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@ -109,7 +109,7 @@ namespace BFEditor.Build
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}
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}
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// BuildType设置dev/release
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// BuildType设置dev/release
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EditorUserBuildSettings.iOSXcodeBuildConfig = development ? XcodeBuildConfig.Debug : XcodeBuildConfig.Release;
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EditorUserBuildSettings.iOSBuildConfigType = development ? iOSBuildType.Debug : iOSBuildType.Release;
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// 使用IL2CPP
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// 使用IL2CPP
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var scriptImp = ScriptingImplementation.IL2CPP;
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var scriptImp = ScriptingImplementation.IL2CPP;
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@ -85,9 +85,6 @@ namespace BFEditor
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{
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{
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//加载lua配置测试
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//加载lua配置测试
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LuaEnv env = new LuaEnv();
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LuaEnv env = new LuaEnv();
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env.DoString(@"
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print('当前 Lua 版本: ' .. _VERSION) -- 输出 Lua 5.1
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");
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env.AddLoader((ref string scriptPath) =>
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env.AddLoader((ref string scriptPath) =>
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{
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{
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var text = LoadGameLuaScriptText(scriptPath, isDeveloper);
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var text = LoadGameLuaScriptText(scriptPath, isDeveloper);
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@ -139,58 +136,58 @@ namespace BFEditor
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var configFileInfos = configDirInfo.GetFiles(suffix, SearchOption.TopDirectoryOnly);
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var configFileInfos = configDirInfo.GetFiles(suffix, SearchOption.TopDirectoryOnly);
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// 检查棋盘文件格式
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// 检查棋盘文件格式
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// checkBoard("chapter_board", env, sb);
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checkBoard("chapter_board", env, sb);
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// checkBoard("chapter_board_bossrush", env, sb);
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checkBoard("chapter_board_bossrush", env, sb);
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// checkBoard("chapter_board_daily_challenge", env, sb);
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checkBoard("chapter_board_daily_challenge", env, sb);
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// checkBoard("chapter_board_dungeon_armor", env, sb);
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checkBoard("chapter_board_dungeon_armor", env, sb);
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// checkBoard("chapter_board_dungeon_equip", env, sb);
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checkBoard("chapter_board_dungeon_equip", env, sb);
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// checkBoard("chapter_board_dungeon_gold", env, sb);
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checkBoard("chapter_board_dungeon_gold", env, sb);
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// checkBoard("chapter_board_dungeon_shards", env, sb);
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checkBoard("chapter_board_dungeon_shards", env, sb);
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// checkBoard("chapter_board_rune", env, sb);
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checkBoard("chapter_board_rune", env, sb);
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// checkBoard("activity_pvp_board", env, sb);
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checkBoard("activity_pvp_board", env, sb);
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// checkBoard("arena_board", env, sb);
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checkBoard("arena_board", env, sb);
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// 检查monster
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// 检查monster
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// string monsterConfigListLua = "{";
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string monsterConfigListLua = "{";
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// foreach (var file in configFileInfos)
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foreach (var file in configFileInfos)
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// {
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{
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// var fileName = file.Name.ToLower();
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var fileName = file.Name.ToLower();
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// if(fileName.Contains("monster_"))
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if(fileName.Contains("monster_"))
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// {
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{
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// monsterConfigListLua += "'" + fileName.Replace(".lua", "").Replace(".bytes", "") + "',";
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monsterConfigListLua += "'" + fileName.Replace(".lua", "").Replace(".bytes", "") + "',";
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// }
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}
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// }
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}
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// monsterConfigListLua += "}";
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monsterConfigListLua += "}";
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// var luaScriptString = "local ids = {}\n local MONSTER_LIST = " + monsterConfigListLua + "\n";
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var luaScriptString = "local ids = {}\n local MONSTER_LIST = " + monsterConfigListLua + "\n";
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// luaScriptString += @"local str = {}
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luaScriptString += @"local str = {}
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// for i, name in ipairs(MONSTER_LIST) do
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for i, name in ipairs(MONSTER_LIST) do
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// if name ~= 'monster_base' and name ~= 'monster_position' and name ~= 'monster_position_base' then
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if name ~= 'monster_base' and name ~= 'monster_position' and name ~= 'monster_position_base' then
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// local data = require('app/config/' .. name).data
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local data = require('app/config/' .. name).data
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// for k, v in pairs(data) do
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for k, v in pairs(data) do
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// if ids[k] then
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if ids[k] then
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// table.insert(str, name .. '和' .. ids[k] .. '存在相同的mosnter id:' .. k)
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table.insert(str, name .. '和' .. ids[k] .. '存在相同的mosnter id:' .. k)
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// end
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end
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// ids[k] = name
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ids[k] = name
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// end
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end
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// end
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end
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// end
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end
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// if #str > 0 then
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if #str > 0 then
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// return table.concat(str, '\n');
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return table.concat(str, '\n');
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// end
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end
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// return ''";
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return ''";
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// var resultStr = env.DoString(luaScriptString);
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var resultStr = env.DoString(luaScriptString);
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// if (resultStr.Length > 0)
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if (resultStr.Length > 0)
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// {
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{
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// foreach(var strObj in resultStr)
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foreach(var strObj in resultStr)
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// {
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{
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// var str = Convert.ToString(strObj);
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var str = Convert.ToString(strObj);
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// if(!String.IsNullOrEmpty(str))
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if(!String.IsNullOrEmpty(str))
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// {
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{
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// sb.Append(str + "\n");
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sb.Append(str + "\n");
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// }
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}
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// }
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}
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// }
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}
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// 检查怪物的坐标信息
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// 检查怪物的坐标信息
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// var luaScriptString2 = @"local MONSTER_POSITION_KEY = { 'monster_1','monster_2','monster_3','monster_4','monster_5','monster_6','monster_7','monster_8','monster_9','monster_10','monster_11','monster_12'}
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// var luaScriptString2 = @"local MONSTER_POSITION_KEY = { 'monster_1','monster_2','monster_3','monster_4','monster_5','monster_6','monster_7','monster_8','monster_9','monster_10','monster_11','monster_12'}
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// local list = {'enemy_id_1', 'enemy_id_2', 'enemy_id_3'}
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// local list = {'enemy_id_1', 'enemy_id_2', 'enemy_id_3'}
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@ -2,7 +2,7 @@ using System.Collections;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine;
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using UnityEditor;
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using UnityEditor;
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using UnityEditor.Experimental.SceneManagement;
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namespace BFEditor.Resource
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namespace BFEditor.Resource
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{
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{
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@ -19,7 +19,7 @@ namespace BFEditor.Resource
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void OnEnable()
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void OnEnable()
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{
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{
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UnityEditor.SceneManagement.PrefabStage currentPrefabStage = UnityEditor.SceneManagement.PrefabStageUtility.GetCurrentPrefabStage();
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PrefabStage currentPrefabStage = PrefabStageUtility.GetCurrentPrefabStage();
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Transform tran;
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Transform tran;
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if (currentPrefabStage == null)
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if (currentPrefabStage == null)
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tran = Selection.activeTransform;
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tran = Selection.activeTransform;
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@ -92,7 +92,7 @@ namespace BFEditor
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}
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}
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else
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else
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{
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{
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var currentPrefabStage = UnityEditor.SceneManagement.PrefabStageUtility.GetCurrentPrefabStage();
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var currentPrefabStage = UnityEditor.Experimental.SceneManagement.PrefabStageUtility.GetCurrentPrefabStage();
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if (currentPrefabStage != null) //当前处于prefab编辑模式
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if (currentPrefabStage != null) //当前处于prefab编辑模式
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{
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{
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var prefabRoot = currentPrefabStage.prefabContentsRoot;
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var prefabRoot = currentPrefabStage.prefabContentsRoot;
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@ -55,7 +55,7 @@ public class JenkinsAdapter {
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// 商品名称
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// 商品名称
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PlayerSettings.productName = "Knights Combo";
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PlayerSettings.productName = "Knights Combo";
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// BuildType设置dev/release
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// BuildType设置dev/release
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EditorUserBuildSettings.iOSXcodeBuildConfig = XcodeBuildConfig.Release;
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EditorUserBuildSettings.iOSBuildConfigType = iOSBuildType.Release;
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EditorUserBuildSettings.development = false;
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EditorUserBuildSettings.development = false;
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// 使用IL2CPP
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// 使用IL2CPP
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var scriptImp = ScriptingImplementation.IL2CPP;
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var scriptImp = ScriptingImplementation.IL2CPP;
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@ -68,9 +68,8 @@ namespace BFEditor
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"TMPro.SortingLayerHelper",
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"TMPro.SortingLayerHelper",
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"UnityEngine.CloudStreaming",
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"UnityEngine.CloudStreaming",
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"BFEditor.EditorBattleRoleAttackOperate",
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"BFEditor.EditorBattleRoleAttackOperate",
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"UnityEngine.QualitySettings",
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"IronSourceBannerEvents", "IronSourceEvents", "IronSourceInterstitialEvents", "IronSourceRewardedVideoEvents",
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"IronSourceBannerEvents", "IronSourceEvents", "IronSourceInterstitialEvents", "IronSourceRewardedVideoEvents",
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"IronSourceAdQualityManifestTools", "TradplusSDK"
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"IronSourceAdQualityManifestTools"
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};
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};
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static bool isExcluded(Type type)
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static bool isExcluded(Type type)
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@ -78,7 +77,7 @@ namespace BFEditor
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var fullName = type.FullName;
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var fullName = type.FullName;
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for (int i = 0; i < exclude.Count; i++)
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for (int i = 0; i < exclude.Count; i++)
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{
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{
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if (fullName != null && fullName.Contains(exclude[i]))
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if (!string.IsNullOrEmpty(fullName) && fullName.Contains(exclude[i]))
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{
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{
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return true;
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return true;
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}
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}
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@ -94,13 +93,13 @@ namespace BFEditor
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List<string> namespaces = new List<string>() // 在这里添加名字空间
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List<string> namespaces = new List<string>() // 在这里添加名字空间
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{
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{
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"BF",
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"BF",
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// "UnityEngine",
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"UnityEngine",
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// "UnityEngine.UI",
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"UnityEngine.UI",
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// "UnityEngine.U2D",
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"UnityEngine.U2D",
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// "UnityEngine.Rendering.Universal",
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"UnityEngine.Rendering.Universal",
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// "TMPro",
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"TMPro",
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// "DG.Tweening",
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"DG.Tweening",
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// "DG.Tweening.Core",
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"DG.Tweening.Core",
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};
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};
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var unityTypes = (from assembly in AppDomain.CurrentDomain.GetAssemblies()
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var unityTypes = (from assembly in AppDomain.CurrentDomain.GetAssemblies()
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where !(assembly.ManifestModule is System.Reflection.Emit.ModuleBuilder)
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where !(assembly.ManifestModule is System.Reflection.Emit.ModuleBuilder)
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@ -114,8 +113,8 @@ namespace BFEditor
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};
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};
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var customTypes = (from assembly in customAssemblys.Select(s => Assembly.Load(s))
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var customTypes = (from assembly in customAssemblys.Select(s => Assembly.Load(s))
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from type in assembly.GetExportedTypes()
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from type in assembly.GetExportedTypes()
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where type.Namespace == null || !type.Namespace.StartsWith("XLua") && !isExcluded(type)
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where type.Namespace == null || !type.Namespace.StartsWith("XLua")
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&& type.BaseType != typeof(MulticastDelegate) && !type.IsInterface && !type.IsEnum
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&& type.BaseType != typeof(MulticastDelegate) && !type.IsInterface && !type.IsEnum && !isExcluded(type)
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select type);
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select type);
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var otherTypes = new List<Type>() {
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var otherTypes = new List<Type>() {
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@ -144,31 +143,20 @@ namespace BFEditor
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typeof(System.Collections.Generic.List<TMPro.TMP_FontAsset>),
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typeof(System.Collections.Generic.List<TMPro.TMP_FontAsset>),
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typeof(System.Collections.Generic.List<UnityEngine.Camera>),
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typeof(System.Collections.Generic.List<UnityEngine.Camera>),
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typeof(System.Collections.Generic.List<System.Collections.Generic.List<string>>),
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typeof(System.Collections.Generic.List<System.Collections.Generic.List<string>>),
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typeof(System.Collections.Generic.List<BF.BFFinger>),
|
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typeof(DG.Tweening.Core.TweenerCore<UnityEngine.Color, UnityEngine.Color, DG.Tweening.Plugins.Options.ColorOptions>),
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typeof(DG.Tweening.Core.TweenerCore<UnityEngine.Color, UnityEngine.Color, DG.Tweening.Plugins.Options.ColorOptions>),
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typeof(DG.Tweening.Core.TweenerCore<UnityEngine.Vector2, UnityEngine.Vector2, DG.Tweening.Plugins.Options.VectorOptions>),
|
typeof(DG.Tweening.Core.TweenerCore<UnityEngine.Vector2, UnityEngine.Vector2, DG.Tweening.Plugins.Options.VectorOptions>),
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typeof(System.Action<string>),
|
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typeof(System.Action<string, UnityEngine.Object>),
|
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typeof(System.Action<string, UnityEngine.GameObject>),
|
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typeof(UnityEngine.Camera),
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typeof(System.Action<string>),
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typeof(UnityEngine.Camera.GateFitMode),
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typeof(UnityEngine.Camera.GateFitParameters),
|
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typeof(UnityEngine.Camera.StereoscopicEye),
|
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typeof(UnityEngine.Camera.MonoOrStereoscopicEye),
|
|
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typeof(UnityEngine.Camera.FieldOfViewAxis),
|
typeof(UnityEngine.Camera.FieldOfViewAxis),
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typeof(UnityEngine.Camera.RenderRequest),
|
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typeof(UnityEngine.Camera.RenderRequestMode),
|
typeof(UnityEngine.Camera.RenderRequestMode),
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typeof(UnityEngine.Camera.RenderRequestOutputSpace),
|
typeof(UnityEngine.Camera.RenderRequestOutputSpace),
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typeof(UnityEngine.Camera.RenderRequest),
|
|
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typeof(UnityEngine.Camera.SceneViewFilterMode),
|
|
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typeof(UnityEngine.TextCore.FaceInfo),
|
typeof(UnityEngine.TextCore.FaceInfo),
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||||||
typeof(UnityEngine.Rendering.LightShadowResolution),
|
typeof(UnityEngine.Rendering.LightShadowResolution),
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typeof(UnityEngine.RenderTextureFormat),
|
typeof(UnityEngine.RenderTextureFormat),
|
||||||
typeof(UnityEngine.RenderTextureReadWrite),
|
typeof(UnityEngine.RenderTextureReadWrite),
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||||||
typeof(UnityEngine.RigidbodyConstraints),
|
typeof(UnityEngine.RigidbodyConstraints),
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||||||
typeof(UnityEngine.TransparencySortMode),
|
typeof(UnityEngine.TransparencySortMode),
|
||||||
typeof(UnityEngine.SystemInfo),
|
|
||||||
typeof(UnityEngine.Object),
|
typeof(UnityEngine.Object),
|
||||||
typeof(UnityEngine.Rect),
|
typeof(UnityEngine.Rect),
|
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typeof(UnityEngine.Vector2),
|
typeof(UnityEngine.Vector2),
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@ -275,6 +263,11 @@ namespace BFEditor
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|||||||
typeof(UnityEngine.Canvas),
|
typeof(UnityEngine.Canvas),
|
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typeof(UnityEngine.CanvasGroup),
|
typeof(UnityEngine.CanvasGroup),
|
||||||
typeof(UnityEngine.CanvasRenderer),
|
typeof(UnityEngine.CanvasRenderer),
|
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|
typeof(UnityEngine.Camera),
|
||||||
|
typeof(UnityEngine.Camera.GateFitMode),
|
||||||
|
typeof(UnityEngine.Camera.GateFitParameters),
|
||||||
|
typeof(UnityEngine.Camera.StereoscopicEye),
|
||||||
|
typeof(UnityEngine.Camera.MonoOrStereoscopicEye),
|
||||||
typeof(UnityEngine.LineRenderer),
|
typeof(UnityEngine.LineRenderer),
|
||||||
typeof(UnityEngine.Texture2D),
|
typeof(UnityEngine.Texture2D),
|
||||||
typeof(UnityEngine.Texture2D.EXRFlags),
|
typeof(UnityEngine.Texture2D.EXRFlags),
|
||||||
@ -301,13 +294,7 @@ namespace BFEditor
|
|||||||
typeof(UnityEngine.LightProbes),
|
typeof(UnityEngine.LightProbes),
|
||||||
typeof(UnityEngine.ReflectionProbe),
|
typeof(UnityEngine.ReflectionProbe),
|
||||||
typeof(UnityEngine.BatteryStatus),
|
typeof(UnityEngine.BatteryStatus),
|
||||||
typeof(UnityEngine.SystemInfo),
|
|
||||||
typeof(UnityEngine.Rigidbody),
|
|
||||||
typeof(UnityEngine.SphereCollider),
|
|
||||||
typeof(UnityEngine.ScriptableObject),
|
|
||||||
typeof(UnityEngine.Physics),
|
|
||||||
typeof(UnityEngine.PhysicMaterial),
|
|
||||||
typeof(UnityEngine.MeshCollider),
|
|
||||||
typeof(UnityEngine.UI.CanvasScaler),
|
typeof(UnityEngine.UI.CanvasScaler),
|
||||||
typeof(UnityEngine.UI.Dropdown),
|
typeof(UnityEngine.UI.Dropdown),
|
||||||
typeof(UnityEngine.UI.Dropdown.OptionData),
|
typeof(UnityEngine.UI.Dropdown.OptionData),
|
||||||
@ -329,7 +316,6 @@ namespace BFEditor
|
|||||||
typeof(UnityEngine.UI.InputField),
|
typeof(UnityEngine.UI.InputField),
|
||||||
typeof(UnityEngine.UI.InputField.ContentType),
|
typeof(UnityEngine.UI.InputField.ContentType),
|
||||||
typeof(UnityEngine.UI.InputField.InputType),
|
typeof(UnityEngine.UI.InputField.InputType),
|
||||||
typeof(UnityEngine.UI.InputField.EndEditEvent),
|
|
||||||
typeof(UnityEngine.UI.InputField.CharacterValidation),
|
typeof(UnityEngine.UI.InputField.CharacterValidation),
|
||||||
typeof(UnityEngine.UI.InputField.LineType),
|
typeof(UnityEngine.UI.InputField.LineType),
|
||||||
typeof(UnityEngine.UI.InputField.SubmitEvent),
|
typeof(UnityEngine.UI.InputField.SubmitEvent),
|
||||||
@ -361,7 +347,7 @@ namespace BFEditor
|
|||||||
typeof(UnityEngine.UI.GridLayoutGroup.Constraint),
|
typeof(UnityEngine.UI.GridLayoutGroup.Constraint),
|
||||||
typeof(UnityEngine.UI.VerticalLayoutGroup),
|
typeof(UnityEngine.UI.VerticalLayoutGroup),
|
||||||
typeof(UnityEngine.UI.LayoutGroup),
|
typeof(UnityEngine.UI.LayoutGroup),
|
||||||
typeof(UnityEngine.U2D.SpriteAtlas),
|
typeof(UnityEngine.GUIUtility),
|
||||||
|
|
||||||
// spine
|
// spine
|
||||||
typeof(Spine.TrackEntry),
|
typeof(Spine.TrackEntry),
|
||||||
@ -379,14 +365,12 @@ namespace BFEditor
|
|||||||
typeof(Spine.Unity.SkeletonAnimation),
|
typeof(Spine.Unity.SkeletonAnimation),
|
||||||
typeof(Spine.Unity.SkeletonDataAsset),
|
typeof(Spine.Unity.SkeletonDataAsset),
|
||||||
typeof(Spine.Unity.MeshGenerator),
|
typeof(Spine.Unity.MeshGenerator),
|
||||||
typeof(Spine.MeshAttachment),
|
|
||||||
typeof(Spine.Unity.MeshGenerator.Settings),
|
typeof(Spine.Unity.MeshGenerator.Settings),
|
||||||
typeof(Spine.Unity.SkeletonRenderer),
|
typeof(Spine.Unity.SkeletonRenderer),
|
||||||
typeof(Spine.Unity.SkeletonRenderer.SpriteMaskInteractionMaterials),
|
typeof(Spine.Unity.SkeletonRenderer.SpriteMaskInteractionMaterials),
|
||||||
typeof(Spine.Unity.BoneFollower),
|
typeof(Spine.Unity.BoneFollower),
|
||||||
typeof(Spine.Unity.BoneFollowerGraphic),
|
typeof(Spine.Unity.BoneFollowerGraphic),
|
||||||
typeof(Spine.Unity.BoneFollower.AxisOrientation),
|
typeof(Spine.Unity.BoneFollower.AxisOrientation),
|
||||||
typeof(Spine.Unity.SkeletonGraphic.LayoutMode),
|
|
||||||
|
|
||||||
// TextMeshPro
|
// TextMeshPro
|
||||||
typeof(TMPro.TextAlignmentOptions),
|
typeof(TMPro.TextAlignmentOptions),
|
||||||
@ -412,14 +396,6 @@ namespace BFEditor
|
|||||||
typeof(TMP_AnimationCurve),
|
typeof(TMP_AnimationCurve),
|
||||||
typeof(TMP_Curve),
|
typeof(TMP_Curve),
|
||||||
|
|
||||||
// 数数
|
|
||||||
typeof(ThinkingAnalytics.ThinkingAnalyticsAPI),
|
|
||||||
typeof(ThinkingAnalytics.ThinkingAnalyticsAPI.TATimeZone),
|
|
||||||
typeof(ThinkingAnalytics.ThinkingAnalyticsAPI.TAMode),
|
|
||||||
typeof(ThinkingAnalytics.ThinkingAnalyticsAPI.NetworkType),
|
|
||||||
typeof(ThinkingAnalytics.ThinkingAnalyticsAPI.Token),
|
|
||||||
typeof(ThinkingAnalytics.TDPresetProperties),
|
|
||||||
|
|
||||||
//DOTween
|
//DOTween
|
||||||
typeof(DG.Tweening.AutoPlay),
|
typeof(DG.Tweening.AutoPlay),
|
||||||
typeof(DG.Tweening.AxisConstraint),
|
typeof(DG.Tweening.AxisConstraint),
|
||||||
@ -432,6 +408,7 @@ namespace BFEditor
|
|||||||
typeof(DG.Tweening.ScrambleMode),
|
typeof(DG.Tweening.ScrambleMode),
|
||||||
typeof(DG.Tweening.TweenType),
|
typeof(DG.Tweening.TweenType),
|
||||||
typeof(DG.Tweening.UpdateType),
|
typeof(DG.Tweening.UpdateType),
|
||||||
|
|
||||||
typeof(DG.Tweening.DOTween),
|
typeof(DG.Tweening.DOTween),
|
||||||
typeof(DG.Tweening.Core.DOTweenComponent),
|
typeof(DG.Tweening.Core.DOTweenComponent),
|
||||||
typeof(DG.Tweening.Core.TweenerCore<UnityEngine.Vector3, UnityEngine.Vector3[], DG.Tweening.Plugins.Options.Vector3ArrayOptions>),
|
typeof(DG.Tweening.Core.TweenerCore<UnityEngine.Vector3, UnityEngine.Vector3[], DG.Tweening.Plugins.Options.Vector3ArrayOptions>),
|
||||||
@ -454,11 +431,13 @@ namespace BFEditor
|
|||||||
typeof(DG.Tweening.ShortcutExtensions),
|
typeof(DG.Tweening.ShortcutExtensions),
|
||||||
typeof(DG.Tweening.DOTweenModuleUI),
|
typeof(DG.Tweening.DOTweenModuleUI),
|
||||||
|
|
||||||
// BestHTTP
|
// 数数
|
||||||
|
typeof(ThinkingAnalytics.ThinkingAnalyticsAPI.TATimeZone),
|
||||||
|
typeof(ThinkingAnalytics.ThinkingAnalyticsAPI.TAMode),
|
||||||
|
typeof(ThinkingAnalytics.ThinkingAnalyticsAPI.NetworkType),
|
||||||
|
|
||||||
typeof(Http.RequestState),
|
typeof(Http.RequestState),
|
||||||
typeof(BestHTTP.HTTPRequest),
|
|
||||||
typeof(BestHTTP.HTTPResponse),
|
typeof(BestHTTP.HTTPResponse),
|
||||||
typeof(BestHTTP.Connections.HTTP2.HTTP2Response),
|
|
||||||
typeof(BestHTTP.Forms.HTTPUrlEncodedForm),
|
typeof(BestHTTP.Forms.HTTPUrlEncodedForm),
|
||||||
typeof(BestHTTP.Forms.HTTPFormBase),
|
typeof(BestHTTP.Forms.HTTPFormBase),
|
||||||
|
|
||||||
@ -469,36 +448,13 @@ namespace BFEditor
|
|||||||
typeof(UnityEngine.Purchasing.ProductType),
|
typeof(UnityEngine.Purchasing.ProductType),
|
||||||
|
|
||||||
typeof(BF.MonoSingleton<BF.BFMain>),
|
typeof(BF.MonoSingleton<BF.BFMain>),
|
||||||
typeof(BF.MonoSingleton<AdManager>),
|
|
||||||
typeof(BF.BFSlider.FillDirection),
|
typeof(BF.BFSlider.FillDirection),
|
||||||
typeof(BF.ScrollRectBaseOld.MovementType),
|
typeof(BF.ScrollRectBaseOld.MovementType),
|
||||||
typeof(BF.ScrollRectBaseOld.ScrollbarVisibility),
|
typeof(BF.ScrollRectBaseOld.ScrollbarVisibility),
|
||||||
typeof(BF.NetServiceType),
|
typeof(BF.NetServiceType),
|
||||||
typeof(BF.NetIncomingMessageType),
|
typeof(BF.NetIncomingMessageType),
|
||||||
|
typeof(BF.BFGridLayout.Corner),
|
||||||
// Touch
|
typeof(BF.BFGridLayout.Constraint),
|
||||||
typeof(BF.BFEvent<System.Collections.Generic.List<BF.BFFinger>>),
|
|
||||||
typeof(BF.BFEvent<BF.SelectEventType, BF.BFFinger>),
|
|
||||||
typeof(BF.BFEvent<BF.TouchEventType, BF.BFFinger>),
|
|
||||||
typeof(BF.TouchEventType),
|
|
||||||
typeof(BF.SelectEventType),
|
|
||||||
typeof(BF.NativeCore.ThirdPlatform.FacebookSdk),
|
|
||||||
typeof(BF.NativeCore.ThirdPlatform.AppsFlyerSdk),
|
|
||||||
|
|
||||||
typeof(AdManager),
|
|
||||||
|
|
||||||
// 震动插件
|
|
||||||
// typeof(Lofelt.NiceVibrations.HapticPatterns),
|
|
||||||
// typeof(Lofelt.NiceVibrations.LofeltHaptics),
|
|
||||||
// typeof(Lofelt.NiceVibrations.HapticPatterns.PresetType),
|
|
||||||
|
|
||||||
typeof(UnityEngine.Purchasing.Security.AppleStoreKitTestTangle),
|
|
||||||
typeof(UnityEngine.Purchasing.Security.AppleTangle),
|
|
||||||
typeof(UnityEngine.SignInWithApple.SignInWithApple.CallbackArgs),
|
|
||||||
typeof(UnityEngine.SignInWithApple.SignInWithAppleEvent),
|
|
||||||
typeof(UnityEngine.SignInWithApple.SignInWithApple),
|
|
||||||
typeof(UnityEngine.SignInWithApple.UserInfo),
|
|
||||||
typeof(BF.EnumFlagsAttribute),
|
|
||||||
};
|
};
|
||||||
return unityTypes.Concat(customTypes).Concat(otherTypes);
|
return unityTypes.Concat(customTypes).Concat(otherTypes);
|
||||||
}
|
}
|
||||||
@ -609,9 +565,11 @@ namespace BFEditor
|
|||||||
new List<string>(){"UnityEngine.AudioSource", "SetGamepadSpeakerMixLevelDefault", "System.Int32"},
|
new List<string>(){"UnityEngine.AudioSource", "SetGamepadSpeakerMixLevelDefault", "System.Int32"},
|
||||||
new List<string>(){"UnityEngine.AudioSource", "GamepadSpeakerSupportsOutputType", "UnityEngine.GamepadSpeakerOutputType"},
|
new List<string>(){"UnityEngine.AudioSource", "GamepadSpeakerSupportsOutputType", "UnityEngine.GamepadSpeakerOutputType"},
|
||||||
new List<string>(){"UnityEngine.AudioSource", "gamepadSpeakerOutputType",},
|
new List<string>(){"UnityEngine.AudioSource", "gamepadSpeakerOutputType",},
|
||||||
new List<string>(){"UnityEngine.Handheld", "SetActivityIndicatorStyle", "UnityEngine.AndroidActivityIndicatorStyle"},
|
|
||||||
new List<string>(){"UnityEngine.Handheld", "SetActivityIndicatorStyle", "UnityEngine.iOS.ActivityIndicatorStyle"},
|
|
||||||
new List<string>(){"ThinkingAnalytics.ThinkingAnalyticsAPI", "onPostProcessBuild", "UnityEditor.BuildTarget", "System.String"},
|
new List<string>(){"ThinkingAnalytics.ThinkingAnalyticsAPI", "onPostProcessBuild", "UnityEditor.BuildTarget", "System.String"},
|
||||||
|
new List<string>(){"Spine.Unity.SkeletonRenderer", "EditorUpdateMeshFilterHideFlags"},
|
||||||
|
new List<string>(){"Spine.Unity.SkeletonRenderer", "fixPrefabOverrideViaMeshFilter"},
|
||||||
|
new List<string>(){"Spine.Unity.SkeletonRenderer", "fixPrefabOverrideViaMeshFilterGlobal"},
|
||||||
|
new List<string>(){"Spine.Unity.SkeletonDataAsset", "errorIfSkeletonFileNullGlobal"},
|
||||||
new List<string>(){"FBWindowsPhysicalGamepadManager", "state"},
|
new List<string>(){"FBWindowsPhysicalGamepadManager", "state"},
|
||||||
new List<string>(){"IronSourceBannerEvents", "onAdLoaded", "System.String"},
|
new List<string>(){"IronSourceBannerEvents", "onAdLoaded", "System.String"},
|
||||||
new List<string>(){"IronSourceBannerEvents", "onAdLoadFailed", "System.String"},
|
new List<string>(){"IronSourceBannerEvents", "onAdLoadFailed", "System.String"},
|
||||||
@ -680,16 +638,6 @@ namespace BFEditor
|
|||||||
new List<string>(){"IronSourceRewardedVideoEvents", "onAdUnavailable"},
|
new List<string>(){"IronSourceRewardedVideoEvents", "onAdUnavailable"},
|
||||||
new List<string>(){"IronSourceRewardedVideoEvents", "onAdLoadFailed", "System.String"},
|
new List<string>(){"IronSourceRewardedVideoEvents", "onAdLoadFailed", "System.String"},
|
||||||
new List<string>(){"IronSourceRewardedVideoEvents", "onAdReady", "System.String"},
|
new List<string>(){"IronSourceRewardedVideoEvents", "onAdReady", "System.String"},
|
||||||
new List<string>(){"UnityEngine.Rendering.Universal.ShaderUtils", "GetShaderGUID", "UnityEngine.Rendering.Universal.ShaderPathID"},
|
|
||||||
new List<string>(){"Spine.Unity.SkeletonRenderer", "EditorUpdateMeshFilterHideFlags"},
|
|
||||||
new List<string>(){"Spine.Unity.SkeletonRenderer", "fixPrefabOverrideViaMeshFilter"},
|
|
||||||
new List<string>(){"Spine.Unity.SkeletonRenderer", "fixPrefabOverrideViaMeshFilterGlobal"},
|
|
||||||
new List<string>(){"Spine.Unity.SkeletonDataAsset", "errorIfSkeletonFileNullGlobal"},
|
|
||||||
new List<string>(){"Spine.Unity.SkeletonGraphic", "ResetRectToReferenceRectSize"},
|
|
||||||
new List<string>(){"Spine.Unity.SkeletonGraphic", "GetReferenceRectSize"},
|
|
||||||
new List<string>(){"Spine.Unity.SpineHandles", "DrawReferenceRect", "Spine.Unity.SkeletonGraphic", "UnityEngine.Color"},
|
|
||||||
new List<string>(){"Spine.Unity.SkeletonGraphic", "EditReferenceRect"},
|
|
||||||
new List<string>(){"Spine.Unity.SkeletonGraphic", "RectTransformSize"},
|
|
||||||
};
|
};
|
||||||
|
|
||||||
static bool hasGenericParameter(Type type)
|
static bool hasGenericParameter(Type type)
|
||||||
|
|||||||
@ -14,22 +14,18 @@ MonoBehaviour:
|
|||||||
m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
|
||||||
defaultScale: 0.01
|
defaultScale: 0.01
|
||||||
defaultMix: 0.2
|
defaultMix: 0.2
|
||||||
defaultShader: Spine/Skeleton
|
defaultShader: BF/Spine/Skeleton
|
||||||
defaultZSpacing: 0
|
defaultZSpacing: 0
|
||||||
defaultInstantiateLoop: 1
|
defaultInstantiateLoop: 1
|
||||||
showHierarchyIcons: 1
|
showHierarchyIcons: 1
|
||||||
reloadAfterPlayMode: 1
|
|
||||||
setTextureImporterSettings: 1
|
setTextureImporterSettings: 1
|
||||||
textureSettingsReference: Assets/ThirdParty/Spine/Editor/spine-unity/Editor/ImporterPresets/PMATexturePreset.preset
|
textureSettingsReference: Assets/ThirdParty/Spine/Editor/spine-unity/Editor/ImporterPresets/PMATexturePreset.preset
|
||||||
fixPrefabOverrideViaMeshFilter: 0
|
|
||||||
removePrefabPreviewMeshes: 0
|
|
||||||
blendModeMaterialMultiply: {fileID: 0}
|
blendModeMaterialMultiply: {fileID: 0}
|
||||||
blendModeMaterialScreen: {fileID: 0}
|
blendModeMaterialScreen: {fileID: 0}
|
||||||
blendModeMaterialAdditive: {fileID: 0}
|
blendModeMaterialAdditive: {fileID: 0}
|
||||||
atlasTxtImportWarning: 1
|
atlasTxtImportWarning: 1
|
||||||
textureImporterWarning: 1
|
textureImporterWarning: 1
|
||||||
componentMaterialWarning: 1
|
componentMaterialWarning: 1
|
||||||
skeletonDataAssetNoFileError: 1
|
|
||||||
autoReloadSceneSkeletons: 1
|
autoReloadSceneSkeletons: 1
|
||||||
handleScale: 1
|
handleScale: 1
|
||||||
mecanimEventIncludeFolderName: 1
|
mecanimEventIncludeFolderName: 1
|
||||||
|
|||||||
@ -78,7 +78,6 @@ namespace BFEditor
|
|||||||
psi.RedirectStandardOutput = true; //由调用程序获取输出信息
|
psi.RedirectStandardOutput = true; //由调用程序获取输出信息
|
||||||
psi.RedirectStandardError = true; //重定向标准错误输出
|
psi.RedirectStandardError = true; //重定向标准错误输出
|
||||||
psi.CreateNoWindow = true; //不显示程序窗口
|
psi.CreateNoWindow = true; //不显示程序窗口
|
||||||
psi.StandardOutputEncoding = System.Text.Encoding.UTF8; // 核心:指定UTF-8解码
|
|
||||||
p.StartInfo = psi;
|
p.StartInfo = psi;
|
||||||
p.Start();
|
p.Start();
|
||||||
|
|
||||||
|
|||||||
@ -68,7 +68,7 @@ namespace BF
|
|||||||
static Dictionary<string, string> BFLoginCenterURLDict = new Dictionary<string, string>()
|
static Dictionary<string, string> BFLoginCenterURLDict = new Dictionary<string, string>()
|
||||||
{
|
{
|
||||||
// dev
|
// dev
|
||||||
{"com.juzu.b6.dev", "https://entrance.wdd817.link"},
|
{"com.juzu.b6.dev", "http://game.juzugame.com:3000"},
|
||||||
{"com.juzu.b6.dev.android", "http://game.juzugame.com:3000"},
|
{"com.juzu.b6.dev.android", "http://game.juzugame.com:3000"},
|
||||||
{"com.juzu.b6.dev.ios", "http://game.juzugame.com:3000"},
|
{"com.juzu.b6.dev.ios", "http://game.juzugame.com:3000"},
|
||||||
|
|
||||||
|
|||||||
@ -3,7 +3,7 @@ guid: de1fb4dac677a6d45ae2ad12a49091c0
|
|||||||
TextureImporter:
|
TextureImporter:
|
||||||
internalIDToNameTable: []
|
internalIDToNameTable: []
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
serializedVersion: 10
|
serializedVersion: 11
|
||||||
mipmaps:
|
mipmaps:
|
||||||
mipMapMode: 0
|
mipMapMode: 0
|
||||||
enableMipMap: 0
|
enableMipMap: 0
|
||||||
@ -23,6 +23,7 @@ TextureImporter:
|
|||||||
isReadable: 0
|
isReadable: 0
|
||||||
streamingMipmaps: 0
|
streamingMipmaps: 0
|
||||||
streamingMipmapsPriority: 0
|
streamingMipmapsPriority: 0
|
||||||
|
vTOnly: 0
|
||||||
grayScaleToAlpha: 0
|
grayScaleToAlpha: 0
|
||||||
generateCubemap: 6
|
generateCubemap: 6
|
||||||
cubemapConvolution: 0
|
cubemapConvolution: 0
|
||||||
@ -31,12 +32,12 @@ TextureImporter:
|
|||||||
maxTextureSize: 2048
|
maxTextureSize: 2048
|
||||||
textureSettings:
|
textureSettings:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
filterMode: -1
|
filterMode: 1
|
||||||
aniso: -1
|
aniso: 1
|
||||||
mipBias: -100
|
mipBias: 0
|
||||||
wrapU: 1
|
wrapU: 1
|
||||||
wrapV: 1
|
wrapV: 1
|
||||||
wrapW: -1
|
wrapW: 0
|
||||||
nPOTScale: 0
|
nPOTScale: 0
|
||||||
lightmap: 0
|
lightmap: 0
|
||||||
compressionQuality: 50
|
compressionQuality: 50
|
||||||
@ -54,9 +55,13 @@ TextureImporter:
|
|||||||
textureType: 8
|
textureType: 8
|
||||||
textureShape: 1
|
textureShape: 1
|
||||||
singleChannelComponent: 0
|
singleChannelComponent: 0
|
||||||
|
flipbookRows: 1
|
||||||
|
flipbookColumns: 1
|
||||||
maxTextureSizeSet: 0
|
maxTextureSizeSet: 0
|
||||||
compressionQualitySet: 0
|
compressionQualitySet: 0
|
||||||
textureFormatSet: 0
|
textureFormatSet: 0
|
||||||
|
ignorePngGamma: 0
|
||||||
|
applyGammaDecoding: 1
|
||||||
platformSettings:
|
platformSettings:
|
||||||
- serializedVersion: 3
|
- serializedVersion: 3
|
||||||
buildTarget: DefaultTexturePlatform
|
buildTarget: DefaultTexturePlatform
|
||||||
|
|||||||
@ -1,16 +1,16 @@
|
|||||||
/******************************************************************************
|
/******************************************************************************
|
||||||
* Spine Runtimes License Agreement
|
* Spine Runtimes License Agreement
|
||||||
* Last updated July 28, 2023. Replaces all prior versions.
|
* Last updated September 24, 2021. Replaces all prior versions.
|
||||||
*
|
*
|
||||||
* Copyright (c) 2013-2023, Esoteric Software LLC
|
* Copyright (c) 2013-2021, Esoteric Software LLC
|
||||||
*
|
*
|
||||||
* Integration of the Spine Runtimes into software or otherwise creating
|
* Integration of the Spine Runtimes into software or otherwise creating
|
||||||
* derivative works of the Spine Runtimes is permitted under the terms and
|
* derivative works of the Spine Runtimes is permitted under the terms and
|
||||||
* conditions of Section 2 of the Spine Editor License Agreement:
|
* conditions of Section 2 of the Spine Editor License Agreement:
|
||||||
* http://esotericsoftware.com/spine-editor-license
|
* http://esotericsoftware.com/spine-editor-license
|
||||||
*
|
*
|
||||||
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
|
* Otherwise, it is permitted to integrate the Spine Runtimes into software
|
||||||
* otherwise create derivative works of the Spine Runtimes (collectively,
|
* or otherwise create derivative works of the Spine Runtimes (collectively,
|
||||||
* "Products"), provided that each user of the Products must obtain their own
|
* "Products"), provided that each user of the Products must obtain their own
|
||||||
* Spine Editor license and redistribution of the Products in any form must
|
* Spine Editor license and redistribution of the Products in any form must
|
||||||
* include this license and copyright notice.
|
* include this license and copyright notice.
|
||||||
@ -23,8 +23,8 @@
|
|||||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
||||||
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
||||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
||||||
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
*****************************************************************************/
|
*****************************************************************************/
|
||||||
|
|
||||||
using Spine;
|
using Spine;
|
||||||
|
|||||||
@ -1,16 +1,16 @@
|
|||||||
/******************************************************************************
|
/******************************************************************************
|
||||||
* Spine Runtimes License Agreement
|
* Spine Runtimes License Agreement
|
||||||
* Last updated July 28, 2023. Replaces all prior versions.
|
* Last updated September 24, 2021. Replaces all prior versions.
|
||||||
*
|
*
|
||||||
* Copyright (c) 2013-2023, Esoteric Software LLC
|
* Copyright (c) 2013-2021, Esoteric Software LLC
|
||||||
*
|
*
|
||||||
* Integration of the Spine Runtimes into software or otherwise creating
|
* Integration of the Spine Runtimes into software or otherwise creating
|
||||||
* derivative works of the Spine Runtimes is permitted under the terms and
|
* derivative works of the Spine Runtimes is permitted under the terms and
|
||||||
* conditions of Section 2 of the Spine Editor License Agreement:
|
* conditions of Section 2 of the Spine Editor License Agreement:
|
||||||
* http://esotericsoftware.com/spine-editor-license
|
* http://esotericsoftware.com/spine-editor-license
|
||||||
*
|
*
|
||||||
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
|
* Otherwise, it is permitted to integrate the Spine Runtimes into software
|
||||||
* otherwise create derivative works of the Spine Runtimes (collectively,
|
* or otherwise create derivative works of the Spine Runtimes (collectively,
|
||||||
* "Products"), provided that each user of the Products must obtain their own
|
* "Products"), provided that each user of the Products must obtain their own
|
||||||
* Spine Editor license and redistribution of the Products in any form must
|
* Spine Editor license and redistribution of the Products in any form must
|
||||||
* include this license and copyright notice.
|
* include this license and copyright notice.
|
||||||
@ -23,8 +23,8 @@
|
|||||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
||||||
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
||||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
||||||
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
*****************************************************************************/
|
*****************************************************************************/
|
||||||
|
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|||||||
@ -1,16 +1,16 @@
|
|||||||
/******************************************************************************
|
/******************************************************************************
|
||||||
* Spine Runtimes License Agreement
|
* Spine Runtimes License Agreement
|
||||||
* Last updated July 28, 2023. Replaces all prior versions.
|
* Last updated September 24, 2021. Replaces all prior versions.
|
||||||
*
|
*
|
||||||
* Copyright (c) 2013-2023, Esoteric Software LLC
|
* Copyright (c) 2013-2021, Esoteric Software LLC
|
||||||
*
|
*
|
||||||
* Integration of the Spine Runtimes into software or otherwise creating
|
* Integration of the Spine Runtimes into software or otherwise creating
|
||||||
* derivative works of the Spine Runtimes is permitted under the terms and
|
* derivative works of the Spine Runtimes is permitted under the terms and
|
||||||
* conditions of Section 2 of the Spine Editor License Agreement:
|
* conditions of Section 2 of the Spine Editor License Agreement:
|
||||||
* http://esotericsoftware.com/spine-editor-license
|
* http://esotericsoftware.com/spine-editor-license
|
||||||
*
|
*
|
||||||
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
|
* Otherwise, it is permitted to integrate the Spine Runtimes into software
|
||||||
* otherwise create derivative works of the Spine Runtimes (collectively,
|
* or otherwise create derivative works of the Spine Runtimes (collectively,
|
||||||
* "Products"), provided that each user of the Products must obtain their own
|
* "Products"), provided that each user of the Products must obtain their own
|
||||||
* Spine Editor license and redistribution of the Products in any form must
|
* Spine Editor license and redistribution of the Products in any form must
|
||||||
* include this license and copyright notice.
|
* include this license and copyright notice.
|
||||||
@ -23,8 +23,8 @@
|
|||||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
||||||
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
||||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
||||||
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
*****************************************************************************/
|
*****************************************************************************/
|
||||||
|
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
|
|||||||
@ -1,16 +1,16 @@
|
|||||||
/******************************************************************************
|
/******************************************************************************
|
||||||
* Spine Runtimes License Agreement
|
* Spine Runtimes License Agreement
|
||||||
* Last updated July 28, 2023. Replaces all prior versions.
|
* Last updated September 24, 2021. Replaces all prior versions.
|
||||||
*
|
*
|
||||||
* Copyright (c) 2013-2023, Esoteric Software LLC
|
* Copyright (c) 2013-2021, Esoteric Software LLC
|
||||||
*
|
*
|
||||||
* Integration of the Spine Runtimes into software or otherwise creating
|
* Integration of the Spine Runtimes into software or otherwise creating
|
||||||
* derivative works of the Spine Runtimes is permitted under the terms and
|
* derivative works of the Spine Runtimes is permitted under the terms and
|
||||||
* conditions of Section 2 of the Spine Editor License Agreement:
|
* conditions of Section 2 of the Spine Editor License Agreement:
|
||||||
* http://esotericsoftware.com/spine-editor-license
|
* http://esotericsoftware.com/spine-editor-license
|
||||||
*
|
*
|
||||||
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
|
* Otherwise, it is permitted to integrate the Spine Runtimes into software
|
||||||
* otherwise create derivative works of the Spine Runtimes (collectively,
|
* or otherwise create derivative works of the Spine Runtimes (collectively,
|
||||||
* "Products"), provided that each user of the Products must obtain their own
|
* "Products"), provided that each user of the Products must obtain their own
|
||||||
* Spine Editor license and redistribution of the Products in any form must
|
* Spine Editor license and redistribution of the Products in any form must
|
||||||
* include this license and copyright notice.
|
* include this license and copyright notice.
|
||||||
@ -23,8 +23,8 @@
|
|||||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
||||||
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
||||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
||||||
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
*****************************************************************************/
|
*****************************************************************************/
|
||||||
|
|
||||||
// Contributed by: Mitch Thompson
|
// Contributed by: Mitch Thompson
|
||||||
|
|||||||
@ -1,16 +1,16 @@
|
|||||||
/******************************************************************************
|
/******************************************************************************
|
||||||
* Spine Runtimes License Agreement
|
* Spine Runtimes License Agreement
|
||||||
* Last updated July 28, 2023. Replaces all prior versions.
|
* Last updated September 24, 2021. Replaces all prior versions.
|
||||||
*
|
*
|
||||||
* Copyright (c) 2013-2023, Esoteric Software LLC
|
* Copyright (c) 2013-2021, Esoteric Software LLC
|
||||||
*
|
*
|
||||||
* Integration of the Spine Runtimes into software or otherwise creating
|
* Integration of the Spine Runtimes into software or otherwise creating
|
||||||
* derivative works of the Spine Runtimes is permitted under the terms and
|
* derivative works of the Spine Runtimes is permitted under the terms and
|
||||||
* conditions of Section 2 of the Spine Editor License Agreement:
|
* conditions of Section 2 of the Spine Editor License Agreement:
|
||||||
* http://esotericsoftware.com/spine-editor-license
|
* http://esotericsoftware.com/spine-editor-license
|
||||||
*
|
*
|
||||||
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
|
* Otherwise, it is permitted to integrate the Spine Runtimes into software
|
||||||
* otherwise create derivative works of the Spine Runtimes (collectively,
|
* or otherwise create derivative works of the Spine Runtimes (collectively,
|
||||||
* "Products"), provided that each user of the Products must obtain their own
|
* "Products"), provided that each user of the Products must obtain their own
|
||||||
* Spine Editor license and redistribution of the Products in any form must
|
* Spine Editor license and redistribution of the Products in any form must
|
||||||
* include this license and copyright notice.
|
* include this license and copyright notice.
|
||||||
@ -23,8 +23,8 @@
|
|||||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
||||||
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
||||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
||||||
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
*****************************************************************************/
|
*****************************************************************************/
|
||||||
|
|
||||||
using Spine.Unity;
|
using Spine.Unity;
|
||||||
|
|||||||
@ -1,16 +1,16 @@
|
|||||||
/******************************************************************************
|
/******************************************************************************
|
||||||
* Spine Runtimes License Agreement
|
* Spine Runtimes License Agreement
|
||||||
* Last updated July 28, 2023. Replaces all prior versions.
|
* Last updated September 24, 2021. Replaces all prior versions.
|
||||||
*
|
*
|
||||||
* Copyright (c) 2013-2023, Esoteric Software LLC
|
* Copyright (c) 2013-2021, Esoteric Software LLC
|
||||||
*
|
*
|
||||||
* Integration of the Spine Runtimes into software or otherwise creating
|
* Integration of the Spine Runtimes into software or otherwise creating
|
||||||
* derivative works of the Spine Runtimes is permitted under the terms and
|
* derivative works of the Spine Runtimes is permitted under the terms and
|
||||||
* conditions of Section 2 of the Spine Editor License Agreement:
|
* conditions of Section 2 of the Spine Editor License Agreement:
|
||||||
* http://esotericsoftware.com/spine-editor-license
|
* http://esotericsoftware.com/spine-editor-license
|
||||||
*
|
*
|
||||||
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
|
* Otherwise, it is permitted to integrate the Spine Runtimes into software
|
||||||
* otherwise create derivative works of the Spine Runtimes (collectively,
|
* or otherwise create derivative works of the Spine Runtimes (collectively,
|
||||||
* "Products"), provided that each user of the Products must obtain their own
|
* "Products"), provided that each user of the Products must obtain their own
|
||||||
* Spine Editor license and redistribution of the Products in any form must
|
* Spine Editor license and redistribution of the Products in any form must
|
||||||
* include this license and copyright notice.
|
* include this license and copyright notice.
|
||||||
@ -23,8 +23,8 @@
|
|||||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
||||||
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
||||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
||||||
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
*****************************************************************************/
|
*****************************************************************************/
|
||||||
|
|
||||||
// Contributed by: Mitch Thompson
|
// Contributed by: Mitch Thompson
|
||||||
|
|||||||
@ -1,16 +1,16 @@
|
|||||||
/******************************************************************************
|
/******************************************************************************
|
||||||
* Spine Runtimes License Agreement
|
* Spine Runtimes License Agreement
|
||||||
* Last updated July 28, 2023. Replaces all prior versions.
|
* Last updated September 24, 2021. Replaces all prior versions.
|
||||||
*
|
*
|
||||||
* Copyright (c) 2013-2023, Esoteric Software LLC
|
* Copyright (c) 2013-2021, Esoteric Software LLC
|
||||||
*
|
*
|
||||||
* Integration of the Spine Runtimes into software or otherwise creating
|
* Integration of the Spine Runtimes into software or otherwise creating
|
||||||
* derivative works of the Spine Runtimes is permitted under the terms and
|
* derivative works of the Spine Runtimes is permitted under the terms and
|
||||||
* conditions of Section 2 of the Spine Editor License Agreement:
|
* conditions of Section 2 of the Spine Editor License Agreement:
|
||||||
* http://esotericsoftware.com/spine-editor-license
|
* http://esotericsoftware.com/spine-editor-license
|
||||||
*
|
*
|
||||||
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
|
* Otherwise, it is permitted to integrate the Spine Runtimes into software
|
||||||
* otherwise create derivative works of the Spine Runtimes (collectively,
|
* or otherwise create derivative works of the Spine Runtimes (collectively,
|
||||||
* "Products"), provided that each user of the Products must obtain their own
|
* "Products"), provided that each user of the Products must obtain their own
|
||||||
* Spine Editor license and redistribution of the Products in any form must
|
* Spine Editor license and redistribution of the Products in any form must
|
||||||
* include this license and copyright notice.
|
* include this license and copyright notice.
|
||||||
@ -23,8 +23,8 @@
|
|||||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
||||||
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
||||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
||||||
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
*****************************************************************************/
|
*****************************************************************************/
|
||||||
|
|
||||||
using Spine.Unity;
|
using Spine.Unity;
|
||||||
|
|||||||
@ -1,16 +1,16 @@
|
|||||||
/******************************************************************************
|
/******************************************************************************
|
||||||
* Spine Runtimes License Agreement
|
* Spine Runtimes License Agreement
|
||||||
* Last updated July 28, 2023. Replaces all prior versions.
|
* Last updated September 24, 2021. Replaces all prior versions.
|
||||||
*
|
*
|
||||||
* Copyright (c) 2013-2023, Esoteric Software LLC
|
* Copyright (c) 2013-2021, Esoteric Software LLC
|
||||||
*
|
*
|
||||||
* Integration of the Spine Runtimes into software or otherwise creating
|
* Integration of the Spine Runtimes into software or otherwise creating
|
||||||
* derivative works of the Spine Runtimes is permitted under the terms and
|
* derivative works of the Spine Runtimes is permitted under the terms and
|
||||||
* conditions of Section 2 of the Spine Editor License Agreement:
|
* conditions of Section 2 of the Spine Editor License Agreement:
|
||||||
* http://esotericsoftware.com/spine-editor-license
|
* http://esotericsoftware.com/spine-editor-license
|
||||||
*
|
*
|
||||||
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
|
* Otherwise, it is permitted to integrate the Spine Runtimes into software
|
||||||
* otherwise create derivative works of the Spine Runtimes (collectively,
|
* or otherwise create derivative works of the Spine Runtimes (collectively,
|
||||||
* "Products"), provided that each user of the Products must obtain their own
|
* "Products"), provided that each user of the Products must obtain their own
|
||||||
* Spine Editor license and redistribution of the Products in any form must
|
* Spine Editor license and redistribution of the Products in any form must
|
||||||
* include this license and copyright notice.
|
* include this license and copyright notice.
|
||||||
@ -23,8 +23,8 @@
|
|||||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
||||||
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
||||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
||||||
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
*****************************************************************************/
|
*****************************************************************************/
|
||||||
|
|
||||||
using Spine.Unity;
|
using Spine.Unity;
|
||||||
|
|||||||
@ -1,16 +1,16 @@
|
|||||||
/******************************************************************************
|
/******************************************************************************
|
||||||
* Spine Runtimes License Agreement
|
* Spine Runtimes License Agreement
|
||||||
* Last updated July 28, 2023. Replaces all prior versions.
|
* Last updated September 24, 2021. Replaces all prior versions.
|
||||||
*
|
*
|
||||||
* Copyright (c) 2013-2023, Esoteric Software LLC
|
* Copyright (c) 2013-2021, Esoteric Software LLC
|
||||||
*
|
*
|
||||||
* Integration of the Spine Runtimes into software or otherwise creating
|
* Integration of the Spine Runtimes into software or otherwise creating
|
||||||
* derivative works of the Spine Runtimes is permitted under the terms and
|
* derivative works of the Spine Runtimes is permitted under the terms and
|
||||||
* conditions of Section 2 of the Spine Editor License Agreement:
|
* conditions of Section 2 of the Spine Editor License Agreement:
|
||||||
* http://esotericsoftware.com/spine-editor-license
|
* http://esotericsoftware.com/spine-editor-license
|
||||||
*
|
*
|
||||||
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
|
* Otherwise, it is permitted to integrate the Spine Runtimes into software
|
||||||
* otherwise create derivative works of the Spine Runtimes (collectively,
|
* or otherwise create derivative works of the Spine Runtimes (collectively,
|
||||||
* "Products"), provided that each user of the Products must obtain their own
|
* "Products"), provided that each user of the Products must obtain their own
|
||||||
* Spine Editor license and redistribution of the Products in any form must
|
* Spine Editor license and redistribution of the Products in any form must
|
||||||
* include this license and copyright notice.
|
* include this license and copyright notice.
|
||||||
@ -23,8 +23,8 @@
|
|||||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
||||||
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
||||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
||||||
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
*****************************************************************************/
|
*****************************************************************************/
|
||||||
|
|
||||||
using Spine.Unity;
|
using Spine.Unity;
|
||||||
|
|||||||
@ -1,16 +1,16 @@
|
|||||||
/******************************************************************************
|
/******************************************************************************
|
||||||
* Spine Runtimes License Agreement
|
* Spine Runtimes License Agreement
|
||||||
* Last updated July 28, 2023. Replaces all prior versions.
|
* Last updated September 24, 2021. Replaces all prior versions.
|
||||||
*
|
*
|
||||||
* Copyright (c) 2013-2023, Esoteric Software LLC
|
* Copyright (c) 2013-2021, Esoteric Software LLC
|
||||||
*
|
*
|
||||||
* Integration of the Spine Runtimes into software or otherwise creating
|
* Integration of the Spine Runtimes into software or otherwise creating
|
||||||
* derivative works of the Spine Runtimes is permitted under the terms and
|
* derivative works of the Spine Runtimes is permitted under the terms and
|
||||||
* conditions of Section 2 of the Spine Editor License Agreement:
|
* conditions of Section 2 of the Spine Editor License Agreement:
|
||||||
* http://esotericsoftware.com/spine-editor-license
|
* http://esotericsoftware.com/spine-editor-license
|
||||||
*
|
*
|
||||||
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
|
* Otherwise, it is permitted to integrate the Spine Runtimes into software
|
||||||
* otherwise create derivative works of the Spine Runtimes (collectively,
|
* or otherwise create derivative works of the Spine Runtimes (collectively,
|
||||||
* "Products"), provided that each user of the Products must obtain their own
|
* "Products"), provided that each user of the Products must obtain their own
|
||||||
* Spine Editor license and redistribution of the Products in any form must
|
* Spine Editor license and redistribution of the Products in any form must
|
||||||
* include this license and copyright notice.
|
* include this license and copyright notice.
|
||||||
@ -23,8 +23,8 @@
|
|||||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
||||||
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
||||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
||||||
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
*****************************************************************************/
|
*****************************************************************************/
|
||||||
|
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
|
|||||||
@ -1,16 +1,16 @@
|
|||||||
/******************************************************************************
|
/******************************************************************************
|
||||||
* Spine Runtimes License Agreement
|
* Spine Runtimes License Agreement
|
||||||
* Last updated July 28, 2023. Replaces all prior versions.
|
* Last updated September 24, 2021. Replaces all prior versions.
|
||||||
*
|
*
|
||||||
* Copyright (c) 2013-2023, Esoteric Software LLC
|
* Copyright (c) 2013-2021, Esoteric Software LLC
|
||||||
*
|
*
|
||||||
* Integration of the Spine Runtimes into software or otherwise creating
|
* Integration of the Spine Runtimes into software or otherwise creating
|
||||||
* derivative works of the Spine Runtimes is permitted under the terms and
|
* derivative works of the Spine Runtimes is permitted under the terms and
|
||||||
* conditions of Section 2 of the Spine Editor License Agreement:
|
* conditions of Section 2 of the Spine Editor License Agreement:
|
||||||
* http://esotericsoftware.com/spine-editor-license
|
* http://esotericsoftware.com/spine-editor-license
|
||||||
*
|
*
|
||||||
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
|
* Otherwise, it is permitted to integrate the Spine Runtimes into software
|
||||||
* otherwise create derivative works of the Spine Runtimes (collectively,
|
* or otherwise create derivative works of the Spine Runtimes (collectively,
|
||||||
* "Products"), provided that each user of the Products must obtain their own
|
* "Products"), provided that each user of the Products must obtain their own
|
||||||
* Spine Editor license and redistribution of the Products in any form must
|
* Spine Editor license and redistribution of the Products in any form must
|
||||||
* include this license and copyright notice.
|
* include this license and copyright notice.
|
||||||
@ -23,8 +23,8 @@
|
|||||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
||||||
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
||||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
||||||
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
*****************************************************************************/
|
*****************************************************************************/
|
||||||
|
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
|
|||||||
@ -1,16 +1,16 @@
|
|||||||
/******************************************************************************
|
/******************************************************************************
|
||||||
* Spine Runtimes License Agreement
|
* Spine Runtimes License Agreement
|
||||||
* Last updated July 28, 2023. Replaces all prior versions.
|
* Last updated September 24, 2021. Replaces all prior versions.
|
||||||
*
|
*
|
||||||
* Copyright (c) 2013-2023, Esoteric Software LLC
|
* Copyright (c) 2013-2021, Esoteric Software LLC
|
||||||
*
|
*
|
||||||
* Integration of the Spine Runtimes into software or otherwise creating
|
* Integration of the Spine Runtimes into software or otherwise creating
|
||||||
* derivative works of the Spine Runtimes is permitted under the terms and
|
* derivative works of the Spine Runtimes is permitted under the terms and
|
||||||
* conditions of Section 2 of the Spine Editor License Agreement:
|
* conditions of Section 2 of the Spine Editor License Agreement:
|
||||||
* http://esotericsoftware.com/spine-editor-license
|
* http://esotericsoftware.com/spine-editor-license
|
||||||
*
|
*
|
||||||
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
|
* Otherwise, it is permitted to integrate the Spine Runtimes into software
|
||||||
* otherwise create derivative works of the Spine Runtimes (collectively,
|
* or otherwise create derivative works of the Spine Runtimes (collectively,
|
||||||
* "Products"), provided that each user of the Products must obtain their own
|
* "Products"), provided that each user of the Products must obtain their own
|
||||||
* Spine Editor license and redistribution of the Products in any form must
|
* Spine Editor license and redistribution of the Products in any form must
|
||||||
* include this license and copyright notice.
|
* include this license and copyright notice.
|
||||||
@ -23,8 +23,8 @@
|
|||||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
||||||
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
||||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
||||||
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
*****************************************************************************/
|
*****************************************************************************/
|
||||||
|
|
||||||
using Spine.Unity;
|
using Spine.Unity;
|
||||||
|
|||||||
@ -1,167 +0,0 @@
|
|||||||
/******************************************************************************
|
|
||||||
* Spine Runtimes License Agreement
|
|
||||||
* Last updated July 28, 2023. Replaces all prior versions.
|
|
||||||
*
|
|
||||||
* Copyright (c) 2013-2023, Esoteric Software LLC
|
|
||||||
*
|
|
||||||
* Integration of the Spine Runtimes into software or otherwise creating
|
|
||||||
* derivative works of the Spine Runtimes is permitted under the terms and
|
|
||||||
* conditions of Section 2 of the Spine Editor License Agreement:
|
|
||||||
* http://esotericsoftware.com/spine-editor-license
|
|
||||||
*
|
|
||||||
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
|
|
||||||
* otherwise create derivative works of the Spine Runtimes (collectively,
|
|
||||||
* "Products"), provided that each user of the Products must obtain their own
|
|
||||||
* Spine Editor license and redistribution of the Products in any form must
|
|
||||||
* include this license and copyright notice.
|
|
||||||
*
|
|
||||||
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
|
|
||||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
||||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
||||||
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
|
|
||||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
||||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
|
||||||
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
|
||||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
||||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
|
|
||||||
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
||||||
*****************************************************************************/
|
|
||||||
|
|
||||||
using Spine.Unity;
|
|
||||||
using System.Collections;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
namespace Spine.Unity.Examples {
|
|
||||||
public class SpineboyBeginnerViewGraphic : MonoBehaviour {
|
|
||||||
|
|
||||||
#region Inspector
|
|
||||||
[Header("Components")]
|
|
||||||
public SpineboyBeginnerModel model;
|
|
||||||
public SkeletonGraphic skeletonGraphic;
|
|
||||||
|
|
||||||
public AnimationReferenceAsset run, idle, aim, shoot, jump;
|
|
||||||
public EventDataReferenceAsset footstepEvent;
|
|
||||||
|
|
||||||
[Header("Audio")]
|
|
||||||
public float footstepPitchOffset = 0.2f;
|
|
||||||
public float gunsoundPitchOffset = 0.13f;
|
|
||||||
public AudioSource footstepSource, gunSource, jumpSource;
|
|
||||||
|
|
||||||
[Header("Effects")]
|
|
||||||
public ParticleSystem gunParticles;
|
|
||||||
#endregion
|
|
||||||
|
|
||||||
SpineBeginnerBodyState previousViewState;
|
|
||||||
|
|
||||||
void Start () {
|
|
||||||
if (skeletonGraphic == null) return;
|
|
||||||
model.ShootEvent += PlayShoot;
|
|
||||||
model.StartAimEvent += StartPlayingAim;
|
|
||||||
model.StopAimEvent += StopPlayingAim;
|
|
||||||
skeletonGraphic.AnimationState.Event += HandleEvent;
|
|
||||||
}
|
|
||||||
|
|
||||||
void HandleEvent (Spine.TrackEntry trackEntry, Spine.Event e) {
|
|
||||||
if (e.Data == footstepEvent.EventData)
|
|
||||||
PlayFootstepSound();
|
|
||||||
}
|
|
||||||
|
|
||||||
void Update () {
|
|
||||||
if (skeletonGraphic == null) return;
|
|
||||||
if (model == null) return;
|
|
||||||
|
|
||||||
if ((skeletonGraphic.Skeleton.ScaleX < 0) != model.facingLeft) { // Detect changes in model.facingLeft
|
|
||||||
Turn(model.facingLeft);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Detect changes in model.state
|
|
||||||
SpineBeginnerBodyState currentModelState = model.state;
|
|
||||||
|
|
||||||
if (previousViewState != currentModelState) {
|
|
||||||
PlayNewStableAnimation();
|
|
||||||
}
|
|
||||||
|
|
||||||
previousViewState = currentModelState;
|
|
||||||
}
|
|
||||||
|
|
||||||
void PlayNewStableAnimation () {
|
|
||||||
SpineBeginnerBodyState newModelState = model.state;
|
|
||||||
Animation nextAnimation;
|
|
||||||
|
|
||||||
// Add conditionals to not interrupt transient animations.
|
|
||||||
|
|
||||||
if (previousViewState == SpineBeginnerBodyState.Jumping && newModelState != SpineBeginnerBodyState.Jumping) {
|
|
||||||
PlayFootstepSound();
|
|
||||||
}
|
|
||||||
|
|
||||||
if (newModelState == SpineBeginnerBodyState.Jumping) {
|
|
||||||
jumpSource.Play();
|
|
||||||
nextAnimation = jump;
|
|
||||||
} else {
|
|
||||||
if (newModelState == SpineBeginnerBodyState.Running) {
|
|
||||||
nextAnimation = run;
|
|
||||||
} else {
|
|
||||||
nextAnimation = idle;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
skeletonGraphic.AnimationState.SetAnimation(0, nextAnimation, true);
|
|
||||||
}
|
|
||||||
|
|
||||||
void PlayFootstepSound () {
|
|
||||||
footstepSource.Play();
|
|
||||||
footstepSource.pitch = GetRandomPitch(footstepPitchOffset);
|
|
||||||
}
|
|
||||||
|
|
||||||
[ContextMenu("Check Tracks")]
|
|
||||||
void CheckTracks () {
|
|
||||||
AnimationState state = skeletonGraphic.AnimationState;
|
|
||||||
Debug.Log(state.GetCurrent(0));
|
|
||||||
Debug.Log(state.GetCurrent(1));
|
|
||||||
}
|
|
||||||
|
|
||||||
#region Transient Actions
|
|
||||||
public void PlayShoot () {
|
|
||||||
// Play the shoot animation on track 1.
|
|
||||||
TrackEntry shootTrack = skeletonGraphic.AnimationState.SetAnimation(1, shoot, false);
|
|
||||||
shootTrack.AttachmentThreshold = 1f;
|
|
||||||
shootTrack.MixDuration = 0f;
|
|
||||||
skeletonGraphic.AnimationState.AddEmptyAnimation(1, 0.5f, 0.1f);
|
|
||||||
|
|
||||||
// Play the aim animation on track 2 to aim at the mouse target.
|
|
||||||
TrackEntry aimTrack = skeletonGraphic.AnimationState.SetAnimation(2, aim, false);
|
|
||||||
aimTrack.AttachmentThreshold = 1f;
|
|
||||||
aimTrack.MixDuration = 0f;
|
|
||||||
skeletonGraphic.AnimationState.AddEmptyAnimation(2, 0.5f, 0.1f);
|
|
||||||
|
|
||||||
gunSource.pitch = GetRandomPitch(gunsoundPitchOffset);
|
|
||||||
gunSource.Play();
|
|
||||||
//gunParticles.randomSeed = (uint)Random.Range(0, 100);
|
|
||||||
gunParticles.Play();
|
|
||||||
}
|
|
||||||
|
|
||||||
public void StartPlayingAim () {
|
|
||||||
// Play the aim animation on track 2 to aim at the mouse target.
|
|
||||||
TrackEntry aimTrack = skeletonGraphic.AnimationState.SetAnimation(2, aim, true);
|
|
||||||
aimTrack.AttachmentThreshold = 1f;
|
|
||||||
aimTrack.MixDuration = 0f;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void StopPlayingAim () {
|
|
||||||
skeletonGraphic.AnimationState.AddEmptyAnimation(2, 0.5f, 0.1f);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Turn (bool facingLeft) {
|
|
||||||
skeletonGraphic.Skeleton.ScaleX = facingLeft ? -1f : 1f;
|
|
||||||
// Maybe play a transient turning animation too, then call ChangeStableAnimation.
|
|
||||||
}
|
|
||||||
#endregion
|
|
||||||
|
|
||||||
#region Utility
|
|
||||||
public float GetRandomPitch (float maxPitchOffset) {
|
|
||||||
return 1f + Random.Range(-maxPitchOffset, maxPitchOffset);
|
|
||||||
}
|
|
||||||
#endregion
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
@ -1,11 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 795971ea6ab1f214eac09ad8814226e6
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
||||||
@ -1,16 +1,16 @@
|
|||||||
/******************************************************************************
|
/******************************************************************************
|
||||||
* Spine Runtimes License Agreement
|
* Spine Runtimes License Agreement
|
||||||
* Last updated July 28, 2023. Replaces all prior versions.
|
* Last updated September 24, 2021. Replaces all prior versions.
|
||||||
*
|
*
|
||||||
* Copyright (c) 2013-2023, Esoteric Software LLC
|
* Copyright (c) 2013-2021, Esoteric Software LLC
|
||||||
*
|
*
|
||||||
* Integration of the Spine Runtimes into software or otherwise creating
|
* Integration of the Spine Runtimes into software or otherwise creating
|
||||||
* derivative works of the Spine Runtimes is permitted under the terms and
|
* derivative works of the Spine Runtimes is permitted under the terms and
|
||||||
* conditions of Section 2 of the Spine Editor License Agreement:
|
* conditions of Section 2 of the Spine Editor License Agreement:
|
||||||
* http://esotericsoftware.com/spine-editor-license
|
* http://esotericsoftware.com/spine-editor-license
|
||||||
*
|
*
|
||||||
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
|
* Otherwise, it is permitted to integrate the Spine Runtimes into software
|
||||||
* otherwise create derivative works of the Spine Runtimes (collectively,
|
* or otherwise create derivative works of the Spine Runtimes (collectively,
|
||||||
* "Products"), provided that each user of the Products must obtain their own
|
* "Products"), provided that each user of the Products must obtain their own
|
||||||
* Spine Editor license and redistribution of the Products in any form must
|
* Spine Editor license and redistribution of the Products in any form must
|
||||||
* include this license and copyright notice.
|
* include this license and copyright notice.
|
||||||
@ -23,8 +23,8 @@
|
|||||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
||||||
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
||||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
||||||
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
*****************************************************************************/
|
*****************************************************************************/
|
||||||
|
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|||||||
@ -1,64 +0,0 @@
|
|||||||
/******************************************************************************
|
|
||||||
* Spine Runtimes License Agreement
|
|
||||||
* Last updated July 28, 2023. Replaces all prior versions.
|
|
||||||
*
|
|
||||||
* Copyright (c) 2013-2023, Esoteric Software LLC
|
|
||||||
*
|
|
||||||
* Integration of the Spine Runtimes into software or otherwise creating
|
|
||||||
* derivative works of the Spine Runtimes is permitted under the terms and
|
|
||||||
* conditions of Section 2 of the Spine Editor License Agreement:
|
|
||||||
* http://esotericsoftware.com/spine-editor-license
|
|
||||||
*
|
|
||||||
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
|
|
||||||
* otherwise create derivative works of the Spine Runtimes (collectively,
|
|
||||||
* "Products"), provided that each user of the Products must obtain their own
|
|
||||||
* Spine Editor license and redistribution of the Products in any form must
|
|
||||||
* include this license and copyright notice.
|
|
||||||
*
|
|
||||||
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
|
|
||||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
||||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
||||||
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
|
|
||||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
||||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
|
||||||
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
|
||||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
||||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
|
|
||||||
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
||||||
*****************************************************************************/
|
|
||||||
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
namespace Spine.Unity.Examples {
|
|
||||||
public class SpineboyTargetControllerGraphic : MonoBehaviour {
|
|
||||||
|
|
||||||
public SkeletonGraphic skeletonGraphic;
|
|
||||||
|
|
||||||
[SpineBone(dataField: "skeletonGraphic")]
|
|
||||||
public string boneName;
|
|
||||||
public Camera cam;
|
|
||||||
public Canvas canvas;
|
|
||||||
|
|
||||||
Bone bone;
|
|
||||||
|
|
||||||
void OnValidate () {
|
|
||||||
if (skeletonGraphic == null) skeletonGraphic = GetComponent<SkeletonGraphic>();
|
|
||||||
}
|
|
||||||
|
|
||||||
void Start () {
|
|
||||||
bone = skeletonGraphic.Skeleton.FindBone(boneName);
|
|
||||||
}
|
|
||||||
|
|
||||||
void Update () {
|
|
||||||
Vector3 mousePosition = Input.mousePosition;
|
|
||||||
Vector2 localRectPosition;
|
|
||||||
RectTransformUtility.ScreenPointToLocalPointInRectangle(
|
|
||||||
skeletonGraphic.rectTransform, mousePosition, null, out localRectPosition);
|
|
||||||
Vector3 skeletonSpacePoint = localRectPosition / skeletonGraphic.MeshScale;
|
|
||||||
skeletonSpacePoint.x *= skeletonGraphic.Skeleton.ScaleX;
|
|
||||||
skeletonSpacePoint.y *= skeletonGraphic.Skeleton.ScaleY;
|
|
||||||
bone.SetLocalPosition(skeletonSpacePoint);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
@ -1,11 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: e58811512f2bea64988af3798e27f1d8
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
||||||
@ -1,16 +1,16 @@
|
|||||||
/******************************************************************************
|
/******************************************************************************
|
||||||
* Spine Runtimes License Agreement
|
* Spine Runtimes License Agreement
|
||||||
* Last updated July 28, 2023. Replaces all prior versions.
|
* Last updated September 24, 2021. Replaces all prior versions.
|
||||||
*
|
*
|
||||||
* Copyright (c) 2013-2023, Esoteric Software LLC
|
* Copyright (c) 2013-2021, Esoteric Software LLC
|
||||||
*
|
*
|
||||||
* Integration of the Spine Runtimes into software or otherwise creating
|
* Integration of the Spine Runtimes into software or otherwise creating
|
||||||
* derivative works of the Spine Runtimes is permitted under the terms and
|
* derivative works of the Spine Runtimes is permitted under the terms and
|
||||||
* conditions of Section 2 of the Spine Editor License Agreement:
|
* conditions of Section 2 of the Spine Editor License Agreement:
|
||||||
* http://esotericsoftware.com/spine-editor-license
|
* http://esotericsoftware.com/spine-editor-license
|
||||||
*
|
*
|
||||||
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
|
* Otherwise, it is permitted to integrate the Spine Runtimes into software
|
||||||
* otherwise create derivative works of the Spine Runtimes (collectively,
|
* or otherwise create derivative works of the Spine Runtimes (collectively,
|
||||||
* "Products"), provided that each user of the Products must obtain their own
|
* "Products"), provided that each user of the Products must obtain their own
|
||||||
* Spine Editor license and redistribution of the Products in any form must
|
* Spine Editor license and redistribution of the Products in any form must
|
||||||
* include this license and copyright notice.
|
* include this license and copyright notice.
|
||||||
@ -23,8 +23,8 @@
|
|||||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
||||||
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
||||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
||||||
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
*****************************************************************************/
|
*****************************************************************************/
|
||||||
|
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
|
|||||||
@ -1,16 +1,16 @@
|
|||||||
/******************************************************************************
|
/******************************************************************************
|
||||||
* Spine Runtimes License Agreement
|
* Spine Runtimes License Agreement
|
||||||
* Last updated July 28, 2023. Replaces all prior versions.
|
* Last updated September 24, 2021. Replaces all prior versions.
|
||||||
*
|
*
|
||||||
* Copyright (c) 2013-2023, Esoteric Software LLC
|
* Copyright (c) 2013-2021, Esoteric Software LLC
|
||||||
*
|
*
|
||||||
* Integration of the Spine Runtimes into software or otherwise creating
|
* Integration of the Spine Runtimes into software or otherwise creating
|
||||||
* derivative works of the Spine Runtimes is permitted under the terms and
|
* derivative works of the Spine Runtimes is permitted under the terms and
|
||||||
* conditions of Section 2 of the Spine Editor License Agreement:
|
* conditions of Section 2 of the Spine Editor License Agreement:
|
||||||
* http://esotericsoftware.com/spine-editor-license
|
* http://esotericsoftware.com/spine-editor-license
|
||||||
*
|
*
|
||||||
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
|
* Otherwise, it is permitted to integrate the Spine Runtimes into software
|
||||||
* otherwise create derivative works of the Spine Runtimes (collectively,
|
* or otherwise create derivative works of the Spine Runtimes (collectively,
|
||||||
* "Products"), provided that each user of the Products must obtain their own
|
* "Products"), provided that each user of the Products must obtain their own
|
||||||
* Spine Editor license and redistribution of the Products in any form must
|
* Spine Editor license and redistribution of the Products in any form must
|
||||||
* include this license and copyright notice.
|
* include this license and copyright notice.
|
||||||
@ -23,8 +23,8 @@
|
|||||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
||||||
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
||||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
||||||
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
*****************************************************************************/
|
*****************************************************************************/
|
||||||
|
|
||||||
using Spine;
|
using Spine;
|
||||||
|
|||||||
@ -1,16 +1,16 @@
|
|||||||
/******************************************************************************
|
/******************************************************************************
|
||||||
* Spine Runtimes License Agreement
|
* Spine Runtimes License Agreement
|
||||||
* Last updated July 28, 2023. Replaces all prior versions.
|
* Last updated September 24, 2021. Replaces all prior versions.
|
||||||
*
|
*
|
||||||
* Copyright (c) 2013-2023, Esoteric Software LLC
|
* Copyright (c) 2013-2021, Esoteric Software LLC
|
||||||
*
|
*
|
||||||
* Integration of the Spine Runtimes into software or otherwise creating
|
* Integration of the Spine Runtimes into software or otherwise creating
|
||||||
* derivative works of the Spine Runtimes is permitted under the terms and
|
* derivative works of the Spine Runtimes is permitted under the terms and
|
||||||
* conditions of Section 2 of the Spine Editor License Agreement:
|
* conditions of Section 2 of the Spine Editor License Agreement:
|
||||||
* http://esotericsoftware.com/spine-editor-license
|
* http://esotericsoftware.com/spine-editor-license
|
||||||
*
|
*
|
||||||
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
|
* Otherwise, it is permitted to integrate the Spine Runtimes into software
|
||||||
* otherwise create derivative works of the Spine Runtimes (collectively,
|
* or otherwise create derivative works of the Spine Runtimes (collectively,
|
||||||
* "Products"), provided that each user of the Products must obtain their own
|
* "Products"), provided that each user of the Products must obtain their own
|
||||||
* Spine Editor license and redistribution of the Products in any form must
|
* Spine Editor license and redistribution of the Products in any form must
|
||||||
* include this license and copyright notice.
|
* include this license and copyright notice.
|
||||||
@ -23,8 +23,8 @@
|
|||||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
||||||
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
||||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
||||||
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
*****************************************************************************/
|
*****************************************************************************/
|
||||||
|
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
|
|||||||
@ -1,16 +1,16 @@
|
|||||||
/******************************************************************************
|
/******************************************************************************
|
||||||
* Spine Runtimes License Agreement
|
* Spine Runtimes License Agreement
|
||||||
* Last updated July 28, 2023. Replaces all prior versions.
|
* Last updated September 24, 2021. Replaces all prior versions.
|
||||||
*
|
*
|
||||||
* Copyright (c) 2013-2023, Esoteric Software LLC
|
* Copyright (c) 2013-2021, Esoteric Software LLC
|
||||||
*
|
*
|
||||||
* Integration of the Spine Runtimes into software or otherwise creating
|
* Integration of the Spine Runtimes into software or otherwise creating
|
||||||
* derivative works of the Spine Runtimes is permitted under the terms and
|
* derivative works of the Spine Runtimes is permitted under the terms and
|
||||||
* conditions of Section 2 of the Spine Editor License Agreement:
|
* conditions of Section 2 of the Spine Editor License Agreement:
|
||||||
* http://esotericsoftware.com/spine-editor-license
|
* http://esotericsoftware.com/spine-editor-license
|
||||||
*
|
*
|
||||||
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
|
* Otherwise, it is permitted to integrate the Spine Runtimes into software
|
||||||
* otherwise create derivative works of the Spine Runtimes (collectively,
|
* or otherwise create derivative works of the Spine Runtimes (collectively,
|
||||||
* "Products"), provided that each user of the Products must obtain their own
|
* "Products"), provided that each user of the Products must obtain their own
|
||||||
* Spine Editor license and redistribution of the Products in any form must
|
* Spine Editor license and redistribution of the Products in any form must
|
||||||
* include this license and copyright notice.
|
* include this license and copyright notice.
|
||||||
@ -23,8 +23,8 @@
|
|||||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
||||||
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
||||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
||||||
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
*****************************************************************************/
|
*****************************************************************************/
|
||||||
|
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|||||||
@ -1,16 +1,16 @@
|
|||||||
/******************************************************************************
|
/******************************************************************************
|
||||||
* Spine Runtimes License Agreement
|
* Spine Runtimes License Agreement
|
||||||
* Last updated July 28, 2023. Replaces all prior versions.
|
* Last updated September 24, 2021. Replaces all prior versions.
|
||||||
*
|
*
|
||||||
* Copyright (c) 2013-2023, Esoteric Software LLC
|
* Copyright (c) 2013-2021, Esoteric Software LLC
|
||||||
*
|
*
|
||||||
* Integration of the Spine Runtimes into software or otherwise creating
|
* Integration of the Spine Runtimes into software or otherwise creating
|
||||||
* derivative works of the Spine Runtimes is permitted under the terms and
|
* derivative works of the Spine Runtimes is permitted under the terms and
|
||||||
* conditions of Section 2 of the Spine Editor License Agreement:
|
* conditions of Section 2 of the Spine Editor License Agreement:
|
||||||
* http://esotericsoftware.com/spine-editor-license
|
* http://esotericsoftware.com/spine-editor-license
|
||||||
*
|
*
|
||||||
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
|
* Otherwise, it is permitted to integrate the Spine Runtimes into software
|
||||||
* otherwise create derivative works of the Spine Runtimes (collectively,
|
* or otherwise create derivative works of the Spine Runtimes (collectively,
|
||||||
* "Products"), provided that each user of the Products must obtain their own
|
* "Products"), provided that each user of the Products must obtain their own
|
||||||
* Spine Editor license and redistribution of the Products in any form must
|
* Spine Editor license and redistribution of the Products in any form must
|
||||||
* include this license and copyright notice.
|
* include this license and copyright notice.
|
||||||
@ -23,8 +23,8 @@
|
|||||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
||||||
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
||||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
||||||
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
*****************************************************************************/
|
*****************************************************************************/
|
||||||
|
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
|
|||||||
@ -1,16 +1,16 @@
|
|||||||
/******************************************************************************
|
/******************************************************************************
|
||||||
* Spine Runtimes License Agreement
|
* Spine Runtimes License Agreement
|
||||||
* Last updated July 28, 2023. Replaces all prior versions.
|
* Last updated September 24, 2021. Replaces all prior versions.
|
||||||
*
|
*
|
||||||
* Copyright (c) 2013-2023, Esoteric Software LLC
|
* Copyright (c) 2013-2021, Esoteric Software LLC
|
||||||
*
|
*
|
||||||
* Integration of the Spine Runtimes into software or otherwise creating
|
* Integration of the Spine Runtimes into software or otherwise creating
|
||||||
* derivative works of the Spine Runtimes is permitted under the terms and
|
* derivative works of the Spine Runtimes is permitted under the terms and
|
||||||
* conditions of Section 2 of the Spine Editor License Agreement:
|
* conditions of Section 2 of the Spine Editor License Agreement:
|
||||||
* http://esotericsoftware.com/spine-editor-license
|
* http://esotericsoftware.com/spine-editor-license
|
||||||
*
|
*
|
||||||
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
|
* Otherwise, it is permitted to integrate the Spine Runtimes into software
|
||||||
* otherwise create derivative works of the Spine Runtimes (collectively,
|
* or otherwise create derivative works of the Spine Runtimes (collectively,
|
||||||
* "Products"), provided that each user of the Products must obtain their own
|
* "Products"), provided that each user of the Products must obtain their own
|
||||||
* Spine Editor license and redistribution of the Products in any form must
|
* Spine Editor license and redistribution of the Products in any form must
|
||||||
* include this license and copyright notice.
|
* include this license and copyright notice.
|
||||||
@ -23,8 +23,8 @@
|
|||||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
||||||
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
||||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
||||||
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
*****************************************************************************/
|
*****************************************************************************/
|
||||||
|
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
|
|||||||
@ -1,16 +1,16 @@
|
|||||||
/******************************************************************************
|
/******************************************************************************
|
||||||
* Spine Runtimes License Agreement
|
* Spine Runtimes License Agreement
|
||||||
* Last updated July 28, 2023. Replaces all prior versions.
|
* Last updated September 24, 2021. Replaces all prior versions.
|
||||||
*
|
*
|
||||||
* Copyright (c) 2013-2023, Esoteric Software LLC
|
* Copyright (c) 2013-2021, Esoteric Software LLC
|
||||||
*
|
*
|
||||||
* Integration of the Spine Runtimes into software or otherwise creating
|
* Integration of the Spine Runtimes into software or otherwise creating
|
||||||
* derivative works of the Spine Runtimes is permitted under the terms and
|
* derivative works of the Spine Runtimes is permitted under the terms and
|
||||||
* conditions of Section 2 of the Spine Editor License Agreement:
|
* conditions of Section 2 of the Spine Editor License Agreement:
|
||||||
* http://esotericsoftware.com/spine-editor-license
|
* http://esotericsoftware.com/spine-editor-license
|
||||||
*
|
*
|
||||||
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
|
* Otherwise, it is permitted to integrate the Spine Runtimes into software
|
||||||
* otherwise create derivative works of the Spine Runtimes (collectively,
|
* or otherwise create derivative works of the Spine Runtimes (collectively,
|
||||||
* "Products"), provided that each user of the Products must obtain their own
|
* "Products"), provided that each user of the Products must obtain their own
|
||||||
* Spine Editor license and redistribution of the Products in any form must
|
* Spine Editor license and redistribution of the Products in any form must
|
||||||
* include this license and copyright notice.
|
* include this license and copyright notice.
|
||||||
@ -23,8 +23,8 @@
|
|||||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
||||||
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
||||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
||||||
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
*****************************************************************************/
|
*****************************************************************************/
|
||||||
|
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
|
|||||||
@ -1,16 +1,16 @@
|
|||||||
/******************************************************************************
|
/******************************************************************************
|
||||||
* Spine Runtimes License Agreement
|
* Spine Runtimes License Agreement
|
||||||
* Last updated July 28, 2023. Replaces all prior versions.
|
* Last updated September 24, 2021. Replaces all prior versions.
|
||||||
*
|
*
|
||||||
* Copyright (c) 2013-2023, Esoteric Software LLC
|
* Copyright (c) 2013-2021, Esoteric Software LLC
|
||||||
*
|
*
|
||||||
* Integration of the Spine Runtimes into software or otherwise creating
|
* Integration of the Spine Runtimes into software or otherwise creating
|
||||||
* derivative works of the Spine Runtimes is permitted under the terms and
|
* derivative works of the Spine Runtimes is permitted under the terms and
|
||||||
* conditions of Section 2 of the Spine Editor License Agreement:
|
* conditions of Section 2 of the Spine Editor License Agreement:
|
||||||
* http://esotericsoftware.com/spine-editor-license
|
* http://esotericsoftware.com/spine-editor-license
|
||||||
*
|
*
|
||||||
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
|
* Otherwise, it is permitted to integrate the Spine Runtimes into software
|
||||||
* otherwise create derivative works of the Spine Runtimes (collectively,
|
* or otherwise create derivative works of the Spine Runtimes (collectively,
|
||||||
* "Products"), provided that each user of the Products must obtain their own
|
* "Products"), provided that each user of the Products must obtain their own
|
||||||
* Spine Editor license and redistribution of the Products in any form must
|
* Spine Editor license and redistribution of the Products in any form must
|
||||||
* include this license and copyright notice.
|
* include this license and copyright notice.
|
||||||
@ -23,8 +23,8 @@
|
|||||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
||||||
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
||||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
||||||
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
*****************************************************************************/
|
*****************************************************************************/
|
||||||
|
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
|
|||||||
@ -1,16 +1,16 @@
|
|||||||
/******************************************************************************
|
/******************************************************************************
|
||||||
* Spine Runtimes License Agreement
|
* Spine Runtimes License Agreement
|
||||||
* Last updated July 28, 2023. Replaces all prior versions.
|
* Last updated September 24, 2021. Replaces all prior versions.
|
||||||
*
|
*
|
||||||
* Copyright (c) 2013-2023, Esoteric Software LLC
|
* Copyright (c) 2013-2021, Esoteric Software LLC
|
||||||
*
|
*
|
||||||
* Integration of the Spine Runtimes into software or otherwise creating
|
* Integration of the Spine Runtimes into software or otherwise creating
|
||||||
* derivative works of the Spine Runtimes is permitted under the terms and
|
* derivative works of the Spine Runtimes is permitted under the terms and
|
||||||
* conditions of Section 2 of the Spine Editor License Agreement:
|
* conditions of Section 2 of the Spine Editor License Agreement:
|
||||||
* http://esotericsoftware.com/spine-editor-license
|
* http://esotericsoftware.com/spine-editor-license
|
||||||
*
|
*
|
||||||
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
|
* Otherwise, it is permitted to integrate the Spine Runtimes into software
|
||||||
* otherwise create derivative works of the Spine Runtimes (collectively,
|
* or otherwise create derivative works of the Spine Runtimes (collectively,
|
||||||
* "Products"), provided that each user of the Products must obtain their own
|
* "Products"), provided that each user of the Products must obtain their own
|
||||||
* Spine Editor license and redistribution of the Products in any form must
|
* Spine Editor license and redistribution of the Products in any form must
|
||||||
* include this license and copyright notice.
|
* include this license and copyright notice.
|
||||||
@ -23,8 +23,8 @@
|
|||||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
||||||
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
||||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
||||||
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
*****************************************************************************/
|
*****************************************************************************/
|
||||||
|
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
|
|||||||
@ -1,16 +1,16 @@
|
|||||||
/******************************************************************************
|
/******************************************************************************
|
||||||
* Spine Runtimes License Agreement
|
* Spine Runtimes License Agreement
|
||||||
* Last updated July 28, 2023. Replaces all prior versions.
|
* Last updated September 24, 2021. Replaces all prior versions.
|
||||||
*
|
*
|
||||||
* Copyright (c) 2013-2023, Esoteric Software LLC
|
* Copyright (c) 2013-2021, Esoteric Software LLC
|
||||||
*
|
*
|
||||||
* Integration of the Spine Runtimes into software or otherwise creating
|
* Integration of the Spine Runtimes into software or otherwise creating
|
||||||
* derivative works of the Spine Runtimes is permitted under the terms and
|
* derivative works of the Spine Runtimes is permitted under the terms and
|
||||||
* conditions of Section 2 of the Spine Editor License Agreement:
|
* conditions of Section 2 of the Spine Editor License Agreement:
|
||||||
* http://esotericsoftware.com/spine-editor-license
|
* http://esotericsoftware.com/spine-editor-license
|
||||||
*
|
*
|
||||||
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
|
* Otherwise, it is permitted to integrate the Spine Runtimes into software
|
||||||
* otherwise create derivative works of the Spine Runtimes (collectively,
|
* or otherwise create derivative works of the Spine Runtimes (collectively,
|
||||||
* "Products"), provided that each user of the Products must obtain their own
|
* "Products"), provided that each user of the Products must obtain their own
|
||||||
* Spine Editor license and redistribution of the Products in any form must
|
* Spine Editor license and redistribution of the Products in any form must
|
||||||
* include this license and copyright notice.
|
* include this license and copyright notice.
|
||||||
@ -23,8 +23,8 @@
|
|||||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
||||||
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
||||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
||||||
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
*****************************************************************************/
|
*****************************************************************************/
|
||||||
|
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
|||||||
@ -1,16 +1,16 @@
|
|||||||
/******************************************************************************
|
/******************************************************************************
|
||||||
* Spine Runtimes License Agreement
|
* Spine Runtimes License Agreement
|
||||||
* Last updated July 28, 2023. Replaces all prior versions.
|
* Last updated September 24, 2021. Replaces all prior versions.
|
||||||
*
|
*
|
||||||
* Copyright (c) 2013-2023, Esoteric Software LLC
|
* Copyright (c) 2013-2021, Esoteric Software LLC
|
||||||
*
|
*
|
||||||
* Integration of the Spine Runtimes into software or otherwise creating
|
* Integration of the Spine Runtimes into software or otherwise creating
|
||||||
* derivative works of the Spine Runtimes is permitted under the terms and
|
* derivative works of the Spine Runtimes is permitted under the terms and
|
||||||
* conditions of Section 2 of the Spine Editor License Agreement:
|
* conditions of Section 2 of the Spine Editor License Agreement:
|
||||||
* http://esotericsoftware.com/spine-editor-license
|
* http://esotericsoftware.com/spine-editor-license
|
||||||
*
|
*
|
||||||
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
|
* Otherwise, it is permitted to integrate the Spine Runtimes into software
|
||||||
* otherwise create derivative works of the Spine Runtimes (collectively,
|
* or otherwise create derivative works of the Spine Runtimes (collectively,
|
||||||
* "Products"), provided that each user of the Products must obtain their own
|
* "Products"), provided that each user of the Products must obtain their own
|
||||||
* Spine Editor license and redistribution of the Products in any form must
|
* Spine Editor license and redistribution of the Products in any form must
|
||||||
* include this license and copyright notice.
|
* include this license and copyright notice.
|
||||||
@ -23,8 +23,8 @@
|
|||||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
||||||
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
||||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
||||||
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
*****************************************************************************/
|
*****************************************************************************/
|
||||||
|
|
||||||
using Spine;
|
using Spine;
|
||||||
|
|||||||
@ -1,16 +1,16 @@
|
|||||||
/******************************************************************************
|
/******************************************************************************
|
||||||
* Spine Runtimes License Agreement
|
* Spine Runtimes License Agreement
|
||||||
* Last updated July 28, 2023. Replaces all prior versions.
|
* Last updated September 24, 2021. Replaces all prior versions.
|
||||||
*
|
*
|
||||||
* Copyright (c) 2013-2023, Esoteric Software LLC
|
* Copyright (c) 2013-2021, Esoteric Software LLC
|
||||||
*
|
*
|
||||||
* Integration of the Spine Runtimes into software or otherwise creating
|
* Integration of the Spine Runtimes into software or otherwise creating
|
||||||
* derivative works of the Spine Runtimes is permitted under the terms and
|
* derivative works of the Spine Runtimes is permitted under the terms and
|
||||||
* conditions of Section 2 of the Spine Editor License Agreement:
|
* conditions of Section 2 of the Spine Editor License Agreement:
|
||||||
* http://esotericsoftware.com/spine-editor-license
|
* http://esotericsoftware.com/spine-editor-license
|
||||||
*
|
*
|
||||||
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
|
* Otherwise, it is permitted to integrate the Spine Runtimes into software
|
||||||
* otherwise create derivative works of the Spine Runtimes (collectively,
|
* or otherwise create derivative works of the Spine Runtimes (collectively,
|
||||||
* "Products"), provided that each user of the Products must obtain their own
|
* "Products"), provided that each user of the Products must obtain their own
|
||||||
* Spine Editor license and redistribution of the Products in any form must
|
* Spine Editor license and redistribution of the Products in any form must
|
||||||
* include this license and copyright notice.
|
* include this license and copyright notice.
|
||||||
@ -23,8 +23,8 @@
|
|||||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
||||||
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
||||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
||||||
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
*****************************************************************************/
|
*****************************************************************************/
|
||||||
|
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
|
|||||||
@ -1,16 +1,16 @@
|
|||||||
/******************************************************************************
|
/******************************************************************************
|
||||||
* Spine Runtimes License Agreement
|
* Spine Runtimes License Agreement
|
||||||
* Last updated July 28, 2023. Replaces all prior versions.
|
* Last updated September 24, 2021. Replaces all prior versions.
|
||||||
*
|
*
|
||||||
* Copyright (c) 2013-2023, Esoteric Software LLC
|
* Copyright (c) 2013-2021, Esoteric Software LLC
|
||||||
*
|
*
|
||||||
* Integration of the Spine Runtimes into software or otherwise creating
|
* Integration of the Spine Runtimes into software or otherwise creating
|
||||||
* derivative works of the Spine Runtimes is permitted under the terms and
|
* derivative works of the Spine Runtimes is permitted under the terms and
|
||||||
* conditions of Section 2 of the Spine Editor License Agreement:
|
* conditions of Section 2 of the Spine Editor License Agreement:
|
||||||
* http://esotericsoftware.com/spine-editor-license
|
* http://esotericsoftware.com/spine-editor-license
|
||||||
*
|
*
|
||||||
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
|
* Otherwise, it is permitted to integrate the Spine Runtimes into software
|
||||||
* otherwise create derivative works of the Spine Runtimes (collectively,
|
* or otherwise create derivative works of the Spine Runtimes (collectively,
|
||||||
* "Products"), provided that each user of the Products must obtain their own
|
* "Products"), provided that each user of the Products must obtain their own
|
||||||
* Spine Editor license and redistribution of the Products in any form must
|
* Spine Editor license and redistribution of the Products in any form must
|
||||||
* include this license and copyright notice.
|
* include this license and copyright notice.
|
||||||
@ -23,8 +23,8 @@
|
|||||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
||||||
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
||||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
||||||
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
*****************************************************************************/
|
*****************************************************************************/
|
||||||
|
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
|
|||||||
@ -1,16 +1,16 @@
|
|||||||
/******************************************************************************
|
/******************************************************************************
|
||||||
* Spine Runtimes License Agreement
|
* Spine Runtimes License Agreement
|
||||||
* Last updated July 28, 2023. Replaces all prior versions.
|
* Last updated September 24, 2021. Replaces all prior versions.
|
||||||
*
|
*
|
||||||
* Copyright (c) 2013-2023, Esoteric Software LLC
|
* Copyright (c) 2013-2021, Esoteric Software LLC
|
||||||
*
|
*
|
||||||
* Integration of the Spine Runtimes into software or otherwise creating
|
* Integration of the Spine Runtimes into software or otherwise creating
|
||||||
* derivative works of the Spine Runtimes is permitted under the terms and
|
* derivative works of the Spine Runtimes is permitted under the terms and
|
||||||
* conditions of Section 2 of the Spine Editor License Agreement:
|
* conditions of Section 2 of the Spine Editor License Agreement:
|
||||||
* http://esotericsoftware.com/spine-editor-license
|
* http://esotericsoftware.com/spine-editor-license
|
||||||
*
|
*
|
||||||
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
|
* Otherwise, it is permitted to integrate the Spine Runtimes into software
|
||||||
* otherwise create derivative works of the Spine Runtimes (collectively,
|
* or otherwise create derivative works of the Spine Runtimes (collectively,
|
||||||
* "Products"), provided that each user of the Products must obtain their own
|
* "Products"), provided that each user of the Products must obtain their own
|
||||||
* Spine Editor license and redistribution of the Products in any form must
|
* Spine Editor license and redistribution of the Products in any form must
|
||||||
* include this license and copyright notice.
|
* include this license and copyright notice.
|
||||||
@ -23,8 +23,8 @@
|
|||||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
||||||
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
||||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
||||||
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
*****************************************************************************/
|
*****************************************************************************/
|
||||||
|
|
||||||
using Spine.Unity.AttachmentTools;
|
using Spine.Unity.AttachmentTools;
|
||||||
|
|||||||
@ -1,16 +1,16 @@
|
|||||||
/******************************************************************************
|
/******************************************************************************
|
||||||
* Spine Runtimes License Agreement
|
* Spine Runtimes License Agreement
|
||||||
* Last updated July 28, 2023. Replaces all prior versions.
|
* Last updated September 24, 2021. Replaces all prior versions.
|
||||||
*
|
*
|
||||||
* Copyright (c) 2013-2023, Esoteric Software LLC
|
* Copyright (c) 2013-2021, Esoteric Software LLC
|
||||||
*
|
*
|
||||||
* Integration of the Spine Runtimes into software or otherwise creating
|
* Integration of the Spine Runtimes into software or otherwise creating
|
||||||
* derivative works of the Spine Runtimes is permitted under the terms and
|
* derivative works of the Spine Runtimes is permitted under the terms and
|
||||||
* conditions of Section 2 of the Spine Editor License Agreement:
|
* conditions of Section 2 of the Spine Editor License Agreement:
|
||||||
* http://esotericsoftware.com/spine-editor-license
|
* http://esotericsoftware.com/spine-editor-license
|
||||||
*
|
*
|
||||||
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
|
* Otherwise, it is permitted to integrate the Spine Runtimes into software
|
||||||
* otherwise create derivative works of the Spine Runtimes (collectively,
|
* or otherwise create derivative works of the Spine Runtimes (collectively,
|
||||||
* "Products"), provided that each user of the Products must obtain their own
|
* "Products"), provided that each user of the Products must obtain their own
|
||||||
* Spine Editor license and redistribution of the Products in any form must
|
* Spine Editor license and redistribution of the Products in any form must
|
||||||
* include this license and copyright notice.
|
* include this license and copyright notice.
|
||||||
@ -23,8 +23,8 @@
|
|||||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
||||||
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
||||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
||||||
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
*****************************************************************************/
|
*****************************************************************************/
|
||||||
|
|
||||||
using Spine.Unity.AttachmentTools;
|
using Spine.Unity.AttachmentTools;
|
||||||
|
|||||||
@ -1,16 +1,16 @@
|
|||||||
/******************************************************************************
|
/******************************************************************************
|
||||||
* Spine Runtimes License Agreement
|
* Spine Runtimes License Agreement
|
||||||
* Last updated July 28, 2023. Replaces all prior versions.
|
* Last updated September 24, 2021. Replaces all prior versions.
|
||||||
*
|
*
|
||||||
* Copyright (c) 2013-2023, Esoteric Software LLC
|
* Copyright (c) 2013-2021, Esoteric Software LLC
|
||||||
*
|
*
|
||||||
* Integration of the Spine Runtimes into software or otherwise creating
|
* Integration of the Spine Runtimes into software or otherwise creating
|
||||||
* derivative works of the Spine Runtimes is permitted under the terms and
|
* derivative works of the Spine Runtimes is permitted under the terms and
|
||||||
* conditions of Section 2 of the Spine Editor License Agreement:
|
* conditions of Section 2 of the Spine Editor License Agreement:
|
||||||
* http://esotericsoftware.com/spine-editor-license
|
* http://esotericsoftware.com/spine-editor-license
|
||||||
*
|
*
|
||||||
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
|
* Otherwise, it is permitted to integrate the Spine Runtimes into software
|
||||||
* otherwise create derivative works of the Spine Runtimes (collectively,
|
* or otherwise create derivative works of the Spine Runtimes (collectively,
|
||||||
* "Products"), provided that each user of the Products must obtain their own
|
* "Products"), provided that each user of the Products must obtain their own
|
||||||
* Spine Editor license and redistribution of the Products in any form must
|
* Spine Editor license and redistribution of the Products in any form must
|
||||||
* include this license and copyright notice.
|
* include this license and copyright notice.
|
||||||
@ -23,8 +23,8 @@
|
|||||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
||||||
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
||||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
||||||
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
*****************************************************************************/
|
*****************************************************************************/
|
||||||
|
|
||||||
using Spine.Unity;
|
using Spine.Unity;
|
||||||
|
|||||||
@ -1,16 +1,16 @@
|
|||||||
/******************************************************************************
|
/******************************************************************************
|
||||||
* Spine Runtimes License Agreement
|
* Spine Runtimes License Agreement
|
||||||
* Last updated July 28, 2023. Replaces all prior versions.
|
* Last updated September 24, 2021. Replaces all prior versions.
|
||||||
*
|
*
|
||||||
* Copyright (c) 2013-2023, Esoteric Software LLC
|
* Copyright (c) 2013-2021, Esoteric Software LLC
|
||||||
*
|
*
|
||||||
* Integration of the Spine Runtimes into software or otherwise creating
|
* Integration of the Spine Runtimes into software or otherwise creating
|
||||||
* derivative works of the Spine Runtimes is permitted under the terms and
|
* derivative works of the Spine Runtimes is permitted under the terms and
|
||||||
* conditions of Section 2 of the Spine Editor License Agreement:
|
* conditions of Section 2 of the Spine Editor License Agreement:
|
||||||
* http://esotericsoftware.com/spine-editor-license
|
* http://esotericsoftware.com/spine-editor-license
|
||||||
*
|
*
|
||||||
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
|
* Otherwise, it is permitted to integrate the Spine Runtimes into software
|
||||||
* otherwise create derivative works of the Spine Runtimes (collectively,
|
* or otherwise create derivative works of the Spine Runtimes (collectively,
|
||||||
* "Products"), provided that each user of the Products must obtain their own
|
* "Products"), provided that each user of the Products must obtain their own
|
||||||
* Spine Editor license and redistribution of the Products in any form must
|
* Spine Editor license and redistribution of the Products in any form must
|
||||||
* include this license and copyright notice.
|
* include this license and copyright notice.
|
||||||
@ -23,8 +23,8 @@
|
|||||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
||||||
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
||||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
||||||
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
*****************************************************************************/
|
*****************************************************************************/
|
||||||
|
|
||||||
using Spine.Unity.AttachmentTools;
|
using Spine.Unity.AttachmentTools;
|
||||||
|
|||||||
@ -1,16 +1,16 @@
|
|||||||
/******************************************************************************
|
/******************************************************************************
|
||||||
* Spine Runtimes License Agreement
|
* Spine Runtimes License Agreement
|
||||||
* Last updated July 28, 2023. Replaces all prior versions.
|
* Last updated September 24, 2021. Replaces all prior versions.
|
||||||
*
|
*
|
||||||
* Copyright (c) 2013-2023, Esoteric Software LLC
|
* Copyright (c) 2013-2021, Esoteric Software LLC
|
||||||
*
|
*
|
||||||
* Integration of the Spine Runtimes into software or otherwise creating
|
* Integration of the Spine Runtimes into software or otherwise creating
|
||||||
* derivative works of the Spine Runtimes is permitted under the terms and
|
* derivative works of the Spine Runtimes is permitted under the terms and
|
||||||
* conditions of Section 2 of the Spine Editor License Agreement:
|
* conditions of Section 2 of the Spine Editor License Agreement:
|
||||||
* http://esotericsoftware.com/spine-editor-license
|
* http://esotericsoftware.com/spine-editor-license
|
||||||
*
|
*
|
||||||
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
|
* Otherwise, it is permitted to integrate the Spine Runtimes into software
|
||||||
* otherwise create derivative works of the Spine Runtimes (collectively,
|
* or otherwise create derivative works of the Spine Runtimes (collectively,
|
||||||
* "Products"), provided that each user of the Products must obtain their own
|
* "Products"), provided that each user of the Products must obtain their own
|
||||||
* Spine Editor license and redistribution of the Products in any form must
|
* Spine Editor license and redistribution of the Products in any form must
|
||||||
* include this license and copyright notice.
|
* include this license and copyright notice.
|
||||||
@ -23,8 +23,8 @@
|
|||||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
||||||
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
||||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
||||||
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
*****************************************************************************/
|
*****************************************************************************/
|
||||||
|
|
||||||
using Spine.Unity.AttachmentTools;
|
using Spine.Unity.AttachmentTools;
|
||||||
|
|||||||
@ -1,16 +1,16 @@
|
|||||||
/******************************************************************************
|
/******************************************************************************
|
||||||
* Spine Runtimes License Agreement
|
* Spine Runtimes License Agreement
|
||||||
* Last updated July 28, 2023. Replaces all prior versions.
|
* Last updated September 24, 2021. Replaces all prior versions.
|
||||||
*
|
*
|
||||||
* Copyright (c) 2013-2023, Esoteric Software LLC
|
* Copyright (c) 2013-2021, Esoteric Software LLC
|
||||||
*
|
*
|
||||||
* Integration of the Spine Runtimes into software or otherwise creating
|
* Integration of the Spine Runtimes into software or otherwise creating
|
||||||
* derivative works of the Spine Runtimes is permitted under the terms and
|
* derivative works of the Spine Runtimes is permitted under the terms and
|
||||||
* conditions of Section 2 of the Spine Editor License Agreement:
|
* conditions of Section 2 of the Spine Editor License Agreement:
|
||||||
* http://esotericsoftware.com/spine-editor-license
|
* http://esotericsoftware.com/spine-editor-license
|
||||||
*
|
*
|
||||||
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
|
* Otherwise, it is permitted to integrate the Spine Runtimes into software
|
||||||
* otherwise create derivative works of the Spine Runtimes (collectively,
|
* or otherwise create derivative works of the Spine Runtimes (collectively,
|
||||||
* "Products"), provided that each user of the Products must obtain their own
|
* "Products"), provided that each user of the Products must obtain their own
|
||||||
* Spine Editor license and redistribution of the Products in any form must
|
* Spine Editor license and redistribution of the Products in any form must
|
||||||
* include this license and copyright notice.
|
* include this license and copyright notice.
|
||||||
@ -23,8 +23,8 @@
|
|||||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
||||||
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
||||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
||||||
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
*****************************************************************************/
|
*****************************************************************************/
|
||||||
|
|
||||||
using Spine.Unity.AttachmentTools;
|
using Spine.Unity.AttachmentTools;
|
||||||
|
|||||||
@ -1,16 +1,16 @@
|
|||||||
/******************************************************************************
|
/******************************************************************************
|
||||||
* Spine Runtimes License Agreement
|
* Spine Runtimes License Agreement
|
||||||
* Last updated July 28, 2023. Replaces all prior versions.
|
* Last updated September 24, 2021. Replaces all prior versions.
|
||||||
*
|
*
|
||||||
* Copyright (c) 2013-2023, Esoteric Software LLC
|
* Copyright (c) 2013-2021, Esoteric Software LLC
|
||||||
*
|
*
|
||||||
* Integration of the Spine Runtimes into software or otherwise creating
|
* Integration of the Spine Runtimes into software or otherwise creating
|
||||||
* derivative works of the Spine Runtimes is permitted under the terms and
|
* derivative works of the Spine Runtimes is permitted under the terms and
|
||||||
* conditions of Section 2 of the Spine Editor License Agreement:
|
* conditions of Section 2 of the Spine Editor License Agreement:
|
||||||
* http://esotericsoftware.com/spine-editor-license
|
* http://esotericsoftware.com/spine-editor-license
|
||||||
*
|
*
|
||||||
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
|
* Otherwise, it is permitted to integrate the Spine Runtimes into software
|
||||||
* otherwise create derivative works of the Spine Runtimes (collectively,
|
* or otherwise create derivative works of the Spine Runtimes (collectively,
|
||||||
* "Products"), provided that each user of the Products must obtain their own
|
* "Products"), provided that each user of the Products must obtain their own
|
||||||
* Spine Editor license and redistribution of the Products in any form must
|
* Spine Editor license and redistribution of the Products in any form must
|
||||||
* include this license and copyright notice.
|
* include this license and copyright notice.
|
||||||
@ -23,8 +23,8 @@
|
|||||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
||||||
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
||||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
||||||
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
*****************************************************************************/
|
*****************************************************************************/
|
||||||
|
|
||||||
using Spine.Unity;
|
using Spine.Unity;
|
||||||
|
|||||||
@ -1,16 +1,16 @@
|
|||||||
/******************************************************************************
|
/******************************************************************************
|
||||||
* Spine Runtimes License Agreement
|
* Spine Runtimes License Agreement
|
||||||
* Last updated July 28, 2023. Replaces all prior versions.
|
* Last updated September 24, 2021. Replaces all prior versions.
|
||||||
*
|
*
|
||||||
* Copyright (c) 2013-2023, Esoteric Software LLC
|
* Copyright (c) 2013-2021, Esoteric Software LLC
|
||||||
*
|
*
|
||||||
* Integration of the Spine Runtimes into software or otherwise creating
|
* Integration of the Spine Runtimes into software or otherwise creating
|
||||||
* derivative works of the Spine Runtimes is permitted under the terms and
|
* derivative works of the Spine Runtimes is permitted under the terms and
|
||||||
* conditions of Section 2 of the Spine Editor License Agreement:
|
* conditions of Section 2 of the Spine Editor License Agreement:
|
||||||
* http://esotericsoftware.com/spine-editor-license
|
* http://esotericsoftware.com/spine-editor-license
|
||||||
*
|
*
|
||||||
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
|
* Otherwise, it is permitted to integrate the Spine Runtimes into software
|
||||||
* otherwise create derivative works of the Spine Runtimes (collectively,
|
* or otherwise create derivative works of the Spine Runtimes (collectively,
|
||||||
* "Products"), provided that each user of the Products must obtain their own
|
* "Products"), provided that each user of the Products must obtain their own
|
||||||
* Spine Editor license and redistribution of the Products in any form must
|
* Spine Editor license and redistribution of the Products in any form must
|
||||||
* include this license and copyright notice.
|
* include this license and copyright notice.
|
||||||
@ -23,8 +23,8 @@
|
|||||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
||||||
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
||||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
||||||
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
*****************************************************************************/
|
*****************************************************************************/
|
||||||
|
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
|
|||||||
@ -1,16 +1,16 @@
|
|||||||
/******************************************************************************
|
/******************************************************************************
|
||||||
* Spine Runtimes License Agreement
|
* Spine Runtimes License Agreement
|
||||||
* Last updated July 28, 2023. Replaces all prior versions.
|
* Last updated September 24, 2021. Replaces all prior versions.
|
||||||
*
|
*
|
||||||
* Copyright (c) 2013-2023, Esoteric Software LLC
|
* Copyright (c) 2013-2022, Esoteric Software LLC
|
||||||
*
|
*
|
||||||
* Integration of the Spine Runtimes into software or otherwise creating
|
* Integration of the Spine Runtimes into software or otherwise creating
|
||||||
* derivative works of the Spine Runtimes is permitted under the terms and
|
* derivative works of the Spine Runtimes is permitted under the terms and
|
||||||
* conditions of Section 2 of the Spine Editor License Agreement:
|
* conditions of Section 2 of the Spine Editor License Agreement:
|
||||||
* http://esotericsoftware.com/spine-editor-license
|
* http://esotericsoftware.com/spine-editor-license
|
||||||
*
|
*
|
||||||
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
|
* Otherwise, it is permitted to integrate the Spine Runtimes into software
|
||||||
* otherwise create derivative works of the Spine Runtimes (collectively,
|
* or otherwise create derivative works of the Spine Runtimes (collectively,
|
||||||
* "Products"), provided that each user of the Products must obtain their own
|
* "Products"), provided that each user of the Products must obtain their own
|
||||||
* Spine Editor license and redistribution of the Products in any form must
|
* Spine Editor license and redistribution of the Products in any form must
|
||||||
* include this license and copyright notice.
|
* include this license and copyright notice.
|
||||||
@ -23,8 +23,8 @@
|
|||||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
||||||
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
||||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
||||||
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
*****************************************************************************/
|
*****************************************************************************/
|
||||||
|
|
||||||
#if UNITY_2017_2_OR_NEWER
|
#if UNITY_2017_2_OR_NEWER
|
||||||
|
|||||||
@ -1,16 +1,16 @@
|
|||||||
/******************************************************************************
|
/******************************************************************************
|
||||||
* Spine Runtimes License Agreement
|
* Spine Runtimes License Agreement
|
||||||
* Last updated July 28, 2023. Replaces all prior versions.
|
* Last updated September 24, 2021. Replaces all prior versions.
|
||||||
*
|
*
|
||||||
* Copyright (c) 2013-2023, Esoteric Software LLC
|
* Copyright (c) 2013-2021, Esoteric Software LLC
|
||||||
*
|
*
|
||||||
* Integration of the Spine Runtimes into software or otherwise creating
|
* Integration of the Spine Runtimes into software or otherwise creating
|
||||||
* derivative works of the Spine Runtimes is permitted under the terms and
|
* derivative works of the Spine Runtimes is permitted under the terms and
|
||||||
* conditions of Section 2 of the Spine Editor License Agreement:
|
* conditions of Section 2 of the Spine Editor License Agreement:
|
||||||
* http://esotericsoftware.com/spine-editor-license
|
* http://esotericsoftware.com/spine-editor-license
|
||||||
*
|
*
|
||||||
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
|
* Otherwise, it is permitted to integrate the Spine Runtimes into software
|
||||||
* otherwise create derivative works of the Spine Runtimes (collectively,
|
* or otherwise create derivative works of the Spine Runtimes (collectively,
|
||||||
* "Products"), provided that each user of the Products must obtain their own
|
* "Products"), provided that each user of the Products must obtain their own
|
||||||
* Spine Editor license and redistribution of the Products in any form must
|
* Spine Editor license and redistribution of the Products in any form must
|
||||||
* include this license and copyright notice.
|
* include this license and copyright notice.
|
||||||
@ -23,8 +23,8 @@
|
|||||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
||||||
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
||||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
||||||
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
*****************************************************************************/
|
*****************************************************************************/
|
||||||
|
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|||||||
@ -1,16 +1,16 @@
|
|||||||
/******************************************************************************
|
/******************************************************************************
|
||||||
* Spine Runtimes License Agreement
|
* Spine Runtimes License Agreement
|
||||||
* Last updated July 28, 2023. Replaces all prior versions.
|
* Last updated September 24, 2021. Replaces all prior versions.
|
||||||
*
|
*
|
||||||
* Copyright (c) 2013-2023, Esoteric Software LLC
|
* Copyright (c) 2013-2021, Esoteric Software LLC
|
||||||
*
|
*
|
||||||
* Integration of the Spine Runtimes into software or otherwise creating
|
* Integration of the Spine Runtimes into software or otherwise creating
|
||||||
* derivative works of the Spine Runtimes is permitted under the terms and
|
* derivative works of the Spine Runtimes is permitted under the terms and
|
||||||
* conditions of Section 2 of the Spine Editor License Agreement:
|
* conditions of Section 2 of the Spine Editor License Agreement:
|
||||||
* http://esotericsoftware.com/spine-editor-license
|
* http://esotericsoftware.com/spine-editor-license
|
||||||
*
|
*
|
||||||
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
|
* Otherwise, it is permitted to integrate the Spine Runtimes into software
|
||||||
* otherwise create derivative works of the Spine Runtimes (collectively,
|
* or otherwise create derivative works of the Spine Runtimes (collectively,
|
||||||
* "Products"), provided that each user of the Products must obtain their own
|
* "Products"), provided that each user of the Products must obtain their own
|
||||||
* Spine Editor license and redistribution of the Products in any form must
|
* Spine Editor license and redistribution of the Products in any form must
|
||||||
* include this license and copyright notice.
|
* include this license and copyright notice.
|
||||||
@ -23,8 +23,8 @@
|
|||||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
||||||
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
||||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
||||||
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
*****************************************************************************/
|
*****************************************************************************/
|
||||||
|
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
|
|||||||
@ -1,16 +1,16 @@
|
|||||||
/******************************************************************************
|
/******************************************************************************
|
||||||
* Spine Runtimes License Agreement
|
* Spine Runtimes License Agreement
|
||||||
* Last updated July 28, 2023. Replaces all prior versions.
|
* Last updated September 24, 2021. Replaces all prior versions.
|
||||||
*
|
*
|
||||||
* Copyright (c) 2013-2023, Esoteric Software LLC
|
* Copyright (c) 2013-2021, Esoteric Software LLC
|
||||||
*
|
*
|
||||||
* Integration of the Spine Runtimes into software or otherwise creating
|
* Integration of the Spine Runtimes into software or otherwise creating
|
||||||
* derivative works of the Spine Runtimes is permitted under the terms and
|
* derivative works of the Spine Runtimes is permitted under the terms and
|
||||||
* conditions of Section 2 of the Spine Editor License Agreement:
|
* conditions of Section 2 of the Spine Editor License Agreement:
|
||||||
* http://esotericsoftware.com/spine-editor-license
|
* http://esotericsoftware.com/spine-editor-license
|
||||||
*
|
*
|
||||||
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
|
* Otherwise, it is permitted to integrate the Spine Runtimes into software
|
||||||
* otherwise create derivative works of the Spine Runtimes (collectively,
|
* or otherwise create derivative works of the Spine Runtimes (collectively,
|
||||||
* "Products"), provided that each user of the Products must obtain their own
|
* "Products"), provided that each user of the Products must obtain their own
|
||||||
* Spine Editor license and redistribution of the Products in any form must
|
* Spine Editor license and redistribution of the Products in any form must
|
||||||
* include this license and copyright notice.
|
* include this license and copyright notice.
|
||||||
@ -23,8 +23,8 @@
|
|||||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
||||||
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
||||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
||||||
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
*****************************************************************************/
|
*****************************************************************************/
|
||||||
|
|
||||||
using Spine;
|
using Spine;
|
||||||
|
|||||||
@ -1,16 +1,16 @@
|
|||||||
/******************************************************************************
|
/******************************************************************************
|
||||||
* Spine Runtimes License Agreement
|
* Spine Runtimes License Agreement
|
||||||
* Last updated July 28, 2023. Replaces all prior versions.
|
* Last updated September 24, 2021. Replaces all prior versions.
|
||||||
*
|
*
|
||||||
* Copyright (c) 2013-2023, Esoteric Software LLC
|
* Copyright (c) 2013-2021, Esoteric Software LLC
|
||||||
*
|
*
|
||||||
* Integration of the Spine Runtimes into software or otherwise creating
|
* Integration of the Spine Runtimes into software or otherwise creating
|
||||||
* derivative works of the Spine Runtimes is permitted under the terms and
|
* derivative works of the Spine Runtimes is permitted under the terms and
|
||||||
* conditions of Section 2 of the Spine Editor License Agreement:
|
* conditions of Section 2 of the Spine Editor License Agreement:
|
||||||
* http://esotericsoftware.com/spine-editor-license
|
* http://esotericsoftware.com/spine-editor-license
|
||||||
*
|
*
|
||||||
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
|
* Otherwise, it is permitted to integrate the Spine Runtimes into software
|
||||||
* otherwise create derivative works of the Spine Runtimes (collectively,
|
* or otherwise create derivative works of the Spine Runtimes (collectively,
|
||||||
* "Products"), provided that each user of the Products must obtain their own
|
* "Products"), provided that each user of the Products must obtain their own
|
||||||
* Spine Editor license and redistribution of the Products in any form must
|
* Spine Editor license and redistribution of the Products in any form must
|
||||||
* include this license and copyright notice.
|
* include this license and copyright notice.
|
||||||
@ -23,8 +23,8 @@
|
|||||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
||||||
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
||||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
||||||
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
*****************************************************************************/
|
*****************************************************************************/
|
||||||
|
|
||||||
using Spine.Unity.AttachmentTools;
|
using Spine.Unity.AttachmentTools;
|
||||||
|
|||||||
@ -1,16 +1,16 @@
|
|||||||
/******************************************************************************
|
/******************************************************************************
|
||||||
* Spine Runtimes License Agreement
|
* Spine Runtimes License Agreement
|
||||||
* Last updated July 28, 2023. Replaces all prior versions.
|
* Last updated September 24, 2021. Replaces all prior versions.
|
||||||
*
|
*
|
||||||
* Copyright (c) 2013-2023, Esoteric Software LLC
|
* Copyright (c) 2013-2021, Esoteric Software LLC
|
||||||
*
|
*
|
||||||
* Integration of the Spine Runtimes into software or otherwise creating
|
* Integration of the Spine Runtimes into software or otherwise creating
|
||||||
* derivative works of the Spine Runtimes is permitted under the terms and
|
* derivative works of the Spine Runtimes is permitted under the terms and
|
||||||
* conditions of Section 2 of the Spine Editor License Agreement:
|
* conditions of Section 2 of the Spine Editor License Agreement:
|
||||||
* http://esotericsoftware.com/spine-editor-license
|
* http://esotericsoftware.com/spine-editor-license
|
||||||
*
|
*
|
||||||
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
|
* Otherwise, it is permitted to integrate the Spine Runtimes into software
|
||||||
* otherwise create derivative works of the Spine Runtimes (collectively,
|
* or otherwise create derivative works of the Spine Runtimes (collectively,
|
||||||
* "Products"), provided that each user of the Products must obtain their own
|
* "Products"), provided that each user of the Products must obtain their own
|
||||||
* Spine Editor license and redistribution of the Products in any form must
|
* Spine Editor license and redistribution of the Products in any form must
|
||||||
* include this license and copyright notice.
|
* include this license and copyright notice.
|
||||||
@ -23,8 +23,8 @@
|
|||||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
||||||
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
||||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
||||||
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
*****************************************************************************/
|
*****************************************************************************/
|
||||||
|
|
||||||
// Contributed by: Mitch Thompson
|
// Contributed by: Mitch Thompson
|
||||||
|
|||||||
@ -1,16 +1,16 @@
|
|||||||
/******************************************************************************
|
/******************************************************************************
|
||||||
* Spine Runtimes License Agreement
|
* Spine Runtimes License Agreement
|
||||||
* Last updated July 28, 2023. Replaces all prior versions.
|
* Last updated September 24, 2021. Replaces all prior versions.
|
||||||
*
|
*
|
||||||
* Copyright (c) 2013-2023, Esoteric Software LLC
|
* Copyright (c) 2013-2021, Esoteric Software LLC
|
||||||
*
|
*
|
||||||
* Integration of the Spine Runtimes into software or otherwise creating
|
* Integration of the Spine Runtimes into software or otherwise creating
|
||||||
* derivative works of the Spine Runtimes is permitted under the terms and
|
* derivative works of the Spine Runtimes is permitted under the terms and
|
||||||
* conditions of Section 2 of the Spine Editor License Agreement:
|
* conditions of Section 2 of the Spine Editor License Agreement:
|
||||||
* http://esotericsoftware.com/spine-editor-license
|
* http://esotericsoftware.com/spine-editor-license
|
||||||
*
|
*
|
||||||
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
|
* Otherwise, it is permitted to integrate the Spine Runtimes into software
|
||||||
* otherwise create derivative works of the Spine Runtimes (collectively,
|
* or otherwise create derivative works of the Spine Runtimes (collectively,
|
||||||
* "Products"), provided that each user of the Products must obtain their own
|
* "Products"), provided that each user of the Products must obtain their own
|
||||||
* Spine Editor license and redistribution of the Products in any form must
|
* Spine Editor license and redistribution of the Products in any form must
|
||||||
* include this license and copyright notice.
|
* include this license and copyright notice.
|
||||||
@ -23,8 +23,8 @@
|
|||||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
||||||
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
||||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
||||||
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
*****************************************************************************/
|
*****************************************************************************/
|
||||||
|
|
||||||
// Contributed by: Mitch Thompson
|
// Contributed by: Mitch Thompson
|
||||||
|
|||||||
@ -1,16 +1,16 @@
|
|||||||
/******************************************************************************
|
/******************************************************************************
|
||||||
* Spine Runtimes License Agreement
|
* Spine Runtimes License Agreement
|
||||||
* Last updated July 28, 2023. Replaces all prior versions.
|
* Last updated September 24, 2021. Replaces all prior versions.
|
||||||
*
|
*
|
||||||
* Copyright (c) 2013-2023, Esoteric Software LLC
|
* Copyright (c) 2013-2021, Esoteric Software LLC
|
||||||
*
|
*
|
||||||
* Integration of the Spine Runtimes into software or otherwise creating
|
* Integration of the Spine Runtimes into software or otherwise creating
|
||||||
* derivative works of the Spine Runtimes is permitted under the terms and
|
* derivative works of the Spine Runtimes is permitted under the terms and
|
||||||
* conditions of Section 2 of the Spine Editor License Agreement:
|
* conditions of Section 2 of the Spine Editor License Agreement:
|
||||||
* http://esotericsoftware.com/spine-editor-license
|
* http://esotericsoftware.com/spine-editor-license
|
||||||
*
|
*
|
||||||
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
|
* Otherwise, it is permitted to integrate the Spine Runtimes into software
|
||||||
* otherwise create derivative works of the Spine Runtimes (collectively,
|
* or otherwise create derivative works of the Spine Runtimes (collectively,
|
||||||
* "Products"), provided that each user of the Products must obtain their own
|
* "Products"), provided that each user of the Products must obtain their own
|
||||||
* Spine Editor license and redistribution of the Products in any form must
|
* Spine Editor license and redistribution of the Products in any form must
|
||||||
* include this license and copyright notice.
|
* include this license and copyright notice.
|
||||||
@ -23,8 +23,8 @@
|
|||||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
||||||
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
||||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
||||||
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
*****************************************************************************/
|
*****************************************************************************/
|
||||||
|
|
||||||
using Spine;
|
using Spine;
|
||||||
|
|||||||
@ -1,16 +1,16 @@
|
|||||||
/******************************************************************************
|
/******************************************************************************
|
||||||
* Spine Runtimes License Agreement
|
* Spine Runtimes License Agreement
|
||||||
* Last updated July 28, 2023. Replaces all prior versions.
|
* Last updated September 24, 2021. Replaces all prior versions.
|
||||||
*
|
*
|
||||||
* Copyright (c) 2013-2023, Esoteric Software LLC
|
* Copyright (c) 2013-2021, Esoteric Software LLC
|
||||||
*
|
*
|
||||||
* Integration of the Spine Runtimes into software or otherwise creating
|
* Integration of the Spine Runtimes into software or otherwise creating
|
||||||
* derivative works of the Spine Runtimes is permitted under the terms and
|
* derivative works of the Spine Runtimes is permitted under the terms and
|
||||||
* conditions of Section 2 of the Spine Editor License Agreement:
|
* conditions of Section 2 of the Spine Editor License Agreement:
|
||||||
* http://esotericsoftware.com/spine-editor-license
|
* http://esotericsoftware.com/spine-editor-license
|
||||||
*
|
*
|
||||||
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
|
* Otherwise, it is permitted to integrate the Spine Runtimes into software
|
||||||
* otherwise create derivative works of the Spine Runtimes (collectively,
|
* or otherwise create derivative works of the Spine Runtimes (collectively,
|
||||||
* "Products"), provided that each user of the Products must obtain their own
|
* "Products"), provided that each user of the Products must obtain their own
|
||||||
* Spine Editor license and redistribution of the Products in any form must
|
* Spine Editor license and redistribution of the Products in any form must
|
||||||
* include this license and copyright notice.
|
* include this license and copyright notice.
|
||||||
@ -23,8 +23,8 @@
|
|||||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
||||||
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
||||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
||||||
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
*****************************************************************************/
|
*****************************************************************************/
|
||||||
|
|
||||||
// Original Contribution by: Mitch Thompson
|
// Original Contribution by: Mitch Thompson
|
||||||
|
|||||||
@ -1,16 +1,16 @@
|
|||||||
/******************************************************************************
|
/******************************************************************************
|
||||||
* Spine Runtimes License Agreement
|
* Spine Runtimes License Agreement
|
||||||
* Last updated July 28, 2023. Replaces all prior versions.
|
* Last updated September 24, 2021. Replaces all prior versions.
|
||||||
*
|
*
|
||||||
* Copyright (c) 2013-2023, Esoteric Software LLC
|
* Copyright (c) 2013-2021, Esoteric Software LLC
|
||||||
*
|
*
|
||||||
* Integration of the Spine Runtimes into software or otherwise creating
|
* Integration of the Spine Runtimes into software or otherwise creating
|
||||||
* derivative works of the Spine Runtimes is permitted under the terms and
|
* derivative works of the Spine Runtimes is permitted under the terms and
|
||||||
* conditions of Section 2 of the Spine Editor License Agreement:
|
* conditions of Section 2 of the Spine Editor License Agreement:
|
||||||
* http://esotericsoftware.com/spine-editor-license
|
* http://esotericsoftware.com/spine-editor-license
|
||||||
*
|
*
|
||||||
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
|
* Otherwise, it is permitted to integrate the Spine Runtimes into software
|
||||||
* otherwise create derivative works of the Spine Runtimes (collectively,
|
* or otherwise create derivative works of the Spine Runtimes (collectively,
|
||||||
* "Products"), provided that each user of the Products must obtain their own
|
* "Products"), provided that each user of the Products must obtain their own
|
||||||
* Spine Editor license and redistribution of the Products in any form must
|
* Spine Editor license and redistribution of the Products in any form must
|
||||||
* include this license and copyright notice.
|
* include this license and copyright notice.
|
||||||
@ -23,8 +23,8 @@
|
|||||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
||||||
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
||||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
||||||
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
*****************************************************************************/
|
*****************************************************************************/
|
||||||
|
|
||||||
using Spine.Unity;
|
using Spine.Unity;
|
||||||
|
|||||||
@ -1,268 +0,0 @@
|
|||||||
/******************************************************************************
|
|
||||||
* Spine Runtimes License Agreement
|
|
||||||
* Last updated July 28, 2023. Replaces all prior versions.
|
|
||||||
*
|
|
||||||
* Copyright (c) 2013-2023, Esoteric Software LLC
|
|
||||||
*
|
|
||||||
* Integration of the Spine Runtimes into software or otherwise creating
|
|
||||||
* derivative works of the Spine Runtimes is permitted under the terms and
|
|
||||||
* conditions of Section 2 of the Spine Editor License Agreement:
|
|
||||||
* http://esotericsoftware.com/spine-editor-license
|
|
||||||
*
|
|
||||||
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
|
|
||||||
* otherwise create derivative works of the Spine Runtimes (collectively,
|
|
||||||
* "Products"), provided that each user of the Products must obtain their own
|
|
||||||
* Spine Editor license and redistribution of the Products in any form must
|
|
||||||
* include this license and copyright notice.
|
|
||||||
*
|
|
||||||
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
|
|
||||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
||||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
||||||
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
|
|
||||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
||||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
|
||||||
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
|
||||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
||||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
|
|
||||||
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
||||||
*****************************************************************************/
|
|
||||||
|
|
||||||
#if UNITY_2018_3 || UNITY_2019 || UNITY_2018_3_OR_NEWER
|
|
||||||
#define NEW_PREFAB_SYSTEM
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#if UNITY_2019_3_OR_NEWER
|
|
||||||
#define SET_VERTICES_HAS_LENGTH_PARAMETER
|
|
||||||
#endif
|
|
||||||
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
namespace Spine.Unity.Examples {
|
|
||||||
|
|
||||||
#if NEW_PREFAB_SYSTEM
|
|
||||||
[ExecuteAlways]
|
|
||||||
#else
|
|
||||||
[ExecuteInEditMode]
|
|
||||||
#endif
|
|
||||||
public class RenderCombinedMesh : MonoBehaviour {
|
|
||||||
public SkeletonRenderer skeletonRenderer;
|
|
||||||
public SkeletonRenderSeparator renderSeparator;
|
|
||||||
public MeshRenderer[] referenceRenderers;
|
|
||||||
|
|
||||||
bool updateViaSkeletonCallback = false;
|
|
||||||
MeshFilter[] referenceMeshFilters;
|
|
||||||
MeshRenderer ownRenderer;
|
|
||||||
MeshFilter ownMeshFilter;
|
|
||||||
|
|
||||||
protected DoubleBuffered<Mesh> doubleBufferedMesh;
|
|
||||||
protected ExposedList<Vector3> positionBuffer;
|
|
||||||
protected ExposedList<Color32> colorBuffer;
|
|
||||||
protected ExposedList<Vector2> uvBuffer;
|
|
||||||
protected ExposedList<int> indexBuffer;
|
|
||||||
|
|
||||||
#if UNITY_EDITOR
|
|
||||||
private void Reset () {
|
|
||||||
if (skeletonRenderer == null)
|
|
||||||
skeletonRenderer = this.GetComponentInParent<SkeletonRenderer>();
|
|
||||||
GatherRenderers();
|
|
||||||
|
|
||||||
Awake();
|
|
||||||
if (referenceRenderers.Length > 0)
|
|
||||||
ownRenderer.sharedMaterial = referenceRenderers[0].sharedMaterial;
|
|
||||||
|
|
||||||
LateUpdate();
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
protected void GatherRenderers () {
|
|
||||||
referenceRenderers = this.GetComponentsInChildren<MeshRenderer>();
|
|
||||||
if (referenceRenderers.Length == 0 ||
|
|
||||||
(referenceRenderers.Length == 1 && referenceRenderers[0].gameObject == this.gameObject)) {
|
|
||||||
Transform parent = this.transform.parent;
|
|
||||||
if (parent)
|
|
||||||
referenceRenderers = parent.GetComponentsInChildren<MeshRenderer>();
|
|
||||||
}
|
|
||||||
referenceRenderers = referenceRenderers.Where(
|
|
||||||
(val, idx) => val.gameObject != this.gameObject && val.enabled).ToArray();
|
|
||||||
}
|
|
||||||
|
|
||||||
void Awake () {
|
|
||||||
if (skeletonRenderer == null)
|
|
||||||
skeletonRenderer = this.GetComponentInParent<SkeletonRenderer>();
|
|
||||||
if (referenceRenderers == null || referenceRenderers.Length == 0) {
|
|
||||||
GatherRenderers();
|
|
||||||
}
|
|
||||||
|
|
||||||
if (renderSeparator == null) {
|
|
||||||
if (skeletonRenderer)
|
|
||||||
renderSeparator = skeletonRenderer.GetComponent<SkeletonRenderSeparator>();
|
|
||||||
else
|
|
||||||
renderSeparator = this.GetComponentInParent<SkeletonRenderSeparator>();
|
|
||||||
}
|
|
||||||
|
|
||||||
int count = referenceRenderers.Length;
|
|
||||||
referenceMeshFilters = new MeshFilter[count];
|
|
||||||
for (int i = 0; i < count; ++i) {
|
|
||||||
referenceMeshFilters[i] = referenceRenderers[i].GetComponent<MeshFilter>();
|
|
||||||
}
|
|
||||||
|
|
||||||
ownRenderer = this.GetComponent<MeshRenderer>();
|
|
||||||
if (ownRenderer == null)
|
|
||||||
ownRenderer = this.gameObject.AddComponent<MeshRenderer>();
|
|
||||||
ownMeshFilter = this.GetComponent<MeshFilter>();
|
|
||||||
if (ownMeshFilter == null)
|
|
||||||
ownMeshFilter = this.gameObject.AddComponent<MeshFilter>();
|
|
||||||
}
|
|
||||||
|
|
||||||
void OnEnable () {
|
|
||||||
#if UNITY_EDITOR
|
|
||||||
if (Application.isPlaying)
|
|
||||||
Awake();
|
|
||||||
#endif
|
|
||||||
if (skeletonRenderer) {
|
|
||||||
skeletonRenderer.OnMeshAndMaterialsUpdated -= UpdateOnCallback;
|
|
||||||
skeletonRenderer.OnMeshAndMaterialsUpdated += UpdateOnCallback;
|
|
||||||
updateViaSkeletonCallback = true;
|
|
||||||
}
|
|
||||||
if (renderSeparator) {
|
|
||||||
renderSeparator.OnMeshAndMaterialsUpdated -= UpdateOnCallback;
|
|
||||||
renderSeparator.OnMeshAndMaterialsUpdated += UpdateOnCallback;
|
|
||||||
updateViaSkeletonCallback = true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void OnDisable () {
|
|
||||||
if (skeletonRenderer)
|
|
||||||
skeletonRenderer.OnMeshAndMaterialsUpdated -= UpdateOnCallback;
|
|
||||||
if (renderSeparator)
|
|
||||||
renderSeparator.OnMeshAndMaterialsUpdated -= UpdateOnCallback;
|
|
||||||
}
|
|
||||||
|
|
||||||
void OnDestroy () {
|
|
||||||
for (int i = 0; i < 2; ++i) {
|
|
||||||
Mesh mesh = doubleBufferedMesh.GetNext();
|
|
||||||
#if UNITY_EDITOR
|
|
||||||
if (Application.isEditor && !Application.isPlaying)
|
|
||||||
UnityEngine.Object.DestroyImmediate(mesh);
|
|
||||||
else
|
|
||||||
UnityEngine.Object.Destroy(mesh);
|
|
||||||
#else
|
|
||||||
UnityEngine.Object.Destroy(mesh);
|
|
||||||
#endif
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void LateUpdate () {
|
|
||||||
#if UNITY_EDITOR
|
|
||||||
if (!Application.isPlaying) {
|
|
||||||
UpdateMesh();
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
|
|
||||||
if (updateViaSkeletonCallback)
|
|
||||||
return;
|
|
||||||
UpdateMesh();
|
|
||||||
}
|
|
||||||
|
|
||||||
void UpdateOnCallback (SkeletonRenderer r) {
|
|
||||||
UpdateMesh();
|
|
||||||
}
|
|
||||||
|
|
||||||
protected void EnsureBufferSizes (int combinedVertexCount, int combinedIndexCount) {
|
|
||||||
if (positionBuffer == null) {
|
|
||||||
positionBuffer = new ExposedList<Vector3>(combinedVertexCount);
|
|
||||||
uvBuffer = new ExposedList<Vector2>(combinedVertexCount);
|
|
||||||
colorBuffer = new ExposedList<Color32>(combinedVertexCount);
|
|
||||||
indexBuffer = new ExposedList<int>(combinedIndexCount);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (positionBuffer.Count != combinedVertexCount) {
|
|
||||||
positionBuffer.Resize(combinedVertexCount);
|
|
||||||
uvBuffer.Resize(combinedVertexCount);
|
|
||||||
colorBuffer.Resize(combinedVertexCount);
|
|
||||||
}
|
|
||||||
if (indexBuffer.Count != combinedIndexCount) {
|
|
||||||
indexBuffer.Resize(combinedIndexCount);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void InitMesh () {
|
|
||||||
if (doubleBufferedMesh == null) {
|
|
||||||
doubleBufferedMesh = new DoubleBuffered<Mesh>();
|
|
||||||
for (int i = 0; i < 2; ++i) {
|
|
||||||
Mesh combinedMesh = doubleBufferedMesh.GetNext();
|
|
||||||
combinedMesh.MarkDynamic();
|
|
||||||
combinedMesh.name = "RenderCombinedMesh" + i;
|
|
||||||
combinedMesh.subMeshCount = 1;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void UpdateMesh () {
|
|
||||||
InitMesh();
|
|
||||||
int combinedVertexCount = 0;
|
|
||||||
int combinedIndexCount = 0;
|
|
||||||
GetCombinedMeshInfo(ref combinedVertexCount, ref combinedIndexCount);
|
|
||||||
|
|
||||||
EnsureBufferSizes(combinedVertexCount, combinedIndexCount);
|
|
||||||
|
|
||||||
int combinedV = 0;
|
|
||||||
int combinedI = 0;
|
|
||||||
for (int r = 0, rendererCount = referenceMeshFilters.Length; r < rendererCount; ++r) {
|
|
||||||
MeshFilter meshFilter = referenceMeshFilters[r];
|
|
||||||
Mesh mesh = meshFilter.sharedMesh;
|
|
||||||
if (mesh == null) continue;
|
|
||||||
|
|
||||||
int vertexCount = mesh.vertexCount;
|
|
||||||
Vector3[] positions = mesh.vertices;
|
|
||||||
Vector2[] uvs = mesh.uv;
|
|
||||||
Color32[] colors = mesh.colors32;
|
|
||||||
|
|
||||||
System.Array.Copy(positions, 0, this.positionBuffer.Items, combinedV, vertexCount);
|
|
||||||
System.Array.Copy(uvs, 0, this.uvBuffer.Items, combinedV, vertexCount);
|
|
||||||
System.Array.Copy(colors, 0, this.colorBuffer.Items, combinedV, vertexCount);
|
|
||||||
|
|
||||||
for (int s = 0, submeshCount = mesh.subMeshCount; s < submeshCount; ++s) {
|
|
||||||
int submeshIndexCount = (int)mesh.GetIndexCount(s);
|
|
||||||
int[] submeshIndices = mesh.GetIndices(s);
|
|
||||||
int[] dstIndices = this.indexBuffer.Items;
|
|
||||||
for (int i = 0; i < submeshIndexCount; ++i)
|
|
||||||
dstIndices[i + combinedI] = submeshIndices[i] + combinedV;
|
|
||||||
combinedI += submeshIndexCount;
|
|
||||||
}
|
|
||||||
combinedV += vertexCount;
|
|
||||||
}
|
|
||||||
|
|
||||||
Mesh combinedMesh = doubleBufferedMesh.GetNext();
|
|
||||||
combinedMesh.Clear();
|
|
||||||
#if SET_VERTICES_HAS_LENGTH_PARAMETER
|
|
||||||
combinedMesh.SetVertices(this.positionBuffer.Items, 0, this.positionBuffer.Count);
|
|
||||||
combinedMesh.SetUVs(0, this.uvBuffer.Items, 0, this.uvBuffer.Count);
|
|
||||||
combinedMesh.SetColors(this.colorBuffer.Items, 0, this.colorBuffer.Count);
|
|
||||||
combinedMesh.SetTriangles(this.indexBuffer.Items, 0, this.indexBuffer.Count, 0);
|
|
||||||
#else
|
|
||||||
// Note: excess already contains zero positions and indices after ExposedList.Resize().
|
|
||||||
combinedMesh.vertices = this.positionBuffer.Items;
|
|
||||||
combinedMesh.uv = this.uvBuffer.Items;
|
|
||||||
combinedMesh.colors32 = this.colorBuffer.Items;
|
|
||||||
combinedMesh.triangles = this.indexBuffer.Items;
|
|
||||||
#endif
|
|
||||||
ownMeshFilter.sharedMesh = combinedMesh;
|
|
||||||
}
|
|
||||||
|
|
||||||
void GetCombinedMeshInfo (ref int vertexCount, ref int indexCount) {
|
|
||||||
for (int r = 0, rendererCount = referenceMeshFilters.Length; r < rendererCount; ++r) {
|
|
||||||
MeshFilter meshFilter = referenceMeshFilters[r];
|
|
||||||
Mesh mesh = meshFilter.sharedMesh;
|
|
||||||
if (mesh == null) continue;
|
|
||||||
|
|
||||||
vertexCount += mesh.vertexCount;
|
|
||||||
for (int s = 0, submeshCount = mesh.subMeshCount; s < submeshCount; ++s) {
|
|
||||||
indexCount += (int)mesh.GetIndexCount(s);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@ -1,11 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 05709c69e8e14304b9781652ad05daef
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
||||||
@ -1,16 +1,16 @@
|
|||||||
/******************************************************************************
|
/******************************************************************************
|
||||||
* Spine Runtimes License Agreement
|
* Spine Runtimes License Agreement
|
||||||
* Last updated July 28, 2023. Replaces all prior versions.
|
* Last updated September 24, 2021. Replaces all prior versions.
|
||||||
*
|
*
|
||||||
* Copyright (c) 2013-2023, Esoteric Software LLC
|
* Copyright (c) 2013-2021, Esoteric Software LLC
|
||||||
*
|
*
|
||||||
* Integration of the Spine Runtimes into software or otherwise creating
|
* Integration of the Spine Runtimes into software or otherwise creating
|
||||||
* derivative works of the Spine Runtimes is permitted under the terms and
|
* derivative works of the Spine Runtimes is permitted under the terms and
|
||||||
* conditions of Section 2 of the Spine Editor License Agreement:
|
* conditions of Section 2 of the Spine Editor License Agreement:
|
||||||
* http://esotericsoftware.com/spine-editor-license
|
* http://esotericsoftware.com/spine-editor-license
|
||||||
*
|
*
|
||||||
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
|
* Otherwise, it is permitted to integrate the Spine Runtimes into software
|
||||||
* otherwise create derivative works of the Spine Runtimes (collectively,
|
* or otherwise create derivative works of the Spine Runtimes (collectively,
|
||||||
* "Products"), provided that each user of the Products must obtain their own
|
* "Products"), provided that each user of the Products must obtain their own
|
||||||
* Spine Editor license and redistribution of the Products in any form must
|
* Spine Editor license and redistribution of the Products in any form must
|
||||||
* include this license and copyright notice.
|
* include this license and copyright notice.
|
||||||
@ -23,8 +23,8 @@
|
|||||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
||||||
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
||||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
||||||
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
*****************************************************************************/
|
*****************************************************************************/
|
||||||
|
|
||||||
#if UNITY_2018_3 || UNITY_2019 || UNITY_2018_3_OR_NEWER
|
#if UNITY_2018_3 || UNITY_2019 || UNITY_2018_3_OR_NEWER
|
||||||
@ -101,15 +101,10 @@ namespace Spine.Unity.Examples {
|
|||||||
}
|
}
|
||||||
|
|
||||||
#if UNITY_EDITOR
|
#if UNITY_EDITOR
|
||||||
// handle disabled scene reload
|
|
||||||
private void OnEnable () {
|
|
||||||
if (Application.isPlaying)
|
|
||||||
Awake();
|
|
||||||
}
|
|
||||||
|
|
||||||
private void Update () {
|
private void Update () {
|
||||||
if (!Application.isPlaying)
|
if (!Application.isPlaying) {
|
||||||
InitializeDict();
|
InitializeDict();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
@ -147,7 +142,6 @@ namespace Spine.Unity.Examples {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void InitializeDict () {
|
void InitializeDict () {
|
||||||
replacementMaterialDict.Clear();
|
|
||||||
for (int i = 0; i < replacementMaterials.Length; ++i) {
|
for (int i = 0; i < replacementMaterials.Length; ++i) {
|
||||||
MaterialReplacement entry = replacementMaterials[i];
|
MaterialReplacement entry = replacementMaterials[i];
|
||||||
replacementMaterialDict[entry.originalMaterial] = entry.replacementMaterial;
|
replacementMaterialDict[entry.originalMaterial] = entry.replacementMaterial;
|
||||||
|
|||||||
@ -1,16 +1,16 @@
|
|||||||
/******************************************************************************
|
/******************************************************************************
|
||||||
* Spine Runtimes License Agreement
|
* Spine Runtimes License Agreement
|
||||||
* Last updated July 28, 2023. Replaces all prior versions.
|
* Last updated September 24, 2021. Replaces all prior versions.
|
||||||
*
|
*
|
||||||
* Copyright (c) 2013-2023, Esoteric Software LLC
|
* Copyright (c) 2013-2021, Esoteric Software LLC
|
||||||
*
|
*
|
||||||
* Integration of the Spine Runtimes into software or otherwise creating
|
* Integration of the Spine Runtimes into software or otherwise creating
|
||||||
* derivative works of the Spine Runtimes is permitted under the terms and
|
* derivative works of the Spine Runtimes is permitted under the terms and
|
||||||
* conditions of Section 2 of the Spine Editor License Agreement:
|
* conditions of Section 2 of the Spine Editor License Agreement:
|
||||||
* http://esotericsoftware.com/spine-editor-license
|
* http://esotericsoftware.com/spine-editor-license
|
||||||
*
|
*
|
||||||
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
|
* Otherwise, it is permitted to integrate the Spine Runtimes into software
|
||||||
* otherwise create derivative works of the Spine Runtimes (collectively,
|
* or otherwise create derivative works of the Spine Runtimes (collectively,
|
||||||
* "Products"), provided that each user of the Products must obtain their own
|
* "Products"), provided that each user of the Products must obtain their own
|
||||||
* Spine Editor license and redistribution of the Products in any form must
|
* Spine Editor license and redistribution of the Products in any form must
|
||||||
* include this license and copyright notice.
|
* include this license and copyright notice.
|
||||||
@ -23,8 +23,8 @@
|
|||||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
||||||
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
||||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
||||||
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
*****************************************************************************/
|
*****************************************************************************/
|
||||||
|
|
||||||
using Spine.Unity;
|
using Spine.Unity;
|
||||||
|
|||||||
@ -1,16 +1,16 @@
|
|||||||
/******************************************************************************
|
/******************************************************************************
|
||||||
* Spine Runtimes License Agreement
|
* Spine Runtimes License Agreement
|
||||||
* Last updated July 28, 2023. Replaces all prior versions.
|
* Last updated September 24, 2021. Replaces all prior versions.
|
||||||
*
|
*
|
||||||
* Copyright (c) 2013-2023, Esoteric Software LLC
|
* Copyright (c) 2013-2021, Esoteric Software LLC
|
||||||
*
|
*
|
||||||
* Integration of the Spine Runtimes into software or otherwise creating
|
* Integration of the Spine Runtimes into software or otherwise creating
|
||||||
* derivative works of the Spine Runtimes is permitted under the terms and
|
* derivative works of the Spine Runtimes is permitted under the terms and
|
||||||
* conditions of Section 2 of the Spine Editor License Agreement:
|
* conditions of Section 2 of the Spine Editor License Agreement:
|
||||||
* http://esotericsoftware.com/spine-editor-license
|
* http://esotericsoftware.com/spine-editor-license
|
||||||
*
|
*
|
||||||
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
|
* Otherwise, it is permitted to integrate the Spine Runtimes into software
|
||||||
* otherwise create derivative works of the Spine Runtimes (collectively,
|
* or otherwise create derivative works of the Spine Runtimes (collectively,
|
||||||
* "Products"), provided that each user of the Products must obtain their own
|
* "Products"), provided that each user of the Products must obtain their own
|
||||||
* Spine Editor license and redistribution of the Products in any form must
|
* Spine Editor license and redistribution of the Products in any form must
|
||||||
* include this license and copyright notice.
|
* include this license and copyright notice.
|
||||||
@ -23,8 +23,8 @@
|
|||||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
||||||
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
||||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
||||||
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
*****************************************************************************/
|
*****************************************************************************/
|
||||||
|
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
|
|||||||
@ -1,16 +1,16 @@
|
|||||||
/******************************************************************************
|
/******************************************************************************
|
||||||
* Spine Runtimes License Agreement
|
* Spine Runtimes License Agreement
|
||||||
* Last updated July 28, 2023. Replaces all prior versions.
|
* Last updated September 24, 2021. Replaces all prior versions.
|
||||||
*
|
*
|
||||||
* Copyright (c) 2013-2023, Esoteric Software LLC
|
* Copyright (c) 2013-2021, Esoteric Software LLC
|
||||||
*
|
*
|
||||||
* Integration of the Spine Runtimes into software or otherwise creating
|
* Integration of the Spine Runtimes into software or otherwise creating
|
||||||
* derivative works of the Spine Runtimes is permitted under the terms and
|
* derivative works of the Spine Runtimes is permitted under the terms and
|
||||||
* conditions of Section 2 of the Spine Editor License Agreement:
|
* conditions of Section 2 of the Spine Editor License Agreement:
|
||||||
* http://esotericsoftware.com/spine-editor-license
|
* http://esotericsoftware.com/spine-editor-license
|
||||||
*
|
*
|
||||||
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
|
* Otherwise, it is permitted to integrate the Spine Runtimes into software
|
||||||
* otherwise create derivative works of the Spine Runtimes (collectively,
|
* or otherwise create derivative works of the Spine Runtimes (collectively,
|
||||||
* "Products"), provided that each user of the Products must obtain their own
|
* "Products"), provided that each user of the Products must obtain their own
|
||||||
* Spine Editor license and redistribution of the Products in any form must
|
* Spine Editor license and redistribution of the Products in any form must
|
||||||
* include this license and copyright notice.
|
* include this license and copyright notice.
|
||||||
@ -23,8 +23,8 @@
|
|||||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
||||||
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
||||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
||||||
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
*****************************************************************************/
|
*****************************************************************************/
|
||||||
|
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
|
|||||||
@ -1,16 +1,16 @@
|
|||||||
/******************************************************************************
|
/******************************************************************************
|
||||||
* Spine Runtimes License Agreement
|
* Spine Runtimes License Agreement
|
||||||
* Last updated July 28, 2023. Replaces all prior versions.
|
* Last updated September 24, 2021. Replaces all prior versions.
|
||||||
*
|
*
|
||||||
* Copyright (c) 2013-2023, Esoteric Software LLC
|
* Copyright (c) 2013-2021, Esoteric Software LLC
|
||||||
*
|
*
|
||||||
* Integration of the Spine Runtimes into software or otherwise creating
|
* Integration of the Spine Runtimes into software or otherwise creating
|
||||||
* derivative works of the Spine Runtimes is permitted under the terms and
|
* derivative works of the Spine Runtimes is permitted under the terms and
|
||||||
* conditions of Section 2 of the Spine Editor License Agreement:
|
* conditions of Section 2 of the Spine Editor License Agreement:
|
||||||
* http://esotericsoftware.com/spine-editor-license
|
* http://esotericsoftware.com/spine-editor-license
|
||||||
*
|
*
|
||||||
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
|
* Otherwise, it is permitted to integrate the Spine Runtimes into software
|
||||||
* otherwise create derivative works of the Spine Runtimes (collectively,
|
* or otherwise create derivative works of the Spine Runtimes (collectively,
|
||||||
* "Products"), provided that each user of the Products must obtain their own
|
* "Products"), provided that each user of the Products must obtain their own
|
||||||
* Spine Editor license and redistribution of the Products in any form must
|
* Spine Editor license and redistribution of the Products in any form must
|
||||||
* include this license and copyright notice.
|
* include this license and copyright notice.
|
||||||
@ -23,8 +23,8 @@
|
|||||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
||||||
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
||||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
||||||
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
*****************************************************************************/
|
*****************************************************************************/
|
||||||
|
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|||||||
@ -1,16 +1,16 @@
|
|||||||
/******************************************************************************
|
/******************************************************************************
|
||||||
* Spine Runtimes License Agreement
|
* Spine Runtimes License Agreement
|
||||||
* Last updated July 28, 2023. Replaces all prior versions.
|
* Last updated September 24, 2021. Replaces all prior versions.
|
||||||
*
|
*
|
||||||
* Copyright (c) 2013-2023, Esoteric Software LLC
|
* Copyright (c) 2013-2021, Esoteric Software LLC
|
||||||
*
|
*
|
||||||
* Integration of the Spine Runtimes into software or otherwise creating
|
* Integration of the Spine Runtimes into software or otherwise creating
|
||||||
* derivative works of the Spine Runtimes is permitted under the terms and
|
* derivative works of the Spine Runtimes is permitted under the terms and
|
||||||
* conditions of Section 2 of the Spine Editor License Agreement:
|
* conditions of Section 2 of the Spine Editor License Agreement:
|
||||||
* http://esotericsoftware.com/spine-editor-license
|
* http://esotericsoftware.com/spine-editor-license
|
||||||
*
|
*
|
||||||
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
|
* Otherwise, it is permitted to integrate the Spine Runtimes into software
|
||||||
* otherwise create derivative works of the Spine Runtimes (collectively,
|
* or otherwise create derivative works of the Spine Runtimes (collectively,
|
||||||
* "Products"), provided that each user of the Products must obtain their own
|
* "Products"), provided that each user of the Products must obtain their own
|
||||||
* Spine Editor license and redistribution of the Products in any form must
|
* Spine Editor license and redistribution of the Products in any form must
|
||||||
* include this license and copyright notice.
|
* include this license and copyright notice.
|
||||||
@ -23,8 +23,8 @@
|
|||||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
||||||
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
||||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
||||||
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
*****************************************************************************/
|
*****************************************************************************/
|
||||||
|
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|||||||
@ -1,16 +1,16 @@
|
|||||||
/******************************************************************************
|
/******************************************************************************
|
||||||
* Spine Runtimes License Agreement
|
* Spine Runtimes License Agreement
|
||||||
* Last updated July 28, 2023. Replaces all prior versions.
|
* Last updated September 24, 2021. Replaces all prior versions.
|
||||||
*
|
*
|
||||||
* Copyright (c) 2013-2023, Esoteric Software LLC
|
* Copyright (c) 2013-2021, Esoteric Software LLC
|
||||||
*
|
*
|
||||||
* Integration of the Spine Runtimes into software or otherwise creating
|
* Integration of the Spine Runtimes into software or otherwise creating
|
||||||
* derivative works of the Spine Runtimes is permitted under the terms and
|
* derivative works of the Spine Runtimes is permitted under the terms and
|
||||||
* conditions of Section 2 of the Spine Editor License Agreement:
|
* conditions of Section 2 of the Spine Editor License Agreement:
|
||||||
* http://esotericsoftware.com/spine-editor-license
|
* http://esotericsoftware.com/spine-editor-license
|
||||||
*
|
*
|
||||||
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
|
* Otherwise, it is permitted to integrate the Spine Runtimes into software
|
||||||
* otherwise create derivative works of the Spine Runtimes (collectively,
|
* or otherwise create derivative works of the Spine Runtimes (collectively,
|
||||||
* "Products"), provided that each user of the Products must obtain their own
|
* "Products"), provided that each user of the Products must obtain their own
|
||||||
* Spine Editor license and redistribution of the Products in any form must
|
* Spine Editor license and redistribution of the Products in any form must
|
||||||
* include this license and copyright notice.
|
* include this license and copyright notice.
|
||||||
@ -23,8 +23,8 @@
|
|||||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
||||||
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
||||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
||||||
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
*****************************************************************************/
|
*****************************************************************************/
|
||||||
|
|
||||||
using Spine;
|
using Spine;
|
||||||
|
|||||||
@ -1,16 +1,16 @@
|
|||||||
/******************************************************************************
|
/******************************************************************************
|
||||||
* Spine Runtimes License Agreement
|
* Spine Runtimes License Agreement
|
||||||
* Last updated July 28, 2023. Replaces all prior versions.
|
* Last updated September 24, 2021. Replaces all prior versions.
|
||||||
*
|
*
|
||||||
* Copyright (c) 2013-2023, Esoteric Software LLC
|
* Copyright (c) 2013-2021, Esoteric Software LLC
|
||||||
*
|
*
|
||||||
* Integration of the Spine Runtimes into software or otherwise creating
|
* Integration of the Spine Runtimes into software or otherwise creating
|
||||||
* derivative works of the Spine Runtimes is permitted under the terms and
|
* derivative works of the Spine Runtimes is permitted under the terms and
|
||||||
* conditions of Section 2 of the Spine Editor License Agreement:
|
* conditions of Section 2 of the Spine Editor License Agreement:
|
||||||
* http://esotericsoftware.com/spine-editor-license
|
* http://esotericsoftware.com/spine-editor-license
|
||||||
*
|
*
|
||||||
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
|
* Otherwise, it is permitted to integrate the Spine Runtimes into software
|
||||||
* otherwise create derivative works of the Spine Runtimes (collectively,
|
* or otherwise create derivative works of the Spine Runtimes (collectively,
|
||||||
* "Products"), provided that each user of the Products must obtain their own
|
* "Products"), provided that each user of the Products must obtain their own
|
||||||
* Spine Editor license and redistribution of the Products in any form must
|
* Spine Editor license and redistribution of the Products in any form must
|
||||||
* include this license and copyright notice.
|
* include this license and copyright notice.
|
||||||
@ -23,8 +23,8 @@
|
|||||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
||||||
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
||||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
||||||
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
*****************************************************************************/
|
*****************************************************************************/
|
||||||
|
|
||||||
using Spine;
|
using Spine;
|
||||||
|
|||||||
@ -1,16 +1,16 @@
|
|||||||
/******************************************************************************
|
/******************************************************************************
|
||||||
* Spine Runtimes License Agreement
|
* Spine Runtimes License Agreement
|
||||||
* Last updated July 28, 2023. Replaces all prior versions.
|
* Last updated September 24, 2021. Replaces all prior versions.
|
||||||
*
|
*
|
||||||
* Copyright (c) 2013-2023, Esoteric Software LLC
|
* Copyright (c) 2013-2021, Esoteric Software LLC
|
||||||
*
|
*
|
||||||
* Integration of the Spine Runtimes into software or otherwise creating
|
* Integration of the Spine Runtimes into software or otherwise creating
|
||||||
* derivative works of the Spine Runtimes is permitted under the terms and
|
* derivative works of the Spine Runtimes is permitted under the terms and
|
||||||
* conditions of Section 2 of the Spine Editor License Agreement:
|
* conditions of Section 2 of the Spine Editor License Agreement:
|
||||||
* http://esotericsoftware.com/spine-editor-license
|
* http://esotericsoftware.com/spine-editor-license
|
||||||
*
|
*
|
||||||
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
|
* Otherwise, it is permitted to integrate the Spine Runtimes into software
|
||||||
* otherwise create derivative works of the Spine Runtimes (collectively,
|
* or otherwise create derivative works of the Spine Runtimes (collectively,
|
||||||
* "Products"), provided that each user of the Products must obtain their own
|
* "Products"), provided that each user of the Products must obtain their own
|
||||||
* Spine Editor license and redistribution of the Products in any form must
|
* Spine Editor license and redistribution of the Products in any form must
|
||||||
* include this license and copyright notice.
|
* include this license and copyright notice.
|
||||||
@ -23,8 +23,8 @@
|
|||||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
||||||
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
||||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
||||||
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
*****************************************************************************/
|
*****************************************************************************/
|
||||||
|
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
|
|||||||
@ -1,16 +1,16 @@
|
|||||||
/******************************************************************************
|
/******************************************************************************
|
||||||
* Spine Runtimes License Agreement
|
* Spine Runtimes License Agreement
|
||||||
* Last updated July 28, 2023. Replaces all prior versions.
|
* Last updated September 24, 2021. Replaces all prior versions.
|
||||||
*
|
*
|
||||||
* Copyright (c) 2013-2023, Esoteric Software LLC
|
* Copyright (c) 2013-2021, Esoteric Software LLC
|
||||||
*
|
*
|
||||||
* Integration of the Spine Runtimes into software or otherwise creating
|
* Integration of the Spine Runtimes into software or otherwise creating
|
||||||
* derivative works of the Spine Runtimes is permitted under the terms and
|
* derivative works of the Spine Runtimes is permitted under the terms and
|
||||||
* conditions of Section 2 of the Spine Editor License Agreement:
|
* conditions of Section 2 of the Spine Editor License Agreement:
|
||||||
* http://esotericsoftware.com/spine-editor-license
|
* http://esotericsoftware.com/spine-editor-license
|
||||||
*
|
*
|
||||||
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
|
* Otherwise, it is permitted to integrate the Spine Runtimes into software
|
||||||
* otherwise create derivative works of the Spine Runtimes (collectively,
|
* or otherwise create derivative works of the Spine Runtimes (collectively,
|
||||||
* "Products"), provided that each user of the Products must obtain their own
|
* "Products"), provided that each user of the Products must obtain their own
|
||||||
* Spine Editor license and redistribution of the Products in any form must
|
* Spine Editor license and redistribution of the Products in any form must
|
||||||
* include this license and copyright notice.
|
* include this license and copyright notice.
|
||||||
@ -23,8 +23,8 @@
|
|||||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
||||||
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
||||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
||||||
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
*****************************************************************************/
|
*****************************************************************************/
|
||||||
|
|
||||||
using Spine.Unity;
|
using Spine.Unity;
|
||||||
|
|||||||
@ -1,16 +1,16 @@
|
|||||||
/******************************************************************************
|
/******************************************************************************
|
||||||
* Spine Runtimes License Agreement
|
* Spine Runtimes License Agreement
|
||||||
* Last updated July 28, 2023. Replaces all prior versions.
|
* Last updated September 24, 2021. Replaces all prior versions.
|
||||||
*
|
*
|
||||||
* Copyright (c) 2013-2023, Esoteric Software LLC
|
* Copyright (c) 2013-2022, Esoteric Software LLC
|
||||||
*
|
*
|
||||||
* Integration of the Spine Runtimes into software or otherwise creating
|
* Integration of the Spine Runtimes into software or otherwise creating
|
||||||
* derivative works of the Spine Runtimes is permitted under the terms and
|
* derivative works of the Spine Runtimes is permitted under the terms and
|
||||||
* conditions of Section 2 of the Spine Editor License Agreement:
|
* conditions of Section 2 of the Spine Editor License Agreement:
|
||||||
* http://esotericsoftware.com/spine-editor-license
|
* http://esotericsoftware.com/spine-editor-license
|
||||||
*
|
*
|
||||||
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
|
* Otherwise, it is permitted to integrate the Spine Runtimes into software
|
||||||
* otherwise create derivative works of the Spine Runtimes (collectively,
|
* or otherwise create derivative works of the Spine Runtimes (collectively,
|
||||||
* "Products"), provided that each user of the Products must obtain their own
|
* "Products"), provided that each user of the Products must obtain their own
|
||||||
* Spine Editor license and redistribution of the Products in any form must
|
* Spine Editor license and redistribution of the Products in any form must
|
||||||
* include this license and copyright notice.
|
* include this license and copyright notice.
|
||||||
@ -23,8 +23,8 @@
|
|||||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
||||||
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
||||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
||||||
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
*****************************************************************************/
|
*****************************************************************************/
|
||||||
|
|
||||||
#if UNITY_2017_2_OR_NEWER
|
#if UNITY_2017_2_OR_NEWER
|
||||||
|
|||||||
@ -1,16 +1,16 @@
|
|||||||
/******************************************************************************
|
/******************************************************************************
|
||||||
* Spine Runtimes License Agreement
|
* Spine Runtimes License Agreement
|
||||||
* Last updated July 28, 2023. Replaces all prior versions.
|
* Last updated September 24, 2021. Replaces all prior versions.
|
||||||
*
|
*
|
||||||
* Copyright (c) 2013-2023, Esoteric Software LLC
|
* Copyright (c) 2013-2022, Esoteric Software LLC
|
||||||
*
|
*
|
||||||
* Integration of the Spine Runtimes into software or otherwise creating
|
* Integration of the Spine Runtimes into software or otherwise creating
|
||||||
* derivative works of the Spine Runtimes is permitted under the terms and
|
* derivative works of the Spine Runtimes is permitted under the terms and
|
||||||
* conditions of Section 2 of the Spine Editor License Agreement:
|
* conditions of Section 2 of the Spine Editor License Agreement:
|
||||||
* http://esotericsoftware.com/spine-editor-license
|
* http://esotericsoftware.com/spine-editor-license
|
||||||
*
|
*
|
||||||
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
|
* Otherwise, it is permitted to integrate the Spine Runtimes into software
|
||||||
* otherwise create derivative works of the Spine Runtimes (collectively,
|
* or otherwise create derivative works of the Spine Runtimes (collectively,
|
||||||
* "Products"), provided that each user of the Products must obtain their own
|
* "Products"), provided that each user of the Products must obtain their own
|
||||||
* Spine Editor license and redistribution of the Products in any form must
|
* Spine Editor license and redistribution of the Products in any form must
|
||||||
* include this license and copyright notice.
|
* include this license and copyright notice.
|
||||||
@ -23,8 +23,8 @@
|
|||||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
||||||
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
||||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
||||||
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
*****************************************************************************/
|
*****************************************************************************/
|
||||||
|
|
||||||
#if UNITY_2019_3_OR_NEWER
|
#if UNITY_2019_3_OR_NEWER
|
||||||
@ -73,17 +73,6 @@ namespace Spine.Unity.Examples {
|
|||||||
CreateQuadChild();
|
CreateQuadChild();
|
||||||
}
|
}
|
||||||
|
|
||||||
#if UNITY_EDITOR
|
|
||||||
protected void Reset () {
|
|
||||||
string[] folders = { "Assets", "Packages" };
|
|
||||||
string[] assets = UnityEditor.AssetDatabase.FindAssets("t:material RenderQuadMaterial", folders);
|
|
||||||
if (assets.Length > 0) {
|
|
||||||
string materialPath = UnityEditor.AssetDatabase.GUIDToAssetPath(assets[0]);
|
|
||||||
quadMaterial = UnityEditor.AssetDatabase.LoadAssetAtPath<Material>(materialPath);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
|
|
||||||
void CreateQuadChild () {
|
void CreateQuadChild () {
|
||||||
quad = new GameObject(this.name + " RenderTexture", typeof(MeshRenderer), typeof(MeshFilter));
|
quad = new GameObject(this.name + " RenderTexture", typeof(MeshRenderer), typeof(MeshFilter));
|
||||||
quad.transform.SetParent(this.transform.parent, false);
|
quad.transform.SetParent(this.transform.parent, false);
|
||||||
|
|||||||
@ -1,16 +1,16 @@
|
|||||||
/******************************************************************************
|
/******************************************************************************
|
||||||
* Spine Runtimes License Agreement
|
* Spine Runtimes License Agreement
|
||||||
* Last updated July 28, 2023. Replaces all prior versions.
|
* Last updated September 24, 2021. Replaces all prior versions.
|
||||||
*
|
*
|
||||||
* Copyright (c) 2013-2023, Esoteric Software LLC
|
* Copyright (c) 2013-2022, Esoteric Software LLC
|
||||||
*
|
*
|
||||||
* Integration of the Spine Runtimes into software or otherwise creating
|
* Integration of the Spine Runtimes into software or otherwise creating
|
||||||
* derivative works of the Spine Runtimes is permitted under the terms and
|
* derivative works of the Spine Runtimes is permitted under the terms and
|
||||||
* conditions of Section 2 of the Spine Editor License Agreement:
|
* conditions of Section 2 of the Spine Editor License Agreement:
|
||||||
* http://esotericsoftware.com/spine-editor-license
|
* http://esotericsoftware.com/spine-editor-license
|
||||||
*
|
*
|
||||||
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
|
* Otherwise, it is permitted to integrate the Spine Runtimes into software
|
||||||
* otherwise create derivative works of the Spine Runtimes (collectively,
|
* or otherwise create derivative works of the Spine Runtimes (collectively,
|
||||||
* "Products"), provided that each user of the Products must obtain their own
|
* "Products"), provided that each user of the Products must obtain their own
|
||||||
* Spine Editor license and redistribution of the Products in any form must
|
* Spine Editor license and redistribution of the Products in any form must
|
||||||
* include this license and copyright notice.
|
* include this license and copyright notice.
|
||||||
@ -23,8 +23,8 @@
|
|||||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
||||||
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
||||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
||||||
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
*****************************************************************************/
|
*****************************************************************************/
|
||||||
|
|
||||||
#if UNITY_2017_2_OR_NEWER
|
#if UNITY_2017_2_OR_NEWER
|
||||||
|
|||||||
@ -1,16 +1,16 @@
|
|||||||
/******************************************************************************
|
/******************************************************************************
|
||||||
* Spine Runtimes License Agreement
|
* Spine Runtimes License Agreement
|
||||||
* Last updated July 28, 2023. Replaces all prior versions.
|
* Last updated September 24, 2021. Replaces all prior versions.
|
||||||
*
|
*
|
||||||
* Copyright (c) 2013-2023, Esoteric Software LLC
|
* Copyright (c) 2013-2022, Esoteric Software LLC
|
||||||
*
|
*
|
||||||
* Integration of the Spine Runtimes into software or otherwise creating
|
* Integration of the Spine Runtimes into software or otherwise creating
|
||||||
* derivative works of the Spine Runtimes is permitted under the terms and
|
* derivative works of the Spine Runtimes is permitted under the terms and
|
||||||
* conditions of Section 2 of the Spine Editor License Agreement:
|
* conditions of Section 2 of the Spine Editor License Agreement:
|
||||||
* http://esotericsoftware.com/spine-editor-license
|
* http://esotericsoftware.com/spine-editor-license
|
||||||
*
|
*
|
||||||
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
|
* Otherwise, it is permitted to integrate the Spine Runtimes into software
|
||||||
* otherwise create derivative works of the Spine Runtimes (collectively,
|
* or otherwise create derivative works of the Spine Runtimes (collectively,
|
||||||
* "Products"), provided that each user of the Products must obtain their own
|
* "Products"), provided that each user of the Products must obtain their own
|
||||||
* Spine Editor license and redistribution of the Products in any form must
|
* Spine Editor license and redistribution of the Products in any form must
|
||||||
* include this license and copyright notice.
|
* include this license and copyright notice.
|
||||||
@ -23,8 +23,8 @@
|
|||||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
||||||
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
||||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
||||||
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
*****************************************************************************/
|
*****************************************************************************/
|
||||||
|
|
||||||
#if UNITY_2019_3_OR_NEWER
|
#if UNITY_2019_3_OR_NEWER
|
||||||
|
|||||||
@ -1,16 +1,16 @@
|
|||||||
/******************************************************************************
|
/******************************************************************************
|
||||||
* Spine Runtimes License Agreement
|
* Spine Runtimes License Agreement
|
||||||
* Last updated July 28, 2023. Replaces all prior versions.
|
* Last updated September 24, 2021. Replaces all prior versions.
|
||||||
*
|
*
|
||||||
* Copyright (c) 2013-2023, Esoteric Software LLC
|
* Copyright (c) 2013-2021, Esoteric Software LLC
|
||||||
*
|
*
|
||||||
* Integration of the Spine Runtimes into software or otherwise creating
|
* Integration of the Spine Runtimes into software or otherwise creating
|
||||||
* derivative works of the Spine Runtimes is permitted under the terms and
|
* derivative works of the Spine Runtimes is permitted under the terms and
|
||||||
* conditions of Section 2 of the Spine Editor License Agreement:
|
* conditions of Section 2 of the Spine Editor License Agreement:
|
||||||
* http://esotericsoftware.com/spine-editor-license
|
* http://esotericsoftware.com/spine-editor-license
|
||||||
*
|
*
|
||||||
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
|
* Otherwise, it is permitted to integrate the Spine Runtimes into software
|
||||||
* otherwise create derivative works of the Spine Runtimes (collectively,
|
* or otherwise create derivative works of the Spine Runtimes (collectively,
|
||||||
* "Products"), provided that each user of the Products must obtain their own
|
* "Products"), provided that each user of the Products must obtain their own
|
||||||
* Spine Editor license and redistribution of the Products in any form must
|
* Spine Editor license and redistribution of the Products in any form must
|
||||||
* include this license and copyright notice.
|
* include this license and copyright notice.
|
||||||
@ -23,8 +23,8 @@
|
|||||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
||||||
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
||||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
||||||
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
*****************************************************************************/
|
*****************************************************************************/
|
||||||
|
|
||||||
// Contributed by: Mitch Thompson
|
// Contributed by: Mitch Thompson
|
||||||
|
|||||||
@ -1,16 +1,16 @@
|
|||||||
/******************************************************************************
|
/******************************************************************************
|
||||||
* Spine Runtimes License Agreement
|
* Spine Runtimes License Agreement
|
||||||
* Last updated July 28, 2023. Replaces all prior versions.
|
* Last updated September 24, 2021. Replaces all prior versions.
|
||||||
*
|
*
|
||||||
* Copyright (c) 2013-2023, Esoteric Software LLC
|
* Copyright (c) 2013-2021, Esoteric Software LLC
|
||||||
*
|
*
|
||||||
* Integration of the Spine Runtimes into software or otherwise creating
|
* Integration of the Spine Runtimes into software or otherwise creating
|
||||||
* derivative works of the Spine Runtimes is permitted under the terms and
|
* derivative works of the Spine Runtimes is permitted under the terms and
|
||||||
* conditions of Section 2 of the Spine Editor License Agreement:
|
* conditions of Section 2 of the Spine Editor License Agreement:
|
||||||
* http://esotericsoftware.com/spine-editor-license
|
* http://esotericsoftware.com/spine-editor-license
|
||||||
*
|
*
|
||||||
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
|
* Otherwise, it is permitted to integrate the Spine Runtimes into software
|
||||||
* otherwise create derivative works of the Spine Runtimes (collectively,
|
* or otherwise create derivative works of the Spine Runtimes (collectively,
|
||||||
* "Products"), provided that each user of the Products must obtain their own
|
* "Products"), provided that each user of the Products must obtain their own
|
||||||
* Spine Editor license and redistribution of the Products in any form must
|
* Spine Editor license and redistribution of the Products in any form must
|
||||||
* include this license and copyright notice.
|
* include this license and copyright notice.
|
||||||
@ -23,8 +23,8 @@
|
|||||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
||||||
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
||||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
||||||
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
*****************************************************************************/
|
*****************************************************************************/
|
||||||
|
|
||||||
// Contributed by: Mitch Thompson
|
// Contributed by: Mitch Thompson
|
||||||
|
|||||||
@ -1,16 +1,16 @@
|
|||||||
/******************************************************************************
|
/******************************************************************************
|
||||||
* Spine Runtimes License Agreement
|
* Spine Runtimes License Agreement
|
||||||
* Last updated July 28, 2023. Replaces all prior versions.
|
* Last updated September 24, 2021. Replaces all prior versions.
|
||||||
*
|
*
|
||||||
* Copyright (c) 2013-2023, Esoteric Software LLC
|
* Copyright (c) 2013-2021, Esoteric Software LLC
|
||||||
*
|
*
|
||||||
* Integration of the Spine Runtimes into software or otherwise creating
|
* Integration of the Spine Runtimes into software or otherwise creating
|
||||||
* derivative works of the Spine Runtimes is permitted under the terms and
|
* derivative works of the Spine Runtimes is permitted under the terms and
|
||||||
* conditions of Section 2 of the Spine Editor License Agreement:
|
* conditions of Section 2 of the Spine Editor License Agreement:
|
||||||
* http://esotericsoftware.com/spine-editor-license
|
* http://esotericsoftware.com/spine-editor-license
|
||||||
*
|
*
|
||||||
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
|
* Otherwise, it is permitted to integrate the Spine Runtimes into software
|
||||||
* otherwise create derivative works of the Spine Runtimes (collectively,
|
* or otherwise create derivative works of the Spine Runtimes (collectively,
|
||||||
* "Products"), provided that each user of the Products must obtain their own
|
* "Products"), provided that each user of the Products must obtain their own
|
||||||
* Spine Editor license and redistribution of the Products in any form must
|
* Spine Editor license and redistribution of the Products in any form must
|
||||||
* include this license and copyright notice.
|
* include this license and copyright notice.
|
||||||
@ -23,8 +23,8 @@
|
|||||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
||||||
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
||||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
||||||
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
*****************************************************************************/
|
*****************************************************************************/
|
||||||
|
|
||||||
// Contributed by: Mitch Thompson
|
// Contributed by: Mitch Thompson
|
||||||
|
|||||||
@ -1,16 +1,16 @@
|
|||||||
/******************************************************************************
|
/******************************************************************************
|
||||||
* Spine Runtimes License Agreement
|
* Spine Runtimes License Agreement
|
||||||
* Last updated July 28, 2023. Replaces all prior versions.
|
* Last updated September 24, 2021. Replaces all prior versions.
|
||||||
*
|
*
|
||||||
* Copyright (c) 2013-2023, Esoteric Software LLC
|
* Copyright (c) 2013-2021, Esoteric Software LLC
|
||||||
*
|
*
|
||||||
* Integration of the Spine Runtimes into software or otherwise creating
|
* Integration of the Spine Runtimes into software or otherwise creating
|
||||||
* derivative works of the Spine Runtimes is permitted under the terms and
|
* derivative works of the Spine Runtimes is permitted under the terms and
|
||||||
* conditions of Section 2 of the Spine Editor License Agreement:
|
* conditions of Section 2 of the Spine Editor License Agreement:
|
||||||
* http://esotericsoftware.com/spine-editor-license
|
* http://esotericsoftware.com/spine-editor-license
|
||||||
*
|
*
|
||||||
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
|
* Otherwise, it is permitted to integrate the Spine Runtimes into software
|
||||||
* otherwise create derivative works of the Spine Runtimes (collectively,
|
* or otherwise create derivative works of the Spine Runtimes (collectively,
|
||||||
* "Products"), provided that each user of the Products must obtain their own
|
* "Products"), provided that each user of the Products must obtain their own
|
||||||
* Spine Editor license and redistribution of the Products in any form must
|
* Spine Editor license and redistribution of the Products in any form must
|
||||||
* include this license and copyright notice.
|
* include this license and copyright notice.
|
||||||
@ -23,8 +23,8 @@
|
|||||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
||||||
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
||||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
||||||
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
*****************************************************************************/
|
*****************************************************************************/
|
||||||
|
|
||||||
// Contributed by: Mitch Thompson
|
// Contributed by: Mitch Thompson
|
||||||
|
|||||||
@ -1,16 +1,16 @@
|
|||||||
/******************************************************************************
|
/******************************************************************************
|
||||||
* Spine Runtimes License Agreement
|
* Spine Runtimes License Agreement
|
||||||
* Last updated July 28, 2023. Replaces all prior versions.
|
* Last updated September 24, 2021. Replaces all prior versions.
|
||||||
*
|
*
|
||||||
* Copyright (c) 2013-2023, Esoteric Software LLC
|
* Copyright (c) 2013-2021, Esoteric Software LLC
|
||||||
*
|
*
|
||||||
* Integration of the Spine Runtimes into software or otherwise creating
|
* Integration of the Spine Runtimes into software or otherwise creating
|
||||||
* derivative works of the Spine Runtimes is permitted under the terms and
|
* derivative works of the Spine Runtimes is permitted under the terms and
|
||||||
* conditions of Section 2 of the Spine Editor License Agreement:
|
* conditions of Section 2 of the Spine Editor License Agreement:
|
||||||
* http://esotericsoftware.com/spine-editor-license
|
* http://esotericsoftware.com/spine-editor-license
|
||||||
*
|
*
|
||||||
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
|
* Otherwise, it is permitted to integrate the Spine Runtimes into software
|
||||||
* otherwise create derivative works of the Spine Runtimes (collectively,
|
* or otherwise create derivative works of the Spine Runtimes (collectively,
|
||||||
* "Products"), provided that each user of the Products must obtain their own
|
* "Products"), provided that each user of the Products must obtain their own
|
||||||
* Spine Editor license and redistribution of the Products in any form must
|
* Spine Editor license and redistribution of the Products in any form must
|
||||||
* include this license and copyright notice.
|
* include this license and copyright notice.
|
||||||
@ -23,8 +23,8 @@
|
|||||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
||||||
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
||||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
||||||
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
*****************************************************************************/
|
*****************************************************************************/
|
||||||
|
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
|
|||||||
@ -1,16 +1,16 @@
|
|||||||
/******************************************************************************
|
/******************************************************************************
|
||||||
* Spine Runtimes License Agreement
|
* Spine Runtimes License Agreement
|
||||||
* Last updated July 28, 2023. Replaces all prior versions.
|
* Last updated September 24, 2021. Replaces all prior versions.
|
||||||
*
|
*
|
||||||
* Copyright (c) 2013-2023, Esoteric Software LLC
|
* Copyright (c) 2013-2021, Esoteric Software LLC
|
||||||
*
|
*
|
||||||
* Integration of the Spine Runtimes into software or otherwise creating
|
* Integration of the Spine Runtimes into software or otherwise creating
|
||||||
* derivative works of the Spine Runtimes is permitted under the terms and
|
* derivative works of the Spine Runtimes is permitted under the terms and
|
||||||
* conditions of Section 2 of the Spine Editor License Agreement:
|
* conditions of Section 2 of the Spine Editor License Agreement:
|
||||||
* http://esotericsoftware.com/spine-editor-license
|
* http://esotericsoftware.com/spine-editor-license
|
||||||
*
|
*
|
||||||
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
|
* Otherwise, it is permitted to integrate the Spine Runtimes into software
|
||||||
* otherwise create derivative works of the Spine Runtimes (collectively,
|
* or otherwise create derivative works of the Spine Runtimes (collectively,
|
||||||
* "Products"), provided that each user of the Products must obtain their own
|
* "Products"), provided that each user of the Products must obtain their own
|
||||||
* Spine Editor license and redistribution of the Products in any form must
|
* Spine Editor license and redistribution of the Products in any form must
|
||||||
* include this license and copyright notice.
|
* include this license and copyright notice.
|
||||||
@ -23,8 +23,8 @@
|
|||||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
||||||
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
||||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
||||||
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
*****************************************************************************/
|
*****************************************************************************/
|
||||||
|
|
||||||
#if UNITY_2018_3 || UNITY_2019 || UNITY_2018_3_OR_NEWER
|
#if UNITY_2018_3 || UNITY_2019 || UNITY_2018_3_OR_NEWER
|
||||||
|
|||||||
@ -1,16 +1,16 @@
|
|||||||
/******************************************************************************
|
/******************************************************************************
|
||||||
* Spine Runtimes License Agreement
|
* Spine Runtimes License Agreement
|
||||||
* Last updated July 28, 2023. Replaces all prior versions.
|
* Last updated September 24, 2021. Replaces all prior versions.
|
||||||
*
|
*
|
||||||
* Copyright (c) 2013-2023, Esoteric Software LLC
|
* Copyright (c) 2013-2021, Esoteric Software LLC
|
||||||
*
|
*
|
||||||
* Integration of the Spine Runtimes into software or otherwise creating
|
* Integration of the Spine Runtimes into software or otherwise creating
|
||||||
* derivative works of the Spine Runtimes is permitted under the terms and
|
* derivative works of the Spine Runtimes is permitted under the terms and
|
||||||
* conditions of Section 2 of the Spine Editor License Agreement:
|
* conditions of Section 2 of the Spine Editor License Agreement:
|
||||||
* http://esotericsoftware.com/spine-editor-license
|
* http://esotericsoftware.com/spine-editor-license
|
||||||
*
|
*
|
||||||
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
|
* Otherwise, it is permitted to integrate the Spine Runtimes into software
|
||||||
* otherwise create derivative works of the Spine Runtimes (collectively,
|
* or otherwise create derivative works of the Spine Runtimes (collectively,
|
||||||
* "Products"), provided that each user of the Products must obtain their own
|
* "Products"), provided that each user of the Products must obtain their own
|
||||||
* Spine Editor license and redistribution of the Products in any form must
|
* Spine Editor license and redistribution of the Products in any form must
|
||||||
* include this license and copyright notice.
|
* include this license and copyright notice.
|
||||||
@ -23,8 +23,8 @@
|
|||||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
||||||
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
||||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
||||||
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
*****************************************************************************/
|
*****************************************************************************/
|
||||||
|
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
|||||||
@ -1,16 +1,16 @@
|
|||||||
/******************************************************************************
|
/******************************************************************************
|
||||||
* Spine Runtimes License Agreement
|
* Spine Runtimes License Agreement
|
||||||
* Last updated July 28, 2023. Replaces all prior versions.
|
* Last updated September 24, 2021. Replaces all prior versions.
|
||||||
*
|
*
|
||||||
* Copyright (c) 2013-2023, Esoteric Software LLC
|
* Copyright (c) 2013-2021, Esoteric Software LLC
|
||||||
*
|
*
|
||||||
* Integration of the Spine Runtimes into software or otherwise creating
|
* Integration of the Spine Runtimes into software or otherwise creating
|
||||||
* derivative works of the Spine Runtimes is permitted under the terms and
|
* derivative works of the Spine Runtimes is permitted under the terms and
|
||||||
* conditions of Section 2 of the Spine Editor License Agreement:
|
* conditions of Section 2 of the Spine Editor License Agreement:
|
||||||
* http://esotericsoftware.com/spine-editor-license
|
* http://esotericsoftware.com/spine-editor-license
|
||||||
*
|
*
|
||||||
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
|
* Otherwise, it is permitted to integrate the Spine Runtimes into software
|
||||||
* otherwise create derivative works of the Spine Runtimes (collectively,
|
* or otherwise create derivative works of the Spine Runtimes (collectively,
|
||||||
* "Products"), provided that each user of the Products must obtain their own
|
* "Products"), provided that each user of the Products must obtain their own
|
||||||
* Spine Editor license and redistribution of the Products in any form must
|
* Spine Editor license and redistribution of the Products in any form must
|
||||||
* include this license and copyright notice.
|
* include this license and copyright notice.
|
||||||
@ -23,8 +23,8 @@
|
|||||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
||||||
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
||||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
||||||
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
*****************************************************************************/
|
*****************************************************************************/
|
||||||
|
|
||||||
using Spine.Unity;
|
using Spine.Unity;
|
||||||
|
|||||||
@ -1,16 +1,16 @@
|
|||||||
/******************************************************************************
|
/******************************************************************************
|
||||||
* Spine Runtimes License Agreement
|
* Spine Runtimes License Agreement
|
||||||
* Last updated July 28, 2023. Replaces all prior versions.
|
* Last updated September 24, 2021. Replaces all prior versions.
|
||||||
*
|
*
|
||||||
* Copyright (c) 2013-2023, Esoteric Software LLC
|
* Copyright (c) 2013-2021, Esoteric Software LLC
|
||||||
*
|
*
|
||||||
* Integration of the Spine Runtimes into software or otherwise creating
|
* Integration of the Spine Runtimes into software or otherwise creating
|
||||||
* derivative works of the Spine Runtimes is permitted under the terms and
|
* derivative works of the Spine Runtimes is permitted under the terms and
|
||||||
* conditions of Section 2 of the Spine Editor License Agreement:
|
* conditions of Section 2 of the Spine Editor License Agreement:
|
||||||
* http://esotericsoftware.com/spine-editor-license
|
* http://esotericsoftware.com/spine-editor-license
|
||||||
*
|
*
|
||||||
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
|
* Otherwise, it is permitted to integrate the Spine Runtimes into software
|
||||||
* otherwise create derivative works of the Spine Runtimes (collectively,
|
* or otherwise create derivative works of the Spine Runtimes (collectively,
|
||||||
* "Products"), provided that each user of the Products must obtain their own
|
* "Products"), provided that each user of the Products must obtain their own
|
||||||
* Spine Editor license and redistribution of the Products in any form must
|
* Spine Editor license and redistribution of the Products in any form must
|
||||||
* include this license and copyright notice.
|
* include this license and copyright notice.
|
||||||
@ -23,8 +23,8 @@
|
|||||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
||||||
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
||||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
||||||
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
*****************************************************************************/
|
*****************************************************************************/
|
||||||
|
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
|||||||
@ -1,16 +1,16 @@
|
|||||||
/******************************************************************************
|
/******************************************************************************
|
||||||
* Spine Runtimes License Agreement
|
* Spine Runtimes License Agreement
|
||||||
* Last updated July 28, 2023. Replaces all prior versions.
|
* Last updated September 24, 2021. Replaces all prior versions.
|
||||||
*
|
*
|
||||||
* Copyright (c) 2013-2023, Esoteric Software LLC
|
* Copyright (c) 2013-2021, Esoteric Software LLC
|
||||||
*
|
*
|
||||||
* Integration of the Spine Runtimes into software or otherwise creating
|
* Integration of the Spine Runtimes into software or otherwise creating
|
||||||
* derivative works of the Spine Runtimes is permitted under the terms and
|
* derivative works of the Spine Runtimes is permitted under the terms and
|
||||||
* conditions of Section 2 of the Spine Editor License Agreement:
|
* conditions of Section 2 of the Spine Editor License Agreement:
|
||||||
* http://esotericsoftware.com/spine-editor-license
|
* http://esotericsoftware.com/spine-editor-license
|
||||||
*
|
*
|
||||||
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
|
* Otherwise, it is permitted to integrate the Spine Runtimes into software
|
||||||
* otherwise create derivative works of the Spine Runtimes (collectively,
|
* or otherwise create derivative works of the Spine Runtimes (collectively,
|
||||||
* "Products"), provided that each user of the Products must obtain their own
|
* "Products"), provided that each user of the Products must obtain their own
|
||||||
* Spine Editor license and redistribution of the Products in any form must
|
* Spine Editor license and redistribution of the Products in any form must
|
||||||
* include this license and copyright notice.
|
* include this license and copyright notice.
|
||||||
@ -23,8 +23,8 @@
|
|||||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
||||||
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
||||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
||||||
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
*****************************************************************************/
|
*****************************************************************************/
|
||||||
|
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
|
|||||||
@ -1,16 +1,16 @@
|
|||||||
/******************************************************************************
|
/******************************************************************************
|
||||||
* Spine Runtimes License Agreement
|
* Spine Runtimes License Agreement
|
||||||
* Last updated July 28, 2023. Replaces all prior versions.
|
* Last updated September 24, 2021. Replaces all prior versions.
|
||||||
*
|
*
|
||||||
* Copyright (c) 2013-2023, Esoteric Software LLC
|
* Copyright (c) 2013-2021, Esoteric Software LLC
|
||||||
*
|
*
|
||||||
* Integration of the Spine Runtimes into software or otherwise creating
|
* Integration of the Spine Runtimes into software or otherwise creating
|
||||||
* derivative works of the Spine Runtimes is permitted under the terms and
|
* derivative works of the Spine Runtimes is permitted under the terms and
|
||||||
* conditions of Section 2 of the Spine Editor License Agreement:
|
* conditions of Section 2 of the Spine Editor License Agreement:
|
||||||
* http://esotericsoftware.com/spine-editor-license
|
* http://esotericsoftware.com/spine-editor-license
|
||||||
*
|
*
|
||||||
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
|
* Otherwise, it is permitted to integrate the Spine Runtimes into software
|
||||||
* otherwise create derivative works of the Spine Runtimes (collectively,
|
* or otherwise create derivative works of the Spine Runtimes (collectively,
|
||||||
* "Products"), provided that each user of the Products must obtain their own
|
* "Products"), provided that each user of the Products must obtain their own
|
||||||
* Spine Editor license and redistribution of the Products in any form must
|
* Spine Editor license and redistribution of the Products in any form must
|
||||||
* include this license and copyright notice.
|
* include this license and copyright notice.
|
||||||
@ -23,8 +23,8 @@
|
|||||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
||||||
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
||||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
||||||
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
*****************************************************************************/
|
*****************************************************************************/
|
||||||
|
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
|
|||||||
@ -1,16 +1,16 @@
|
|||||||
/******************************************************************************
|
/******************************************************************************
|
||||||
* Spine Runtimes License Agreement
|
* Spine Runtimes License Agreement
|
||||||
* Last updated July 28, 2023. Replaces all prior versions.
|
* Last updated September 24, 2021. Replaces all prior versions.
|
||||||
*
|
*
|
||||||
* Copyright (c) 2013-2023, Esoteric Software LLC
|
* Copyright (c) 2013-2021, Esoteric Software LLC
|
||||||
*
|
*
|
||||||
* Integration of the Spine Runtimes into software or otherwise creating
|
* Integration of the Spine Runtimes into software or otherwise creating
|
||||||
* derivative works of the Spine Runtimes is permitted under the terms and
|
* derivative works of the Spine Runtimes is permitted under the terms and
|
||||||
* conditions of Section 2 of the Spine Editor License Agreement:
|
* conditions of Section 2 of the Spine Editor License Agreement:
|
||||||
* http://esotericsoftware.com/spine-editor-license
|
* http://esotericsoftware.com/spine-editor-license
|
||||||
*
|
*
|
||||||
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
|
* Otherwise, it is permitted to integrate the Spine Runtimes into software
|
||||||
* otherwise create derivative works of the Spine Runtimes (collectively,
|
* or otherwise create derivative works of the Spine Runtimes (collectively,
|
||||||
* "Products"), provided that each user of the Products must obtain their own
|
* "Products"), provided that each user of the Products must obtain their own
|
||||||
* Spine Editor license and redistribution of the Products in any form must
|
* Spine Editor license and redistribution of the Products in any form must
|
||||||
* include this license and copyright notice.
|
* include this license and copyright notice.
|
||||||
@ -23,8 +23,8 @@
|
|||||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
||||||
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
||||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
||||||
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
*****************************************************************************/
|
*****************************************************************************/
|
||||||
|
|
||||||
using Spine.Unity;
|
using Spine.Unity;
|
||||||
|
|||||||
@ -1,16 +1,16 @@
|
|||||||
/******************************************************************************
|
/******************************************************************************
|
||||||
* Spine Runtimes License Agreement
|
* Spine Runtimes License Agreement
|
||||||
* Last updated July 28, 2023. Replaces all prior versions.
|
* Last updated September 24, 2021. Replaces all prior versions.
|
||||||
*
|
*
|
||||||
* Copyright (c) 2013-2023, Esoteric Software LLC
|
* Copyright (c) 2013-2021, Esoteric Software LLC
|
||||||
*
|
*
|
||||||
* Integration of the Spine Runtimes into software or otherwise creating
|
* Integration of the Spine Runtimes into software or otherwise creating
|
||||||
* derivative works of the Spine Runtimes is permitted under the terms and
|
* derivative works of the Spine Runtimes is permitted under the terms and
|
||||||
* conditions of Section 2 of the Spine Editor License Agreement:
|
* conditions of Section 2 of the Spine Editor License Agreement:
|
||||||
* http://esotericsoftware.com/spine-editor-license
|
* http://esotericsoftware.com/spine-editor-license
|
||||||
*
|
*
|
||||||
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
|
* Otherwise, it is permitted to integrate the Spine Runtimes into software
|
||||||
* otherwise create derivative works of the Spine Runtimes (collectively,
|
* or otherwise create derivative works of the Spine Runtimes (collectively,
|
||||||
* "Products"), provided that each user of the Products must obtain their own
|
* "Products"), provided that each user of the Products must obtain their own
|
||||||
* Spine Editor license and redistribution of the Products in any form must
|
* Spine Editor license and redistribution of the Products in any form must
|
||||||
* include this license and copyright notice.
|
* include this license and copyright notice.
|
||||||
@ -23,8 +23,8 @@
|
|||||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
||||||
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
||||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
||||||
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
*****************************************************************************/
|
*****************************************************************************/
|
||||||
|
|
||||||
using Spine;
|
using Spine;
|
||||||
|
|||||||
@ -1,16 +1,16 @@
|
|||||||
/******************************************************************************
|
/******************************************************************************
|
||||||
* Spine Runtimes License Agreement
|
* Spine Runtimes License Agreement
|
||||||
* Last updated July 28, 2023. Replaces all prior versions.
|
* Last updated September 24, 2021. Replaces all prior versions.
|
||||||
*
|
*
|
||||||
* Copyright (c) 2013-2023, Esoteric Software LLC
|
* Copyright (c) 2013-2021, Esoteric Software LLC
|
||||||
*
|
*
|
||||||
* Integration of the Spine Runtimes into software or otherwise creating
|
* Integration of the Spine Runtimes into software or otherwise creating
|
||||||
* derivative works of the Spine Runtimes is permitted under the terms and
|
* derivative works of the Spine Runtimes is permitted under the terms and
|
||||||
* conditions of Section 2 of the Spine Editor License Agreement:
|
* conditions of Section 2 of the Spine Editor License Agreement:
|
||||||
* http://esotericsoftware.com/spine-editor-license
|
* http://esotericsoftware.com/spine-editor-license
|
||||||
*
|
*
|
||||||
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
|
* Otherwise, it is permitted to integrate the Spine Runtimes into software
|
||||||
* otherwise create derivative works of the Spine Runtimes (collectively,
|
* or otherwise create derivative works of the Spine Runtimes (collectively,
|
||||||
* "Products"), provided that each user of the Products must obtain their own
|
* "Products"), provided that each user of the Products must obtain their own
|
||||||
* Spine Editor license and redistribution of the Products in any form must
|
* Spine Editor license and redistribution of the Products in any form must
|
||||||
* include this license and copyright notice.
|
* include this license and copyright notice.
|
||||||
@ -23,8 +23,8 @@
|
|||||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
||||||
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
||||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
||||||
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
*****************************************************************************/
|
*****************************************************************************/
|
||||||
|
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
|
|||||||
@ -1,16 +1,16 @@
|
|||||||
/******************************************************************************
|
/******************************************************************************
|
||||||
* Spine Runtimes License Agreement
|
* Spine Runtimes License Agreement
|
||||||
* Last updated July 28, 2023. Replaces all prior versions.
|
* Last updated September 24, 2021. Replaces all prior versions.
|
||||||
*
|
*
|
||||||
* Copyright (c) 2013-2023, Esoteric Software LLC
|
* Copyright (c) 2013-2021, Esoteric Software LLC
|
||||||
*
|
*
|
||||||
* Integration of the Spine Runtimes into software or otherwise creating
|
* Integration of the Spine Runtimes into software or otherwise creating
|
||||||
* derivative works of the Spine Runtimes is permitted under the terms and
|
* derivative works of the Spine Runtimes is permitted under the terms and
|
||||||
* conditions of Section 2 of the Spine Editor License Agreement:
|
* conditions of Section 2 of the Spine Editor License Agreement:
|
||||||
* http://esotericsoftware.com/spine-editor-license
|
* http://esotericsoftware.com/spine-editor-license
|
||||||
*
|
*
|
||||||
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
|
* Otherwise, it is permitted to integrate the Spine Runtimes into software
|
||||||
* otherwise create derivative works of the Spine Runtimes (collectively,
|
* or otherwise create derivative works of the Spine Runtimes (collectively,
|
||||||
* "Products"), provided that each user of the Products must obtain their own
|
* "Products"), provided that each user of the Products must obtain their own
|
||||||
* Spine Editor license and redistribution of the Products in any form must
|
* Spine Editor license and redistribution of the Products in any form must
|
||||||
* include this license and copyright notice.
|
* include this license and copyright notice.
|
||||||
@ -23,8 +23,8 @@
|
|||||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
||||||
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
||||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
||||||
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
*****************************************************************************/
|
*****************************************************************************/
|
||||||
|
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
|
|||||||
@ -1,16 +1,16 @@
|
|||||||
/******************************************************************************
|
/******************************************************************************
|
||||||
* Spine Runtimes License Agreement
|
* Spine Runtimes License Agreement
|
||||||
* Last updated July 28, 2023. Replaces all prior versions.
|
* Last updated September 24, 2021. Replaces all prior versions.
|
||||||
*
|
*
|
||||||
* Copyright (c) 2013-2023, Esoteric Software LLC
|
* Copyright (c) 2013-2021, Esoteric Software LLC
|
||||||
*
|
*
|
||||||
* Integration of the Spine Runtimes into software or otherwise creating
|
* Integration of the Spine Runtimes into software or otherwise creating
|
||||||
* derivative works of the Spine Runtimes is permitted under the terms and
|
* derivative works of the Spine Runtimes is permitted under the terms and
|
||||||
* conditions of Section 2 of the Spine Editor License Agreement:
|
* conditions of Section 2 of the Spine Editor License Agreement:
|
||||||
* http://esotericsoftware.com/spine-editor-license
|
* http://esotericsoftware.com/spine-editor-license
|
||||||
*
|
*
|
||||||
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
|
* Otherwise, it is permitted to integrate the Spine Runtimes into software
|
||||||
* otherwise create derivative works of the Spine Runtimes (collectively,
|
* or otherwise create derivative works of the Spine Runtimes (collectively,
|
||||||
* "Products"), provided that each user of the Products must obtain their own
|
* "Products"), provided that each user of the Products must obtain their own
|
||||||
* Spine Editor license and redistribution of the Products in any form must
|
* Spine Editor license and redistribution of the Products in any form must
|
||||||
* include this license and copyright notice.
|
* include this license and copyright notice.
|
||||||
@ -23,8 +23,8 @@
|
|||||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
||||||
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
||||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
||||||
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
*****************************************************************************/
|
*****************************************************************************/
|
||||||
|
|
||||||
using Spine;
|
using Spine;
|
||||||
|
|||||||
@ -1,16 +1,16 @@
|
|||||||
/******************************************************************************
|
/******************************************************************************
|
||||||
* Spine Runtimes License Agreement
|
* Spine Runtimes License Agreement
|
||||||
* Last updated July 28, 2023. Replaces all prior versions.
|
* Last updated September 24, 2021. Replaces all prior versions.
|
||||||
*
|
*
|
||||||
* Copyright (c) 2013-2023, Esoteric Software LLC
|
* Copyright (c) 2013-2021, Esoteric Software LLC
|
||||||
*
|
*
|
||||||
* Integration of the Spine Runtimes into software or otherwise creating
|
* Integration of the Spine Runtimes into software or otherwise creating
|
||||||
* derivative works of the Spine Runtimes is permitted under the terms and
|
* derivative works of the Spine Runtimes is permitted under the terms and
|
||||||
* conditions of Section 2 of the Spine Editor License Agreement:
|
* conditions of Section 2 of the Spine Editor License Agreement:
|
||||||
* http://esotericsoftware.com/spine-editor-license
|
* http://esotericsoftware.com/spine-editor-license
|
||||||
*
|
*
|
||||||
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
|
* Otherwise, it is permitted to integrate the Spine Runtimes into software
|
||||||
* otherwise create derivative works of the Spine Runtimes (collectively,
|
* or otherwise create derivative works of the Spine Runtimes (collectively,
|
||||||
* "Products"), provided that each user of the Products must obtain their own
|
* "Products"), provided that each user of the Products must obtain their own
|
||||||
* Spine Editor license and redistribution of the Products in any form must
|
* Spine Editor license and redistribution of the Products in any form must
|
||||||
* include this license and copyright notice.
|
* include this license and copyright notice.
|
||||||
@ -23,8 +23,8 @@
|
|||||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
||||||
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
||||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
||||||
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
*****************************************************************************/
|
*****************************************************************************/
|
||||||
|
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
|
|||||||
@ -1,16 +1,16 @@
|
|||||||
/******************************************************************************
|
/******************************************************************************
|
||||||
* Spine Runtimes License Agreement
|
* Spine Runtimes License Agreement
|
||||||
* Last updated July 28, 2023. Replaces all prior versions.
|
* Last updated September 24, 2021. Replaces all prior versions.
|
||||||
*
|
*
|
||||||
* Copyright (c) 2013-2023, Esoteric Software LLC
|
* Copyright (c) 2013-2021, Esoteric Software LLC
|
||||||
*
|
*
|
||||||
* Integration of the Spine Runtimes into software or otherwise creating
|
* Integration of the Spine Runtimes into software or otherwise creating
|
||||||
* derivative works of the Spine Runtimes is permitted under the terms and
|
* derivative works of the Spine Runtimes is permitted under the terms and
|
||||||
* conditions of Section 2 of the Spine Editor License Agreement:
|
* conditions of Section 2 of the Spine Editor License Agreement:
|
||||||
* http://esotericsoftware.com/spine-editor-license
|
* http://esotericsoftware.com/spine-editor-license
|
||||||
*
|
*
|
||||||
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
|
* Otherwise, it is permitted to integrate the Spine Runtimes into software
|
||||||
* otherwise create derivative works of the Spine Runtimes (collectively,
|
* or otherwise create derivative works of the Spine Runtimes (collectively,
|
||||||
* "Products"), provided that each user of the Products must obtain their own
|
* "Products"), provided that each user of the Products must obtain their own
|
||||||
* Spine Editor license and redistribution of the Products in any form must
|
* Spine Editor license and redistribution of the Products in any form must
|
||||||
* include this license and copyright notice.
|
* include this license and copyright notice.
|
||||||
@ -23,8 +23,8 @@
|
|||||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
||||||
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
||||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
||||||
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
*****************************************************************************/
|
*****************************************************************************/
|
||||||
|
|
||||||
using Spine.Unity;
|
using Spine.Unity;
|
||||||
|
|||||||
@ -1,16 +1,16 @@
|
|||||||
/******************************************************************************
|
/******************************************************************************
|
||||||
* Spine Runtimes License Agreement
|
* Spine Runtimes License Agreement
|
||||||
* Last updated July 28, 2023. Replaces all prior versions.
|
* Last updated September 24, 2021. Replaces all prior versions.
|
||||||
*
|
*
|
||||||
* Copyright (c) 2013-2023, Esoteric Software LLC
|
* Copyright (c) 2013-2021, Esoteric Software LLC
|
||||||
*
|
*
|
||||||
* Integration of the Spine Runtimes into software or otherwise creating
|
* Integration of the Spine Runtimes into software or otherwise creating
|
||||||
* derivative works of the Spine Runtimes is permitted under the terms and
|
* derivative works of the Spine Runtimes is permitted under the terms and
|
||||||
* conditions of Section 2 of the Spine Editor License Agreement:
|
* conditions of Section 2 of the Spine Editor License Agreement:
|
||||||
* http://esotericsoftware.com/spine-editor-license
|
* http://esotericsoftware.com/spine-editor-license
|
||||||
*
|
*
|
||||||
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
|
* Otherwise, it is permitted to integrate the Spine Runtimes into software
|
||||||
* otherwise create derivative works of the Spine Runtimes (collectively,
|
* or otherwise create derivative works of the Spine Runtimes (collectively,
|
||||||
* "Products"), provided that each user of the Products must obtain their own
|
* "Products"), provided that each user of the Products must obtain their own
|
||||||
* Spine Editor license and redistribution of the Products in any form must
|
* Spine Editor license and redistribution of the Products in any form must
|
||||||
* include this license and copyright notice.
|
* include this license and copyright notice.
|
||||||
@ -23,8 +23,8 @@
|
|||||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
||||||
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
||||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
||||||
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
*****************************************************************************/
|
*****************************************************************************/
|
||||||
|
|
||||||
using Spine.Unity;
|
using Spine.Unity;
|
||||||
|
|||||||
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Some files were not shown because too many files have changed in this diff Show More
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Reference in New Issue
Block a user