调整下战斗界面
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@ -107,11 +107,11 @@ RectTransform:
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m_Father: {fileID: 4165930251451731960}
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m_AnchorMin: {x: 0.5, y: 1}
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m_AnchorMax: {x: 0.5, y: 1}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 1280, y: 847}
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m_Pivot: {x: 0.5, y: 1}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 0, y: 216.5}
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m_SizeDelta: {x: 1280, y: 1800}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &2297117606088499637
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CanvasRenderer:
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m_ObjectHideFlags: 0
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@ -304,7 +304,7 @@ MonoBehaviour:
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m_OnCullStateChanged:
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m_Texture: {fileID: 2800000, guid: 629b982e5340cf24bad1d8701330d3c8, type: 3}
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m_Texture: {fileID: 2800000, guid: 68bf3ccdb9f2b6549b1a3c1876228c76, type: 3}
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serializedVersion: 2
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x: 0
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@ -1291,7 +1291,6 @@ GameObject:
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m_Component:
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- component: {fileID: 8367488913663849825}
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- component: {fileID: 4090866635735359956}
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- component: {fileID: 7514069282465578663}
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m_Layer: 0
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m_Name: bg_2
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m_TagString: Untagged
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@ -1333,33 +1332,6 @@ CanvasRenderer:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 8051301126468474891}
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m_CullTransparentMesh: 1
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--- !u!114 &7514069282465578663
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 8051301126468474891}
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m_Script: {fileID: 11500000, guid: 1344c3c82d62a2a41a3576d8abb8e3ea, type: 3}
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m_OnCullStateChanged:
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m_Texture: {fileID: 2800000, guid: fe047417c1765ae408c718cdde9c74a8, type: 3}
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--- !u!1 &8481230358941673083
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GameObject:
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m_ObjectHideFlags: 0
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