#if USE_UNI_LUA using LuaAPI = UniLua.Lua; using RealStatePtr = UniLua.ILuaState; using LuaCSFunction = UniLua.CSharpFunctionDelegate; #else using LuaAPI = XLua.LuaDLL.Lua; using RealStatePtr = System.IntPtr; using LuaCSFunction = XLua.LuaDLL.lua_CSFunction; #endif using XLua; using System.Collections.Generic; namespace XLua.CSObjectWrap { using Utils = XLua.Utils; public class UnityEngineCollider2DWrap { public static void __Register(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); System.Type type = typeof(UnityEngine.Collider2D); Utils.BeginObjectRegister(type, L, translator, 0, 11, 12, 6); Utils.RegisterFunc(L, Utils.METHOD_IDX, "CreateMesh", _m_CreateMesh); Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetShapeHash", _m_GetShapeHash); Utils.RegisterFunc(L, Utils.METHOD_IDX, "IsTouching", _m_IsTouching); Utils.RegisterFunc(L, Utils.METHOD_IDX, "IsTouchingLayers", _m_IsTouchingLayers); Utils.RegisterFunc(L, Utils.METHOD_IDX, "OverlapPoint", _m_OverlapPoint); Utils.RegisterFunc(L, Utils.METHOD_IDX, "Distance", _m_Distance); Utils.RegisterFunc(L, Utils.METHOD_IDX, "OverlapCollider", _m_OverlapCollider); Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetContacts", _m_GetContacts); Utils.RegisterFunc(L, Utils.METHOD_IDX, "Cast", _m_Cast); Utils.RegisterFunc(L, Utils.METHOD_IDX, "Raycast", _m_Raycast); Utils.RegisterFunc(L, Utils.METHOD_IDX, "ClosestPoint", _m_ClosestPoint); Utils.RegisterFunc(L, Utils.GETTER_IDX, "density", _g_get_density); Utils.RegisterFunc(L, Utils.GETTER_IDX, "isTrigger", _g_get_isTrigger); Utils.RegisterFunc(L, Utils.GETTER_IDX, "usedByEffector", _g_get_usedByEffector); Utils.RegisterFunc(L, Utils.GETTER_IDX, "usedByComposite", _g_get_usedByComposite); Utils.RegisterFunc(L, Utils.GETTER_IDX, "composite", _g_get_composite); Utils.RegisterFunc(L, Utils.GETTER_IDX, "offset", _g_get_offset); Utils.RegisterFunc(L, Utils.GETTER_IDX, "attachedRigidbody", _g_get_attachedRigidbody); Utils.RegisterFunc(L, Utils.GETTER_IDX, "shapeCount", _g_get_shapeCount); Utils.RegisterFunc(L, Utils.GETTER_IDX, "bounds", _g_get_bounds); Utils.RegisterFunc(L, Utils.GETTER_IDX, "sharedMaterial", _g_get_sharedMaterial); Utils.RegisterFunc(L, Utils.GETTER_IDX, "friction", _g_get_friction); Utils.RegisterFunc(L, Utils.GETTER_IDX, "bounciness", _g_get_bounciness); Utils.RegisterFunc(L, Utils.SETTER_IDX, "density", _s_set_density); Utils.RegisterFunc(L, Utils.SETTER_IDX, "isTrigger", _s_set_isTrigger); Utils.RegisterFunc(L, Utils.SETTER_IDX, "usedByEffector", _s_set_usedByEffector); Utils.RegisterFunc(L, Utils.SETTER_IDX, "usedByComposite", _s_set_usedByComposite); Utils.RegisterFunc(L, Utils.SETTER_IDX, "offset", _s_set_offset); Utils.RegisterFunc(L, Utils.SETTER_IDX, "sharedMaterial", _s_set_sharedMaterial); Utils.EndObjectRegister(type, L, translator, null, null, null, null, null); Utils.BeginClassRegister(type, L, __CreateInstance, 1, 0, 0); Utils.EndClassRegister(type, L, translator); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int __CreateInstance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); if(LuaAPI.lua_gettop(L) == 1) { var gen_ret = new UnityEngine.Collider2D(); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Collider2D constructor!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_CreateMesh(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Collider2D gen_to_be_invoked = (UnityEngine.Collider2D)translator.FastGetCSObj(L, 1); { bool _useBodyPosition = LuaAPI.lua_toboolean(L, 2); bool _useBodyRotation = LuaAPI.lua_toboolean(L, 3); var gen_ret = gen_to_be_invoked.CreateMesh( _useBodyPosition, _useBodyRotation ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_GetShapeHash(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Collider2D gen_to_be_invoked = (UnityEngine.Collider2D)translator.FastGetCSObj(L, 1); { var gen_ret = gen_to_be_invoked.GetShapeHash( ); LuaAPI.xlua_pushuint(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_IsTouching(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Collider2D gen_to_be_invoked = (UnityEngine.Collider2D)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 2&& translator.Assignable(L, 2)) { UnityEngine.Collider2D _collider = (UnityEngine.Collider2D)translator.GetObject(L, 2, typeof(UnityEngine.Collider2D)); var gen_ret = gen_to_be_invoked.IsTouching( _collider ); LuaAPI.lua_pushboolean(L, gen_ret); return 1; } if(gen_param_count == 2&& translator.Assignable(L, 2)) { UnityEngine.ContactFilter2D _contactFilter;translator.Get(L, 2, out _contactFilter); var gen_ret = gen_to_be_invoked.IsTouching( _contactFilter ); LuaAPI.lua_pushboolean(L, gen_ret); return 1; } if(gen_param_count == 3&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)) { UnityEngine.Collider2D _collider = (UnityEngine.Collider2D)translator.GetObject(L, 2, typeof(UnityEngine.Collider2D)); UnityEngine.ContactFilter2D _contactFilter;translator.Get(L, 3, out _contactFilter); var gen_ret = gen_to_be_invoked.IsTouching( _collider, _contactFilter ); LuaAPI.lua_pushboolean(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Collider2D.IsTouching!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_IsTouchingLayers(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Collider2D gen_to_be_invoked = (UnityEngine.Collider2D)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 1) { var gen_ret = gen_to_be_invoked.IsTouchingLayers( ); LuaAPI.lua_pushboolean(L, gen_ret); return 1; } if(gen_param_count == 2&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)) { int _layerMask = LuaAPI.xlua_tointeger(L, 2); var gen_ret = gen_to_be_invoked.IsTouchingLayers( _layerMask ); LuaAPI.lua_pushboolean(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Collider2D.IsTouchingLayers!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_OverlapPoint(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Collider2D gen_to_be_invoked = (UnityEngine.Collider2D)translator.FastGetCSObj(L, 1); { UnityEngine.Vector2 _point;translator.Get(L, 2, out _point); var gen_ret = gen_to_be_invoked.OverlapPoint( _point ); LuaAPI.lua_pushboolean(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_Distance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Collider2D gen_to_be_invoked = (UnityEngine.Collider2D)translator.FastGetCSObj(L, 1); { UnityEngine.Collider2D _collider = (UnityEngine.Collider2D)translator.GetObject(L, 2, typeof(UnityEngine.Collider2D)); var gen_ret = gen_to_be_invoked.Distance( _collider ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_OverlapCollider(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Collider2D gen_to_be_invoked = (UnityEngine.Collider2D)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 3&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)) { UnityEngine.ContactFilter2D _contactFilter;translator.Get(L, 2, out _contactFilter); UnityEngine.Collider2D[] _results = (UnityEngine.Collider2D[])translator.GetObject(L, 3, typeof(UnityEngine.Collider2D[])); var gen_ret = gen_to_be_invoked.OverlapCollider( _contactFilter, _results ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } if(gen_param_count == 3&& translator.Assignable(L, 2)&& translator.Assignable>(L, 3)) { UnityEngine.ContactFilter2D _contactFilter;translator.Get(L, 2, out _contactFilter); System.Collections.Generic.List _results = (System.Collections.Generic.List)translator.GetObject(L, 3, typeof(System.Collections.Generic.List)); var gen_ret = gen_to_be_invoked.OverlapCollider( _contactFilter, _results ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Collider2D.OverlapCollider!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_GetContacts(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Collider2D gen_to_be_invoked = (UnityEngine.Collider2D)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 2&& translator.Assignable(L, 2)) { UnityEngine.ContactPoint2D[] _contacts = (UnityEngine.ContactPoint2D[])translator.GetObject(L, 2, typeof(UnityEngine.ContactPoint2D[])); var gen_ret = gen_to_be_invoked.GetContacts( _contacts ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } if(gen_param_count == 2&& translator.Assignable>(L, 2)) { System.Collections.Generic.List _contacts = (System.Collections.Generic.List)translator.GetObject(L, 2, typeof(System.Collections.Generic.List)); var gen_ret = gen_to_be_invoked.GetContacts( _contacts ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } if(gen_param_count == 2&& translator.Assignable(L, 2)) { UnityEngine.Collider2D[] _colliders = (UnityEngine.Collider2D[])translator.GetObject(L, 2, typeof(UnityEngine.Collider2D[])); var gen_ret = gen_to_be_invoked.GetContacts( _colliders ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } if(gen_param_count == 2&& translator.Assignable>(L, 2)) { System.Collections.Generic.List _colliders = (System.Collections.Generic.List)translator.GetObject(L, 2, typeof(System.Collections.Generic.List)); var gen_ret = gen_to_be_invoked.GetContacts( _colliders ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } if(gen_param_count == 3&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)) { UnityEngine.ContactFilter2D _contactFilter;translator.Get(L, 2, out _contactFilter); UnityEngine.ContactPoint2D[] _contacts = (UnityEngine.ContactPoint2D[])translator.GetObject(L, 3, typeof(UnityEngine.ContactPoint2D[])); var gen_ret = gen_to_be_invoked.GetContacts( _contactFilter, _contacts ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } if(gen_param_count == 3&& translator.Assignable(L, 2)&& translator.Assignable>(L, 3)) { UnityEngine.ContactFilter2D _contactFilter;translator.Get(L, 2, out _contactFilter); System.Collections.Generic.List _contacts = (System.Collections.Generic.List)translator.GetObject(L, 3, typeof(System.Collections.Generic.List)); var gen_ret = gen_to_be_invoked.GetContacts( _contactFilter, _contacts ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } if(gen_param_count == 3&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)) { UnityEngine.ContactFilter2D _contactFilter;translator.Get(L, 2, out _contactFilter); UnityEngine.Collider2D[] _colliders = (UnityEngine.Collider2D[])translator.GetObject(L, 3, typeof(UnityEngine.Collider2D[])); var gen_ret = gen_to_be_invoked.GetContacts( _contactFilter, _colliders ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } if(gen_param_count == 3&& translator.Assignable(L, 2)&& translator.Assignable>(L, 3)) { UnityEngine.ContactFilter2D _contactFilter;translator.Get(L, 2, out _contactFilter); System.Collections.Generic.List _colliders = (System.Collections.Generic.List)translator.GetObject(L, 3, typeof(System.Collections.Generic.List)); var gen_ret = gen_to_be_invoked.GetContacts( _contactFilter, _colliders ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Collider2D.GetContacts!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_Cast(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Collider2D gen_to_be_invoked = (UnityEngine.Collider2D)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 3&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)) { UnityEngine.Vector2 _direction;translator.Get(L, 2, out _direction); UnityEngine.RaycastHit2D[] _results = (UnityEngine.RaycastHit2D[])translator.GetObject(L, 3, typeof(UnityEngine.RaycastHit2D[])); var gen_ret = gen_to_be_invoked.Cast( _direction, _results ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } if(gen_param_count == 4&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)) { UnityEngine.Vector2 _direction;translator.Get(L, 2, out _direction); UnityEngine.RaycastHit2D[] _results = (UnityEngine.RaycastHit2D[])translator.GetObject(L, 3, typeof(UnityEngine.RaycastHit2D[])); float _distance = (float)LuaAPI.lua_tonumber(L, 4); var gen_ret = gen_to_be_invoked.Cast( _direction, _results, _distance ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } if(gen_param_count == 5&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 5)) { UnityEngine.Vector2 _direction;translator.Get(L, 2, out _direction); UnityEngine.RaycastHit2D[] _results = (UnityEngine.RaycastHit2D[])translator.GetObject(L, 3, typeof(UnityEngine.RaycastHit2D[])); float _distance = (float)LuaAPI.lua_tonumber(L, 4); bool _ignoreSiblingColliders = LuaAPI.lua_toboolean(L, 5); var gen_ret = gen_to_be_invoked.Cast( _direction, _results, _distance, _ignoreSiblingColliders ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } if(gen_param_count == 4&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)&& translator.Assignable(L, 4)) { UnityEngine.Vector2 _direction;translator.Get(L, 2, out _direction); UnityEngine.ContactFilter2D _contactFilter;translator.Get(L, 3, out _contactFilter); UnityEngine.RaycastHit2D[] _results = (UnityEngine.RaycastHit2D[])translator.GetObject(L, 4, typeof(UnityEngine.RaycastHit2D[])); var gen_ret = gen_to_be_invoked.Cast( _direction, _contactFilter, _results ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } if(gen_param_count == 5&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)&& translator.Assignable(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)) { UnityEngine.Vector2 _direction;translator.Get(L, 2, out _direction); UnityEngine.ContactFilter2D _contactFilter;translator.Get(L, 3, out _contactFilter); UnityEngine.RaycastHit2D[] _results = (UnityEngine.RaycastHit2D[])translator.GetObject(L, 4, typeof(UnityEngine.RaycastHit2D[])); float _distance = (float)LuaAPI.lua_tonumber(L, 5); var gen_ret = gen_to_be_invoked.Cast( _direction, _contactFilter, _results, _distance ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } if(gen_param_count == 6&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)&& translator.Assignable(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 6)) { UnityEngine.Vector2 _direction;translator.Get(L, 2, out _direction); UnityEngine.ContactFilter2D _contactFilter;translator.Get(L, 3, out _contactFilter); UnityEngine.RaycastHit2D[] _results = (UnityEngine.RaycastHit2D[])translator.GetObject(L, 4, typeof(UnityEngine.RaycastHit2D[])); float _distance = (float)LuaAPI.lua_tonumber(L, 5); bool _ignoreSiblingColliders = LuaAPI.lua_toboolean(L, 6); var gen_ret = gen_to_be_invoked.Cast( _direction, _contactFilter, _results, _distance, _ignoreSiblingColliders ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } if(gen_param_count == 6&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)&& translator.Assignable>(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 6)) { UnityEngine.Vector2 _direction;translator.Get(L, 2, out _direction); UnityEngine.ContactFilter2D _contactFilter;translator.Get(L, 3, out _contactFilter); System.Collections.Generic.List _results = (System.Collections.Generic.List)translator.GetObject(L, 4, typeof(System.Collections.Generic.List)); float _distance = (float)LuaAPI.lua_tonumber(L, 5); bool _ignoreSiblingColliders = LuaAPI.lua_toboolean(L, 6); var gen_ret = gen_to_be_invoked.Cast( _direction, _contactFilter, _results, _distance, _ignoreSiblingColliders ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } if(gen_param_count == 5&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)&& translator.Assignable>(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)) { UnityEngine.Vector2 _direction;translator.Get(L, 2, out _direction); UnityEngine.ContactFilter2D _contactFilter;translator.Get(L, 3, out _contactFilter); System.Collections.Generic.List _results = (System.Collections.Generic.List)translator.GetObject(L, 4, typeof(System.Collections.Generic.List)); float _distance = (float)LuaAPI.lua_tonumber(L, 5); var gen_ret = gen_to_be_invoked.Cast( _direction, _contactFilter, _results, _distance ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } if(gen_param_count == 4&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)&& translator.Assignable>(L, 4)) { UnityEngine.Vector2 _direction;translator.Get(L, 2, out _direction); UnityEngine.ContactFilter2D _contactFilter;translator.Get(L, 3, out _contactFilter); System.Collections.Generic.List _results = (System.Collections.Generic.List)translator.GetObject(L, 4, typeof(System.Collections.Generic.List)); var gen_ret = gen_to_be_invoked.Cast( _direction, _contactFilter, _results ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Collider2D.Cast!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_Raycast(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Collider2D gen_to_be_invoked = (UnityEngine.Collider2D)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 3&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)) { UnityEngine.Vector2 _direction;translator.Get(L, 2, out _direction); UnityEngine.RaycastHit2D[] _results = (UnityEngine.RaycastHit2D[])translator.GetObject(L, 3, typeof(UnityEngine.RaycastHit2D[])); var gen_ret = gen_to_be_invoked.Raycast( _direction, _results ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } if(gen_param_count == 4&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)) { UnityEngine.Vector2 _direction;translator.Get(L, 2, out _direction); UnityEngine.RaycastHit2D[] _results = (UnityEngine.RaycastHit2D[])translator.GetObject(L, 3, typeof(UnityEngine.RaycastHit2D[])); float _distance = (float)LuaAPI.lua_tonumber(L, 4); var gen_ret = gen_to_be_invoked.Raycast( _direction, _results, _distance ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } if(gen_param_count == 5&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)) { UnityEngine.Vector2 _direction;translator.Get(L, 2, out _direction); UnityEngine.RaycastHit2D[] _results = (UnityEngine.RaycastHit2D[])translator.GetObject(L, 3, typeof(UnityEngine.RaycastHit2D[])); float _distance = (float)LuaAPI.lua_tonumber(L, 4); int _layerMask = LuaAPI.xlua_tointeger(L, 5); var gen_ret = gen_to_be_invoked.Raycast( _direction, _results, _distance, _layerMask ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } if(gen_param_count == 6&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 6)) { UnityEngine.Vector2 _direction;translator.Get(L, 2, out _direction); UnityEngine.RaycastHit2D[] _results = (UnityEngine.RaycastHit2D[])translator.GetObject(L, 3, typeof(UnityEngine.RaycastHit2D[])); float _distance = (float)LuaAPI.lua_tonumber(L, 4); int _layerMask = LuaAPI.xlua_tointeger(L, 5); float _minDepth = (float)LuaAPI.lua_tonumber(L, 6); var gen_ret = gen_to_be_invoked.Raycast( _direction, _results, _distance, _layerMask, _minDepth ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } if(gen_param_count == 7&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 6)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 7)) { UnityEngine.Vector2 _direction;translator.Get(L, 2, out _direction); UnityEngine.RaycastHit2D[] _results = (UnityEngine.RaycastHit2D[])translator.GetObject(L, 3, typeof(UnityEngine.RaycastHit2D[])); float _distance = (float)LuaAPI.lua_tonumber(L, 4); int _layerMask = LuaAPI.xlua_tointeger(L, 5); float _minDepth = (float)LuaAPI.lua_tonumber(L, 6); float _maxDepth = (float)LuaAPI.lua_tonumber(L, 7); var gen_ret = gen_to_be_invoked.Raycast( _direction, _results, _distance, _layerMask, _minDepth, _maxDepth ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } if(gen_param_count == 4&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)&& translator.Assignable(L, 4)) { UnityEngine.Vector2 _direction;translator.Get(L, 2, out _direction); UnityEngine.ContactFilter2D _contactFilter;translator.Get(L, 3, out _contactFilter); UnityEngine.RaycastHit2D[] _results = (UnityEngine.RaycastHit2D[])translator.GetObject(L, 4, typeof(UnityEngine.RaycastHit2D[])); var gen_ret = gen_to_be_invoked.Raycast( _direction, _contactFilter, _results ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } if(gen_param_count == 5&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)&& translator.Assignable(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)) { UnityEngine.Vector2 _direction;translator.Get(L, 2, out _direction); UnityEngine.ContactFilter2D _contactFilter;translator.Get(L, 3, out _contactFilter); UnityEngine.RaycastHit2D[] _results = (UnityEngine.RaycastHit2D[])translator.GetObject(L, 4, typeof(UnityEngine.RaycastHit2D[])); float _distance = (float)LuaAPI.lua_tonumber(L, 5); var gen_ret = gen_to_be_invoked.Raycast( _direction, _contactFilter, _results, _distance ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } if(gen_param_count == 5&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)&& translator.Assignable>(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)) { UnityEngine.Vector2 _direction;translator.Get(L, 2, out _direction); UnityEngine.ContactFilter2D _contactFilter;translator.Get(L, 3, out _contactFilter); System.Collections.Generic.List _results = (System.Collections.Generic.List)translator.GetObject(L, 4, typeof(System.Collections.Generic.List)); float _distance = (float)LuaAPI.lua_tonumber(L, 5); var gen_ret = gen_to_be_invoked.Raycast( _direction, _contactFilter, _results, _distance ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } if(gen_param_count == 4&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)&& translator.Assignable>(L, 4)) { UnityEngine.Vector2 _direction;translator.Get(L, 2, out _direction); UnityEngine.ContactFilter2D _contactFilter;translator.Get(L, 3, out _contactFilter); System.Collections.Generic.List _results = (System.Collections.Generic.List)translator.GetObject(L, 4, typeof(System.Collections.Generic.List)); var gen_ret = gen_to_be_invoked.Raycast( _direction, _contactFilter, _results ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Collider2D.Raycast!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_ClosestPoint(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Collider2D gen_to_be_invoked = (UnityEngine.Collider2D)translator.FastGetCSObj(L, 1); { UnityEngine.Vector2 _position;translator.Get(L, 2, out _position); var gen_ret = gen_to_be_invoked.ClosestPoint( _position ); translator.PushUnityEngineVector2(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_density(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Collider2D gen_to_be_invoked = (UnityEngine.Collider2D)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushnumber(L, gen_to_be_invoked.density); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_isTrigger(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Collider2D gen_to_be_invoked = (UnityEngine.Collider2D)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushboolean(L, gen_to_be_invoked.isTrigger); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_usedByEffector(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Collider2D gen_to_be_invoked = (UnityEngine.Collider2D)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushboolean(L, gen_to_be_invoked.usedByEffector); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_usedByComposite(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Collider2D gen_to_be_invoked = (UnityEngine.Collider2D)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushboolean(L, gen_to_be_invoked.usedByComposite); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_composite(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Collider2D gen_to_be_invoked = (UnityEngine.Collider2D)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.composite); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_offset(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Collider2D gen_to_be_invoked = (UnityEngine.Collider2D)translator.FastGetCSObj(L, 1); translator.PushUnityEngineVector2(L, gen_to_be_invoked.offset); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_attachedRigidbody(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Collider2D gen_to_be_invoked = (UnityEngine.Collider2D)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.attachedRigidbody); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_shapeCount(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Collider2D gen_to_be_invoked = (UnityEngine.Collider2D)translator.FastGetCSObj(L, 1); LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.shapeCount); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_bounds(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Collider2D gen_to_be_invoked = (UnityEngine.Collider2D)translator.FastGetCSObj(L, 1); translator.PushUnityEngineBounds(L, gen_to_be_invoked.bounds); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_sharedMaterial(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Collider2D gen_to_be_invoked = (UnityEngine.Collider2D)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.sharedMaterial); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_friction(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Collider2D gen_to_be_invoked = (UnityEngine.Collider2D)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushnumber(L, gen_to_be_invoked.friction); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_bounciness(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Collider2D gen_to_be_invoked = (UnityEngine.Collider2D)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushnumber(L, gen_to_be_invoked.bounciness); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_density(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Collider2D gen_to_be_invoked = (UnityEngine.Collider2D)translator.FastGetCSObj(L, 1); gen_to_be_invoked.density = (float)LuaAPI.lua_tonumber(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_isTrigger(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Collider2D gen_to_be_invoked = (UnityEngine.Collider2D)translator.FastGetCSObj(L, 1); gen_to_be_invoked.isTrigger = LuaAPI.lua_toboolean(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_usedByEffector(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Collider2D gen_to_be_invoked = (UnityEngine.Collider2D)translator.FastGetCSObj(L, 1); gen_to_be_invoked.usedByEffector = LuaAPI.lua_toboolean(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_usedByComposite(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Collider2D gen_to_be_invoked = (UnityEngine.Collider2D)translator.FastGetCSObj(L, 1); gen_to_be_invoked.usedByComposite = LuaAPI.lua_toboolean(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_offset(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Collider2D gen_to_be_invoked = (UnityEngine.Collider2D)translator.FastGetCSObj(L, 1); UnityEngine.Vector2 gen_value;translator.Get(L, 2, out gen_value); gen_to_be_invoked.offset = gen_value; } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_sharedMaterial(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Collider2D gen_to_be_invoked = (UnityEngine.Collider2D)translator.FastGetCSObj(L, 1); gen_to_be_invoked.sharedMaterial = (UnityEngine.PhysicsMaterial2D)translator.GetObject(L, 2, typeof(UnityEngine.PhysicsMaterial2D)); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } } }