// #if UNITY_EDITOR_OSX
// using UnityEngine;
// using UnityEditor;
// using UnityEditor.Build.Reporting;
// using UnityEditor.iOS.Xcode;
// using System.IO;
// #endif
// namespace BFEditor.Build
// {
// public static class BuildIOSUtils
// {
// #if UNITY_EDITOR_OSX
// const string IOS_DEFINE_SYMBOLS = "THREAD_SAFE;USE_AB";
// const string DEV_XCODE_LOCAL_PATH = "BFVersions/ios/dev";
// const string RELEASE_XCODE_LOCAL_PATH = "BFVersions/ios/release";
// static string devXCodePath = Application.dataPath + "/../" + DEV_XCODE_LOCAL_PATH;
// static string releaseXCodePath = Application.dataPath + "/../" + RELEASE_XCODE_LOCAL_PATH;
// static string devOptionsPListPath = Application.dataPath + "/../" + "BFVersions/ios/exports/dev/ExportOptions.plist";
// static string releaseOptionsPListPath = Application.dataPath + "/../" + "BFVersions/ios/exports/release/ExportOptions.plist";
// static string publishOptionsPListPath = Application.dataPath + "/../" + "BFVersions/ios/exports/dis/ExportOptions.plist";
// public static bool BuildIOSPlayer(BuildInfo buildInfo)
// {
// var buildTarget = BuildTarget.iOS;
// // 检查平台
// if (EditorUserBuildSettings.activeBuildTarget != buildTarget)
// {
// Debug.LogError("[bferror]当前没有在对应平台");
// return false;
// }
// // 重新生成XLua
// CompileScriptsUtils.RegenerateXLuaCode(true);
// // 打包设置
// BuildSettings(buildInfo);
// // 开始打包
// var bpOptions = GetBuildOptions(buildInfo);
// var report = BuildPipeline.BuildPlayer(bpOptions);
// if (report.summary.result == BuildResult.Succeeded)
// {
// return BuildIpaFromXCode(buildInfo);
// }
// else
// {
// Debug.LogError("[bferror]unity打包xcode失败");
// return false;
// }
// }
// ///
// /// 打包设置
// ///
// static void BuildSettings(BuildInfo buildInfo)
// {
// // 设置bundleVersion
// PlayerSettings.bundleVersion = buildInfo.version;
// // 设置buildNumber
// PlayerSettings.iOS.buildNumber = buildInfo.versionCode.ToString();
// // 设置竖屏
// PlayerSettings.defaultInterfaceOrientation = UIOrientation.Portrait;
// PlayerSettings.allowedAutorotateToPortrait = false;
// PlayerSettings.allowedAutorotateToPortraitUpsideDown = false;
// PlayerSettings.allowedAutorotateToLandscapeLeft = false;
// PlayerSettings.allowedAutorotateToLandscapeRight = false;
// // 允许Xcode根据appleDeveloperTeamID自动签署应用程序
// PlayerSettings.iOS.appleEnableAutomaticSigning = !buildInfo.IsPublish();
// // 使用手动签名时iOS资源调配配置文件的类型,自动
// PlayerSettings.iOS.iOSManualProvisioningProfileType = buildInfo.IsPublish() ? ProvisioningProfileType.Distribution : ProvisioningProfileType.Automatic;
// // 关闭启动动画
// PlayerSettings.SplashScreen.show = false;
// // 设置包名
// PlayerSettings.SetApplicationIdentifier(BuildTargetGroup.iOS, buildInfo.bundleName);
// Debug.Log("[bfinfo]设置包名:" + buildInfo.bundleName);
// // 是否跳过版本控制
// var symbols = IOS_DEFINE_SYMBOLS;
// if (buildInfo.skipVersion)
// {
// symbols = symbols + ";SKIP_VERSION;";
// }
// PlayerSettings.SetScriptingDefineSymbolsForGroup(BuildTargetGroup.iOS, symbols);
// Debug.Log("[bfinfo]设置defineSymbols: " + symbols);
// // 是否是dev
// var development = buildInfo.IsDevChannel();
// EditorUserBuildSettings.development = development;
// // 商品名称
// if (buildInfo.IsPublish())
// {
// PlayerSettings.productName = "Heroic Expedition";
// }
// else
// {
// PlayerSettings.productName = development ? "b6-dev" : "b6-release";
// }
// // BuildType设置dev/release
// EditorUserBuildSettings.iOSXcodeBuildConfig = development ? XcodeBuildConfig.Debug : XcodeBuildConfig.Release;
// // 使用IL2CPP
// var scriptImp = ScriptingImplementation.IL2CPP;
// PlayerSettings.SetScriptingBackend(BuildTargetGroup.iOS, scriptImp);
// // 目标平台架构,目前支持ARM64
// PlayerSettings.SetArchitecture(BuildTargetGroup.iOS, 1);
// }
// ///
// /// 获取打包参数
// ///
// static BuildPlayerOptions GetBuildOptions(BuildInfo buildInfo)
// {
// var bpOptions = new BuildPlayerOptions();
// bpOptions.scenes = AssetBundleUtils.GetBuildScenes();
// bpOptions.target = BuildTarget.iOS;
// var path = buildInfo.IsReleaseChannel() ? RELEASE_XCODE_LOCAL_PATH : DEV_XCODE_LOCAL_PATH;
// bpOptions.locationPathName = path;
// Debug.Log("[bfinfo]xcode path : " + path);
// var absolutePath = buildInfo.IsReleaseChannel() ? releaseXCodePath : devXCodePath;
// if (Directory.Exists(absolutePath))
// {
// Directory.Delete(absolutePath, true);
// }
// if (!buildInfo.IsPublish())
// {
// var options = BuildOptions.Development | BuildOptions.ConnectWithProfiler | BuildOptions.AllowDebugging;
// bpOptions.options = options;
// }
// return bpOptions;
// }
// ///
// /// 打包ipa
// ///
// static bool BuildIpaFromXCode(BuildInfo buildInfo)
// {
// // 修改XCode设置
// FixXCodeProject(buildInfo);
// // 权限
// UnlockKeyChain();
// // archive
// if (!Archive(buildInfo))
// {
// return false;
// }
// // 导出ipa
// if (!ExportIpa(buildInfo))
// {
// return false;
// }
// return true;
// }
// ///
// /// xCode工程设置
// ///
// static void FixXCodeProject(BuildInfo buildInfo)
// {
// var isDev = buildInfo.IsDevChannel();
// var xCodeProjectPath = isDev ? devXCodePath : releaseXCodePath;
// var path = xCodeProjectPath + "/Unity-iPhone.xcodeproj/project.pbxproj";
// var pbxProject = new PBXProject();
// pbxProject.ReadFromFile(path);
// var targetGuid = pbxProject.TargetGuidByName("Unity-iPhone");
// pbxProject.AddBuildProperty(targetGuid, "OTHER_LDFLAGS", "-ObjC");
// pbxProject.SetBuildProperty(targetGuid, "ENABLE_BITCODE", "NO");
// pbxProject.SetBuildProperty(targetGuid, "ENABLE_BITCODE", "NO");
// pbxProject.SetBuildProperty(targetGuid, "DEVELOPMENT_TEAM", "49QQW8856Q");
// if (buildInfo.IsPublish())
// {
// pbxProject.SetBuildProperty(targetGuid, "PROVISIONING_PROFILE_SPECIFIER", "ub_appstore_dis");
// }
// // 添加系统库
// AddSystemLibReferenceToProject(pbxProject, targetGuid, "libsqlite3.tbd");
// AddSystemLibReferenceToProject(pbxProject, targetGuid, "libz.1.tbd");
// AddSystemLibReferenceToProject(pbxProject, targetGuid, "libiconv.2.tbd");
// AddSystemLibReferenceToProject(pbxProject, targetGuid, "libresolv.9.tbd");
// var pListPath = Path.Combine(xCodeProjectPath, "Info.plist");
// var pList = new PlistDocument();
// pList.ReadFromFile(pListPath);
// // 版本号
// var vKey = "CFBundleShortVersionString";
// var vValue = new PlistElementString(buildInfo.version);
// var pListRoot = pList.root;
// var rootDict = pListRoot.values;
// if (!rootDict.ContainsKey(vKey))
// {
// rootDict.Add(vKey, vValue);
// }
// else
// {
// rootDict[vKey] = vValue;
// }
// // VersionCode
// var vCodeKey = "CFBundleVersion";
