using System.IO; using UnityEngine; using UnityEditor; using UnityEditor.Build.Reporting; using UnityEditor.Callbacks; #if UNITY_IPHONE || UNITY_IOS using UnityEditor.iOS.Xcode; #endif namespace Facebook.Unity.PostProcess {     ///     /// Automatically disables Bitcode on iOS builds     /// public static class DisableBitcode { #if UNITY_IPHONE || UNITY_IOS [PostProcessBuildAttribute(999)] public static void OnPostProcessBuild(BuildTarget buildTarget, string pathToBuildProject) { if (buildTarget != BuildTarget.iOS) return; string projectPath = pathToBuildProject + "/Unity-iPhone.xcodeproj/project.pbxproj"; PBXProject pbxProject = new PBXProject(); pbxProject.ReadFromFile(projectPath); //Disabling Bitcode on all targets //Main string target = pbxProject.GetUnityMainTargetGuid(); pbxProject.SetBuildProperty(target, "ENABLE_BITCODE", "NO"); //Unity Tests target = pbxProject.TargetGuidByName(PBXProject.GetUnityTestTargetName()); pbxProject.SetBuildProperty(target, "ENABLE_BITCODE", "NO"); //Unity Framework target = pbxProject.GetUnityFrameworkTargetGuid(); pbxProject.SetBuildProperty(target, "ENABLE_BITCODE", "NO"); pbxProject.WriteToFile(projectPath); } #endif } }