泰语西班牙语
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@ -27,6 +27,7 @@ namespace BFEditor.Resource
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private const string AssetDefaultName = "font_sdf.asset";
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private const string AssetNumberName = "font_number_sdf.asset";
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private const string AssetBattleName = "font_battle_sdf.asset";
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private const string AssetThaiName = "font_thai_sdf.asset";
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private const string DevStrPath = "Assets/Editor/BFResourceTools/FontTools/cn_3900.txt";
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private const string CommonCNWordsPath = "Assets/Editor/BFResourceTools/FontTools/cn_1200.txt";
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@ -153,6 +154,10 @@ namespace BFEditor.Resource
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var defaultNumberFont = AssetDatabase.LoadAssetAtPath<Font>("Assets/arts/fonts/tmpfonts/default/tmpfont/font_number.TTF");
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GenTMPFontAsset(defaultNumberFont, new TTFInfo("cn", "Assets/arts/fonts/tmpfonts/default/tmpfont", "Assets/arts/fonts/tmpfonts/default/tmpfont", 256, new List<string>()), AssetNumberName, isdevelop);
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// 泰语
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var thaiFont = AssetDatabase.LoadAssetAtPath<Font>("Assets/arts/fonts/tmpfonts/default/tmpfont/font_thai.ttf");
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GenTMPFontAsset(thaiFont, new TTFInfo("cn", "Assets/arts/fonts/tmpfonts/default/tmpfont", "Assets/arts/fonts/tmpfonts/default/tmpfont", 512, new List<string>()), AssetThaiName, isdevelop);
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// 战斗用
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// var battleFont = AssetDatabase.LoadAssetAtPath<Font>("Assets/arts/fonts/tmpfonts/battle/font_battle.ttf");
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// GenTMPFontAsset(battleFont, new TTFInfo("cn", "Assets/arts/fonts/tmpfonts/battle", "Assets/arts/fonts/tmpfonts/battle", 1024, new List<string>()), AssetBattleName, isdevelop);
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@ -113,7 +113,8 @@ MonoBehaviour:
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m_FontFeatureTable:
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m_GlyphPairAdjustmentRecords: []
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fallbackFontAssets: []
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m_FallbackFontAssetTable: []
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m_FallbackFontAssetTable:
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- {fileID: 11400000, guid: fb372181bb5896149b689946854b5451, type: 2}
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m_CreationSettings:
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sourceFontFileName:
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sourceFontFileGUID:
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BIN
Assets/arts/fonts/tmpfonts/default/tmpfont/font_thai.ttf
Normal file
BIN
Assets/arts/fonts/tmpfonts/default/tmpfont/font_thai.ttf
Normal file
Binary file not shown.
@ -0,0 +1,21 @@
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fileFormatVersion: 2
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guid: adf03298474858443a8a36a21a9a0d7d
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TrueTypeFontImporter:
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externalObjects: {}
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serializedVersion: 4
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fontSize: 16
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forceTextureCase: -2
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characterSpacing: 0
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characterPadding: 1
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includeFontData: 1
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fontNames:
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- Mitr
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fallbackFontReferences: []
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customCharacters:
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fontRenderingMode: 0
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ascentCalculationMode: 1
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useLegacyBoundsCalculation: 0
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shouldRoundAdvanceValue: 1
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userData:
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assetBundleName:
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assetBundleVariant:
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135
Assets/arts/fonts/tmpfonts/default/tmpfont/font_thai_sdf.asset
Normal file
135
Assets/arts/fonts/tmpfonts/default/tmpfont/font_thai_sdf.asset
Normal file
@ -0,0 +1,135 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!114 &11400000
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 71c1514a6bd24e1e882cebbe1904ce04, type: 3}
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m_Name: font_thai_sdf
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m_EditorClassIdentifier:
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hashCode: 0
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material: {fileID: 0}
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materialHashCode: -2006316128
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m_FaceInfo:
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m_FaceIndex: 0
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m_FamilyName: Mitr
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m_Scale: 1
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m_LineHeight: 50.24
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m_AscentLine: 36.8
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m_CapLine: 22
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m_MeanLine: 16
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m_Baseline: 0
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m_DescentLine: -13.44
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m_SubscriptSize: 0.5
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m_UnderlineOffset: -3.2
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m_UnderlineThickness: 1.6
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m_StrikethroughOffset: 6.4
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m_StrikethroughThickness: 1.6
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m_TabWidth: 12
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m_GlyphTable: []
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m_CharacterTable: []
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m_AtlasTextureIndex: 0
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m_IsMultiAtlasTexturesEnabled: 1
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m_ClearDynamicDataOnBuild: 0
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m_UsedGlyphRects: []
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m_FreeGlyphRects:
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m_Y: 0
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m_Width: 511
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m_Height: 511
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m_fontInfo:
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atlas: {fileID: 0}
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kerningPairs: []
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fallbackFontAssets: []
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m_FallbackFontAssetTable: []
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sourceFontFileName:
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atlasHeight: 0
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characterSetSelectionMode: 0
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characterSequence:
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referencedFontAssetGUID:
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referencedTextAssetGUID:
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fontStyle: 0
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fontStyleModifier: 0
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renderMode: 0
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includeFontFeatures: 0
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m_FontWeightTable:
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63
Assets/arts/fonts/tmpfonts/default/tmpfont/font_thai_sdf.mat
Normal file
63
Assets/arts/fonts/tmpfonts/default/tmpfont/font_thai_sdf.mat
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@ -0,0 +1,63 @@
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