using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using System.Net; using System.Net.Sockets; namespace ThinkingSDK.PC.Time { public class ThinkingSDKNTPCalibration : ThinkingSDKTimeCalibration { public ThinkingSDKNTPCalibration(string ntpServer) { DateTime ntpTime = GetNetworkTime(ntpServer); double totalMilliseconds = ConvertDateTimeInt(ntpTime); this.mStartTime = (long)totalMilliseconds; this.mSystemElapsedRealtime = Environment.TickCount; } private static double ConvertDateTimeInt(System.DateTime time) { DateTime startTime = new DateTime(1970, 1, 1, 0, 0, 0, DateTimeKind.Utc); return (double)(time - startTime).TotalMilliseconds; } private static DateTime GetNetworkTime(string ntpServer) { // NTP message size - 16 bytes of the digest (RFC 2030) var ntpData = new byte[48]; //Setting the Leap Indicator, Version Number and Mode values ntpData[0] = 0x1B; //LI = 0 (no warning), VN = 3 (IPv4 only), Mode = 3 (Client Mode) var addresses = Dns.GetHostEntry(ntpServer).AddressList; //The UDP port number assigned to NTP is 123 var ipEndPoint = new IPEndPoint(addresses[0], 123); //NTP uses UDP var socket = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp); socket.Connect(ipEndPoint); //Stops code hang if NTP is blocked socket.ReceiveTimeout = 3000; socket.Send(ntpData); socket.Receive(ntpData); socket.Close(); //Offset to get to the "Transmit Timestamp" field (time at which the reply //departed the server for the client, in 64-bit timestamp format." const byte serverReplyTime = 40; //Get the seconds part ulong intPart = BitConverter.ToUInt32(ntpData, serverReplyTime); //Get the seconds fraction ulong fractPart = BitConverter.ToUInt32(ntpData, serverReplyTime + 4); //Convert From big-endian to little-endian intPart = SwapEndianness(intPart); fractPart = SwapEndianness(fractPart); var milliseconds = (intPart * 1000) + ((fractPart * 1000) / 0x100000000L); //**UTC** time var networkDateTime = (new DateTime(1900, 1, 1, 0, 0, 0, DateTimeKind.Utc)).AddMilliseconds((long)milliseconds); // return networkDateTime.ToLocalTime(); return networkDateTime; } static uint SwapEndianness(ulong x) { return (uint)(((x & 0x000000ff) << 24) + ((x & 0x0000ff00) << 8) + ((x & 0x00ff0000) >> 8) + ((x & 0xff000000) >> 24)); } } }