#if USE_UNI_LUA using LuaAPI = UniLua.Lua; using RealStatePtr = UniLua.ILuaState; using LuaCSFunction = UniLua.CSharpFunctionDelegate; #else using LuaAPI = XLua.LuaDLL.Lua; using RealStatePtr = System.IntPtr; using LuaCSFunction = XLua.LuaDLL.lua_CSFunction; #endif using XLua; using System.Collections.Generic; namespace XLua.CSObjectWrap { using Utils = XLua.Utils; public class UnityEngineCanvasRendererWrap { public static void __Register(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); System.Type type = typeof(UnityEngine.CanvasRenderer); Utils.BeginObjectRegister(type, L, translator, 0, 15, 10, 6); Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetColor", _m_SetColor); Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetColor", _m_GetColor); Utils.RegisterFunc(L, Utils.METHOD_IDX, "EnableRectClipping", _m_EnableRectClipping); Utils.RegisterFunc(L, Utils.METHOD_IDX, "DisableRectClipping", _m_DisableRectClipping); Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetMaterial", _m_SetMaterial); Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetMaterial", _m_GetMaterial); Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetPopMaterial", _m_SetPopMaterial); Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetPopMaterial", _m_GetPopMaterial); Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetTexture", _m_SetTexture); Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetAlphaTexture", _m_SetAlphaTexture); Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetMesh", _m_SetMesh); Utils.RegisterFunc(L, Utils.METHOD_IDX, "Clear", _m_Clear); Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetAlpha", _m_GetAlpha); Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetAlpha", _m_SetAlpha); Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetInheritedAlpha", _m_GetInheritedAlpha); Utils.RegisterFunc(L, Utils.GETTER_IDX, "hasPopInstruction", _g_get_hasPopInstruction); Utils.RegisterFunc(L, Utils.GETTER_IDX, "materialCount", _g_get_materialCount); Utils.RegisterFunc(L, Utils.GETTER_IDX, "popMaterialCount", _g_get_popMaterialCount); Utils.RegisterFunc(L, Utils.GETTER_IDX, "absoluteDepth", _g_get_absoluteDepth); Utils.RegisterFunc(L, Utils.GETTER_IDX, "hasMoved", _g_get_hasMoved); Utils.RegisterFunc(L, Utils.GETTER_IDX, "cullTransparentMesh", _g_get_cullTransparentMesh); Utils.RegisterFunc(L, Utils.GETTER_IDX, "hasRectClipping", _g_get_hasRectClipping); Utils.RegisterFunc(L, Utils.GETTER_IDX, "relativeDepth", _g_get_relativeDepth); Utils.RegisterFunc(L, Utils.GETTER_IDX, "cull", _g_get_cull); Utils.RegisterFunc(L, Utils.GETTER_IDX, "clippingSoftness", _g_get_clippingSoftness); Utils.RegisterFunc(L, Utils.SETTER_IDX, "hasPopInstruction", _s_set_hasPopInstruction); Utils.RegisterFunc(L, Utils.SETTER_IDX, "materialCount", _s_set_materialCount); Utils.RegisterFunc(L, Utils.SETTER_IDX, "popMaterialCount", _s_set_popMaterialCount); Utils.RegisterFunc(L, Utils.SETTER_IDX, "cullTransparentMesh", _s_set_cullTransparentMesh); Utils.RegisterFunc(L, Utils.SETTER_IDX, "cull", _s_set_cull); Utils.RegisterFunc(L, Utils.SETTER_IDX, "clippingSoftness", _s_set_clippingSoftness); Utils.EndObjectRegister(type, L, translator, null, null, null, null, null); Utils.BeginClassRegister(type, L, __CreateInstance, 4, 0, 0); Utils.RegisterFunc(L, Utils.CLS_IDX, "SplitUIVertexStreams", _m_SplitUIVertexStreams_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "CreateUIVertexStream", _m_CreateUIVertexStream_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "AddUIVertexStream", _m_AddUIVertexStream_xlua_st_); Utils.EndClassRegister(type, L, translator); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int __CreateInstance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); if(LuaAPI.lua_gettop(L) == 1) { var gen_ret = new UnityEngine.CanvasRenderer(); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.CanvasRenderer constructor!