替换资源
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@ -13,6 +13,7 @@ namespace BFEditor
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public class CharacterSpineHelperInspector : Editor
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{
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private const uint HASH_SEED = 31;
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private string m_CurAnimationName;
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CharacterSpineHelper helper;
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static CharacterSpineHelperInspector()
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@ -243,6 +244,33 @@ namespace BFEditor
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DrawNodeList();
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EditorGUILayout.LabelField("", GUI.skin.horizontalSlider);
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GUILayout.Label("动作列表:", EditorStyles.label);
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DrawAnimationList();
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}
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private void DrawAnimationList()
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{
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GUIStyle normalStyle = new GUIStyle(GUI.skin.button);//普通style
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normalStyle.alignment = TextAnchor.MiddleLeft;
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GUIStyle highlightStyle = new GUIStyle(GUI.skin.button);//高亮style
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highlightStyle.alignment = TextAnchor.MiddleLeft;
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highlightStyle.normal.textColor = Color.blue;
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Spine.Unity.SkeletonGraphic skeletonGraphic = helper.transform.GetComponentInChildren<Spine.Unity.SkeletonGraphic>(true);
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var list = skeletonGraphic.skeletonDataAsset.GetAnimationStateData().SkeletonData.Animations;
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for (int i = 0; i < list.Count; i ++)
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{
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bool isPlay = list.Items[i].Name == m_CurAnimationName;
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GUILayout.BeginHorizontal();
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if (GUILayout.Button(string.Format("动作:{0}==============时长:{1}s", list.Items[i].Name, list.Items[i].Duration), isPlay ? highlightStyle : normalStyle))
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{
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}
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GUILayout.EndHorizontal();
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}
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EditorGUILayout.LabelField("", GUI.skin.horizontalSlider);
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}
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private static uint BKDRHash(string name)
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8
Assets/arts/spines/characters/p0001.meta
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8
Assets/arts/spines/characters/p0001.meta
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50
Assets/arts/spines/characters/p0001/p0001.atlas.txt
Normal file
50
Assets/arts/spines/characters/p0001/p0001.atlas.txt
Normal file
@ -0,0 +1,50 @@
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p0001.png
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dao2
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bounds:2,4,129,29
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hit_yan1
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bounds:200,91,16,18
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rotate:90
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pifeng1
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bounds:424,305,63,99
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pifeng2
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pifeng3
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bounds:2,35,126,104
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shenti
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bounds:352,156,79,66
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rotate:90
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tou
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bounds:266,153,84,82
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toufa1
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bounds:147,137,117,98
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yaodai
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bounds:489,329,75,21
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rotate:90
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youbi
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bounds:171,91,27,44
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youerhuan
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bounds:130,45,25,26
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youshou
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bounds:200,109,41,26
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youtui
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bounds:424,235,68,60
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rotate:90
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youyan
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bounds:171,73,16,20
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rotate:90
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zuobi
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bounds:130,73,39,62
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zuoerhuan
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bounds:243,109,25,26
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zuotui
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bounds:420,165,68,60
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rotate:90
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zuoyan
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bounds:489,307,17,20
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7
Assets/arts/spines/characters/p0001/p0001.atlas.txt.meta
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7
Assets/arts/spines/characters/p0001/p0001.atlas.txt.meta
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@ -0,0 +1,7 @@
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Assets/arts/spines/characters/p0001/p0001.png.meta
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Assets/arts/spines/characters/p0001/p0001.png.meta
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sprites: []
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outline: []
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physicsShape: []
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bones: []
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spriteID:
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internalID: 0
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Normal file
BIN
Assets/arts/spines/characters/p0001/p0001.skel.bytes
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Binary file not shown.
@ -0,0 +1,7 @@
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17
Assets/arts/spines/characters/p0001/p0001_atlas.asset
Normal file
17
Assets/arts/spines/characters/p0001/p0001_atlas.asset
Normal file
@ -0,0 +1,17 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!114 &11400000
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40
Assets/arts/spines/characters/p0001/p0001_material.mat
Normal file
40
Assets/arts/spines/characters/p0001/p0001_material.mat
Normal file
@ -0,0 +1,40 @@
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31
Assets/arts/spines/characters/p0001/p0001_skeletondata.asset
Normal file
31
Assets/arts/spines/characters/p0001/p0001_skeletondata.asset
Normal file
@ -0,0 +1,31 @@
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%YAML 1.1
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8
Assets/arts/spines/characters/p0002.meta
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Normal file
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55
Assets/arts/spines/characters/p0002/p0002.atlas.txt
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55
Assets/arts/spines/characters/p0002/p0002.atlas.txt
Normal file
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7
Assets/arts/spines/characters/p0002/p0002.atlas.txt.meta
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7
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Normal file
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Assets/arts/spines/characters/p0002/p0002.png.meta
Normal file
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Loading…
x
Reference in New Issue
Block a user