#if USE_UNI_LUA using LuaAPI = UniLua.Lua; using RealStatePtr = UniLua.ILuaState; using LuaCSFunction = UniLua.CSharpFunctionDelegate; #else using LuaAPI = XLua.LuaDLL.Lua; using RealStatePtr = System.IntPtr; using LuaCSFunction = XLua.LuaDLL.lua_CSFunction; #endif using XLua; using System.Collections.Generic; namespace XLua.CSObjectWrap { using Utils = XLua.Utils; public class UnityEngineHingeJointWrap { public static void __Register(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); System.Type type = typeof(UnityEngine.HingeJoint); Utils.BeginObjectRegister(type, L, translator, 0, 0, 8, 6); Utils.RegisterFunc(L, Utils.GETTER_IDX, "motor", _g_get_motor); Utils.RegisterFunc(L, Utils.GETTER_IDX, "limits", _g_get_limits); Utils.RegisterFunc(L, Utils.GETTER_IDX, "spring", _g_get_spring); Utils.RegisterFunc(L, Utils.GETTER_IDX, "useMotor", _g_get_useMotor); Utils.RegisterFunc(L, Utils.GETTER_IDX, "useLimits", _g_get_useLimits); Utils.RegisterFunc(L, Utils.GETTER_IDX, "useSpring", _g_get_useSpring); Utils.RegisterFunc(L, Utils.GETTER_IDX, "velocity", _g_get_velocity); Utils.RegisterFunc(L, Utils.GETTER_IDX, "angle", _g_get_angle); Utils.RegisterFunc(L, Utils.SETTER_IDX, "motor", _s_set_motor); Utils.RegisterFunc(L, Utils.SETTER_IDX, "limits", _s_set_limits); Utils.RegisterFunc(L, Utils.SETTER_IDX, "spring", _s_set_spring); Utils.RegisterFunc(L, Utils.SETTER_IDX, "useMotor", _s_set_useMotor); Utils.RegisterFunc(L, Utils.SETTER_IDX, "useLimits", _s_set_useLimits); Utils.RegisterFunc(L, Utils.SETTER_IDX, "useSpring", _s_set_useSpring); Utils.EndObjectRegister(type, L, translator, null, null, null, null, null); Utils.BeginClassRegister(type, L, __CreateInstance, 1, 0, 0); Utils.EndClassRegister(type, L, translator); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int __CreateInstance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); if(LuaAPI.lua_gettop(L) == 1) { var gen_ret = new UnityEngine.HingeJoint(); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.HingeJoint constructor!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_motor(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.HingeJoint gen_to_be_invoked = (UnityEngine.HingeJoint)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.motor); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_limits(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.HingeJoint gen_to_be_invoked = (UnityEngine.HingeJoint)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.limits); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_spring(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.HingeJoint gen_to_be_invoked = (UnityEngine.HingeJoint)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.spring); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_useMotor(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.HingeJoint gen_to_be_invoked = (UnityEngine.HingeJoint)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushboolean(L, gen_to_be_invoked.useMotor); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_useLimits(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.HingeJoint gen_to_be_invoked = (UnityEngine.HingeJoint)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushboolean(L, gen_to_be_invoked.useLimits); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_useSpring(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.HingeJoint gen_to_be_invoked = (UnityEngine.HingeJoint)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushboolean(L, gen_to_be_invoked.useSpring); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_velocity(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.HingeJoint gen_to_be_invoked = (UnityEngine.HingeJoint)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushnumber(L, gen_to_be_invoked.velocity); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_angle(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.HingeJoint gen_to_be_invoked = (UnityEngine.HingeJoint)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushnumber(L, gen_to_be_invoked.angle); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_motor(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.HingeJoint gen_to_be_invoked = (UnityEngine.HingeJoint)translator.FastGetCSObj(L, 1); UnityEngine.JointMotor gen_value;translator.Get(L, 2, out gen_value); gen_to_be_invoked.motor = gen_value; } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_limits(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.HingeJoint gen_to_be_invoked = (UnityEngine.HingeJoint)translator.FastGetCSObj(L, 1); UnityEngine.JointLimits gen_value;translator.Get(L, 2, out gen_value); gen_to_be_invoked.limits = gen_value; } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_spring(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.HingeJoint gen_to_be_invoked = (UnityEngine.HingeJoint)translator.FastGetCSObj(L, 1); UnityEngine.JointSpring gen_value;translator.Get(L, 2, out gen_value); gen_to_be_invoked.spring = gen_value; } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_useMotor(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.HingeJoint gen_to_be_invoked = (UnityEngine.HingeJoint)translator.FastGetCSObj(L, 1); gen_to_be_invoked.useMotor = LuaAPI.lua_toboolean(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_useLimits(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.HingeJoint gen_to_be_invoked = (UnityEngine.HingeJoint)translator.FastGetCSObj(L, 1); gen_to_be_invoked.useLimits = LuaAPI.lua_toboolean(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_useSpring(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.HingeJoint gen_to_be_invoked = (UnityEngine.HingeJoint)translator.FastGetCSObj(L, 1); gen_to_be_invoked.useSpring = LuaAPI.lua_toboolean(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } } }