using System.Collections; using UnityEngine; public class AFAdRevenueEvent { /** *Pre-defined keys for non-mandatory dictionary *Code ISO 3166-1 format **/ public const string COUNTRY = "country"; /** *ID of the ad unit for the impression **/ public const string AD_UNIT = "ad_unit"; /** *Format of the ad **/ public const string AD_TYPE = "ad_type"; /** *ID of the ad placement for the impression **/ public const string PLACEMENT = "placement"; /** *Provided by Facebook Audience Network only, and will be reported to publishers *approved by Facebook Audience Network within the closed beta **/ public const string ECPM_PAYLOAD = "ecpm_payload"; }