替换资源

This commit is contained in:
chenxi 2023-04-13 16:10:18 +08:00
parent 8a2cf4b3f1
commit d469503e25
43 changed files with 677 additions and 32 deletions

View File

@ -13,6 +13,7 @@ namespace BFEditor
public class CharacterSpineHelperInspector : Editor
{
private const uint HASH_SEED = 31;
private string m_CurAnimationName;
CharacterSpineHelper helper;
static CharacterSpineHelperInspector()
@ -243,6 +244,33 @@ namespace BFEditor
DrawNodeList();
EditorGUILayout.LabelField("", GUI.skin.horizontalSlider);
GUILayout.Label("动作列表:", EditorStyles.label);
DrawAnimationList();
}
private void DrawAnimationList()
{
GUIStyle normalStyle = new GUIStyle(GUI.skin.button);//普通style
normalStyle.alignment = TextAnchor.MiddleLeft;
GUIStyle highlightStyle = new GUIStyle(GUI.skin.button);//高亮style
highlightStyle.alignment = TextAnchor.MiddleLeft;
highlightStyle.normal.textColor = Color.blue;
Spine.Unity.SkeletonGraphic skeletonGraphic = helper.transform.GetComponentInChildren<Spine.Unity.SkeletonGraphic>(true);
var list = skeletonGraphic.skeletonDataAsset.GetAnimationStateData().SkeletonData.Animations;
for (int i = 0; i < list.Count; i ++)
{
bool isPlay = list.Items[i].Name == m_CurAnimationName;
GUILayout.BeginHorizontal();
if (GUILayout.Button(string.Format("动作:{0}==============时长:{1}s", list.Items[i].Name, list.Items[i].Duration), isPlay ? highlightStyle : normalStyle))
{
}
GUILayout.EndHorizontal();
}
EditorGUILayout.LabelField("", GUI.skin.horizontalSlider);
}
private static uint BKDRHash(string name)

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