ios本地化

This commit is contained in:
xiekaidong 2023-08-15 16:29:53 +08:00
parent 32a5d23a0c
commit e51d67d317
3 changed files with 5 additions and 36 deletions

View File

@ -16,8 +16,8 @@ using UnityEditor.iOS.Xcode;
public static readonly Dictionary<SystemLanguage, string> validLanguageMap = new Dictionary<SystemLanguage, string>() public static readonly Dictionary<SystemLanguage, string> validLanguageMap = new Dictionary<SystemLanguage, string>()
{ {
[SystemLanguage.English] = "en", [SystemLanguage.English] = "en",
[SystemLanguage.ChineseSimplified] = "zh_CN", [SystemLanguage.ChineseSimplified] = "zh-Hans",
[SystemLanguage.ChineseTraditional] = "zh_TW", [SystemLanguage.ChineseTraditional] = "zh-Hant",
[SystemLanguage.Japanese] = "ja", [SystemLanguage.Japanese] = "ja",
[SystemLanguage.Korean] = "ko", [SystemLanguage.Korean] = "ko",
[SystemLanguage.Spanish] = "es", [SystemLanguage.Spanish] = "es",

View File

@ -112,42 +112,11 @@ public class Package {
project.WriteToFile(configFilePath); project.WriteToFile(configFilePath);
// 处理本地化
IOSLocalizationTool.SetLocalization(pathToBuiltProject);
// 编辑plist 文件 // 编辑plist 文件
EditorPlist(Path.GetFullPath(pathToBuiltProject)); EditorPlist(Path.GetFullPath(pathToBuiltProject));
// CopyDirectory(Path.Combine(Application.dataPath, "../", "BFVersions/ios/ios_common"), Path.GetFullPath(pathToBuiltProject), true);
IOSLocalizationTool.SetLocalization(pathToBuiltProject);
}
static void CopyDirectory(string sourceDir, string destinationDir, bool recursive) {
// Get information about the source directory
var dir = new DirectoryInfo(sourceDir);
// Check if the source directory exists
if (!dir.Exists)
throw new DirectoryNotFoundException($"Source directory not found: {dir.FullName}");
// Cache directories before we start copying
DirectoryInfo[] dirs = dir.GetDirectories();
// Create the destination directory
Directory.CreateDirectory(destinationDir);
// Get the files in the source directory and copy to the destination directory
foreach (FileInfo file in dir.GetFiles())
{
string targetFilePath = Path.Combine(destinationDir, file.Name);
file.CopyTo(targetFilePath);
}
// If recursive and copying subdirectories, recursively call this method
if (recursive)
{
foreach (DirectoryInfo subDir in dirs)
{
string newDestinationDir = Path.Combine(destinationDir, subDir.Name);
CopyDirectory(subDir.FullName, newDestinationDir, true);
}
}
} }
private static void EditorPlist(string filePath) { private static void EditorPlist(string filePath) {