// var vCodeValue = new PlistElementString(buildInfo.versionCode.ToString());
// if (!rootDict.ContainsKey(vCodeKey))
// {
// rootDict.Add(vCodeKey, vCodeValue);
// }
// else
// {
// rootDict[vCodeKey] = vCodeValue;
// }
// // 数美SDK会使用位置,必须加入这个说明
// var localtionKey = "NSLocationWhenInUseUsageDescription";
// var localtionValue = new PlistElementString("We use your location to give you a better localization.");
// if (!rootDict.ContainsKey(localtionKey))
// {
// rootDict.Add(localtionKey, localtionValue);
// }
// else
// {
// rootDict[localtionKey] = localtionValue;
// }
// // 提审提示缺少出口合规证明,这里直接设置为false即可
// var encryptionKey = "ITSAppUsesNonExemptEncryption";
// var encryptionValue = new PlistElementBoolean(false);
// if (!rootDict.ContainsKey(encryptionKey))
// {
// rootDict.Add(encryptionKey, encryptionValue);
// }
// else
// {
// rootDict[encryptionKey] = encryptionValue;
// }
// pList.WriteToFile(pListPath);
// pbxProject.WriteToFile(path);
// }
// //添加系统lib方法
// static void AddSystemLibReferenceToProject(PBXProject pbxProject, string targetGuid, string lib)
// {
// var fileGuid = pbxProject.AddFile("usr/lib/" + lib, "Frameworks/" + lib, PBXSourceTree.Sdk);
// pbxProject.AddFileToBuild(targetGuid, fileGuid);
// }
// ///
// /// Archive
// ///
// static bool Archive(BuildInfo buildInfo)
// {
// Debug.Log("[bfinfo]正在archive...");
// var result = true;
// var xCodeProjectPath = buildInfo.IsDevChannel() ? devXCodePath : releaseXCodePath;
// var archivePath = xCodeProjectPath + "/build/archive/Unity-iPhone.xcarchive";
// var args = string.Format("archive -scheme Unity-iPhone -configuration Release -archivePath {0}", archivePath);
// BFEditorUtils.RunCommond("xcodebuild", args, xCodeProjectPath,
// (info) =>
// {
// Debug.Log(info);
// },
// (error) =>
// {
// if (error.Contains("ARCHIVE FAILED")) // 失败标志
// {
// result = false;
// }
// Debug.LogError("[bferror] " + error);
// }
// );
// return result;
// }
// ///
// /// 导出ipa
// ///
// static bool ExportIpa(BuildInfo buildInfo)
// {
// Debug.Log("[bfinfo]正在导出ipa...");
// var result = false;
// var xCodeProjectPath = buildInfo.IsDevChannel() ? devXCodePath : releaseXCodePath;
// string exportPListPath;
// if (buildInfo.IsPublish())
// {
// exportPListPath = publishOptionsPListPath;
// }
// else
// {
// exportPListPath = buildInfo.IsDevChannel() ? devOptionsPListPath : releaseOptionsPListPath;
// }
// var ipaPath = xCodeProjectPath + "/build/ipa";
// var archivePath = xCodeProjectPath + "/build/archive/Unity-iPhone.xcarchive";
// var args = string.Format("-exportArchive -archivePath {0} -exportPath {1} -exportOptionsPlist {2} -allowProvisioningUpdates", archivePath, ipaPath, exportPListPath);
// BFEditorUtils.RunCommond("xcodebuild", args, null,
// (info) =>
// {
// if(info.Contains("EXPORT SUCCEEDED"))
// {
// result = true;
// }
// },
// (error) =>
// {
// }
// );
// return result;
// }
// ///
// /// 远程打包签名ipa时需要钥匙串权限
// ///
// static void UnlockKeyChain()
// {
// BFEditorUtils.RunCommond("security", "-v unlock-keychain -p '123456' /Users/aoddabao/Library/Keychains/login.keychain-db", null,
// (msg) =>
// {
// Debug.Log(msg);
// },
// (msg) =>
// {
// Debug.LogError(msg);
// }
// );
// }
// #endif
// }
// }