#if USE_UNI_LUA using LuaAPI = UniLua.Lua; using RealStatePtr = UniLua.ILuaState; using LuaCSFunction = UniLua.CSharpFunctionDelegate; #else using LuaAPI = XLua.LuaDLL.Lua; using RealStatePtr = System.IntPtr; using LuaCSFunction = XLua.LuaDLL.lua_CSFunction; #endif using XLua; using System.Collections.Generic; namespace XLua.CSObjectWrap { using Utils = XLua.Utils; public class UnityEngineUIVertexHelperWrap { public static void __Register(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); System.Type type = typeof(UnityEngine.UI.VertexHelper); Utils.BeginObjectRegister(type, L, translator, 0, 11, 2, 0); Utils.RegisterFunc(L, Utils.METHOD_IDX, "Dispose", _m_Dispose); Utils.RegisterFunc(L, Utils.METHOD_IDX, "Clear", _m_Clear); Utils.RegisterFunc(L, Utils.METHOD_IDX, "PopulateUIVertex", _m_PopulateUIVertex); Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetUIVertex", _m_SetUIVertex); Utils.RegisterFunc(L, Utils.METHOD_IDX, "FillMesh", _m_FillMesh); Utils.RegisterFunc(L, Utils.METHOD_IDX, "AddVert", _m_AddVert); Utils.RegisterFunc(L, Utils.METHOD_IDX, "AddTriangle", _m_AddTriangle); Utils.RegisterFunc(L, Utils.METHOD_IDX, "AddUIVertexQuad", _m_AddUIVertexQuad); Utils.RegisterFunc(L, Utils.METHOD_IDX, "AddUIVertexStream", _m_AddUIVertexStream); Utils.RegisterFunc(L, Utils.METHOD_IDX, "AddUIVertexTriangleStream", _m_AddUIVertexTriangleStream); Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetUIVertexStream", _m_GetUIVertexStream); Utils.RegisterFunc(L, Utils.GETTER_IDX, "currentVertCount", _g_get_currentVertCount); Utils.RegisterFunc(L, Utils.GETTER_IDX, "currentIndexCount", _g_get_currentIndexCount); Utils.EndObjectRegister(type, L, translator, null, null, null, null, null); Utils.BeginClassRegister(type, L, __CreateInstance, 1, 0, 0); Utils.EndClassRegister(type, L, translator); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int __CreateInstance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); if(LuaAPI.lua_gettop(L) == 1) { var gen_ret = new UnityEngine.UI.VertexHelper(); translator.Push(L, gen_ret); return 1; } if(LuaAPI.lua_gettop(L) == 2 && translator.Assignable(L, 2)) { UnityEngine.Mesh _m = (UnityEngine.Mesh)translator.GetObject(L, 2, typeof(UnityEngine.Mesh)); var gen_ret = new UnityEngine.UI.VertexHelper(_m); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.UI.VertexHelper constructor!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_Dispose(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.UI.VertexHelper gen_to_be_invoked = (UnityEngine.UI.VertexHelper)translator.FastGetCSObj(L, 1); { gen_to_be_invoked.Dispose( ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_Clear(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.UI.VertexHelper gen_to_be_invoked = (UnityEngine.UI.VertexHelper)translator.FastGetCSObj(L, 1); { gen_to_be_invoked.Clear( ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_PopulateUIVertex(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.UI.VertexHelper gen_to_be_invoked = (UnityEngine.UI.VertexHelper)translator.FastGetCSObj(L, 1); { UnityEngine.UIVertex _vertex;translator.Get(L, 2, out _vertex); int _i = LuaAPI.xlua_tointeger(L, 3); gen_to_be_invoked.PopulateUIVertex( ref _vertex, _i ); translator.Push(L, _vertex); translator.Update(L, 2, _vertex); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_SetUIVertex(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.UI.VertexHelper gen_to_be_invoked = (UnityEngine.UI.VertexHelper)translator.FastGetCSObj(L, 1); { UnityEngine.UIVertex _vertex;translator.Get(L, 2, out _vertex); int _i = LuaAPI.xlua_tointeger(L, 3); gen_to_be_invoked.SetUIVertex( _vertex, _i ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_FillMesh(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.UI.VertexHelper gen_to_be_invoked = (UnityEngine.UI.VertexHelper)translator.FastGetCSObj(L, 1); { UnityEngine.Mesh _mesh = (UnityEngine.Mesh)translator.GetObject(L, 2, typeof(UnityEngine.Mesh)); gen_to_be_invoked.FillMesh( _mesh ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_AddVert(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.UI.VertexHelper gen_to_be_invoked = (UnityEngine.UI.VertexHelper)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 2&& translator.Assignable(L, 2)) { UnityEngine.UIVertex _v;translator.Get(L, 2, out _v); gen_to_be_invoked.AddVert( _v ); return 0; } if(gen_param_count == 4&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)&& translator.Assignable(L, 4)) { UnityEngine.Vector3 _position;translator.Get(L, 2, out _position); UnityEngine.Color32 _color;translator.Get(L, 3, out _color); UnityEngine.Vector4 _uv0;translator.Get(L, 4, out _uv0); gen_to_be_invoked.AddVert( _position, _color, _uv0 ); return 0; } if(gen_param_count == 7&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)&& translator.Assignable(L, 4)&& translator.Assignable(L, 5)&& translator.Assignable(L, 6)&& translator.Assignable(L, 7)) { UnityEngine.Vector3 _position;translator.Get(L, 2, out _position); UnityEngine.Color32 _color;translator.Get(L, 3, out _color); UnityEngine.Vector4 _uv0;translator.Get(L, 4, out _uv0); UnityEngine.Vector4 _uv1;translator.Get(L, 5, out _uv1); UnityEngine.Vector3 _normal;translator.Get(L, 6, out _normal); UnityEngine.Vector4 _tangent;translator.Get(L, 7, out _tangent); gen_to_be_invoked.AddVert( _position, _color, _uv0, _uv1, _normal, _tangent ); return 0; } if(gen_param_count == 9&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)&& translator.Assignable(L, 4)&& translator.Assignable(L, 5)&& translator.Assignable(L, 6)&& translator.Assignable(L, 7)&& translator.Assignable(L, 8)&& translator.Assignable(L, 9)) { UnityEngine.Vector3 _position;translator.Get(L, 2, out _position); UnityEngine.Color32 _color;translator.Get(L, 3, out _color); UnityEngine.Vector4 _uv0;translator.Get(L, 4, out _uv0); UnityEngine.Vector4 _uv1;translator.Get(L, 5, out _uv1); UnityEngine.Vector4 _uv2;translator.Get(L, 6, out _uv2); UnityEngine.Vector4 _uv3;translator.Get(L, 7, out _uv3); UnityEngine.Vector3 _normal;translator.Get(L, 8, out _normal); UnityEngine.Vector4 _tangent;translator.Get(L, 9, out _tangent); gen_to_be_invoked.AddVert( _position, _color, _uv0, _uv1, _uv2, _uv3, _normal, _tangent ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.UI.VertexHelper.AddVert!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_AddTriangle(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.UI.VertexHelper gen_to_be_invoked = (UnityEngine.UI.VertexHelper)translator.FastGetCSObj(L, 1); { int _idx0 = LuaAPI.xlua_tointeger(L, 2); int _idx1 = LuaAPI.xlua_tointeger(L, 3); int _idx2 = LuaAPI.xlua_tointeger(L, 4); gen_to_be_invoked.AddTriangle( _idx0, _idx1, _idx2 ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_AddUIVertexQuad(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.UI.VertexHelper gen_to_be_invoked = (UnityEngine.UI.VertexHelper)translator.FastGetCSObj(L, 1); { UnityEngine.UIVertex[] _verts = (UnityEngine.UIVertex[])translator.GetObject(L, 2, typeof(UnityEngine.UIVertex[])); gen_to_be_invoked.AddUIVertexQuad( _verts ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_AddUIVertexStream(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.UI.VertexHelper gen_to_be_invoked = (UnityEngine.UI.VertexHelper)translator.FastGetCSObj(L, 1); { System.Collections.Generic.List _verts = (System.Collections.Generic.List)translator.GetObject(L, 2, typeof(System.Collections.Generic.List)); System.Collections.Generic.List _indices = (System.Collections.Generic.List)translator.GetObject(L, 3, typeof(System.Collections.Generic.List)); gen_to_be_invoked.AddUIVertexStream( _verts, _indices ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_AddUIVertexTriangleStream(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.UI.VertexHelper gen_to_be_invoked = (UnityEngine.UI.VertexHelper)translator.FastGetCSObj(L, 1); { System.Collections.Generic.List _verts = (System.Collections.Generic.List)translator.GetObject(L, 2, typeof(System.Collections.Generic.List)); gen_to_be_invoked.AddUIVertexTriangleStream( _verts ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_GetUIVertexStream(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.UI.VertexHelper gen_to_be_invoked = (UnityEngine.UI.VertexHelper)translator.FastGetCSObj(L, 1); { System.Collections.Generic.List _stream = (System.Collections.Generic.List)translator.GetObject(L, 2, typeof(System.Collections.Generic.List)); gen_to_be_invoked.GetUIVertexStream( _stream ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_currentVertCount(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.UI.VertexHelper gen_to_be_invoked = (UnityEngine.UI.VertexHelper)translator.FastGetCSObj(L, 1); LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.currentVertCount); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_currentIndexCount(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.UI.VertexHelper gen_to_be_invoked = (UnityEngine.UI.VertexHelper)translator.FastGetCSObj(L, 1); LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.currentIndexCount); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } } }