using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.EventSystems; namespace BF { public class TutorialClickArea : MonoBehaviour, IPointerDownHandler, IPointerUpHandler, IPointerEnterHandler, IPointerExitHandler, ICancelHandler { private Transform targetTrans; public void SetTargetTransform(Transform target) { if (target) { this.targetTrans = target; } else { this.targetTrans = null; } } public void ClearTargetTransform() { this.targetTrans = null; } //监听按下 public void OnPointerDown(PointerEventData eventData) { if (targetTrans) { ExecuteEvents.Execute(targetTrans.gameObject, eventData, ExecuteEvents.pointerDownHandler); } } //监听抬起 public void OnPointerUp(PointerEventData eventData) { if (targetTrans) { ExecuteEvents.Execute(targetTrans.gameObject, eventData, ExecuteEvents.pointerUpHandler); } } public void OnPointerEnter(PointerEventData eventData) { if (targetTrans) { ExecuteEvents.Execute(targetTrans.gameObject, eventData, ExecuteEvents.pointerEnterHandler); } } public void OnPointerExit(PointerEventData eventData) { if (targetTrans) { ExecuteEvents.Execute(targetTrans.gameObject, eventData, ExecuteEvents.pointerExitHandler); } } public void OnCancel(BaseEventData eventData) { if (targetTrans) { ExecuteEvents.Execute(targetTrans.gameObject, eventData, ExecuteEvents.cancelHandler); } } } }