#if USE_UNI_LUA using LuaAPI = UniLua.Lua; using RealStatePtr = UniLua.ILuaState; using LuaCSFunction = UniLua.CSharpFunctionDelegate; #else using LuaAPI = XLua.LuaDLL.Lua; using RealStatePtr = System.IntPtr; using LuaCSFunction = XLua.LuaDLL.lua_CSFunction; #endif using XLua; using System.Collections.Generic; namespace XLua.CSObjectWrap { using Utils = XLua.Utils; public class BFGameConstWrap { public static void __Register(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); System.Type type = typeof(BF.GameConst); Utils.BeginObjectRegister(type, L, translator, 0, 0, 0, 0); Utils.EndObjectRegister(type, L, translator, null, null, null, null, null); Utils.BeginClassRegister(type, L, __CreateInstance, 9, 2, 2); Utils.RegisterObject(L, translator, Utils.CLS_IDX, "DESIGN_RESOLUTION_WIDTH", BF.GameConst.DESIGN_RESOLUTION_WIDTH); Utils.RegisterObject(L, translator, Utils.CLS_IDX, "DESIGN_RESOLUTION_HEIGHT", BF.GameConst.DESIGN_RESOLUTION_HEIGHT); Utils.RegisterObject(L, translator, Utils.CLS_IDX, "BIG_TEXTURE_WIDTH", BF.GameConst.BIG_TEXTURE_WIDTH); Utils.RegisterObject(L, translator, Utils.CLS_IDX, "BIG_TEXTURE_HEIGHT", BF.GameConst.BIG_TEXTURE_HEIGHT); Utils.RegisterObject(L, translator, Utils.CLS_IDX, "EDITOR_MODE", BF.GameConst.EDITOR_MODE); Utils.RegisterObject(L, translator, Utils.CLS_IDX, "DEBUG", BF.GameConst.DEBUG); Utils.RegisterObject(L, translator, Utils.CLS_IDX, "USE_AB", BF.GameConst.USE_AB); Utils.RegisterObject(L, translator, Utils.CLS_IDX, "SKIP_VERSION", BF.GameConst.SKIP_VERSION); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "C_FREE_CHAR", _g_get_C_FREE_CHAR); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "C_CONFIG_CHAR", _g_get_C_CONFIG_CHAR); Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "C_FREE_CHAR", _s_set_C_FREE_CHAR); Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "C_CONFIG_CHAR", _s_set_C_CONFIG_CHAR); Utils.EndClassRegister(type, L, translator); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int __CreateInstance(RealStatePtr L) { return LuaAPI.luaL_error(L, "BF.GameConst does not have a constructor!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_C_FREE_CHAR(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); translator.Push(L, BF.GameConst.C_FREE_CHAR); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_C_CONFIG_CHAR(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); translator.Push(L, BF.GameConst.C_CONFIG_CHAR); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_C_FREE_CHAR(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.GameConst.C_FREE_CHAR = (char[])translator.GetObject(L, 1, typeof(char[])); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_C_CONFIG_CHAR(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.GameConst.C_CONFIG_CHAR = (char[])translator.GetObject(L, 1, typeof(char[])); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } } }