#if USE_UNI_LUA using LuaAPI = UniLua.Lua; using RealStatePtr = UniLua.ILuaState; using LuaCSFunction = UniLua.CSharpFunctionDelegate; #else using LuaAPI = XLua.LuaDLL.Lua; using RealStatePtr = System.IntPtr; using LuaCSFunction = XLua.LuaDLL.lua_CSFunction; #endif using XLua; using System.Collections.Generic; namespace XLua.CSObjectWrap { using Utils = XLua.Utils; public class UnityEngineU2DSpriteShapeRendererWrap { public static void __Register(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); System.Type type = typeof(UnityEngine.U2D.SpriteShapeRenderer); Utils.BeginObjectRegister(type, L, translator, 0, 4, 2, 2); Utils.RegisterFunc(L, Utils.METHOD_IDX, "Prepare", _m_Prepare); Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetBounds", _m_GetBounds); Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetSegments", _m_GetSegments); Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetChannels", _m_GetChannels); Utils.RegisterFunc(L, Utils.GETTER_IDX, "color", _g_get_color); Utils.RegisterFunc(L, Utils.GETTER_IDX, "maskInteraction", _g_get_maskInteraction); Utils.RegisterFunc(L, Utils.SETTER_IDX, "color", _s_set_color); Utils.RegisterFunc(L, Utils.SETTER_IDX, "maskInteraction", _s_set_maskInteraction); Utils.EndObjectRegister(type, L, translator, null, null, null, null, null); Utils.BeginClassRegister(type, L, __CreateInstance, 1, 0, 0); Utils.EndClassRegister(type, L, translator); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int __CreateInstance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); if(LuaAPI.lua_gettop(L) == 1) { var gen_ret = new UnityEngine.U2D.SpriteShapeRenderer(); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.U2D.SpriteShapeRenderer constructor!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_Prepare(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.U2D.SpriteShapeRenderer gen_to_be_invoked = (UnityEngine.U2D.SpriteShapeRenderer)translator.FastGetCSObj(L, 1); { Unity.Jobs.JobHandle _handle;translator.Get(L, 2, out _handle); UnityEngine.U2D.SpriteShapeParameters _shapeParams;translator.Get(L, 3, out _shapeParams); UnityEngine.Sprite[] _sprites = (UnityEngine.Sprite[])translator.GetObject(L, 4, typeof(UnityEngine.Sprite[])); gen_to_be_invoked.Prepare( _handle, _shapeParams, _sprites ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_GetBounds(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.U2D.SpriteShapeRenderer gen_to_be_invoked = (UnityEngine.U2D.SpriteShapeRenderer)translator.FastGetCSObj(L, 1); { var gen_ret = gen_to_be_invoked.GetBounds( ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_GetSegments(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.U2D.SpriteShapeRenderer gen_to_be_invoked = (UnityEngine.U2D.SpriteShapeRenderer)translator.FastGetCSObj(L, 1); { int _dataSize = LuaAPI.xlua_tointeger(L, 2); var gen_ret = gen_to_be_invoked.GetSegments( _dataSize ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_GetChannels(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.U2D.SpriteShapeRenderer gen_to_be_invoked = (UnityEngine.U2D.SpriteShapeRenderer)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 2&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)) { int _dataSize = LuaAPI.xlua_tointeger(L, 2); Unity.Collections.NativeArray _indices; Unity.Collections.NativeSlice _vertices; Unity.Collections.NativeSlice _texcoords; gen_to_be_invoked.GetChannels( _dataSize, out _indices, out _vertices, out _texcoords ); translator.Push(L, _indices); translator.Push(L, _vertices); translator.Push(L, _texcoords); return 3; } if(gen_param_count == 2&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)) { int _dataSize = LuaAPI.xlua_tointeger(L, 2); Unity.Collections.NativeArray _indices; Unity.Collections.NativeSlice _vertices; Unity.Collections.NativeSlice _texcoords; Unity.Collections.NativeSlice _tangents; gen_to_be_invoked.GetChannels( _dataSize, out _indices, out _vertices, out _texcoords, out _tangents ); translator.Push(L, _indices); translator.Push(L, _vertices); translator.Push(L, _texcoords); translator.Push(L, _tangents); return 4; } if(gen_param_count == 2&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)) { int _dataSize = LuaAPI.xlua_tointeger(L, 2); Unity.Collections.NativeArray _indices; Unity.Collections.NativeSlice _vertices; Unity.Collections.NativeSlice _texcoords; Unity.Collections.NativeSlice _tangents; Unity.Collections.NativeSlice _normals; gen_to_be_invoked.GetChannels( _dataSize, out _indices, out _vertices, out _texcoords, out _tangents, out _normals ); translator.Push(L, _indices); translator.Push(L, _vertices); translator.Push(L, _texcoords); translator.Push(L, _tangents); translator.Push(L, _normals); return 5; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.U2D.SpriteShapeRenderer.GetChannels!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_color(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.U2D.SpriteShapeRenderer gen_to_be_invoked = (UnityEngine.U2D.SpriteShapeRenderer)translator.FastGetCSObj(L, 1); translator.PushUnityEngineColor(L, gen_to_be_invoked.color); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_maskInteraction(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.U2D.SpriteShapeRenderer gen_to_be_invoked = (UnityEngine.U2D.SpriteShapeRenderer)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.maskInteraction); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_color(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.U2D.SpriteShapeRenderer gen_to_be_invoked = (UnityEngine.U2D.SpriteShapeRenderer)translator.FastGetCSObj(L, 1); UnityEngine.Color gen_value;translator.Get(L, 2, out gen_value); gen_to_be_invoked.color = gen_value; } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_maskInteraction(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.U2D.SpriteShapeRenderer gen_to_be_invoked = (UnityEngine.U2D.SpriteShapeRenderer)translator.FastGetCSObj(L, 1); UnityEngine.SpriteMaskInteraction gen_value;translator.Get(L, 2, out gen_value); gen_to_be_invoked.maskInteraction = gen_value; } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } } }