; #else using LuaAPI = XLua.LuaDLL.Lua; using RealStatePtr = System.IntPtr; using LuaCSFunction = XLua.LuaDLL.lua_CSFunction; #endif using XLua; using System.Collections.Generic; namespace XLua.CSObjectWrap { using Utils = XLua.Utils; public class UnityEngineBuildCompressionWrap { public static void __Register(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); System.Type type = typeof(UnityEngine.BuildCompression); Utils.BeginObjectRegister(type, L, translator, 0, 0, 3, 0); Utils.RegisterFunc(L, Utils.GETTER_IDX, "compression", _g_get_compression); Utils.RegisterFunc(L, Utils.GETTER_IDX, "level", _g_get_level); Utils.RegisterFunc(L, Utils.GETTER_IDX, "blockSize", _g_get_blockSize); Utils.EndObjectRegister(type, L, translator, null, null, null, null, null); Utils.BeginClassRegister(type, L, __CreateInstance, 6, 0, 0); Utils.RegisterObject(L, translator, Utils.CLS_IDX, "Uncompressed", UnityEngine.BuildCompression.Uncompressed); Utils.RegisterObject(L, translator, Utils.CLS_IDX, "LZ4", UnityEngine.BuildCompression.LZ4); Utils.RegisterObject(L, translator, Utils.CLS_IDX, "LZMA", UnityEngine.BuildCompression.LZMA); Utils.RegisterObject(L, translator, Utils.CLS_IDX, "UncompressedRuntime", UnityEngine.BuildCompression.UncompressedRuntime); Utils.RegisterObject(L, translator, Utils.CLS_IDX, "LZ4Runtime", UnityEngine.BuildCompression.LZ4Runtime); Utils.EndClassRegister(type, L, translator); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int __CreateInstance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); if (LuaAPI.lua_gettop(L) == 1) { translator.Push(L, default(UnityEngine.BuildCompression)); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.BuildCompression constructor!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_compression(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.BuildCompression gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); translator.Push(L, gen_to_be_invoked.compression); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_level(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.BuildCompression gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); translator.Push(L, gen_to_be_invoked.level); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_blockSize(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.BuildCompression gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); LuaAPI.xlua_pushuint(L, gen_to_be_invoked.blockSize); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } } }