#if USE_UNI_LUA using LuaAPI = UniLua.Lua; using RealStatePtr = UniLua.ILuaState; using LuaCSFunction = UniLua.CSharpFunctionDelegate; #else using LuaAPI = XLua.LuaDLL.Lua; using RealStatePtr = System.IntPtr; using LuaCSFunction = XLua.LuaDLL.lua_CSFunction; #endif using XLua; using System.Collections.Generic; namespace XLua.CSObjectWrap { using Utils = XLua.Utils; public class UnityEngineRigidbodyWrap { public static void __Register(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); System.Type type = typeof(UnityEngine.Rigidbody); Utils.BeginObjectRegister(type, L, translator, 0, 19, 23, 22); Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetDensity", _m_SetDensity); Utils.RegisterFunc(L, Utils.METHOD_IDX, "MovePosition", _m_MovePosition); Utils.RegisterFunc(L, Utils.METHOD_IDX, "MoveRotation", _m_MoveRotation); Utils.RegisterFunc(L, Utils.METHOD_IDX, "Sleep", _m_Sleep); Utils.RegisterFunc(L, Utils.METHOD_IDX, "IsSleeping", _m_IsSleeping); Utils.RegisterFunc(L, Utils.METHOD_IDX, "WakeUp", _m_WakeUp); Utils.RegisterFunc(L, Utils.METHOD_IDX, "ResetCenterOfMass", _m_ResetCenterOfMass); Utils.RegisterFunc(L, Utils.METHOD_IDX, "ResetInertiaTensor", _m_ResetInertiaTensor); Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetRelativePointVelocity", _m_GetRelativePointVelocity); Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetPointVelocity", _m_GetPointVelocity); Utils.RegisterFunc(L, Utils.METHOD_IDX, "AddForce", _m_AddForce); Utils.RegisterFunc(L, Utils.METHOD_IDX, "AddRelativeForce", _m_AddRelativeForce); Utils.RegisterFunc(L, Utils.METHOD_IDX, "AddTorque", _m_AddTorque); Utils.RegisterFunc(L, Utils.METHOD_IDX, "AddRelativeTorque", _m_AddRelativeTorque); Utils.RegisterFunc(L, Utils.METHOD_IDX, "AddForceAtPosition", _m_AddForceAtPosition); Utils.RegisterFunc(L, Utils.METHOD_IDX, "AddExplosionForce", _m_AddExplosionForce); Utils.RegisterFunc(L, Utils.METHOD_IDX, "ClosestPointOnBounds", _m_ClosestPointOnBounds); Utils.RegisterFunc(L, Utils.METHOD_IDX, "SweepTest", _m_SweepTest); Utils.RegisterFunc(L, Utils.METHOD_IDX, "SweepTestAll", _m_SweepTestAll); Utils.RegisterFunc(L, Utils.GETTER_IDX, "velocity", _g_get_velocity); Utils.RegisterFunc(L, Utils.GETTER_IDX, "angularVelocity", _g_get_angularVelocity); Utils.RegisterFunc(L, Utils.GETTER_IDX, "drag", _g_get_drag); Utils.RegisterFunc(L, Utils.GETTER_IDX, "angularDrag", _g_get_angularDrag); Utils.RegisterFunc(L, Utils.GETTER_IDX, "mass", _g_get_mass); Utils.RegisterFunc(L, Utils.GETTER_IDX, "useGravity", _g_get_useGravity); Utils.RegisterFunc(L, Utils.GETTER_IDX, "maxDepenetrationVelocity", _g_get_maxDepenetrationVelocity); Utils.RegisterFunc(L, Utils.GETTER_IDX, "isKinematic", _g_get_isKinematic); Utils.RegisterFunc(L, Utils.GETTER_IDX, "freezeRotation", _g_get_freezeRotation); Utils.RegisterFunc(L, Utils.GETTER_IDX, "constraints", _g_get_constraints); Utils.RegisterFunc(L, Utils.GETTER_IDX, "collisionDetectionMode", _g_get_collisionDetectionMode); Utils.RegisterFunc(L, Utils.GETTER_IDX, "centerOfMass", _g_get_centerOfMass); Utils.RegisterFunc(L, Utils.GETTER_IDX, "worldCenterOfMass", _g_get_worldCenterOfMass); Utils.RegisterFunc(L, Utils.GETTER_IDX, "inertiaTensorRotation", _g_get_inertiaTensorRotation); Utils.RegisterFunc(L, Utils.GETTER_IDX, "inertiaTensor", _g_get_inertiaTensor); Utils.RegisterFunc(L, Utils.GETTER_IDX, "detectCollisions", _g_get_detectCollisions); Utils.RegisterFunc(L, Utils.GETTER_IDX, "position", _g_get_position); Utils.RegisterFunc(L, Utils.GETTER_IDX, "rotation", _g_get_rotation); Utils.RegisterFunc(L, Utils.GETTER_IDX, "interpolation", _g_get_interpolation); Utils.RegisterFunc(L, Utils.GETTER_IDX, "solverIterations", _g_get_solverIterations); Utils.RegisterFunc(L, Utils.GETTER_IDX, "sleepThreshold", _g_get_sleepThreshold); Utils.RegisterFunc(L, Utils.GETTER_IDX, "maxAngularVelocity", _g_get_maxAngularVelocity); Utils.RegisterFunc(L, Utils.GETTER_IDX, "solverVelocityIterations", _g_get_solverVelocityIterations); Utils.RegisterFunc(L, Utils.SETTER_IDX, "velocity", _s_set_velocity); Utils.RegisterFunc(L, Utils.SETTER_IDX, "angularVelocity", _s_set_angularVelocity); Utils.RegisterFunc(L, Utils.SETTER_IDX, "drag", _s_set_drag); Utils.RegisterFunc(L, Utils.SETTER_IDX, "angularDrag", _s_set_angularDrag); Utils.RegisterFunc(L, Utils.SETTER_IDX, "mass", _s_set_mass); Utils.RegisterFunc(L, Utils.SETTER_IDX, "useGravity", _s_set_useGravity); Utils.RegisterFunc(L, Utils.SETTER_IDX, "maxDepenetrationVelocity", _s_set_maxDepenetrationVelocity); Utils.RegisterFunc(L, Utils.SETTER_IDX, "isKinematic", _s_set_isKinematic); Utils.RegisterFunc(L, Utils.SETTER_IDX, "freezeRotation", _s_set_freezeRotation); Utils.RegisterFunc(L, Utils.SETTER_IDX, "constraints", _s_set_constraints); Utils.RegisterFunc(L, Utils.SETTER_IDX, "collisionDetectionMode", _s_set_collisionDetectionMode); Utils.RegisterFunc(L, Utils.SETTER_IDX, "centerOfMass", _s_set_centerOfMass); Utils.RegisterFunc(L, Utils.SETTER_IDX, "inertiaTensorRotation", _s_set_inertiaTensorRotation); Utils.RegisterFunc(L, Utils.SETTER_IDX, "inertiaTensor", _s_set_inertiaTensor); Utils.RegisterFunc(L, Utils.SETTER_IDX, "detectCollisions", _s_set_detectCollisions); Utils.RegisterFunc(L, Utils.SETTER_IDX, "position", _s_set_position); Utils.RegisterFunc(L, Utils.SETTER_IDX, "rotation", _s_set_rotation); Utils.RegisterFunc(L, Utils.SETTER_IDX, "interpolation", _s_set_interpolation); Utils.RegisterFunc(L, Utils.SETTER_IDX, "solverIterations", _s_set_solverIterations); Utils.RegisterFunc(L, Utils.SETTER_IDX, "sleepThreshold", _s_set_sleepThreshold); Utils.RegisterFunc(L, Utils.SETTER_IDX, "maxAngularVelocity", _s_set_maxAngularVelocity); Utils.RegisterFunc(L, Utils.SETTER_IDX, "solverVelocityIterations", _s_set_solverVelocityIterations); Utils.EndObjectRegister(type, L, translator, null, null, null, null, null); Utils.BeginClassRegister(type, L, __CreateInstance, 1, 0, 0); Utils.EndClassRegister(type, L, translator); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int __CreateInstance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); if(LuaAPI.lua_gettop(L) == 1) { var gen_ret = new UnityEngine.Rigidbody(); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Rigidbody constructor!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_SetDensity(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Rigidbody gen_to_be_invoked = (UnityEngine.Rigidbody)translator.FastGetCSObj(L, 1); { float _density = (float)LuaAPI.lua_tonumber(L, 2); gen_to_be_invoked.SetDensity( _density ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_MovePosition(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Rigidbody gen_to_be_invoked = (UnityEngine.Rigidbody)translator.FastGetCSObj(L, 1); { UnityEngine.Vector3 _position;translator.Get(L, 2, out _position); gen_to_be_invoked.MovePosition( _position ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_MoveRotation(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Rigidbody gen_to_be_invoked = (UnityEngine.Rigidbody)translator.FastGetCSObj(L, 1); { UnityEngine.Quaternion _rot;translator.Get(L, 2, out _rot); gen_to_be_invoked.MoveRotation( _rot ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_Sleep(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Rigidbody gen_to_be_invoked = (UnityEngine.Rigidbody)translator.FastGetCSObj(L, 1); { gen_to_be_invoked.Sleep( ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_IsSleeping(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Rigidbody gen_to_be_invoked = (UnityEngine.Rigidbody)translator.FastGetCSObj(L, 1); { var gen_ret = gen_to_be_invoked.IsSleeping( ); LuaAPI.lua_pushboolean(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_WakeUp(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Rigidbody gen_to_be_invoked = (UnityEngine.Rigidbody)translator.FastGetCSObj(L, 1); { gen_to_be_invoked.WakeUp( ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_ResetCenterOfMass(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Rigidbody gen_to_be_invoked = (UnityEngine.Rigidbody)translator.FastGetCSObj(L, 1); { gen_to_be_invoked.ResetCenterOfMass( ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_ResetInertiaTensor(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Rigidbody gen_to_be_invoked = (UnityEngine.Rigidbody)translator.FastGetCSObj(L, 1); { gen_to_be_invoked.ResetInertiaTensor( ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_GetRelativePointVelocity(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Rigidbody gen_to_be_invoked = (UnityEngine.Rigidbody)translator.FastGetCSObj(L, 1); { UnityEngine.Vector3 _relativePoint;translator.Get(L, 2, out _relativePoint); var gen_ret = gen_to_be_invoked.GetRelativePointVelocity( _relativePoint ); translator.PushUnityEngineVector3(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_GetPointVelocity(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Rigidbody gen_to_be_invoked = (UnityEngine.Rigidbody)translator.FastGetCSObj(L, 1); { UnityEngine.Vector3 _worldPoint;translator.Get(L, 2, out _worldPoint); var gen_ret = gen_to_be_invoked.GetPointVelocity( _worldPoint ); translator.PushUnityEngineVector3(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_AddForce(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Rigidbody gen_to_be_invoked = (UnityEngine.Rigidbody)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 4&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)) { float _x = (float)LuaAPI.lua_tonumber(L, 2); float _y = (float)LuaAPI.lua_tonumber(L, 3); float _z = (float)LuaAPI.lua_tonumber(L, 4); gen_to_be_invoked.AddForce( _x, _y, _z ); return 0; } if(gen_param_count == 2&& translator.Assignable(L, 2)) { UnityEngine.Vector3 _force;translator.Get(L, 2, out _force); gen_to_be_invoked.AddForce( _force ); return 0; } if(gen_param_count == 5&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& translator.Assignable(L, 5)) { float _x = (float)LuaAPI.lua_tonumber(L, 2); float _y = (float)LuaAPI.lua_tonumber(L, 3); float _z = (float)LuaAPI.lua_tonumber(L, 4); UnityEngine.ForceMode _mode;translator.Get(L, 5, out _mode); gen_to_be_invoked.AddForce( _x, _y, _z, _mode ); return 0; } if(gen_param_count == 3&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)) { UnityEngine.Vector3 _force;translator.Get(L, 2, out _force); UnityEngine.ForceMode _mode;translator.Get(L, 3, out _mode); gen_to_be_invoked.AddForce( _force, _mode ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Rigidbody.AddForce!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_AddRelativeForce(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Rigidbody gen_to_be_invoked = (UnityEngine.Rigidbody)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 4&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)) { float _x = (float)LuaAPI.lua_tonumber(L, 2); float _y = (float)LuaAPI.lua_tonumber(L, 3); float _z = (float)LuaAPI.lua_tonumber(L, 4); gen_to_be_invoked.AddRelativeForce( _x, _y, _z ); return 0; } if(gen_param_count == 2&& translator.Assignable(L, 2)) { UnityEngine.Vector3 _force;translator.Get(L, 2, out _force); gen_to_be_invoked.AddRelativeForce( _force ); return 0; } if(gen_param_count == 5&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& translator.Assignable(L, 5)) { float _x = (float)LuaAPI.lua_tonumber(L, 2); float _y = (float)LuaAPI.lua_tonumber(L, 3); float _z = (float)LuaAPI.lua_tonumber(L, 4); UnityEngine.ForceMode _mode;translator.Get(L, 5, out _mode); gen_to_be_invoked.AddRelativeForce( _x, _y, _z, _mode ); return 0; } if(gen_param_count == 3&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)) { UnityEngine.Vector3 _force;translator.Get(L, 2, out _force); UnityEngine.ForceMode _mode;translator.Get(L, 3, out _mode); gen_to_be_invoked.AddRelativeForce( _force, _mode ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Rigidbody.AddRelativeForce!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_AddTorque(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Rigidbody gen_to_be_invoked = (UnityEngine.Rigidbody)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 4&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)) { float _x = (float)LuaAPI.lua_tonumber(L, 2); float _y = (float)LuaAPI.lua_tonumber(L, 3); float _z = (float)LuaAPI.lua_tonumber(L, 4); gen_to_be_invoked.AddTorque( _x, _y, _z ); return 0; } if(gen_param_count == 2&& translator.Assignable(L, 2)) { UnityEngine.Vector3 _torque;translator.Get(L, 2, out _torque); gen_to_be_invoked.AddTorque( _torque ); return 0; } if(gen_param_count == 5&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& translator.Assignable(L, 5)) { float _x = (float)LuaAPI.lua_tonumber(L, 2); float _y = (float)LuaAPI.lua_tonumber(L, 3); float _z = (float)LuaAPI.lua_tonumber(L, 4); UnityEngine.ForceMode _mode;translator.Get(L, 5, out _mode); gen_to_be_invoked.AddTorque( _x, _y, _z, _mode ); return 0; } if(gen_param_count == 3&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)) { UnityEngine.Vector3 _torque;translator.Get(L, 2, out _torque); UnityEngine.ForceMode _mode;translator.Get(L, 3, out _mode); gen_to_be_invoked.AddTorque( _torque, _mode ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Rigidbody.AddTorque!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_AddRelativeTorque(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Rigidbody gen_to_be_invoked = (UnityEngine.Rigidbody)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 4&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)) { float _x = (float)LuaAPI.lua_tonumber(L, 2); float _y = (float)LuaAPI.lua_tonumber(L, 3); float _z = (float)LuaAPI.lua_tonumber(L, 4); gen_to_be_invoked.AddRelativeTorque( _x, _y, _z ); return 0; } if(gen_param_count == 2&& translator.Assignable(L, 2)) { UnityEngine.Vector3 _torque;translator.Get(L, 2, out _torque); gen_to_be_invoked.AddRelativeTorque( _torque ); return 0; } if(gen_param_count == 5&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& translator.Assignable(L, 5)) { float _x = (float)LuaAPI.lua_tonumber(L, 2); float _y = (float)LuaAPI.lua_tonumber(L, 3); float _z = (float)LuaAPI.lua_tonumber(L, 4); UnityEngine.ForceMode _mode;translator.Get(L, 5, out _mode); gen_to_be_invoked.AddRelativeTorque( _x, _y, _z, _mode ); return 0; } if(gen_param_count == 3&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)) { UnityEngine.Vector3 _torque;translator.Get(L, 2, out _torque); UnityEngine.ForceMode _mode;translator.Get(L, 3, out _mode); gen_to_be_invoked.AddRelativeTorque( _torque, _mode ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Rigidbody.AddRelativeTorque!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_AddForceAtPosition(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Rigidbody gen_to_be_invoked = (UnityEngine.Rigidbody)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 3&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)) { UnityEngine.Vector3 _force;translator.Get(L, 2, out _force); UnityEngine.Vector3 _position;translator.Get(L, 3, out _position); gen_to_be_invoked.AddForceAtPosition( _force, _position ); return 0; } if(gen_param_count == 4&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)&& translator.Assignable(L, 4)) { UnityEngine.Vector3 _force;translator.Get(L, 2, out _force); UnityEngine.Vector3 _position;translator.Get(L, 3, out _position); UnityEngine.ForceMode _mode;translator.Get(L, 4, out _mode); gen_to_be_invoked.AddForceAtPosition( _force, _position, _mode ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Rigidbody.AddForceAtPosition!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_AddExplosionForce(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Rigidbody gen_to_be_invoked = (UnityEngine.Rigidbody)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 4&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& translator.Assignable(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)) { float _explosionForce = (float)LuaAPI.lua_tonumber(L, 2); UnityEngine.Vector3 _explosionPosition;translator.Get(L, 3, out _explosionPosition); float _explosionRadius = (float)LuaAPI.lua_tonumber(L, 4); gen_to_be_invoked.AddExplosionForce( _explosionForce, _explosionPosition, _explosionRadius ); return 0; } if(gen_param_count == 5&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& translator.Assignable(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)) { float _explosionForce = (float)LuaAPI.lua_tonumber(L, 2); UnityEngine.Vector3 _explosionPosition;translator.Get(L, 3, out _explosionPosition); float _explosionRadius = (float)LuaAPI.lua_tonumber(L, 4); float _upwardsModifier = (float)LuaAPI.lua_tonumber(L, 5); gen_to_be_invoked.AddExplosionForce( _explosionForce, _explosionPosition, _explosionRadius, _upwardsModifier ); return 0; } if(gen_param_count == 6&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& translator.Assignable(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)&& translator.Assignable(L, 6)) { float _explosionForce = (float)LuaAPI.lua_tonumber(L, 2); UnityEngine.Vector3 _explosionPosition;translator.Get(L, 3, out _explosionPosition); float _explosionRadius = (float)LuaAPI.lua_tonumber(L, 4); float _upwardsModifier = (float)LuaAPI.lua_tonumber(L, 5); UnityEngine.ForceMode _mode;translator.Get(L, 6, out _mode); gen_to_be_invoked.AddExplosionForce( _explosionForce, _explosionPosition, _explosionRadius, _upwardsModifier, _mode ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Rigidbody.AddExplosionForce!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_ClosestPointOnBounds(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Rigidbody gen_to_be_invoked = (UnityEngine.Rigidbody)translator.FastGetCSObj(L, 1); { UnityEngine.Vector3 _position;translator.Get(L, 2, out _position); var gen_ret = gen_to_be_invoked.ClosestPointOnBounds( _position ); translator.PushUnityEngineVector3(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_SweepTest(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Rigidbody gen_to_be_invoked = (UnityEngine.Rigidbody)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 2&& translator.Assignable(L, 2)) { UnityEngine.Vector3 _direction;translator.Get(L, 2, out _direction); UnityEngine.RaycastHit _hitInfo; var gen_ret = gen_to_be_invoked.SweepTest( _direction, out _hitInfo ); LuaAPI.lua_pushboolean(L, gen_ret); translator.Push(L, _hitInfo); return 2; } if(gen_param_count == 3&& translator.Assignable(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)) { UnityEngine.Vector3 _direction;translator.Get(L, 2, out _direction); UnityEngine.RaycastHit _hitInfo; float _maxDistance = (float)LuaAPI.lua_tonumber(L, 3); var gen_ret = gen_to_be_invoked.SweepTest( _direction, out _hitInfo, _maxDistance ); LuaAPI.lua_pushboolean(L, gen_ret); translator.Push(L, _hitInfo); return 2; } if(gen_param_count == 4&& translator.Assignable(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& translator.Assignable(L, 4)) { UnityEngine.Vector3 _direction;translator.Get(L, 2, out _direction); UnityEngine.RaycastHit _hitInfo; float _maxDistance = (float)LuaAPI.lua_tonumber(L, 3); UnityEngine.QueryTriggerInteraction _queryTriggerInteraction;translator.Get(L, 4, out _queryTriggerInteraction); var gen_ret = gen_to_be_invoked.SweepTest( _direction, out _hitInfo, _maxDistance, _queryTriggerInteraction ); LuaAPI.lua_pushboolean(L, gen_ret); translator.Push(L, _hitInfo); return 2; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Rigidbody.SweepTest!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_SweepTestAll(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Rigidbody gen_to_be_invoked = (UnityEngine.Rigidbody)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 2&& translator.Assignable(L, 2)) { UnityEngine.Vector3 _direction;translator.Get(L, 2, out _direction); var gen_ret = gen_to_be_invoked.SweepTestAll( _direction ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 3&& translator.Assignable(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)) { UnityEngine.Vector3 _direction;translator.Get(L, 2, out _direction); float _maxDistance = (float)LuaAPI.lua_tonumber(L, 3); var gen_ret = gen_to_be_invoked.SweepTestAll( _direction, _maxDistance ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 4&& translator.Assignable(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& translator.Assignable(L, 4)) { UnityEngine.Vector3 _direction;translator.Get(L, 2, out _direction); float _maxDistance = (float)LuaAPI.lua_tonumber(L, 3); UnityEngine.QueryTriggerInteraction _queryTriggerInteraction;translator.Get(L, 4, out _queryTriggerInteraction); var gen_ret = gen_to_be_invoked.SweepTestAll( _direction, _maxDistance, _queryTriggerInteraction ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Rigidbody.SweepTestAll!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_velocity(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Rigidbody gen_to_be_invoked = (UnityEngine.Rigidbody)translator.FastGetCSObj(L, 1); translator.PushUnityEngineVector3(L, gen_to_be_invoked.velocity); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_angularVelocity(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Rigidbody gen_to_be_invoked = (UnityEngine.Rigidbody)translator.FastGetCSObj(L, 1); translator.PushUnityEngineVector3(L, gen_to_be_invoked.angularVelocity); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_drag(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Rigidbody gen_to_be_invoked = (UnityEngine.Rigidbody)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushnumber(L, gen_to_be_invoked.drag); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_angularDrag(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Rigidbody gen_to_be_invoked = (UnityEngine.Rigidbody)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushnumber(L, gen_to_be_invoked.angularDrag); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_mass(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Rigidbody gen_to_be_invoked = (UnityEngine.Rigidbody)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushnumber(L, gen_to_be_invoked.mass); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_useGravity(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Rigidbody gen_to_be_invoked = (UnityEngine.Rigidbody)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushboolean(L, gen_to_be_invoked.useGravity); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_maxDepenetrationVelocity(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Rigidbody gen_to_be_invoked = (UnityEngine.Rigidbody)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushnumber(L, gen_to_be_invoked.maxDepenetrationVelocity); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_isKinematic(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Rigidbody gen_to_be_invoked = (UnityEngine.Rigidbody)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushboolean(L, gen_to_be_invoked.isKinematic); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_freezeRotation(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Rigidbody gen_to_be_invoked = (UnityEngine.Rigidbody)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushboolean(L, gen_to_be_invoked.freezeRotation); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_constraints(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Rigidbody gen_to_be_invoked = (UnityEngine.Rigidbody)translator.FastGetCSObj(L, 1); translator.PushUnityEngineRigidbodyConstraints(L, gen_to_be_invoked.constraints); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_collisionDetectionMode(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Rigidbody gen_to_be_invoked = (UnityEngine.Rigidbody)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.collisionDetectionMode); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_centerOfMass(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Rigidbody gen_to_be_invoked = (UnityEngine.Rigidbody)translator.FastGetCSObj(L, 1); translator.PushUnityEngineVector3(L, gen_to_be_invoked.centerOfMass); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_worldCenterOfMass(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Rigidbody gen_to_be_invoked = (UnityEngine.Rigidbody)translator.FastGetCSObj(L, 1); translator.PushUnityEngineVector3(L, gen_to_be_invoked.worldCenterOfMass); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_inertiaTensorRotation(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Rigidbody gen_to_be_invoked = (UnityEngine.Rigidbody)translator.FastGetCSObj(L, 1); translator.PushUnityEngineQuaternion(L, gen_to_be_invoked.inertiaTensorRotation); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_inertiaTensor(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Rigidbody gen_to_be_invoked = (UnityEngine.Rigidbody)translator.FastGetCSObj(L, 1); translator.PushUnityEngineVector3(L, gen_to_be_invoked.inertiaTensor); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_detectCollisions(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Rigidbody gen_to_be_invoked = (UnityEngine.Rigidbody)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushboolean(L, gen_to_be_invoked.detectCollisions); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_position(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Rigidbody gen_to_be_invoked = (UnityEngine.Rigidbody)translator.FastGetCSObj(L, 1); translator.PushUnityEngineVector3(L, gen_to_be_invoked.position); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_rotation(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Rigidbody gen_to_be_invoked = (UnityEngine.Rigidbody)translator.FastGetCSObj(L, 1); translator.PushUnityEngineQuaternion(L, gen_to_be_invoked.rotation); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_interpolation(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Rigidbody gen_to_be_invoked = (UnityEngine.Rigidbody)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.interpolation); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_solverIterations(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Rigidbody gen_to_be_invoked = (UnityEngine.Rigidbody)translator.FastGetCSObj(L, 1); LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.solverIterations); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_sleepThreshold(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Rigidbody gen_to_be_invoked = (UnityEngine.Rigidbody)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushnumber(L, gen_to_be_invoked.sleepThreshold); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_maxAngularVelocity(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Rigidbody gen_to_be_invoked = (UnityEngine.Rigidbody)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushnumber(L, gen_to_be_invoked.maxAngularVelocity); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_solverVelocityIterations(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Rigidbody gen_to_be_invoked = (UnityEngine.Rigidbody)translator.FastGetCSObj(L, 1); LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.solverVelocityIterations); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_velocity(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Rigidbody gen_to_be_invoked = (UnityEngine.Rigidbody)translator.FastGetCSObj(L, 1); UnityEngine.Vector3 gen_value;translator.Get(L, 2, out gen_value); gen_to_be_invoked.velocity = gen_value; } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_angularVelocity(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Rigidbody gen_to_be_invoked = (UnityEngine.Rigidbody)translator.FastGetCSObj(L, 1); UnityEngine.Vector3 gen_value;translator.Get(L, 2, out gen_value); gen_to_be_invoked.angularVelocity = gen_value; } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_drag(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Rigidbody gen_to_be_invoked = (UnityEngine.Rigidbody)translator.FastGetCSObj(L, 1); gen_to_be_invoked.drag = (float)LuaAPI.lua_tonumber(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_angularDrag(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Rigidbody gen_to_be_invoked = (UnityEngine.Rigidbody)translator.FastGetCSObj(L, 1); gen_to_be_invoked.angularDrag = (float)LuaAPI.lua_tonumber(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_mass(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Rigidbody gen_to_be_invoked = (UnityEngine.Rigidbody)translator.FastGetCSObj(L, 1); gen_to_be_invoked.mass = (float)LuaAPI.lua_tonumber(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_useGravity(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Rigidbody gen_to_be_invoked = (UnityEngine.Rigidbody)translator.FastGetCSObj(L, 1); gen_to_be_invoked.useGravity = LuaAPI.lua_toboolean(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_maxDepenetrationVelocity(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Rigidbody gen_to_be_invoked = (UnityEngine.Rigidbody)translator.FastGetCSObj(L, 1); gen_to_be_invoked.maxDepenetrationVelocity = (float)LuaAPI.lua_tonumber(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_isKinematic(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Rigidbody gen_to_be_invoked = (UnityEngine.Rigidbody)translator.FastGetCSObj(L, 1); gen_to_be_invoked.isKinematic = LuaAPI.lua_toboolean(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_freezeRotation(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Rigidbody gen_to_be_invoked = (UnityEngine.Rigidbody)translator.FastGetCSObj(L, 1); gen_to_be_invoked.freezeRotation = LuaAPI.lua_toboolean(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_constraints(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Rigidbody gen_to_be_invoked = (UnityEngine.Rigidbody)translator.FastGetCSObj(L, 1); UnityEngine.RigidbodyConstraints gen_value;translator.Get(L, 2, out gen_value); gen_to_be_invoked.constraints = gen_value; } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_collisionDetectionMode(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Rigidbody gen_to_be_invoked = (UnityEngine.Rigidbody)translator.FastGetCSObj(L, 1); UnityEngine.CollisionDetectionMode gen_value;translator.Get(L, 2, out gen_value); gen_to_be_invoked.collisionDetectionMode = gen_value; } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_centerOfMass(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Rigidbody gen_to_be_invoked = (UnityEngine.Rigidbody)translator.FastGetCSObj(L, 1); UnityEngine.Vector3 gen_value;translator.Get(L, 2, out gen_value); gen_to_be_invoked.centerOfMass = gen_value; } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_inertiaTensorRotation(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Rigidbody gen_to_be_invoked = (UnityEngine.Rigidbody)translator.FastGetCSObj(L, 1); UnityEngine.Quaternion gen_value;translator.Get(L, 2, out gen_value); gen_to_be_invoked.inertiaTensorRotation = gen_value; } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_inertiaTensor(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Rigidbody gen_to_be_invoked = (UnityEngine.Rigidbody)translator.FastGetCSObj(L, 1); UnityEngine.Vector3 gen_value;translator.Get(L, 2, out gen_value); gen_to_be_invoked.inertiaTensor = gen_value; } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_detectCollisions(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Rigidbody gen_to_be_invoked = (UnityEngine.Rigidbody)translator.FastGetCSObj(L, 1); gen_to_be_invoked.detectCollisions = LuaAPI.lua_toboolean(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_position(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Rigidbody gen_to_be_invoked = (UnityEngine.Rigidbody)translator.FastGetCSObj(L, 1); UnityEngine.Vector3 gen_value;translator.Get(L, 2, out gen_value); gen_to_be_invoked.position = gen_value; } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_rotation(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Rigidbody gen_to_be_invoked = (UnityEngine.Rigidbody)translator.FastGetCSObj(L, 1); UnityEngine.Quaternion gen_value;translator.Get(L, 2, out gen_value); gen_to_be_invoked.rotation = gen_value; } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_interpolation(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Rigidbody gen_to_be_invoked = (UnityEngine.Rigidbody)translator.FastGetCSObj(L, 1); UnityEngine.RigidbodyInterpolation gen_value;translator.Get(L, 2, out gen_value); gen_to_be_invoked.interpolation = gen_value; } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_solverIterations(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Rigidbody gen_to_be_invoked = (UnityEngine.Rigidbody)translator.FastGetCSObj(L, 1); gen_to_be_invoked.solverIterations = LuaAPI.xlua_tointeger(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_sleepThreshold(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Rigidbody gen_to_be_invoked = (UnityEngine.Rigidbody)translator.FastGetCSObj(L, 1); gen_to_be_invoked.sleepThreshold = (float)LuaAPI.lua_tonumber(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_maxAngularVelocity(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Rigidbody gen_to_be_invoked = (UnityEngine.Rigidbody)translator.FastGetCSObj(L, 1); gen_to_be_invoked.maxAngularVelocity = (float)LuaAPI.lua_tonumber(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_solverVelocityIterations(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Rigidbody gen_to_be_invoked = (UnityEngine.Rigidbody)translator.FastGetCSObj(L, 1); gen_to_be_invoked.solverVelocityIterations = LuaAPI.xlua_tointeger(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } } }