#if USE_UNI_LUA using LuaAPI = UniLua.Lua; using RealStatePtr = UniLua.ILuaState; using LuaCSFunction = UniLua.CSharpFunctionDelegate; #else using LuaAPI = XLua.LuaDLL.Lua; using RealStatePtr = System.IntPtr; using LuaCSFunction = XLua.LuaDLL.lua_CSFunction; #endif using XLua; using System.Collections.Generic; namespace XLua.CSObjectWrap { using Utils = XLua.Utils; public class BFTimeLineManagerWrap { public static void __Register(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); System.Type type = typeof(BF.TimeLineManager); Utils.BeginObjectRegister(type, L, translator, 0, 18, 0, 0); Utils.RegisterFunc(L, Utils.METHOD_IDX, "Init", _m_Init); Utils.RegisterFunc(L, Utils.METHOD_IDX, "Update", _m_Update); Utils.RegisterFunc(L, Utils.METHOD_IDX, "LateUpdate", _m_LateUpdate); Utils.RegisterFunc(L, Utils.METHOD_IDX, "Destroy", _m_Destroy); Utils.RegisterFunc(L, Utils.METHOD_IDX, "Load", _m_Load); Utils.RegisterFunc(L, Utils.METHOD_IDX, "Unload", _m_Unload); Utils.RegisterFunc(L, Utils.METHOD_IDX, "Binding", _m_Binding); Utils.RegisterFunc(L, Utils.METHOD_IDX, "Unbinding", _m_Unbinding); Utils.RegisterFunc(L, Utils.METHOD_IDX, "ClearBinding", _m_ClearBinding); Utils.RegisterFunc(L, Utils.METHOD_IDX, "Play", _m_Play); Utils.RegisterFunc(L, Utils.METHOD_IDX, "Pause", _m_Pause); Utils.RegisterFunc(L, Utils.METHOD_IDX, "Resume", _m_Resume); Utils.RegisterFunc(L, Utils.METHOD_IDX, "Stop", _m_Stop); Utils.RegisterFunc(L, Utils.METHOD_IDX, "Reset", _m_Reset); Utils.RegisterFunc(L, Utils.METHOD_IDX, "ResetAndPlay", _m_ResetAndPlay); Utils.RegisterFunc(L, Utils.METHOD_IDX, "RegisterCompleteCallback", _m_RegisterCompleteCallback); Utils.RegisterFunc(L, Utils.METHOD_IDX, "RegisterCallback", _m_RegisterCallback); Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetTimelineTime", _m_GetTimelineTime); Utils.EndObjectRegister(type, L, translator, null, null, null, null, null); Utils.BeginClassRegister(type, L, __CreateInstance, 2, 0, 0); Utils.RegisterFunc(L, Utils.CLS_IDX, "Create", _m_Create_xlua_st_); Utils.EndClassRegister(type, L, translator); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int __CreateInstance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); if(LuaAPI.lua_gettop(L) == 1) { var gen_ret = new BF.TimeLineManager(); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to BF.TimeLineManager constructor!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_Create_xlua_st_(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); { var gen_ret = BF.TimeLineManager.Create( ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_Init(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.TimeLineManager gen_to_be_invoked = (BF.TimeLineManager)translator.FastGetCSObj(L, 1); { gen_to_be_invoked.Init( ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_Update(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.TimeLineManager gen_to_be_invoked = (BF.TimeLineManager)translator.FastGetCSObj(L, 1); { gen_to_be_invoked.Update( ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_LateUpdate(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.TimeLineManager gen_to_be_invoked = (BF.TimeLineManager)translator.FastGetCSObj(L, 1); { gen_to_be_invoked.LateUpdate( ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_Destroy(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.TimeLineManager gen_to_be_invoked = (BF.TimeLineManager)translator.FastGetCSObj(L, 1); { gen_to_be_invoked.Destroy( ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_Load(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.TimeLineManager gen_to_be_invoked = (BF.TimeLineManager)translator.FastGetCSObj(L, 1); { UnityEngine.GameObject _tlObject = (UnityEngine.GameObject)translator.GetObject(L, 2, typeof(UnityEngine.GameObject)); var gen_ret = gen_to_be_invoked.Load( _tlObject ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_Unload(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.TimeLineManager gen_to_be_invoked = (BF.TimeLineManager)translator.FastGetCSObj(L, 1); { UnityEngine.GameObject _tlObject = (UnityEngine.GameObject)translator.GetObject(L, 2, typeof(UnityEngine.GameObject)); var gen_ret = gen_to_be_invoked.Unload( _tlObject ); LuaAPI.lua_pushboolean(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_Binding(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.TimeLineManager gen_to_be_invoked = (BF.TimeLineManager)translator.FastGetCSObj(L, 1); { UnityEngine.GameObject _tlObject = (UnityEngine.GameObject)translator.GetObject(L, 2, typeof(UnityEngine.GameObject)); string _trackName = LuaAPI.lua_tostring(L, 3); UnityEngine.Object _obj = (UnityEngine.Object)translator.GetObject(L, 4, typeof(UnityEngine.Object)); gen_to_be_invoked.Binding( _tlObject, _trackName, _obj ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_Unbinding(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.TimeLineManager gen_to_be_invoked = (BF.TimeLineManager)translator.FastGetCSObj(L, 1); { UnityEngine.GameObject _tlObject = (UnityEngine.GameObject)translator.GetObject(L, 2, typeof(UnityEngine.GameObject)); string _trackName = LuaAPI.lua_tostring(L, 3); gen_to_be_invoked.Unbinding( _tlObject, _trackName ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_ClearBinding(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.TimeLineManager gen_to_be_invoked = (BF.TimeLineManager)translator.FastGetCSObj(L, 1); { UnityEngine.GameObject _tlObject = (UnityEngine.GameObject)translator.GetObject(L, 2, typeof(UnityEngine.GameObject)); gen_to_be_invoked.ClearBinding( _tlObject ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_Play(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.TimeLineManager gen_to_be_invoked = (BF.TimeLineManager)translator.FastGetCSObj(L, 1); { UnityEngine.GameObject _tlObject = (UnityEngine.GameObject)translator.GetObject(L, 2, typeof(UnityEngine.GameObject)); gen_to_be_invoked.Play( _tlObject ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_Pause(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.TimeLineManager gen_to_be_invoked = (BF.TimeLineManager)translator.FastGetCSObj(L, 1); { UnityEngine.GameObject _tlObject = (UnityEngine.GameObject)translator.GetObject(L, 2, typeof(UnityEngine.GameObject)); gen_to_be_invoked.Pause( _tlObject ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_Resume(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.TimeLineManager gen_to_be_invoked = (BF.TimeLineManager)translator.FastGetCSObj(L, 1); { UnityEngine.GameObject _tlObject = (UnityEngine.GameObject)translator.GetObject(L, 2, typeof(UnityEngine.GameObject)); gen_to_be_invoked.Resume( _tlObject ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_Stop(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.TimeLineManager gen_to_be_invoked = (BF.TimeLineManager)translator.FastGetCSObj(L, 1); { UnityEngine.GameObject _tlObject = (UnityEngine.GameObject)translator.GetObject(L, 2, typeof(UnityEngine.GameObject)); gen_to_be_invoked.Stop( _tlObject ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_Reset(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.TimeLineManager gen_to_be_invoked = (BF.TimeLineManager)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 2&& translator.Assignable(L, 2)) { UnityEngine.GameObject _tlObject = (UnityEngine.GameObject)translator.GetObject(L, 2, typeof(UnityEngine.GameObject)); gen_to_be_invoked.Reset( _tlObject ); return 0; } if(gen_param_count == 3&& translator.Assignable(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)) { UnityEngine.GameObject _tlObject = (UnityEngine.GameObject)translator.GetObject(L, 2, typeof(UnityEngine.GameObject)); double _timePoint = LuaAPI.lua_tonumber(L, 3); gen_to_be_invoked.Reset( _tlObject, _timePoint ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to BF.TimeLineManager.Reset!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_ResetAndPlay(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.TimeLineManager gen_to_be_invoked = (BF.TimeLineManager)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 2&& translator.Assignable(L, 2)) { UnityEngine.GameObject _tlObject = (UnityEngine.GameObject)translator.GetObject(L, 2, typeof(UnityEngine.GameObject)); gen_to_be_invoked.ResetAndPlay( _tlObject ); return 0; } if(gen_param_count == 3&& translator.Assignable(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)) { UnityEngine.GameObject _tlObject = (UnityEngine.GameObject)translator.GetObject(L, 2, typeof(UnityEngine.GameObject)); double _timePoint = LuaAPI.lua_tonumber(L, 3); gen_to_be_invoked.ResetAndPlay( _tlObject, _timePoint ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to BF.TimeLineManager.ResetAndPlay!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_RegisterCompleteCallback(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.TimeLineManager gen_to_be_invoked = (BF.TimeLineManager)translator.FastGetCSObj(L, 1); { UnityEngine.GameObject _tlObject = (UnityEngine.GameObject)translator.GetObject(L, 2, typeof(UnityEngine.GameObject)); System.Action _action = translator.GetDelegate(L, 3); gen_to_be_invoked.RegisterCompleteCallback( _tlObject, _action ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_RegisterCallback(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.TimeLineManager gen_to_be_invoked = (BF.TimeLineManager)translator.FastGetCSObj(L, 1); { UnityEngine.GameObject _tlObject = (UnityEngine.GameObject)translator.GetObject(L, 2, typeof(UnityEngine.GameObject)); double _time = LuaAPI.lua_tonumber(L, 3); System.Action _action = translator.GetDelegate(L, 4); gen_to_be_invoked.RegisterCallback( _tlObject, _time, _action ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_GetTimelineTime(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.TimeLineManager gen_to_be_invoked = (BF.TimeLineManager)translator.FastGetCSObj(L, 1); { UnityEngine.GameObject _tlObject = (UnityEngine.GameObject)translator.GetObject(L, 2, typeof(UnityEngine.GameObject)); var gen_ret = gen_to_be_invoked.GetTimelineTime( _tlObject ); LuaAPI.lua_pushnumber(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } } }