#if USE_UNI_LUA using LuaAPI = UniLua.Lua; using RealStatePtr = UniLua.ILuaState; using LuaCSFunction = UniLua.CSharpFunctionDelegate; #else using LuaAPI = XLua.LuaDLL.Lua; using RealStatePtr = System.IntPtr; using LuaCSFunction = XLua.LuaDLL.lua_CSFunction; #endif using XLua; using System.Collections.Generic; namespace XLua.CSObjectWrap { using Utils = XLua.Utils; public class BFAssetObjectWrap { public static void __Register(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); System.Type type = typeof(BF.AssetObject); Utils.BeginObjectRegister(type, L, translator, 0, 7, 0, 0); Utils.RegisterFunc(L, Utils.METHOD_IDX, "LoadComplete", _m_LoadComplete); Utils.RegisterFunc(L, Utils.METHOD_IDX, "LoadAsync", _m_LoadAsync); Utils.RegisterFunc(L, Utils.METHOD_IDX, "LoadSync", _m_LoadSync); Utils.RegisterFunc(L, Utils.METHOD_IDX, "Unload", _m_Unload); Utils.RegisterFunc(L, Utils.METHOD_IDX, "UnloadAsset", _m_UnloadAsset); Utils.RegisterFunc(L, Utils.METHOD_IDX, "StartLoadAsset", _m_StartLoadAsset); Utils.RegisterFunc(L, Utils.METHOD_IDX, "AssetDataBaseLoadEnd", _m_AssetDataBaseLoadEnd); Utils.EndObjectRegister(type, L, translator, null, null, null, null, null); Utils.BeginClassRegister(type, L, __CreateInstance, 1, 0, 0); Utils.EndClassRegister(type, L, translator); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int __CreateInstance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); if(LuaAPI.lua_gettop(L) == 4 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING) && translator.Assignable(L, 3) && LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 4)) { string _assetPath = LuaAPI.lua_tostring(L, 2); System.Type _type = (System.Type)translator.GetObject(L, 3, typeof(System.Type)); bool _needSync = LuaAPI.lua_toboolean(L, 4); var gen_ret = new BF.AssetObject(_assetPath, _type, _needSync); translator.Push(L, gen_ret); return 1; } if(LuaAPI.lua_gettop(L) == 3 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING) && translator.Assignable(L, 3)) { string _assetPath = LuaAPI.lua_tostring(L, 2); System.Type _type = (System.Type)translator.GetObject(L, 3, typeof(System.Type)); var gen_ret = new BF.AssetObject(_assetPath, _type); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to BF.AssetObject constructor!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_LoadComplete(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.AssetObject gen_to_be_invoked = (BF.AssetObject)translator.FastGetCSObj(L, 1); { UnityEngine.Object _asset = (UnityEngine.Object)translator.GetObject(L, 2, typeof(UnityEngine.Object)); gen_to_be_invoked.LoadComplete( _asset ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_LoadAsync(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.AssetObject gen_to_be_invoked = (BF.AssetObject)translator.FastGetCSObj(L, 1); { System.Action _callback = translator.GetDelegate>(L, 2); gen_to_be_invoked.LoadAsync( _callback ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_LoadSync(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.AssetObject gen_to_be_invoked = (BF.AssetObject)translator.FastGetCSObj(L, 1); { gen_to_be_invoked.LoadSync( ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_Unload(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.AssetObject gen_to_be_invoked = (BF.AssetObject)translator.FastGetCSObj(L, 1); { bool _immediately = LuaAPI.lua_toboolean(L, 2); var gen_ret = gen_to_be_invoked.Unload( _immediately ); LuaAPI.lua_pushboolean(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_UnloadAsset(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.AssetObject gen_to_be_invoked = (BF.AssetObject)translator.FastGetCSObj(L, 1); { gen_to_be_invoked.UnloadAsset( ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_StartLoadAsset(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.AssetObject gen_to_be_invoked = (BF.AssetObject)translator.FastGetCSObj(L, 1); { UnityEngine.AssetBundle _ab = (UnityEngine.AssetBundle)translator.GetObject(L, 2, typeof(UnityEngine.AssetBundle)); gen_to_be_invoked.StartLoadAsset( _ab ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_AssetDataBaseLoadEnd(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BF.AssetObject gen_to_be_invoked = (BF.AssetObject)translator.FastGetCSObj(L, 1); { UnityEngine.Object _obj = (UnityEngine.Object)translator.GetObject(L, 2, typeof(UnityEngine.Object)); gen_to_be_invoked.AssetDataBaseLoadEnd( _obj ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } } }