#if USE_UNI_LUA using LuaAPI = UniLua.Lua; using RealStatePtr = UniLua.ILuaState; using LuaCSFunction = UniLua.CSharpFunctionDelegate; #else using LuaAPI = XLua.LuaDLL.Lua; using RealStatePtr = System.IntPtr; using LuaCSFunction = XLua.LuaDLL.lua_CSFunction; #endif using XLua; using System.Collections.Generic; using DG.Tweening; namespace XLua.CSObjectWrap { using Utils = XLua.Utils; public class UnityEngineRectTransformWrap { public static void __Register(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); System.Type type = typeof(UnityEngine.RectTransform); Utils.BeginObjectRegister(type, L, translator, 0, 21, 10, 8); Utils.RegisterFunc(L, Utils.METHOD_IDX, "ForceUpdateRectTransforms", _m_ForceUpdateRectTransforms); Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetLocalCorners", _m_GetLocalCorners); Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetWorldCorners", _m_GetWorldCorners); Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetInsetAndSizeFromParentEdge", _m_SetInsetAndSizeFromParentEdge); Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetSizeWithCurrentAnchors", _m_SetSizeWithCurrentAnchors); Utils.RegisterFunc(L, Utils.METHOD_IDX, "DOAnchorPos", _m_DOAnchorPos); Utils.RegisterFunc(L, Utils.METHOD_IDX, "DOAnchorPosX", _m_DOAnchorPosX); Utils.RegisterFunc(L, Utils.METHOD_IDX, "DOAnchorPosY", _m_DOAnchorPosY); Utils.RegisterFunc(L, Utils.METHOD_IDX, "DOAnchorPos3D", _m_DOAnchorPos3D); Utils.RegisterFunc(L, Utils.METHOD_IDX, "DOAnchorPos3DX", _m_DOAnchorPos3DX); Utils.RegisterFunc(L, Utils.METHOD_IDX, "DOAnchorPos3DY", _m_DOAnchorPos3DY); Utils.RegisterFunc(L, Utils.METHOD_IDX, "DOAnchorPos3DZ", _m_DOAnchorPos3DZ); Utils.RegisterFunc(L, Utils.METHOD_IDX, "DOAnchorMax", _m_DOAnchorMax); Utils.RegisterFunc(L, Utils.METHOD_IDX, "DOAnchorMin", _m_DOAnchorMin); Utils.RegisterFunc(L, Utils.METHOD_IDX, "DOPivot", _m_DOPivot); Utils.RegisterFunc(L, Utils.METHOD_IDX, "DOPivotX", _m_DOPivotX); Utils.RegisterFunc(L, Utils.METHOD_IDX, "DOPivotY", _m_DOPivotY); Utils.RegisterFunc(L, Utils.METHOD_IDX, "DOSizeDelta", _m_DOSizeDelta); Utils.RegisterFunc(L, Utils.METHOD_IDX, "DOPunchAnchorPos", _m_DOPunchAnchorPos); Utils.RegisterFunc(L, Utils.METHOD_IDX, "DOShakeAnchorPos", _m_DOShakeAnchorPos); Utils.RegisterFunc(L, Utils.METHOD_IDX, "DOJumpAnchorPos", _m_DOJumpAnchorPos); Utils.RegisterFunc(L, Utils.GETTER_IDX, "rect", _g_get_rect); Utils.RegisterFunc(L, Utils.GETTER_IDX, "anchorMin", _g_get_anchorMin); Utils.RegisterFunc(L, Utils.GETTER_IDX, "anchorMax", _g_get_anchorMax); Utils.RegisterFunc(L, Utils.GETTER_IDX, "anchoredPosition", _g_get_anchoredPosition); Utils.RegisterFunc(L, Utils.GETTER_IDX, "sizeDelta", _g_get_sizeDelta); Utils.RegisterFunc(L, Utils.GETTER_IDX, "pivot", _g_get_pivot); Utils.RegisterFunc(L, Utils.GETTER_IDX, "anchoredPosition3D", _g_get_anchoredPosition3D); Utils.RegisterFunc(L, Utils.GETTER_IDX, "offsetMin", _g_get_offsetMin); Utils.RegisterFunc(L, Utils.GETTER_IDX, "offsetMax", _g_get_offsetMax); Utils.RegisterFunc(L, Utils.GETTER_IDX, "drivenByObject", _g_get_drivenByObject); Utils.RegisterFunc(L, Utils.SETTER_IDX, "anchorMin", _s_set_anchorMin); Utils.RegisterFunc(L, Utils.SETTER_IDX, "anchorMax", _s_set_anchorMax); Utils.RegisterFunc(L, Utils.SETTER_IDX, "anchoredPosition", _s_set_anchoredPosition); Utils.RegisterFunc(L, Utils.SETTER_IDX, "sizeDelta", _s_set_sizeDelta); Utils.RegisterFunc(L, Utils.SETTER_IDX, "pivot", _s_set_pivot); Utils.RegisterFunc(L, Utils.SETTER_IDX, "anchoredPosition3D", _s_set_anchoredPosition3D); Utils.RegisterFunc(L, Utils.SETTER_IDX, "offsetMin", _s_set_offsetMin); Utils.RegisterFunc(L, Utils.SETTER_IDX, "offsetMax", _s_set_offsetMax); Utils.EndObjectRegister(type, L, translator, null, null, null, null, null); Utils.BeginClassRegister(type, L, __CreateInstance, 2, 0, 0); Utils.RegisterFunc(L, Utils.CLS_IDX, "reapplyDrivenProperties", _e_reapplyDrivenProperties); Utils.EndClassRegister(type, L, translator); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int __CreateInstance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); if(LuaAPI.lua_gettop(L) == 1) { var gen_ret = new UnityEngine.RectTransform(); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.RectTransform constructor!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_ForceUpdateRectTransforms(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.RectTransform gen_to_be_invoked = (UnityEngine.RectTransform)translator.FastGetCSObj(L, 1); { gen_to_be_invoked.ForceUpdateRectTransforms( ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_GetLocalCorners(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.RectTransform gen_to_be_invoked = (UnityEngine.RectTransform)translator.FastGetCSObj(L, 1); { UnityEngine.Vector3[] _fourCornersArray = (UnityEngine.Vector3[])translator.GetObject(L, 2, typeof(UnityEngine.Vector3[])); gen_to_be_invoked.GetLocalCorners( _fourCornersArray ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_GetWorldCorners(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.RectTransform gen_to_be_invoked = (UnityEngine.RectTransform)translator.FastGetCSObj(L, 1); { UnityEngine.Vector3[] _fourCornersArray = (UnityEngine.Vector3[])translator.GetObject(L, 2, typeof(UnityEngine.Vector3[])); gen_to_be_invoked.GetWorldCorners( _fourCornersArray ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_SetInsetAndSizeFromParentEdge(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.RectTransform gen_to_be_invoked = (UnityEngine.RectTransform)translator.FastGetCSObj(L, 1); { UnityEngine.RectTransform.Edge _edge;translator.Get(L, 2, out _edge); float _inset = (float)LuaAPI.lua_tonumber(L, 3); float _size = (float)LuaAPI.lua_tonumber(L, 4); gen_to_be_invoked.SetInsetAndSizeFromParentEdge( _edge, _inset, _size ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_SetSizeWithCurrentAnchors(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.RectTransform gen_to_be_invoked = (UnityEngine.RectTransform)translator.FastGetCSObj(L, 1); { UnityEngine.RectTransform.Axis _axis;translator.Get(L, 2, out _axis); float _size = (float)LuaAPI.lua_tonumber(L, 3); gen_to_be_invoked.SetSizeWithCurrentAnchors( _axis, _size ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_DOAnchorPos(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.RectTransform gen_to_be_invoked = (UnityEngine.RectTransform)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 4&& translator.Assignable(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 4)) { UnityEngine.Vector2 _endValue;translator.Get(L, 2, out _endValue); float _duration = (float)LuaAPI.lua_tonumber(L, 3); bool _snapping = LuaAPI.lua_toboolean(L, 4); var gen_ret = gen_to_be_invoked.DOAnchorPos( _endValue, _duration, _snapping ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 3&& translator.Assignable(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)) { UnityEngine.Vector2 _endValue;translator.Get(L, 2, out _endValue); float _duration = (float)LuaAPI.lua_tonumber(L, 3); var gen_ret = gen_to_be_invoked.DOAnchorPos( _endValue, _duration ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.RectTransform.DOAnchorPos!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_DOAnchorPosX(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.RectTransform gen_to_be_invoked = (UnityEngine.RectTransform)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 4&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 4)) { float _endValue = (float)LuaAPI.lua_tonumber(L, 2); float _duration = (float)LuaAPI.lua_tonumber(L, 3); bool _snapping = LuaAPI.lua_toboolean(L, 4); var gen_ret = gen_to_be_invoked.DOAnchorPosX( _endValue, _duration, _snapping ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 3&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)) { float _endValue = (float)LuaAPI.lua_tonumber(L, 2); float _duration = (float)LuaAPI.lua_tonumber(L, 3); var gen_ret = gen_to_be_invoked.DOAnchorPosX( _endValue, _duration ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.RectTransform.DOAnchorPosX!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_DOAnchorPosY(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.RectTransform gen_to_be_invoked = (UnityEngine.RectTransform)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 4&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 4)) { float _endValue = (float)LuaAPI.lua_tonumber(L, 2); float _duration = (float)LuaAPI.lua_tonumber(L, 3); bool _snapping = LuaAPI.lua_toboolean(L, 4); var gen_ret = gen_to_be_invoked.DOAnchorPosY( _endValue, _duration, _snapping ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 3&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)) { float _endValue = (float)LuaAPI.lua_tonumber(L, 2); float _duration = (float)LuaAPI.lua_tonumber(L, 3); var gen_ret = gen_to_be_invoked.DOAnchorPosY( _endValue, _duration ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.RectTransform.DOAnchorPosY!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_DOAnchorPos3D(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.RectTransform gen_to_be_invoked = (UnityEngine.RectTransform)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 4&& translator.Assignable(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 4)) { UnityEngine.Vector3 _endValue;translator.Get(L, 2, out _endValue); float _duration = (float)LuaAPI.lua_tonumber(L, 3); bool _snapping = LuaAPI.lua_toboolean(L, 4); var gen_ret = gen_to_be_invoked.DOAnchorPos3D( _endValue, _duration, _snapping ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 3&& translator.Assignable(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)) { UnityEngine.Vector3 _endValue;translator.Get(L, 2, out _endValue); float _duration = (float)LuaAPI.lua_tonumber(L, 3); var gen_ret = gen_to_be_invoked.DOAnchorPos3D( _endValue, _duration ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.RectTransform.DOAnchorPos3D!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_DOAnchorPos3DX(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.RectTransform gen_to_be_invoked = (UnityEngine.RectTransform)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 4&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 4)) { float _endValue = (float)LuaAPI.lua_tonumber(L, 2); float _duration = (float)LuaAPI.lua_tonumber(L, 3); bool _snapping = LuaAPI.lua_toboolean(L, 4); var gen_ret = gen_to_be_invoked.DOAnchorPos3DX( _endValue, _duration, _snapping ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 3&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)) { float _endValue = (float)LuaAPI.lua_tonumber(L, 2); float _duration = (float)LuaAPI.lua_tonumber(L, 3); var gen_ret = gen_to_be_invoked.DOAnchorPos3DX( _endValue, _duration ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.RectTransform.DOAnchorPos3DX!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_DOAnchorPos3DY(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.RectTransform gen_to_be_invoked = (UnityEngine.RectTransform)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 4&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 4)) { float _endValue = (float)LuaAPI.lua_tonumber(L, 2); float _duration = (float)LuaAPI.lua_tonumber(L, 3); bool _snapping = LuaAPI.lua_toboolean(L, 4); var gen_ret = gen_to_be_invoked.DOAnchorPos3DY( _endValue, _duration, _snapping ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 3&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)) { float _endValue = (float)LuaAPI.lua_tonumber(L, 2); float _duration = (float)LuaAPI.lua_tonumber(L, 3); var gen_ret = gen_to_be_invoked.DOAnchorPos3DY( _endValue, _duration ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.RectTransform.DOAnchorPos3DY!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_DOAnchorPos3DZ(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.RectTransform gen_to_be_invoked = (UnityEngine.RectTransform)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 4&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 4)) { float _endValue = (float)LuaAPI.lua_tonumber(L, 2); float _duration = (float)LuaAPI.lua_tonumber(L, 3); bool _snapping = LuaAPI.lua_toboolean(L, 4); var gen_ret = gen_to_be_invoked.DOAnchorPos3DZ( _endValue, _duration, _snapping ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 3&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)) { float _endValue = (float)LuaAPI.lua_tonumber(L, 2); float _duration = (float)LuaAPI.lua_tonumber(L, 3); var gen_ret = gen_to_be_invoked.DOAnchorPos3DZ( _endValue, _duration ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.RectTransform.DOAnchorPos3DZ!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_DOAnchorMax(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.RectTransform gen_to_be_invoked = (UnityEngine.RectTransform)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 4&& translator.Assignable(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 4)) { UnityEngine.Vector2 _endValue;translator.Get(L, 2, out _endValue); float _duration = (float)LuaAPI.lua_tonumber(L, 3); bool _snapping = LuaAPI.lua_toboolean(L, 4); var gen_ret = gen_to_be_invoked.DOAnchorMax( _endValue, _duration, _snapping ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 3&& translator.Assignable(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)) { UnityEngine.Vector2 _endValue;translator.Get(L, 2, out _endValue); float _duration = (float)LuaAPI.lua_tonumber(L, 3); var gen_ret = gen_to_be_invoked.DOAnchorMax( _endValue, _duration ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.RectTransform.DOAnchorMax!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_DOAnchorMin(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.RectTransform gen_to_be_invoked = (UnityEngine.RectTransform)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 4&& translator.Assignable(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 4)) { UnityEngine.Vector2 _endValue;translator.Get(L, 2, out _endValue); float _duration = (float)LuaAPI.lua_tonumber(L, 3); bool _snapping = LuaAPI.lua_toboolean(L, 4); var gen_ret = gen_to_be_invoked.DOAnchorMin( _endValue, _duration, _snapping ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 3&& translator.Assignable(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)) { UnityEngine.Vector2 _endValue;translator.Get(L, 2, out _endValue); float _duration = (float)LuaAPI.lua_tonumber(L, 3); var gen_ret = gen_to_be_invoked.DOAnchorMin( _endValue, _duration ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.RectTransform.DOAnchorMin!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_DOPivot(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.RectTransform gen_to_be_invoked = (UnityEngine.RectTransform)translator.FastGetCSObj(L, 1); { UnityEngine.Vector2 _endValue;translator.Get(L, 2, out _endValue); float _duration = (float)LuaAPI.lua_tonumber(L, 3); var gen_ret = gen_to_be_invoked.DOPivot( _endValue, _duration ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_DOPivotX(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.RectTransform gen_to_be_invoked = (UnityEngine.RectTransform)translator.FastGetCSObj(L, 1); { float _endValue = (float)LuaAPI.lua_tonumber(L, 2); float _duration = (float)LuaAPI.lua_tonumber(L, 3); var gen_ret = gen_to_be_invoked.DOPivotX( _endValue, _duration ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_DOPivotY(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.RectTransform gen_to_be_invoked = (UnityEngine.RectTransform)translator.FastGetCSObj(L, 1); { float _endValue = (float)LuaAPI.lua_tonumber(L, 2); float _duration = (float)LuaAPI.lua_tonumber(L, 3); var gen_ret = gen_to_be_invoked.DOPivotY( _endValue, _duration ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_DOSizeDelta(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.RectTransform gen_to_be_invoked = (UnityEngine.RectTransform)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 4&& translator.Assignable(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 4)) { UnityEngine.Vector2 _endValue;translator.Get(L, 2, out _endValue); float _duration = (float)LuaAPI.lua_tonumber(L, 3); bool _snapping = LuaAPI.lua_toboolean(L, 4); var gen_ret = gen_to_be_invoked.DOSizeDelta( _endValue, _duration, _snapping ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 3&& translator.Assignable(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)) { UnityEngine.Vector2 _endValue;translator.Get(L, 2, out _endValue); float _duration = (float)LuaAPI.lua_tonumber(L, 3); var gen_ret = gen_to_be_invoked.DOSizeDelta( _endValue, _duration ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.RectTransform.DOSizeDelta!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_DOPunchAnchorPos(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.RectTransform gen_to_be_invoked = (UnityEngine.RectTransform)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 6&& translator.Assignable(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 6)) { UnityEngine.Vector2 _punch;translator.Get(L, 2, out _punch); float _duration = (float)LuaAPI.lua_tonumber(L, 3); int _vibrato = LuaAPI.xlua_tointeger(L, 4); float _elasticity = (float)LuaAPI.lua_tonumber(L, 5); bool _snapping = LuaAPI.lua_toboolean(L, 6); var gen_ret = gen_to_be_invoked.DOPunchAnchorPos( _punch, _duration, _vibrato, _elasticity, _snapping ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 5&& translator.Assignable(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)) { UnityEngine.Vector2 _punch;translator.Get(L, 2, out _punch); float _duration = (float)LuaAPI.lua_tonumber(L, 3); int _vibrato = LuaAPI.xlua_tointeger(L, 4); float _elasticity = (float)LuaAPI.lua_tonumber(L, 5); var gen_ret = gen_to_be_invoked.DOPunchAnchorPos( _punch, _duration, _vibrato, _elasticity ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 4&& translator.Assignable(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)) { UnityEngine.Vector2 _punch;translator.Get(L, 2, out _punch); float _duration = (float)LuaAPI.lua_tonumber(L, 3); int _vibrato = LuaAPI.xlua_tointeger(L, 4); var gen_ret = gen_to_be_invoked.DOPunchAnchorPos( _punch, _duration, _vibrato ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 3&& translator.Assignable(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)) { UnityEngine.Vector2 _punch;translator.Get(L, 2, out _punch); float _duration = (float)LuaAPI.lua_tonumber(L, 3); var gen_ret = gen_to_be_invoked.DOPunchAnchorPos( _punch, _duration ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.RectTransform.DOPunchAnchorPos!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_DOShakeAnchorPos(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.RectTransform gen_to_be_invoked = (UnityEngine.RectTransform)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 7&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 6)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 7)) { float _duration = (float)LuaAPI.lua_tonumber(L, 2); float _strength = (float)LuaAPI.lua_tonumber(L, 3); int _vibrato = LuaAPI.xlua_tointeger(L, 4); float _randomness = (float)LuaAPI.lua_tonumber(L, 5); bool _snapping = LuaAPI.lua_toboolean(L, 6); bool _fadeOut = LuaAPI.lua_toboolean(L, 7); var gen_ret = gen_to_be_invoked.DOShakeAnchorPos( _duration, _strength, _vibrato, _randomness, _snapping, _fadeOut ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 6&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 6)) { float _duration = (float)LuaAPI.lua_tonumber(L, 2); float _strength = (float)LuaAPI.lua_tonumber(L, 3); int _vibrato = LuaAPI.xlua_tointeger(L, 4); float _randomness = (float)LuaAPI.lua_tonumber(L, 5); bool _snapping = LuaAPI.lua_toboolean(L, 6); var gen_ret = gen_to_be_invoked.DOShakeAnchorPos( _duration, _strength, _vibrato, _randomness, _snapping ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 5&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)) { float _duration = (float)LuaAPI.lua_tonumber(L, 2); float _strength = (float)LuaAPI.lua_tonumber(L, 3); int _vibrato = LuaAPI.xlua_tointeger(L, 4); float _randomness = (float)LuaAPI.lua_tonumber(L, 5); var gen_ret = gen_to_be_invoked.DOShakeAnchorPos( _duration, _strength, _vibrato, _randomness ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 4&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)) { float _duration = (float)LuaAPI.lua_tonumber(L, 2); float _strength = (float)LuaAPI.lua_tonumber(L, 3); int _vibrato = LuaAPI.xlua_tointeger(L, 4); var gen_ret = gen_to_be_invoked.DOShakeAnchorPos( _duration, _strength, _vibrato ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 3&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)) { float _duration = (float)LuaAPI.lua_tonumber(L, 2); float _strength = (float)LuaAPI.lua_tonumber(L, 3); var gen_ret = gen_to_be_invoked.DOShakeAnchorPos( _duration, _strength ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 2&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)) { float _duration = (float)LuaAPI.lua_tonumber(L, 2); var gen_ret = gen_to_be_invoked.DOShakeAnchorPos( _duration ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 7&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& translator.Assignable(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 6)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 7)) { float _duration = (float)LuaAPI.lua_tonumber(L, 2); UnityEngine.Vector2 _strength;translator.Get(L, 3, out _strength); int _vibrato = LuaAPI.xlua_tointeger(L, 4); float _randomness = (float)LuaAPI.lua_tonumber(L, 5); bool _snapping = LuaAPI.lua_toboolean(L, 6); bool _fadeOut = LuaAPI.lua_toboolean(L, 7); var gen_ret = gen_to_be_invoked.DOShakeAnchorPos( _duration, _strength, _vibrato, _randomness, _snapping, _fadeOut ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 6&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& translator.Assignable(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 6)) { float _duration = (float)LuaAPI.lua_tonumber(L, 2); UnityEngine.Vector2 _strength;translator.Get(L, 3, out _strength); int _vibrato = LuaAPI.xlua_tointeger(L, 4); float _randomness = (float)LuaAPI.lua_tonumber(L, 5); bool _snapping = LuaAPI.lua_toboolean(L, 6); var gen_ret = gen_to_be_invoked.DOShakeAnchorPos( _duration, _strength, _vibrato, _randomness, _snapping ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 5&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& translator.Assignable(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)) { float _duration = (float)LuaAPI.lua_tonumber(L, 2); UnityEngine.Vector2 _strength;translator.Get(L, 3, out _strength); int _vibrato = LuaAPI.xlua_tointeger(L, 4); float _randomness = (float)LuaAPI.lua_tonumber(L, 5); var gen_ret = gen_to_be_invoked.DOShakeAnchorPos( _duration, _strength, _vibrato, _randomness ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 4&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& translator.Assignable(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)) { float _duration = (float)LuaAPI.lua_tonumber(L, 2); UnityEngine.Vector2 _strength;translator.Get(L, 3, out _strength); int _vibrato = LuaAPI.xlua_tointeger(L, 4); var gen_ret = gen_to_be_invoked.DOShakeAnchorPos( _duration, _strength, _vibrato ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 3&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& translator.Assignable(L, 3)) { float _duration = (float)LuaAPI.lua_tonumber(L, 2); UnityEngine.Vector2 _strength;translator.Get(L, 3, out _strength); var gen_ret = gen_to_be_invoked.DOShakeAnchorPos( _duration, _strength ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.RectTransform.DOShakeAnchorPos!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_DOJumpAnchorPos(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.RectTransform gen_to_be_invoked = (UnityEngine.RectTransform)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 6&& translator.Assignable(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 6)) { UnityEngine.Vector2 _endValue;translator.Get(L, 2, out _endValue); float _jumpPower = (float)LuaAPI.lua_tonumber(L, 3); int _numJumps = LuaAPI.xlua_tointeger(L, 4); float _duration = (float)LuaAPI.lua_tonumber(L, 5); bool _snapping = LuaAPI.lua_toboolean(L, 6); var gen_ret = gen_to_be_invoked.DOJumpAnchorPos( _endValue, _jumpPower, _numJumps, _duration, _snapping ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 5&& translator.Assignable(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)) { UnityEngine.Vector2 _endValue;translator.Get(L, 2, out _endValue); float _jumpPower = (float)LuaAPI.lua_tonumber(L, 3); int _numJumps = LuaAPI.xlua_tointeger(L, 4); float _duration = (float)LuaAPI.lua_tonumber(L, 5); var gen_ret = gen_to_be_invoked.DOJumpAnchorPos( _endValue, _jumpPower, _numJumps, _duration ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.RectTransform.DOJumpAnchorPos!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_rect(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.RectTransform gen_to_be_invoked = (UnityEngine.RectTransform)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.rect); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_anchorMin(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.RectTransform gen_to_be_invoked = (UnityEngine.RectTransform)translator.FastGetCSObj(L, 1); translator.PushUnityEngineVector2(L, gen_to_be_invoked.anchorMin); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_anchorMax(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.RectTransform gen_to_be_invoked = (UnityEngine.RectTransform)translator.FastGetCSObj(L, 1); translator.PushUnityEngineVector2(L, gen_to_be_invoked.anchorMax); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_anchoredPosition(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.RectTransform gen_to_be_invoked = (UnityEngine.RectTransform)translator.FastGetCSObj(L, 1); translator.PushUnityEngineVector2(L, gen_to_be_invoked.anchoredPosition); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_sizeDelta(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.RectTransform gen_to_be_invoked = (UnityEngine.RectTransform)translator.FastGetCSObj(L, 1); translator.PushUnityEngineVector2(L, gen_to_be_invoked.sizeDelta); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_pivot(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.RectTransform gen_to_be_invoked = (UnityEngine.RectTransform)translator.FastGetCSObj(L, 1); translator.PushUnityEngineVector2(L, gen_to_be_invoked.pivot); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_anchoredPosition3D(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.RectTransform gen_to_be_invoked = (UnityEngine.RectTransform)translator.FastGetCSObj(L, 1); translator.PushUnityEngineVector3(L, gen_to_be_invoked.anchoredPosition3D); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_offsetMin(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.RectTransform gen_to_be_invoked = (UnityEngine.RectTransform)translator.FastGetCSObj(L, 1); translator.PushUnityEngineVector2(L, gen_to_be_invoked.offsetMin); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_offsetMax(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.RectTransform gen_to_be_invoked = (UnityEngine.RectTransform)translator.FastGetCSObj(L, 1); translator.PushUnityEngineVector2(L, gen_to_be_invoked.offsetMax); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_drivenByObject(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.RectTransform gen_to_be_invoked = (UnityEngine.RectTransform)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.drivenByObject); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_anchorMin(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.RectTransform gen_to_be_invoked = (UnityEngine.RectTransform)translator.FastGetCSObj(L, 1); UnityEngine.Vector2 gen_value;translator.Get(L, 2, out gen_value); gen_to_be_invoked.anchorMin = gen_value; } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_anchorMax(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.RectTransform gen_to_be_invoked = (UnityEngine.RectTransform)translator.FastGetCSObj(L, 1); UnityEngine.Vector2 gen_value;translator.Get(L, 2, out gen_value); gen_to_be_invoked.anchorMax = gen_value; } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_anchoredPosition(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.RectTransform gen_to_be_invoked = (UnityEngine.RectTransform)translator.FastGetCSObj(L, 1); UnityEngine.Vector2 gen_value;translator.Get(L, 2, out gen_value); gen_to_be_invoked.anchoredPosition = gen_value; } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_sizeDelta(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.RectTransform gen_to_be_invoked = (UnityEngine.RectTransform)translator.FastGetCSObj(L, 1); UnityEngine.Vector2 gen_value;translator.Get(L, 2, out gen_value); gen_to_be_invoked.sizeDelta = gen_value; } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_pivot(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.RectTransform gen_to_be_invoked = (UnityEngine.RectTransform)translator.FastGetCSObj(L, 1); UnityEngine.Vector2 gen_value;translator.Get(L, 2, out gen_value); gen_to_be_invoked.pivot = gen_value; } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_anchoredPosition3D(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.RectTransform gen_to_be_invoked = (UnityEngine.RectTransform)translator.FastGetCSObj(L, 1); UnityEngine.Vector3 gen_value;translator.Get(L, 2, out gen_value); gen_to_be_invoked.anchoredPosition3D = gen_value; } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_offsetMin(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.RectTransform gen_to_be_invoked = (UnityEngine.RectTransform)translator.FastGetCSObj(L, 1); UnityEngine.Vector2 gen_value;translator.Get(L, 2, out gen_value); gen_to_be_invoked.offsetMin = gen_value; } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_offsetMax(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.RectTransform gen_to_be_invoked = (UnityEngine.RectTransform)translator.FastGetCSObj(L, 1); UnityEngine.Vector2 gen_value;translator.Get(L, 2, out gen_value); gen_to_be_invoked.offsetMax = gen_value; } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _e_reapplyDrivenProperties(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); int gen_param_count = LuaAPI.lua_gettop(L); UnityEngine.RectTransform.ReapplyDrivenProperties gen_delegate = translator.GetDelegate(L, 2); if (gen_delegate == null) { return LuaAPI.luaL_error(L, "#2 need UnityEngine.RectTransform.ReapplyDrivenProperties!"); } if (gen_param_count == 2 && LuaAPI.xlua_is_eq_str(L, 1, "+")) { UnityEngine.RectTransform.reapplyDrivenProperties += gen_delegate; return 0; } if (gen_param_count == 2 && LuaAPI.xlua_is_eq_str(L, 1, "-")) { UnityEngine.RectTransform.reapplyDrivenProperties -= gen_delegate; return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.RectTransform.reapplyDrivenProperties!"); } } }