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_SetColor(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.CanvasRenderer gen_to_be_invoked = (UnityEngine.CanvasRenderer)translator.FastGetCSObj(L, 1); { UnityEngine.Color _color;translator.Get(L, 2, out _color); gen_to_be_invoked.SetColor( _color ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_GetColor(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.CanvasRenderer gen_to_be_invoked = (UnityEngine.CanvasRenderer)translator.FastGetCSObj(L, 1); { var gen_ret = gen_to_be_invoked.GetColor( ); translator.PushUnityEngineColor(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_EnableRectClipping(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.CanvasRenderer gen_to_be_invoked = (UnityEngine.CanvasRenderer)translator.FastGetCSObj(L, 1); { UnityEngine.Rect _rect;translator.Get(L, 2, out _rect); gen_to_be_invoked.EnableRectClipping( _rect ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_DisableRectClipping(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.CanvasRenderer gen_to_be_invoked = (UnityEngine.CanvasRenderer)translator.FastGetCSObj(L, 1); { gen_to_be_invoked.DisableRectClipping( ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_SetMaterial(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.CanvasRenderer gen_to_be_invoked = (UnityEngine.CanvasRenderer)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 3&& translator.Assignable(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)) { UnityEngine.Material _material = (UnityEngine.Material)translator.GetObject(L, 2, typeof(UnityEngine.Material)); int _index = LuaAPI.xlua_tointeger(L, 3); gen_to_be_invoked.SetMaterial( _material, _index ); return 0; } if(gen_param_count == 3&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)) { UnityEngine.Material _material = (UnityEngine.Material)translator.GetObject(L, 2, typeof(UnityEngine.Material)); UnityEngine.Texture _texture = (UnityEngine.Texture)translator.GetObject(L, 3, typeof(UnityEngine.Texture)); gen_to_be_invoked.SetMaterial( _material, _texture ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.CanvasRenderer.SetMaterial!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_GetMaterial(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.CanvasRenderer gen_to_be_invoked = (UnityEngine.CanvasRenderer)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 1) { var gen_ret = gen_to_be_invoked.GetMaterial( ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 2&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)) { int _index = LuaAPI.xlua_tointeger(L, 2); var gen_ret = gen_to_be_invoked.GetMaterial( _index ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.CanvasRenderer.GetMaterial!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_SetPopMaterial(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.CanvasRenderer gen_to_be_invoked = (UnityEngine.CanvasRenderer)translator.FastGetCSObj(L, 1); { UnityEngine.Material _material = (UnityEngine.Material)translator.GetObject(L, 2, typeof(UnityEngine.Material)); int _index = LuaAPI.xlua_tointeger(L, 3); gen_to_be_invoked.SetPopMaterial( _material, _index ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_GetPopMaterial(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.CanvasRenderer gen_to_be_invoked = (UnityEngine.CanvasRenderer)translator.FastGetCSObj(L, 1); { int _index = LuaAPI.xlua_tointeger(L, 2); var gen_ret = gen_to_be_invoked.GetPopMaterial( _index ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_SetTexture(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.CanvasRenderer gen_to_be_invoked = (UnityEngine.CanvasRenderer)translator.FastGetCSObj(L, 1); { UnityEngine.Texture _texture = (UnityEngine.Texture)translator.GetObject(L, 2, typeof(UnityEngine.Texture)); gen_to_be_invoked.SetTexture( _texture ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_SetAlphaTexture(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.CanvasRenderer gen_to_be_invoked = (UnityEngine.CanvasRenderer)translator.FastGetCSObj(L, 1); { UnityEngine.Texture _texture = (UnityEngine.Texture)translator.GetObject(L, 2, typeof(UnityEngine.Texture)); gen_to_be_invoked.SetAlphaTexture( _texture ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_SetMesh(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.CanvasRenderer gen_to_be_invoked = (UnityEngine.CanvasRenderer)translator.FastGetCSObj(L, 1); { UnityEngine.Mesh _mesh = (UnityEngine.Mesh)translator.GetObject(L, 2, typeof(UnityEngine.Mesh)); gen_to_be_invoked.SetMesh( _mesh ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_Clear(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.CanvasRenderer gen_to_be_invoked = (UnityEngine.CanvasRenderer)translator.FastGetCSObj(L, 1); { gen_to_be_invoked.Clear( ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_GetAlpha(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.CanvasRenderer gen_to_be_invoked = (UnityEngine.CanvasRenderer)translator.FastGetCSObj(L, 1); { var gen_ret = gen_to_be_invoked.GetAlpha( ); LuaAPI.lua_pushnumber(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_SetAlpha(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.CanvasRenderer gen_to_be_invoked = (UnityEngine.CanvasRenderer)translator.FastGetCSObj(L, 1); { float _alpha = (float)LuaAPI.lua_tonumber(L, 2); gen_to_be_invoked.SetAlpha( _alpha ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_GetInheritedAlpha(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.CanvasRenderer gen_to_be_invoked = (UnityEngine.CanvasRenderer)translator.FastGetCSObj(L, 1); { var gen_ret = gen_to_be_invoked.GetInheritedAlpha( ); LuaAPI.lua_pushnumber(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_SplitUIVertexStreams_xlua_st_(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 8&& translator.Assignable>(L, 1)&& translator.Assignable>(L, 2)&& translator.Assignable>(L, 3)&& translator.Assignable>(L, 4)&& translator.Assignable>(L, 5)&& translator.Assignable>(L, 6)&& translator.Assignable>(L, 7)&& translator.Assignable>(L, 8)) { System.Collections.Generic.List _verts = (System.Collections.Generic.List)translator.GetObject(L, 1, typeof(System.Collections.Generic.List)); System.Collections.Generic.List _positions = (System.Collections.Generic.List)translator.GetObject(L, 2, typeof(System.Collections.Generic.List)); System.Collections.Generic.List _colors = (System.Collections.Generic.List)translator.GetObject(L, 3, typeof(System.Collections.Generic.List)); System.Collections.Generic.List _uv0S = (System.Collections.Generic.List)translator.GetObject(L, 4, typeof(System.Collections.Generic.List)); System.Collections.Generic.List _uv1S = (System.Collections.Generic.List)translator.GetObject(L, 5, typeof(System.Collections.Generic.List)); System.Collections.Generic.List _normals = (System.Collections.Generic.List)translator.GetObject(L, 6, typeof(System.Collections.Generic.List)); System.Collections.Generic.List _tangents = (System.Collections.Generic.List)translator.GetObject(L, 7, typeof(System.Collections.Generic.List)); System.Collections.Generic.List _indices = (System.Collections.Generic.List)translator.GetObject(L, 8, typeof(System.Collections.Generic.List)); UnityEngine.CanvasRenderer.SplitUIVertexStreams( _verts, _positions, _colors, _uv0S, _uv1S, _normals, _tangents, _indices ); return 0; } if(gen_param_count == 10&& translator.Assignable>(L, 1)&& translator.Assignable>(L, 2)&& translator.Assignable>(L, 3)&& translator.Assignable>(L, 4)&& translator.Assignable>(L, 5)&& translator.Assignable>(L, 6)&& translator.Assignable>(L, 7)&& translator.Assignable>(L, 8)&& translator.Assignable>(L, 9)&& translator.Assignable>(L, 10)) { System.Collections.Generic.List _verts = (System.Collections.Generic.List)translator.GetObject(L, 1, typeof(System.Collections.Generic.List)); System.Collections.Generic.List _positions = (System.Collections.Generic.List)translator.GetObject(L, 2, typeof(System.Collections.Generic.List)); System.Collections.Generic.List _colors = (System.Collections.Generic.List)translator.GetObject(L, 3, typeof(System.Collections.Generic.List)); System.Collections.Generic.List _uv0S = (System.Collections.Generic.List)translator.GetObject(L, 4, typeof(System.Collections.Generic.List)); System.Collections.Generic.List _uv1S = (System.Collections.Generic.List)translator.GetObject(L, 5, typeof(System.Collections.Generic.List)); System.Collections.Generic.List _uv2S = (System.Collections.Generic.List)translator.GetObject(L, 6, typeof(System.Collections.Generic.List)); System.Collections.Generic.List _uv3S = (System.Collections.Generic.List)translator.GetObject(L, 7, typeof(System.Collections.Generic.List)); System.Collections.Generic.List _normals = (System.Collections.Generic.List)translator.GetObject(L, 8, typeof(System.Collections.Generic.List)); System.Collections.Generic.List _tangents = (System.Collections.Generic.List)translator.GetObject(L, 9, typeof(System.Collections.Generic.List)); System.Collections.Generic.List _indices = (System.Collections.Generic.List)translator.GetObject(L, 10, typeof(System.Collections.Generic.List)); UnityEngine.CanvasRenderer.SplitUIVertexStreams( _verts, _positions, _colors, _uv0S, _uv1S, _uv2S, _uv3S, _normals, _tangents, _indices ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.CanvasRenderer.SplitUIVertexStreams!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_CreateUIVertexStream_xlua_st_(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 8&& translator.Assignable>(L, 1)&& translator.Assignable>(L, 2)&& translator.Assignable>(L, 3)&& translator.Assignable>(L, 4)&& translator.Assignable>(L, 5)&& translator.Assignable>(L, 6)&& translator.Assignable>(L, 7)&& translator.Assignable>(L, 8)) { System.Collections.Generic.List _verts = (System.Collections.Generic.List)translator.GetObject(L, 1, typeof(System.Collections.Generic.List)); System.Collections.Generic.List _positions = (System.Collections.Generic.List)translator.GetObject(L, 2, typeof(System.Collections.Generic.List)); System.Collections.Generic.List _colors = (System.Collections.Generic.List)translator.GetObject(L, 3, typeof(System.Collections.Generic.List)); System.Collections.Generic.List _uv0S = (System.Collections.Generic.List)translator.GetObject(L, 4, typeof(System.Collections.Generic.List)); System.Collections.Generic.List _uv1S = (System.Collections.Generic.List)translator.GetObject(L, 5, typeof(System.Collections.Generic.List)); System.Collections.Generic.List _normals = (System.Collections.Generic.List)translator.GetObject(L, 6, typeof(System.Collections.Generic.List)); System.Collections.Generic.List _tangents = (System.Collections.Generic.List)translator.GetObject(L, 7, typeof(System.Collections.Generic.List)); System.Collections.Generic.List _indices = (System.Collections.Generic.List)translator.GetObject(L, 8, typeof(System.Collections.Generic.List)); UnityEngine.CanvasRenderer.CreateUIVertexStream( _verts, _positions, _colors, _uv0S, _uv1S, _normals, _tangents, _indices ); return 0; } if(gen_param_count == 10&& translator.Assignable>(L, 1)&& translator.Assignable>(L, 2)&& translator.Assignable>(L, 3)&& translator.Assignable>(L, 4)&& translator.Assignable>(L, 5)&& translator.Assignable>(L, 6)&& translator.Assignable>(L, 7)&& translator.Assignable>(L, 8)&& translator.Assignable>(L, 9)&& translator.Assignable>(L, 10)) { System.Collections.Generic.List _verts = (System.Collections.Generic.List)translator.GetObject(L, 1, typeof(System.Collections.Generic.List)); System.Collections.Generic.List _positions = (System.Collections.Generic.List)translator.GetObject(L, 2, typeof(System.Collections.Generic.List)); System.Collections.Generic.List _colors = (System.Collections.Generic.List)translator.GetObject(L, 3, typeof(System.Collections.Generic.List)); System.Collections.Generic.List _uv0S = (System.Collections.Generic.List)translator.GetObject(L, 4, typeof(System.Collections.Generic.List)); System.Collections.Generic.List _uv1S = (System.Collections.Generic.List)translator.GetObject(L, 5, typeof(System.Collections.Generic.List)); System.Collections.Generic.List _uv2S = (System.Collections.Generic.List)translator.GetObject(L, 6, typeof(System.Collections.Generic.List)); System.Collections.Generic.List _uv3S = (System.Collections.Generic.List)translator.GetObject(L, 7, typeof(System.Collections.Generic.List)); System.Collections.Generic.List _normals = (System.Collections.Generic.List)translator.GetObject(L, 8, typeof(System.Collections.Generic.List)); System.Collections.Generic.List _tangents = (System.Collections.Generic.List)translator.GetObject(L, 9, typeof(System.Collections.Generic.List)); System.Collections.Generic.List _indices = (System.Collections.Generic.List)translator.GetObject(L, 10, typeof(System.Collections.Generic.List)); UnityEngine.CanvasRenderer.CreateUIVertexStream( _verts, _positions, _colors, _uv0S, _uv1S, _uv2S, _uv3S, _normals, _tangents, _indices ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.CanvasRenderer.CreateUIVertexStream!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_AddUIVertexStream_xlua_st_(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 7&& translator.Assignable>(L, 1)&& translator.Assignable>(L, 2)&& translator.Assignable>(L, 3)&& translator.Assignable>(L, 4)&& translator.Assignable>(L, 5)&& translator.Assignable>(L, 6)&& translator.Assignable>(L, 7)) { System.Collections.Generic.List _verts = (System.Collections.Generic.List)translator.GetObject(L, 1, typeof(System.Collections.Generic.List)); System.Collections.Generic.List _positions = (System.Collections.Generic.List)translator.GetObject(L, 2, typeof(System.Collections.Generic.List)); System.Collections.Generic.List _colors = (System.Collections.Generic.List)translator.GetObject(L, 3, typeof(System.Collections.Generic.List)); System.Collections.Generic.List _uv0S = (System.Collections.Generic.List)translator.GetObject(L, 4, typeof(System.Collections.Generic.List)); System.Collections.Generic.List _uv1S = (System.Collections.Generic.List)translator.GetObject(L, 5, typeof(System.Collections.Generic.List)); System.Collections.Generic.List _normals = (System.Collections.Generic.List)translator.GetObject(L, 6, typeof(System.Collections.Generic.List)); System.Collections.Generic.List _tangents = (System.Collections.Generic.List)translator.GetObject(L, 7, typeof(System.Collections.Generic.List)); UnityEngine.CanvasRenderer.AddUIVertexStream( _verts, _positions, _colors, _uv0S, _uv1S, _normals, _tangents ); return 0; } if(gen_param_count == 9&& translator.Assignable>(L, 1)&& translator.Assignable>(L, 2)&& translator.Assignable>(L, 3)&& translator.Assignable>(L, 4)&& translator.Assignable>(L, 5)&& translator.Assignable>(L, 6)&& translator.Assignable>(L, 7)&& translator.Assignable>(L, 8)&& translator.Assignable>(L, 9)) { System.Collections.Generic.List _verts = (System.Collections.Generic.List)translator.GetObject(L, 1, typeof(System.Collections.Generic.List)); System.Collections.Generic.List _positions = (System.Collections.Generic.List)translator.GetObject(L, 2, typeof(System.Collections.Generic.List)); System.Collections.Generic.List _colors = (System.Collections.Generic.List)translator.GetObject(L, 3, typeof(System.Collections.Generic.List)); System.Collections.Generic.List _uv0S = (System.Collections.Generic.List)translator.GetObject(L, 4, typeof(System.Collections.Generic.List)); System.Collections.Generic.List _uv1S = (System.Collections.Generic.List)translator.GetObject(L, 5, typeof(System.Collections.Generic.List)); System.Collections.Generic.List _uv2S = (System.Collections.Generic.List)translator.GetObject(L, 6, typeof(System.Collections.Generic.List)); System.Collections.Generic.List _uv3S = (System.Collections.Generic.List)translator.GetObject(L, 7, typeof(System.Collections.Generic.List)); System.Collections.Generic.List _normals = (System.Collections.Generic.List)translator.GetObject(L, 8, typeof(System.Collections.Generic.List)); System.Collections.Generic.List _tangents = (System.Collections.Generic.List)translator.GetObject(L, 9, typeof(System.Collections.Generic.List)); UnityEngine.CanvasRenderer.AddUIVertexStream( _verts, _positions, _colors, _uv0S, _uv1S, _uv2S, _uv3S, _normals, _tangents ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.CanvasRenderer.AddUIVertexStream!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_hasPopInstruction(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.CanvasRenderer gen_to_be_invoked = (UnityEngine.CanvasRenderer)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushboolean(L, gen_to_be_invoked.hasPopInstruction); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_materialCount(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.CanvasRenderer gen_to_be_invoked = (UnityEngine.CanvasRenderer)translator.FastGetCSObj(L, 1); LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.materialCount); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_popMaterialCount(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.CanvasRenderer gen_to_be_invoked = (UnityEngine.CanvasRenderer)translator.FastGetCSObj(L, 1); LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.popMaterialCount); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_absoluteDepth(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.CanvasRenderer gen_to_be_invoked = (UnityEngine.CanvasRenderer)translator.FastGetCSObj(L, 1); LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.absoluteDepth); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_hasMoved(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.CanvasRenderer gen_to_be_invoked = (UnityEngine.CanvasRenderer)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushboolean(L, gen_to_be_invoked.hasMoved); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_cullTransparentMesh(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.CanvasRenderer gen_to_be_invoked = (UnityEngine.CanvasRenderer)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushboolean(L, gen_to_be_invoked.cullTransparentMesh); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_hasRectClipping(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.CanvasRenderer gen_to_be_invoked = (UnityEngine.CanvasRenderer)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushboolean(L, gen_to_be_invoked.hasRectClipping); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_relativeDepth(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.CanvasRenderer gen_to_be_invoked = (UnityEngine.CanvasRenderer)translator.FastGetCSObj(L, 1); LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.relativeDepth); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_cull(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.CanvasRenderer gen_to_be_invoked = (UnityEngine.CanvasRenderer)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushboolean(L, gen_to_be_invoked.cull); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_clippingSoftness(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.CanvasRenderer gen_to_be_invoked = (UnityEngine.CanvasRenderer)translator.FastGetCSObj(L, 1); translator.PushUnityEngineVector2(L, gen_to_be_invoked.clippingSoftness); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_hasPopInstruction(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.CanvasRenderer gen_to_be_invoked = (UnityEngine.CanvasRenderer)translator.FastGetCSObj(L, 1); gen_to_be_invoked.hasPopInstruction = LuaAPI.lua_toboolean(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_materialCount(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.CanvasRenderer gen_to_be_invoked = (UnityEngine.CanvasRenderer)translator.FastGetCSObj(L, 1); gen_to_be_invoked.materialCount = LuaAPI.xlua_tointeger(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_popMaterialCount(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.CanvasRenderer gen_to_be_invoked = (UnityEngine.CanvasRenderer)translator.FastGetCSObj(L, 1); gen_to_be_invoked.popMaterialCount = LuaAPI.xlua_tointeger(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_cullTransparentMesh(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.CanvasRenderer gen_to_be_invoked = (UnityEngine.CanvasRenderer)translator.FastGetCSObj(L, 1); gen_to_be_invoked.cullTransparentMesh = LuaAPI.lua_toboolean(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_cull(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.CanvasRenderer gen_to_be_invoked = (UnityEngine.CanvasRenderer)translator.FastGetCSObj(L, 1); gen_to_be_invoked.cull = LuaAPI.lua_toboolean(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_clippingSoftness(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.CanvasRenderer gen_to_be_invoked = (UnityEngine.CanvasRenderer)translator.FastGetCSObj(L, 1); UnityEngine.Vector2 gen_value;translator.Get(L, 2, out gen_value); gen_to_be_invoked.clippingSoftness = gen_value; } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } } }