using Facebook.Unity; using System; using UnityEngine; using UnityEngine.UI; public class FBWindowsSoftKeyboardManager : MonoBehaviour { public FBWindowsLogsManager Logger; public void SetSoftKeyboardOpenButton() { Logger.DebugLog("Setting Soft Keyboard Open"); FB.Windows.SetSoftKeyboardOpen(true, CallbackSetSoftKeyboardOpen); } private void CallbackSetSoftKeyboardOpen(ISoftKeyboardOpenResult result) { if (result.Error != null) { Logger.DebugErrorLog("Error setting Soft Keyboard Open: " + result.RawResult); Logger.DebugErrorLog(result.Error); } else { Logger.DebugLog("Soft Keyboard Open set: " + result.Success); } } }