#if USE_UNI_LUA using LuaAPI = UniLua.Lua; using RealStatePtr = UniLua.ILuaState; using LuaCSFunction = UniLua.CSharpFunctionDelegate; #else using LuaAPI = XLua.LuaDLL.Lua; using RealStatePtr = System.IntPtr; using LuaCSFunction = XLua.LuaDLL.lua_CSFunction; #endif using XLua; using System.Collections.Generic; namespace XLua.CSObjectWrap { using Utils = XLua.Utils; public class BFFixUpProcessorWrap { public static void __Register(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); System.Type type = typeof(BF.FixUpProcessor); Utils.BeginObjectRegister(type, L, translator, 0, 1, 0, 0); Utils.RegisterFunc(L, Utils.METHOD_IDX, "Process", _m_Process); Utils.EndObjectRegister(type, L, translator, null, null, null, null, null); Utils.BeginClassRegister(type, L, __CreateInstance, 1, 0, 0); Utils.EndClassRegister(type, L, translator); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int __CreateInstance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); if(LuaAPI.lua_gettop(L) == 2 && translator.Assignable(L, 2)) { BF.GameLaunchProcessorBase _nextProcessor = (BF.GameLaunchProcessorBase)translator.GetObject(L, 2, typeof(BF.GameLaunchProcessorBase)); var gen_ret = new BF.FixUpProcessor(_nextProcessor); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to BF.FixUpProcessor constructor!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_Process(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.FixUpProcessor gen_to_be_invoked = (BF.FixUpProcessor)translator.FastGetCSObj(L, 1); { BF.LaunchRequester _lr = (BF.LaunchRequester)translator.GetObject(L, 2, typeof(BF.LaunchRequester)); gen_to_be_invoked.Process( _lr ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } } }