#if USE_UNI_LUA using LuaAPI = UniLua.Lua; using RealStatePtr = UniLua.ILuaState; using LuaCSFunction = UniLua.CSharpFunctionDelegate; #else using LuaAPI = XLua.LuaDLL.Lua; using RealStatePtr = System.IntPtr; using LuaCSFunction = XLua.LuaDLL.lua_CSFunction; #endif using XLua; using System.Collections.Generic; namespace XLua.CSObjectWrap { using Utils = XLua.Utils; public class UnityEngineUIVertexWrap { public static void __Register(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); System.Type type = typeof(UnityEngine.UIVertex); Utils.BeginObjectRegister(type, L, translator, 0, 0, 8, 8); Utils.RegisterFunc(L, Utils.GETTER_IDX, "position", _g_get_position); Utils.RegisterFunc(L, Utils.GETTER_IDX, "normal", _g_get_normal); Utils.RegisterFunc(L, Utils.GETTER_IDX, "tangent", _g_get_tangent); Utils.RegisterFunc(L, Utils.GETTER_IDX, "color", _g_get_color); Utils.RegisterFunc(L, Utils.GETTER_IDX, "uv0", _g_get_uv0); Utils.RegisterFunc(L, Utils.GETTER_IDX, "uv1", _g_get_uv1); Utils.RegisterFunc(L, Utils.GETTER_IDX, "uv2", _g_get_uv2); Utils.RegisterFunc(L, Utils.GETTER_IDX, "uv3", _g_get_uv3); Utils.RegisterFunc(L, Utils.SETTER_IDX, "position", _s_set_position); Utils.RegisterFunc(L, Utils.SETTER_IDX, "normal", _s_set_normal); Utils.RegisterFunc(L, Utils.SETTER_IDX, "tangent", _s_set_tangent); Utils.RegisterFunc(L, Utils.SETTER_IDX, "color", _s_set_color); Utils.RegisterFunc(L, Utils.SETTER_IDX, "uv0", _s_set_uv0); Utils.RegisterFunc(L, Utils.SETTER_IDX, "uv1", _s_set_uv1); Utils.RegisterFunc(L, Utils.SETTER_IDX, "uv2", _s_set_uv2); Utils.RegisterFunc(L, Utils.SETTER_IDX, "uv3", _s_set_uv3); Utils.EndObjectRegister(type, L, translator, null, null, null, null, null); Utils.BeginClassRegister(type, L, __CreateInstance, 1, 1, 1); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "simpleVert", _g_get_simpleVert); Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "simpleVert", _s_set_simpleVert); Utils.EndClassRegister(type, L, translator); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int __CreateInstance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); if (LuaAPI.lua_gettop(L) == 1) { translator.Push(L, default(UnityEngine.UIVertex)); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.UIVertex constructor!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_position(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.UIVertex gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); translator.PushUnityEngineVector3(L, gen_to_be_invoked.position); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_normal(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.UIVertex gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); translator.PushUnityEngineVector3(L, gen_to_be_invoked.normal); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_tangent(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.UIVertex gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); translator.PushUnityEngineVector4(L, gen_to_be_invoked.tangent); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_color(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.UIVertex gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); translator.Push(L, gen_to_be_invoked.color); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_uv0(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.UIVertex gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); translator.PushUnityEngineVector4(L, gen_to_be_invoked.uv0); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_uv1(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.UIVertex gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); translator.PushUnityEngineVector4(L, gen_to_be_invoked.uv1); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_uv2(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.UIVertex gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); translator.PushUnityEngineVector4(L, gen_to_be_invoked.uv2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_uv3(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.UIVertex gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); translator.PushUnityEngineVector4(L, gen_to_be_invoked.uv3); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_simpleVert(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); translator.Push(L, UnityEngine.UIVertex.simpleVert); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_position(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.UIVertex gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); UnityEngine.Vector3 gen_value;translator.Get(L, 2, out gen_value); gen_to_be_invoked.position = gen_value; translator.Update(L, 1, gen_to_be_invoked); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_normal(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.UIVertex gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); UnityEngine.Vector3 gen_value;translator.Get(L, 2, out gen_value); gen_to_be_invoked.normal = gen_value; translator.Update(L, 1, gen_to_be_invoked); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_tangent(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.UIVertex gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); UnityEngine.Vector4 gen_value;translator.Get(L, 2, out gen_value); gen_to_be_invoked.tangent = gen_value; translator.Update(L, 1, gen_to_be_invoked); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_color(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.UIVertex gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); UnityEngine.Color32 gen_value;translator.Get(L, 2, out gen_value); gen_to_be_invoked.color = gen_value; translator.Update(L, 1, gen_to_be_invoked); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_uv0(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.UIVertex gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); UnityEngine.Vector4 gen_value;translator.Get(L, 2, out gen_value); gen_to_be_invoked.uv0 = gen_value; translator.Update(L, 1, gen_to_be_invoked); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_uv1(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.UIVertex gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); UnityEngine.Vector4 gen_value;translator.Get(L, 2, out gen_value); gen_to_be_invoked.uv1 = gen_value; translator.Update(L, 1, gen_to_be_invoked); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_uv2(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.UIVertex gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); UnityEngine.Vector4 gen_value;translator.Get(L, 2, out gen_value); gen_to_be_invoked.uv2 = gen_value; translator.Update(L, 1, gen_to_be_invoked); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_uv3(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.UIVertex gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); UnityEngine.Vector4 gen_value;translator.Get(L, 2, out gen_value); gen_to_be_invoked.uv3 = gen_value; translator.Update(L, 1, gen_to_be_invoked); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_simpleVert(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.UIVertex gen_value;translator.Get(L, 1, out gen_value); UnityEngine.UIVertex.simpleVert = gen_value; } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } } }