#if USE_UNI_LUA using LuaAPI = UniLua.Lua; using RealStatePtr = UniLua.ILuaState; using LuaCSFunction = UniLua.CSharpFunctionDelegate; #else using LuaAPI = XLua.LuaDLL.Lua; using RealStatePtr = System.IntPtr; using LuaCSFunction = XLua.LuaDLL.lua_CSFunction; #endif using XLua; using System.Collections.Generic; namespace XLua.CSObjectWrap { using Utils = XLua.Utils; public class UnityEngineRigidbody2DWrap { public static void __Register(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); System.Type type = typeof(UnityEngine.Rigidbody2D); Utils.BeginObjectRegister(type, L, translator, 0, 26, 23, 21); Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetRotation", _m_SetRotation); Utils.RegisterFunc(L, Utils.METHOD_IDX, "MovePosition", _m_MovePosition); Utils.RegisterFunc(L, Utils.METHOD_IDX, "MoveRotation", _m_MoveRotation); Utils.RegisterFunc(L, Utils.METHOD_IDX, "IsSleeping", _m_IsSleeping); Utils.RegisterFunc(L, Utils.METHOD_IDX, "IsAwake", _m_IsAwake); Utils.RegisterFunc(L, Utils.METHOD_IDX, "Sleep", _m_Sleep); Utils.RegisterFunc(L, Utils.METHOD_IDX, "WakeUp", _m_WakeUp); Utils.RegisterFunc(L, Utils.METHOD_IDX, "IsTouching", _m_IsTouching); Utils.RegisterFunc(L, Utils.METHOD_IDX, "IsTouchingLayers", _m_IsTouchingLayers); Utils.RegisterFunc(L, Utils.METHOD_IDX, "OverlapPoint", _m_OverlapPoint); Utils.RegisterFunc(L, Utils.METHOD_IDX, "Distance", _m_Distance); Utils.RegisterFunc(L, Utils.METHOD_IDX, "ClosestPoint", _m_ClosestPoint); Utils.RegisterFunc(L, Utils.METHOD_IDX, "AddForce", _m_AddForce); Utils.RegisterFunc(L, Utils.METHOD_IDX, "AddRelativeForce", _m_AddRelativeForce); Utils.RegisterFunc(L, Utils.METHOD_IDX, "AddForceAtPosition", _m_AddForceAtPosition); Utils.RegisterFunc(L, Utils.METHOD_IDX, "AddTorque", _m_AddTorque); Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetPoint", _m_GetPoint); Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetRelativePoint", _m_GetRelativePoint); Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetVector", _m_GetVector); Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetRelativeVector", _m_GetRelativeVector); Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetPointVelocity", _m_GetPointVelocity); Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetRelativePointVelocity", _m_GetRelativePointVelocity); Utils.RegisterFunc(L, Utils.METHOD_IDX, "OverlapCollider", _m_OverlapCollider); Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetContacts", _m_GetContacts); Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetAttachedColliders", _m_GetAttachedColliders); Utils.RegisterFunc(L, Utils.METHOD_IDX, "Cast", _m_Cast); Utils.RegisterFunc(L, Utils.GETTER_IDX, "position", _g_get_position); Utils.RegisterFunc(L, Utils.GETTER_IDX, "rotation", _g_get_rotation); Utils.RegisterFunc(L, Utils.GETTER_IDX, "velocity", _g_get_velocity); Utils.RegisterFunc(L, Utils.GETTER_IDX, "angularVelocity", _g_get_angularVelocity); Utils.RegisterFunc(L, Utils.GETTER_IDX, "useAutoMass", _g_get_useAutoMass); Utils.RegisterFunc(L, Utils.GETTER_IDX, "mass", _g_get_mass); Utils.RegisterFunc(L, Utils.GETTER_IDX, "sharedMaterial", _g_get_sharedMaterial); Utils.RegisterFunc(L, Utils.GETTER_IDX, "centerOfMass", _g_get_centerOfMass); Utils.RegisterFunc(L, Utils.GETTER_IDX, "worldCenterOfMass", _g_get_worldCenterOfMass); Utils.RegisterFunc(L, Utils.GETTER_IDX, "inertia", _g_get_inertia); Utils.RegisterFunc(L, Utils.GETTER_IDX, "drag", _g_get_drag); Utils.RegisterFunc(L, Utils.GETTER_IDX, "angularDrag", _g_get_angularDrag); Utils.RegisterFunc(L, Utils.GETTER_IDX, "gravityScale", _g_get_gravityScale); Utils.RegisterFunc(L, Utils.GETTER_IDX, "bodyType", _g_get_bodyType); Utils.RegisterFunc(L, Utils.GETTER_IDX, "useFullKinematicContacts", _g_get_useFullKinematicContacts); Utils.RegisterFunc(L, Utils.GETTER_IDX, "isKinematic", _g_get_isKinematic); Utils.RegisterFunc(L, Utils.GETTER_IDX, "freezeRotation", _g_get_freezeRotation); Utils.RegisterFunc(L, Utils.GETTER_IDX, "constraints", _g_get_constraints); Utils.RegisterFunc(L, Utils.GETTER_IDX, "simulated", _g_get_simulated); Utils.RegisterFunc(L, Utils.GETTER_IDX, "interpolation", _g_get_interpolation); Utils.RegisterFunc(L, Utils.GETTER_IDX, "sleepMode", _g_get_sleepMode); Utils.RegisterFunc(L, Utils.GETTER_IDX, "collisionDetectionMode", _g_get_collisionDetectionMode); Utils.RegisterFunc(L, Utils.GETTER_IDX, "attachedColliderCount", _g_get_attachedColliderCount); Utils.RegisterFunc(L, Utils.SETTER_IDX, "position", _s_set_position); Utils.RegisterFunc(L, Utils.SETTER_IDX, "rotation", _s_set_rotation); Utils.RegisterFunc(L, Utils.SETTER_IDX, "velocity", _s_set_velocity); Utils.RegisterFunc(L, Utils.SETTER_IDX, "angularVelocity", _s_set_angularVelocity); Utils.RegisterFunc(L, Utils.SETTER_IDX, "useAutoMass", _s_set_useAutoMass); Utils.RegisterFunc(L, Utils.SETTER_IDX, "mass", _s_set_mass); Utils.RegisterFunc(L, Utils.SETTER_IDX, "sharedMaterial", _s_set_sharedMaterial); Utils.RegisterFunc(L, Utils.SETTER_IDX, "centerOfMass", _s_set_centerOfMass); Utils.RegisterFunc(L, Utils.SETTER_IDX, "inertia", _s_set_inertia); Utils.RegisterFunc(L, Utils.SETTER_IDX, "drag", _s_set_drag); Utils.RegisterFunc(L, Utils.SETTER_IDX, "angularDrag", _s_set_angularDrag); Utils.RegisterFunc(L, Utils.SETTER_IDX, "gravityScale", _s_set_gravityScale); Utils.RegisterFunc(L, Utils.SETTER_IDX, "bodyType", _s_set_bodyType); Utils.RegisterFunc(L, Utils.SETTER_IDX, "useFullKinematicContacts", _s_set_useFullKinematicContacts); Utils.RegisterFunc(L, Utils.SETTER_IDX, "isKinematic", _s_set_isKinematic); Utils.RegisterFunc(L, Utils.SETTER_IDX, "freezeRotation", _s_set_freezeRotation); Utils.RegisterFunc(L, Utils.SETTER_IDX, "constraints", _s_set_constraints); Utils.RegisterFunc(L, Utils.SETTER_IDX, "simulated", _s_set_simulated); Utils.RegisterFunc(L, Utils.SETTER_IDX, "interpolation", _s_set_interpolation); Utils.RegisterFunc(L, Utils.SETTER_IDX, "sleepMode", _s_set_sleepMode); Utils.RegisterFunc(L, Utils.SETTER_IDX, "collisionDetectionMode", _s_set_collisionDetectionMode); Utils.EndObjectRegister(type, L, translator, null, null, null, null, null); Utils.BeginClassRegister(type, L, __CreateInstance, 1, 0, 0); Utils.EndClassRegister(type, L, translator); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int __CreateInstance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); if(LuaAPI.lua_gettop(L) == 1) { var gen_ret = new UnityEngine.Rigidbody2D(); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Rigidbody2D constructor!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_SetRotation(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Rigidbody2D gen_to_be_invoked = (UnityEngine.Rigidbody2D)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 2&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)) { float _angle = (float)LuaAPI.lua_tonumber(L, 2); gen_to_be_invoked.SetRotation( _angle ); return 0; } if(gen_param_count == 2&& translator.Assignable(L, 2)) { UnityEngine.Quaternion _rotation;translator.Get(L, 2, out _rotation); gen_to_be_invoked.SetRotation( _rotation ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Rigidbody2D.SetRotation!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_MovePosition(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Rigidbody2D gen_to_be_invoked = (UnityEngine.Rigidbody2D)translator.FastGetCSObj(L, 1); { UnityEngine.Vector2 _position;translator.Get(L, 2, out _position); gen_to_be_invoked.MovePosition( _position ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_MoveRotation(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Rigidbody2D gen_to_be_invoked = (UnityEngine.Rigidbody2D)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 2&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)) { float _angle = (float)LuaAPI.lua_tonumber(L, 2); gen_to_be_invoked.MoveRotation( _angle ); return 0; } if(gen_param_count == 2&& translator.Assignable(L, 2)) { UnityEngine.Quaternion _rotation;translator.Get(L, 2, out _rotation); gen_to_be_invoked.MoveRotation( _rotation ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Rigidbody2D.MoveRotation!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_IsSleeping(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Rigidbody2D gen_to_be_invoked = (UnityEngine.Rigidbody2D)translator.FastGetCSObj(L, 1); { var gen_ret = gen_to_be_invoked.IsSleeping( ); LuaAPI.lua_pushboolean(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_IsAwake(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Rigidbody2D gen_to_be_invoked = (UnityEngine.Rigidbody2D)translator.FastGetCSObj(L, 1); { var gen_ret = gen_to_be_invoked.IsAwake( ); LuaAPI.lua_pushboolean(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_Sleep(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Rigidbody2D gen_to_be_invoked = (UnityEngine.Rigidbody2D)translator.FastGetCSObj(L, 1); { gen_to_be_invoked.Sleep( ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_WakeUp(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Rigidbody2D gen_to_be_invoked = (UnityEngine.Rigidbody2D)translator.FastGetCSObj(L, 1); { gen_to_be_invoked.WakeUp( ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_IsTouching(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Rigidbody2D gen_to_be_invoked = (UnityEngine.Rigidbody2D)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 2&& translator.Assignable(L, 2)) { UnityEngine.Collider2D _collider = (UnityEngine.Collider2D)translator.GetObject(L, 2, typeof(UnityEngine.Collider2D)); var gen_ret = gen_to_be_invoked.IsTouching( _collider ); LuaAPI.lua_pushboolean(L, gen_ret); return 1; } if(gen_param_count == 2&& translator.Assignable(L, 2)) { UnityEngine.ContactFilter2D _contactFilter;translator.Get(L, 2, out _contactFilter); var gen_ret = gen_to_be_invoked.IsTouching( _contactFilter ); LuaAPI.lua_pushboolean(L, gen_ret); return 1; } if(gen_param_count == 3&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)) { UnityEngine.Collider2D _collider = (UnityEngine.Collider2D)translator.GetObject(L, 2, typeof(UnityEngine.Collider2D)); UnityEngine.ContactFilter2D _contactFilter;translator.Get(L, 3, out _contactFilter); var gen_ret = gen_to_be_invoked.IsTouching( _collider, _contactFilter ); LuaAPI.lua_pushboolean(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Rigidbody2D.IsTouching!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_IsTouchingLayers(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Rigidbody2D gen_to_be_invoked = (UnityEngine.Rigidbody2D)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 1) { var gen_ret = gen_to_be_invoked.IsTouchingLayers( ); LuaAPI.lua_pushboolean(L, gen_ret); return 1; } if(gen_param_count == 2&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)) { int _layerMask = LuaAPI.xlua_tointeger(L, 2); var gen_ret = gen_to_be_invoked.IsTouchingLayers( _layerMask ); LuaAPI.lua_pushboolean(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Rigidbody2D.IsTouchingLayers!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_OverlapPoint(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Rigidbody2D gen_to_be_invoked = (UnityEngine.Rigidbody2D)translator.FastGetCSObj(L, 1); { UnityEngine.Vector2 _point;translator.Get(L, 2, out _point); var gen_ret = gen_to_be_invoked.OverlapPoint( _point ); LuaAPI.lua_pushboolean(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_Distance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Rigidbody2D gen_to_be_invoked = (UnityEngine.Rigidbody2D)translator.FastGetCSObj(L, 1); { UnityEngine.Collider2D _collider = (UnityEngine.Collider2D)translator.GetObject(L, 2, typeof(UnityEngine.Collider2D)); var gen_ret = gen_to_be_invoked.Distance( _collider ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_ClosestPoint(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Rigidbody2D gen_to_be_invoked = (UnityEngine.Rigidbody2D)translator.FastGetCSObj(L, 1); { UnityEngine.Vector2 _position;translator.Get(L, 2, out _position); var gen_ret = gen_to_be_invoked.ClosestPoint( _position ); translator.PushUnityEngineVector2(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_AddForce(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Rigidbody2D gen_to_be_invoked = (UnityEngine.Rigidbody2D)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 2&& translator.Assignable(L, 2)) { UnityEngine.Vector2 _force;translator.Get(L, 2, out _force); gen_to_be_invoked.AddForce( _force ); return 0; } if(gen_param_count == 3&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)) { UnityEngine.Vector2 _force;translator.Get(L, 2, out _force); UnityEngine.ForceMode2D _mode;translator.Get(L, 3, out _mode); gen_to_be_invoked.AddForce( _force, _mode ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Rigidbody2D.AddForce!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_AddRelativeForce(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Rigidbody2D gen_to_be_invoked = (UnityEngine.Rigidbody2D)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 2&& translator.Assignable(L, 2)) { UnityEngine.Vector2 _relativeForce;translator.Get(L, 2, out _relativeForce); gen_to_be_invoked.AddRelativeForce( _relativeForce ); return 0; } if(gen_param_count == 3&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)) { UnityEngine.Vector2 _relativeForce;translator.Get(L, 2, out _relativeForce); UnityEngine.ForceMode2D _mode;translator.Get(L, 3, out _mode); gen_to_be_invoked.AddRelativeForce( _relativeForce, _mode ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Rigidbody2D.AddRelativeForce!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_AddForceAtPosition(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Rigidbody2D gen_to_be_invoked = (UnityEngine.Rigidbody2D)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 3&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)) { UnityEngine.Vector2 _force;translator.Get(L, 2, out _force); UnityEngine.Vector2 _position;translator.Get(L, 3, out _position); gen_to_be_invoked.AddForceAtPosition( _force, _position ); return 0; } if(gen_param_count == 4&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)&& translator.Assignable(L, 4)) { UnityEngine.Vector2 _force;translator.Get(L, 2, out _force); UnityEngine.Vector2 _position;translator.Get(L, 3, out _position); UnityEngine.ForceMode2D _mode;translator.Get(L, 4, out _mode); gen_to_be_invoked.AddForceAtPosition( _force, _position, _mode ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Rigidbody2D.AddForceAtPosition!