#if USE_UNI_LUA using LuaAPI = UniLua.Lua; using RealStatePtr = UniLua.ILuaState; using LuaCSFunction = UniLua.CSharpFunctionDelegate; #else using LuaAPI = XLua.LuaDLL.Lua; using RealStatePtr = System.IntPtr; using LuaCSFunction = XLua.LuaDLL.lua_CSFunction; #endif using XLua; using System.Collections.Generic; namespace XLua.CSObjectWrap { using Utils = XLua.Utils; public class TMProTMP_InputValidatorWrap { public static void __Register(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); System.Type type = typeof(TMPro.TMP_InputValidator); Utils.BeginObjectRegister(type, L, translator, 0, 1, 0, 0); Utils.RegisterFunc(L, Utils.METHOD_IDX, "Validate", _m_Validate); Utils.EndObjectRegister(type, L, translator, null, null, null, null, null); Utils.BeginClassRegister(type, L, __CreateInstance, 1, 0, 0); Utils.EndClassRegister(type, L, translator); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int __CreateInstance(RealStatePtr L) { return LuaAPI.luaL_error(L, "TMPro.TMP_InputValidator does not have a constructor!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_Validate(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); TMPro.TMP_InputValidator gen_to_be_invoked = (TMPro.TMP_InputValidator)translator.FastGetCSObj(L, 1); { string _text = LuaAPI.lua_tostring(L, 2); int _pos = LuaAPI.xlua_tointeger(L, 3); char _ch = (char)LuaAPI.xlua_tointeger(L, 4); var gen_ret = gen_to_be_invoked.Validate( ref _text, ref _pos, _ch ); LuaAPI.xlua_pushinteger(L, gen_ret); LuaAPI.lua_pushstring(L, _text); LuaAPI.xlua_pushinteger(L, _pos); return 3; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } } }