#if USE_UNI_LUA using LuaAPI = UniLua.Lua; using RealStatePtr = UniLua.ILuaState; using LuaCSFunction = UniLua.CSharpFunctionDelegate; #else using LuaAPI = XLua.LuaDLL.Lua; using RealStatePtr = System.IntPtr; using LuaCSFunction = XLua.LuaDLL.lua_CSFunction; #endif using XLua; using System.Collections.Generic; namespace XLua.CSObjectWrap { using Utils = XLua.Utils; public class UnityEngineUIGraphicRaycasterWrap { public static void __Register(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); System.Type type = typeof(UnityEngine.UI.GraphicRaycaster); Utils.BeginObjectRegister(type, L, translator, 0, 1, 6, 3); Utils.RegisterFunc(L, Utils.METHOD_IDX, "Raycast", _m_Raycast); Utils.RegisterFunc(L, Utils.GETTER_IDX, "sortOrderPriority", _g_get_sortOrderPriority); Utils.RegisterFunc(L, Utils.GETTER_IDX, "renderOrderPriority", _g_get_renderOrderPriority); Utils.RegisterFunc(L, Utils.GETTER_IDX, "ignoreReversedGraphics", _g_get_ignoreReversedGraphics); Utils.RegisterFunc(L, Utils.GETTER_IDX, "blockingObjects", _g_get_blockingObjects); Utils.RegisterFunc(L, Utils.GETTER_IDX, "blockingMask", _g_get_blockingMask); Utils.RegisterFunc(L, Utils.GETTER_IDX, "eventCamera", _g_get_eventCamera); Utils.RegisterFunc(L, Utils.SETTER_IDX, "ignoreReversedGraphics", _s_set_ignoreReversedGraphics); Utils.RegisterFunc(L, Utils.SETTER_IDX, "blockingObjects", _s_set_blockingObjects); Utils.RegisterFunc(L, Utils.SETTER_IDX, "blockingMask", _s_set_blockingMask); Utils.EndObjectRegister(type, L, translator, null, null, null, null, null); Utils.BeginClassRegister(type, L, __CreateInstance, 1, 0, 0); Utils.EndClassRegister(type, L, translator); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int __CreateInstance(RealStatePtr L) { return LuaAPI.luaL_error(L, "UnityEngine.UI.GraphicRaycaster does not have a constructor!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_Raycast(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.UI.GraphicRaycaster gen_to_be_invoked = (UnityEngine.UI.GraphicRaycaster)translator.FastGetCSObj(L, 1); { UnityEngine.EventSystems.PointerEventData _eventData = (UnityEngine.EventSystems.PointerEventData)translator.GetObject(L, 2, typeof(UnityEngine.EventSystems.PointerEventData)); System.Collections.Generic.List _resultAppendList = (System.Collections.Generic.List)translator.GetObject(L, 3, typeof(System.Collections.Generic.List)); gen_to_be_invoked.Raycast( _eventData, _resultAppendList ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_sortOrderPriority(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.UI.GraphicRaycaster gen_to_be_invoked = (UnityEngine.UI.GraphicRaycaster)translator.FastGetCSObj(L, 1); LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.sortOrderPriority); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_renderOrderPriority(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.UI.GraphicRaycaster gen_to_be_invoked = (UnityEngine.UI.GraphicRaycaster)translator.FastGetCSObj(L, 1); LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.renderOrderPriority); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_ignoreReversedGraphics(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.UI.GraphicRaycaster gen_to_be_invoked = (UnityEngine.UI.GraphicRaycaster)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushboolean(L, gen_to_be_invoked.ignoreReversedGraphics); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_blockingObjects(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.UI.GraphicRaycaster gen_to_be_invoked = (UnityEngine.UI.GraphicRaycaster)translator.FastGetCSObj(L, 1); translator.PushUnityEngineUIGraphicRaycasterBlockingObjects(L, gen_to_be_invoked.blockingObjects); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_blockingMask(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.UI.GraphicRaycaster gen_to_be_invoked = (UnityEngine.UI.GraphicRaycaster)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.blockingMask); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_eventCamera(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.UI.GraphicRaycaster gen_to_be_invoked = (UnityEngine.UI.GraphicRaycaster)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.eventCamera); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_ignoreReversedGraphics(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.UI.GraphicRaycaster gen_to_be_invoked = (UnityEngine.UI.GraphicRaycaster)translator.FastGetCSObj(L, 1); gen_to_be_invoked.ignoreReversedGraphics = LuaAPI.lua_toboolean(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_blockingObjects(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.UI.GraphicRaycaster gen_to_be_invoked = (UnityEngine.UI.GraphicRaycaster)translator.FastGetCSObj(L, 1); UnityEngine.UI.GraphicRaycaster.BlockingObjects gen_value;translator.Get(L, 2, out gen_value); gen_to_be_invoked.blockingObjects = gen_value; } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_blockingMask(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.UI.GraphicRaycaster gen_to_be_invoked = (UnityEngine.UI.GraphicRaycaster)translator.FastGetCSObj(L, 1); UnityEngine.LayerMask gen_value;translator.Get(L, 2, out gen_value); gen_to_be_invoked.blockingMask = gen_value; } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } } }