#if USE_UNI_LUA using LuaAPI = UniLua.Lua; using RealStatePtr = UniLua.ILuaState; using LuaCSFunction = UniLua.CSharpFunctionDelegate; #else using LuaAPI = XLua.LuaDLL.Lua; using RealStatePtr = System.IntPtr; using LuaCSFunction = XLua.LuaDLL.lua_CSFunction; #endif using XLua; using System.Collections.Generic; namespace XLua.CSObjectWrap { using Utils = XLua.Utils; public class UnityEngineBuoyancyEffector2DWrap { public static void __Register(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); System.Type type = typeof(UnityEngine.BuoyancyEffector2D); Utils.BeginObjectRegister(type, L, translator, 0, 0, 7, 7); Utils.RegisterFunc(L, Utils.GETTER_IDX, "surfaceLevel", _g_get_surfaceLevel); Utils.RegisterFunc(L, Utils.GETTER_IDX, "density", _g_get_density); Utils.RegisterFunc(L, Utils.GETTER_IDX, "linearDrag", _g_get_linearDrag); Utils.RegisterFunc(L, Utils.GETTER_IDX, "angularDrag", _g_get_angularDrag); Utils.RegisterFunc(L, Utils.GETTER_IDX, "flowAngle", _g_get_flowAngle); Utils.RegisterFunc(L, Utils.GETTER_IDX, "flowMagnitude", _g_get_flowMagnitude); Utils.RegisterFunc(L, Utils.GETTER_IDX, "flowVariation", _g_get_flowVariation); Utils.RegisterFunc(L, Utils.SETTER_IDX, "surfaceLevel", _s_set_surfaceLevel); Utils.RegisterFunc(L, Utils.SETTER_IDX, "density", _s_set_density); Utils.RegisterFunc(L, Utils.SETTER_IDX, "linearDrag", _s_set_linearDrag); Utils.RegisterFunc(L, Utils.SETTER_IDX, "angularDrag", _s_set_angularDrag); Utils.RegisterFunc(L, Utils.SETTER_IDX, "flowAngle", _s_set_flowAngle); Utils.RegisterFunc(L, Utils.SETTER_IDX, "flowMagnitude", _s_set_flowMagnitude); Utils.RegisterFunc(L, Utils.SETTER_IDX, "flowVariation", _s_set_flowVariation); Utils.EndObjectRegister(type, L, translator, null, null, null, null, null); Utils.BeginClassRegister(type, L, __CreateInstance, 1, 0, 0); Utils.EndClassRegister(type, L, translator); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int __CreateInstance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); if(LuaAPI.lua_gettop(L) == 1) { var gen_ret = new UnityEngine.BuoyancyEffector2D(); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.BuoyancyEffector2D constructor!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_surfaceLevel(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.BuoyancyEffector2D gen_to_be_invoked = (UnityEngine.BuoyancyEffector2D)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushnumber(L, gen_to_be_invoked.surfaceLevel); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_density(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.BuoyancyEffector2D gen_to_be_invoked = (UnityEngine.BuoyancyEffector2D)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushnumber(L, gen_to_be_invoked.density); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_linearDrag(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.BuoyancyEffector2D gen_to_be_invoked = (UnityEngine.BuoyancyEffector2D)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushnumber(L, gen_to_be_invoked.linearDrag); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_angularDrag(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.BuoyancyEffector2D gen_to_be_invoked = (UnityEngine.BuoyancyEffector2D)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushnumber(L, gen_to_be_invoked.angularDrag); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_flowAngle(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.BuoyancyEffector2D gen_to_be_invoked = (UnityEngine.BuoyancyEffector2D)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushnumber(L, gen_to_be_invoked.flowAngle); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_flowMagnitude(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.BuoyancyEffector2D gen_to_be_invoked = (UnityEngine.BuoyancyEffector2D)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushnumber(L, gen_to_be_invoked.flowMagnitude); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_flowVariation(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.BuoyancyEffector2D gen_to_be_invoked = (UnityEngine.BuoyancyEffector2D)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushnumber(L, gen_to_be_invoked.flowVariation); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_surfaceLevel(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.BuoyancyEffector2D gen_to_be_invoked = (UnityEngine.BuoyancyEffector2D)translator.FastGetCSObj(L, 1); gen_to_be_invoked.surfaceLevel = (float)LuaAPI.lua_tonumber(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_density(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.BuoyancyEffector2D gen_to_be_invoked = (UnityEngine.BuoyancyEffector2D)translator.FastGetCSObj(L, 1); gen_to_be_invoked.density = (float)LuaAPI.lua_tonumber(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_linearDrag(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.BuoyancyEffector2D gen_to_be_invoked = (UnityEngine.BuoyancyEffector2D)translator.FastGetCSObj(L, 1); gen_to_be_invoked.linearDrag = (float)LuaAPI.lua_tonumber(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_angularDrag(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.BuoyancyEffector2D gen_to_be_invoked = (UnityEngine.BuoyancyEffector2D)translator.FastGetCSObj(L, 1); gen_to_be_invoked.angularDrag = (float)LuaAPI.lua_tonumber(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_flowAngle(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.BuoyancyEffector2D gen_to_be_invoked = (UnityEngine.BuoyancyEffector2D)translator.FastGetCSObj(L, 1); gen_to_be_invoked.flowAngle = (float)LuaAPI.lua_tonumber(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_flowMagnitude(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.BuoyancyEffector2D gen_to_be_invoked = (UnityEngine.BuoyancyEffector2D)translator.FastGetCSObj(L, 1); gen_to_be_invoked.flowMagnitude = (float)LuaAPI.lua_tonumber(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_flowVariation(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.BuoyancyEffector2D gen_to_be_invoked = (UnityEngine.BuoyancyEffector2D)translator.FastGetCSObj(L, 1); gen_to_be_invoked.flowVariation = (float)LuaAPI.lua_tonumber(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } } }