#if USE_UNI_LUA using LuaAPI = UniLua.Lua; using RealStatePtr = UniLua.ILuaState; using LuaCSFunction = UniLua.CSharpFunctionDelegate; #else using LuaAPI = XLua.LuaDLL.Lua; using RealStatePtr = System.IntPtr; using LuaCSFunction = XLua.LuaDLL.lua_CSFunction; #endif using XLua; using System.Collections.Generic; namespace XLua.CSObjectWrap { using Utils = XLua.Utils; public class UnityEngineColliderWrap { public static void __Register(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); System.Type type = typeof(UnityEngine.Collider); Utils.BeginObjectRegister(type, L, translator, 0, 3, 8, 5); Utils.RegisterFunc(L, Utils.METHOD_IDX, "ClosestPoint", _m_ClosestPoint); Utils.RegisterFunc(L, Utils.METHOD_IDX, "Raycast", _m_Raycast); Utils.RegisterFunc(L, Utils.METHOD_IDX, "ClosestPointOnBounds", _m_ClosestPointOnBounds); Utils.RegisterFunc(L, Utils.GETTER_IDX, "enabled", _g_get_enabled); Utils.RegisterFunc(L, Utils.GETTER_IDX, "attachedRigidbody", _g_get_attachedRigidbody); Utils.RegisterFunc(L, Utils.GETTER_IDX, "attachedArticulationBody", _g_get_attachedArticulationBody); Utils.RegisterFunc(L, Utils.GETTER_IDX, "isTrigger", _g_get_isTrigger); Utils.RegisterFunc(L, Utils.GETTER_IDX, "contactOffset", _g_get_contactOffset); Utils.RegisterFunc(L, Utils.GETTER_IDX, "bounds", _g_get_bounds); Utils.RegisterFunc(L, Utils.GETTER_IDX, "sharedMaterial", _g_get_sharedMaterial); Utils.RegisterFunc(L, Utils.GETTER_IDX, "material", _g_get_material); Utils.RegisterFunc(L, Utils.SETTER_IDX, "enabled", _s_set_enabled); Utils.RegisterFunc(L, Utils.SETTER_IDX, "isTrigger", _s_set_isTrigger); Utils.RegisterFunc(L, Utils.SETTER_IDX, "contactOffset", _s_set_contactOffset); Utils.RegisterFunc(L, Utils.SETTER_IDX, "sharedMaterial", _s_set_sharedMaterial); Utils.RegisterFunc(L, Utils.SETTER_IDX, "material", _s_set_material); Utils.EndObjectRegister(type, L, translator, null, null, null, null, null); Utils.BeginClassRegister(type, L, __CreateInstance, 1, 0, 0); Utils.EndClassRegister(type, L, translator); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int __CreateInstance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); if(LuaAPI.lua_gettop(L) == 1) { var gen_ret = new UnityEngine.Collider(); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Collider constructor!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_ClosestPoint(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Collider gen_to_be_invoked = (UnityEngine.Collider)translator.FastGetCSObj(L, 1); { UnityEngine.Vector3 _position;translator.Get(L, 2, out _position); var gen_ret = gen_to_be_invoked.ClosestPoint( _position ); translator.PushUnityEngineVector3(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_Raycast(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Collider gen_to_be_invoked = (UnityEngine.Collider)translator.FastGetCSObj(L, 1); { UnityEngine.Ray _ray;translator.Get(L, 2, out _ray); UnityEngine.RaycastHit _hitInfo; float _maxDistance = (float)LuaAPI.lua_tonumber(L, 3); var gen_ret = gen_to_be_invoked.Raycast( _ray, out _hitInfo, _maxDistance ); LuaAPI.lua_pushboolean(L, gen_ret); translator.Push(L, _hitInfo); return 2; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_ClosestPointOnBounds(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Collider gen_to_be_invoked = (UnityEngine.Collider)translator.FastGetCSObj(L, 1); { UnityEngine.Vector3 _position;translator.Get(L, 2, out _position); var gen_ret = gen_to_be_invoked.ClosestPointOnBounds( _position ); translator.PushUnityEngineVector3(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_enabled(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Collider gen_to_be_invoked = (UnityEngine.Collider)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushboolean(L, gen_to_be_invoked.enabled); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_attachedRigidbody(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Collider gen_to_be_invoked = (UnityEngine.Collider)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.attachedRigidbody); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_attachedArticulationBody(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Collider gen_to_be_invoked = (UnityEngine.Collider)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.attachedArticulationBody); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_isTrigger(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Collider gen_to_be_invoked = (UnityEngine.Collider)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushboolean(L, gen_to_be_invoked.isTrigger); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_contactOffset(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Collider gen_to_be_invoked = (UnityEngine.Collider)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushnumber(L, gen_to_be_invoked.contactOffset); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_bounds(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Collider gen_to_be_invoked = (UnityEngine.Collider)translator.FastGetCSObj(L, 1); translator.PushUnityEngineBounds(L, gen_to_be_invoked.bounds); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_sharedMaterial(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Collider gen_to_be_invoked = (UnityEngine.Collider)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.sharedMaterial); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_material(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Collider gen_to_be_invoked = (UnityEngine.Collider)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.material); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_enabled(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Collider gen_to_be_invoked = (UnityEngine.Collider)translator.FastGetCSObj(L, 1); gen_to_be_invoked.enabled = LuaAPI.lua_toboolean(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_isTrigger(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Collider gen_to_be_invoked = (UnityEngine.Collider)translator.FastGetCSObj(L, 1); gen_to_be_invoked.isTrigger = LuaAPI.lua_toboolean(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_contactOffset(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Collider gen_to_be_invoked = (UnityEngine.Collider)translator.FastGetCSObj(L, 1); gen_to_be_invoked.contactOffset = (float)LuaAPI.lua_tonumber(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_sharedMaterial(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Collider gen_to_be_invoked = (UnityEngine.Collider)translator.FastGetCSObj(L, 1); gen_to_be_invoked.sharedMaterial = (UnityEngine.PhysicMaterial)translator.GetObject(L, 2, typeof(UnityEngine.PhysicMaterial)); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_material(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Collider gen_to_be_invoked = (UnityEngine.Collider)translator.FastGetCSObj(L, 1); gen_to_be_invoked.material = (UnityEngine.PhysicMaterial)translator.GetObject(L, 2, typeof(UnityEngine.PhysicMaterial)); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } } }