#if USE_UNI_LUA using LuaAPI = UniLua.Lua; using RealStatePtr = UniLua.ILuaState; using LuaCSFunction = UniLua.CSharpFunctionDelegate; #else using LuaAPI = XLua.LuaDLL.Lua; using RealStatePtr = System.IntPtr; using LuaCSFunction = XLua.LuaDLL.lua_CSFunction; #endif using XLua; using System.Collections.Generic; namespace XLua.CSObjectWrap { using Utils = XLua.Utils; public class UnityEnginePhysicMaterialWrap { public static void __Register(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); System.Type type = typeof(UnityEngine.PhysicMaterial); Utils.BeginObjectRegister(type, L, translator, 0, 0, 5, 5); Utils.RegisterFunc(L, Utils.GETTER_IDX, "bounciness", _g_get_bounciness); Utils.RegisterFunc(L, Utils.GETTER_IDX, "dynamicFriction", _g_get_dynamicFriction); Utils.RegisterFunc(L, Utils.GETTER_IDX, "staticFriction", _g_get_staticFriction); Utils.RegisterFunc(L, Utils.GETTER_IDX, "frictionCombine", _g_get_frictionCombine); Utils.RegisterFunc(L, Utils.GETTER_IDX, "bounceCombine", _g_get_bounceCombine); Utils.RegisterFunc(L, Utils.SETTER_IDX, "bounciness", _s_set_bounciness); Utils.RegisterFunc(L, Utils.SETTER_IDX, "dynamicFriction", _s_set_dynamicFriction); Utils.RegisterFunc(L, Utils.SETTER_IDX, "staticFriction", _s_set_staticFriction); Utils.RegisterFunc(L, Utils.SETTER_IDX, "frictionCombine", _s_set_frictionCombine); Utils.RegisterFunc(L, Utils.SETTER_IDX, "bounceCombine", _s_set_bounceCombine); Utils.EndObjectRegister(type, L, translator, null, null, null, null, null); Utils.BeginClassRegister(type, L, __CreateInstance, 1, 0, 0); Utils.EndClassRegister(type, L, translator); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int __CreateInstance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); if(LuaAPI.lua_gettop(L) == 1) { var gen_ret = new UnityEngine.PhysicMaterial(); translator.Push(L, gen_ret); return 1; } if(LuaAPI.lua_gettop(L) == 2 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)) { string _name = LuaAPI.lua_tostring(L, 2); var gen_ret = new UnityEngine.PhysicMaterial(_name); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.PhysicMaterial constructor!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_bounciness(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.PhysicMaterial gen_to_be_invoked = (UnityEngine.PhysicMaterial)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushnumber(L, gen_to_be_invoked.bounciness); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_dynamicFriction(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.PhysicMaterial gen_to_be_invoked = (UnityEngine.PhysicMaterial)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushnumber(L, gen_to_be_invoked.dynamicFriction); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_staticFriction(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.PhysicMaterial gen_to_be_invoked = (UnityEngine.PhysicMaterial)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushnumber(L, gen_to_be_invoked.staticFriction); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_frictionCombine(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.PhysicMaterial gen_to_be_invoked = (UnityEngine.PhysicMaterial)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.frictionCombine); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_bounceCombine(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.PhysicMaterial gen_to_be_invoked = (UnityEngine.PhysicMaterial)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.bounceCombine); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_bounciness(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.PhysicMaterial gen_to_be_invoked = (UnityEngine.PhysicMaterial)translator.FastGetCSObj(L, 1); gen_to_be_invoked.bounciness = (float)LuaAPI.lua_tonumber(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_dynamicFriction(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.PhysicMaterial gen_to_be_invoked = (UnityEngine.PhysicMaterial)translator.FastGetCSObj(L, 1); gen_to_be_invoked.dynamicFriction = (float)LuaAPI.lua_tonumber(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_staticFriction(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.PhysicMaterial gen_to_be_invoked = (UnityEngine.PhysicMaterial)translator.FastGetCSObj(L, 1); gen_to_be_invoked.staticFriction = (float)LuaAPI.lua_tonumber(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_frictionCombine(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.PhysicMaterial gen_to_be_invoked = (UnityEngine.PhysicMaterial)translator.FastGetCSObj(L, 1); UnityEngine.PhysicMaterialCombine gen_value;translator.Get(L, 2, out gen_value); gen_to_be_invoked.frictionCombine = gen_value; } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_bounceCombine(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.PhysicMaterial gen_to_be_invoked = (UnityEngine.PhysicMaterial)translator.FastGetCSObj(L, 1); UnityEngine.PhysicMaterialCombine gen_value;translator.Get(L, 2, out gen_value); gen_to_be_invoked.bounceCombine = gen_value; } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } } }