diff --git a/Assets/prefabs/effects/battle/sfx_c1_buff_hudun_01.prefab b/Assets/prefabs/effects/battle/sfx_c1_buff_hudun_01.prefab index 49d13760d..05ecc4682 100644 --- a/Assets/prefabs/effects/battle/sfx_c1_buff_hudun_01.prefab +++ b/Assets/prefabs/effects/battle/sfx_c1_buff_hudun_01.prefab @@ -4786,7 +4786,7 @@ ParticleSystemRenderer: m_LightmapParameters: {fileID: 0} m_SortingLayerID: 0 m_SortingLayer: 0 - m_SortingOrder: 9999 + m_SortingOrder: 0 m_RenderMode: 4 m_MeshDistribution: 0 m_SortMode: 0 @@ -9717,7 +9717,7 @@ ParticleSystemRenderer: m_LightmapParameters: {fileID: 0} m_SortingLayerID: 0 m_SortingLayer: 0 - m_SortingOrder: 9999 + m_SortingOrder: 0 m_RenderMode: 4 m_MeshDistribution: 0 m_SortMode: 0 @@ -14592,7 +14592,7 @@ ParticleSystemRenderer: m_LightmapParameters: {fileID: 0} m_SortingLayerID: 0 m_SortingLayer: 0 - m_SortingOrder: 9999 + m_SortingOrder: 0 m_RenderMode: 0 m_MeshDistribution: 0 m_SortMode: 0 @@ -19467,7 +19467,7 @@ ParticleSystemRenderer: m_LightmapParameters: {fileID: 0} m_SortingLayerID: 0 m_SortingLayer: 0 - m_SortingOrder: 9999 + m_SortingOrder: 0 m_RenderMode: 0 m_MeshDistribution: 0 m_SortMode: 0 diff --git a/Assets/prefabs/effects/battle/sfx_c1_buff_hudun_02.prefab b/Assets/prefabs/effects/battle/sfx_c1_buff_hudun_02.prefab index fa029c5a6..a8f14d372 100644 --- a/Assets/prefabs/effects/battle/sfx_c1_buff_hudun_02.prefab +++ b/Assets/prefabs/effects/battle/sfx_c1_buff_hudun_02.prefab @@ -9677,7 +9677,7 @@ ParticleSystemRenderer: m_LightmapParameters: {fileID: 0} m_SortingLayerID: 0 m_SortingLayer: 0 - m_SortingOrder: 9999 + m_SortingOrder: 0 m_RenderMode: 0 m_MeshDistribution: 0 m_SortMode: 0 @@ -14561,7 +14561,7 @@ ParticleSystemRenderer: m_LightmapParameters: {fileID: 0} m_SortingLayerID: 0 m_SortingLayer: 0 - m_SortingOrder: 9999 + m_SortingOrder: 0 m_RenderMode: 0 m_MeshDistribution: 0 m_SortMode: 0 @@ -19436,7 +19436,7 @@ ParticleSystemRenderer: m_LightmapParameters: {fileID: 0} m_SortingLayerID: 0 m_SortingLayer: 0 - m_SortingOrder: 9999 + m_SortingOrder: 0 m_RenderMode: 0 m_MeshDistribution: 0 m_SortMode: 0