#if USE_UNI_LUA using LuaAPI = UniLua.Lua; using RealStatePtr = UniLua.ILuaState; using LuaCSFunction = UniLua.CSharpFunctionDelegate; #else using LuaAPI = XLua.LuaDLL.Lua; using RealStatePtr = System.IntPtr; using LuaCSFunction = XLua.LuaDLL.lua_CSFunction; #endif using XLua; using System.Collections.Generic; namespace XLua.CSObjectWrap { using Utils = XLua.Utils; public class SpineUnityMeshGeneratorWrap { public static void __Register(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); System.Type type = typeof(Spine.Unity.MeshGenerator); Utils.BeginObjectRegister(type, L, translator, 0, 12, 3, 1); Utils.RegisterFunc(L, Utils.METHOD_IDX, "SubmeshIndexCount", _m_SubmeshIndexCount); Utils.RegisterFunc(L, Utils.METHOD_IDX, "Begin", _m_Begin); Utils.RegisterFunc(L, Utils.METHOD_IDX, "AddSubmesh", _m_AddSubmesh); Utils.RegisterFunc(L, Utils.METHOD_IDX, "BuildMesh", _m_BuildMesh); Utils.RegisterFunc(L, Utils.METHOD_IDX, "BuildMeshWithArrays", _m_BuildMeshWithArrays); Utils.RegisterFunc(L, Utils.METHOD_IDX, "ScaleVertexData", _m_ScaleVertexData); Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetMeshBounds", _m_GetMeshBounds); Utils.RegisterFunc(L, Utils.METHOD_IDX, "FillVertexData", _m_FillVertexData); Utils.RegisterFunc(L, Utils.METHOD_IDX, "FillLateVertexData", _m_FillLateVertexData); Utils.RegisterFunc(L, Utils.METHOD_IDX, "FillTriangles", _m_FillTriangles); Utils.RegisterFunc(L, Utils.METHOD_IDX, "EnsureVertexCapacity", _m_EnsureVertexCapacity); Utils.RegisterFunc(L, Utils.METHOD_IDX, "TrimExcess", _m_TrimExcess); Utils.RegisterFunc(L, Utils.GETTER_IDX, "VertexCount", _g_get_VertexCount); Utils.RegisterFunc(L, Utils.GETTER_IDX, "Buffers", _g_get_Buffers); Utils.RegisterFunc(L, Utils.GETTER_IDX, "settings", _g_get_settings); Utils.RegisterFunc(L, Utils.SETTER_IDX, "settings", _s_set_settings); Utils.EndObjectRegister(type, L, translator, null, null, null, null, null); Utils.BeginClassRegister(type, L, __CreateInstance, 6, 0, 0); Utils.RegisterFunc(L, Utils.CLS_IDX, "GenerateSingleSubmeshInstruction", _m_GenerateSingleSubmeshInstruction_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "RequiresMultipleSubmeshesByDrawOrder", _m_RequiresMultipleSubmeshesByDrawOrder_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "GenerateSkeletonRendererInstruction", _m_GenerateSkeletonRendererInstruction_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "TryReplaceMaterials", _m_TryReplaceMaterials_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "FillMeshLocal", _m_FillMeshLocal_xlua_st_); Utils.EndClassRegister(type, L, translator); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int __CreateInstance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); if(LuaAPI.lua_gettop(L) == 1) { var gen_ret = new Spine.Unity.MeshGenerator(); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to Spine.Unity.MeshGenerator constructor!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_SubmeshIndexCount(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Spine.Unity.MeshGenerator gen_to_be_invoked = (Spine.Unity.MeshGenerator)translator.FastGetCSObj(L, 1); { int _submeshIndex = LuaAPI.xlua_tointeger(L, 2); var gen_ret = gen_to_be_invoked.SubmeshIndexCount( _submeshIndex ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_GenerateSingleSubmeshInstruction_xlua_st_(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); { Spine.Unity.SkeletonRendererInstruction _instructionOutput = (Spine.Unity.SkeletonRendererInstruction)translator.GetObject(L, 1, typeof(Spine.Unity.SkeletonRendererInstruction)); Spine.Skeleton _skeleton = (Spine.Skeleton)translator.GetObject(L, 2, typeof(Spine.Skeleton)); UnityEngine.Material _material = (UnityEngine.Material)translator.GetObject(L, 3, typeof(UnityEngine.Material)); Spine.Unity.MeshGenerator.GenerateSingleSubmeshInstruction( _instructionOutput, _skeleton, _material ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_RequiresMultipleSubmeshesByDrawOrder_xlua_st_(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); { Spine.Skeleton _skeleton = (Spine.Skeleton)translator.GetObject(L, 1, typeof(Spine.Skeleton)); var gen_ret = Spine.Unity.MeshGenerator.RequiresMultipleSubmeshesByDrawOrder( _skeleton ); LuaAPI.lua_pushboolean(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_GenerateSkeletonRendererInstruction_xlua_st_(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 6&& translator.Assignable(L, 1)&& translator.Assignable(L, 2)&& translator.Assignable>(L, 3)&& translator.Assignable>(L, 4)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 5)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 6)) { Spine.Unity.SkeletonRendererInstruction _instructionOutput = (Spine.Unity.SkeletonRendererInstruction)translator.GetObject(L, 1, typeof(Spine.Unity.SkeletonRendererInstruction)); Spine.Skeleton _skeleton = (Spine.Skeleton)translator.GetObject(L, 2, typeof(Spine.Skeleton)); System.Collections.Generic.Dictionary _customSlotMaterials = (System.Collections.Generic.Dictionary)translator.GetObject(L, 3, typeof(System.Collections.Generic.Dictionary)); System.Collections.Generic.List _separatorSlots = (System.Collections.Generic.List)translator.GetObject(L, 4, typeof(System.Collections.Generic.List)); bool _generateMeshOverride = LuaAPI.lua_toboolean(L, 5); bool _immutableTriangles = LuaAPI.lua_toboolean(L, 6); Spine.Unity.MeshGenerator.GenerateSkeletonRendererInstruction( _instructionOutput, _skeleton, _customSlotMaterials, _separatorSlots, _generateMeshOverride, _immutableTriangles ); return 0; } if(gen_param_count == 5&& translator.Assignable(L, 1)&& translator.Assignable(L, 2)&& translator.Assignable>(L, 3)&& translator.Assignable>(L, 4)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 5)) { Spine.Unity.SkeletonRendererInstruction _instructionOutput = (Spine.Unity.SkeletonRendererInstruction)translator.GetObject(L, 1, typeof(Spine.Unity.SkeletonRendererInstruction)); Spine.Skeleton _skeleton = (Spine.Skeleton)translator.GetObject(L, 2, typeof(Spine.Skeleton)); System.Collections.Generic.Dictionary _customSlotMaterials = (System.Collections.Generic.Dictionary)translator.GetObject(L, 3, typeof(System.Collections.Generic.Dictionary)); System.Collections.Generic.List _separatorSlots = (System.Collections.Generic.List)translator.GetObject(L, 4, typeof(System.Collections.Generic.List)); bool _generateMeshOverride = LuaAPI.lua_toboolean(L, 5); Spine.Unity.MeshGenerator.GenerateSkeletonRendererInstruction( _instructionOutput, _skeleton, _customSlotMaterials, _separatorSlots, _generateMeshOverride ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to Spine.Unity.MeshGenerator.GenerateSkeletonRendererInstruction!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_TryReplaceMaterials_xlua_st_(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); { Spine.ExposedList _workingSubmeshInstructions = (Spine.ExposedList)translator.GetObject(L, 1, typeof(Spine.ExposedList)); System.Collections.Generic.Dictionary _customMaterialOverride = (System.Collections.Generic.Dictionary)translator.GetObject(L, 2, typeof(System.Collections.Generic.Dictionary)); Spine.Unity.MeshGenerator.TryReplaceMaterials( _workingSubmeshInstructions, _customMaterialOverride ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_Begin(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Spine.Unity.MeshGenerator gen_to_be_invoked = (Spine.Unity.MeshGenerator)translator.FastGetCSObj(L, 1); { gen_to_be_invoked.Begin( ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_AddSubmesh(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Spine.Unity.MeshGenerator gen_to_be_invoked = (Spine.Unity.MeshGenerator)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 3&& translator.Assignable(L, 2)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 3)) { Spine.Unity.SubmeshInstruction _instruction;translator.Get(L, 2, out _instruction); bool _updateTriangles = LuaAPI.lua_toboolean(L, 3); gen_to_be_invoked.AddSubmesh( _instruction, _updateTriangles ); return 0; } if(gen_param_count == 2&& translator.Assignable(L, 2)) { Spine.Unity.SubmeshInstruction _instruction;translator.Get(L, 2, out _instruction); gen_to_be_invoked.AddSubmesh( _instruction ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to Spine.Unity.MeshGenerator.AddSubmesh!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_BuildMesh(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Spine.Unity.MeshGenerator gen_to_be_invoked = (Spine.Unity.MeshGenerator)translator.FastGetCSObj(L, 1); { Spine.Unity.SkeletonRendererInstruction _instruction = (Spine.Unity.SkeletonRendererInstruction)translator.GetObject(L, 2, typeof(Spine.Unity.SkeletonRendererInstruction)); bool _updateTriangles = LuaAPI.lua_toboolean(L, 3); gen_to_be_invoked.BuildMesh( _instruction, _updateTriangles ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_BuildMeshWithArrays(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Spine.Unity.MeshGenerator gen_to_be_invoked = (Spine.Unity.MeshGenerator)translator.FastGetCSObj(L, 1); { Spine.Unity.SkeletonRendererInstruction _instruction = (Spine.Unity.SkeletonRendererInstruction)translator.GetObject(L, 2, typeof(Spine.Unity.SkeletonRendererInstruction)); bool _updateTriangles = LuaAPI.lua_toboolean(L, 3); gen_to_be_invoked.BuildMeshWithArrays( _instruction, _updateTriangles ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_ScaleVertexData(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Spine.Unity.MeshGenerator gen_to_be_invoked = (Spine.Unity.MeshGenerator)translator.FastGetCSObj(L, 1); { float _scale = (float)LuaAPI.lua_tonumber(L, 2); gen_to_be_invoked.ScaleVertexData( _scale ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_GetMeshBounds(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Spine.Unity.MeshGenerator gen_to_be_invoked = (Spine.Unity.MeshGenerator)translator.FastGetCSObj(L, 1); { var gen_ret = gen_to_be_invoked.GetMeshBounds( ); translator.PushUnityEngineBounds(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_FillVertexData(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Spine.Unity.MeshGenerator gen_to_be_invoked = (Spine.Unity.MeshGenerator)translator.FastGetCSObj(L, 1); { UnityEngine.Mesh _mesh = (UnityEngine.Mesh)translator.GetObject(L, 2, typeof(UnityEngine.Mesh)); gen_to_be_invoked.FillVertexData( _mesh ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_FillLateVertexData(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Spine.Unity.MeshGenerator gen_to_be_invoked = (Spine.Unity.MeshGenerator)translator.FastGetCSObj(L, 1); { UnityEngine.Mesh _mesh = (UnityEngine.Mesh)translator.GetObject(L, 2, typeof(UnityEngine.Mesh)); gen_to_be_invoked.FillLateVertexData( _mesh ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_FillTriangles(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Spine.Unity.MeshGenerator gen_to_be_invoked = (Spine.Unity.MeshGenerator)translator.FastGetCSObj(L, 1); { UnityEngine.Mesh _mesh = (UnityEngine.Mesh)translator.GetObject(L, 2, typeof(UnityEngine.Mesh)); gen_to_be_invoked.FillTriangles( _mesh ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_EnsureVertexCapacity(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Spine.Unity.MeshGenerator gen_to_be_invoked = (Spine.Unity.MeshGenerator)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 5&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 4)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 5)) { int _minimumVertexCount = LuaAPI.xlua_tointeger(L, 2); bool _inlcudeTintBlack = LuaAPI.lua_toboolean(L, 3); bool _includeTangents = LuaAPI.lua_toboolean(L, 4); bool _includeNormals = LuaAPI.lua_toboolean(L, 5); gen_to_be_invoked.EnsureVertexCapacity( _minimumVertexCount, _inlcudeTintBlack, _includeTangents, _includeNormals ); return 0; } if(gen_param_count == 4&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 4)) { int _minimumVertexCount = LuaAPI.xlua_tointeger(L, 2); bool _inlcudeTintBlack = LuaAPI.lua_toboolean(L, 3); bool _includeTangents = LuaAPI.lua_toboolean(L, 4); gen_to_be_invoked.EnsureVertexCapacity( _minimumVertexCount, _inlcudeTintBlack, _includeTangents ); return 0; } if(gen_param_count == 3&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 3)) { int _minimumVertexCount = LuaAPI.xlua_tointeger(L, 2); bool _inlcudeTintBlack = LuaAPI.lua_toboolean(L, 3); gen_to_be_invoked.EnsureVertexCapacity( _minimumVertexCount, _inlcudeTintBlack ); return 0; } if(gen_param_count == 2&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)) { int _minimumVertexCount = LuaAPI.xlua_tointeger(L, 2); gen_to_be_invoked.EnsureVertexCapacity( _minimumVertexCount ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to Spine.Unity.MeshGenerator.EnsureVertexCapacity!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_TrimExcess(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Spine.Unity.MeshGenerator gen_to_be_invoked = (Spine.Unity.MeshGenerator)translator.FastGetCSObj(L, 1); { gen_to_be_invoked.TrimExcess( ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_FillMeshLocal_xlua_st_(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 2&& translator.Assignable(L, 1)&& translator.Assignable(L, 2)) { UnityEngine.Mesh _mesh = (UnityEngine.Mesh)translator.GetObject(L, 1, typeof(UnityEngine.Mesh)); Spine.RegionAttachment _regionAttachment = (Spine.RegionAttachment)translator.GetObject(L, 2, typeof(Spine.RegionAttachment)); Spine.Unity.MeshGenerator.FillMeshLocal( _mesh, _regionAttachment ); return 0; } if(gen_param_count == 3&& translator.Assignable(L, 1)&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)) { UnityEngine.Mesh _mesh = (UnityEngine.Mesh)translator.GetObject(L, 1, typeof(UnityEngine.Mesh)); Spine.MeshAttachment _meshAttachment = (Spine.MeshAttachment)translator.GetObject(L, 2, typeof(Spine.MeshAttachment)); Spine.SkeletonData _skeletonData = (Spine.SkeletonData)translator.GetObject(L, 3, typeof(Spine.SkeletonData)); Spine.Unity.MeshGenerator.FillMeshLocal( _mesh, _meshAttachment, _skeletonData ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to Spine.Unity.MeshGenerator.FillMeshLocal!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_VertexCount(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Spine.Unity.MeshGenerator gen_to_be_invoked = (Spine.Unity.MeshGenerator)translator.FastGetCSObj(L, 1); LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.VertexCount); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_Buffers(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Spine.Unity.MeshGenerator gen_to_be_invoked = (Spine.Unity.MeshGenerator)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.Buffers); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_settings(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Spine.Unity.MeshGenerator gen_to_be_invoked = (Spine.Unity.MeshGenerator)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.settings); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_settings(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Spine.Unity.MeshGenerator gen_to_be_invoked = (Spine.Unity.MeshGenerator)translator.FastGetCSObj(L, 1); Spine.Unity.MeshGenerator.Settings gen_value;translator.Get(L, 2, out gen_value); gen_to_be_invoked.settings = gen_value; } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } } }