#if USE_UNI_LUA using LuaAPI = UniLua.Lua; using RealStatePtr = UniLua.ILuaState; using LuaCSFunction = UniLua.CSharpFunctionDelegate; #else using LuaAPI = XLua.LuaDLL.Lua; using RealStatePtr = System.IntPtr; using LuaCSFunction = XLua.LuaDLL.lua_CSFunction; #endif using XLua; using System.Collections.Generic; namespace XLua.CSObjectWrap { using Utils = XLua.Utils; public class BFUIDynamicShinyEffectWrap { public static void __Register(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); System.Type type = typeof(BF.UIDynamicShinyEffect); Utils.BeginObjectRegister(type, L, translator, 0, 5, 6, 6); Utils.RegisterFunc(L, Utils.METHOD_IDX, "ModifyMesh", _m_ModifyMesh); Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetMarterial", _m_SetMarterial); Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetRepeat", _m_SetRepeat); Utils.RegisterFunc(L, Utils.METHOD_IDX, "CancelRepeat", _m_CancelRepeat); Utils.RegisterFunc(L, Utils.METHOD_IDX, "Play", _m_Play); Utils.RegisterFunc(L, Utils.GETTER_IDX, "Location", _g_get_Location); Utils.RegisterFunc(L, Utils.GETTER_IDX, "Width", _g_get_Width); Utils.RegisterFunc(L, Utils.GETTER_IDX, "Softness", _g_get_Softness); Utils.RegisterFunc(L, Utils.GETTER_IDX, "Highlight", _g_get_Highlight); Utils.RegisterFunc(L, Utils.GETTER_IDX, "Rotation", _g_get_Rotation); Utils.RegisterFunc(L, Utils.GETTER_IDX, "effectmat", _g_get_effectmat); Utils.RegisterFunc(L, Utils.SETTER_IDX, "Location", _s_set_Location); Utils.RegisterFunc(L, Utils.SETTER_IDX, "Width", _s_set_Width); Utils.RegisterFunc(L, Utils.SETTER_IDX, "Softness", _s_set_Softness); Utils.RegisterFunc(L, Utils.SETTER_IDX, "Highlight", _s_set_Highlight); Utils.RegisterFunc(L, Utils.SETTER_IDX, "Rotation", _s_set_Rotation); Utils.RegisterFunc(L, Utils.SETTER_IDX, "effectmat", _s_set_effectmat); Utils.EndObjectRegister(type, L, translator, null, null, null, null, null); Utils.BeginClassRegister(type, L, __CreateInstance, 1, 0, 0); Utils.EndClassRegister(type, L, translator); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int __CreateInstance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); if(LuaAPI.lua_gettop(L) == 1) { var gen_ret = new BF.UIDynamicShinyEffect(); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to BF.UIDynamicShinyEffect constructor!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_ModifyMesh(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.UIDynamicShinyEffect gen_to_be_invoked = (BF.UIDynamicShinyEffect)translator.FastGetCSObj(L, 1); { UnityEngine.UI.VertexHelper _vh = (UnityEngine.UI.VertexHelper)translator.GetObject(L, 2, typeof(UnityEngine.UI.VertexHelper)); gen_to_be_invoked.ModifyMesh( _vh ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_SetMarterial(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.UIDynamicShinyEffect gen_to_be_invoked = (BF.UIDynamicShinyEffect)translator.FastGetCSObj(L, 1); { UnityEngine.Material _material = (UnityEngine.Material)translator.GetObject(L, 2, typeof(UnityEngine.Material)); gen_to_be_invoked.SetMarterial( _material ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_SetRepeat(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.UIDynamicShinyEffect gen_to_be_invoked = (BF.UIDynamicShinyEffect)translator.FastGetCSObj(L, 1); { float _duration = (float)LuaAPI.lua_tonumber(L, 2); float _intervalTime = (float)LuaAPI.lua_tonumber(L, 3); gen_to_be_invoked.SetRepeat( _duration, _intervalTime ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_CancelRepeat(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.UIDynamicShinyEffect gen_to_be_invoked = (BF.UIDynamicShinyEffect)translator.FastGetCSObj(L, 1); { gen_to_be_invoked.CancelRepeat( ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_Play(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.UIDynamicShinyEffect gen_to_be_invoked = (BF.UIDynamicShinyEffect)translator.FastGetCSObj(L, 1); { float _durationParam = (float)LuaAPI.lua_tonumber(L, 2); gen_to_be_invoked.Play( _durationParam ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_Location(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.UIDynamicShinyEffect gen_to_be_invoked = (BF.UIDynamicShinyEffect)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushnumber(L, gen_to_be_invoked.Location); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_Width(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.UIDynamicShinyEffect gen_to_be_invoked = (BF.UIDynamicShinyEffect)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushnumber(L, gen_to_be_invoked.Width); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_Softness(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.UIDynamicShinyEffect gen_to_be_invoked = (BF.UIDynamicShinyEffect)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushnumber(L, gen_to_be_invoked.Softness); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_Highlight(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.UIDynamicShinyEffect gen_to_be_invoked = (BF.UIDynamicShinyEffect)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushnumber(L, gen_to_be_invoked.Highlight); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_Rotation(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.UIDynamicShinyEffect gen_to_be_invoked = (BF.UIDynamicShinyEffect)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushnumber(L, gen_to_be_invoked.Rotation); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_effectmat(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.UIDynamicShinyEffect gen_to_be_invoked = (BF.UIDynamicShinyEffect)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.effectmat); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_Location(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.UIDynamicShinyEffect gen_to_be_invoked = (BF.UIDynamicShinyEffect)translator.FastGetCSObj(L, 1); gen_to_be_invoked.Location = (float)LuaAPI.lua_tonumber(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_Width(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.UIDynamicShinyEffect gen_to_be_invoked = (BF.UIDynamicShinyEffect)translator.FastGetCSObj(L, 1); gen_to_be_invoked.Width = (float)LuaAPI.lua_tonumber(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_Softness(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.UIDynamicShinyEffect gen_to_be_invoked = (BF.UIDynamicShinyEffect)translator.FastGetCSObj(L, 1); gen_to_be_invoked.Softness = (float)LuaAPI.lua_tonumber(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_Highlight(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.UIDynamicShinyEffect gen_to_be_invoked = (BF.UIDynamicShinyEffect)translator.FastGetCSObj(L, 1); gen_to_be_invoked.Highlight = (float)LuaAPI.lua_tonumber(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_Rotation(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.UIDynamicShinyEffect gen_to_be_invoked = (BF.UIDynamicShinyEffect)translator.FastGetCSObj(L, 1); gen_to_be_invoked.Rotation = (float)LuaAPI.lua_tonumber(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_effectmat(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.UIDynamicShinyEffect gen_to_be_invoked = (BF.UIDynamicShinyEffect)translator.FastGetCSObj(L, 1); gen_to_be_invoked.effectmat = (UnityEngine.Material)translator.GetObject(L, 2, typeof(UnityEngine.Material)); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } } }