#if USE_UNI_LUA using LuaAPI = UniLua.Lua; using RealStatePtr = UniLua.ILuaState; using LuaCSFunction = UniLua.CSharpFunctionDelegate; #else using LuaAPI = XLua.LuaDLL.Lua; using RealStatePtr = System.IntPtr; using LuaCSFunction = XLua.LuaDLL.lua_CSFunction; #endif using XLua; using System.Collections.Generic; namespace XLua.CSObjectWrap { using Utils = XLua.Utils; public class UnityEngineUIAspectRatioFitterWrap { public static void __Register(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); System.Type type = typeof(UnityEngine.UI.AspectRatioFitter); Utils.BeginObjectRegister(type, L, translator, 0, 4, 2, 2); Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetLayoutHorizontal", _m_SetLayoutHorizontal); Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetLayoutVertical", _m_SetLayoutVertical); Utils.RegisterFunc(L, Utils.METHOD_IDX, "IsComponentValidOnObject", _m_IsComponentValidOnObject); Utils.RegisterFunc(L, Utils.METHOD_IDX, "IsAspectModeValid", _m_IsAspectModeValid); Utils.RegisterFunc(L, Utils.GETTER_IDX, "aspectMode", _g_get_aspectMode); Utils.RegisterFunc(L, Utils.GETTER_IDX, "aspectRatio", _g_get_aspectRatio); Utils.RegisterFunc(L, Utils.SETTER_IDX, "aspectMode", _s_set_aspectMode); Utils.RegisterFunc(L, Utils.SETTER_IDX, "aspectRatio", _s_set_aspectRatio); Utils.EndObjectRegister(type, L, translator, null, null, null, null, null); Utils.BeginClassRegister(type, L, __CreateInstance, 1, 0, 0); Utils.EndClassRegister(type, L, translator); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int __CreateInstance(RealStatePtr L) { return LuaAPI.luaL_error(L, "UnityEngine.UI.AspectRatioFitter does not have a constructor!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_SetLayoutHorizontal(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.UI.AspectRatioFitter gen_to_be_invoked = (UnityEngine.UI.AspectRatioFitter)translator.FastGetCSObj(L, 1); { gen_to_be_invoked.SetLayoutHorizontal( ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_SetLayoutVertical(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.UI.AspectRatioFitter gen_to_be_invoked = (UnityEngine.UI.AspectRatioFitter)translator.FastGetCSObj(L, 1); { gen_to_be_invoked.SetLayoutVertical( ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_IsComponentValidOnObject(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.UI.AspectRatioFitter gen_to_be_invoked = (UnityEngine.UI.AspectRatioFitter)translator.FastGetCSObj(L, 1); { var gen_ret = gen_to_be_invoked.IsComponentValidOnObject( ); LuaAPI.lua_pushboolean(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_IsAspectModeValid(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.UI.AspectRatioFitter gen_to_be_invoked = (UnityEngine.UI.AspectRatioFitter)translator.FastGetCSObj(L, 1); { var gen_ret = gen_to_be_invoked.IsAspectModeValid( ); LuaAPI.lua_pushboolean(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_aspectMode(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.UI.AspectRatioFitter gen_to_be_invoked = (UnityEngine.UI.AspectRatioFitter)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.aspectMode); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_aspectRatio(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.UI.AspectRatioFitter gen_to_be_invoked = (UnityEngine.UI.AspectRatioFitter)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushnumber(L, gen_to_be_invoked.aspectRatio); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_aspectMode(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.UI.AspectRatioFitter gen_to_be_invoked = (UnityEngine.UI.AspectRatioFitter)translator.FastGetCSObj(L, 1); UnityEngine.UI.AspectRatioFitter.AspectMode gen_value;translator.Get(L, 2, out gen_value); gen_to_be_invoked.aspectMode = gen_value; } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_aspectRatio(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.UI.AspectRatioFitter gen_to_be_invoked = (UnityEngine.UI.AspectRatioFitter)translator.FastGetCSObj(L, 1); gen_to_be_invoked.aspectRatio = (float)LuaAPI.lua_tonumber(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } } }