using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using Facebook.Unity; using System; public class FBWindowsFriendsManager : MonoBehaviour { public FBWindowsLogsManager Logger; public Transform ReceivedInvitationsPanelTransform; public GameObject ShowReceivedInvitation; public void Button_OpenReceivedInvitations() { if (FB.IsLoggedIn) { FB.OpenFriendFinderDialog(OpenFriendsDialogCallBack); } else { Logger.DebugWarningLog("Login First"); } } private void OpenFriendsDialogCallBack(IGamingServicesFriendFinderResult result) { if (result.Error != null) { Logger.DebugErrorLog(result.Error); } else { Logger.DebugLog("Friends Dialog openned succesflly"); } } public void Button_GetFriendFinderInvitations() { if (FB.IsLoggedIn) { FB.GetFriendFinderInvitations(GetFriendFinderInvitationsCallback); } else { Logger.DebugWarningLog("Login First"); } } private void GetFriendFinderInvitationsCallback(IFriendFinderInvitationResult receivedInvitations) { Logger.DebugLog("Processing received invitations..."); if (FB.IsLoggedIn) { foreach (Transform child in ReceivedInvitationsPanelTransform) { Destroy(child.gameObject); } if (receivedInvitations.Error != null) { Logger.DebugErrorLog(receivedInvitations.Error); } else { if (receivedInvitations.Invitations.Count <= 0) { Logger.DebugLog("No invitations received."); } else { foreach (FriendFinderInviation item in receivedInvitations.Invitations) { GameObject obj = (GameObject)Instantiate(ShowReceivedInvitation); obj.transform.SetParent(ReceivedInvitationsPanelTransform, false); obj.transform.localScale = new Vector3(1, 1, 1); Button button = obj.GetComponent