#if USE_UNI_LUA using LuaAPI = UniLua.Lua; using RealStatePtr = UniLua.ILuaState; using LuaCSFunction = UniLua.CSharpFunctionDelegate; #else using LuaAPI = XLua.LuaDLL.Lua; using RealStatePtr = System.IntPtr; using LuaCSFunction = XLua.LuaDLL.lua_CSFunction; #endif using XLua; using System.Collections.Generic; namespace XLua.CSObjectWrap { using Utils = XLua.Utils; public class UnityEngineArticulationDriveWrap { public static void __Register(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); System.Type type = typeof(UnityEngine.ArticulationDrive); Utils.BeginObjectRegister(type, L, translator, 0, 0, 7, 7); Utils.RegisterFunc(L, Utils.GETTER_IDX, "lowerLimit", _g_get_lowerLimit); Utils.RegisterFunc(L, Utils.GETTER_IDX, "upperLimit", _g_get_upperLimit); Utils.RegisterFunc(L, Utils.GETTER_IDX, "stiffness", _g_get_stiffness); Utils.RegisterFunc(L, Utils.GETTER_IDX, "damping", _g_get_damping); Utils.RegisterFunc(L, Utils.GETTER_IDX, "forceLimit", _g_get_forceLimit); Utils.RegisterFunc(L, Utils.GETTER_IDX, "target", _g_get_target); Utils.RegisterFunc(L, Utils.GETTER_IDX, "targetVelocity", _g_get_targetVelocity); Utils.RegisterFunc(L, Utils.SETTER_IDX, "lowerLimit", _s_set_lowerLimit); Utils.RegisterFunc(L, Utils.SETTER_IDX, "upperLimit", _s_set_upperLimit); Utils.RegisterFunc(L, Utils.SETTER_IDX, "stiffness", _s_set_stiffness); Utils.RegisterFunc(L, Utils.SETTER_IDX, "damping", _s_set_damping); Utils.RegisterFunc(L, Utils.SETTER_IDX, "forceLimit", _s_set_forceLimit); Utils.RegisterFunc(L, Utils.SETTER_IDX, "target", _s_set_target); Utils.RegisterFunc(L, Utils.SETTER_IDX, "targetVelocity", _s_set_targetVelocity); Utils.EndObjectRegister(type, L, translator, null, null, null, null, null); Utils.BeginClassRegister(type, L, __CreateInstance, 1, 0, 0); Utils.EndClassRegister(type, L, translator); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int __CreateInstance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); if (LuaAPI.lua_gettop(L) == 1) { translator.Push(L, default(UnityEngine.ArticulationDrive)); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.ArticulationDrive constructor!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_lowerLimit(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ArticulationDrive gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); LuaAPI.lua_pushnumber(L, gen_to_be_invoked.lowerLimit); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_upperLimit(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ArticulationDrive gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); LuaAPI.lua_pushnumber(L, gen_to_be_invoked.upperLimit); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_stiffness(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ArticulationDrive gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); LuaAPI.lua_pushnumber(L, gen_to_be_invoked.stiffness); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_damping(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ArticulationDrive gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); LuaAPI.lua_pushnumber(L, gen_to_be_invoked.damping); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_forceLimit(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ArticulationDrive gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); LuaAPI.lua_pushnumber(L, gen_to_be_invoked.forceLimit); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_target(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ArticulationDrive gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); LuaAPI.lua_pushnumber(L, gen_to_be_invoked.target); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_targetVelocity(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ArticulationDrive gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); LuaAPI.lua_pushnumber(L, gen_to_be_invoked.targetVelocity); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_lowerLimit(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ArticulationDrive gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); gen_to_be_invoked.lowerLimit = (float)LuaAPI.lua_tonumber(L, 2); translator.Update(L, 1, gen_to_be_invoked); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_upperLimit(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ArticulationDrive gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); gen_to_be_invoked.upperLimit = (float)LuaAPI.lua_tonumber(L, 2); translator.Update(L, 1, gen_to_be_invoked); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_stiffness(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ArticulationDrive gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); gen_to_be_invoked.stiffness = (float)LuaAPI.lua_tonumber(L, 2); translator.Update(L, 1, gen_to_be_invoked); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_damping(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ArticulationDrive gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); gen_to_be_invoked.damping = (float)LuaAPI.lua_tonumber(L, 2); translator.Update(L, 1, gen_to_be_invoked); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_forceLimit(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ArticulationDrive gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); gen_to_be_invoked.forceLimit = (float)LuaAPI.lua_tonumber(L, 2); translator.Update(L, 1, gen_to_be_invoked); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_target(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ArticulationDrive gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); gen_to_be_invoked.target = (float)LuaAPI.lua_tonumber(L, 2); translator.Update(L, 1, gen_to_be_invoked); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_targetVelocity(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ArticulationDrive gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); gen_to_be_invoked.targetVelocity = (float)LuaAPI.lua_tonumber(L, 2); translator.Update(L, 1, gen_to_be_invoked); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } } }