diff --git a/Assets/arts/textures/ui/battle/battle_board_7.png.meta b/Assets/arts/textures/ui/battle/battle_board_7.png.meta index c77382ea6..fe7c9775a 100644 --- a/Assets/arts/textures/ui/battle/battle_board_7.png.meta +++ b/Assets/arts/textures/ui/battle/battle_board_7.png.meta @@ -47,7 +47,7 @@ TextureImporter: alignment: 0 spritePivot: {x: 0.5, y: 0.5} spritePixelsToUnits: 100 - spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteBorder: {x: 29, y: 0, z: 29, w: 0} spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 diff --git a/Assets/arts/textures/ui/battle/battle_progress_bg_1.png.meta b/Assets/arts/textures/ui/battle/battle_progress_bg_1.png.meta index a2d4f48fb..3eb870251 100644 --- a/Assets/arts/textures/ui/battle/battle_progress_bg_1.png.meta +++ b/Assets/arts/textures/ui/battle/battle_progress_bg_1.png.meta @@ -47,7 +47,7 @@ TextureImporter: alignment: 0 spritePivot: {x: 0.5, y: 0.5} spritePixelsToUnits: 100 - spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteBorder: {x: 29, y: 0, z: 1, w: 0} spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 diff --git a/Assets/arts/textures/ui/battle/battle_progress_bg_2.png.meta b/Assets/arts/textures/ui/battle/battle_progress_bg_2.png.meta index 40f39f596..a4f8a2796 100644 --- a/Assets/arts/textures/ui/battle/battle_progress_bg_2.png.meta +++ b/Assets/arts/textures/ui/battle/battle_progress_bg_2.png.meta @@ -47,7 +47,7 @@ TextureImporter: alignment: 0 spritePivot: {x: 0.5, y: 0.5} spritePixelsToUnits: 100 - spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteBorder: {x: 10, y: 10, z: 10, w: 10} spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 diff --git a/Assets/arts/textures/ui/battle/battle_title_2.png.meta b/Assets/arts/textures/ui/battle/battle_title_2.png.meta index e417703ac..8256ee1e5 100644 --- a/Assets/arts/textures/ui/battle/battle_title_2.png.meta +++ b/Assets/arts/textures/ui/battle/battle_title_2.png.meta @@ -47,7 +47,7 @@ TextureImporter: alignment: 0 spritePivot: {x: 0.5, y: 0.5} spritePixelsToUnits: 100 - spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteBorder: {x: 72, y: 0, z: 72, w: 0} spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1