#if USE_UNI_LUA using LuaAPI = UniLua.Lua; using RealStatePtr = UniLua.ILuaState; using LuaCSFunction = UniLua.CSharpFunctionDelegate; #else using LuaAPI = XLua.LuaDLL.Lua; using RealStatePtr = System.IntPtr; using LuaCSFunction = XLua.LuaDLL.lua_CSFunction; #endif using XLua; using System.Collections.Generic; namespace XLua.CSObjectWrap { using Utils = XLua.Utils; public class UnityEnginePhysics2DWrap { public static void __Register(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); System.Type type = typeof(UnityEngine.Physics2D); Utils.BeginObjectRegister(type, L, translator, 0, 0, 0, 0); Utils.EndObjectRegister(type, L, translator, null, null, null, null, null); Utils.BeginClassRegister(type, L, __CreateInstance, 51, 31, 30); Utils.RegisterFunc(L, Utils.CLS_IDX, "Simulate", _m_Simulate_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "SyncTransforms", _m_SyncTransforms_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "IgnoreCollision", _m_IgnoreCollision_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "GetIgnoreCollision", _m_GetIgnoreCollision_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "IgnoreLayerCollision", _m_IgnoreLayerCollision_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "GetIgnoreLayerCollision", _m_GetIgnoreLayerCollision_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "SetLayerCollisionMask", _m_SetLayerCollisionMask_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "GetLayerCollisionMask", _m_GetLayerCollisionMask_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "IsTouching", _m_IsTouching_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "IsTouchingLayers", _m_IsTouchingLayers_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "Distance", _m_Distance_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "ClosestPoint", _m_ClosestPoint_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "Linecast", _m_Linecast_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "LinecastAll", _m_LinecastAll_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "LinecastNonAlloc", _m_LinecastNonAlloc_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "Raycast", _m_Raycast_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "RaycastNonAlloc", _m_RaycastNonAlloc_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "RaycastAll", _m_RaycastAll_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "CircleCast", _m_CircleCast_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "CircleCastAll", _m_CircleCastAll_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "CircleCastNonAlloc", _m_CircleCastNonAlloc_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "BoxCast", _m_BoxCast_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "BoxCastAll", _m_BoxCastAll_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "BoxCastNonAlloc", _m_BoxCastNonAlloc_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "CapsuleCast", _m_CapsuleCast_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "CapsuleCastAll", _m_CapsuleCastAll_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "CapsuleCastNonAlloc", _m_CapsuleCastNonAlloc_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "GetRayIntersection", _m_GetRayIntersection_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "GetRayIntersectionAll", _m_GetRayIntersectionAll_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "GetRayIntersectionNonAlloc", _m_GetRayIntersectionNonAlloc_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "OverlapPoint", _m_OverlapPoint_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "OverlapPointAll", _m_OverlapPointAll_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "OverlapPointNonAlloc", _m_OverlapPointNonAlloc_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "OverlapCircle", _m_OverlapCircle_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "OverlapCircleAll", _m_OverlapCircleAll_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "OverlapCircleNonAlloc", _m_OverlapCircleNonAlloc_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "OverlapBox", _m_OverlapBox_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "OverlapBoxAll", _m_OverlapBoxAll_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "OverlapBoxNonAlloc", _m_OverlapBoxNonAlloc_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "OverlapArea", _m_OverlapArea_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "OverlapAreaAll", _m_OverlapAreaAll_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "OverlapAreaNonAlloc", _m_OverlapAreaNonAlloc_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "OverlapCapsule", _m_OverlapCapsule_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "OverlapCapsuleAll", _m_OverlapCapsuleAll_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "OverlapCapsuleNonAlloc", _m_OverlapCapsuleNonAlloc_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "OverlapCollider", _m_OverlapCollider_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "GetContacts", _m_GetContacts_xlua_st_); Utils.RegisterObject(L, translator, Utils.CLS_IDX, "IgnoreRaycastLayer", UnityEngine.Physics2D.IgnoreRaycastLayer); Utils.RegisterObject(L, translator, Utils.CLS_IDX, "DefaultRaycastLayers", UnityEngine.Physics2D.DefaultRaycastLayers); Utils.RegisterObject(L, translator, Utils.CLS_IDX, "AllLayers", UnityEngine.Physics2D.AllLayers); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "defaultPhysicsScene", _g_get_defaultPhysicsScene); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "velocityIterations", _g_get_velocityIterations); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "positionIterations", _g_get_positionIterations); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "gravity", _g_get_gravity); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "queriesHitTriggers", _g_get_queriesHitTriggers); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "queriesStartInColliders", _g_get_queriesStartInColliders); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "callbacksOnDisable", _g_get_callbacksOnDisable); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "reuseCollisionCallbacks", _g_get_reuseCollisionCallbacks); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "autoSyncTransforms", _g_get_autoSyncTransforms); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "simulationMode", _g_get_simulationMode); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "jobOptions", _g_get_jobOptions); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "velocityThreshold", _g_get_velocityThreshold); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "maxLinearCorrection", _g_get_maxLinearCorrection); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "maxAngularCorrection", _g_get_maxAngularCorrection); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "maxTranslationSpeed", _g_get_maxTranslationSpeed); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "maxRotationSpeed", _g_get_maxRotationSpeed); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "defaultContactOffset", _g_get_defaultContactOffset); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "baumgarteScale", _g_get_baumgarteScale); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "baumgarteTOIScale", _g_get_baumgarteTOIScale); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "timeToSleep", _g_get_timeToSleep); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "linearSleepTolerance", _g_get_linearSleepTolerance); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "angularSleepTolerance", _g_get_angularSleepTolerance); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "alwaysShowColliders", _g_get_alwaysShowColliders); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "showColliderSleep", _g_get_showColliderSleep); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "showColliderContacts", _g_get_showColliderContacts); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "showColliderAABB", _g_get_showColliderAABB); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "contactArrowScale", _g_get_contactArrowScale); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "colliderAwakeColor", _g_get_colliderAwakeColor); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "colliderAsleepColor", _g_get_colliderAsleepColor); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "colliderContactColor", _g_get_colliderContactColor); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "colliderAABBColor", _g_get_colliderAABBColor); Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "velocityIterations", _s_set_velocityIterations); Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "positionIterations", _s_set_positionIterations); Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "gravity", _s_set_gravity); Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "queriesHitTriggers", _s_set_queriesHitTriggers); Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "queriesStartInColliders", _s_set_queriesStartInColliders); Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "callbacksOnDisable", _s_set_callbacksOnDisable); Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "reuseCollisionCallbacks", _s_set_reuseCollisionCallbacks); Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "autoSyncTransforms", _s_set_autoSyncTransforms); Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "simulationMode", _s_set_simulationMode); Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "jobOptions", _s_set_jobOptions); Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "velocityThreshold", _s_set_velocityThreshold); Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "maxLinearCorrection", _s_set_maxLinearCorrection); Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "maxAngularCorrection", _s_set_maxAngularCorrection); Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "maxTranslationSpeed", _s_set_maxTranslationSpeed); Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "maxRotationSpeed", _s_set_maxRotationSpeed); Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "defaultContactOffset", _s_set_defaultContactOffset); Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "baumgarteScale", _s_set_baumgarteScale); Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "baumgarteTOIScale", _s_set_baumgarteTOIScale); Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "timeToSleep", _s_set_timeToSleep); Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "linearSleepTolerance", _s_set_linearSleepTolerance); Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "angularSleepTolerance", _s_set_angularSleepTolerance); Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "alwaysShowColliders", _s_set_alwaysShowColliders); Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "showColliderSleep", _s_set_showColliderSleep); Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "showColliderContacts", _s_set_showColliderContacts); Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "showColliderAABB", _s_set_showColliderAABB); Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "contactArrowScale", _s_set_contactArrowScale); Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "colliderAwakeColor", _s_set_colliderAwakeColor); Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "colliderAsleepColor", _s_set_colliderAsleepColor); Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "colliderContactColor", _s_set_colliderContactColor); Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "colliderAABBColor", _s_set_colliderAABBColor); Utils.EndClassRegister(type, L, translator); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int __CreateInstance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); if(LuaAPI.lua_gettop(L) == 1) { var gen_ret = new UnityEngine.Physics2D(); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Physics2D constructor!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_Simulate_xlua_st_(RealStatePtr L) { try { { float _step = (float)LuaAPI.lua_tonumber(L, 1); var gen_ret = UnityEngine.Physics2D.Simulate( _step ); LuaAPI.lua_pushboolean(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_SyncTransforms_xlua_st_(RealStatePtr L) { try { { UnityEngine.Physics2D.SyncTransforms( ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_IgnoreCollision_xlua_st_(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 2&& translator.Assignable(L, 1)&& translator.Assignable(L, 2)) { UnityEngine.Collider2D _collider1 = (UnityEngine.Collider2D)translator.GetObject(L, 1, typeof(UnityEngine.Collider2D)); UnityEngine.Collider2D _collider2 = (UnityEngine.Collider2D)translator.GetObject(L, 2, typeof(UnityEngine.Collider2D)); UnityEngine.Physics2D.IgnoreCollision( _collider1, _collider2 ); return 0; } if(gen_param_count == 3&& translator.Assignable(L, 1)&& translator.Assignable(L, 2)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 3)) { UnityEngine.Collider2D _collider1 = (UnityEngine.Collider2D)translator.GetObject(L, 1, typeof(UnityEngine.Collider2D)); UnityEngine.Collider2D _collider2 = (UnityEngine.Collider2D)translator.GetObject(L, 2, typeof(UnityEngine.Collider2D)); bool _ignore = LuaAPI.lua_toboolean(L, 3); UnityEngine.Physics2D.IgnoreCollision( _collider1, _collider2, _ignore ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Physics2D.IgnoreCollision!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_GetIgnoreCollision_xlua_st_(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); { UnityEngine.Collider2D _collider1 = (UnityEngine.Collider2D)translator.GetObject(L, 1, typeof(UnityEngine.Collider2D)); UnityEngine.Collider2D _collider2 = (UnityEngine.Collider2D)translator.GetObject(L, 2, typeof(UnityEngine.Collider2D)); var gen_ret = UnityEngine.Physics2D.GetIgnoreCollision( _collider1, _collider2 ); LuaAPI.lua_pushboolean(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_IgnoreLayerCollision_xlua_st_(RealStatePtr L) { try { int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 2&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)) { int _layer1 = LuaAPI.xlua_tointeger(L, 1); int _layer2 = LuaAPI.xlua_tointeger(L, 2); UnityEngine.Physics2D.IgnoreLayerCollision( _layer1, _layer2 ); return 0; } if(gen_param_count == 3&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 3)) { int _layer1 = LuaAPI.xlua_tointeger(L, 1); int _layer2 = LuaAPI.xlua_tointeger(L, 2); bool _ignore = LuaAPI.lua_toboolean(L, 3); UnityEngine.Physics2D.IgnoreLayerCollision( _layer1, _layer2, _ignore ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Physics2D.IgnoreLayerCollision!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_GetIgnoreLayerCollision_xlua_st_(RealStatePtr L) { try { { int _layer1 = LuaAPI.xlua_tointeger(L, 1); int _layer2 = LuaAPI.xlua_tointeger(L, 2); var gen_ret = UnityEngine.Physics2D.GetIgnoreLayerCollision( _layer1, _layer2 ); LuaAPI.lua_pushboolean(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_SetLayerCollisionMask_xlua_st_(RealStatePtr L) { try { { int _layer = LuaAPI.xlua_tointeger(L, 1); int _layerMask = LuaAPI.xlua_tointeger(L, 2); UnityEngine.Physics2D.SetLayerCollisionMask( _layer, _layerMask ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_GetLayerCollisionMask_xlua_st_(RealStatePtr L) { try { { int _layer = LuaAPI.xlua_tointeger(L, 1); var gen_ret = UnityEngine.Physics2D.GetLayerCollisionMask( _layer ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_IsTouching_xlua_st_(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 2&& translator.Assignable(L, 1)&& translator.Assignable(L, 2)) { UnityEngine.Collider2D _collider1 = (UnityEngine.Collider2D)translator.GetObject(L, 1, typeof(UnityEngine.Collider2D)); UnityEngine.Collider2D _collider2 = (UnityEngine.Collider2D)translator.GetObject(L, 2, typeof(UnityEngine.Collider2D)); var gen_ret = UnityEngine.Physics2D.IsTouching( _collider1, _collider2 ); LuaAPI.lua_pushboolean(L, gen_ret); return 1; } if(gen_param_count == 2&& translator.Assignable(L, 1)&& translator.Assignable(L, 2)) { UnityEngine.Collider2D _collider = (UnityEngine.Collider2D)translator.GetObject(L, 1, typeof(UnityEngine.Collider2D)); UnityEngine.ContactFilter2D _contactFilter;translator.Get(L, 2, out _contactFilter); var gen_ret = UnityEngine.Physics2D.IsTouching( _collider, _contactFilter ); LuaAPI.lua_pushboolean(L, gen_ret); return 1; } if(gen_param_count == 3&& translator.Assignable(L, 1)&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)) { UnityEngine.Collider2D _collider1 = (UnityEngine.Collider2D)translator.GetObject(L, 1, typeof(UnityEngine.Collider2D)); UnityEngine.Collider2D _collider2 = (UnityEngine.Collider2D)translator.GetObject(L, 2, typeof(UnityEngine.Collider2D)); UnityEngine.ContactFilter2D _contactFilter;translator.Get(L, 3, out _contactFilter); var gen_ret = UnityEngine.Physics2D.IsTouching( _collider1, _collider2, _contactFilter ); LuaAPI.lua_pushboolean(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Physics2D.IsTouching!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_IsTouchingLayers_xlua_st_(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 1&& translator.Assignable(L, 1)) { UnityEngine.Collider2D _collider = (UnityEngine.Collider2D)translator.GetObject(L, 1, typeof(UnityEngine.Collider2D)); var gen_ret = UnityEngine.Physics2D.IsTouchingLayers( _collider ); LuaAPI.lua_pushboolean(L, gen_ret); return 1; } if(gen_param_count == 2&& translator.Assignable(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)) { UnityEngine.Collider2D _collider = (UnityEngine.Collider2D)translator.GetObject(L, 1, typeof(UnityEngine.Collider2D)); int _layerMask = LuaAPI.xlua_tointeger(L, 2); var gen_ret = UnityEngine.Physics2D.IsTouchingLayers( _collider, _layerMask ); LuaAPI.lua_pushboolean(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Physics2D.IsTouchingLayers!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_Distance_xlua_st_(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); { UnityEngine.Collider2D _colliderA = (UnityEngine.Collider2D)translator.GetObject(L, 1, typeof(UnityEngine.Collider2D)); UnityEngine.Collider2D _colliderB = (UnityEngine.Collider2D)translator.GetObject(L, 2, typeof(UnityEngine.Collider2D)); var gen_ret = UnityEngine.Physics2D.Distance( _colliderA, _colliderB ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_ClosestPoint_xlua_st_(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 2&& translator.Assignable(L, 1)&& translator.Assignable(L, 2)) { UnityEngine.Vector2 _position;translator.Get(L, 1, out _position); UnityEngine.Collider2D _collider = (UnityEngine.Collider2D)translator.GetObject(L, 2, typeof(UnityEngine.Collider2D)); var gen_ret = UnityEngine.Physics2D.ClosestPoint( _position, _collider ); translator.PushUnityEngineVector2(L, gen_ret); return 1; } if(gen_param_count == 2&& translator.Assignable(L, 1)&& translator.Assignable(L, 2)) { UnityEngine.Vector2 _position;translator.Get(L, 1, out _position); UnityEngine.Rigidbody2D _rigidbody = (UnityEngine.Rigidbody2D)translator.GetObject(L, 2, typeof(UnityEngine.Rigidbody2D)); var gen_ret = UnityEngine.Physics2D.ClosestPoint( _position, _rigidbody ); translator.PushUnityEngineVector2(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Physics2D.ClosestPoint!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_Linecast_xlua_st_(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 2&& translator.Assignable(L, 1)&& translator.Assignable(L, 2)) { UnityEngine.Vector2 _start;translator.Get(L, 1, out _start); UnityEngine.Vector2 _end;translator.Get(L, 2, out _end); var gen_ret = UnityEngine.Physics2D.Linecast( _start, _end ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 3&& translator.Assignable(L, 1)&& translator.Assignable(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)) { UnityEngine.Vector2 _start;translator.Get(L, 1, out _start); UnityEngine.Vector2 _end;translator.Get(L, 2, out _end); int _layerMask = LuaAPI.xlua_tointeger(L, 3); var gen_ret = UnityEngine.Physics2D.Linecast( _start, _end, _layerMask ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 4&& translator.Assignable(L, 1)&& translator.Assignable(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)) { UnityEngine.Vector2 _start;translator.Get(L, 1, out _start); UnityEngine.Vector2 _end;translator.Get(L, 2, out _end); int _layerMask = LuaAPI.xlua_tointeger(L, 3); float _minDepth = (float)LuaAPI.lua_tonumber(L, 4); var gen_ret = UnityEngine.Physics2D.Linecast( _start, _end, _layerMask, _minDepth ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 5&& translator.Assignable(L, 1)&& translator.Assignable(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)) { UnityEngine.Vector2 _start;translator.Get(L, 1, out _start); UnityEngine.Vector2 _end;translator.Get(L, 2, out _end); int _layerMask = LuaAPI.xlua_tointeger(L, 3); float _minDepth = (float)LuaAPI.lua_tonumber(L, 4); float _maxDepth = (float)LuaAPI.lua_tonumber(L, 5); var gen_ret = UnityEngine.Physics2D.Linecast( _start, _end, _layerMask, _minDepth, _maxDepth ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 4&& translator.Assignable(L, 1)&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)&& translator.Assignable(L, 4)) { UnityEngine.Vector2 _start;translator.Get(L, 1, out _start); UnityEngine.Vector2 _end;translator.Get(L, 2, out _end); UnityEngine.ContactFilter2D _contactFilter;translator.Get(L, 3, out _contactFilter); UnityEngine.RaycastHit2D[] _results = (UnityEngine.RaycastHit2D[])translator.GetObject(L, 4, typeof(UnityEngine.RaycastHit2D[])); var gen_ret = UnityEngine.Physics2D.Linecast( _start, _end, _contactFilter, _results ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } if(gen_param_count == 4&& translator.Assignable(L, 1)&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)&& translator.Assignable>(L, 4)) { UnityEngine.Vector2 _start;translator.Get(L, 1, out _start); UnityEngine.Vector2 _end;translator.Get(L, 2, out _end); UnityEngine.ContactFilter2D _contactFilter;translator.Get(L, 3, out _contactFilter); System.Collections.Generic.List _results = (System.Collections.Generic.List)translator.GetObject(L, 4, typeof(System.Collections.Generic.List)); var gen_ret = UnityEngine.Physics2D.Linecast( _start, _end, _contactFilter, _results ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Physics2D.Linecast!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_LinecastAll_xlua_st_(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 2&& translator.Assignable(L, 1)&& translator.Assignable(L, 2)) { UnityEngine.Vector2 _start;translator.Get(L, 1, out _start); UnityEngine.Vector2 _end;translator.Get(L, 2, out _end); var gen_ret = UnityEngine.Physics2D.LinecastAll( _start, _end ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 3&& translator.Assignable(L, 1)&& translator.Assignable(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)) { UnityEngine.Vector2 _start;translator.Get(L, 1, out _start); UnityEngine.Vector2 _end;translator.Get(L, 2, out _end); int _layerMask = LuaAPI.xlua_tointeger(L, 3); var gen_ret = UnityEngine.Physics2D.LinecastAll( _start, _end, _layerMask ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 4&& translator.Assignable(L, 1)&& translator.Assignable(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)) { UnityEngine.Vector2 _start;translator.Get(L, 1, out _start); UnityEngine.Vector2 _end;translator.Get(L, 2, out _end); int _layerMask = LuaAPI.xlua_tointeger(L, 3); float _minDepth = (float)LuaAPI.lua_tonumber(L, 4); var gen_ret = UnityEngine.Physics2D.LinecastAll( _start, _end, _layerMask, _minDepth ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 5&& translator.Assignable(L, 1)&& translator.Assignable(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)) { UnityEngine.Vector2 _start;translator.Get(L, 1, out _start); UnityEngine.Vector2 _end;translator.Get(L, 2, out _end); int _layerMask = LuaAPI.xlua_tointeger(L, 3); float _minDepth = (float)LuaAPI.lua_tonumber(L, 4); float _maxDepth = (float)LuaAPI.lua_tonumber(L, 5); var gen_ret = UnityEngine.Physics2D.LinecastAll( _start, _end, _layerMask, _minDepth, _maxDepth ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Physics2D.LinecastAll!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_LinecastNonAlloc_xlua_st_(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 3&& translator.Assignable(L, 1)&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)) { UnityEngine.Vector2 _start;translator.Get(L, 1, out _start); UnityEngine.Vector2 _end;translator.Get(L, 2, out _end); UnityEngine.RaycastHit2D[] _results = (UnityEngine.RaycastHit2D[])translator.GetObject(L, 3, typeof(UnityEngine.RaycastHit2D[])); var gen_ret = UnityEngine.Physics2D.LinecastNonAlloc( _start, _end, _results ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } if(gen_param_count == 4&& translator.Assignable(L, 1)&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)) { UnityEngine.Vector2 _start;translator.Get(L, 1, out _start); UnityEngine.Vector2 _end;translator.Get(L, 2, out _end); UnityEngine.RaycastHit2D[] _results = (UnityEngine.RaycastHit2D[])translator.GetObject(L, 3, typeof(UnityEngine.RaycastHit2D[])); int _layerMask = LuaAPI.xlua_tointeger(L, 4); var gen_ret = UnityEngine.Physics2D.LinecastNonAlloc( _start, _end, _results, _layerMask ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } if(gen_param_count == 5&& translator.Assignable(L, 1)&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)) { UnityEngine.Vector2 _start;translator.Get(L, 1, out _start); UnityEngine.Vector2 _end;translator.Get(L, 2, out _end); UnityEngine.RaycastHit2D[] _results = (UnityEngine.RaycastHit2D[])translator.GetObject(L, 3, typeof(UnityEngine.RaycastHit2D[])); int _layerMask = LuaAPI.xlua_tointeger(L, 4); float _minDepth = (float)LuaAPI.lua_tonumber(L, 5); var gen_ret = UnityEngine.Physics2D.LinecastNonAlloc( _start, _end, _results, _layerMask, _minDepth ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } if(gen_param_count == 6&& translator.Assignable(L, 1)&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 6)) { UnityEngine.Vector2 _start;translator.Get(L, 1, out _start); UnityEngine.Vector2 _end;translator.Get(L, 2, out _end); UnityEngine.RaycastHit2D[] _results = (UnityEngine.RaycastHit2D[])translator.GetObject(L, 3, typeof(UnityEngine.RaycastHit2D[])); int _layerMask = LuaAPI.xlua_tointeger(L, 4); float _minDepth = (float)LuaAPI.lua_tonumber(L, 5); float _maxDepth = (float)LuaAPI.lua_tonumber(L, 6); var gen_ret = UnityEngine.Physics2D.LinecastNonAlloc( _start, _end, _results, _layerMask, _minDepth, _maxDepth ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Physics2D.LinecastNonAlloc!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_Raycast_xlua_st_(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 2&& translator.Assignable(L, 1)&& translator.Assignable(L, 2)) { UnityEngine.Vector2 _origin;translator.Get(L, 1, out _origin); UnityEngine.Vector2 _direction;translator.Get(L, 2, out _direction); var gen_ret = UnityEngine.Physics2D.Raycast( _origin, _direction ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 3&& translator.Assignable(L, 1)&& translator.Assignable(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)) { UnityEngine.Vector2 _origin;translator.Get(L, 1, out _origin); UnityEngine.Vector2 _direction;translator.Get(L, 2, out _direction); float _distance = (float)LuaAPI.lua_tonumber(L, 3); var gen_ret = UnityEngine.Physics2D.Raycast( _origin, _direction, _distance ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 4&& translator.Assignable(L, 1)&& translator.Assignable(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)) { UnityEngine.Vector2 _origin;translator.Get(L, 1, out _origin); UnityEngine.Vector2 _direction;translator.Get(L, 2, out _direction); float _distance = (float)LuaAPI.lua_tonumber(L, 3); int _layerMask = LuaAPI.xlua_tointeger(L, 4); var gen_ret = UnityEngine.Physics2D.Raycast( _origin, _direction, _distance, _layerMask ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 5&& translator.Assignable(L, 1)&& translator.Assignable(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)) { UnityEngine.Vector2 _origin;translator.Get(L, 1, out _origin); UnityEngine.Vector2 _direction;translator.Get(L, 2, out _direction); float _distance = (float)LuaAPI.lua_tonumber(L, 3); int _layerMask = LuaAPI.xlua_tointeger(L, 4); float _minDepth = (float)LuaAPI.lua_tonumber(L, 5); var gen_ret = UnityEngine.Physics2D.Raycast( _origin, _direction, _distance, _layerMask, _minDepth ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 6&& translator.Assignable(L, 1)&& translator.Assignable(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 6)) { UnityEngine.Vector2 _origin;translator.Get(L, 1, out _origin); UnityEngine.Vector2 _direction;translator.Get(L, 2, out _direction); float _distance = (float)LuaAPI.lua_tonumber(L, 3); int _layerMask = LuaAPI.xlua_tointeger(L, 4); float _minDepth = (float)LuaAPI.lua_tonumber(L, 5); float _maxDepth = (float)LuaAPI.lua_tonumber(L, 6); var gen_ret = UnityEngine.Physics2D.Raycast( _origin, _direction, _distance, _layerMask, _minDepth, _maxDepth ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 4&& translator.Assignable(L, 1)&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)&& translator.Assignable(L, 4)) { UnityEngine.Vector2 _origin;translator.Get(L, 1, out _origin); UnityEngine.Vector2 _direction;translator.Get(L, 2, out _direction); UnityEngine.ContactFilter2D _contactFilter;translator.Get(L, 3, out _contactFilter); UnityEngine.RaycastHit2D[] _results = (UnityEngine.RaycastHit2D[])translator.GetObject(L, 4, typeof(UnityEngine.RaycastHit2D[])); var gen_ret = UnityEngine.Physics2D.Raycast( _origin, _direction, _contactFilter, _results ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } if(gen_param_count == 5&& translator.Assignable(L, 1)&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)&& translator.Assignable(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)) { UnityEngine.Vector2 _origin;translator.Get(L, 1, out _origin); UnityEngine.Vector2 _direction;translator.Get(L, 2, out _direction); UnityEngine.ContactFilter2D _contactFilter;translator.Get(L, 3, out _contactFilter); UnityEngine.RaycastHit2D[] _results = (UnityEngine.RaycastHit2D[])translator.GetObject(L, 4, typeof(UnityEngine.RaycastHit2D[])); float _distance = (float)LuaAPI.lua_tonumber(L, 5); var gen_ret = UnityEngine.Physics2D.Raycast( _origin, _direction, _contactFilter, _results, _distance ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } if(gen_param_count == 5&& translator.Assignable(L, 1)&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)&& translator.Assignable>(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)) { UnityEngine.Vector2 _origin;translator.Get(L, 1, out _origin); UnityEngine.Vector2 _direction;translator.Get(L, 2, out _direction); UnityEngine.ContactFilter2D _contactFilter;translator.Get(L, 3, out _contactFilter); System.Collections.Generic.List _results = (System.Collections.Generic.List)translator.GetObject(L, 4, typeof(System.Collections.Generic.List)); float _distance = (float)LuaAPI.lua_tonumber(L, 5); var gen_ret = UnityEngine.Physics2D.Raycast( _origin, _direction, _contactFilter, _results, _distance ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } if(gen_param_count == 4&& translator.Assignable(L, 1)&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)&& translator.Assignable>(L, 4)) { UnityEngine.Vector2 _origin;translator.Get(L, 1, out _origin); UnityEngine.Vector2 _direction;translator.Get(L, 2, out _direction); UnityEngine.ContactFilter2D _contactFilter;translator.Get(L, 3, out _contactFilter); System.Collections.Generic.List _results = (System.Collections.Generic.List)translator.GetObject(L, 4, typeof(System.Collections.Generic.List)); var gen_ret = UnityEngine.Physics2D.Raycast( _origin, _direction, _contactFilter, _results ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Physics2D.Raycast!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_RaycastNonAlloc_xlua_st_(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 3&& translator.Assignable(L, 1)&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)) { UnityEngine.Vector2 _origin;translator.Get(L, 1, out _origin); UnityEngine.Vector2 _direction;translator.Get(L, 2, out _direction); UnityEngine.RaycastHit2D[] _results = (UnityEngine.RaycastHit2D[])translator.GetObject(L, 3, typeof(UnityEngine.RaycastHit2D[])); var gen_ret = UnityEngine.Physics2D.RaycastNonAlloc( _origin, _direction, _results ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } if(gen_param_count == 4&& translator.Assignable(L, 1)&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)) { UnityEngine.Vector2 _origin;translator.Get(L, 1, out _origin); UnityEngine.Vector2 _direction;translator.Get(L, 2, out _direction); UnityEngine.RaycastHit2D[] _results = (UnityEngine.RaycastHit2D[])translator.GetObject(L, 3, typeof(UnityEngine.RaycastHit2D[])); float _distance = (float)LuaAPI.lua_tonumber(L, 4); var gen_ret = UnityEngine.Physics2D.RaycastNonAlloc( _origin, _direction, _results, _distance ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } if(gen_param_count == 5&& translator.Assignable(L, 1)&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)) { UnityEngine.Vector2 _origin;translator.Get(L, 1, out _origin); UnityEngine.Vector2 _direction;translator.Get(L, 2, out _direction); UnityEngine.RaycastHit2D[] _results = (UnityEngine.RaycastHit2D[])translator.GetObject(L, 3, typeof(UnityEngine.RaycastHit2D[])); float _distance = (float)LuaAPI.lua_tonumber(L, 4); int _layerMask = LuaAPI.xlua_tointeger(L, 5); var gen_ret = UnityEngine.Physics2D.RaycastNonAlloc( _origin, _direction, _results, _distance, _layerMask ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } if(gen_param_count == 6&& translator.Assignable(L, 1)&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 6)) { UnityEngine.Vector2 _origin;translator.Get(L, 1, out _origin); UnityEngine.Vector2 _direction;translator.Get(L, 2, out _direction); UnityEngine.RaycastHit2D[] _results = (UnityEngine.RaycastHit2D[])translator.GetObject(L, 3, typeof(UnityEngine.RaycastHit2D[])); float _distance = (float)LuaAPI.lua_tonumber(L, 4); int _layerMask = LuaAPI.xlua_tointeger(L, 5); float _minDepth = (float)LuaAPI.lua_tonumber(L, 6); var gen_ret = UnityEngine.Physics2D.RaycastNonAlloc( _origin, _direction, _results, _distance, _layerMask, _minDepth ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } if(gen_param_count == 7&& translator.Assignable(L, 1)&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 6)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 7)) { UnityEngine.Vector2 _origin;translator.Get(L, 1, out _origin); UnityEngine.Vector2 _direction;translator.Get(L, 2, out _direction); UnityEngine.RaycastHit2D[] _results = (UnityEngine.RaycastHit2D[])translator.GetObject(L, 3, typeof(UnityEngine.RaycastHit2D[])); float _distance = (float)LuaAPI.lua_tonumber(L, 4); int _layerMask = LuaAPI.xlua_tointeger(L, 5); float _minDepth = (float)LuaAPI.lua_tonumber(L, 6); float _maxDepth = (float)LuaAPI.lua_tonumber(L, 7); var gen_ret = UnityEngine.Physics2D.RaycastNonAlloc( _origin, _direction, _results, _distance, _layerMask, _minDepth, _maxDepth ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Physics2D.RaycastNonAlloc!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_RaycastAll_xlua_st_(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 2&& translator.Assignable(L, 1)&& translator.Assignable(L, 2)) { UnityEngine.Vector2 _origin;translator.Get(L, 1, out _origin); UnityEngine.Vector2 _direction;translator.Get(L, 2, out _direction); var gen_ret = UnityEngine.Physics2D.RaycastAll( _origin, _direction ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 3&& translator.Assignable(L, 1)&& translator.Assignable(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)) { UnityEngine.Vector2 _origin;translator.Get(L, 1, out _origin); UnityEngine.Vector2 _direction;translator.Get(L, 2, out _direction); float _distance = (float)LuaAPI.lua_tonumber(L, 3); var gen_ret = UnityEngine.Physics2D.RaycastAll( _origin, _direction, _distance ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 4&& translator.Assignable(L, 1)&& translator.Assignable(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)) { UnityEngine.Vector2 _origin;translator.Get(L, 1, out _origin); UnityEngine.Vector2 _direction;translator.Get(L, 2, out _direction); float _distance = (float)LuaAPI.lua_tonumber(L, 3); int _layerMask = LuaAPI.xlua_tointeger(L, 4); var gen_ret = UnityEngine.Physics2D.RaycastAll( _origin, _direction, _distance, _layerMask ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 5&& translator.Assignable(L, 1)&& translator.Assignable(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)) { UnityEngine.Vector2 _origin;translator.Get(L, 1, out _origin); UnityEngine.Vector2 _direction;translator.Get(L, 2, out _direction); float _distance = (float)LuaAPI.lua_tonumber(L, 3); int _layerMask = LuaAPI.xlua_tointeger(L, 4); float _minDepth = (float)LuaAPI.lua_tonumber(L, 5); var gen_ret = UnityEngine.Physics2D.RaycastAll( _origin, _direction, _distance, _layerMask, _minDepth ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 6&& translator.Assignable(L, 1)&& translator.Assignable(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 6)) { UnityEngine.Vector2 _origin;translator.Get(L, 1, out _origin); UnityEngine.Vector2 _direction;translator.Get(L, 2, out _direction); float _distance = (float)LuaAPI.lua_tonumber(L, 3); int _layerMask = LuaAPI.xlua_tointeger(L, 4); float _minDepth = (float)LuaAPI.lua_tonumber(L, 5); float _maxDepth = (float)LuaAPI.lua_tonumber(L, 6); var gen_ret = UnityEngine.Physics2D.RaycastAll( _origin, _direction, _distance, _layerMask, _minDepth, _maxDepth ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Physics2D.RaycastAll!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_CircleCast_xlua_st_(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 3&& translator.Assignable(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& translator.Assignable(L, 3)) { UnityEngine.Vector2 _origin;translator.Get(L, 1, out _origin); float _radius = (float)LuaAPI.lua_tonumber(L, 2); UnityEngine.Vector2 _direction;translator.Get(L, 3, out _direction); var gen_ret = UnityEngine.Physics2D.CircleCast( _origin, _radius, _direction ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 4&& translator.Assignable(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& translator.Assignable(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)) { UnityEngine.Vector2 _origin;translator.Get(L, 1, out _origin); float _radius = (float)LuaAPI.lua_tonumber(L, 2); UnityEngine.Vector2 _direction;translator.Get(L, 3, out _direction); float _distance = (float)LuaAPI.lua_tonumber(L, 4); var gen_ret = UnityEngine.Physics2D.CircleCast( _origin, _radius, _direction, _distance ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 5&& translator.Assignable(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& translator.Assignable(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)) { UnityEngine.Vector2 _origin;translator.Get(L, 1, out _origin); float _radius = (float)LuaAPI.lua_tonumber(L, 2); UnityEngine.Vector2 _direction;translator.Get(L, 3, out _direction); float _distance = (float)LuaAPI.lua_tonumber(L, 4); int _layerMask = LuaAPI.xlua_tointeger(L, 5); var gen_ret = UnityEngine.Physics2D.CircleCast( _origin, _radius, _direction, _distance, _layerMask ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 6&& translator.Assignable(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& translator.Assignable(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 6)) { UnityEngine.Vector2 _origin;translator.Get(L, 1, out _origin); float _radius = (float)LuaAPI.lua_tonumber(L, 2); UnityEngine.Vector2 _direction;translator.Get(L, 3, out _direction); float _distance = (float)LuaAPI.lua_tonumber(L, 4); int _layerMask = LuaAPI.xlua_tointeger(L, 5); float _minDepth = (float)LuaAPI.lua_tonumber(L, 6); var gen_ret = UnityEngine.Physics2D.CircleCast( _origin, _radius, _direction, _distance, _layerMask, _minDepth ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 7&& translator.Assignable(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& translator.Assignable(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 6)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 7)) { UnityEngine.Vector2 _origin;translator.Get(L, 1, out _origin); float _radius = (float)LuaAPI.lua_tonumber(L, 2); UnityEngine.Vector2 _direction;translator.Get(L, 3, out _direction); float _distance = (float)LuaAPI.lua_tonumber(L, 4); int _layerMask = LuaAPI.xlua_tointeger(L, 5); float _minDepth = (float)LuaAPI.lua_tonumber(L, 6); float _maxDepth = (float)LuaAPI.lua_tonumber(L, 7); var gen_ret = UnityEngine.Physics2D.CircleCast( _origin, _radius, _direction, _distance, _layerMask, _minDepth, _maxDepth ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 5&& translator.Assignable(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& translator.Assignable(L, 3)&& translator.Assignable(L, 4)&& translator.Assignable(L, 5)) { UnityEngine.Vector2 _origin;translator.Get(L, 1, out _origin); float _radius = (float)LuaAPI.lua_tonumber(L, 2); UnityEngine.Vector2 _direction;translator.Get(L, 3, out _direction); UnityEngine.ContactFilter2D _contactFilter;translator.Get(L, 4, out _contactFilter); UnityEngine.RaycastHit2D[] _results = (UnityEngine.RaycastHit2D[])translator.GetObject(L, 5, typeof(UnityEngine.RaycastHit2D[])); var gen_ret = UnityEngine.Physics2D.CircleCast( _origin, _radius, _direction, _contactFilter, _results ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } if(gen_param_count == 6&& translator.Assignable(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& translator.Assignable(L, 3)&& translator.Assignable(L, 4)&& translator.Assignable(L, 5)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 6)) { UnityEngine.Vector2 _origin;translator.Get(L, 1, out _origin); float _radius = (float)LuaAPI.lua_tonumber(L, 2); UnityEngine.Vector2 _direction;translator.Get(L, 3, out _direction); UnityEngine.ContactFilter2D _contactFilter;translator.Get(L, 4, out _contactFilter); UnityEngine.RaycastHit2D[] _results = (UnityEngine.RaycastHit2D[])translator.GetObject(L, 5, typeof(UnityEngine.RaycastHit2D[])); float _distance = (float)LuaAPI.lua_tonumber(L, 6); var gen_ret = UnityEngine.Physics2D.CircleCast( _origin, _radius, _direction, _contactFilter, _results, _distance ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } if(gen_param_count == 6&& translator.Assignable(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& translator.Assignable(L, 3)&& translator.Assignable(L, 4)&& translator.Assignable>(L, 5)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 6)) { UnityEngine.Vector2 _origin;translator.Get(L, 1, out _origin); float _radius = (float)LuaAPI.lua_tonumber(L, 2); UnityEngine.Vector2 _direction;translator.Get(L, 3, out _direction); UnityEngine.ContactFilter2D _contactFilter;translator.Get(L, 4, out _contactFilter); System.Collections.Generic.List _results = (System.Collections.Generic.List)translator.GetObject(L, 5, typeof(System.Collections.Generic.List)); float _distance = (float)LuaAPI.lua_tonumber(L, 6); var gen_ret = UnityEngine.Physics2D.CircleCast( _origin, _radius, _direction, _contactFilter, _results, _distance ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } if(gen_param_count == 5&& translator.Assignable(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& translator.Assignable(L, 3)&& translator.Assignable(L, 4)&& translator.Assignable>(L, 5)) { UnityEngine.Vector2 _origin;translator.Get(L, 1, out _origin); float _radius = (float)LuaAPI.lua_tonumber(L, 2); UnityEngine.Vector2 _direction;translator.Get(L, 3, out _direction); UnityEngine.ContactFilter2D _contactFilter;translator.Get(L, 4, out _contactFilter); System.Collections.Generic.List _results = (System.Collections.Generic.List)translator.GetObject(L, 5, typeof(System.Collections.Generic.List)); var gen_ret = UnityEngine.Physics2D.CircleCast( _origin, _radius, _direction, _contactFilter, _results ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Physics2D.CircleCast!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_CircleCastAll_xlua_st_(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 3&& translator.Assignable(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& translator.Assignable(L, 3)) { UnityEngine.Vector2 _origin;translator.Get(L, 1, out _origin); float _radius = (float)LuaAPI.lua_tonumber(L, 2); UnityEngine.Vector2 _direction;translator.Get(L, 3, out _direction); var gen_ret = UnityEngine.Physics2D.CircleCastAll( _origin, _radius, _direction ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 4&& translator.Assignable(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& translator.Assignable(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)) { UnityEngine.Vector2 _origin;translator.Get(L, 1, out _origin); float _radius = (float)LuaAPI.lua_tonumber(L, 2); UnityEngine.Vector2 _direction;translator.Get(L, 3, out _direction); float _distance = (float)LuaAPI.lua_tonumber(L, 4); var gen_ret = UnityEngine.Physics2D.CircleCastAll( _origin, _radius, _direction, _distance ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 5&& translator.Assignable(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& translator.Assignable(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)) { UnityEngine.Vector2 _origin;translator.Get(L, 1, out _origin); float _radius = (float)LuaAPI.lua_tonumber(L, 2); UnityEngine.Vector2 _direction;translator.Get(L, 3, out _direction); float _distance = (float)LuaAPI.lua_tonumber(L, 4); int _layerMask = LuaAPI.xlua_tointeger(L, 5); var gen_ret = UnityEngine.Physics2D.CircleCastAll( _origin, _radius, _direction, _distance, _layerMask ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 6&& translator.Assignable(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& translator.Assignable(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 6)) { UnityEngine.Vector2 _origin;translator.Get(L, 1, out _origin); float _radius = (float)LuaAPI.lua_tonumber(L, 2); UnityEngine.Vector2 _direction;translator.Get(L, 3, out _direction); float _distance = (float)LuaAPI.lua_tonumber(L, 4); int _layerMask = LuaAPI.xlua_tointeger(L, 5); float _minDepth = (float)LuaAPI.lua_tonumber(L, 6); var gen_ret = UnityEngine.Physics2D.CircleCastAll( _origin, _radius, _direction, _distance, _layerMask, _minDepth ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 7&& translator.Assignable(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& translator.Assignable(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 6)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 7)) { UnityEngine.Vector2 _origin;translator.Get(L, 1, out _origin); float _radius = (float)LuaAPI.lua_tonumber(L, 2); UnityEngine.Vector2 _direction;translator.Get(L, 3, out _direction); float _distance = (float)LuaAPI.lua_tonumber(L, 4); int _layerMask = LuaAPI.xlua_tointeger(L, 5); float _minDepth = (float)LuaAPI.lua_tonumber(L, 6); float _maxDepth = (float)LuaAPI.lua_tonumber(L, 7); var gen_ret = UnityEngine.Physics2D.CircleCastAll( _origin, _radius, _direction, _distance, _layerMask, _minDepth, _maxDepth ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Physics2D.CircleCastAll!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_CircleCastNonAlloc_xlua_st_(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 4&& translator.Assignable(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& translator.Assignable(L, 3)&& translator.Assignable(L, 4)) { UnityEngine.Vector2 _origin;translator.Get(L, 1, out _origin); float _radius = (float)LuaAPI.lua_tonumber(L, 2); UnityEngine.Vector2 _direction;translator.Get(L, 3, out _direction); UnityEngine.RaycastHit2D[] _results = (UnityEngine.RaycastHit2D[])translator.GetObject(L, 4, typeof(UnityEngine.RaycastHit2D[])); var gen_ret = UnityEngine.Physics2D.CircleCastNonAlloc( _origin, _radius, _direction, _results ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } if(gen_param_count == 5&& translator.Assignable(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& translator.Assignable(L, 3)&& translator.Assignable(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)) { UnityEngine.Vector2 _origin;translator.Get(L, 1, out _origin); float _radius = (float)LuaAPI.lua_tonumber(L, 2); UnityEngine.Vector2 _direction;translator.Get(L, 3, out _direction); UnityEngine.RaycastHit2D[] _results = (UnityEngine.RaycastHit2D[])translator.GetObject(L, 4, typeof(UnityEngine.RaycastHit2D[])); float _distance = (float)LuaAPI.lua_tonumber(L, 5); var gen_ret = UnityEngine.Physics2D.CircleCastNonAlloc( _origin, _radius, _direction, _results, _distance ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } if(gen_param_count == 6&& translator.Assignable(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& translator.Assignable(L, 3)&& translator.Assignable(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 6)) { UnityEngine.Vector2 _origin;translator.Get(L, 1, out _origin); float _radius = (float)LuaAPI.lua_tonumber(L, 2); UnityEngine.Vector2 _direction;translator.Get(L, 3, out _direction); UnityEngine.RaycastHit2D[] _results = (UnityEngine.RaycastHit2D[])translator.GetObject(L, 4, typeof(UnityEngine.RaycastHit2D[])); float _distance = (float)LuaAPI.lua_tonumber(L, 5); int _layerMask = LuaAPI.xlua_tointeger(L, 6); var gen_ret = UnityEngine.Physics2D.CircleCastNonAlloc( _origin, _radius, _direction, _results, _distance, _layerMask ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } if(gen_param_count == 7&& translator.Assignable(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& translator.Assignable(L, 3)&& translator.Assignable(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 6)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 7)) { UnityEngine.Vector2 _origin;translator.Get(L, 1, out _origin); float _radius = (float)LuaAPI.lua_tonumber(L, 2); UnityEngine.Vector2 _direction;translator.Get(L, 3, out _direction); UnityEngine.RaycastHit2D[] _results = (UnityEngine.RaycastHit2D[])translator.GetObject(L, 4, typeof(UnityEngine.RaycastHit2D[])); float _distance = (float)LuaAPI.lua_tonumber(L, 5); int _layerMask = LuaAPI.xlua_tointeger(L, 6); float _minDepth = (float)LuaAPI.lua_tonumber(L, 7); var gen_ret = UnityEngine.Physics2D.CircleCastNonAlloc( _origin, _radius, _direction, _results, _distance, _layerMask, _minDepth ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } if(gen_param_count == 8&& translator.Assignable(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& translator.Assignable(L, 3)&& translator.Assignable(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 6)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 7)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 8)) { UnityEngine.Vector2 _origin;translator.Get(L, 1, out _origin); float _radius = (float)LuaAPI.lua_tonumber(L, 2); UnityEngine.Vector2 _direction;translator.Get(L, 3, out _direction); UnityEngine.RaycastHit2D[] _results = (UnityEngine.RaycastHit2D[])translator.GetObject(L, 4, typeof(UnityEngine.RaycastHit2D[])); float _distance = (float)LuaAPI.lua_tonumber(L, 5); int _layerMask = LuaAPI.xlua_tointeger(L, 6); float _minDepth = (float)LuaAPI.lua_tonumber(L, 7); float _maxDepth = (float)LuaAPI.lua_tonumber(L, 8); var gen_ret = UnityEngine.Physics2D.CircleCastNonAlloc( _origin, _radius, _direction, _results, _distance, _layerMask, _minDepth, _maxDepth ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Physics2D.CircleCastNonAlloc!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_BoxCast_xlua_st_(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 4&& translator.Assignable(L, 1)&& translator.Assignable(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& translator.Assignable(L, 4)) { UnityEngine.Vector2 _origin;translator.Get(L, 1, out _origin); UnityEngine.Vector2 _size;translator.Get(L, 2, out _size); float _angle = (float)LuaAPI.lua_tonumber(L, 3); UnityEngine.Vector2 _direction;translator.Get(L, 4, out _direction); var gen_ret = UnityEngine.Physics2D.BoxCast( _origin, _size, _angle, _direction ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 5&& translator.Assignable(L, 1)&& translator.Assignable(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& translator.Assignable(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)) { UnityEngine.Vector2 _origin;translator.Get(L, 1, out _origin); UnityEngine.Vector2 _size;translator.Get(L, 2, out _size); float _angle = (float)LuaAPI.lua_tonumber(L, 3); UnityEngine.Vector2 _direction;translator.Get(L, 4, out _direction); float _distance = (float)LuaAPI.lua_tonumber(L, 5); var gen_ret = UnityEngine.Physics2D.BoxCast( _origin, _size, _angle, _direction, _distance ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 6&& translator.Assignable(L, 1)&& translator.Assignable(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& translator.Assignable(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 6)) { UnityEngine.Vector2 _origin;translator.Get(L, 1, out _origin); UnityEngine.Vector2 _size;translator.Get(L, 2, out _size); float _angle = (float)LuaAPI.lua_tonumber(L, 3); UnityEngine.Vector2 _direction;translator.Get(L, 4, out _direction); float _distance = (float)LuaAPI.lua_tonumber(L, 5); int _layerMask = LuaAPI.xlua_tointeger(L, 6); var gen_ret = UnityEngine.Physics2D.BoxCast( _origin, _size, _angle, _direction, _distance, _layerMask ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 7&& translator.Assignable(L, 1)&& translator.Assignable(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& translator.Assignable(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 6)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 7)) { UnityEngine.Vector2 _origin;translator.Get(L, 1, out _origin); UnityEngine.Vector2 _size;translator.Get(L, 2, out _size); float _angle = (float)LuaAPI.lua_tonumber(L, 3); UnityEngine.Vector2 _direction;translator.Get(L, 4, out _direction); float _distance = (float)LuaAPI.lua_tonumber(L, 5); int _layerMask = LuaAPI.xlua_tointeger(L, 6); float _minDepth = (float)LuaAPI.lua_tonumber(L, 7); var gen_ret = UnityEngine.Physics2D.BoxCast( _origin, _size, _angle, _direction, _distance, _layerMask, _minDepth ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 8&& translator.Assignable(L, 1)&& translator.Assignable(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& translator.Assignable(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 6)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 7)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 8)) { UnityEngine.Vector2 _origin;translator.Get(L, 1, out _origin); UnityEngine.Vector2 _size;translator.Get(L, 2, out _size); float _angle = (float)LuaAPI.lua_tonumber(L, 3); UnityEngine.Vector2 _direction;translator.Get(L, 4, out _direction); float _distance = (float)LuaAPI.lua_tonumber(L, 5); int _layerMask = LuaAPI.xlua_tointeger(L, 6); float _minDepth = (float)LuaAPI.lua_tonumber(L, 7); float _maxDepth = (float)LuaAPI.lua_tonumber(L, 8); var gen_ret = UnityEngine.Physics2D.BoxCast( _origin, _size, _angle, _direction, _distance, _layerMask, _minDepth, _maxDepth ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 6&& translator.Assignable(L, 1)&& translator.Assignable(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& translator.Assignable(L, 4)&& translator.Assignable(L, 5)&& translator.Assignable(L, 6)) { UnityEngine.Vector2 _origin;translator.Get(L, 1, out _origin); UnityEngine.Vector2 _size;translator.Get(L, 2, out _size); float _angle = (float)LuaAPI.lua_tonumber(L, 3); UnityEngine.Vector2 _direction;translator.Get(L, 4, out _direction); UnityEngine.ContactFilter2D _contactFilter;translator.Get(L, 5, out _contactFilter); UnityEngine.RaycastHit2D[] _results = (UnityEngine.RaycastHit2D[])translator.GetObject(L, 6, typeof(UnityEngine.RaycastHit2D[])); var gen_ret = UnityEngine.Physics2D.BoxCast( _origin, _size, _angle, _direction, _contactFilter, _results ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } if(gen_param_count == 7&& translator.Assignable(L, 1)&& translator.Assignable(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& translator.Assignable(L, 4)&& translator.Assignable(L, 5)&& translator.Assignable(L, 6)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 7)) { UnityEngine.Vector2 _origin;translator.Get(L, 1, out _origin); UnityEngine.Vector2 _size;translator.Get(L, 2, out _size); float _angle = (float)LuaAPI.lua_tonumber(L, 3); UnityEngine.Vector2 _direction;translator.Get(L, 4, out _direction); UnityEngine.ContactFilter2D _contactFilter;translator.Get(L, 5, out _contactFilter); UnityEngine.RaycastHit2D[] _results = (UnityEngine.RaycastHit2D[])translator.GetObject(L, 6, typeof(UnityEngine.RaycastHit2D[])); float _distance = (float)LuaAPI.lua_tonumber(L, 7); var gen_ret = UnityEngine.Physics2D.BoxCast( _origin, _size, _angle, _direction, _contactFilter, _results, _distance ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } if(gen_param_count == 7&& translator.Assignable(L, 1)&& translator.Assignable(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& translator.Assignable(L, 4)&& translator.Assignable(L, 5)&& translator.Assignable>(L, 6)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 7)) { UnityEngine.Vector2 _origin;translator.Get(L, 1, out _origin); UnityEngine.Vector2 _size;translator.Get(L, 2, out _size); float _angle = (float)LuaAPI.lua_tonumber(L, 3); UnityEngine.Vector2 _direction;translator.Get(L, 4, out _direction); UnityEngine.ContactFilter2D _contactFilter;translator.Get(L, 5, out _contactFilter); System.Collections.Generic.List _results = (System.Collections.Generic.List)translator.GetObject(L, 6, typeof(System.Collections.Generic.List)); float _distance = (float)LuaAPI.lua_tonumber(L, 7); var gen_ret = UnityEngine.Physics2D.BoxCast( _origin, _size, _angle, _direction, _contactFilter, _results, _distance ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } if(gen_param_count == 6&& translator.Assignable(L, 1)&& translator.Assignable(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& translator.Assignable(L, 4)&& translator.Assignable(L, 5)&& translator.Assignable>(L, 6)) { UnityEngine.Vector2 _origin;translator.Get(L, 1, out _origin); UnityEngine.Vector2 _size;translator.Get(L, 2, out _size); float _angle = (float)LuaAPI.lua_tonumber(L, 3); UnityEngine.Vector2 _direction;translator.Get(L, 4, out _direction); UnityEngine.ContactFilter2D _contactFilter;translator.Get(L, 5, out _contactFilter); System.Collections.Generic.List _results = (System.Collections.Generic.List)translator.GetObject(L, 6, typeof(System.Collections.Generic.List)); var gen_ret = UnityEngine.Physics2D.BoxCast( _origin, _size, _angle, _direction, _contactFilter, _results ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Physics2D.BoxCast!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_BoxCastAll_xlua_st_(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 4&& translator.Assignable(L, 1)&& translator.Assignable(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& translator.Assignable(L, 4)) { UnityEngine.Vector2 _origin;translator.Get(L, 1, out _origin); UnityEngine.Vector2 _size;translator.Get(L, 2, out _size); float _angle = (float)LuaAPI.lua_tonumber(L, 3); UnityEngine.Vector2 _direction;translator.Get(L, 4, out _direction); var gen_ret = UnityEngine.Physics2D.BoxCastAll( _origin, _size, _angle, _direction ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 5&& translator.Assignable(L, 1)&& translator.Assignable(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& translator.Assignable(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)) { UnityEngine.Vector2 _origin;translator.Get(L, 1, out _origin); UnityEngine.Vector2 _size;translator.Get(L, 2, out _size); float _angle = (float)LuaAPI.lua_tonumber(L, 3); UnityEngine.Vector2 _direction;translator.Get(L, 4, out _direction); float _distance = (float)LuaAPI.lua_tonumber(L, 5); var gen_ret = UnityEngine.Physics2D.BoxCastAll( _origin, _size, _angle, _direction, _distance ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 6&& translator.Assignable(L, 1)&& translator.Assignable(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& translator.Assignable(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 6)) { UnityEngine.Vector2 _origin;translator.Get(L, 1, out _origin); UnityEngine.Vector2 _size;translator.Get(L, 2, out _size); float _angle = (float)LuaAPI.lua_tonumber(L, 3); UnityEngine.Vector2 _direction;translator.Get(L, 4, out _direction); float _distance = (float)LuaAPI.lua_tonumber(L, 5); int _layerMask = LuaAPI.xlua_tointeger(L, 6); var gen_ret = UnityEngine.Physics2D.BoxCastAll( _origin, _size, _angle, _direction, _distance, _layerMask ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 7&& translator.Assignable(L, 1)&& translator.Assignable(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& translator.Assignable(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 6)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 7)) { UnityEngine.Vector2 _origin;translator.Get(L, 1, out _origin); UnityEngine.Vector2 _size;translator.Get(L, 2, out _size); float _angle = (float)LuaAPI.lua_tonumber(L, 3); UnityEngine.Vector2 _direction;translator.Get(L, 4, out _direction); float _distance = (float)LuaAPI.lua_tonumber(L, 5); int _layerMask = LuaAPI.xlua_tointeger(L, 6); float _minDepth = (float)LuaAPI.lua_tonumber(L, 7); var gen_ret = UnityEngine.Physics2D.BoxCastAll( _origin, _size, _angle, _direction, _distance, _layerMask, _minDepth ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 8&& translator.Assignable(L, 1)&& translator.Assignable(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& translator.Assignable(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 6)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 7)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 8)) { UnityEngine.Vector2 _origin;translator.Get(L, 1, out _origin); UnityEngine.Vector2 _size;translator.Get(L, 2, out _size); float _angle = (float)LuaAPI.lua_tonumber(L, 3); UnityEngine.Vector2 _direction;translator.Get(L, 4, out _direction); float _distance = (float)LuaAPI.lua_tonumber(L, 5); int _layerMask = LuaAPI.xlua_tointeger(L, 6); float _minDepth = (float)LuaAPI.lua_tonumber(L, 7); float _maxDepth = (float)LuaAPI.lua_tonumber(L, 8); var gen_ret = UnityEngine.Physics2D.BoxCastAll( _origin, _size, _angle, _direction, _distance, _layerMask, _minDepth, _maxDepth ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Physics2D.BoxCastAll!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_BoxCastNonAlloc_xlua_st_(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 5&& translator.Assignable(L, 1)&& translator.Assignable(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& translator.Assignable(L, 4)&& translator.Assignable(L, 5)) { UnityEngine.Vector2 _origin;translator.Get(L, 1, out _origin); UnityEngine.Vector2 _size;translator.Get(L, 2, out _size); float _angle = (float)LuaAPI.lua_tonumber(L, 3); UnityEngine.Vector2 _direction;translator.Get(L, 4, out _direction); UnityEngine.RaycastHit2D[] _results = (UnityEngine.RaycastHit2D[])translator.GetObject(L, 5, typeof(UnityEngine.RaycastHit2D[])); var gen_ret = UnityEngine.Physics2D.BoxCastNonAlloc( _origin, _size, _angle, _direction, _results ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } if(gen_param_count == 6&& translator.Assignable(L, 1)&& translator.Assignable(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& translator.Assignable(L, 4)&& translator.Assignable(L, 5)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 6)) { UnityEngine.Vector2 _origin;translator.Get(L, 1, out _origin); UnityEngine.Vector2 _size;translator.Get(L, 2, out _size); float _angle = (float)LuaAPI.lua_tonumber(L, 3); UnityEngine.Vector2 _direction;translator.Get(L, 4, out _direction); UnityEngine.RaycastHit2D[] _results = (UnityEngine.RaycastHit2D[])translator.GetObject(L, 5, typeof(UnityEngine.RaycastHit2D[])); float _distance = (float)LuaAPI.lua_tonumber(L, 6); var gen_ret = UnityEngine.Physics2D.BoxCastNonAlloc( _origin, _size, _angle, _direction, _results, _distance ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } if(gen_param_count == 7&& translator.Assignable(L, 1)&& translator.Assignable(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& translator.Assignable(L, 4)&& translator.Assignable(L, 5)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 6)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 7)) { UnityEngine.Vector2 _origin;translator.Get(L, 1, out _origin); UnityEngine.Vector2 _size;translator.Get(L, 2, out _size); float _angle = (float)LuaAPI.lua_tonumber(L, 3); UnityEngine.Vector2 _direction;translator.Get(L, 4, out _direction); UnityEngine.RaycastHit2D[] _results = (UnityEngine.RaycastHit2D[])translator.GetObject(L, 5, typeof(UnityEngine.RaycastHit2D[])); float _distance = (float)LuaAPI.lua_tonumber(L, 6); int _layerMask = LuaAPI.xlua_tointeger(L, 7); var gen_ret = UnityEngine.Physics2D.BoxCastNonAlloc( _origin, _size, _angle, _direction, _results, _distance, _layerMask ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } if(gen_param_count == 8&& translator.Assignable(L, 1)&& translator.Assignable(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& translator.Assignable(L, 4)&& translator.Assignable(L, 5)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 6)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 7)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 8)) { UnityEngine.Vector2 _origin;translator.Get(L, 1, out _origin); UnityEngine.Vector2 _size;translator.Get(L, 2, out _size); float _angle = (float)LuaAPI.lua_tonumber(L, 3); UnityEngine.Vector2 _direction;translator.Get(L, 4, out _direction); UnityEngine.RaycastHit2D[] _results = (UnityEngine.RaycastHit2D[])translator.GetObject(L, 5, typeof(UnityEngine.RaycastHit2D[])); float _distance = (float)LuaAPI.lua_tonumber(L, 6); int _layerMask = LuaAPI.xlua_tointeger(L, 7); float _minDepth = (float)LuaAPI.lua_tonumber(L, 8); var gen_ret = UnityEngine.Physics2D.BoxCastNonAlloc( _origin, _size, _angle, _direction, _results, _distance, _layerMask, _minDepth ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } if(gen_param_count == 9&& translator.Assignable(L, 1)&& translator.Assignable(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& translator.Assignable(L, 4)&& translator.Assignable(L, 5)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 6)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 7)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 8)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 9)) { UnityEngine.Vector2 _origin;translator.Get(L, 1, out _origin); UnityEngine.Vector2 _size;translator.Get(L, 2, out _size); float _angle = (float)LuaAPI.lua_tonumber(L, 3); UnityEngine.Vector2 _direction;translator.Get(L, 4, out _direction); UnityEngine.RaycastHit2D[] _results = (UnityEngine.RaycastHit2D[])translator.GetObject(L, 5, typeof(UnityEngine.RaycastHit2D[])); float _distance = (float)LuaAPI.lua_tonumber(L, 6); int _layerMask = LuaAPI.xlua_tointeger(L, 7); float _minDepth = (float)LuaAPI.lua_tonumber(L, 8); float _maxDepth = (float)LuaAPI.lua_tonumber(L, 9); var gen_ret = UnityEngine.Physics2D.BoxCastNonAlloc( _origin, _size, _angle, _direction, _results, _distance, _layerMask, _minDepth, _maxDepth ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Physics2D.BoxCastNonAlloc!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_CapsuleCast_xlua_st_(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 5&& translator.Assignable(L, 1)&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& translator.Assignable(L, 5)) { UnityEngine.Vector2 _origin;translator.Get(L, 1, out _origin); UnityEngine.Vector2 _size;translator.Get(L, 2, out _size); UnityEngine.CapsuleDirection2D _capsuleDirection;translator.Get(L, 3, out _capsuleDirection); float _angle = (float)LuaAPI.lua_tonumber(L, 4); UnityEngine.Vector2 _direction;translator.Get(L, 5, out _direction); var gen_ret = UnityEngine.Physics2D.CapsuleCast( _origin, _size, _capsuleDirection, _angle, _direction ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 6&& translator.Assignable(L, 1)&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& translator.Assignable(L, 5)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 6)) { UnityEngine.Vector2 _origin;translator.Get(L, 1, out _origin); UnityEngine.Vector2 _size;translator.Get(L, 2, out _size); UnityEngine.CapsuleDirection2D _capsuleDirection;translator.Get(L, 3, out _capsuleDirection); float _angle = (float)LuaAPI.lua_tonumber(L, 4); UnityEngine.Vector2 _direction;translator.Get(L, 5, out _direction); float _distance = (float)LuaAPI.lua_tonumber(L, 6); var gen_ret = UnityEngine.Physics2D.CapsuleCast( _origin, _size, _capsuleDirection, _angle, _direction, _distance ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 7&& translator.Assignable(L, 1)&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& translator.Assignable(L, 5)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 6)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 7)) { UnityEngine.Vector2 _origin;translator.Get(L, 1, out _origin); UnityEngine.Vector2 _size;translator.Get(L, 2, out _size); UnityEngine.CapsuleDirection2D _capsuleDirection;translator.Get(L, 3, out _capsuleDirection); float _angle = (float)LuaAPI.lua_tonumber(L, 4); UnityEngine.Vector2 _direction;translator.Get(L, 5, out _direction); float _distance = (float)LuaAPI.lua_tonumber(L, 6); int _layerMask = LuaAPI.xlua_tointeger(L, 7); var gen_ret = UnityEngine.Physics2D.CapsuleCast( _origin, _size, _capsuleDirection, _angle, _direction, _distance, _layerMask ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 8&& translator.Assignable(L, 1)&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& translator.Assignable(L, 5)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 6)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 7)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 8)) { UnityEngine.Vector2 _origin;translator.Get(L, 1, out _origin); UnityEngine.Vector2 _size;translator.Get(L, 2, out _size); UnityEngine.CapsuleDirection2D _capsuleDirection;translator.Get(L, 3, out _capsuleDirection); float _angle = (float)LuaAPI.lua_tonumber(L, 4); UnityEngine.Vector2 _direction;translator.Get(L, 5, out _direction); float _distance = (float)LuaAPI.lua_tonumber(L, 6); int _layerMask = LuaAPI.xlua_tointeger(L, 7); float _minDepth = (float)LuaAPI.lua_tonumber(L, 8); var gen_ret = UnityEngine.Physics2D.CapsuleCast( _origin, _size, _capsuleDirection, _angle, _direction, _distance, _layerMask, _minDepth ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 9&& translator.Assignable(L, 1)&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& translator.Assignable(L, 5)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 6)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 7)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 8)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 9)) { UnityEngine.Vector2 _origin;translator.Get(L, 1, out _origin); UnityEngine.Vector2 _size;translator.Get(L, 2, out _size); UnityEngine.CapsuleDirection2D _capsuleDirection;translator.Get(L, 3, out _capsuleDirection); float _angle = (float)LuaAPI.lua_tonumber(L, 4); UnityEngine.Vector2 _direction;translator.Get(L, 5, out _direction); float _distance = (float)LuaAPI.lua_tonumber(L, 6); int _layerMask = LuaAPI.xlua_tointeger(L, 7); float _minDepth = (float)LuaAPI.lua_tonumber(L, 8); float _maxDepth = (float)LuaAPI.lua_tonumber(L, 9); var gen_ret = UnityEngine.Physics2D.CapsuleCast( _origin, _size, _capsuleDirection, _angle, _direction, _distance, _layerMask, _minDepth, _maxDepth ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 7&& translator.Assignable(L, 1)&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& translator.Assignable(L, 5)&& translator.Assignable(L, 6)&& translator.Assignable(L, 7)) { UnityEngine.Vector2 _origin;translator.Get(L, 1, out _origin); UnityEngine.Vector2 _size;translator.Get(L, 2, out _size); UnityEngine.CapsuleDirection2D _capsuleDirection;translator.Get(L, 3, out _capsuleDirection); float _angle = (float)LuaAPI.lua_tonumber(L, 4); UnityEngine.Vector2 _direction;translator.Get(L, 5, out _direction); UnityEngine.ContactFilter2D _contactFilter;translator.Get(L, 6, out _contactFilter); UnityEngine.RaycastHit2D[] _results = (UnityEngine.RaycastHit2D[])translator.GetObject(L, 7, typeof(UnityEngine.RaycastHit2D[])); var gen_ret = UnityEngine.Physics2D.CapsuleCast( _origin, _size, _capsuleDirection, _angle, _direction, _contactFilter, _results ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } if(gen_param_count == 8&& translator.Assignable(L, 1)&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& translator.Assignable(L, 5)&& translator.Assignable(L, 6)&& translator.Assignable(L, 7)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 8)) { UnityEngine.Vector2 _origin;translator.Get(L, 1, out _origin); UnityEngine.Vector2 _size;translator.Get(L, 2, out _size); UnityEngine.CapsuleDirection2D _capsuleDirection;translator.Get(L, 3, out _capsuleDirection); float _angle = (float)LuaAPI.lua_tonumber(L, 4); UnityEngine.Vector2 _direction;translator.Get(L, 5, out _direction); UnityEngine.ContactFilter2D _contactFilter;translator.Get(L, 6, out _contactFilter); UnityEngine.RaycastHit2D[] _results = (UnityEngine.RaycastHit2D[])translator.GetObject(L, 7, typeof(UnityEngine.RaycastHit2D[])); float _distance = (float)LuaAPI.lua_tonumber(L, 8); var gen_ret = UnityEngine.Physics2D.CapsuleCast( _origin, _size, _capsuleDirection, _angle, _direction, _contactFilter, _results, _distance ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } if(gen_param_count == 8&& translator.Assignable(L, 1)&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& translator.Assignable(L, 5)&& translator.Assignable(L, 6)&& translator.Assignable>(L, 7)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 8)) { UnityEngine.Vector2 _origin;translator.Get(L, 1, out _origin); UnityEngine.Vector2 _size;translator.Get(L, 2, out _size); UnityEngine.CapsuleDirection2D _capsuleDirection;translator.Get(L, 3, out _capsuleDirection); float _angle = (float)LuaAPI.lua_tonumber(L, 4); UnityEngine.Vector2 _direction;translator.Get(L, 5, out _direction); UnityEngine.ContactFilter2D _contactFilter;translator.Get(L, 6, out _contactFilter); System.Collections.Generic.List _results = (System.Collections.Generic.List)translator.GetObject(L, 7, typeof(System.Collections.Generic.List)); float _distance = (float)LuaAPI.lua_tonumber(L, 8); var gen_ret = UnityEngine.Physics2D.CapsuleCast( _origin, _size, _capsuleDirection, _angle, _direction, _contactFilter, _results, _distance ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } if(gen_param_count == 7&& translator.Assignable(L, 1)&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& translator.Assignable(L, 5)&& translator.Assignable(L, 6)&& translator.Assignable>(L, 7)) { UnityEngine.Vector2 _origin;translator.Get(L, 1, out _origin); UnityEngine.Vector2 _size;translator.Get(L, 2, out _size); UnityEngine.CapsuleDirection2D _capsuleDirection;translator.Get(L, 3, out _capsuleDirection); float _angle = (float)LuaAPI.lua_tonumber(L, 4); UnityEngine.Vector2 _direction;translator.Get(L, 5, out _direction); UnityEngine.ContactFilter2D _contactFilter;translator.Get(L, 6, out _contactFilter); System.Collections.Generic.List _results = (System.Collections.Generic.List)translator.GetObject(L, 7, typeof(System.Collections.Generic.List)); var gen_ret = UnityEngine.Physics2D.CapsuleCast( _origin, _size, _capsuleDirection, _angle, _direction, _contactFilter, _results ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Physics2D.CapsuleCast!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_CapsuleCastAll_xlua_st_(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 5&& translator.Assignable(L, 1)&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& translator.Assignable(L, 5)) { UnityEngine.Vector2 _origin;translator.Get(L, 1, out _origin); UnityEngine.Vector2 _size;translator.Get(L, 2, out _size); UnityEngine.CapsuleDirection2D _capsuleDirection;translator.Get(L, 3, out _capsuleDirection); float _angle = (float)LuaAPI.lua_tonumber(L, 4); UnityEngine.Vector2 _direction;translator.Get(L, 5, out _direction); var gen_ret = UnityEngine.Physics2D.CapsuleCastAll( _origin, _size, _capsuleDirection, _angle, _direction ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 6&& translator.Assignable(L, 1)&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& translator.Assignable(L, 5)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 6)) { UnityEngine.Vector2 _origin;translator.Get(L, 1, out _origin); UnityEngine.Vector2 _size;translator.Get(L, 2, out _size); UnityEngine.CapsuleDirection2D _capsuleDirection;translator.Get(L, 3, out _capsuleDirection); float _angle = (float)LuaAPI.lua_tonumber(L, 4); UnityEngine.Vector2 _direction;translator.Get(L, 5, out _direction); float _distance = (float)LuaAPI.lua_tonumber(L, 6); var gen_ret = UnityEngine.Physics2D.CapsuleCastAll( _origin, _size, _capsuleDirection, _angle, _direction, _distance ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 7&& translator.Assignable(L, 1)&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& translator.Assignable(L, 5)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 6)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 7)) { UnityEngine.Vector2 _origin;translator.Get(L, 1, out _origin); UnityEngine.Vector2 _size;translator.Get(L, 2, out _size); UnityEngine.CapsuleDirection2D _capsuleDirection;translator.Get(L, 3, out _capsuleDirection); float _angle = (float)LuaAPI.lua_tonumber(L, 4); UnityEngine.Vector2 _direction;translator.Get(L, 5, out _direction); float _distance = (float)LuaAPI.lua_tonumber(L, 6); int _layerMask = LuaAPI.xlua_tointeger(L, 7); var gen_ret = UnityEngine.Physics2D.CapsuleCastAll( _origin, _size, _capsuleDirection, _angle, _direction, _distance, _layerMask ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 8&& translator.Assignable(L, 1)&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& translator.Assignable(L, 5)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 6)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 7)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 8)) { UnityEngine.Vector2 _origin;translator.Get(L, 1, out _origin); UnityEngine.Vector2 _size;translator.Get(L, 2, out _size); UnityEngine.CapsuleDirection2D _capsuleDirection;translator.Get(L, 3, out _capsuleDirection); float _angle = (float)LuaAPI.lua_tonumber(L, 4); UnityEngine.Vector2 _direction;translator.Get(L, 5, out _direction); float _distance = (float)LuaAPI.lua_tonumber(L, 6); int _layerMask = LuaAPI.xlua_tointeger(L, 7); float _minDepth = (float)LuaAPI.lua_tonumber(L, 8); var gen_ret = UnityEngine.Physics2D.CapsuleCastAll( _origin, _size, _capsuleDirection, _angle, _direction, _distance, _layerMask, _minDepth ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 9&& translator.Assignable(L, 1)&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& translator.Assignable(L, 5)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 6)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 7)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 8)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 9)) { UnityEngine.Vector2 _origin;translator.Get(L, 1, out _origin); UnityEngine.Vector2 _size;translator.Get(L, 2, out _size); UnityEngine.CapsuleDirection2D _capsuleDirection;translator.Get(L, 3, out _capsuleDirection); float _angle = (float)LuaAPI.lua_tonumber(L, 4); UnityEngine.Vector2 _direction;translator.Get(L, 5, out _direction); float _distance = (float)LuaAPI.lua_tonumber(L, 6); int _layerMask = LuaAPI.xlua_tointeger(L, 7); float _minDepth = (float)LuaAPI.lua_tonumber(L, 8); float _maxDepth = (float)LuaAPI.lua_tonumber(L, 9); var gen_ret = UnityEngine.Physics2D.CapsuleCastAll( _origin, _size, _capsuleDirection, _angle, _direction, _distance, _layerMask, _minDepth, _maxDepth ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Physics2D.CapsuleCastAll!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_CapsuleCastNonAlloc_xlua_st_(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 6&& translator.Assignable(L, 1)&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& translator.Assignable(L, 5)&& translator.Assignable(L, 6)) { UnityEngine.Vector2 _origin;translator.Get(L, 1, out _origin); UnityEngine.Vector2 _size;translator.Get(L, 2, out _size); UnityEngine.CapsuleDirection2D _capsuleDirection;translator.Get(L, 3, out _capsuleDirection); float _angle = (float)LuaAPI.lua_tonumber(L, 4); UnityEngine.Vector2 _direction;translator.Get(L, 5, out _direction); UnityEngine.RaycastHit2D[] _results = (UnityEngine.RaycastHit2D[])translator.GetObject(L, 6, typeof(UnityEngine.RaycastHit2D[])); var gen_ret = UnityEngine.Physics2D.CapsuleCastNonAlloc( _origin, _size, _capsuleDirection, _angle, _direction, _results ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } if(gen_param_count == 7&& translator.Assignable(L, 1)&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& translator.Assignable(L, 5)&& translator.Assignable(L, 6)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 7)) { UnityEngine.Vector2 _origin;translator.Get(L, 1, out _origin); UnityEngine.Vector2 _size;translator.Get(L, 2, out _size); UnityEngine.CapsuleDirection2D _capsuleDirection;translator.Get(L, 3, out _capsuleDirection); float _angle = (float)LuaAPI.lua_tonumber(L, 4); UnityEngine.Vector2 _direction;translator.Get(L, 5, out _direction); UnityEngine.RaycastHit2D[] _results = (UnityEngine.RaycastHit2D[])translator.GetObject(L, 6, typeof(UnityEngine.RaycastHit2D[])); float _distance = (float)LuaAPI.lua_tonumber(L, 7); var gen_ret = UnityEngine.Physics2D.CapsuleCastNonAlloc( _origin, _size, _capsuleDirection, _angle, _direction, _results, _distance ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } if(gen_param_count == 8&& translator.Assignable(L, 1)&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& translator.Assignable(L, 5)&& translator.Assignable(L, 6)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 7)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 8)) { UnityEngine.Vector2 _origin;translator.Get(L, 1, out _origin); UnityEngine.Vector2 _size;translator.Get(L, 2, out _size); UnityEngine.CapsuleDirection2D _capsuleDirection;translator.Get(L, 3, out _capsuleDirection); float _angle = (float)LuaAPI.lua_tonumber(L, 4); UnityEngine.Vector2 _direction;translator.Get(L, 5, out _direction); UnityEngine.RaycastHit2D[] _results = (UnityEngine.RaycastHit2D[])translator.GetObject(L, 6, typeof(UnityEngine.RaycastHit2D[])); float _distance = (float)LuaAPI.lua_tonumber(L, 7); int _layerMask = LuaAPI.xlua_tointeger(L, 8); var gen_ret = UnityEngine.Physics2D.CapsuleCastNonAlloc( _origin, _size, _capsuleDirection, _angle, _direction, _results, _distance, _layerMask ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } if(gen_param_count == 9&& translator.Assignable(L, 1)&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& translator.Assignable(L, 5)&& translator.Assignable(L, 6)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 7)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 8)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 9)) { UnityEngine.Vector2 _origin;translator.Get(L, 1, out _origin); UnityEngine.Vector2 _size;translator.Get(L, 2, out _size); UnityEngine.CapsuleDirection2D _capsuleDirection;translator.Get(L, 3, out _capsuleDirection); float _angle = (float)LuaAPI.lua_tonumber(L, 4); UnityEngine.Vector2 _direction;translator.Get(L, 5, out _direction); UnityEngine.RaycastHit2D[] _results = (UnityEngine.RaycastHit2D[])translator.GetObject(L, 6, typeof(UnityEngine.RaycastHit2D[])); float _distance = (float)LuaAPI.lua_tonumber(L, 7); int _layerMask = LuaAPI.xlua_tointeger(L, 8); float _minDepth = (float)LuaAPI.lua_tonumber(L, 9); var gen_ret = UnityEngine.Physics2D.CapsuleCastNonAlloc( _origin, _size, _capsuleDirection, _angle, _direction, _results, _distance, _layerMask, _minDepth ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } if(gen_param_count == 10&& translator.Assignable(L, 1)&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& translator.Assignable(L, 5)&& translator.Assignable(L, 6)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 7)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 8)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 9)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 10)) { UnityEngine.Vector2 _origin;translator.Get(L, 1, out _origin); UnityEngine.Vector2 _size;translator.Get(L, 2, out _size); UnityEngine.CapsuleDirection2D _capsuleDirection;translator.Get(L, 3, out _capsuleDirection); float _angle = (float)LuaAPI.lua_tonumber(L, 4); UnityEngine.Vector2 _direction;translator.Get(L, 5, out _direction); UnityEngine.RaycastHit2D[] _results = (UnityEngine.RaycastHit2D[])translator.GetObject(L, 6, typeof(UnityEngine.RaycastHit2D[])); float _distance = (float)LuaAPI.lua_tonumber(L, 7); int _layerMask = LuaAPI.xlua_tointeger(L, 8); float _minDepth = (float)LuaAPI.lua_tonumber(L, 9); float _maxDepth = (float)LuaAPI.lua_tonumber(L, 10); var gen_ret = UnityEngine.Physics2D.CapsuleCastNonAlloc( _origin, _size, _capsuleDirection, _angle, _direction, _results, _distance, _layerMask, _minDepth, _maxDepth ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Physics2D.CapsuleCastNonAlloc!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_GetRayIntersection_xlua_st_(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 1&& translator.Assignable(L, 1)) { UnityEngine.Ray _ray;translator.Get(L, 1, out _ray); var gen_ret = UnityEngine.Physics2D.GetRayIntersection( _ray ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 2&& translator.Assignable(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)) { UnityEngine.Ray _ray;translator.Get(L, 1, out _ray); float _distance = (float)LuaAPI.lua_tonumber(L, 2); var gen_ret = UnityEngine.Physics2D.GetRayIntersection( _ray, _distance ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 3&& translator.Assignable(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)) { UnityEngine.Ray _ray;translator.Get(L, 1, out _ray); float _distance = (float)LuaAPI.lua_tonumber(L, 2); int _layerMask = LuaAPI.xlua_tointeger(L, 3); var gen_ret = UnityEngine.Physics2D.GetRayIntersection( _ray, _distance, _layerMask ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Physics2D.GetRayIntersection!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_GetRayIntersectionAll_xlua_st_(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 1&& translator.Assignable(L, 1)) { UnityEngine.Ray _ray;translator.Get(L, 1, out _ray); var gen_ret = UnityEngine.Physics2D.GetRayIntersectionAll( _ray ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 2&& translator.Assignable(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)) { UnityEngine.Ray _ray;translator.Get(L, 1, out _ray); float _distance = (float)LuaAPI.lua_tonumber(L, 2); var gen_ret = UnityEngine.Physics2D.GetRayIntersectionAll( _ray, _distance ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 3&& translator.Assignable(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)) { UnityEngine.Ray _ray;translator.Get(L, 1, out _ray); float _distance = (float)LuaAPI.lua_tonumber(L, 2); int _layerMask = LuaAPI.xlua_tointeger(L, 3); var gen_ret = UnityEngine.Physics2D.GetRayIntersectionAll( _ray, _distance, _layerMask ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Physics2D.GetRayIntersectionAll!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_GetRayIntersectionNonAlloc_xlua_st_(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 2&& translator.Assignable(L, 1)&& translator.Assignable(L, 2)) { UnityEngine.Ray _ray;translator.Get(L, 1, out _ray); UnityEngine.RaycastHit2D[] _results = (UnityEngine.RaycastHit2D[])translator.GetObject(L, 2, typeof(UnityEngine.RaycastHit2D[])); var gen_ret = UnityEngine.Physics2D.GetRayIntersectionNonAlloc( _ray, _results ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } if(gen_param_count == 3&& translator.Assignable(L, 1)&& translator.Assignable(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)) { UnityEngine.Ray _ray;translator.Get(L, 1, out _ray); UnityEngine.RaycastHit2D[] _results = (UnityEngine.RaycastHit2D[])translator.GetObject(L, 2, typeof(UnityEngine.RaycastHit2D[])); float _distance = (float)LuaAPI.lua_tonumber(L, 3); var gen_ret = UnityEngine.Physics2D.GetRayIntersectionNonAlloc( _ray, _results, _distance ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } if(gen_param_count == 4&& translator.Assignable(L, 1)&& translator.Assignable(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)) { UnityEngine.Ray _ray;translator.Get(L, 1, out _ray); UnityEngine.RaycastHit2D[] _results = (UnityEngine.RaycastHit2D[])translator.GetObject(L, 2, typeof(UnityEngine.RaycastHit2D[])); float _distance = (float)LuaAPI.lua_tonumber(L, 3); int _layerMask = LuaAPI.xlua_tointeger(L, 4); var gen_ret = UnityEngine.Physics2D.GetRayIntersectionNonAlloc( _ray, _results, _distance, _layerMask ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Physics2D.GetRayIntersectionNonAlloc!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_OverlapPoint_xlua_st_(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 1&& translator.Assignable(L, 1)) { UnityEngine.Vector2 _point;translator.Get(L, 1, out _point); var gen_ret = UnityEngine.Physics2D.OverlapPoint( _point ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 2&& translator.Assignable(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)) { UnityEngine.Vector2 _point;translator.Get(L, 1, out _point); int _layerMask = LuaAPI.xlua_tointeger(L, 2); var gen_ret = UnityEngine.Physics2D.OverlapPoint( _point, _layerMask ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 3&& translator.Assignable(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)) { UnityEngine.Vector2 _point;translator.Get(L, 1, out _point); int _layerMask = LuaAPI.xlua_tointeger(L, 2); float _minDepth = (float)LuaAPI.lua_tonumber(L, 3); var gen_ret = UnityEngine.Physics2D.OverlapPoint( _point, _layerMask, _minDepth ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 4&& translator.Assignable(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)) { UnityEngine.Vector2 _point;translator.Get(L, 1, out _point); int _layerMask = LuaAPI.xlua_tointeger(L, 2); float _minDepth = (float)LuaAPI.lua_tonumber(L, 3); float _maxDepth = (float)LuaAPI.lua_tonumber(L, 4); var gen_ret = UnityEngine.Physics2D.OverlapPoint( _point, _layerMask, _minDepth, _maxDepth ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 3&& translator.Assignable(L, 1)&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)) { UnityEngine.Vector2 _point;translator.Get(L, 1, out _point); UnityEngine.ContactFilter2D _contactFilter;translator.Get(L, 2, out _contactFilter); UnityEngine.Collider2D[] _results = (UnityEngine.Collider2D[])translator.GetObject(L, 3, typeof(UnityEngine.Collider2D[])); var gen_ret = UnityEngine.Physics2D.OverlapPoint( _point, _contactFilter, _results ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } if(gen_param_count == 3&& translator.Assignable(L, 1)&& translator.Assignable(L, 2)&& translator.Assignable>(L, 3)) { UnityEngine.Vector2 _point;translator.Get(L, 1, out _point); UnityEngine.ContactFilter2D _contactFilter;translator.Get(L, 2, out _contactFilter); System.Collections.Generic.List _results = (System.Collections.Generic.List)translator.GetObject(L, 3, typeof(System.Collections.Generic.List)); var gen_ret = UnityEngine.Physics2D.OverlapPoint( _point, _contactFilter, _results ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Physics2D.OverlapPoint!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_OverlapPointAll_xlua_st_(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 1&& translator.Assignable(L, 1)) { UnityEngine.Vector2 _point;translator.Get(L, 1, out _point); var gen_ret = UnityEngine.Physics2D.OverlapPointAll( _point ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 2&& translator.Assignable(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)) { UnityEngine.Vector2 _point;translator.Get(L, 1, out _point); int _layerMask = LuaAPI.xlua_tointeger(L, 2); var gen_ret = UnityEngine.Physics2D.OverlapPointAll( _point, _layerMask ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 3&& translator.Assignable(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)) { UnityEngine.Vector2 _point;translator.Get(L, 1, out _point); int _layerMask = LuaAPI.xlua_tointeger(L, 2); float _minDepth = (float)LuaAPI.lua_tonumber(L, 3); var gen_ret = UnityEngine.Physics2D.OverlapPointAll( _point, _layerMask, _minDepth ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 4&& translator.Assignable(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)) { UnityEngine.Vector2 _point;translator.Get(L, 1, out _point); int _layerMask = LuaAPI.xlua_tointeger(L, 2); float _minDepth = (float)LuaAPI.lua_tonumber(L, 3); float _maxDepth = (float)LuaAPI.lua_tonumber(L, 4); var gen_ret = UnityEngine.Physics2D.OverlapPointAll( _point, _layerMask, _minDepth, _maxDepth ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Physics2D.OverlapPointAll!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_OverlapPointNonAlloc_xlua_st_(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 2&& translator.Assignable(L, 1)&& translator.Assignable(L, 2)) { UnityEngine.Vector2 _point;translator.Get(L, 1, out _point); UnityEngine.Collider2D[] _results = (UnityEngine.Collider2D[])translator.GetObject(L, 2, typeof(UnityEngine.Collider2D[])); var gen_ret = UnityEngine.Physics2D.OverlapPointNonAlloc( _point, _results ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } if(gen_param_count == 3&& translator.Assignable(L, 1)&& translator.Assignable(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)) { UnityEngine.Vector2 _point;translator.Get(L, 1, out _point); UnityEngine.Collider2D[] _results = (UnityEngine.Collider2D[])translator.GetObject(L, 2, typeof(UnityEngine.Collider2D[])); int _layerMask = LuaAPI.xlua_tointeger(L, 3); var gen_ret = UnityEngine.Physics2D.OverlapPointNonAlloc( _point, _results, _layerMask ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } if(gen_param_count == 4&& translator.Assignable(L, 1)&& translator.Assignable(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)) { UnityEngine.Vector2 _point;translator.Get(L, 1, out _point); UnityEngine.Collider2D[] _results = (UnityEngine.Collider2D[])translator.GetObject(L, 2, typeof(UnityEngine.Collider2D[])); int _layerMask = LuaAPI.xlua_tointeger(L, 3); float _minDepth = (float)LuaAPI.lua_tonumber(L, 4); var gen_ret = UnityEngine.Physics2D.OverlapPointNonAlloc( _point, _results, _layerMask, _minDepth ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } if(gen_param_count == 5&& translator.Assignable(L, 1)&& translator.Assignable(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)) { UnityEngine.Vector2 _point;translator.Get(L, 1, out _point); UnityEngine.Collider2D[] _results = (UnityEngine.Collider2D[])translator.GetObject(L, 2, typeof(UnityEngine.Collider2D[])); int _layerMask = LuaAPI.xlua_tointeger(L, 3); float _minDepth = (float)LuaAPI.lua_tonumber(L, 4); float _maxDepth = (float)LuaAPI.lua_tonumber(L, 5); var gen_ret = UnityEngine.Physics2D.OverlapPointNonAlloc( _point, _results, _layerMask, _minDepth, _maxDepth ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Physics2D.OverlapPointNonAlloc!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_OverlapCircle_xlua_st_(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 2&& translator.Assignable(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)) { UnityEngine.Vector2 _point;translator.Get(L, 1, out _point); float _radius = (float)LuaAPI.lua_tonumber(L, 2); var gen_ret = UnityEngine.Physics2D.OverlapCircle( _point, _radius ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 3&& translator.Assignable(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)) { UnityEngine.Vector2 _point;translator.Get(L, 1, out _point); float _radius = (float)LuaAPI.lua_tonumber(L, 2); int _layerMask = LuaAPI.xlua_tointeger(L, 3); var gen_ret = UnityEngine.Physics2D.OverlapCircle( _point, _radius, _layerMask ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 4&& translator.Assignable(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)) { UnityEngine.Vector2 _point;translator.Get(L, 1, out _point); float _radius = (float)LuaAPI.lua_tonumber(L, 2); int _layerMask = LuaAPI.xlua_tointeger(L, 3); float _minDepth = (float)LuaAPI.lua_tonumber(L, 4); var gen_ret = UnityEngine.Physics2D.OverlapCircle( _point, _radius, _layerMask, _minDepth ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 5&& translator.Assignable(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)) { UnityEngine.Vector2 _point;translator.Get(L, 1, out _point); float _radius = (float)LuaAPI.lua_tonumber(L, 2); int _layerMask = LuaAPI.xlua_tointeger(L, 3); float _minDepth = (float)LuaAPI.lua_tonumber(L, 4); float _maxDepth = (float)LuaAPI.lua_tonumber(L, 5); var gen_ret = UnityEngine.Physics2D.OverlapCircle( _point, _radius, _layerMask, _minDepth, _maxDepth ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 4&& translator.Assignable(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& translator.Assignable(L, 3)&& translator.Assignable(L, 4)) { UnityEngine.Vector2 _point;translator.Get(L, 1, out _point); float _radius = (float)LuaAPI.lua_tonumber(L, 2); UnityEngine.ContactFilter2D _contactFilter;translator.Get(L, 3, out _contactFilter); UnityEngine.Collider2D[] _results = (UnityEngine.Collider2D[])translator.GetObject(L, 4, typeof(UnityEngine.Collider2D[])); var gen_ret = UnityEngine.Physics2D.OverlapCircle( _point, _radius, _contactFilter, _results ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } if(gen_param_count == 4&& translator.Assignable(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& translator.Assignable(L, 3)&& translator.Assignable>(L, 4)) { UnityEngine.Vector2 _point;translator.Get(L, 1, out _point); float _radius = (float)LuaAPI.lua_tonumber(L, 2); UnityEngine.ContactFilter2D _contactFilter;translator.Get(L, 3, out _contactFilter); System.Collections.Generic.List _results = (System.Collections.Generic.List)translator.GetObject(L, 4, typeof(System.Collections.Generic.List)); var gen_ret = UnityEngine.Physics2D.OverlapCircle( _point, _radius, _contactFilter, _results ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Physics2D.OverlapCircle!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_OverlapCircleAll_xlua_st_(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 2&& translator.Assignable(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)) { UnityEngine.Vector2 _point;translator.Get(L, 1, out _point); float _radius = (float)LuaAPI.lua_tonumber(L, 2); var gen_ret = UnityEngine.Physics2D.OverlapCircleAll( _point, _radius ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 3&& translator.Assignable(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)) { UnityEngine.Vector2 _point;translator.Get(L, 1, out _point); float _radius = (float)LuaAPI.lua_tonumber(L, 2); int _layerMask = LuaAPI.xlua_tointeger(L, 3); var gen_ret = UnityEngine.Physics2D.OverlapCircleAll( _point, _radius, _layerMask ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 4&& translator.Assignable(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)) { UnityEngine.Vector2 _point;translator.Get(L, 1, out _point); float _radius = (float)LuaAPI.lua_tonumber(L, 2); int _layerMask = LuaAPI.xlua_tointeger(L, 3); float _minDepth = (float)LuaAPI.lua_tonumber(L, 4); var gen_ret = UnityEngine.Physics2D.OverlapCircleAll( _point, _radius, _layerMask, _minDepth ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 5&& translator.Assignable(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)) { UnityEngine.Vector2 _point;translator.Get(L, 1, out _point); float _radius = (float)LuaAPI.lua_tonumber(L, 2); int _layerMask = LuaAPI.xlua_tointeger(L, 3); float _minDepth = (float)LuaAPI.lua_tonumber(L, 4); float _maxDepth = (float)LuaAPI.lua_tonumber(L, 5); var gen_ret = UnityEngine.Physics2D.OverlapCircleAll( _point, _radius, _layerMask, _minDepth, _maxDepth ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Physics2D.OverlapCircleAll!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_OverlapCircleNonAlloc_xlua_st_(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 3&& translator.Assignable(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& translator.Assignable(L, 3)) { UnityEngine.Vector2 _point;translator.Get(L, 1, out _point); float _radius = (float)LuaAPI.lua_tonumber(L, 2); UnityEngine.Collider2D[] _results = (UnityEngine.Collider2D[])translator.GetObject(L, 3, typeof(UnityEngine.Collider2D[])); var gen_ret = UnityEngine.Physics2D.OverlapCircleNonAlloc( _point, _radius, _results ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } if(gen_param_count == 4&& translator.Assignable(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& translator.Assignable(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)) { UnityEngine.Vector2 _point;translator.Get(L, 1, out _point); float _radius = (float)LuaAPI.lua_tonumber(L, 2); UnityEngine.Collider2D[] _results = (UnityEngine.Collider2D[])translator.GetObject(L, 3, typeof(UnityEngine.Collider2D[])); int _layerMask = LuaAPI.xlua_tointeger(L, 4); var gen_ret = UnityEngine.Physics2D.OverlapCircleNonAlloc( _point, _radius, _results, _layerMask ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } if(gen_param_count == 5&& translator.Assignable(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& translator.Assignable(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)) { UnityEngine.Vector2 _point;translator.Get(L, 1, out _point); float _radius = (float)LuaAPI.lua_tonumber(L, 2); UnityEngine.Collider2D[] _results = (UnityEngine.Collider2D[])translator.GetObject(L, 3, typeof(UnityEngine.Collider2D[])); int _layerMask = LuaAPI.xlua_tointeger(L, 4); float _minDepth = (float)LuaAPI.lua_tonumber(L, 5); var gen_ret = UnityEngine.Physics2D.OverlapCircleNonAlloc( _point, _radius, _results, _layerMask, _minDepth ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } if(gen_param_count == 6&& translator.Assignable(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& translator.Assignable(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 6)) { UnityEngine.Vector2 _point;translator.Get(L, 1, out _point); float _radius = (float)LuaAPI.lua_tonumber(L, 2); UnityEngine.Collider2D[] _results = (UnityEngine.Collider2D[])translator.GetObject(L, 3, typeof(UnityEngine.Collider2D[])); int _layerMask = LuaAPI.xlua_tointeger(L, 4); float _minDepth = (float)LuaAPI.lua_tonumber(L, 5); float _maxDepth = (float)LuaAPI.lua_tonumber(L, 6); var gen_ret = UnityEngine.Physics2D.OverlapCircleNonAlloc( _point, _radius, _results, _layerMask, _minDepth, _maxDepth ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Physics2D.OverlapCircleNonAlloc!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_OverlapBox_xlua_st_(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 3&& translator.Assignable(L, 1)&& translator.Assignable(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)) { UnityEngine.Vector2 _point;translator.Get(L, 1, out _point); UnityEngine.Vector2 _size;translator.Get(L, 2, out _size); float _angle = (float)LuaAPI.lua_tonumber(L, 3); var gen_ret = UnityEngine.Physics2D.OverlapBox( _point, _size, _angle ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 4&& translator.Assignable(L, 1)&& translator.Assignable(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)) { UnityEngine.Vector2 _point;translator.Get(L, 1, out _point); UnityEngine.Vector2 _size;translator.Get(L, 2, out _size); float _angle = (float)LuaAPI.lua_tonumber(L, 3); int _layerMask = LuaAPI.xlua_tointeger(L, 4); var gen_ret = UnityEngine.Physics2D.OverlapBox( _point, _size, _angle, _layerMask ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 5&& translator.Assignable(L, 1)&& translator.Assignable(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)) { UnityEngine.Vector2 _point;translator.Get(L, 1, out _point); UnityEngine.Vector2 _size;translator.Get(L, 2, out _size); float _angle = (float)LuaAPI.lua_tonumber(L, 3); int _layerMask = LuaAPI.xlua_tointeger(L, 4); float _minDepth = (float)LuaAPI.lua_tonumber(L, 5); var gen_ret = UnityEngine.Physics2D.OverlapBox( _point, _size, _angle, _layerMask, _minDepth ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 6&& translator.Assignable(L, 1)&& translator.Assignable(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 6)) { UnityEngine.Vector2 _point;translator.Get(L, 1, out _point); UnityEngine.Vector2 _size;translator.Get(L, 2, out _size); float _angle = (float)LuaAPI.lua_tonumber(L, 3); int _layerMask = LuaAPI.xlua_tointeger(L, 4); float _minDepth = (float)LuaAPI.lua_tonumber(L, 5); float _maxDepth = (float)LuaAPI.lua_tonumber(L, 6); var gen_ret = UnityEngine.Physics2D.OverlapBox( _point, _size, _angle, _layerMask, _minDepth, _maxDepth ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 5&& translator.Assignable(L, 1)&& translator.Assignable(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& translator.Assignable(L, 4)&& translator.Assignable(L, 5)) { UnityEngine.Vector2 _point;translator.Get(L, 1, out _point); UnityEngine.Vector2 _size;translator.Get(L, 2, out _size); float _angle = (float)LuaAPI.lua_tonumber(L, 3); UnityEngine.ContactFilter2D _contactFilter;translator.Get(L, 4, out _contactFilter); UnityEngine.Collider2D[] _results = (UnityEngine.Collider2D[])translator.GetObject(L, 5, typeof(UnityEngine.Collider2D[])); var gen_ret = UnityEngine.Physics2D.OverlapBox( _point, _size, _angle, _contactFilter, _results ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } if(gen_param_count == 5&& translator.Assignable(L, 1)&& translator.Assignable(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& translator.Assignable(L, 4)&& translator.Assignable>(L, 5)) { UnityEngine.Vector2 _point;translator.Get(L, 1, out _point); UnityEngine.Vector2 _size;translator.Get(L, 2, out _size); float _angle = (float)LuaAPI.lua_tonumber(L, 3); UnityEngine.ContactFilter2D _contactFilter;translator.Get(L, 4, out _contactFilter); System.Collections.Generic.List _results = (System.Collections.Generic.List)translator.GetObject(L, 5, typeof(System.Collections.Generic.List)); var gen_ret = UnityEngine.Physics2D.OverlapBox( _point, _size, _angle, _contactFilter, _results ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Physics2D.OverlapBox!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_OverlapBoxAll_xlua_st_(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 3&& translator.Assignable(L, 1)&& translator.Assignable(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)) { UnityEngine.Vector2 _point;translator.Get(L, 1, out _point); UnityEngine.Vector2 _size;translator.Get(L, 2, out _size); float _angle = (float)LuaAPI.lua_tonumber(L, 3); var gen_ret = UnityEngine.Physics2D.OverlapBoxAll( _point, _size, _angle ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 4&& translator.Assignable(L, 1)&& translator.Assignable(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)) { UnityEngine.Vector2 _point;translator.Get(L, 1, out _point); UnityEngine.Vector2 _size;translator.Get(L, 2, out _size); float _angle = (float)LuaAPI.lua_tonumber(L, 3); int _layerMask = LuaAPI.xlua_tointeger(L, 4); var gen_ret = UnityEngine.Physics2D.OverlapBoxAll( _point, _size, _angle, _layerMask ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 5&& translator.Assignable(L, 1)&& translator.Assignable(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)) { UnityEngine.Vector2 _point;translator.Get(L, 1, out _point); UnityEngine.Vector2 _size;translator.Get(L, 2, out _size); float _angle = (float)LuaAPI.lua_tonumber(L, 3); int _layerMask = LuaAPI.xlua_tointeger(L, 4); float _minDepth = (float)LuaAPI.lua_tonumber(L, 5); var gen_ret = UnityEngine.Physics2D.OverlapBoxAll( _point, _size, _angle, _layerMask, _minDepth ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 6&& translator.Assignable(L, 1)&& translator.Assignable(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 6)) { UnityEngine.Vector2 _point;translator.Get(L, 1, out _point); UnityEngine.Vector2 _size;translator.Get(L, 2, out _size); float _angle = (float)LuaAPI.lua_tonumber(L, 3); int _layerMask = LuaAPI.xlua_tointeger(L, 4); float _minDepth = (float)LuaAPI.lua_tonumber(L, 5); float _maxDepth = (float)LuaAPI.lua_tonumber(L, 6); var gen_ret = UnityEngine.Physics2D.OverlapBoxAll( _point, _size, _angle, _layerMask, _minDepth, _maxDepth ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Physics2D.OverlapBoxAll!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_OverlapBoxNonAlloc_xlua_st_(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 4&& translator.Assignable(L, 1)&& translator.Assignable(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& translator.Assignable(L, 4)) { UnityEngine.Vector2 _point;translator.Get(L, 1, out _point); UnityEngine.Vector2 _size;translator.Get(L, 2, out _size); float _angle = (float)LuaAPI.lua_tonumber(L, 3); UnityEngine.Collider2D[] _results = (UnityEngine.Collider2D[])translator.GetObject(L, 4, typeof(UnityEngine.Collider2D[])); var gen_ret = UnityEngine.Physics2D.OverlapBoxNonAlloc( _point, _size, _angle, _results ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } if(gen_param_count == 5&& translator.Assignable(L, 1)&& translator.Assignable(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& translator.Assignable(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)) { UnityEngine.Vector2 _point;translator.Get(L, 1, out _point); UnityEngine.Vector2 _size;translator.Get(L, 2, out _size); float _angle = (float)LuaAPI.lua_tonumber(L, 3); UnityEngine.Collider2D[] _results = (UnityEngine.Collider2D[])translator.GetObject(L, 4, typeof(UnityEngine.Collider2D[])); int _layerMask = LuaAPI.xlua_tointeger(L, 5); var gen_ret = UnityEngine.Physics2D.OverlapBoxNonAlloc( _point, _size, _angle, _results, _layerMask ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } if(gen_param_count == 6&& translator.Assignable(L, 1)&& translator.Assignable(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& translator.Assignable(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 6)) { UnityEngine.Vector2 _point;translator.Get(L, 1, out _point); UnityEngine.Vector2 _size;translator.Get(L, 2, out _size); float _angle = (float)LuaAPI.lua_tonumber(L, 3); UnityEngine.Collider2D[] _results = (UnityEngine.Collider2D[])translator.GetObject(L, 4, typeof(UnityEngine.Collider2D[])); int _layerMask = LuaAPI.xlua_tointeger(L, 5); float _minDepth = (float)LuaAPI.lua_tonumber(L, 6); var gen_ret = UnityEngine.Physics2D.OverlapBoxNonAlloc( _point, _size, _angle, _results, _layerMask, _minDepth ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } if(gen_param_count == 7&& translator.Assignable(L, 1)&& translator.Assignable(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& translator.Assignable(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 6)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 7)) { UnityEngine.Vector2 _point;translator.Get(L, 1, out _point); UnityEngine.Vector2 _size;translator.Get(L, 2, out _size); float _angle = (float)LuaAPI.lua_tonumber(L, 3); UnityEngine.Collider2D[] _results = (UnityEngine.Collider2D[])translator.GetObject(L, 4, typeof(UnityEngine.Collider2D[])); int _layerMask = LuaAPI.xlua_tointeger(L, 5); float _minDepth = (float)LuaAPI.lua_tonumber(L, 6); float _maxDepth = (float)LuaAPI.lua_tonumber(L, 7); var gen_ret = UnityEngine.Physics2D.OverlapBoxNonAlloc( _point, _size, _angle, _results, _layerMask, _minDepth, _maxDepth ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Physics2D.OverlapBoxNonAlloc!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_OverlapArea_xlua_st_(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 2&& translator.Assignable(L, 1)&& translator.Assignable(L, 2)) { UnityEngine.Vector2 _pointA;translator.Get(L, 1, out _pointA); UnityEngine.Vector2 _pointB;translator.Get(L, 2, out _pointB); var gen_ret = UnityEngine.Physics2D.OverlapArea( _pointA, _pointB ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 3&& translator.Assignable(L, 1)&& translator.Assignable(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)) { UnityEngine.Vector2 _pointA;translator.Get(L, 1, out _pointA); UnityEngine.Vector2 _pointB;translator.Get(L, 2, out _pointB); int _layerMask = LuaAPI.xlua_tointeger(L, 3); var gen_ret = UnityEngine.Physics2D.OverlapArea( _pointA, _pointB, _layerMask ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 4&& translator.Assignable(L, 1)&& translator.Assignable(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)) { UnityEngine.Vector2 _pointA;translator.Get(L, 1, out _pointA); UnityEngine.Vector2 _pointB;translator.Get(L, 2, out _pointB); int _layerMask = LuaAPI.xlua_tointeger(L, 3); float _minDepth = (float)LuaAPI.lua_tonumber(L, 4); var gen_ret = UnityEngine.Physics2D.OverlapArea( _pointA, _pointB, _layerMask, _minDepth ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 5&& translator.Assignable(L, 1)&& translator.Assignable(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)) { UnityEngine.Vector2 _pointA;translator.Get(L, 1, out _pointA); UnityEngine.Vector2 _pointB;translator.Get(L, 2, out _pointB); int _layerMask = LuaAPI.xlua_tointeger(L, 3); float _minDepth = (float)LuaAPI.lua_tonumber(L, 4); float _maxDepth = (float)LuaAPI.lua_tonumber(L, 5); var gen_ret = UnityEngine.Physics2D.OverlapArea( _pointA, _pointB, _layerMask, _minDepth, _maxDepth ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 4&& translator.Assignable(L, 1)&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)&& translator.Assignable(L, 4)) { UnityEngine.Vector2 _pointA;translator.Get(L, 1, out _pointA); UnityEngine.Vector2 _pointB;translator.Get(L, 2, out _pointB); UnityEngine.ContactFilter2D _contactFilter;translator.Get(L, 3, out _contactFilter); UnityEngine.Collider2D[] _results = (UnityEngine.Collider2D[])translator.GetObject(L, 4, typeof(UnityEngine.Collider2D[])); var gen_ret = UnityEngine.Physics2D.OverlapArea( _pointA, _pointB, _contactFilter, _results ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } if(gen_param_count == 4&& translator.Assignable(L, 1)&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)&& translator.Assignable>(L, 4)) { UnityEngine.Vector2 _pointA;translator.Get(L, 1, out _pointA); UnityEngine.Vector2 _pointB;translator.Get(L, 2, out _pointB); UnityEngine.ContactFilter2D _contactFilter;translator.Get(L, 3, out _contactFilter); System.Collections.Generic.List _results = (System.Collections.Generic.List)translator.GetObject(L, 4, typeof(System.Collections.Generic.List)); var gen_ret = UnityEngine.Physics2D.OverlapArea( _pointA, _pointB, _contactFilter, _results ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Physics2D.OverlapArea!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_OverlapAreaAll_xlua_st_(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 2&& translator.Assignable(L, 1)&& translator.Assignable(L, 2)) { UnityEngine.Vector2 _pointA;translator.Get(L, 1, out _pointA); UnityEngine.Vector2 _pointB;translator.Get(L, 2, out _pointB); var gen_ret = UnityEngine.Physics2D.OverlapAreaAll( _pointA, _pointB ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 3&& translator.Assignable(L, 1)&& translator.Assignable(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)) { UnityEngine.Vector2 _pointA;translator.Get(L, 1, out _pointA); UnityEngine.Vector2 _pointB;translator.Get(L, 2, out _pointB); int _layerMask = LuaAPI.xlua_tointeger(L, 3); var gen_ret = UnityEngine.Physics2D.OverlapAreaAll( _pointA, _pointB, _layerMask ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 4&& translator.Assignable(L, 1)&& translator.Assignable(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)) { UnityEngine.Vector2 _pointA;translator.Get(L, 1, out _pointA); UnityEngine.Vector2 _pointB;translator.Get(L, 2, out _pointB); int _layerMask = LuaAPI.xlua_tointeger(L, 3); float _minDepth = (float)LuaAPI.lua_tonumber(L, 4); var gen_ret = UnityEngine.Physics2D.OverlapAreaAll( _pointA, _pointB, _layerMask, _minDepth ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 5&& translator.Assignable(L, 1)&& translator.Assignable(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)) { UnityEngine.Vector2 _pointA;translator.Get(L, 1, out _pointA); UnityEngine.Vector2 _pointB;translator.Get(L, 2, out _pointB); int _layerMask = LuaAPI.xlua_tointeger(L, 3); float _minDepth = (float)LuaAPI.lua_tonumber(L, 4); float _maxDepth = (float)LuaAPI.lua_tonumber(L, 5); var gen_ret = UnityEngine.Physics2D.OverlapAreaAll( _pointA, _pointB, _layerMask, _minDepth, _maxDepth ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Physics2D.OverlapAreaAll!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_OverlapAreaNonAlloc_xlua_st_(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 3&& translator.Assignable(L, 1)&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)) { UnityEngine.Vector2 _pointA;translator.Get(L, 1, out _pointA); UnityEngine.Vector2 _pointB;translator.Get(L, 2, out _pointB); UnityEngine.Collider2D[] _results = (UnityEngine.Collider2D[])translator.GetObject(L, 3, typeof(UnityEngine.Collider2D[])); var gen_ret = UnityEngine.Physics2D.OverlapAreaNonAlloc( _pointA, _pointB, _results ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } if(gen_param_count == 4&& translator.Assignable(L, 1)&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)) { UnityEngine.Vector2 _pointA;translator.Get(L, 1, out _pointA); UnityEngine.Vector2 _pointB;translator.Get(L, 2, out _pointB); UnityEngine.Collider2D[] _results = (UnityEngine.Collider2D[])translator.GetObject(L, 3, typeof(UnityEngine.Collider2D[])); int _layerMask = LuaAPI.xlua_tointeger(L, 4); var gen_ret = UnityEngine.Physics2D.OverlapAreaNonAlloc( _pointA, _pointB, _results, _layerMask ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } if(gen_param_count == 5&& translator.Assignable(L, 1)&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)) { UnityEngine.Vector2 _pointA;translator.Get(L, 1, out _pointA); UnityEngine.Vector2 _pointB;translator.Get(L, 2, out _pointB); UnityEngine.Collider2D[] _results = (UnityEngine.Collider2D[])translator.GetObject(L, 3, typeof(UnityEngine.Collider2D[])); int _layerMask = LuaAPI.xlua_tointeger(L, 4); float _minDepth = (float)LuaAPI.lua_tonumber(L, 5); var gen_ret = UnityEngine.Physics2D.OverlapAreaNonAlloc( _pointA, _pointB, _results, _layerMask, _minDepth ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } if(gen_param_count == 6&& translator.Assignable(L, 1)&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 6)) { UnityEngine.Vector2 _pointA;translator.Get(L, 1, out _pointA); UnityEngine.Vector2 _pointB;translator.Get(L, 2, out _pointB); UnityEngine.Collider2D[] _results = (UnityEngine.Collider2D[])translator.GetObject(L, 3, typeof(UnityEngine.Collider2D[])); int _layerMask = LuaAPI.xlua_tointeger(L, 4); float _minDepth = (float)LuaAPI.lua_tonumber(L, 5); float _maxDepth = (float)LuaAPI.lua_tonumber(L, 6); var gen_ret = UnityEngine.Physics2D.OverlapAreaNonAlloc( _pointA, _pointB, _results, _layerMask, _minDepth, _maxDepth ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Physics2D.OverlapAreaNonAlloc!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_OverlapCapsule_xlua_st_(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 4&& translator.Assignable(L, 1)&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)) { UnityEngine.Vector2 _point;translator.Get(L, 1, out _point); UnityEngine.Vector2 _size;translator.Get(L, 2, out _size); UnityEngine.CapsuleDirection2D _direction;translator.Get(L, 3, out _direction); float _angle = (float)LuaAPI.lua_tonumber(L, 4); var gen_ret = UnityEngine.Physics2D.OverlapCapsule( _point, _size, _direction, _angle ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 5&& translator.Assignable(L, 1)&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)) { UnityEngine.Vector2 _point;translator.Get(L, 1, out _point); UnityEngine.Vector2 _size;translator.Get(L, 2, out _size); UnityEngine.CapsuleDirection2D _direction;translator.Get(L, 3, out _direction); float _angle = (float)LuaAPI.lua_tonumber(L, 4); int _layerMask = LuaAPI.xlua_tointeger(L, 5); var gen_ret = UnityEngine.Physics2D.OverlapCapsule( _point, _size, _direction, _angle, _layerMask ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 6&& translator.Assignable(L, 1)&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 6)) { UnityEngine.Vector2 _point;translator.Get(L, 1, out _point); UnityEngine.Vector2 _size;translator.Get(L, 2, out _size); UnityEngine.CapsuleDirection2D _direction;translator.Get(L, 3, out _direction); float _angle = (float)LuaAPI.lua_tonumber(L, 4); int _layerMask = LuaAPI.xlua_tointeger(L, 5); float _minDepth = (float)LuaAPI.lua_tonumber(L, 6); var gen_ret = UnityEngine.Physics2D.OverlapCapsule( _point, _size, _direction, _angle, _layerMask, _minDepth ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 7&& translator.Assignable(L, 1)&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 6)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 7)) { UnityEngine.Vector2 _point;translator.Get(L, 1, out _point); UnityEngine.Vector2 _size;translator.Get(L, 2, out _size); UnityEngine.CapsuleDirection2D _direction;translator.Get(L, 3, out _direction); float _angle = (float)LuaAPI.lua_tonumber(L, 4); int _layerMask = LuaAPI.xlua_tointeger(L, 5); float _minDepth = (float)LuaAPI.lua_tonumber(L, 6); float _maxDepth = (float)LuaAPI.lua_tonumber(L, 7); var gen_ret = UnityEngine.Physics2D.OverlapCapsule( _point, _size, _direction, _angle, _layerMask, _minDepth, _maxDepth ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 6&& translator.Assignable(L, 1)&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& translator.Assignable(L, 5)&& translator.Assignable(L, 6)) { UnityEngine.Vector2 _point;translator.Get(L, 1, out _point); UnityEngine.Vector2 _size;translator.Get(L, 2, out _size); UnityEngine.CapsuleDirection2D _direction;translator.Get(L, 3, out _direction); float _angle = (float)LuaAPI.lua_tonumber(L, 4); UnityEngine.ContactFilter2D _contactFilter;translator.Get(L, 5, out _contactFilter); UnityEngine.Collider2D[] _results = (UnityEngine.Collider2D[])translator.GetObject(L, 6, typeof(UnityEngine.Collider2D[])); var gen_ret = UnityEngine.Physics2D.OverlapCapsule( _point, _size, _direction, _angle, _contactFilter, _results ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } if(gen_param_count == 6&& translator.Assignable(L, 1)&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& translator.Assignable(L, 5)&& translator.Assignable>(L, 6)) { UnityEngine.Vector2 _point;translator.Get(L, 1, out _point); UnityEngine.Vector2 _size;translator.Get(L, 2, out _size); UnityEngine.CapsuleDirection2D _direction;translator.Get(L, 3, out _direction); float _angle = (float)LuaAPI.lua_tonumber(L, 4); UnityEngine.ContactFilter2D _contactFilter;translator.Get(L, 5, out _contactFilter); System.Collections.Generic.List _results = (System.Collections.Generic.List)translator.GetObject(L, 6, typeof(System.Collections.Generic.List)); var gen_ret = UnityEngine.Physics2D.OverlapCapsule( _point, _size, _direction, _angle, _contactFilter, _results ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Physics2D.OverlapCapsule!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_OverlapCapsuleAll_xlua_st_(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 4&& translator.Assignable(L, 1)&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)) { UnityEngine.Vector2 _point;translator.Get(L, 1, out _point); UnityEngine.Vector2 _size;translator.Get(L, 2, out _size); UnityEngine.CapsuleDirection2D _direction;translator.Get(L, 3, out _direction); float _angle = (float)LuaAPI.lua_tonumber(L, 4); var gen_ret = UnityEngine.Physics2D.OverlapCapsuleAll( _point, _size, _direction, _angle ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 5&& translator.Assignable(L, 1)&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)) { UnityEngine.Vector2 _point;translator.Get(L, 1, out _point); UnityEngine.Vector2 _size;translator.Get(L, 2, out _size); UnityEngine.CapsuleDirection2D _direction;translator.Get(L, 3, out _direction); float _angle = (float)LuaAPI.lua_tonumber(L, 4); int _layerMask = LuaAPI.xlua_tointeger(L, 5); var gen_ret = UnityEngine.Physics2D.OverlapCapsuleAll( _point, _size, _direction, _angle, _layerMask ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 6&& translator.Assignable(L, 1)&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 6)) { UnityEngine.Vector2 _point;translator.Get(L, 1, out _point); UnityEngine.Vector2 _size;translator.Get(L, 2, out _size); UnityEngine.CapsuleDirection2D _direction;translator.Get(L, 3, out _direction); float _angle = (float)LuaAPI.lua_tonumber(L, 4); int _layerMask = LuaAPI.xlua_tointeger(L, 5); float _minDepth = (float)LuaAPI.lua_tonumber(L, 6); var gen_ret = UnityEngine.Physics2D.OverlapCapsuleAll( _point, _size, _direction, _angle, _layerMask, _minDepth ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 7&& translator.Assignable(L, 1)&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 6)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 7)) { UnityEngine.Vector2 _point;translator.Get(L, 1, out _point); UnityEngine.Vector2 _size;translator.Get(L, 2, out _size); UnityEngine.CapsuleDirection2D _direction;translator.Get(L, 3, out _direction); float _angle = (float)LuaAPI.lua_tonumber(L, 4); int _layerMask = LuaAPI.xlua_tointeger(L, 5); float _minDepth = (float)LuaAPI.lua_tonumber(L, 6); float _maxDepth = (float)LuaAPI.lua_tonumber(L, 7); var gen_ret = UnityEngine.Physics2D.OverlapCapsuleAll( _point, _size, _direction, _angle, _layerMask, _minDepth, _maxDepth ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Physics2D.OverlapCapsuleAll!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_OverlapCapsuleNonAlloc_xlua_st_(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 5&& translator.Assignable(L, 1)&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& translator.Assignable(L, 5)) { UnityEngine.Vector2 _point;translator.Get(L, 1, out _point); UnityEngine.Vector2 _size;translator.Get(L, 2, out _size); UnityEngine.CapsuleDirection2D _direction;translator.Get(L, 3, out _direction); float _angle = (float)LuaAPI.lua_tonumber(L, 4); UnityEngine.Collider2D[] _results = (UnityEngine.Collider2D[])translator.GetObject(L, 5, typeof(UnityEngine.Collider2D[])); var gen_ret = UnityEngine.Physics2D.OverlapCapsuleNonAlloc( _point, _size, _direction, _angle, _results ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } if(gen_param_count == 6&& translator.Assignable(L, 1)&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& translator.Assignable(L, 5)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 6)) { UnityEngine.Vector2 _point;translator.Get(L, 1, out _point); UnityEngine.Vector2 _size;translator.Get(L, 2, out _size); UnityEngine.CapsuleDirection2D _direction;translator.Get(L, 3, out _direction); float _angle = (float)LuaAPI.lua_tonumber(L, 4); UnityEngine.Collider2D[] _results = (UnityEngine.Collider2D[])translator.GetObject(L, 5, typeof(UnityEngine.Collider2D[])); int _layerMask = LuaAPI.xlua_tointeger(L, 6); var gen_ret = UnityEngine.Physics2D.OverlapCapsuleNonAlloc( _point, _size, _direction, _angle, _results, _layerMask ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } if(gen_param_count == 7&& translator.Assignable(L, 1)&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& translator.Assignable(L, 5)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 6)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 7)) { UnityEngine.Vector2 _point;translator.Get(L, 1, out _point); UnityEngine.Vector2 _size;translator.Get(L, 2, out _size); UnityEngine.CapsuleDirection2D _direction;translator.Get(L, 3, out _direction); float _angle = (float)LuaAPI.lua_tonumber(L, 4); UnityEngine.Collider2D[] _results = (UnityEngine.Collider2D[])translator.GetObject(L, 5, typeof(UnityEngine.Collider2D[])); int _layerMask = LuaAPI.xlua_tointeger(L, 6); float _minDepth = (float)LuaAPI.lua_tonumber(L, 7); var gen_ret = UnityEngine.Physics2D.OverlapCapsuleNonAlloc( _point, _size, _direction, _angle, _results, _layerMask, _minDepth ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } if(gen_param_count == 8&& translator.Assignable(L, 1)&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& translator.Assignable(L, 5)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 6)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 7)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 8)) { UnityEngine.Vector2 _point;translator.Get(L, 1, out _point); UnityEngine.Vector2 _size;translator.Get(L, 2, out _size); UnityEngine.CapsuleDirection2D _direction;translator.Get(L, 3, out _direction); float _angle = (float)LuaAPI.lua_tonumber(L, 4); UnityEngine.Collider2D[] _results = (UnityEngine.Collider2D[])translator.GetObject(L, 5, typeof(UnityEngine.Collider2D[])); int _layerMask = LuaAPI.xlua_tointeger(L, 6); float _minDepth = (float)LuaAPI.lua_tonumber(L, 7); float _maxDepth = (float)LuaAPI.lua_tonumber(L, 8); var gen_ret = UnityEngine.Physics2D.OverlapCapsuleNonAlloc( _point, _size, _direction, _angle, _results, _layerMask, _minDepth, _maxDepth ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Physics2D.OverlapCapsuleNonAlloc!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_OverlapCollider_xlua_st_(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 3&& translator.Assignable(L, 1)&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)) { UnityEngine.Collider2D _collider = (UnityEngine.Collider2D)translator.GetObject(L, 1, typeof(UnityEngine.Collider2D)); UnityEngine.ContactFilter2D _contactFilter;translator.Get(L, 2, out _contactFilter); UnityEngine.Collider2D[] _results = (UnityEngine.Collider2D[])translator.GetObject(L, 3, typeof(UnityEngine.Collider2D[])); var gen_ret = UnityEngine.Physics2D.OverlapCollider( _collider, _contactFilter, _results ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } if(gen_param_count == 3&& translator.Assignable(L, 1)&& translator.Assignable(L, 2)&& translator.Assignable>(L, 3)) { UnityEngine.Collider2D _collider = (UnityEngine.Collider2D)translator.GetObject(L, 1, typeof(UnityEngine.Collider2D)); UnityEngine.ContactFilter2D _contactFilter;translator.Get(L, 2, out _contactFilter); System.Collections.Generic.List _results = (System.Collections.Generic.List)translator.GetObject(L, 3, typeof(System.Collections.Generic.List)); var gen_ret = UnityEngine.Physics2D.OverlapCollider( _collider, _contactFilter, _results ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Physics2D.OverlapCollider!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_GetContacts_xlua_st_(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 2&& translator.Assignable(L, 1)&& translator.Assignable(L, 2)) { UnityEngine.Collider2D _collider = (UnityEngine.Collider2D)translator.GetObject(L, 1, typeof(UnityEngine.Collider2D)); UnityEngine.ContactPoint2D[] _contacts = (UnityEngine.ContactPoint2D[])translator.GetObject(L, 2, typeof(UnityEngine.ContactPoint2D[])); var gen_ret = UnityEngine.Physics2D.GetContacts( _collider, _contacts ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } if(gen_param_count == 2&& translator.Assignable(L, 1)&& translator.Assignable(L, 2)) { UnityEngine.Collider2D _collider = (UnityEngine.Collider2D)translator.GetObject(L, 1, typeof(UnityEngine.Collider2D)); UnityEngine.Collider2D[] _colliders = (UnityEngine.Collider2D[])translator.GetObject(L, 2, typeof(UnityEngine.Collider2D[])); var gen_ret = UnityEngine.Physics2D.GetContacts( _collider, _colliders ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } if(gen_param_count == 2&& translator.Assignable(L, 1)&& translator.Assignable(L, 2)) { UnityEngine.Rigidbody2D _rigidbody = (UnityEngine.Rigidbody2D)translator.GetObject(L, 1, typeof(UnityEngine.Rigidbody2D)); UnityEngine.ContactPoint2D[] _contacts = (UnityEngine.ContactPoint2D[])translator.GetObject(L, 2, typeof(UnityEngine.ContactPoint2D[])); var gen_ret = UnityEngine.Physics2D.GetContacts( _rigidbody, _contacts ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } if(gen_param_count == 2&& translator.Assignable(L, 1)&& translator.Assignable(L, 2)) { UnityEngine.Rigidbody2D _rigidbody = (UnityEngine.Rigidbody2D)translator.GetObject(L, 1, typeof(UnityEngine.Rigidbody2D)); UnityEngine.Collider2D[] _colliders = (UnityEngine.Collider2D[])translator.GetObject(L, 2, typeof(UnityEngine.Collider2D[])); var gen_ret = UnityEngine.Physics2D.GetContacts( _rigidbody, _colliders ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } if(gen_param_count == 2&& translator.Assignable(L, 1)&& translator.Assignable>(L, 2)) { UnityEngine.Collider2D _collider = (UnityEngine.Collider2D)translator.GetObject(L, 1, typeof(UnityEngine.Collider2D)); System.Collections.Generic.List _contacts = (System.Collections.Generic.List)translator.GetObject(L, 2, typeof(System.Collections.Generic.List)); var gen_ret = UnityEngine.Physics2D.GetContacts( _collider, _contacts ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } if(gen_param_count == 2&& translator.Assignable(L, 1)&& translator.Assignable>(L, 2)) { UnityEngine.Collider2D _collider = (UnityEngine.Collider2D)translator.GetObject(L, 1, typeof(UnityEngine.Collider2D)); System.Collections.Generic.List _colliders = (System.Collections.Generic.List)translator.GetObject(L, 2, typeof(System.Collections.Generic.List)); var gen_ret = UnityEngine.Physics2D.GetContacts( _collider, _colliders ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } if(gen_param_count == 2&& translator.Assignable(L, 1)&& translator.Assignable>(L, 2)) { UnityEngine.Rigidbody2D _rigidbody = (UnityEngine.Rigidbody2D)translator.GetObject(L, 1, typeof(UnityEngine.Rigidbody2D)); System.Collections.Generic.List _contacts = (System.Collections.Generic.List)translator.GetObject(L, 2, typeof(System.Collections.Generic.List)); var gen_ret = UnityEngine.Physics2D.GetContacts( _rigidbody, _contacts ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } if(gen_param_count == 2&& translator.Assignable(L, 1)&& translator.Assignable>(L, 2)) { UnityEngine.Rigidbody2D _rigidbody = (UnityEngine.Rigidbody2D)translator.GetObject(L, 1, typeof(UnityEngine.Rigidbody2D)); System.Collections.Generic.List _colliders = (System.Collections.Generic.List)translator.GetObject(L, 2, typeof(System.Collections.Generic.List)); var gen_ret = UnityEngine.Physics2D.GetContacts( _rigidbody, _colliders ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } if(gen_param_count == 3&& translator.Assignable(L, 1)&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)) { UnityEngine.Collider2D _collider = (UnityEngine.Collider2D)translator.GetObject(L, 1, typeof(UnityEngine.Collider2D)); UnityEngine.ContactFilter2D _contactFilter;translator.Get(L, 2, out _contactFilter); UnityEngine.ContactPoint2D[] _contacts = (UnityEngine.ContactPoint2D[])translator.GetObject(L, 3, typeof(UnityEngine.ContactPoint2D[])); var gen_ret = UnityEngine.Physics2D.GetContacts( _collider, _contactFilter, _contacts ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } if(gen_param_count == 3&& translator.Assignable(L, 1)&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)) { UnityEngine.Collider2D _collider = (UnityEngine.Collider2D)translator.GetObject(L, 1, typeof(UnityEngine.Collider2D)); UnityEngine.ContactFilter2D _contactFilter;translator.Get(L, 2, out _contactFilter); UnityEngine.Collider2D[] _colliders = (UnityEngine.Collider2D[])translator.GetObject(L, 3, typeof(UnityEngine.Collider2D[])); var gen_ret = UnityEngine.Physics2D.GetContacts( _collider, _contactFilter, _colliders ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } if(gen_param_count == 3&& translator.Assignable(L, 1)&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)) { UnityEngine.Rigidbody2D _rigidbody = (UnityEngine.Rigidbody2D)translator.GetObject(L, 1, typeof(UnityEngine.Rigidbody2D)); UnityEngine.ContactFilter2D _contactFilter;translator.Get(L, 2, out _contactFilter); UnityEngine.ContactPoint2D[] _contacts = (UnityEngine.ContactPoint2D[])translator.GetObject(L, 3, typeof(UnityEngine.ContactPoint2D[])); var gen_ret = UnityEngine.Physics2D.GetContacts( _rigidbody, _contactFilter, _contacts ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } if(gen_param_count == 3&& translator.Assignable(L, 1)&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)) { UnityEngine.Rigidbody2D _rigidbody = (UnityEngine.Rigidbody2D)translator.GetObject(L, 1, typeof(UnityEngine.Rigidbody2D)); UnityEngine.ContactFilter2D _contactFilter;translator.Get(L, 2, out _contactFilter); UnityEngine.Collider2D[] _colliders = (UnityEngine.Collider2D[])translator.GetObject(L, 3, typeof(UnityEngine.Collider2D[])); var gen_ret = UnityEngine.Physics2D.GetContacts( _rigidbody, _contactFilter, _colliders ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } if(gen_param_count == 3&& translator.Assignable(L, 1)&& translator.Assignable(L, 2)&& translator.Assignable>(L, 3)) { UnityEngine.Collider2D _collider = (UnityEngine.Collider2D)translator.GetObject(L, 1, typeof(UnityEngine.Collider2D)); UnityEngine.ContactFilter2D _contactFilter;translator.Get(L, 2, out _contactFilter); System.Collections.Generic.List _contacts = (System.Collections.Generic.List)translator.GetObject(L, 3, typeof(System.Collections.Generic.List)); var gen_ret = UnityEngine.Physics2D.GetContacts( _collider, _contactFilter, _contacts ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } if(gen_param_count == 3&& translator.Assignable(L, 1)&& translator.Assignable(L, 2)&& translator.Assignable>(L, 3)) { UnityEngine.Collider2D _collider = (UnityEngine.Collider2D)translator.GetObject(L, 1, typeof(UnityEngine.Collider2D)); UnityEngine.ContactFilter2D _contactFilter;translator.Get(L, 2, out _contactFilter); System.Collections.Generic.List _colliders = (System.Collections.Generic.List)translator.GetObject(L, 3, typeof(System.Collections.Generic.List)); var gen_ret = UnityEngine.Physics2D.GetContacts( _collider, _contactFilter, _colliders ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } if(gen_param_count == 3&& translator.Assignable(L, 1)&& translator.Assignable(L, 2)&& translator.Assignable>(L, 3)) { UnityEngine.Rigidbody2D _rigidbody = (UnityEngine.Rigidbody2D)translator.GetObject(L, 1, typeof(UnityEngine.Rigidbody2D)); UnityEngine.ContactFilter2D _contactFilter;translator.Get(L, 2, out _contactFilter); System.Collections.Generic.List _contacts = (System.Collections.Generic.List)translator.GetObject(L, 3, typeof(System.Collections.Generic.List)); var gen_ret = UnityEngine.Physics2D.GetContacts( _rigidbody, _contactFilter, _contacts ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } if(gen_param_count == 3&& translator.Assignable(L, 1)&& translator.Assignable(L, 2)&& translator.Assignable>(L, 3)) { UnityEngine.Rigidbody2D _rigidbody = (UnityEngine.Rigidbody2D)translator.GetObject(L, 1, typeof(UnityEngine.Rigidbody2D)); UnityEngine.ContactFilter2D _contactFilter;translator.Get(L, 2, out _contactFilter); System.Collections.Generic.List _colliders = (System.Collections.Generic.List)translator.GetObject(L, 3, typeof(System.Collections.Generic.List)); var gen_ret = UnityEngine.Physics2D.GetContacts( _rigidbody, _contactFilter, _colliders ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } if(gen_param_count == 4&& translator.Assignable(L, 1)&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)&& translator.Assignable(L, 4)) { UnityEngine.Collider2D _collider1 = (UnityEngine.Collider2D)translator.GetObject(L, 1, typeof(UnityEngine.Collider2D)); UnityEngine.Collider2D _collider2 = (UnityEngine.Collider2D)translator.GetObject(L, 2, typeof(UnityEngine.Collider2D)); UnityEngine.ContactFilter2D _contactFilter;translator.Get(L, 3, out _contactFilter); UnityEngine.ContactPoint2D[] _contacts = (UnityEngine.ContactPoint2D[])translator.GetObject(L, 4, typeof(UnityEngine.ContactPoint2D[])); var gen_ret = UnityEngine.Physics2D.GetContacts( _collider1, _collider2, _contactFilter, _contacts ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } if(gen_param_count == 4&& translator.Assignable(L, 1)&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)&& translator.Assignable>(L, 4)) { UnityEngine.Collider2D _collider1 = (UnityEngine.Collider2D)translator.GetObject(L, 1, typeof(UnityEngine.Collider2D)); UnityEngine.Collider2D _collider2 = (UnityEngine.Collider2D)translator.GetObject(L, 2, typeof(UnityEngine.Collider2D)); UnityEngine.ContactFilter2D _contactFilter;translator.Get(L, 3, out _contactFilter); System.Collections.Generic.List _contacts = (System.Collections.Generic.List)translator.GetObject(L, 4, typeof(System.Collections.Generic.List)); var gen_ret = UnityEngine.Physics2D.GetContacts( _collider1, _collider2, _contactFilter, _contacts ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Physics2D.GetContacts!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_defaultPhysicsScene(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); translator.Push(L, UnityEngine.Physics2D.defaultPhysicsScene); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_velocityIterations(RealStatePtr L) { try { LuaAPI.xlua_pushinteger(L, UnityEngine.Physics2D.velocityIterations); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_positionIterations(RealStatePtr L) { try { LuaAPI.xlua_pushinteger(L, UnityEngine.Physics2D.positionIterations); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_gravity(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); translator.PushUnityEngineVector2(L, UnityEngine.Physics2D.gravity); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_queriesHitTriggers(RealStatePtr L) { try { LuaAPI.lua_pushboolean(L, UnityEngine.Physics2D.queriesHitTriggers); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_queriesStartInColliders(RealStatePtr L) { try { LuaAPI.lua_pushboolean(L, UnityEngine.Physics2D.queriesStartInColliders); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_callbacksOnDisable(RealStatePtr L) { try { LuaAPI.lua_pushboolean(L, UnityEngine.Physics2D.callbacksOnDisable); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_reuseCollisionCallbacks(RealStatePtr L) { try { LuaAPI.lua_pushboolean(L, UnityEngine.Physics2D.reuseCollisionCallbacks); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_autoSyncTransforms(RealStatePtr L) { try { LuaAPI.lua_pushboolean(L, UnityEngine.Physics2D.autoSyncTransforms); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_simulationMode(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); translator.Push(L, UnityEngine.Physics2D.simulationMode); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_jobOptions(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); translator.Push(L, UnityEngine.Physics2D.jobOptions); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_velocityThreshold(RealStatePtr L) { try { LuaAPI.lua_pushnumber(L, UnityEngine.Physics2D.velocityThreshold); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_maxLinearCorrection(RealStatePtr L) { try { LuaAPI.lua_pushnumber(L, UnityEngine.Physics2D.maxLinearCorrection); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_maxAngularCorrection(RealStatePtr L) { try { LuaAPI.lua_pushnumber(L, UnityEngine.Physics2D.maxAngularCorrection); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_maxTranslationSpeed(RealStatePtr L) { try { LuaAPI.lua_pushnumber(L, UnityEngine.Physics2D.maxTranslationSpeed); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_maxRotationSpeed(RealStatePtr L) { try { LuaAPI.lua_pushnumber(L, UnityEngine.Physics2D.maxRotationSpeed); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_defaultContactOffset(RealStatePtr L) { try { LuaAPI.lua_pushnumber(L, UnityEngine.Physics2D.defaultContactOffset); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_baumgarteScale(RealStatePtr L) { try { LuaAPI.lua_pushnumber(L, UnityEngine.Physics2D.baumgarteScale); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_baumgarteTOIScale(RealStatePtr L) { try { LuaAPI.lua_pushnumber(L, UnityEngine.Physics2D.baumgarteTOIScale); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_timeToSleep(RealStatePtr L) { try { LuaAPI.lua_pushnumber(L, UnityEngine.Physics2D.timeToSleep); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_linearSleepTolerance(RealStatePtr L) { try { LuaAPI.lua_pushnumber(L, UnityEngine.Physics2D.linearSleepTolerance); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_angularSleepTolerance(RealStatePtr L) { try { LuaAPI.lua_pushnumber(L, UnityEngine.Physics2D.angularSleepTolerance); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_alwaysShowColliders(RealStatePtr L) { try { LuaAPI.lua_pushboolean(L, UnityEngine.Physics2D.alwaysShowColliders); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_showColliderSleep(RealStatePtr L) { try { LuaAPI.lua_pushboolean(L, UnityEngine.Physics2D.showColliderSleep); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_showColliderContacts(RealStatePtr L) { try { LuaAPI.lua_pushboolean(L, UnityEngine.Physics2D.showColliderContacts); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_showColliderAABB(RealStatePtr L) { try { LuaAPI.lua_pushboolean(L, UnityEngine.Physics2D.showColliderAABB); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_contactArrowScale(RealStatePtr L) { try { LuaAPI.lua_pushnumber(L, UnityEngine.Physics2D.contactArrowScale); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_colliderAwakeColor(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); translator.PushUnityEngineColor(L, UnityEngine.Physics2D.colliderAwakeColor); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_colliderAsleepColor(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); translator.PushUnityEngineColor(L, UnityEngine.Physics2D.colliderAsleepColor); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_colliderContactColor(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); translator.PushUnityEngineColor(L, UnityEngine.Physics2D.colliderContactColor); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_colliderAABBColor(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); translator.PushUnityEngineColor(L, UnityEngine.Physics2D.colliderAABBColor); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_velocityIterations(RealStatePtr L) { try { UnityEngine.Physics2D.velocityIterations = LuaAPI.xlua_tointeger(L, 1); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_positionIterations(RealStatePtr L) { try { UnityEngine.Physics2D.positionIterations = LuaAPI.xlua_tointeger(L, 1); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_gravity(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Vector2 gen_value;translator.Get(L, 1, out gen_value); UnityEngine.Physics2D.gravity = gen_value; } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_queriesHitTriggers(RealStatePtr L) { try { UnityEngine.Physics2D.queriesHitTriggers = LuaAPI.lua_toboolean(L, 1); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_queriesStartInColliders(RealStatePtr L) { try { UnityEngine.Physics2D.queriesStartInColliders = LuaAPI.lua_toboolean(L, 1); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_callbacksOnDisable(RealStatePtr L) { try { UnityEngine.Physics2D.callbacksOnDisable = LuaAPI.lua_toboolean(L, 1); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_reuseCollisionCallbacks(RealStatePtr L) { try { UnityEngine.Physics2D.reuseCollisionCallbacks = LuaAPI.lua_toboolean(L, 1); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_autoSyncTransforms(RealStatePtr L) { try { UnityEngine.Physics2D.autoSyncTransforms = LuaAPI.lua_toboolean(L, 1); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_simulationMode(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.SimulationMode2D gen_value;translator.Get(L, 1, out gen_value); UnityEngine.Physics2D.simulationMode = gen_value; } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_jobOptions(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.PhysicsJobOptions2D gen_value;translator.Get(L, 1, out gen_value); UnityEngine.Physics2D.jobOptions = gen_value; } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_velocityThreshold(RealStatePtr L) { try { UnityEngine.Physics2D.velocityThreshold = (float)LuaAPI.lua_tonumber(L, 1); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_maxLinearCorrection(RealStatePtr L) { try { UnityEngine.Physics2D.maxLinearCorrection = (float)LuaAPI.lua_tonumber(L, 1); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_maxAngularCorrection(RealStatePtr L) { try { UnityEngine.Physics2D.maxAngularCorrection = (float)LuaAPI.lua_tonumber(L, 1); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_maxTranslationSpeed(RealStatePtr L) { try { UnityEngine.Physics2D.maxTranslationSpeed = (float)LuaAPI.lua_tonumber(L, 1); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_maxRotationSpeed(RealStatePtr L) { try { UnityEngine.Physics2D.maxRotationSpeed = (float)LuaAPI.lua_tonumber(L, 1); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_defaultContactOffset(RealStatePtr L) { try { UnityEngine.Physics2D.defaultContactOffset = (float)LuaAPI.lua_tonumber(L, 1); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_baumgarteScale(RealStatePtr L) { try { UnityEngine.Physics2D.baumgarteScale = (float)LuaAPI.lua_tonumber(L, 1); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_baumgarteTOIScale(RealStatePtr L) { try { UnityEngine.Physics2D.baumgarteTOIScale = (float)LuaAPI.lua_tonumber(L, 1); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_timeToSleep(RealStatePtr L) { try { UnityEngine.Physics2D.timeToSleep = (float)LuaAPI.lua_tonumber(L, 1); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_linearSleepTolerance(RealStatePtr L) { try { UnityEngine.Physics2D.linearSleepTolerance = (float)LuaAPI.lua_tonumber(L, 1); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_angularSleepTolerance(RealStatePtr L) { try { UnityEngine.Physics2D.angularSleepTolerance = (float)LuaAPI.lua_tonumber(L, 1); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_alwaysShowColliders(RealStatePtr L) { try { UnityEngine.Physics2D.alwaysShowColliders = LuaAPI.lua_toboolean(L, 1); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_showColliderSleep(RealStatePtr L) { try { UnityEngine.Physics2D.showColliderSleep = LuaAPI.lua_toboolean(L, 1); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_showColliderContacts(RealStatePtr L) { try { UnityEngine.Physics2D.showColliderContacts = LuaAPI.lua_toboolean(L, 1); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_showColliderAABB(RealStatePtr L) { try { UnityEngine.Physics2D.showColliderAABB = LuaAPI.lua_toboolean(L, 1); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_contactArrowScale(RealStatePtr L) { try { UnityEngine.Physics2D.contactArrowScale = (float)LuaAPI.lua_tonumber(L, 1); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_colliderAwakeColor(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Color gen_value;translator.Get(L, 1, out gen_value); UnityEngine.Physics2D.colliderAwakeColor = gen_value; } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_colliderAsleepColor(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Color gen_value;translator.Get(L, 1, out gen_value); UnityEngine.Physics2D.colliderAsleepColor = gen_value; } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_colliderContactColor(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Color gen_value;translator.Get(L, 1, out gen_value); UnityEngine.Physics2D.colliderContactColor = gen_value; } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_colliderAABBColor(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Color gen_value;translator.Get(L, 1, out gen_value); UnityEngine.Physics2D.colliderAABBColor = gen_value; } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } } }