diff --git a/Assets/Editor/BFBuildProjectTools/BuildInfo.cs b/Assets/Editor/BFBuildProjectTools/BuildInfo.cs index 11b7401b0..f26cc2930 100644 --- a/Assets/Editor/BFBuildProjectTools/BuildInfo.cs +++ b/Assets/Editor/BFBuildProjectTools/BuildInfo.cs @@ -34,12 +34,12 @@ namespace BFEditor.Build public bool IsGPChannel() { - return bundleName == "com.juzu.b6.publish.android"; + return bundleName == "com.knight.connect.rpg"; } public bool IsGPOfficial() { - return bundleName == "com.juzu.b6.publish.android"; + return bundleName == "com.knight.connect.rpg"; } // dev包使用mono编译,不会导出as工程 diff --git a/Assets/Editor/BFBuildProjectTools/BuildProjectWindow/BuildProjectWindow.cs b/Assets/Editor/BFBuildProjectTools/BuildProjectWindow/BuildProjectWindow.cs index d46b31bd3..ca839b6dc 100644 --- a/Assets/Editor/BFBuildProjectTools/BuildProjectWindow/BuildProjectWindow.cs +++ b/Assets/Editor/BFBuildProjectTools/BuildProjectWindow/BuildProjectWindow.cs @@ -16,7 +16,7 @@ namespace BFEditor.Build BFPlatformOptions platform = BFPlatformOptions.AndroidDev; const string ANDROID_DEV_PACKAGE_NAME = "com.juzu.b6.dev.android"; const string ANDROID_RELEASE_PACKAGE_NAME = "com.juzu.b6.release.android"; - const string ANDROID_GP_PACKAGE_NAME = "com.juzu.b6.publish.android"; + const string ANDROID_GP_PACKAGE_NAME = "com.knight.connect.rpg"; const string IOS_PACKAGE_NAME = "com.juzu.b6.dev.ios"; public BuildProjectWindow() diff --git a/Assets/Scripts/Const/BFPlatform.Gate.cs b/Assets/Scripts/Const/BFPlatform.Gate.cs index 9b0556f23..40379f8b7 100644 --- a/Assets/Scripts/Const/BFPlatform.Gate.cs +++ b/Assets/Scripts/Const/BFPlatform.Gate.cs @@ -77,7 +77,7 @@ namespace BF {"com.juzu.b6.release.ios", "http://game.juzugame.com:3000"}, // gp - {"com.juzu.b6.publish.android", "https://b5-entrance.bigfoot-studio.link"}, + {"com.knight.connect.rpg", "https://b5-entrance.bigfoot-studio.link"}, }; //combine url解析的数据 diff --git a/Assets/Scripts/Const/BFPlatform.Language.cs b/Assets/Scripts/Const/BFPlatform.Language.cs index 8a8951a27..6043dc41f 100644 --- a/Assets/Scripts/Const/BFPlatform.Language.cs +++ b/Assets/Scripts/Const/BFPlatform.Language.cs @@ -48,7 +48,7 @@ namespace BF {"com.juzu.b6.release.android", new BFLanguageInfo(new List{"en"})}, {"com.juzu.b6.release.ios", new BFLanguageInfo(new List{"en"})}, // 这个是gp渠道 - {"com.juzu.b6.publish.android", new BFLanguageInfo(new List{"en", "cn", "zh", "th", "ru", "id", "vi"})}, + {"com.knight.connect.rpg", new BFLanguageInfo(new List{"en", "cn", "zh", "th", "ru", "id", "vi"})}, {"com.juzu.b6.ios", new BFLanguageInfo(new List{"en"})}, }; diff --git a/Assets/arts/sounds/music/battle.wav b/Assets/arts/sounds/music/battle.wav index 208982001..9555594d7 100644 Binary files a/Assets/arts/sounds/music/battle.wav and b/Assets/arts/sounds/music/battle.wav differ diff --git a/Assets/arts/sounds/music/battle.wav.meta b/Assets/arts/sounds/music/battle.wav.meta index 54bdcae6b..ca3bcfa09 100644 --- a/Assets/arts/sounds/music/battle.wav.meta +++ b/Assets/arts/sounds/music/battle.wav.meta @@ -12,7 +12,7 @@ AudioImporter: conversionMode: 0 platformSettingOverrides: {} forceToMono: 1 - normalize: 1 + normalize: 0 preloadAudioData: 0 loadInBackground: 0 ambisonic: 0