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_AddTorque(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Rigidbody2D gen_to_be_invoked = (UnityEngine.Rigidbody2D)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 2&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)) { float _torque = (float)LuaAPI.lua_tonumber(L, 2); gen_to_be_invoked.AddTorque( _torque ); return 0; } if(gen_param_count == 3&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& translator.Assignable(L, 3)) { float _torque = (float)LuaAPI.lua_tonumber(L, 2); UnityEngine.ForceMode2D _mode;translator.Get(L, 3, out _mode); gen_to_be_invoked.AddTorque( _torque, _mode ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Rigidbody2D.AddTorque!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_GetPoint(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Rigidbody2D gen_to_be_invoked = (UnityEngine.Rigidbody2D)translator.FastGetCSObj(L, 1); { UnityEngine.Vector2 _point;translator.Get(L, 2, out _point); var gen_ret = gen_to_be_invoked.GetPoint( _point ); translator.PushUnityEngineVector2(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_GetRelativePoint(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Rigidbody2D gen_to_be_invoked = (UnityEngine.Rigidbody2D)translator.FastGetCSObj(L, 1); { UnityEngine.Vector2 _relativePoint;translator.Get(L, 2, out _relativePoint); var gen_ret = gen_to_be_invoked.GetRelativePoint( _relativePoint ); translator.PushUnityEngineVector2(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_GetVector(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Rigidbody2D gen_to_be_invoked = (UnityEngine.Rigidbody2D)translator.FastGetCSObj(L, 1); { UnityEngine.Vector2 _vector;translator.Get(L, 2, out _vector); var gen_ret = gen_to_be_invoked.GetVector( _vector ); translator.PushUnityEngineVector2(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_GetRelativeVector(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Rigidbody2D gen_to_be_invoked = (UnityEngine.Rigidbody2D)translator.FastGetCSObj(L, 1); { UnityEngine.Vector2 _relativeVector;translator.Get(L, 2, out _relativeVector); var gen_ret = gen_to_be_invoked.GetRelativeVector( _relativeVector ); translator.PushUnityEngineVector2(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_GetPointVelocity(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Rigidbody2D gen_to_be_invoked = (UnityEngine.Rigidbody2D)translator.FastGetCSObj(L, 1); { UnityEngine.Vector2 _point;translator.Get(L, 2, out _point); var gen_ret = gen_to_be_invoked.GetPointVelocity( _point ); translator.PushUnityEngineVector2(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_GetRelativePointVelocity(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Rigidbody2D gen_to_be_invoked = (UnityEngine.Rigidbody2D)translator.FastGetCSObj(L, 1); { UnityEngine.Vector2 _relativePoint;translator.Get(L, 2, out _relativePoint); var gen_ret = gen_to_be_invoked.GetRelativePointVelocity( _relativePoint ); translator.PushUnityEngineVector2(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_OverlapCollider(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Rigidbody2D gen_to_be_invoked = (UnityEngine.Rigidbody2D)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 3&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)) { UnityEngine.ContactFilter2D _contactFilter;translator.Get(L, 2, out _contactFilter); UnityEngine.Collider2D[] _results = (UnityEngine.Collider2D[])translator.GetObject(L, 3, typeof(UnityEngine.Collider2D[])); var gen_ret = gen_to_be_invoked.OverlapCollider( _contactFilter, _results ); LuaAPI.xlua_pushinteger(L, gen_ret); return 2; } if(gen_param_count == 3&& translator.Assignable(L, 2)&& translator.Assignable>(L, 3)) { UnityEngine.ContactFilter2D _contactFilter;translator.Get(L, 2, out _contactFilter); System.Collections.Generic.List _results = (System.Collections.Generic.List)translator.GetObject(L, 3, typeof(System.Collections.Generic.List)); var gen_ret = gen_to_be_invoked.OverlapCollider( _contactFilter, _results ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Rigidbody2D.OverlapCollider!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_GetContacts(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Rigidbody2D gen_to_be_invoked = (UnityEngine.Rigidbody2D)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 2&& translator.Assignable(L, 2)) { UnityEngine.ContactPoint2D[] _contacts = (UnityEngine.ContactPoint2D[])translator.GetObject(L, 2, typeof(UnityEngine.ContactPoint2D[])); var gen_ret = gen_to_be_invoked.GetContacts( _contacts ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } if(gen_param_count == 2&& translator.Assignable>(L, 2)) { System.Collections.Generic.List _contacts = (System.Collections.Generic.List)translator.GetObject(L, 2, typeof(System.Collections.Generic.List)); var gen_ret = gen_to_be_invoked.GetContacts( _contacts ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } if(gen_param_count == 2&& translator.Assignable(L, 2)) { UnityEngine.Collider2D[] _colliders = (UnityEngine.Collider2D[])translator.GetObject(L, 2, typeof(UnityEngine.Collider2D[])); var gen_ret = gen_to_be_invoked.GetContacts( _colliders ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } if(gen_param_count == 2&& translator.Assignable>(L, 2)) { System.Collections.Generic.List _colliders = (System.Collections.Generic.List)translator.GetObject(L, 2, typeof(System.Collections.Generic.List)); var gen_ret = gen_to_be_invoked.GetContacts( _colliders ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } if(gen_param_count == 3&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)) { UnityEngine.ContactFilter2D _contactFilter;translator.Get(L, 2, out _contactFilter); UnityEngine.ContactPoint2D[] _contacts = (UnityEngine.ContactPoint2D[])translator.GetObject(L, 3, typeof(UnityEngine.ContactPoint2D[])); var gen_ret = gen_to_be_invoked.GetContacts( _contactFilter, _contacts ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } if(gen_param_count == 3&& translator.Assignable(L, 2)&& translator.Assignable>(L, 3)) { UnityEngine.ContactFilter2D _contactFilter;translator.Get(L, 2, out _contactFilter); System.Collections.Generic.List _contacts = (System.Collections.Generic.List)translator.GetObject(L, 3, typeof(System.Collections.Generic.List)); var gen_ret = gen_to_be_invoked.GetContacts( _contactFilter, _contacts ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } if(gen_param_count == 3&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)) { UnityEngine.ContactFilter2D _contactFilter;translator.Get(L, 2, out _contactFilter); UnityEngine.Collider2D[] _colliders = (UnityEngine.Collider2D[])translator.GetObject(L, 3, typeof(UnityEngine.Collider2D[])); var gen_ret = gen_to_be_invoked.GetContacts( _contactFilter, _colliders ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } if(gen_param_count == 3&& translator.Assignable(L, 2)&& translator.Assignable>(L, 3)) { UnityEngine.ContactFilter2D _contactFilter;translator.Get(L, 2, out _contactFilter); System.Collections.Generic.List _colliders = (System.Collections.Generic.List)translator.GetObject(L, 3, typeof(System.Collections.Generic.List)); var gen_ret = gen_to_be_invoked.GetContacts( _contactFilter, _colliders ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Rigidbody2D.GetContacts!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_GetAttachedColliders(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Rigidbody2D gen_to_be_invoked = (UnityEngine.Rigidbody2D)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 2&& translator.Assignable(L, 2)) { UnityEngine.Collider2D[] _results = (UnityEngine.Collider2D[])translator.GetObject(L, 2, typeof(UnityEngine.Collider2D[])); var gen_ret = gen_to_be_invoked.GetAttachedColliders( _results ); LuaAPI.xlua_pushinteger(L, gen_ret); return 2; } if(gen_param_count == 2&& translator.Assignable>(L, 2)) { System.Collections.Generic.List _results = (System.Collections.Generic.List)translator.GetObject(L, 2, typeof(System.Collections.Generic.List)); var gen_ret = gen_to_be_invoked.GetAttachedColliders( _results ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Rigidbody2D.GetAttachedColliders!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_Cast(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Rigidbody2D gen_to_be_invoked = (UnityEngine.Rigidbody2D)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 3&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)) { UnityEngine.Vector2 _direction;translator.Get(L, 2, out _direction); UnityEngine.RaycastHit2D[] _results = (UnityEngine.RaycastHit2D[])translator.GetObject(L, 3, typeof(UnityEngine.RaycastHit2D[])); var gen_ret = gen_to_be_invoked.Cast( _direction, _results ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } if(gen_param_count == 4&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)) { UnityEngine.Vector2 _direction;translator.Get(L, 2, out _direction); UnityEngine.RaycastHit2D[] _results = (UnityEngine.RaycastHit2D[])translator.GetObject(L, 3, typeof(UnityEngine.RaycastHit2D[])); float _distance = (float)LuaAPI.lua_tonumber(L, 4); var gen_ret = gen_to_be_invoked.Cast( _direction, _results, _distance ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } if(gen_param_count == 4&& translator.Assignable(L, 2)&& translator.Assignable>(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)) { UnityEngine.Vector2 _direction;translator.Get(L, 2, out _direction); System.Collections.Generic.List _results = (System.Collections.Generic.List)translator.GetObject(L, 3, typeof(System.Collections.Generic.List)); float _distance = (float)LuaAPI.lua_tonumber(L, 4); var gen_ret = gen_to_be_invoked.Cast( _direction, _results, _distance ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } if(gen_param_count == 3&& translator.Assignable(L, 2)&& translator.Assignable>(L, 3)) { UnityEngine.Vector2 _direction;translator.Get(L, 2, out _direction); System.Collections.Generic.List _results = (System.Collections.Generic.List)translator.GetObject(L, 3, typeof(System.Collections.Generic.List)); var gen_ret = gen_to_be_invoked.Cast( _direction, _results ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } if(gen_param_count == 4&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)&& translator.Assignable(L, 4)) { UnityEngine.Vector2 _direction;translator.Get(L, 2, out _direction); UnityEngine.ContactFilter2D _contactFilter;translator.Get(L, 3, out _contactFilter); UnityEngine.RaycastHit2D[] _results = (UnityEngine.RaycastHit2D[])translator.GetObject(L, 4, typeof(UnityEngine.RaycastHit2D[])); var gen_ret = gen_to_be_invoked.Cast( _direction, _contactFilter, _results ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } if(gen_param_count == 5&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)&& translator.Assignable(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)) { UnityEngine.Vector2 _direction;translator.Get(L, 2, out _direction); UnityEngine.ContactFilter2D _contactFilter;translator.Get(L, 3, out _contactFilter); UnityEngine.RaycastHit2D[] _results = (UnityEngine.RaycastHit2D[])translator.GetObject(L, 4, typeof(UnityEngine.RaycastHit2D[])); float _distance = (float)LuaAPI.lua_tonumber(L, 5); var gen_ret = gen_to_be_invoked.Cast( _direction, _contactFilter, _results, _distance ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } if(gen_param_count == 5&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)&& translator.Assignable>(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)) { UnityEngine.Vector2 _direction;translator.Get(L, 2, out _direction); UnityEngine.ContactFilter2D _contactFilter;translator.Get(L, 3, out _contactFilter); System.Collections.Generic.List _results = (System.Collections.Generic.List)translator.GetObject(L, 4, typeof(System.Collections.Generic.List)); float _distance = (float)LuaAPI.lua_tonumber(L, 5); var gen_ret = gen_to_be_invoked.Cast( _direction, _contactFilter, _results, _distance ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Rigidbody2D.Cast!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_position(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Rigidbody2D gen_to_be_invoked = (UnityEngine.Rigidbody2D)translator.FastGetCSObj(L, 1); translator.PushUnityEngineVector2(L, gen_to_be_invoked.position); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_rotation(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Rigidbody2D gen_to_be_invoked = (UnityEngine.Rigidbody2D)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushnumber(L, gen_to_be_invoked.rotation); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_velocity(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Rigidbody2D gen_to_be_invoked = (UnityEngine.Rigidbody2D)translator.FastGetCSObj(L, 1); translator.PushUnityEngineVector2(L, gen_to_be_invoked.velocity); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_angularVelocity(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Rigidbody2D gen_to_be_invoked = (UnityEngine.Rigidbody2D)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushnumber(L, gen_to_be_invoked.angularVelocity); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_useAutoMass(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Rigidbody2D gen_to_be_invoked = (UnityEngine.Rigidbody2D)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushboolean(L, gen_to_be_invoked.useAutoMass); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_mass(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Rigidbody2D gen_to_be_invoked = (UnityEngine.Rigidbody2D)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushnumber(L, gen_to_be_invoked.mass); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_sharedMaterial(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Rigidbody2D gen_to_be_invoked = (UnityEngine.Rigidbody2D)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.sharedMaterial); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_centerOfMass(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Rigidbody2D gen_to_be_invoked = (UnityEngine.Rigidbody2D)translator.FastGetCSObj(L, 1); translator.PushUnityEngineVector2(L, gen_to_be_invoked.centerOfMass); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_worldCenterOfMass(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Rigidbody2D gen_to_be_invoked = (UnityEngine.Rigidbody2D)translator.FastGetCSObj(L, 1); translator.PushUnityEngineVector2(L, gen_to_be_invoked.worldCenterOfMass); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_inertia(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Rigidbody2D gen_to_be_invoked = (UnityEngine.Rigidbody2D)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushnumber(L, gen_to_be_invoked.inertia); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_drag(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Rigidbody2D gen_to_be_invoked = (UnityEngine.Rigidbody2D)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushnumber(L, gen_to_be_invoked.drag); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_angularDrag(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Rigidbody2D gen_to_be_invoked = (UnityEngine.Rigidbody2D)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushnumber(L, gen_to_be_invoked.angularDrag); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_gravityScale(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Rigidbody2D gen_to_be_invoked = (UnityEngine.Rigidbody2D)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushnumber(L, gen_to_be_invoked.gravityScale); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_bodyType(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Rigidbody2D gen_to_be_invoked = (UnityEngine.Rigidbody2D)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.bodyType); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_useFullKinematicContacts(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Rigidbody2D gen_to_be_invoked = (UnityEngine.Rigidbody2D)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushboolean(L, gen_to_be_invoked.useFullKinematicContacts); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_isKinematic(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Rigidbody2D gen_to_be_invoked = (UnityEngine.Rigidbody2D)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushboolean(L, gen_to_be_invoked.isKinematic); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_freezeRotation(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Rigidbody2D gen_to_be_invoked = (UnityEngine.Rigidbody2D)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushboolean(L, gen_to_be_invoked.freezeRotation); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_constraints(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Rigidbody2D gen_to_be_invoked = (UnityEngine.Rigidbody2D)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.constraints); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_simulated(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Rigidbody2D gen_to_be_invoked = (UnityEngine.Rigidbody2D)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushboolean(L, gen_to_be_invoked.simulated); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_interpolation(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Rigidbody2D gen_to_be_invoked = (UnityEngine.Rigidbody2D)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.interpolation); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_sleepMode(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Rigidbody2D gen_to_be_invoked = (UnityEngine.Rigidbody2D)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.sleepMode); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_collisionDetectionMode(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Rigidbody2D gen_to_be_invoked = (UnityEngine.Rigidbody2D)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.collisionDetectionMode); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_attachedColliderCount(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Rigidbody2D gen_to_be_invoked = (UnityEngine.Rigidbody2D)translator.FastGetCSObj(L, 1); LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.attachedColliderCount); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_position(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Rigidbody2D gen_to_be_invoked = (UnityEngine.Rigidbody2D)translator.FastGetCSObj(L, 1); UnityEngine.Vector2 gen_value;translator.Get(L, 2, out gen_value); gen_to_be_invoked.position = gen_value; } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_rotation(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Rigidbody2D gen_to_be_invoked = (UnityEngine.Rigidbody2D)translator.FastGetCSObj(L, 1); gen_to_be_invoked.rotation = (float)LuaAPI.lua_tonumber(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_velocity(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Rigidbody2D gen_to_be_invoked = (UnityEngine.Rigidbody2D)translator.FastGetCSObj(L, 1); UnityEngine.Vector2 gen_value;translator.Get(L, 2, out gen_value); gen_to_be_invoked.velocity = gen_value; } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_angularVelocity(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Rigidbody2D gen_to_be_invoked = (UnityEngine.Rigidbody2D)translator.FastGetCSObj(L, 1); gen_to_be_invoked.angularVelocity = (float)LuaAPI.lua_tonumber(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_useAutoMass(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Rigidbody2D gen_to_be_invoked = (UnityEngine.Rigidbody2D)translator.FastGetCSObj(L, 1); gen_to_be_invoked.useAutoMass = LuaAPI.lua_toboolean(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_mass(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Rigidbody2D gen_to_be_invoked = (UnityEngine.Rigidbody2D)translator.FastGetCSObj(L, 1); gen_to_be_invoked.mass = (float)LuaAPI.lua_tonumber(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_sharedMaterial(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Rigidbody2D gen_to_be_invoked = (UnityEngine.Rigidbody2D)translator.FastGetCSObj(L, 1); gen_to_be_invoked.sharedMaterial = (UnityEngine.PhysicsMaterial2D)translator.GetObject(L, 2, typeof(UnityEngine.PhysicsMaterial2D)); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_centerOfMass(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Rigidbody2D gen_to_be_invoked = (UnityEngine.Rigidbody2D)translator.FastGetCSObj(L, 1); UnityEngine.Vector2 gen_value;translator.Get(L, 2, out gen_value); gen_to_be_invoked.centerOfMass = gen_value; } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_inertia(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Rigidbody2D gen_to_be_invoked = (UnityEngine.Rigidbody2D)translator.FastGetCSObj(L, 1); gen_to_be_invoked.inertia = (float)LuaAPI.lua_tonumber(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_drag(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Rigidbody2D gen_to_be_invoked = (UnityEngine.Rigidbody2D)translator.FastGetCSObj(L, 1); gen_to_be_invoked.drag = (float)LuaAPI.lua_tonumber(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_angularDrag(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Rigidbody2D gen_to_be_invoked = (UnityEngine.Rigidbody2D)translator.FastGetCSObj(L, 1); gen_to_be_invoked.angularDrag = (float)LuaAPI.lua_tonumber(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_gravityScale(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Rigidbody2D gen_to_be_invoked = (UnityEngine.Rigidbody2D)translator.FastGetCSObj(L, 1); gen_to_be_invoked.gravityScale = (float)LuaAPI.lua_tonumber(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_bodyType(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Rigidbody2D gen_to_be_invoked = (UnityEngine.Rigidbody2D)translator.FastGetCSObj(L, 1); UnityEngine.RigidbodyType2D gen_value;translator.Get(L, 2, out gen_value); gen_to_be_invoked.bodyType = gen_value; } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_useFullKinematicContacts(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Rigidbody2D gen_to_be_invoked = (UnityEngine.Rigidbody2D)translator.FastGetCSObj(L, 1); gen_to_be_invoked.useFullKinematicContacts = LuaAPI.lua_toboolean(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_isKinematic(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Rigidbody2D gen_to_be_invoked = (UnityEngine.Rigidbody2D)translator.FastGetCSObj(L, 1); gen_to_be_invoked.isKinematic = LuaAPI.lua_toboolean(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_freezeRotation(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Rigidbody2D gen_to_be_invoked = (UnityEngine.Rigidbody2D)translator.FastGetCSObj(L, 1); gen_to_be_invoked.freezeRotation = LuaAPI.lua_toboolean(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_constraints(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Rigidbody2D gen_to_be_invoked = (UnityEngine.Rigidbody2D)translator.FastGetCSObj(L, 1); UnityEngine.RigidbodyConstraints2D gen_value;translator.Get(L, 2, out gen_value); gen_to_be_invoked.constraints = gen_value; } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_simulated(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Rigidbody2D gen_to_be_invoked = (UnityEngine.Rigidbody2D)translator.FastGetCSObj(L, 1); gen_to_be_invoked.simulated = LuaAPI.lua_toboolean(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_interpolation(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Rigidbody2D gen_to_be_invoked = (UnityEngine.Rigidbody2D)translator.FastGetCSObj(L, 1); UnityEngine.RigidbodyInterpolation2D gen_value;translator.Get(L, 2, out gen_value); gen_to_be_invoked.interpolation = gen_value; } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_sleepMode(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Rigidbody2D gen_to_be_invoked = (UnityEngine.Rigidbody2D)translator.FastGetCSObj(L, 1); UnityEngine.RigidbodySleepMode2D gen_value;translator.Get(L, 2, out gen_value); gen_to_be_invoked.sleepMode = gen_value; } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_collisionDetectionMode(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Rigidbody2D gen_to_be_invoked = (UnityEngine.Rigidbody2D)translator.FastGetCSObj(L, 1); UnityEngine.CollisionDetectionMode2D gen_value;translator.Get(L, 2, out gen_value); gen_to_be_invoked.collisionDetectionMode = gen_value; } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } } }