#if USE_UNI_LUA using LuaAPI = UniLua.Lua; using RealStatePtr = UniLua.ILuaState; using LuaCSFunction = UniLua.CSharpFunctionDelegate; #else using LuaAPI = XLua.LuaDLL.Lua; using RealStatePtr = System.IntPtr; using LuaCSFunction = XLua.LuaDLL.lua_CSFunction; #endif using XLua; using System.Collections.Generic; namespace XLua.CSObjectWrap { using Utils = XLua.Utils; public class UnityEngineSortingLayerWrap { public static void __Register(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); System.Type type = typeof(UnityEngine.SortingLayer); Utils.BeginObjectRegister(type, L, translator, 0, 0, 3, 0); Utils.RegisterFunc(L, Utils.GETTER_IDX, "id", _g_get_id); Utils.RegisterFunc(L, Utils.GETTER_IDX, "name", _g_get_name); Utils.RegisterFunc(L, Utils.GETTER_IDX, "value", _g_get_value); Utils.EndObjectRegister(type, L, translator, null, null, null, null, null); Utils.BeginClassRegister(type, L, __CreateInstance, 6, 1, 0); Utils.RegisterFunc(L, Utils.CLS_IDX, "GetLayerValueFromID", _m_GetLayerValueFromID_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "GetLayerValueFromName", _m_GetLayerValueFromName_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "NameToID", _m_NameToID_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "IDToName", _m_IDToName_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "IsValid", _m_IsValid_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "layers", _g_get_layers); Utils.EndClassRegister(type, L, translator); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int __CreateInstance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); if (LuaAPI.lua_gettop(L) == 1) { translator.Push(L, default(UnityEngine.SortingLayer)); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.SortingLayer constructor!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_GetLayerValueFromID_xlua_st_(RealStatePtr L) { try { { int _id = LuaAPI.xlua_tointeger(L, 1); var gen_ret = UnityEngine.SortingLayer.GetLayerValueFromID( _id ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_GetLayerValueFromName_xlua_st_(RealStatePtr L) { try { { string _name = LuaAPI.lua_tostring(L, 1); var gen_ret = UnityEngine.SortingLayer.GetLayerValueFromName( _name ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_NameToID_xlua_st_(RealStatePtr L) { try { { string _name = LuaAPI.lua_tostring(L, 1); var gen_ret = UnityEngine.SortingLayer.NameToID( _name ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_IDToName_xlua_st_(RealStatePtr L) { try { { int _id = LuaAPI.xlua_tointeger(L, 1); var gen_ret = UnityEngine.SortingLayer.IDToName( _id ); LuaAPI.lua_pushstring(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_IsValid_xlua_st_(RealStatePtr L) { try { { int _id = LuaAPI.xlua_tointeger(L, 1); var gen_ret = UnityEngine.SortingLayer.IsValid( _id ); LuaAPI.lua_pushboolean(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_id(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.SortingLayer gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.id); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_name(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.SortingLayer gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); LuaAPI.lua_pushstring(L, gen_to_be_invoked.name); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_value(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.SortingLayer gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.value); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_layers(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); translator.Push(L, UnityEngine.SortingLayer.layers); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } } }