升级引擎

This commit is contained in:
kai 2025-04-30 23:12:28 +08:00
parent 90af1ffd08
commit 986b121df4
4392 changed files with 241691 additions and 170530 deletions

View File

@ -2,7 +2,7 @@ using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
using UnityEditor; using UnityEditor;
using UnityEditor.Experimental.SceneManagement;
namespace BFEditor.Resource namespace BFEditor.Resource
{ {
@ -19,7 +19,7 @@ namespace BFEditor.Resource
void OnEnable() void OnEnable()
{ {
PrefabStage currentPrefabStage = PrefabStageUtility.GetCurrentPrefabStage(); UnityEditor.SceneManagement.PrefabStage currentPrefabStage = UnityEditor.SceneManagement.PrefabStageUtility.GetCurrentPrefabStage();
Transform tran; Transform tran;
if (currentPrefabStage == null) if (currentPrefabStage == null)
tran = Selection.activeTransform; tran = Selection.activeTransform;

View File

@ -92,7 +92,7 @@ namespace BFEditor
} }
else else
{ {
var currentPrefabStage = UnityEditor.Experimental.SceneManagement.PrefabStageUtility.GetCurrentPrefabStage(); var currentPrefabStage = UnityEditor.SceneManagement.PrefabStageUtility.GetCurrentPrefabStage();
if (currentPrefabStage != null) //当前处于prefab编辑模式 if (currentPrefabStage != null) //当前处于prefab编辑模式
{ {
var prefabRoot = currentPrefabStage.prefabContentsRoot; var prefabRoot = currentPrefabStage.prefabContentsRoot;

View File

@ -55,7 +55,7 @@ public class JenkinsAdapter {
// 商品名称 // 商品名称
PlayerSettings.productName = "Knights Combo"; PlayerSettings.productName = "Knights Combo";
// BuildType设置dev/release // BuildType设置dev/release
EditorUserBuildSettings.iOSBuildConfigType = iOSBuildType.Release; EditorUserBuildSettings.iOSXcodeBuildConfig = XcodeBuildConfig.Release;
EditorUserBuildSettings.development = false; EditorUserBuildSettings.development = false;
// 使用IL2CPP // 使用IL2CPP
var scriptImp = ScriptingImplementation.IL2CPP; var scriptImp = ScriptingImplementation.IL2CPP;

View File

@ -68,8 +68,9 @@ namespace BFEditor
"TMPro.SortingLayerHelper", "TMPro.SortingLayerHelper",
"UnityEngine.CloudStreaming", "UnityEngine.CloudStreaming",
"BFEditor.EditorBattleRoleAttackOperate", "BFEditor.EditorBattleRoleAttackOperate",
"UnityEngine.QualitySettings",
"IronSourceBannerEvents", "IronSourceEvents", "IronSourceInterstitialEvents", "IronSourceRewardedVideoEvents", "IronSourceBannerEvents", "IronSourceEvents", "IronSourceInterstitialEvents", "IronSourceRewardedVideoEvents",
"IronSourceAdQualityManifestTools" "IronSourceAdQualityManifestTools", "TradplusSDK"
}; };
static bool isExcluded(Type type) static bool isExcluded(Type type)
@ -77,7 +78,7 @@ namespace BFEditor
var fullName = type.FullName; var fullName = type.FullName;
for (int i = 0; i < exclude.Count; i++) for (int i = 0; i < exclude.Count; i++)
{ {
if (!string.IsNullOrEmpty(fullName) && fullName.Contains(exclude[i])) if (fullName != null && fullName.Contains(exclude[i]))
{ {
return true; return true;
} }
@ -93,13 +94,13 @@ namespace BFEditor
List<string> namespaces = new List<string>() // 在这里添加名字空间 List<string> namespaces = new List<string>() // 在这里添加名字空间
{ {
"BF", "BF",
"UnityEngine", // "UnityEngine",
"UnityEngine.UI", // "UnityEngine.UI",
"UnityEngine.U2D", // "UnityEngine.U2D",
"UnityEngine.Rendering.Universal", // "UnityEngine.Rendering.Universal",
"TMPro", // "TMPro",
"DG.Tweening", // "DG.Tweening",
"DG.Tweening.Core", // "DG.Tweening.Core",
}; };
var unityTypes = (from assembly in AppDomain.CurrentDomain.GetAssemblies() var unityTypes = (from assembly in AppDomain.CurrentDomain.GetAssemblies()
where !(assembly.ManifestModule is System.Reflection.Emit.ModuleBuilder) where !(assembly.ManifestModule is System.Reflection.Emit.ModuleBuilder)
@ -113,8 +114,8 @@ namespace BFEditor
}; };
var customTypes = (from assembly in customAssemblys.Select(s => Assembly.Load(s)) var customTypes = (from assembly in customAssemblys.Select(s => Assembly.Load(s))
from type in assembly.GetExportedTypes() from type in assembly.GetExportedTypes()
where type.Namespace == null || !type.Namespace.StartsWith("XLua") where type.Namespace == null || !type.Namespace.StartsWith("XLua") && !isExcluded(type)
&& type.BaseType != typeof(MulticastDelegate) && !type.IsInterface && !type.IsEnum && !isExcluded(type) && type.BaseType != typeof(MulticastDelegate) && !type.IsInterface && !type.IsEnum
select type); select type);
var otherTypes = new List<Type>() { var otherTypes = new List<Type>() {
@ -143,20 +144,31 @@ namespace BFEditor
typeof(System.Collections.Generic.List<TMPro.TMP_FontAsset>), typeof(System.Collections.Generic.List<TMPro.TMP_FontAsset>),
typeof(System.Collections.Generic.List<UnityEngine.Camera>), typeof(System.Collections.Generic.List<UnityEngine.Camera>),
typeof(System.Collections.Generic.List<System.Collections.Generic.List<string>>), typeof(System.Collections.Generic.List<System.Collections.Generic.List<string>>),
typeof(System.Collections.Generic.List<BF.BFFinger>),
typeof(DG.Tweening.Core.TweenerCore<UnityEngine.Color, UnityEngine.Color, DG.Tweening.Plugins.Options.ColorOptions>), typeof(DG.Tweening.Core.TweenerCore<UnityEngine.Color, UnityEngine.Color, DG.Tweening.Plugins.Options.ColorOptions>),
typeof(DG.Tweening.Core.TweenerCore<UnityEngine.Vector2, UnityEngine.Vector2, DG.Tweening.Plugins.Options.VectorOptions>), typeof(DG.Tweening.Core.TweenerCore<UnityEngine.Vector2, UnityEngine.Vector2, DG.Tweening.Plugins.Options.VectorOptions>),
typeof(System.Action<string>), typeof(System.Action<string>),
typeof(System.Action<string, UnityEngine.Object>),
typeof(System.Action<string, UnityEngine.GameObject>),
typeof(UnityEngine.Camera),
typeof(UnityEngine.Camera.GateFitMode),
typeof(UnityEngine.Camera.GateFitParameters),
typeof(UnityEngine.Camera.StereoscopicEye),
typeof(UnityEngine.Camera.MonoOrStereoscopicEye),
typeof(UnityEngine.Camera.FieldOfViewAxis), typeof(UnityEngine.Camera.FieldOfViewAxis),
typeof(UnityEngine.Camera.RenderRequest),
typeof(UnityEngine.Camera.RenderRequestMode), typeof(UnityEngine.Camera.RenderRequestMode),
typeof(UnityEngine.Camera.RenderRequestOutputSpace), typeof(UnityEngine.Camera.RenderRequestOutputSpace),
typeof(UnityEngine.Camera.RenderRequest),
typeof(UnityEngine.Camera.SceneViewFilterMode),
typeof(UnityEngine.TextCore.FaceInfo), typeof(UnityEngine.TextCore.FaceInfo),
typeof(UnityEngine.Rendering.LightShadowResolution), typeof(UnityEngine.Rendering.LightShadowResolution),
typeof(UnityEngine.RenderTextureFormat), typeof(UnityEngine.RenderTextureFormat),
typeof(UnityEngine.RenderTextureReadWrite), typeof(UnityEngine.RenderTextureReadWrite),
typeof(UnityEngine.RigidbodyConstraints), typeof(UnityEngine.RigidbodyConstraints),
typeof(UnityEngine.TransparencySortMode), typeof(UnityEngine.TransparencySortMode),
typeof(UnityEngine.SystemInfo),
typeof(UnityEngine.Object), typeof(UnityEngine.Object),
typeof(UnityEngine.Rect), typeof(UnityEngine.Rect),
typeof(UnityEngine.Vector2), typeof(UnityEngine.Vector2),
@ -263,11 +275,6 @@ namespace BFEditor
typeof(UnityEngine.Canvas), typeof(UnityEngine.Canvas),
typeof(UnityEngine.CanvasGroup), typeof(UnityEngine.CanvasGroup),
typeof(UnityEngine.CanvasRenderer), typeof(UnityEngine.CanvasRenderer),
typeof(UnityEngine.Camera),
typeof(UnityEngine.Camera.GateFitMode),
typeof(UnityEngine.Camera.GateFitParameters),
typeof(UnityEngine.Camera.StereoscopicEye),
typeof(UnityEngine.Camera.MonoOrStereoscopicEye),
typeof(UnityEngine.LineRenderer), typeof(UnityEngine.LineRenderer),
typeof(UnityEngine.Texture2D), typeof(UnityEngine.Texture2D),
typeof(UnityEngine.Texture2D.EXRFlags), typeof(UnityEngine.Texture2D.EXRFlags),
@ -294,7 +301,13 @@ namespace BFEditor
typeof(UnityEngine.LightProbes), typeof(UnityEngine.LightProbes),
typeof(UnityEngine.ReflectionProbe), typeof(UnityEngine.ReflectionProbe),
typeof(UnityEngine.BatteryStatus), typeof(UnityEngine.BatteryStatus),
typeof(UnityEngine.SystemInfo),
typeof(UnityEngine.Rigidbody),
typeof(UnityEngine.SphereCollider),
typeof(UnityEngine.ScriptableObject),
typeof(UnityEngine.Physics),
typeof(UnityEngine.PhysicMaterial),
typeof(UnityEngine.MeshCollider),
typeof(UnityEngine.UI.CanvasScaler), typeof(UnityEngine.UI.CanvasScaler),
typeof(UnityEngine.UI.Dropdown), typeof(UnityEngine.UI.Dropdown),
typeof(UnityEngine.UI.Dropdown.OptionData), typeof(UnityEngine.UI.Dropdown.OptionData),
@ -316,6 +329,7 @@ namespace BFEditor
typeof(UnityEngine.UI.InputField), typeof(UnityEngine.UI.InputField),
typeof(UnityEngine.UI.InputField.ContentType), typeof(UnityEngine.UI.InputField.ContentType),
typeof(UnityEngine.UI.InputField.InputType), typeof(UnityEngine.UI.InputField.InputType),
typeof(UnityEngine.UI.InputField.EndEditEvent),
typeof(UnityEngine.UI.InputField.CharacterValidation), typeof(UnityEngine.UI.InputField.CharacterValidation),
typeof(UnityEngine.UI.InputField.LineType), typeof(UnityEngine.UI.InputField.LineType),
typeof(UnityEngine.UI.InputField.SubmitEvent), typeof(UnityEngine.UI.InputField.SubmitEvent),
@ -347,7 +361,7 @@ namespace BFEditor
typeof(UnityEngine.UI.GridLayoutGroup.Constraint), typeof(UnityEngine.UI.GridLayoutGroup.Constraint),
typeof(UnityEngine.UI.VerticalLayoutGroup), typeof(UnityEngine.UI.VerticalLayoutGroup),
typeof(UnityEngine.UI.LayoutGroup), typeof(UnityEngine.UI.LayoutGroup),
typeof(UnityEngine.GUIUtility), typeof(UnityEngine.U2D.SpriteAtlas),
// spine // spine
typeof(Spine.TrackEntry), typeof(Spine.TrackEntry),
@ -365,12 +379,14 @@ namespace BFEditor
typeof(Spine.Unity.SkeletonAnimation), typeof(Spine.Unity.SkeletonAnimation),
typeof(Spine.Unity.SkeletonDataAsset), typeof(Spine.Unity.SkeletonDataAsset),
typeof(Spine.Unity.MeshGenerator), typeof(Spine.Unity.MeshGenerator),
typeof(Spine.MeshAttachment),
typeof(Spine.Unity.MeshGenerator.Settings), typeof(Spine.Unity.MeshGenerator.Settings),
typeof(Spine.Unity.SkeletonRenderer), typeof(Spine.Unity.SkeletonRenderer),
typeof(Spine.Unity.SkeletonRenderer.SpriteMaskInteractionMaterials), typeof(Spine.Unity.SkeletonRenderer.SpriteMaskInteractionMaterials),
typeof(Spine.Unity.BoneFollower), typeof(Spine.Unity.BoneFollower),
typeof(Spine.Unity.BoneFollowerGraphic), typeof(Spine.Unity.BoneFollowerGraphic),
typeof(Spine.Unity.BoneFollower.AxisOrientation), typeof(Spine.Unity.BoneFollower.AxisOrientation),
typeof(Spine.Unity.SkeletonGraphic.LayoutMode),
// TextMeshPro // TextMeshPro
typeof(TMPro.TextAlignmentOptions), typeof(TMPro.TextAlignmentOptions),
@ -396,6 +412,14 @@ namespace BFEditor
typeof(TMP_AnimationCurve), typeof(TMP_AnimationCurve),
typeof(TMP_Curve), typeof(TMP_Curve),
// 数数
typeof(ThinkingAnalytics.ThinkingAnalyticsAPI),
typeof(ThinkingAnalytics.ThinkingAnalyticsAPI.TATimeZone),
typeof(ThinkingAnalytics.ThinkingAnalyticsAPI.TAMode),
typeof(ThinkingAnalytics.ThinkingAnalyticsAPI.NetworkType),
typeof(ThinkingAnalytics.ThinkingAnalyticsAPI.Token),
typeof(ThinkingAnalytics.TDPresetProperties),
//DOTween //DOTween
typeof(DG.Tweening.AutoPlay), typeof(DG.Tweening.AutoPlay),
typeof(DG.Tweening.AxisConstraint), typeof(DG.Tweening.AxisConstraint),
@ -408,7 +432,6 @@ namespace BFEditor
typeof(DG.Tweening.ScrambleMode), typeof(DG.Tweening.ScrambleMode),
typeof(DG.Tweening.TweenType), typeof(DG.Tweening.TweenType),
typeof(DG.Tweening.UpdateType), typeof(DG.Tweening.UpdateType),
typeof(DG.Tweening.DOTween), typeof(DG.Tweening.DOTween),
typeof(DG.Tweening.Core.DOTweenComponent), typeof(DG.Tweening.Core.DOTweenComponent),
typeof(DG.Tweening.Core.TweenerCore<UnityEngine.Vector3, UnityEngine.Vector3[], DG.Tweening.Plugins.Options.Vector3ArrayOptions>), typeof(DG.Tweening.Core.TweenerCore<UnityEngine.Vector3, UnityEngine.Vector3[], DG.Tweening.Plugins.Options.Vector3ArrayOptions>),
@ -431,13 +454,11 @@ namespace BFEditor
typeof(DG.Tweening.ShortcutExtensions), typeof(DG.Tweening.ShortcutExtensions),
typeof(DG.Tweening.DOTweenModuleUI), typeof(DG.Tweening.DOTweenModuleUI),
// 数数 // BestHTTP
typeof(ThinkingAnalytics.ThinkingAnalyticsAPI.TATimeZone),
typeof(ThinkingAnalytics.ThinkingAnalyticsAPI.TAMode),
typeof(ThinkingAnalytics.ThinkingAnalyticsAPI.NetworkType),
typeof(Http.RequestState), typeof(Http.RequestState),
typeof(BestHTTP.HTTPRequest),
typeof(BestHTTP.HTTPResponse), typeof(BestHTTP.HTTPResponse),
typeof(BestHTTP.Connections.HTTP2.HTTP2Response),
typeof(BestHTTP.Forms.HTTPUrlEncodedForm), typeof(BestHTTP.Forms.HTTPUrlEncodedForm),
typeof(BestHTTP.Forms.HTTPFormBase), typeof(BestHTTP.Forms.HTTPFormBase),
@ -448,13 +469,36 @@ namespace BFEditor
typeof(UnityEngine.Purchasing.ProductType), typeof(UnityEngine.Purchasing.ProductType),
typeof(BF.MonoSingleton<BF.BFMain>), typeof(BF.MonoSingleton<BF.BFMain>),
typeof(BF.MonoSingleton<AdManager>),
typeof(BF.BFSlider.FillDirection), typeof(BF.BFSlider.FillDirection),
typeof(BF.ScrollRectBaseOld.MovementType), typeof(BF.ScrollRectBaseOld.MovementType),
typeof(BF.ScrollRectBaseOld.ScrollbarVisibility), typeof(BF.ScrollRectBaseOld.ScrollbarVisibility),
typeof(BF.NetServiceType), typeof(BF.NetServiceType),
typeof(BF.NetIncomingMessageType), typeof(BF.NetIncomingMessageType),
typeof(BF.BFGridLayout.Corner),
typeof(BF.BFGridLayout.Constraint), // Touch
typeof(BF.BFEvent<System.Collections.Generic.List<BF.BFFinger>>),
typeof(BF.BFEvent<BF.SelectEventType, BF.BFFinger>),
typeof(BF.BFEvent<BF.TouchEventType, BF.BFFinger>),
typeof(BF.TouchEventType),
typeof(BF.SelectEventType),
typeof(BF.NativeCore.ThirdPlatform.FacebookSdk),
typeof(BF.NativeCore.ThirdPlatform.AppsFlyerSdk),
typeof(AdManager),
// 震动插件
// typeof(Lofelt.NiceVibrations.HapticPatterns),
// typeof(Lofelt.NiceVibrations.LofeltHaptics),
// typeof(Lofelt.NiceVibrations.HapticPatterns.PresetType),
typeof(UnityEngine.Purchasing.Security.AppleStoreKitTestTangle),
typeof(UnityEngine.Purchasing.Security.AppleTangle),
typeof(UnityEngine.SignInWithApple.SignInWithApple.CallbackArgs),
typeof(UnityEngine.SignInWithApple.SignInWithAppleEvent),
typeof(UnityEngine.SignInWithApple.SignInWithApple),
typeof(UnityEngine.SignInWithApple.UserInfo),
typeof(BF.EnumFlagsAttribute),
}; };
return unityTypes.Concat(customTypes).Concat(otherTypes); return unityTypes.Concat(customTypes).Concat(otherTypes);
} }
@ -565,11 +609,9 @@ namespace BFEditor
new List<string>(){"UnityEngine.AudioSource", "SetGamepadSpeakerMixLevelDefault", "System.Int32"}, new List<string>(){"UnityEngine.AudioSource", "SetGamepadSpeakerMixLevelDefault", "System.Int32"},
new List<string>(){"UnityEngine.AudioSource", "GamepadSpeakerSupportsOutputType", "UnityEngine.GamepadSpeakerOutputType"}, new List<string>(){"UnityEngine.AudioSource", "GamepadSpeakerSupportsOutputType", "UnityEngine.GamepadSpeakerOutputType"},
new List<string>(){"UnityEngine.AudioSource", "gamepadSpeakerOutputType",}, new List<string>(){"UnityEngine.AudioSource", "gamepadSpeakerOutputType",},
new List<string>(){"UnityEngine.Handheld", "SetActivityIndicatorStyle", "UnityEngine.AndroidActivityIndicatorStyle"},
new List<string>(){"UnityEngine.Handheld", "SetActivityIndicatorStyle", "UnityEngine.iOS.ActivityIndicatorStyle"},
new List<string>(){"ThinkingAnalytics.ThinkingAnalyticsAPI", "onPostProcessBuild", "UnityEditor.BuildTarget", "System.String"}, new List<string>(){"ThinkingAnalytics.ThinkingAnalyticsAPI", "onPostProcessBuild", "UnityEditor.BuildTarget", "System.String"},
new List<string>(){"Spine.Unity.SkeletonRenderer", "EditorUpdateMeshFilterHideFlags"},
new List<string>(){"Spine.Unity.SkeletonRenderer", "fixPrefabOverrideViaMeshFilter"},
new List<string>(){"Spine.Unity.SkeletonRenderer", "fixPrefabOverrideViaMeshFilterGlobal"},
new List<string>(){"Spine.Unity.SkeletonDataAsset", "errorIfSkeletonFileNullGlobal"},
new List<string>(){"FBWindowsPhysicalGamepadManager", "state"}, new List<string>(){"FBWindowsPhysicalGamepadManager", "state"},
new List<string>(){"IronSourceBannerEvents", "onAdLoaded", "System.String"}, new List<string>(){"IronSourceBannerEvents", "onAdLoaded", "System.String"},
new List<string>(){"IronSourceBannerEvents", "onAdLoadFailed", "System.String"}, new List<string>(){"IronSourceBannerEvents", "onAdLoadFailed", "System.String"},
@ -638,6 +680,16 @@ namespace BFEditor
new List<string>(){"IronSourceRewardedVideoEvents", "onAdUnavailable"}, new List<string>(){"IronSourceRewardedVideoEvents", "onAdUnavailable"},
new List<string>(){"IronSourceRewardedVideoEvents", "onAdLoadFailed", "System.String"}, new List<string>(){"IronSourceRewardedVideoEvents", "onAdLoadFailed", "System.String"},
new List<string>(){"IronSourceRewardedVideoEvents", "onAdReady", "System.String"}, new List<string>(){"IronSourceRewardedVideoEvents", "onAdReady", "System.String"},
new List<string>(){"UnityEngine.Rendering.Universal.ShaderUtils", "GetShaderGUID", "UnityEngine.Rendering.Universal.ShaderPathID"},
new List<string>(){"Spine.Unity.SkeletonRenderer", "EditorUpdateMeshFilterHideFlags"},
new List<string>(){"Spine.Unity.SkeletonRenderer", "fixPrefabOverrideViaMeshFilter"},
new List<string>(){"Spine.Unity.SkeletonRenderer", "fixPrefabOverrideViaMeshFilterGlobal"},
new List<string>(){"Spine.Unity.SkeletonDataAsset", "errorIfSkeletonFileNullGlobal"},
new List<string>(){"Spine.Unity.SkeletonGraphic", "ResetRectToReferenceRectSize"},
new List<string>(){"Spine.Unity.SkeletonGraphic", "GetReferenceRectSize"},
new List<string>(){"Spine.Unity.SpineHandles", "DrawReferenceRect", "Spine.Unity.SkeletonGraphic", "UnityEngine.Color"},
new List<string>(){"Spine.Unity.SkeletonGraphic", "EditReferenceRect"},
new List<string>(){"Spine.Unity.SkeletonGraphic", "RectTransformSize"},
}; };
static bool hasGenericParameter(Type type) static bool hasGenericParameter(Type type)

View File

@ -14,18 +14,22 @@ MonoBehaviour:
m_EditorClassIdentifier: m_EditorClassIdentifier:
defaultScale: 0.01 defaultScale: 0.01
defaultMix: 0.2 defaultMix: 0.2
defaultShader: BF/Spine/Skeleton defaultShader: Spine/Skeleton
defaultZSpacing: 0 defaultZSpacing: 0
defaultInstantiateLoop: 1 defaultInstantiateLoop: 1
showHierarchyIcons: 1 showHierarchyIcons: 1
reloadAfterPlayMode: 1
setTextureImporterSettings: 1 setTextureImporterSettings: 1
textureSettingsReference: Assets/ThirdParty/Spine/Editor/spine-unity/Editor/ImporterPresets/PMATexturePreset.preset textureSettingsReference: Assets/ThirdParty/Spine/Editor/spine-unity/Editor/ImporterPresets/PMATexturePreset.preset
fixPrefabOverrideViaMeshFilter: 0
removePrefabPreviewMeshes: 0
blendModeMaterialMultiply: {fileID: 0} blendModeMaterialMultiply: {fileID: 0}
blendModeMaterialScreen: {fileID: 0} blendModeMaterialScreen: {fileID: 0}
blendModeMaterialAdditive: {fileID: 0} blendModeMaterialAdditive: {fileID: 0}
atlasTxtImportWarning: 1 atlasTxtImportWarning: 1
textureImporterWarning: 1 textureImporterWarning: 1
componentMaterialWarning: 1 componentMaterialWarning: 1
skeletonDataAssetNoFileError: 1
autoReloadSceneSkeletons: 1 autoReloadSceneSkeletons: 1
handleScale: 1 handleScale: 1
mecanimEventIncludeFolderName: 1 mecanimEventIncludeFolderName: 1

View File

@ -3,7 +3,7 @@ guid: de1fb4dac677a6d45ae2ad12a49091c0
TextureImporter: TextureImporter:
internalIDToNameTable: [] internalIDToNameTable: []
externalObjects: {} externalObjects: {}
serializedVersion: 11 serializedVersion: 10
mipmaps: mipmaps:
mipMapMode: 0 mipMapMode: 0
enableMipMap: 0 enableMipMap: 0
@ -23,7 +23,6 @@ TextureImporter:
isReadable: 0 isReadable: 0
streamingMipmaps: 0 streamingMipmaps: 0
streamingMipmapsPriority: 0 streamingMipmapsPriority: 0
vTOnly: 0
grayScaleToAlpha: 0 grayScaleToAlpha: 0
generateCubemap: 6 generateCubemap: 6
cubemapConvolution: 0 cubemapConvolution: 0
@ -32,12 +31,12 @@ TextureImporter:
maxTextureSize: 2048 maxTextureSize: 2048
textureSettings: textureSettings:
serializedVersion: 2 serializedVersion: 2
filterMode: 1 filterMode: -1
aniso: 1 aniso: -1
mipBias: 0 mipBias: -100
wrapU: 1 wrapU: 1
wrapV: 1 wrapV: 1
wrapW: 0 wrapW: -1
nPOTScale: 0 nPOTScale: 0
lightmap: 0 lightmap: 0
compressionQuality: 50 compressionQuality: 50
@ -55,13 +54,9 @@ TextureImporter:
textureType: 8 textureType: 8
textureShape: 1 textureShape: 1
singleChannelComponent: 0 singleChannelComponent: 0
flipbookRows: 1
flipbookColumns: 1
maxTextureSizeSet: 0 maxTextureSizeSet: 0
compressionQualitySet: 0 compressionQualitySet: 0
textureFormatSet: 0 textureFormatSet: 0
ignorePngGamma: 0
applyGammaDecoding: 1
platformSettings: platformSettings:
- serializedVersion: 3 - serializedVersion: 3
buildTarget: DefaultTexturePlatform buildTarget: DefaultTexturePlatform

View File

@ -1,16 +1,16 @@
/****************************************************************************** /******************************************************************************
* Spine Runtimes License Agreement * Spine Runtimes License Agreement
* Last updated September 24, 2021. Replaces all prior versions. * Last updated July 28, 2023. Replaces all prior versions.
* *
* Copyright (c) 2013-2021, Esoteric Software LLC * Copyright (c) 2013-2023, Esoteric Software LLC
* *
* Integration of the Spine Runtimes into software or otherwise creating * Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and * derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement: * conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license * http://esotericsoftware.com/spine-editor-license
* *
* Otherwise, it is permitted to integrate the Spine Runtimes into software * Otherwise, it is permitted to integrate the Spine Runtimes into software or
* or otherwise create derivative works of the Spine Runtimes (collectively, * otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own * "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must * Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice. * include this license and copyright notice.
@ -23,8 +23,8 @@
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/ *****************************************************************************/
using Spine; using Spine;

View File

@ -1,16 +1,16 @@
/****************************************************************************** /******************************************************************************
* Spine Runtimes License Agreement * Spine Runtimes License Agreement
* Last updated September 24, 2021. Replaces all prior versions. * Last updated July 28, 2023. Replaces all prior versions.
* *
* Copyright (c) 2013-2021, Esoteric Software LLC * Copyright (c) 2013-2023, Esoteric Software LLC
* *
* Integration of the Spine Runtimes into software or otherwise creating * Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and * derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement: * conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license * http://esotericsoftware.com/spine-editor-license
* *
* Otherwise, it is permitted to integrate the Spine Runtimes into software * Otherwise, it is permitted to integrate the Spine Runtimes into software or
* or otherwise create derivative works of the Spine Runtimes (collectively, * otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own * "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must * Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice. * include this license and copyright notice.
@ -23,8 +23,8 @@
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/ *****************************************************************************/
using UnityEngine; using UnityEngine;

View File

@ -1,16 +1,16 @@
/****************************************************************************** /******************************************************************************
* Spine Runtimes License Agreement * Spine Runtimes License Agreement
* Last updated September 24, 2021. Replaces all prior versions. * Last updated July 28, 2023. Replaces all prior versions.
* *
* Copyright (c) 2013-2021, Esoteric Software LLC * Copyright (c) 2013-2023, Esoteric Software LLC
* *
* Integration of the Spine Runtimes into software or otherwise creating * Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and * derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement: * conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license * http://esotericsoftware.com/spine-editor-license
* *
* Otherwise, it is permitted to integrate the Spine Runtimes into software * Otherwise, it is permitted to integrate the Spine Runtimes into software or
* or otherwise create derivative works of the Spine Runtimes (collectively, * otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own * "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must * Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice. * include this license and copyright notice.
@ -23,8 +23,8 @@
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/ *****************************************************************************/
using System.Collections; using System.Collections;

View File

@ -1,16 +1,16 @@
/****************************************************************************** /******************************************************************************
* Spine Runtimes License Agreement * Spine Runtimes License Agreement
* Last updated September 24, 2021. Replaces all prior versions. * Last updated July 28, 2023. Replaces all prior versions.
* *
* Copyright (c) 2013-2021, Esoteric Software LLC * Copyright (c) 2013-2023, Esoteric Software LLC
* *
* Integration of the Spine Runtimes into software or otherwise creating * Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and * derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement: * conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license * http://esotericsoftware.com/spine-editor-license
* *
* Otherwise, it is permitted to integrate the Spine Runtimes into software * Otherwise, it is permitted to integrate the Spine Runtimes into software or
* or otherwise create derivative works of the Spine Runtimes (collectively, * otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own * "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must * Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice. * include this license and copyright notice.
@ -23,8 +23,8 @@
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/ *****************************************************************************/
// Contributed by: Mitch Thompson // Contributed by: Mitch Thompson

View File

@ -1,16 +1,16 @@
/****************************************************************************** /******************************************************************************
* Spine Runtimes License Agreement * Spine Runtimes License Agreement
* Last updated September 24, 2021. Replaces all prior versions. * Last updated July 28, 2023. Replaces all prior versions.
* *
* Copyright (c) 2013-2021, Esoteric Software LLC * Copyright (c) 2013-2023, Esoteric Software LLC
* *
* Integration of the Spine Runtimes into software or otherwise creating * Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and * derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement: * conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license * http://esotericsoftware.com/spine-editor-license
* *
* Otherwise, it is permitted to integrate the Spine Runtimes into software * Otherwise, it is permitted to integrate the Spine Runtimes into software or
* or otherwise create derivative works of the Spine Runtimes (collectively, * otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own * "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must * Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice. * include this license and copyright notice.
@ -23,8 +23,8 @@
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/ *****************************************************************************/
using Spine.Unity; using Spine.Unity;

View File

@ -1,16 +1,16 @@
/****************************************************************************** /******************************************************************************
* Spine Runtimes License Agreement * Spine Runtimes License Agreement
* Last updated September 24, 2021. Replaces all prior versions. * Last updated July 28, 2023. Replaces all prior versions.
* *
* Copyright (c) 2013-2021, Esoteric Software LLC * Copyright (c) 2013-2023, Esoteric Software LLC
* *
* Integration of the Spine Runtimes into software or otherwise creating * Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and * derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement: * conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license * http://esotericsoftware.com/spine-editor-license
* *
* Otherwise, it is permitted to integrate the Spine Runtimes into software * Otherwise, it is permitted to integrate the Spine Runtimes into software or
* or otherwise create derivative works of the Spine Runtimes (collectively, * otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own * "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must * Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice. * include this license and copyright notice.
@ -23,8 +23,8 @@
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/ *****************************************************************************/
// Contributed by: Mitch Thompson // Contributed by: Mitch Thompson

View File

@ -1,16 +1,16 @@
/****************************************************************************** /******************************************************************************
* Spine Runtimes License Agreement * Spine Runtimes License Agreement
* Last updated September 24, 2021. Replaces all prior versions. * Last updated July 28, 2023. Replaces all prior versions.
* *
* Copyright (c) 2013-2021, Esoteric Software LLC * Copyright (c) 2013-2023, Esoteric Software LLC
* *
* Integration of the Spine Runtimes into software or otherwise creating * Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and * derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement: * conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license * http://esotericsoftware.com/spine-editor-license
* *
* Otherwise, it is permitted to integrate the Spine Runtimes into software * Otherwise, it is permitted to integrate the Spine Runtimes into software or
* or otherwise create derivative works of the Spine Runtimes (collectively, * otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own * "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must * Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice. * include this license and copyright notice.
@ -23,8 +23,8 @@
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/ *****************************************************************************/
using Spine.Unity; using Spine.Unity;

View File

@ -1,16 +1,16 @@
/****************************************************************************** /******************************************************************************
* Spine Runtimes License Agreement * Spine Runtimes License Agreement
* Last updated September 24, 2021. Replaces all prior versions. * Last updated July 28, 2023. Replaces all prior versions.
* *
* Copyright (c) 2013-2021, Esoteric Software LLC * Copyright (c) 2013-2023, Esoteric Software LLC
* *
* Integration of the Spine Runtimes into software or otherwise creating * Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and * derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement: * conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license * http://esotericsoftware.com/spine-editor-license
* *
* Otherwise, it is permitted to integrate the Spine Runtimes into software * Otherwise, it is permitted to integrate the Spine Runtimes into software or
* or otherwise create derivative works of the Spine Runtimes (collectively, * otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own * "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must * Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice. * include this license and copyright notice.
@ -23,8 +23,8 @@
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/ *****************************************************************************/
using Spine.Unity; using Spine.Unity;

View File

@ -1,16 +1,16 @@
/****************************************************************************** /******************************************************************************
* Spine Runtimes License Agreement * Spine Runtimes License Agreement
* Last updated September 24, 2021. Replaces all prior versions. * Last updated July 28, 2023. Replaces all prior versions.
* *
* Copyright (c) 2013-2021, Esoteric Software LLC * Copyright (c) 2013-2023, Esoteric Software LLC
* *
* Integration of the Spine Runtimes into software or otherwise creating * Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and * derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement: * conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license * http://esotericsoftware.com/spine-editor-license
* *
* Otherwise, it is permitted to integrate the Spine Runtimes into software * Otherwise, it is permitted to integrate the Spine Runtimes into software or
* or otherwise create derivative works of the Spine Runtimes (collectively, * otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own * "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must * Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice. * include this license and copyright notice.
@ -23,8 +23,8 @@
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/ *****************************************************************************/
using Spine.Unity; using Spine.Unity;

View File

@ -1,16 +1,16 @@
/****************************************************************************** /******************************************************************************
* Spine Runtimes License Agreement * Spine Runtimes License Agreement
* Last updated September 24, 2021. Replaces all prior versions. * Last updated July 28, 2023. Replaces all prior versions.
* *
* Copyright (c) 2013-2021, Esoteric Software LLC * Copyright (c) 2013-2023, Esoteric Software LLC
* *
* Integration of the Spine Runtimes into software or otherwise creating * Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and * derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement: * conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license * http://esotericsoftware.com/spine-editor-license
* *
* Otherwise, it is permitted to integrate the Spine Runtimes into software * Otherwise, it is permitted to integrate the Spine Runtimes into software or
* or otherwise create derivative works of the Spine Runtimes (collectively, * otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own * "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must * Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice. * include this license and copyright notice.
@ -23,8 +23,8 @@
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/ *****************************************************************************/
using System.Collections; using System.Collections;

View File

@ -1,16 +1,16 @@
/****************************************************************************** /******************************************************************************
* Spine Runtimes License Agreement * Spine Runtimes License Agreement
* Last updated September 24, 2021. Replaces all prior versions. * Last updated July 28, 2023. Replaces all prior versions.
* *
* Copyright (c) 2013-2021, Esoteric Software LLC * Copyright (c) 2013-2023, Esoteric Software LLC
* *
* Integration of the Spine Runtimes into software or otherwise creating * Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and * derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement: * conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license * http://esotericsoftware.com/spine-editor-license
* *
* Otherwise, it is permitted to integrate the Spine Runtimes into software * Otherwise, it is permitted to integrate the Spine Runtimes into software or
* or otherwise create derivative works of the Spine Runtimes (collectively, * otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own * "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must * Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice. * include this license and copyright notice.
@ -23,8 +23,8 @@
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/ *****************************************************************************/
using System.Collections; using System.Collections;

View File

@ -1,16 +1,16 @@
/****************************************************************************** /******************************************************************************
* Spine Runtimes License Agreement * Spine Runtimes License Agreement
* Last updated September 24, 2021. Replaces all prior versions. * Last updated July 28, 2023. Replaces all prior versions.
* *
* Copyright (c) 2013-2021, Esoteric Software LLC * Copyright (c) 2013-2023, Esoteric Software LLC
* *
* Integration of the Spine Runtimes into software or otherwise creating * Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and * derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement: * conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license * http://esotericsoftware.com/spine-editor-license
* *
* Otherwise, it is permitted to integrate the Spine Runtimes into software * Otherwise, it is permitted to integrate the Spine Runtimes into software or
* or otherwise create derivative works of the Spine Runtimes (collectively, * otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own * "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must * Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice. * include this license and copyright notice.
@ -23,8 +23,8 @@
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/ *****************************************************************************/
using Spine.Unity; using Spine.Unity;

View File

@ -0,0 +1,167 @@
/******************************************************************************
* Spine Runtimes License Agreement
* Last updated July 28, 2023. Replaces all prior versions.
*
* Copyright (c) 2013-2023, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
* otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
using Spine.Unity;
using System.Collections;
using UnityEngine;
namespace Spine.Unity.Examples {
public class SpineboyBeginnerViewGraphic : MonoBehaviour {
#region Inspector
[Header("Components")]
public SpineboyBeginnerModel model;
public SkeletonGraphic skeletonGraphic;
public AnimationReferenceAsset run, idle, aim, shoot, jump;
public EventDataReferenceAsset footstepEvent;
[Header("Audio")]
public float footstepPitchOffset = 0.2f;
public float gunsoundPitchOffset = 0.13f;
public AudioSource footstepSource, gunSource, jumpSource;
[Header("Effects")]
public ParticleSystem gunParticles;
#endregion
SpineBeginnerBodyState previousViewState;
void Start () {
if (skeletonGraphic == null) return;
model.ShootEvent += PlayShoot;
model.StartAimEvent += StartPlayingAim;
model.StopAimEvent += StopPlayingAim;
skeletonGraphic.AnimationState.Event += HandleEvent;
}
void HandleEvent (Spine.TrackEntry trackEntry, Spine.Event e) {
if (e.Data == footstepEvent.EventData)
PlayFootstepSound();
}
void Update () {
if (skeletonGraphic == null) return;
if (model == null) return;
if ((skeletonGraphic.Skeleton.ScaleX < 0) != model.facingLeft) { // Detect changes in model.facingLeft
Turn(model.facingLeft);
}
// Detect changes in model.state
SpineBeginnerBodyState currentModelState = model.state;
if (previousViewState != currentModelState) {
PlayNewStableAnimation();
}
previousViewState = currentModelState;
}
void PlayNewStableAnimation () {
SpineBeginnerBodyState newModelState = model.state;
Animation nextAnimation;
// Add conditionals to not interrupt transient animations.
if (previousViewState == SpineBeginnerBodyState.Jumping && newModelState != SpineBeginnerBodyState.Jumping) {
PlayFootstepSound();
}
if (newModelState == SpineBeginnerBodyState.Jumping) {
jumpSource.Play();
nextAnimation = jump;
} else {
if (newModelState == SpineBeginnerBodyState.Running) {
nextAnimation = run;
} else {
nextAnimation = idle;
}
}
skeletonGraphic.AnimationState.SetAnimation(0, nextAnimation, true);
}
void PlayFootstepSound () {
footstepSource.Play();
footstepSource.pitch = GetRandomPitch(footstepPitchOffset);
}
[ContextMenu("Check Tracks")]
void CheckTracks () {
AnimationState state = skeletonGraphic.AnimationState;
Debug.Log(state.GetCurrent(0));
Debug.Log(state.GetCurrent(1));
}
#region Transient Actions
public void PlayShoot () {
// Play the shoot animation on track 1.
TrackEntry shootTrack = skeletonGraphic.AnimationState.SetAnimation(1, shoot, false);
shootTrack.AttachmentThreshold = 1f;
shootTrack.MixDuration = 0f;
skeletonGraphic.AnimationState.AddEmptyAnimation(1, 0.5f, 0.1f);
// Play the aim animation on track 2 to aim at the mouse target.
TrackEntry aimTrack = skeletonGraphic.AnimationState.SetAnimation(2, aim, false);
aimTrack.AttachmentThreshold = 1f;
aimTrack.MixDuration = 0f;
skeletonGraphic.AnimationState.AddEmptyAnimation(2, 0.5f, 0.1f);
gunSource.pitch = GetRandomPitch(gunsoundPitchOffset);
gunSource.Play();
//gunParticles.randomSeed = (uint)Random.Range(0, 100);
gunParticles.Play();
}
public void StartPlayingAim () {
// Play the aim animation on track 2 to aim at the mouse target.
TrackEntry aimTrack = skeletonGraphic.AnimationState.SetAnimation(2, aim, true);
aimTrack.AttachmentThreshold = 1f;
aimTrack.MixDuration = 0f;
}
public void StopPlayingAim () {
skeletonGraphic.AnimationState.AddEmptyAnimation(2, 0.5f, 0.1f);
}
public void Turn (bool facingLeft) {
skeletonGraphic.Skeleton.ScaleX = facingLeft ? -1f : 1f;
// Maybe play a transient turning animation too, then call ChangeStableAnimation.
}
#endregion
#region Utility
public float GetRandomPitch (float maxPitchOffset) {
return 1f + Random.Range(-maxPitchOffset, maxPitchOffset);
}
#endregion
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 795971ea6ab1f214eac09ad8814226e6
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -1,16 +1,16 @@
/****************************************************************************** /******************************************************************************
* Spine Runtimes License Agreement * Spine Runtimes License Agreement
* Last updated September 24, 2021. Replaces all prior versions. * Last updated July 28, 2023. Replaces all prior versions.
* *
* Copyright (c) 2013-2021, Esoteric Software LLC * Copyright (c) 2013-2023, Esoteric Software LLC
* *
* Integration of the Spine Runtimes into software or otherwise creating * Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and * derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement: * conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license * http://esotericsoftware.com/spine-editor-license
* *
* Otherwise, it is permitted to integrate the Spine Runtimes into software * Otherwise, it is permitted to integrate the Spine Runtimes into software or
* or otherwise create derivative works of the Spine Runtimes (collectively, * otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own * "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must * Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice. * include this license and copyright notice.
@ -23,8 +23,8 @@
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/ *****************************************************************************/
using UnityEngine; using UnityEngine;

View File

@ -0,0 +1,64 @@
/******************************************************************************
* Spine Runtimes License Agreement
* Last updated July 28, 2023. Replaces all prior versions.
*
* Copyright (c) 2013-2023, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
* otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
using UnityEngine;
namespace Spine.Unity.Examples {
public class SpineboyTargetControllerGraphic : MonoBehaviour {
public SkeletonGraphic skeletonGraphic;
[SpineBone(dataField: "skeletonGraphic")]
public string boneName;
public Camera cam;
public Canvas canvas;
Bone bone;
void OnValidate () {
if (skeletonGraphic == null) skeletonGraphic = GetComponent<SkeletonGraphic>();
}
void Start () {
bone = skeletonGraphic.Skeleton.FindBone(boneName);
}
void Update () {
Vector3 mousePosition = Input.mousePosition;
Vector2 localRectPosition;
RectTransformUtility.ScreenPointToLocalPointInRectangle(
skeletonGraphic.rectTransform, mousePosition, null, out localRectPosition);
Vector3 skeletonSpacePoint = localRectPosition / skeletonGraphic.MeshScale;
skeletonSpacePoint.x *= skeletonGraphic.Skeleton.ScaleX;
skeletonSpacePoint.y *= skeletonGraphic.Skeleton.ScaleY;
bone.SetLocalPosition(skeletonSpacePoint);
}
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: e58811512f2bea64988af3798e27f1d8
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -1,16 +1,16 @@
/****************************************************************************** /******************************************************************************
* Spine Runtimes License Agreement * Spine Runtimes License Agreement
* Last updated September 24, 2021. Replaces all prior versions. * Last updated July 28, 2023. Replaces all prior versions.
* *
* Copyright (c) 2013-2021, Esoteric Software LLC * Copyright (c) 2013-2023, Esoteric Software LLC
* *
* Integration of the Spine Runtimes into software or otherwise creating * Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and * derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement: * conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license * http://esotericsoftware.com/spine-editor-license
* *
* Otherwise, it is permitted to integrate the Spine Runtimes into software * Otherwise, it is permitted to integrate the Spine Runtimes into software or
* or otherwise create derivative works of the Spine Runtimes (collectively, * otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own * "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must * Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice. * include this license and copyright notice.
@ -23,8 +23,8 @@
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/ *****************************************************************************/
using System.Collections; using System.Collections;

View File

@ -1,16 +1,16 @@
/****************************************************************************** /******************************************************************************
* Spine Runtimes License Agreement * Spine Runtimes License Agreement
* Last updated September 24, 2021. Replaces all prior versions. * Last updated July 28, 2023. Replaces all prior versions.
* *
* Copyright (c) 2013-2021, Esoteric Software LLC * Copyright (c) 2013-2023, Esoteric Software LLC
* *
* Integration of the Spine Runtimes into software or otherwise creating * Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and * derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement: * conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license * http://esotericsoftware.com/spine-editor-license
* *
* Otherwise, it is permitted to integrate the Spine Runtimes into software * Otherwise, it is permitted to integrate the Spine Runtimes into software or
* or otherwise create derivative works of the Spine Runtimes (collectively, * otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own * "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must * Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice. * include this license and copyright notice.
@ -23,8 +23,8 @@
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/ *****************************************************************************/
using Spine; using Spine;

View File

@ -1,16 +1,16 @@
/****************************************************************************** /******************************************************************************
* Spine Runtimes License Agreement * Spine Runtimes License Agreement
* Last updated September 24, 2021. Replaces all prior versions. * Last updated July 28, 2023. Replaces all prior versions.
* *
* Copyright (c) 2013-2021, Esoteric Software LLC * Copyright (c) 2013-2023, Esoteric Software LLC
* *
* Integration of the Spine Runtimes into software or otherwise creating * Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and * derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement: * conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license * http://esotericsoftware.com/spine-editor-license
* *
* Otherwise, it is permitted to integrate the Spine Runtimes into software * Otherwise, it is permitted to integrate the Spine Runtimes into software or
* or otherwise create derivative works of the Spine Runtimes (collectively, * otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own * "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must * Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice. * include this license and copyright notice.
@ -23,8 +23,8 @@
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/ *****************************************************************************/
using System.Collections; using System.Collections;

View File

@ -1,16 +1,16 @@
/****************************************************************************** /******************************************************************************
* Spine Runtimes License Agreement * Spine Runtimes License Agreement
* Last updated September 24, 2021. Replaces all prior versions. * Last updated July 28, 2023. Replaces all prior versions.
* *
* Copyright (c) 2013-2021, Esoteric Software LLC * Copyright (c) 2013-2023, Esoteric Software LLC
* *
* Integration of the Spine Runtimes into software or otherwise creating * Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and * derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement: * conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license * http://esotericsoftware.com/spine-editor-license
* *
* Otherwise, it is permitted to integrate the Spine Runtimes into software * Otherwise, it is permitted to integrate the Spine Runtimes into software or
* or otherwise create derivative works of the Spine Runtimes (collectively, * otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own * "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must * Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice. * include this license and copyright notice.
@ -23,8 +23,8 @@
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/ *****************************************************************************/
using UnityEngine; using UnityEngine;

View File

@ -1,16 +1,16 @@
/****************************************************************************** /******************************************************************************
* Spine Runtimes License Agreement * Spine Runtimes License Agreement
* Last updated September 24, 2021. Replaces all prior versions. * Last updated July 28, 2023. Replaces all prior versions.
* *
* Copyright (c) 2013-2021, Esoteric Software LLC * Copyright (c) 2013-2023, Esoteric Software LLC
* *
* Integration of the Spine Runtimes into software or otherwise creating * Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and * derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement: * conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license * http://esotericsoftware.com/spine-editor-license
* *
* Otherwise, it is permitted to integrate the Spine Runtimes into software * Otherwise, it is permitted to integrate the Spine Runtimes into software or
* or otherwise create derivative works of the Spine Runtimes (collectively, * otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own * "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must * Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice. * include this license and copyright notice.
@ -23,8 +23,8 @@
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/ *****************************************************************************/
using System.Collections; using System.Collections;

View File

@ -1,16 +1,16 @@
/****************************************************************************** /******************************************************************************
* Spine Runtimes License Agreement * Spine Runtimes License Agreement
* Last updated September 24, 2021. Replaces all prior versions. * Last updated July 28, 2023. Replaces all prior versions.
* *
* Copyright (c) 2013-2021, Esoteric Software LLC * Copyright (c) 2013-2023, Esoteric Software LLC
* *
* Integration of the Spine Runtimes into software or otherwise creating * Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and * derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement: * conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license * http://esotericsoftware.com/spine-editor-license
* *
* Otherwise, it is permitted to integrate the Spine Runtimes into software * Otherwise, it is permitted to integrate the Spine Runtimes into software or
* or otherwise create derivative works of the Spine Runtimes (collectively, * otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own * "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must * Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice. * include this license and copyright notice.
@ -23,8 +23,8 @@
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/ *****************************************************************************/
using System.Collections; using System.Collections;

View File

@ -1,16 +1,16 @@
/****************************************************************************** /******************************************************************************
* Spine Runtimes License Agreement * Spine Runtimes License Agreement
* Last updated September 24, 2021. Replaces all prior versions. * Last updated July 28, 2023. Replaces all prior versions.
* *
* Copyright (c) 2013-2021, Esoteric Software LLC * Copyright (c) 2013-2023, Esoteric Software LLC
* *
* Integration of the Spine Runtimes into software or otherwise creating * Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and * derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement: * conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license * http://esotericsoftware.com/spine-editor-license
* *
* Otherwise, it is permitted to integrate the Spine Runtimes into software * Otherwise, it is permitted to integrate the Spine Runtimes into software or
* or otherwise create derivative works of the Spine Runtimes (collectively, * otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own * "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must * Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice. * include this license and copyright notice.
@ -23,8 +23,8 @@
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/ *****************************************************************************/
using System.Collections; using System.Collections;

View File

@ -1,16 +1,16 @@
/****************************************************************************** /******************************************************************************
* Spine Runtimes License Agreement * Spine Runtimes License Agreement
* Last updated September 24, 2021. Replaces all prior versions. * Last updated July 28, 2023. Replaces all prior versions.
* *
* Copyright (c) 2013-2021, Esoteric Software LLC * Copyright (c) 2013-2023, Esoteric Software LLC
* *
* Integration of the Spine Runtimes into software or otherwise creating * Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and * derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement: * conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license * http://esotericsoftware.com/spine-editor-license
* *
* Otherwise, it is permitted to integrate the Spine Runtimes into software * Otherwise, it is permitted to integrate the Spine Runtimes into software or
* or otherwise create derivative works of the Spine Runtimes (collectively, * otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own * "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must * Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice. * include this license and copyright notice.
@ -23,8 +23,8 @@
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/ *****************************************************************************/
using System.Collections; using System.Collections;

View File

@ -1,16 +1,16 @@
/****************************************************************************** /******************************************************************************
* Spine Runtimes License Agreement * Spine Runtimes License Agreement
* Last updated September 24, 2021. Replaces all prior versions. * Last updated July 28, 2023. Replaces all prior versions.
* *
* Copyright (c) 2013-2021, Esoteric Software LLC * Copyright (c) 2013-2023, Esoteric Software LLC
* *
* Integration of the Spine Runtimes into software or otherwise creating * Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and * derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement: * conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license * http://esotericsoftware.com/spine-editor-license
* *
* Otherwise, it is permitted to integrate the Spine Runtimes into software * Otherwise, it is permitted to integrate the Spine Runtimes into software or
* or otherwise create derivative works of the Spine Runtimes (collectively, * otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own * "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must * Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice. * include this license and copyright notice.
@ -23,8 +23,8 @@
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/ *****************************************************************************/
using System.Collections; using System.Collections;

View File

@ -1,16 +1,16 @@
/****************************************************************************** /******************************************************************************
* Spine Runtimes License Agreement * Spine Runtimes License Agreement
* Last updated September 24, 2021. Replaces all prior versions. * Last updated July 28, 2023. Replaces all prior versions.
* *
* Copyright (c) 2013-2021, Esoteric Software LLC * Copyright (c) 2013-2023, Esoteric Software LLC
* *
* Integration of the Spine Runtimes into software or otherwise creating * Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and * derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement: * conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license * http://esotericsoftware.com/spine-editor-license
* *
* Otherwise, it is permitted to integrate the Spine Runtimes into software * Otherwise, it is permitted to integrate the Spine Runtimes into software or
* or otherwise create derivative works of the Spine Runtimes (collectively, * otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own * "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must * Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice. * include this license and copyright notice.
@ -23,8 +23,8 @@
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/ *****************************************************************************/
using System.Collections.Generic; using System.Collections.Generic;

View File

@ -1,16 +1,16 @@
/****************************************************************************** /******************************************************************************
* Spine Runtimes License Agreement * Spine Runtimes License Agreement
* Last updated September 24, 2021. Replaces all prior versions. * Last updated July 28, 2023. Replaces all prior versions.
* *
* Copyright (c) 2013-2021, Esoteric Software LLC * Copyright (c) 2013-2023, Esoteric Software LLC
* *
* Integration of the Spine Runtimes into software or otherwise creating * Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and * derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement: * conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license * http://esotericsoftware.com/spine-editor-license
* *
* Otherwise, it is permitted to integrate the Spine Runtimes into software * Otherwise, it is permitted to integrate the Spine Runtimes into software or
* or otherwise create derivative works of the Spine Runtimes (collectively, * otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own * "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must * Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice. * include this license and copyright notice.
@ -23,8 +23,8 @@
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/ *****************************************************************************/
using Spine; using Spine;

View File

@ -1,16 +1,16 @@
/****************************************************************************** /******************************************************************************
* Spine Runtimes License Agreement * Spine Runtimes License Agreement
* Last updated September 24, 2021. Replaces all prior versions. * Last updated July 28, 2023. Replaces all prior versions.
* *
* Copyright (c) 2013-2021, Esoteric Software LLC * Copyright (c) 2013-2023, Esoteric Software LLC
* *
* Integration of the Spine Runtimes into software or otherwise creating * Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and * derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement: * conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license * http://esotericsoftware.com/spine-editor-license
* *
* Otherwise, it is permitted to integrate the Spine Runtimes into software * Otherwise, it is permitted to integrate the Spine Runtimes into software or
* or otherwise create derivative works of the Spine Runtimes (collectively, * otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own * "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must * Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice. * include this license and copyright notice.
@ -23,8 +23,8 @@
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/ *****************************************************************************/
using System.Collections; using System.Collections;

View File

@ -1,16 +1,16 @@
/****************************************************************************** /******************************************************************************
* Spine Runtimes License Agreement * Spine Runtimes License Agreement
* Last updated September 24, 2021. Replaces all prior versions. * Last updated July 28, 2023. Replaces all prior versions.
* *
* Copyright (c) 2013-2021, Esoteric Software LLC * Copyright (c) 2013-2023, Esoteric Software LLC
* *
* Integration of the Spine Runtimes into software or otherwise creating * Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and * derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement: * conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license * http://esotericsoftware.com/spine-editor-license
* *
* Otherwise, it is permitted to integrate the Spine Runtimes into software * Otherwise, it is permitted to integrate the Spine Runtimes into software or
* or otherwise create derivative works of the Spine Runtimes (collectively, * otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own * "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must * Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice. * include this license and copyright notice.
@ -23,8 +23,8 @@
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/ *****************************************************************************/
using System.Collections; using System.Collections;

View File

@ -1,16 +1,16 @@
/****************************************************************************** /******************************************************************************
* Spine Runtimes License Agreement * Spine Runtimes License Agreement
* Last updated September 24, 2021. Replaces all prior versions. * Last updated July 28, 2023. Replaces all prior versions.
* *
* Copyright (c) 2013-2021, Esoteric Software LLC * Copyright (c) 2013-2023, Esoteric Software LLC
* *
* Integration of the Spine Runtimes into software or otherwise creating * Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and * derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement: * conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license * http://esotericsoftware.com/spine-editor-license
* *
* Otherwise, it is permitted to integrate the Spine Runtimes into software * Otherwise, it is permitted to integrate the Spine Runtimes into software or
* or otherwise create derivative works of the Spine Runtimes (collectively, * otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own * "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must * Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice. * include this license and copyright notice.
@ -23,8 +23,8 @@
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/ *****************************************************************************/
using Spine.Unity.AttachmentTools; using Spine.Unity.AttachmentTools;

View File

@ -1,16 +1,16 @@
/****************************************************************************** /******************************************************************************
* Spine Runtimes License Agreement * Spine Runtimes License Agreement
* Last updated September 24, 2021. Replaces all prior versions. * Last updated July 28, 2023. Replaces all prior versions.
* *
* Copyright (c) 2013-2021, Esoteric Software LLC * Copyright (c) 2013-2023, Esoteric Software LLC
* *
* Integration of the Spine Runtimes into software or otherwise creating * Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and * derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement: * conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license * http://esotericsoftware.com/spine-editor-license
* *
* Otherwise, it is permitted to integrate the Spine Runtimes into software * Otherwise, it is permitted to integrate the Spine Runtimes into software or
* or otherwise create derivative works of the Spine Runtimes (collectively, * otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own * "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must * Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice. * include this license and copyright notice.
@ -23,8 +23,8 @@
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/ *****************************************************************************/
using Spine.Unity.AttachmentTools; using Spine.Unity.AttachmentTools;

View File

@ -1,16 +1,16 @@
/****************************************************************************** /******************************************************************************
* Spine Runtimes License Agreement * Spine Runtimes License Agreement
* Last updated September 24, 2021. Replaces all prior versions. * Last updated July 28, 2023. Replaces all prior versions.
* *
* Copyright (c) 2013-2021, Esoteric Software LLC * Copyright (c) 2013-2023, Esoteric Software LLC
* *
* Integration of the Spine Runtimes into software or otherwise creating * Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and * derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement: * conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license * http://esotericsoftware.com/spine-editor-license
* *
* Otherwise, it is permitted to integrate the Spine Runtimes into software * Otherwise, it is permitted to integrate the Spine Runtimes into software or
* or otherwise create derivative works of the Spine Runtimes (collectively, * otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own * "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must * Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice. * include this license and copyright notice.
@ -23,8 +23,8 @@
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/ *****************************************************************************/
using Spine.Unity; using Spine.Unity;

View File

@ -1,16 +1,16 @@
/****************************************************************************** /******************************************************************************
* Spine Runtimes License Agreement * Spine Runtimes License Agreement
* Last updated September 24, 2021. Replaces all prior versions. * Last updated July 28, 2023. Replaces all prior versions.
* *
* Copyright (c) 2013-2021, Esoteric Software LLC * Copyright (c) 2013-2023, Esoteric Software LLC
* *
* Integration of the Spine Runtimes into software or otherwise creating * Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and * derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement: * conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license * http://esotericsoftware.com/spine-editor-license
* *
* Otherwise, it is permitted to integrate the Spine Runtimes into software * Otherwise, it is permitted to integrate the Spine Runtimes into software or
* or otherwise create derivative works of the Spine Runtimes (collectively, * otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own * "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must * Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice. * include this license and copyright notice.
@ -23,8 +23,8 @@
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/ *****************************************************************************/
using Spine.Unity.AttachmentTools; using Spine.Unity.AttachmentTools;

View File

@ -1,16 +1,16 @@
/****************************************************************************** /******************************************************************************
* Spine Runtimes License Agreement * Spine Runtimes License Agreement
* Last updated September 24, 2021. Replaces all prior versions. * Last updated July 28, 2023. Replaces all prior versions.
* *
* Copyright (c) 2013-2021, Esoteric Software LLC * Copyright (c) 2013-2023, Esoteric Software LLC
* *
* Integration of the Spine Runtimes into software or otherwise creating * Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and * derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement: * conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license * http://esotericsoftware.com/spine-editor-license
* *
* Otherwise, it is permitted to integrate the Spine Runtimes into software * Otherwise, it is permitted to integrate the Spine Runtimes into software or
* or otherwise create derivative works of the Spine Runtimes (collectively, * otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own * "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must * Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice. * include this license and copyright notice.
@ -23,8 +23,8 @@
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/ *****************************************************************************/
using Spine.Unity.AttachmentTools; using Spine.Unity.AttachmentTools;

View File

@ -1,16 +1,16 @@
/****************************************************************************** /******************************************************************************
* Spine Runtimes License Agreement * Spine Runtimes License Agreement
* Last updated September 24, 2021. Replaces all prior versions. * Last updated July 28, 2023. Replaces all prior versions.
* *
* Copyright (c) 2013-2021, Esoteric Software LLC * Copyright (c) 2013-2023, Esoteric Software LLC
* *
* Integration of the Spine Runtimes into software or otherwise creating * Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and * derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement: * conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license * http://esotericsoftware.com/spine-editor-license
* *
* Otherwise, it is permitted to integrate the Spine Runtimes into software * Otherwise, it is permitted to integrate the Spine Runtimes into software or
* or otherwise create derivative works of the Spine Runtimes (collectively, * otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own * "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must * Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice. * include this license and copyright notice.
@ -23,8 +23,8 @@
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/ *****************************************************************************/
using Spine.Unity.AttachmentTools; using Spine.Unity.AttachmentTools;

View File

@ -1,16 +1,16 @@
/****************************************************************************** /******************************************************************************
* Spine Runtimes License Agreement * Spine Runtimes License Agreement
* Last updated September 24, 2021. Replaces all prior versions. * Last updated July 28, 2023. Replaces all prior versions.
* *
* Copyright (c) 2013-2021, Esoteric Software LLC * Copyright (c) 2013-2023, Esoteric Software LLC
* *
* Integration of the Spine Runtimes into software or otherwise creating * Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and * derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement: * conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license * http://esotericsoftware.com/spine-editor-license
* *
* Otherwise, it is permitted to integrate the Spine Runtimes into software * Otherwise, it is permitted to integrate the Spine Runtimes into software or
* or otherwise create derivative works of the Spine Runtimes (collectively, * otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own * "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must * Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice. * include this license and copyright notice.
@ -23,8 +23,8 @@
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/ *****************************************************************************/
using Spine.Unity; using Spine.Unity;

View File

@ -1,16 +1,16 @@
/****************************************************************************** /******************************************************************************
* Spine Runtimes License Agreement * Spine Runtimes License Agreement
* Last updated September 24, 2021. Replaces all prior versions. * Last updated July 28, 2023. Replaces all prior versions.
* *
* Copyright (c) 2013-2021, Esoteric Software LLC * Copyright (c) 2013-2023, Esoteric Software LLC
* *
* Integration of the Spine Runtimes into software or otherwise creating * Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and * derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement: * conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license * http://esotericsoftware.com/spine-editor-license
* *
* Otherwise, it is permitted to integrate the Spine Runtimes into software * Otherwise, it is permitted to integrate the Spine Runtimes into software or
* or otherwise create derivative works of the Spine Runtimes (collectively, * otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own * "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must * Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice. * include this license and copyright notice.
@ -23,8 +23,8 @@
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/ *****************************************************************************/
using System.Collections; using System.Collections;

View File

@ -1,16 +1,16 @@
/****************************************************************************** /******************************************************************************
* Spine Runtimes License Agreement * Spine Runtimes License Agreement
* Last updated September 24, 2021. Replaces all prior versions. * Last updated July 28, 2023. Replaces all prior versions.
* *
* Copyright (c) 2013-2022, Esoteric Software LLC * Copyright (c) 2013-2023, Esoteric Software LLC
* *
* Integration of the Spine Runtimes into software or otherwise creating * Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and * derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement: * conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license * http://esotericsoftware.com/spine-editor-license
* *
* Otherwise, it is permitted to integrate the Spine Runtimes into software * Otherwise, it is permitted to integrate the Spine Runtimes into software or
* or otherwise create derivative works of the Spine Runtimes (collectively, * otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own * "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must * Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice. * include this license and copyright notice.
@ -23,8 +23,8 @@
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/ *****************************************************************************/
#if UNITY_2017_2_OR_NEWER #if UNITY_2017_2_OR_NEWER

View File

@ -1,16 +1,16 @@
/****************************************************************************** /******************************************************************************
* Spine Runtimes License Agreement * Spine Runtimes License Agreement
* Last updated September 24, 2021. Replaces all prior versions. * Last updated July 28, 2023. Replaces all prior versions.
* *
* Copyright (c) 2013-2021, Esoteric Software LLC * Copyright (c) 2013-2023, Esoteric Software LLC
* *
* Integration of the Spine Runtimes into software or otherwise creating * Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and * derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement: * conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license * http://esotericsoftware.com/spine-editor-license
* *
* Otherwise, it is permitted to integrate the Spine Runtimes into software * Otherwise, it is permitted to integrate the Spine Runtimes into software or
* or otherwise create derivative works of the Spine Runtimes (collectively, * otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own * "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must * Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice. * include this license and copyright notice.
@ -23,8 +23,8 @@
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/ *****************************************************************************/
using UnityEngine; using UnityEngine;

View File

@ -1,16 +1,16 @@
/****************************************************************************** /******************************************************************************
* Spine Runtimes License Agreement * Spine Runtimes License Agreement
* Last updated September 24, 2021. Replaces all prior versions. * Last updated July 28, 2023. Replaces all prior versions.
* *
* Copyright (c) 2013-2021, Esoteric Software LLC * Copyright (c) 2013-2023, Esoteric Software LLC
* *
* Integration of the Spine Runtimes into software or otherwise creating * Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and * derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement: * conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license * http://esotericsoftware.com/spine-editor-license
* *
* Otherwise, it is permitted to integrate the Spine Runtimes into software * Otherwise, it is permitted to integrate the Spine Runtimes into software or
* or otherwise create derivative works of the Spine Runtimes (collectively, * otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own * "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must * Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice. * include this license and copyright notice.
@ -23,8 +23,8 @@
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/ *****************************************************************************/
using System.Collections; using System.Collections;

View File

@ -1,16 +1,16 @@
/****************************************************************************** /******************************************************************************
* Spine Runtimes License Agreement * Spine Runtimes License Agreement
* Last updated September 24, 2021. Replaces all prior versions. * Last updated July 28, 2023. Replaces all prior versions.
* *
* Copyright (c) 2013-2021, Esoteric Software LLC * Copyright (c) 2013-2023, Esoteric Software LLC
* *
* Integration of the Spine Runtimes into software or otherwise creating * Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and * derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement: * conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license * http://esotericsoftware.com/spine-editor-license
* *
* Otherwise, it is permitted to integrate the Spine Runtimes into software * Otherwise, it is permitted to integrate the Spine Runtimes into software or
* or otherwise create derivative works of the Spine Runtimes (collectively, * otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own * "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must * Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice. * include this license and copyright notice.
@ -23,8 +23,8 @@
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/ *****************************************************************************/
using Spine; using Spine;

View File

@ -1,16 +1,16 @@
/****************************************************************************** /******************************************************************************
* Spine Runtimes License Agreement * Spine Runtimes License Agreement
* Last updated September 24, 2021. Replaces all prior versions. * Last updated July 28, 2023. Replaces all prior versions.
* *
* Copyright (c) 2013-2021, Esoteric Software LLC * Copyright (c) 2013-2023, Esoteric Software LLC
* *
* Integration of the Spine Runtimes into software or otherwise creating * Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and * derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement: * conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license * http://esotericsoftware.com/spine-editor-license
* *
* Otherwise, it is permitted to integrate the Spine Runtimes into software * Otherwise, it is permitted to integrate the Spine Runtimes into software or
* or otherwise create derivative works of the Spine Runtimes (collectively, * otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own * "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must * Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice. * include this license and copyright notice.
@ -23,8 +23,8 @@
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/ *****************************************************************************/
using Spine.Unity.AttachmentTools; using Spine.Unity.AttachmentTools;

View File

@ -1,16 +1,16 @@
/****************************************************************************** /******************************************************************************
* Spine Runtimes License Agreement * Spine Runtimes License Agreement
* Last updated September 24, 2021. Replaces all prior versions. * Last updated July 28, 2023. Replaces all prior versions.
* *
* Copyright (c) 2013-2021, Esoteric Software LLC * Copyright (c) 2013-2023, Esoteric Software LLC
* *
* Integration of the Spine Runtimes into software or otherwise creating * Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and * derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement: * conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license * http://esotericsoftware.com/spine-editor-license
* *
* Otherwise, it is permitted to integrate the Spine Runtimes into software * Otherwise, it is permitted to integrate the Spine Runtimes into software or
* or otherwise create derivative works of the Spine Runtimes (collectively, * otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own * "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must * Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice. * include this license and copyright notice.
@ -23,8 +23,8 @@
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/ *****************************************************************************/
// Contributed by: Mitch Thompson // Contributed by: Mitch Thompson

View File

@ -1,16 +1,16 @@
/****************************************************************************** /******************************************************************************
* Spine Runtimes License Agreement * Spine Runtimes License Agreement
* Last updated September 24, 2021. Replaces all prior versions. * Last updated July 28, 2023. Replaces all prior versions.
* *
* Copyright (c) 2013-2021, Esoteric Software LLC * Copyright (c) 2013-2023, Esoteric Software LLC
* *
* Integration of the Spine Runtimes into software or otherwise creating * Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and * derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement: * conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license * http://esotericsoftware.com/spine-editor-license
* *
* Otherwise, it is permitted to integrate the Spine Runtimes into software * Otherwise, it is permitted to integrate the Spine Runtimes into software or
* or otherwise create derivative works of the Spine Runtimes (collectively, * otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own * "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must * Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice. * include this license and copyright notice.
@ -23,8 +23,8 @@
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/ *****************************************************************************/
// Contributed by: Mitch Thompson // Contributed by: Mitch Thompson

View File

@ -1,16 +1,16 @@
/****************************************************************************** /******************************************************************************
* Spine Runtimes License Agreement * Spine Runtimes License Agreement
* Last updated September 24, 2021. Replaces all prior versions. * Last updated July 28, 2023. Replaces all prior versions.
* *
* Copyright (c) 2013-2021, Esoteric Software LLC * Copyright (c) 2013-2023, Esoteric Software LLC
* *
* Integration of the Spine Runtimes into software or otherwise creating * Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and * derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement: * conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license * http://esotericsoftware.com/spine-editor-license
* *
* Otherwise, it is permitted to integrate the Spine Runtimes into software * Otherwise, it is permitted to integrate the Spine Runtimes into software or
* or otherwise create derivative works of the Spine Runtimes (collectively, * otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own * "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must * Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice. * include this license and copyright notice.
@ -23,8 +23,8 @@
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/ *****************************************************************************/
using Spine; using Spine;

View File

@ -1,16 +1,16 @@
/****************************************************************************** /******************************************************************************
* Spine Runtimes License Agreement * Spine Runtimes License Agreement
* Last updated September 24, 2021. Replaces all prior versions. * Last updated July 28, 2023. Replaces all prior versions.
* *
* Copyright (c) 2013-2021, Esoteric Software LLC * Copyright (c) 2013-2023, Esoteric Software LLC
* *
* Integration of the Spine Runtimes into software or otherwise creating * Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and * derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement: * conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license * http://esotericsoftware.com/spine-editor-license
* *
* Otherwise, it is permitted to integrate the Spine Runtimes into software * Otherwise, it is permitted to integrate the Spine Runtimes into software or
* or otherwise create derivative works of the Spine Runtimes (collectively, * otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own * "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must * Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice. * include this license and copyright notice.
@ -23,8 +23,8 @@
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/ *****************************************************************************/
// Original Contribution by: Mitch Thompson // Original Contribution by: Mitch Thompson

View File

@ -1,16 +1,16 @@
/****************************************************************************** /******************************************************************************
* Spine Runtimes License Agreement * Spine Runtimes License Agreement
* Last updated September 24, 2021. Replaces all prior versions. * Last updated July 28, 2023. Replaces all prior versions.
* *
* Copyright (c) 2013-2021, Esoteric Software LLC * Copyright (c) 2013-2023, Esoteric Software LLC
* *
* Integration of the Spine Runtimes into software or otherwise creating * Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and * derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement: * conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license * http://esotericsoftware.com/spine-editor-license
* *
* Otherwise, it is permitted to integrate the Spine Runtimes into software * Otherwise, it is permitted to integrate the Spine Runtimes into software or
* or otherwise create derivative works of the Spine Runtimes (collectively, * otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own * "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must * Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice. * include this license and copyright notice.
@ -23,8 +23,8 @@
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/ *****************************************************************************/
using Spine.Unity; using Spine.Unity;

View File

@ -0,0 +1,268 @@
/******************************************************************************
* Spine Runtimes License Agreement
* Last updated July 28, 2023. Replaces all prior versions.
*
* Copyright (c) 2013-2023, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
* otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#if UNITY_2018_3 || UNITY_2019 || UNITY_2018_3_OR_NEWER
#define NEW_PREFAB_SYSTEM
#endif
#if UNITY_2019_3_OR_NEWER
#define SET_VERTICES_HAS_LENGTH_PARAMETER
#endif
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
namespace Spine.Unity.Examples {
#if NEW_PREFAB_SYSTEM
[ExecuteAlways]
#else
[ExecuteInEditMode]
#endif
public class RenderCombinedMesh : MonoBehaviour {
public SkeletonRenderer skeletonRenderer;
public SkeletonRenderSeparator renderSeparator;
public MeshRenderer[] referenceRenderers;
bool updateViaSkeletonCallback = false;
MeshFilter[] referenceMeshFilters;
MeshRenderer ownRenderer;
MeshFilter ownMeshFilter;
protected DoubleBuffered<Mesh> doubleBufferedMesh;
protected ExposedList<Vector3> positionBuffer;
protected ExposedList<Color32> colorBuffer;
protected ExposedList<Vector2> uvBuffer;
protected ExposedList<int> indexBuffer;
#if UNITY_EDITOR
private void Reset () {
if (skeletonRenderer == null)
skeletonRenderer = this.GetComponentInParent<SkeletonRenderer>();
GatherRenderers();
Awake();
if (referenceRenderers.Length > 0)
ownRenderer.sharedMaterial = referenceRenderers[0].sharedMaterial;
LateUpdate();
}
#endif
protected void GatherRenderers () {
referenceRenderers = this.GetComponentsInChildren<MeshRenderer>();
if (referenceRenderers.Length == 0 ||
(referenceRenderers.Length == 1 && referenceRenderers[0].gameObject == this.gameObject)) {
Transform parent = this.transform.parent;
if (parent)
referenceRenderers = parent.GetComponentsInChildren<MeshRenderer>();
}
referenceRenderers = referenceRenderers.Where(
(val, idx) => val.gameObject != this.gameObject && val.enabled).ToArray();
}
void Awake () {
if (skeletonRenderer == null)
skeletonRenderer = this.GetComponentInParent<SkeletonRenderer>();
if (referenceRenderers == null || referenceRenderers.Length == 0) {
GatherRenderers();
}
if (renderSeparator == null) {
if (skeletonRenderer)
renderSeparator = skeletonRenderer.GetComponent<SkeletonRenderSeparator>();
else
renderSeparator = this.GetComponentInParent<SkeletonRenderSeparator>();
}
int count = referenceRenderers.Length;
referenceMeshFilters = new MeshFilter[count];
for (int i = 0; i < count; ++i) {
referenceMeshFilters[i] = referenceRenderers[i].GetComponent<MeshFilter>();
}
ownRenderer = this.GetComponent<MeshRenderer>();
if (ownRenderer == null)
ownRenderer = this.gameObject.AddComponent<MeshRenderer>();
ownMeshFilter = this.GetComponent<MeshFilter>();
if (ownMeshFilter == null)
ownMeshFilter = this.gameObject.AddComponent<MeshFilter>();
}
void OnEnable () {
#if UNITY_EDITOR
if (Application.isPlaying)
Awake();
#endif
if (skeletonRenderer) {
skeletonRenderer.OnMeshAndMaterialsUpdated -= UpdateOnCallback;
skeletonRenderer.OnMeshAndMaterialsUpdated += UpdateOnCallback;
updateViaSkeletonCallback = true;
}
if (renderSeparator) {
renderSeparator.OnMeshAndMaterialsUpdated -= UpdateOnCallback;
renderSeparator.OnMeshAndMaterialsUpdated += UpdateOnCallback;
updateViaSkeletonCallback = true;
}
}
void OnDisable () {
if (skeletonRenderer)
skeletonRenderer.OnMeshAndMaterialsUpdated -= UpdateOnCallback;
if (renderSeparator)
renderSeparator.OnMeshAndMaterialsUpdated -= UpdateOnCallback;
}
void OnDestroy () {
for (int i = 0; i < 2; ++i) {
Mesh mesh = doubleBufferedMesh.GetNext();
#if UNITY_EDITOR
if (Application.isEditor && !Application.isPlaying)
UnityEngine.Object.DestroyImmediate(mesh);
else
UnityEngine.Object.Destroy(mesh);
#else
UnityEngine.Object.Destroy(mesh);
#endif
}
}
void LateUpdate () {
#if UNITY_EDITOR
if (!Application.isPlaying) {
UpdateMesh();
return;
}
#endif
if (updateViaSkeletonCallback)
return;
UpdateMesh();
}
void UpdateOnCallback (SkeletonRenderer r) {
UpdateMesh();
}
protected void EnsureBufferSizes (int combinedVertexCount, int combinedIndexCount) {
if (positionBuffer == null) {
positionBuffer = new ExposedList<Vector3>(combinedVertexCount);
uvBuffer = new ExposedList<Vector2>(combinedVertexCount);
colorBuffer = new ExposedList<Color32>(combinedVertexCount);
indexBuffer = new ExposedList<int>(combinedIndexCount);
}
if (positionBuffer.Count != combinedVertexCount) {
positionBuffer.Resize(combinedVertexCount);
uvBuffer.Resize(combinedVertexCount);
colorBuffer.Resize(combinedVertexCount);
}
if (indexBuffer.Count != combinedIndexCount) {
indexBuffer.Resize(combinedIndexCount);
}
}
void InitMesh () {
if (doubleBufferedMesh == null) {
doubleBufferedMesh = new DoubleBuffered<Mesh>();
for (int i = 0; i < 2; ++i) {
Mesh combinedMesh = doubleBufferedMesh.GetNext();
combinedMesh.MarkDynamic();
combinedMesh.name = "RenderCombinedMesh" + i;
combinedMesh.subMeshCount = 1;
}
}
}
void UpdateMesh () {
InitMesh();
int combinedVertexCount = 0;
int combinedIndexCount = 0;
GetCombinedMeshInfo(ref combinedVertexCount, ref combinedIndexCount);
EnsureBufferSizes(combinedVertexCount, combinedIndexCount);
int combinedV = 0;
int combinedI = 0;
for (int r = 0, rendererCount = referenceMeshFilters.Length; r < rendererCount; ++r) {
MeshFilter meshFilter = referenceMeshFilters[r];
Mesh mesh = meshFilter.sharedMesh;
if (mesh == null) continue;
int vertexCount = mesh.vertexCount;
Vector3[] positions = mesh.vertices;
Vector2[] uvs = mesh.uv;
Color32[] colors = mesh.colors32;
System.Array.Copy(positions, 0, this.positionBuffer.Items, combinedV, vertexCount);
System.Array.Copy(uvs, 0, this.uvBuffer.Items, combinedV, vertexCount);
System.Array.Copy(colors, 0, this.colorBuffer.Items, combinedV, vertexCount);
for (int s = 0, submeshCount = mesh.subMeshCount; s < submeshCount; ++s) {
int submeshIndexCount = (int)mesh.GetIndexCount(s);
int[] submeshIndices = mesh.GetIndices(s);
int[] dstIndices = this.indexBuffer.Items;
for (int i = 0; i < submeshIndexCount; ++i)
dstIndices[i + combinedI] = submeshIndices[i] + combinedV;
combinedI += submeshIndexCount;
}
combinedV += vertexCount;
}
Mesh combinedMesh = doubleBufferedMesh.GetNext();
combinedMesh.Clear();
#if SET_VERTICES_HAS_LENGTH_PARAMETER
combinedMesh.SetVertices(this.positionBuffer.Items, 0, this.positionBuffer.Count);
combinedMesh.SetUVs(0, this.uvBuffer.Items, 0, this.uvBuffer.Count);
combinedMesh.SetColors(this.colorBuffer.Items, 0, this.colorBuffer.Count);
combinedMesh.SetTriangles(this.indexBuffer.Items, 0, this.indexBuffer.Count, 0);
#else
// Note: excess already contains zero positions and indices after ExposedList.Resize().
combinedMesh.vertices = this.positionBuffer.Items;
combinedMesh.uv = this.uvBuffer.Items;
combinedMesh.colors32 = this.colorBuffer.Items;
combinedMesh.triangles = this.indexBuffer.Items;
#endif
ownMeshFilter.sharedMesh = combinedMesh;
}
void GetCombinedMeshInfo (ref int vertexCount, ref int indexCount) {
for (int r = 0, rendererCount = referenceMeshFilters.Length; r < rendererCount; ++r) {
MeshFilter meshFilter = referenceMeshFilters[r];
Mesh mesh = meshFilter.sharedMesh;
if (mesh == null) continue;
vertexCount += mesh.vertexCount;
for (int s = 0, submeshCount = mesh.subMeshCount; s < submeshCount; ++s) {
indexCount += (int)mesh.GetIndexCount(s);
}
}
}
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 05709c69e8e14304b9781652ad05daef
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -1,16 +1,16 @@
/****************************************************************************** /******************************************************************************
* Spine Runtimes License Agreement * Spine Runtimes License Agreement
* Last updated September 24, 2021. Replaces all prior versions. * Last updated July 28, 2023. Replaces all prior versions.
* *
* Copyright (c) 2013-2021, Esoteric Software LLC * Copyright (c) 2013-2023, Esoteric Software LLC
* *
* Integration of the Spine Runtimes into software or otherwise creating * Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and * derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement: * conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license * http://esotericsoftware.com/spine-editor-license
* *
* Otherwise, it is permitted to integrate the Spine Runtimes into software * Otherwise, it is permitted to integrate the Spine Runtimes into software or
* or otherwise create derivative works of the Spine Runtimes (collectively, * otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own * "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must * Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice. * include this license and copyright notice.
@ -23,8 +23,8 @@
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/ *****************************************************************************/
#if UNITY_2018_3 || UNITY_2019 || UNITY_2018_3_OR_NEWER #if UNITY_2018_3 || UNITY_2019 || UNITY_2018_3_OR_NEWER
@ -101,10 +101,15 @@ namespace Spine.Unity.Examples {
} }
#if UNITY_EDITOR #if UNITY_EDITOR
private void Update () { // handle disabled scene reload
if (!Application.isPlaying) { private void OnEnable () {
InitializeDict(); if (Application.isPlaying)
Awake();
} }
private void Update () {
if (!Application.isPlaying)
InitializeDict();
} }
#endif #endif
@ -142,6 +147,7 @@ namespace Spine.Unity.Examples {
} }
void InitializeDict () { void InitializeDict () {
replacementMaterialDict.Clear();
for (int i = 0; i < replacementMaterials.Length; ++i) { for (int i = 0; i < replacementMaterials.Length; ++i) {
MaterialReplacement entry = replacementMaterials[i]; MaterialReplacement entry = replacementMaterials[i];
replacementMaterialDict[entry.originalMaterial] = entry.replacementMaterial; replacementMaterialDict[entry.originalMaterial] = entry.replacementMaterial;

View File

@ -1,16 +1,16 @@
/****************************************************************************** /******************************************************************************
* Spine Runtimes License Agreement * Spine Runtimes License Agreement
* Last updated September 24, 2021. Replaces all prior versions. * Last updated July 28, 2023. Replaces all prior versions.
* *
* Copyright (c) 2013-2021, Esoteric Software LLC * Copyright (c) 2013-2023, Esoteric Software LLC
* *
* Integration of the Spine Runtimes into software or otherwise creating * Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and * derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement: * conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license * http://esotericsoftware.com/spine-editor-license
* *
* Otherwise, it is permitted to integrate the Spine Runtimes into software * Otherwise, it is permitted to integrate the Spine Runtimes into software or
* or otherwise create derivative works of the Spine Runtimes (collectively, * otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own * "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must * Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice. * include this license and copyright notice.
@ -23,8 +23,8 @@
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/ *****************************************************************************/
using Spine.Unity; using Spine.Unity;

View File

@ -1,16 +1,16 @@
/****************************************************************************** /******************************************************************************
* Spine Runtimes License Agreement * Spine Runtimes License Agreement
* Last updated September 24, 2021. Replaces all prior versions. * Last updated July 28, 2023. Replaces all prior versions.
* *
* Copyright (c) 2013-2021, Esoteric Software LLC * Copyright (c) 2013-2023, Esoteric Software LLC
* *
* Integration of the Spine Runtimes into software or otherwise creating * Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and * derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement: * conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license * http://esotericsoftware.com/spine-editor-license
* *
* Otherwise, it is permitted to integrate the Spine Runtimes into software * Otherwise, it is permitted to integrate the Spine Runtimes into software or
* or otherwise create derivative works of the Spine Runtimes (collectively, * otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own * "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must * Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice. * include this license and copyright notice.
@ -23,8 +23,8 @@
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/ *****************************************************************************/
using System.Collections; using System.Collections;

View File

@ -1,16 +1,16 @@
/****************************************************************************** /******************************************************************************
* Spine Runtimes License Agreement * Spine Runtimes License Agreement
* Last updated September 24, 2021. Replaces all prior versions. * Last updated July 28, 2023. Replaces all prior versions.
* *
* Copyright (c) 2013-2021, Esoteric Software LLC * Copyright (c) 2013-2023, Esoteric Software LLC
* *
* Integration of the Spine Runtimes into software or otherwise creating * Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and * derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement: * conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license * http://esotericsoftware.com/spine-editor-license
* *
* Otherwise, it is permitted to integrate the Spine Runtimes into software * Otherwise, it is permitted to integrate the Spine Runtimes into software or
* or otherwise create derivative works of the Spine Runtimes (collectively, * otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own * "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must * Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice. * include this license and copyright notice.
@ -23,8 +23,8 @@
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/ *****************************************************************************/
using System.Collections; using System.Collections;

View File

@ -1,16 +1,16 @@
/****************************************************************************** /******************************************************************************
* Spine Runtimes License Agreement * Spine Runtimes License Agreement
* Last updated September 24, 2021. Replaces all prior versions. * Last updated July 28, 2023. Replaces all prior versions.
* *
* Copyright (c) 2013-2021, Esoteric Software LLC * Copyright (c) 2013-2023, Esoteric Software LLC
* *
* Integration of the Spine Runtimes into software or otherwise creating * Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and * derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement: * conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license * http://esotericsoftware.com/spine-editor-license
* *
* Otherwise, it is permitted to integrate the Spine Runtimes into software * Otherwise, it is permitted to integrate the Spine Runtimes into software or
* or otherwise create derivative works of the Spine Runtimes (collectively, * otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own * "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must * Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice. * include this license and copyright notice.
@ -23,8 +23,8 @@
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/ *****************************************************************************/
using UnityEngine; using UnityEngine;

View File

@ -1,16 +1,16 @@
/****************************************************************************** /******************************************************************************
* Spine Runtimes License Agreement * Spine Runtimes License Agreement
* Last updated September 24, 2021. Replaces all prior versions. * Last updated July 28, 2023. Replaces all prior versions.
* *
* Copyright (c) 2013-2021, Esoteric Software LLC * Copyright (c) 2013-2023, Esoteric Software LLC
* *
* Integration of the Spine Runtimes into software or otherwise creating * Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and * derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement: * conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license * http://esotericsoftware.com/spine-editor-license
* *
* Otherwise, it is permitted to integrate the Spine Runtimes into software * Otherwise, it is permitted to integrate the Spine Runtimes into software or
* or otherwise create derivative works of the Spine Runtimes (collectively, * otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own * "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must * Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice. * include this license and copyright notice.
@ -23,8 +23,8 @@
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/ *****************************************************************************/
using UnityEngine; using UnityEngine;

View File

@ -1,16 +1,16 @@
/****************************************************************************** /******************************************************************************
* Spine Runtimes License Agreement * Spine Runtimes License Agreement
* Last updated September 24, 2021. Replaces all prior versions. * Last updated July 28, 2023. Replaces all prior versions.
* *
* Copyright (c) 2013-2021, Esoteric Software LLC * Copyright (c) 2013-2023, Esoteric Software LLC
* *
* Integration of the Spine Runtimes into software or otherwise creating * Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and * derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement: * conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license * http://esotericsoftware.com/spine-editor-license
* *
* Otherwise, it is permitted to integrate the Spine Runtimes into software * Otherwise, it is permitted to integrate the Spine Runtimes into software or
* or otherwise create derivative works of the Spine Runtimes (collectively, * otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own * "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must * Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice. * include this license and copyright notice.
@ -23,8 +23,8 @@
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/ *****************************************************************************/
using Spine; using Spine;

View File

@ -1,16 +1,16 @@
/****************************************************************************** /******************************************************************************
* Spine Runtimes License Agreement * Spine Runtimes License Agreement
* Last updated September 24, 2021. Replaces all prior versions. * Last updated July 28, 2023. Replaces all prior versions.
* *
* Copyright (c) 2013-2021, Esoteric Software LLC * Copyright (c) 2013-2023, Esoteric Software LLC
* *
* Integration of the Spine Runtimes into software or otherwise creating * Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and * derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement: * conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license * http://esotericsoftware.com/spine-editor-license
* *
* Otherwise, it is permitted to integrate the Spine Runtimes into software * Otherwise, it is permitted to integrate the Spine Runtimes into software or
* or otherwise create derivative works of the Spine Runtimes (collectively, * otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own * "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must * Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice. * include this license and copyright notice.
@ -23,8 +23,8 @@
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/ *****************************************************************************/
using Spine; using Spine;

View File

@ -1,16 +1,16 @@
/****************************************************************************** /******************************************************************************
* Spine Runtimes License Agreement * Spine Runtimes License Agreement
* Last updated September 24, 2021. Replaces all prior versions. * Last updated July 28, 2023. Replaces all prior versions.
* *
* Copyright (c) 2013-2021, Esoteric Software LLC * Copyright (c) 2013-2023, Esoteric Software LLC
* *
* Integration of the Spine Runtimes into software or otherwise creating * Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and * derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement: * conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license * http://esotericsoftware.com/spine-editor-license
* *
* Otherwise, it is permitted to integrate the Spine Runtimes into software * Otherwise, it is permitted to integrate the Spine Runtimes into software or
* or otherwise create derivative works of the Spine Runtimes (collectively, * otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own * "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must * Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice. * include this license and copyright notice.
@ -23,8 +23,8 @@
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/ *****************************************************************************/
using System.Collections; using System.Collections;

View File

@ -1,16 +1,16 @@
/****************************************************************************** /******************************************************************************
* Spine Runtimes License Agreement * Spine Runtimes License Agreement
* Last updated September 24, 2021. Replaces all prior versions. * Last updated July 28, 2023. Replaces all prior versions.
* *
* Copyright (c) 2013-2021, Esoteric Software LLC * Copyright (c) 2013-2023, Esoteric Software LLC
* *
* Integration of the Spine Runtimes into software or otherwise creating * Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and * derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement: * conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license * http://esotericsoftware.com/spine-editor-license
* *
* Otherwise, it is permitted to integrate the Spine Runtimes into software * Otherwise, it is permitted to integrate the Spine Runtimes into software or
* or otherwise create derivative works of the Spine Runtimes (collectively, * otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own * "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must * Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice. * include this license and copyright notice.
@ -23,8 +23,8 @@
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/ *****************************************************************************/
using Spine.Unity; using Spine.Unity;

View File

@ -1,16 +1,16 @@
/****************************************************************************** /******************************************************************************
* Spine Runtimes License Agreement * Spine Runtimes License Agreement
* Last updated September 24, 2021. Replaces all prior versions. * Last updated July 28, 2023. Replaces all prior versions.
* *
* Copyright (c) 2013-2022, Esoteric Software LLC * Copyright (c) 2013-2023, Esoteric Software LLC
* *
* Integration of the Spine Runtimes into software or otherwise creating * Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and * derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement: * conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license * http://esotericsoftware.com/spine-editor-license
* *
* Otherwise, it is permitted to integrate the Spine Runtimes into software * Otherwise, it is permitted to integrate the Spine Runtimes into software or
* or otherwise create derivative works of the Spine Runtimes (collectively, * otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own * "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must * Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice. * include this license and copyright notice.
@ -23,8 +23,8 @@
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/ *****************************************************************************/
#if UNITY_2017_2_OR_NEWER #if UNITY_2017_2_OR_NEWER

View File

@ -1,16 +1,16 @@
/****************************************************************************** /******************************************************************************
* Spine Runtimes License Agreement * Spine Runtimes License Agreement
* Last updated September 24, 2021. Replaces all prior versions. * Last updated July 28, 2023. Replaces all prior versions.
* *
* Copyright (c) 2013-2022, Esoteric Software LLC * Copyright (c) 2013-2023, Esoteric Software LLC
* *
* Integration of the Spine Runtimes into software or otherwise creating * Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and * derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement: * conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license * http://esotericsoftware.com/spine-editor-license
* *
* Otherwise, it is permitted to integrate the Spine Runtimes into software * Otherwise, it is permitted to integrate the Spine Runtimes into software or
* or otherwise create derivative works of the Spine Runtimes (collectively, * otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own * "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must * Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice. * include this license and copyright notice.
@ -23,8 +23,8 @@
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/ *****************************************************************************/
#if UNITY_2019_3_OR_NEWER #if UNITY_2019_3_OR_NEWER
@ -73,6 +73,17 @@ namespace Spine.Unity.Examples {
CreateQuadChild(); CreateQuadChild();
} }
#if UNITY_EDITOR
protected void Reset () {
string[] folders = { "Assets", "Packages" };
string[] assets = UnityEditor.AssetDatabase.FindAssets("t:material RenderQuadMaterial", folders);
if (assets.Length > 0) {
string materialPath = UnityEditor.AssetDatabase.GUIDToAssetPath(assets[0]);
quadMaterial = UnityEditor.AssetDatabase.LoadAssetAtPath<Material>(materialPath);
}
}
#endif
void CreateQuadChild () { void CreateQuadChild () {
quad = new GameObject(this.name + " RenderTexture", typeof(MeshRenderer), typeof(MeshFilter)); quad = new GameObject(this.name + " RenderTexture", typeof(MeshRenderer), typeof(MeshFilter));
quad.transform.SetParent(this.transform.parent, false); quad.transform.SetParent(this.transform.parent, false);

View File

@ -1,16 +1,16 @@
/****************************************************************************** /******************************************************************************
* Spine Runtimes License Agreement * Spine Runtimes License Agreement
* Last updated September 24, 2021. Replaces all prior versions. * Last updated July 28, 2023. Replaces all prior versions.
* *
* Copyright (c) 2013-2022, Esoteric Software LLC * Copyright (c) 2013-2023, Esoteric Software LLC
* *
* Integration of the Spine Runtimes into software or otherwise creating * Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and * derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement: * conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license * http://esotericsoftware.com/spine-editor-license
* *
* Otherwise, it is permitted to integrate the Spine Runtimes into software * Otherwise, it is permitted to integrate the Spine Runtimes into software or
* or otherwise create derivative works of the Spine Runtimes (collectively, * otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own * "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must * Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice. * include this license and copyright notice.
@ -23,8 +23,8 @@
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/ *****************************************************************************/
#if UNITY_2017_2_OR_NEWER #if UNITY_2017_2_OR_NEWER

View File

@ -1,16 +1,16 @@
/****************************************************************************** /******************************************************************************
* Spine Runtimes License Agreement * Spine Runtimes License Agreement
* Last updated September 24, 2021. Replaces all prior versions. * Last updated July 28, 2023. Replaces all prior versions.
* *
* Copyright (c) 2013-2022, Esoteric Software LLC * Copyright (c) 2013-2023, Esoteric Software LLC
* *
* Integration of the Spine Runtimes into software or otherwise creating * Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and * derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement: * conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license * http://esotericsoftware.com/spine-editor-license
* *
* Otherwise, it is permitted to integrate the Spine Runtimes into software * Otherwise, it is permitted to integrate the Spine Runtimes into software or
* or otherwise create derivative works of the Spine Runtimes (collectively, * otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own * "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must * Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice. * include this license and copyright notice.
@ -23,8 +23,8 @@
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/ *****************************************************************************/
#if UNITY_2019_3_OR_NEWER #if UNITY_2019_3_OR_NEWER

View File

@ -1,16 +1,16 @@
/****************************************************************************** /******************************************************************************
* Spine Runtimes License Agreement * Spine Runtimes License Agreement
* Last updated September 24, 2021. Replaces all prior versions. * Last updated July 28, 2023. Replaces all prior versions.
* *
* Copyright (c) 2013-2021, Esoteric Software LLC * Copyright (c) 2013-2023, Esoteric Software LLC
* *
* Integration of the Spine Runtimes into software or otherwise creating * Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and * derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement: * conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license * http://esotericsoftware.com/spine-editor-license
* *
* Otherwise, it is permitted to integrate the Spine Runtimes into software * Otherwise, it is permitted to integrate the Spine Runtimes into software or
* or otherwise create derivative works of the Spine Runtimes (collectively, * otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own * "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must * Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice. * include this license and copyright notice.
@ -23,8 +23,8 @@
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/ *****************************************************************************/
// Contributed by: Mitch Thompson // Contributed by: Mitch Thompson

View File

@ -1,16 +1,16 @@
/****************************************************************************** /******************************************************************************
* Spine Runtimes License Agreement * Spine Runtimes License Agreement
* Last updated September 24, 2021. Replaces all prior versions. * Last updated July 28, 2023. Replaces all prior versions.
* *
* Copyright (c) 2013-2021, Esoteric Software LLC * Copyright (c) 2013-2023, Esoteric Software LLC
* *
* Integration of the Spine Runtimes into software or otherwise creating * Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and * derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement: * conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license * http://esotericsoftware.com/spine-editor-license
* *
* Otherwise, it is permitted to integrate the Spine Runtimes into software * Otherwise, it is permitted to integrate the Spine Runtimes into software or
* or otherwise create derivative works of the Spine Runtimes (collectively, * otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own * "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must * Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice. * include this license and copyright notice.
@ -23,8 +23,8 @@
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/ *****************************************************************************/
// Contributed by: Mitch Thompson // Contributed by: Mitch Thompson

View File

@ -1,16 +1,16 @@
/****************************************************************************** /******************************************************************************
* Spine Runtimes License Agreement * Spine Runtimes License Agreement
* Last updated September 24, 2021. Replaces all prior versions. * Last updated July 28, 2023. Replaces all prior versions.
* *
* Copyright (c) 2013-2021, Esoteric Software LLC * Copyright (c) 2013-2023, Esoteric Software LLC
* *
* Integration of the Spine Runtimes into software or otherwise creating * Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and * derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement: * conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license * http://esotericsoftware.com/spine-editor-license
* *
* Otherwise, it is permitted to integrate the Spine Runtimes into software * Otherwise, it is permitted to integrate the Spine Runtimes into software or
* or otherwise create derivative works of the Spine Runtimes (collectively, * otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own * "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must * Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice. * include this license and copyright notice.
@ -23,8 +23,8 @@
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/ *****************************************************************************/
// Contributed by: Mitch Thompson // Contributed by: Mitch Thompson

View File

@ -1,16 +1,16 @@
/****************************************************************************** /******************************************************************************
* Spine Runtimes License Agreement * Spine Runtimes License Agreement
* Last updated September 24, 2021. Replaces all prior versions. * Last updated July 28, 2023. Replaces all prior versions.
* *
* Copyright (c) 2013-2021, Esoteric Software LLC * Copyright (c) 2013-2023, Esoteric Software LLC
* *
* Integration of the Spine Runtimes into software or otherwise creating * Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and * derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement: * conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license * http://esotericsoftware.com/spine-editor-license
* *
* Otherwise, it is permitted to integrate the Spine Runtimes into software * Otherwise, it is permitted to integrate the Spine Runtimes into software or
* or otherwise create derivative works of the Spine Runtimes (collectively, * otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own * "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must * Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice. * include this license and copyright notice.
@ -23,8 +23,8 @@
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/ *****************************************************************************/
// Contributed by: Mitch Thompson // Contributed by: Mitch Thompson

View File

@ -1,16 +1,16 @@
/****************************************************************************** /******************************************************************************
* Spine Runtimes License Agreement * Spine Runtimes License Agreement
* Last updated September 24, 2021. Replaces all prior versions. * Last updated July 28, 2023. Replaces all prior versions.
* *
* Copyright (c) 2013-2021, Esoteric Software LLC * Copyright (c) 2013-2023, Esoteric Software LLC
* *
* Integration of the Spine Runtimes into software or otherwise creating * Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and * derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement: * conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license * http://esotericsoftware.com/spine-editor-license
* *
* Otherwise, it is permitted to integrate the Spine Runtimes into software * Otherwise, it is permitted to integrate the Spine Runtimes into software or
* or otherwise create derivative works of the Spine Runtimes (collectively, * otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own * "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must * Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice. * include this license and copyright notice.
@ -23,8 +23,8 @@
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/ *****************************************************************************/
using System.Collections; using System.Collections;

View File

@ -1,16 +1,16 @@
/****************************************************************************** /******************************************************************************
* Spine Runtimes License Agreement * Spine Runtimes License Agreement
* Last updated September 24, 2021. Replaces all prior versions. * Last updated July 28, 2023. Replaces all prior versions.
* *
* Copyright (c) 2013-2021, Esoteric Software LLC * Copyright (c) 2013-2023, Esoteric Software LLC
* *
* Integration of the Spine Runtimes into software or otherwise creating * Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and * derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement: * conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license * http://esotericsoftware.com/spine-editor-license
* *
* Otherwise, it is permitted to integrate the Spine Runtimes into software * Otherwise, it is permitted to integrate the Spine Runtimes into software or
* or otherwise create derivative works of the Spine Runtimes (collectively, * otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own * "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must * Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice. * include this license and copyright notice.
@ -23,8 +23,8 @@
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/ *****************************************************************************/
#if UNITY_2018_3 || UNITY_2019 || UNITY_2018_3_OR_NEWER #if UNITY_2018_3 || UNITY_2019 || UNITY_2018_3_OR_NEWER

View File

@ -1,16 +1,16 @@
/****************************************************************************** /******************************************************************************
* Spine Runtimes License Agreement * Spine Runtimes License Agreement
* Last updated September 24, 2021. Replaces all prior versions. * Last updated July 28, 2023. Replaces all prior versions.
* *
* Copyright (c) 2013-2021, Esoteric Software LLC * Copyright (c) 2013-2023, Esoteric Software LLC
* *
* Integration of the Spine Runtimes into software or otherwise creating * Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and * derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement: * conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license * http://esotericsoftware.com/spine-editor-license
* *
* Otherwise, it is permitted to integrate the Spine Runtimes into software * Otherwise, it is permitted to integrate the Spine Runtimes into software or
* or otherwise create derivative works of the Spine Runtimes (collectively, * otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own * "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must * Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice. * include this license and copyright notice.
@ -23,8 +23,8 @@
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/ *****************************************************************************/
using System.Collections.Generic; using System.Collections.Generic;

View File

@ -1,16 +1,16 @@
/****************************************************************************** /******************************************************************************
* Spine Runtimes License Agreement * Spine Runtimes License Agreement
* Last updated September 24, 2021. Replaces all prior versions. * Last updated July 28, 2023. Replaces all prior versions.
* *
* Copyright (c) 2013-2021, Esoteric Software LLC * Copyright (c) 2013-2023, Esoteric Software LLC
* *
* Integration of the Spine Runtimes into software or otherwise creating * Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and * derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement: * conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license * http://esotericsoftware.com/spine-editor-license
* *
* Otherwise, it is permitted to integrate the Spine Runtimes into software * Otherwise, it is permitted to integrate the Spine Runtimes into software or
* or otherwise create derivative works of the Spine Runtimes (collectively, * otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own * "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must * Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice. * include this license and copyright notice.
@ -23,8 +23,8 @@
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/ *****************************************************************************/
using Spine.Unity; using Spine.Unity;

View File

@ -1,16 +1,16 @@
/****************************************************************************** /******************************************************************************
* Spine Runtimes License Agreement * Spine Runtimes License Agreement
* Last updated September 24, 2021. Replaces all prior versions. * Last updated July 28, 2023. Replaces all prior versions.
* *
* Copyright (c) 2013-2021, Esoteric Software LLC * Copyright (c) 2013-2023, Esoteric Software LLC
* *
* Integration of the Spine Runtimes into software or otherwise creating * Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and * derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement: * conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license * http://esotericsoftware.com/spine-editor-license
* *
* Otherwise, it is permitted to integrate the Spine Runtimes into software * Otherwise, it is permitted to integrate the Spine Runtimes into software or
* or otherwise create derivative works of the Spine Runtimes (collectively, * otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own * "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must * Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice. * include this license and copyright notice.
@ -23,8 +23,8 @@
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/ *****************************************************************************/
using System.Collections.Generic; using System.Collections.Generic;

View File

@ -1,16 +1,16 @@
/****************************************************************************** /******************************************************************************
* Spine Runtimes License Agreement * Spine Runtimes License Agreement
* Last updated September 24, 2021. Replaces all prior versions. * Last updated July 28, 2023. Replaces all prior versions.
* *
* Copyright (c) 2013-2021, Esoteric Software LLC * Copyright (c) 2013-2023, Esoteric Software LLC
* *
* Integration of the Spine Runtimes into software or otherwise creating * Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and * derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement: * conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license * http://esotericsoftware.com/spine-editor-license
* *
* Otherwise, it is permitted to integrate the Spine Runtimes into software * Otherwise, it is permitted to integrate the Spine Runtimes into software or
* or otherwise create derivative works of the Spine Runtimes (collectively, * otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own * "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must * Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice. * include this license and copyright notice.
@ -23,8 +23,8 @@
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/ *****************************************************************************/
using System.Collections; using System.Collections;

View File

@ -1,16 +1,16 @@
/****************************************************************************** /******************************************************************************
* Spine Runtimes License Agreement * Spine Runtimes License Agreement
* Last updated September 24, 2021. Replaces all prior versions. * Last updated July 28, 2023. Replaces all prior versions.
* *
* Copyright (c) 2013-2021, Esoteric Software LLC * Copyright (c) 2013-2023, Esoteric Software LLC
* *
* Integration of the Spine Runtimes into software or otherwise creating * Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and * derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement: * conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license * http://esotericsoftware.com/spine-editor-license
* *
* Otherwise, it is permitted to integrate the Spine Runtimes into software * Otherwise, it is permitted to integrate the Spine Runtimes into software or
* or otherwise create derivative works of the Spine Runtimes (collectively, * otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own * "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must * Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice. * include this license and copyright notice.
@ -23,8 +23,8 @@
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/ *****************************************************************************/
using System.Collections; using System.Collections;

View File

@ -1,16 +1,16 @@
/****************************************************************************** /******************************************************************************
* Spine Runtimes License Agreement * Spine Runtimes License Agreement
* Last updated September 24, 2021. Replaces all prior versions. * Last updated July 28, 2023. Replaces all prior versions.
* *
* Copyright (c) 2013-2021, Esoteric Software LLC * Copyright (c) 2013-2023, Esoteric Software LLC
* *
* Integration of the Spine Runtimes into software or otherwise creating * Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and * derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement: * conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license * http://esotericsoftware.com/spine-editor-license
* *
* Otherwise, it is permitted to integrate the Spine Runtimes into software * Otherwise, it is permitted to integrate the Spine Runtimes into software or
* or otherwise create derivative works of the Spine Runtimes (collectively, * otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own * "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must * Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice. * include this license and copyright notice.
@ -23,8 +23,8 @@
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/ *****************************************************************************/
using Spine.Unity; using Spine.Unity;

View File

@ -1,16 +1,16 @@
/****************************************************************************** /******************************************************************************
* Spine Runtimes License Agreement * Spine Runtimes License Agreement
* Last updated September 24, 2021. Replaces all prior versions. * Last updated July 28, 2023. Replaces all prior versions.
* *
* Copyright (c) 2013-2021, Esoteric Software LLC * Copyright (c) 2013-2023, Esoteric Software LLC
* *
* Integration of the Spine Runtimes into software or otherwise creating * Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and * derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement: * conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license * http://esotericsoftware.com/spine-editor-license
* *
* Otherwise, it is permitted to integrate the Spine Runtimes into software * Otherwise, it is permitted to integrate the Spine Runtimes into software or
* or otherwise create derivative works of the Spine Runtimes (collectively, * otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own * "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must * Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice. * include this license and copyright notice.
@ -23,8 +23,8 @@
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/ *****************************************************************************/
using Spine; using Spine;

View File

@ -1,16 +1,16 @@
/****************************************************************************** /******************************************************************************
* Spine Runtimes License Agreement * Spine Runtimes License Agreement
* Last updated September 24, 2021. Replaces all prior versions. * Last updated July 28, 2023. Replaces all prior versions.
* *
* Copyright (c) 2013-2021, Esoteric Software LLC * Copyright (c) 2013-2023, Esoteric Software LLC
* *
* Integration of the Spine Runtimes into software or otherwise creating * Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and * derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement: * conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license * http://esotericsoftware.com/spine-editor-license
* *
* Otherwise, it is permitted to integrate the Spine Runtimes into software * Otherwise, it is permitted to integrate the Spine Runtimes into software or
* or otherwise create derivative works of the Spine Runtimes (collectively, * otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own * "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must * Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice. * include this license and copyright notice.
@ -23,8 +23,8 @@
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/ *****************************************************************************/
using System.Collections; using System.Collections;

View File

@ -1,16 +1,16 @@
/****************************************************************************** /******************************************************************************
* Spine Runtimes License Agreement * Spine Runtimes License Agreement
* Last updated September 24, 2021. Replaces all prior versions. * Last updated July 28, 2023. Replaces all prior versions.
* *
* Copyright (c) 2013-2021, Esoteric Software LLC * Copyright (c) 2013-2023, Esoteric Software LLC
* *
* Integration of the Spine Runtimes into software or otherwise creating * Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and * derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement: * conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license * http://esotericsoftware.com/spine-editor-license
* *
* Otherwise, it is permitted to integrate the Spine Runtimes into software * Otherwise, it is permitted to integrate the Spine Runtimes into software or
* or otherwise create derivative works of the Spine Runtimes (collectively, * otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own * "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must * Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice. * include this license and copyright notice.
@ -23,8 +23,8 @@
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/ *****************************************************************************/
using System.Collections; using System.Collections;

View File

@ -1,16 +1,16 @@
/****************************************************************************** /******************************************************************************
* Spine Runtimes License Agreement * Spine Runtimes License Agreement
* Last updated September 24, 2021. Replaces all prior versions. * Last updated July 28, 2023. Replaces all prior versions.
* *
* Copyright (c) 2013-2021, Esoteric Software LLC * Copyright (c) 2013-2023, Esoteric Software LLC
* *
* Integration of the Spine Runtimes into software or otherwise creating * Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and * derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement: * conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license * http://esotericsoftware.com/spine-editor-license
* *
* Otherwise, it is permitted to integrate the Spine Runtimes into software * Otherwise, it is permitted to integrate the Spine Runtimes into software or
* or otherwise create derivative works of the Spine Runtimes (collectively, * otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own * "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must * Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice. * include this license and copyright notice.
@ -23,8 +23,8 @@
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/ *****************************************************************************/
using Spine; using Spine;

View File

@ -1,16 +1,16 @@
/****************************************************************************** /******************************************************************************
* Spine Runtimes License Agreement * Spine Runtimes License Agreement
* Last updated September 24, 2021. Replaces all prior versions. * Last updated July 28, 2023. Replaces all prior versions.
* *
* Copyright (c) 2013-2021, Esoteric Software LLC * Copyright (c) 2013-2023, Esoteric Software LLC
* *
* Integration of the Spine Runtimes into software or otherwise creating * Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and * derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement: * conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license * http://esotericsoftware.com/spine-editor-license
* *
* Otherwise, it is permitted to integrate the Spine Runtimes into software * Otherwise, it is permitted to integrate the Spine Runtimes into software or
* or otherwise create derivative works of the Spine Runtimes (collectively, * otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own * "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must * Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice. * include this license and copyright notice.
@ -23,8 +23,8 @@
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/ *****************************************************************************/
using System.Collections; using System.Collections;

View File

@ -1,16 +1,16 @@
/****************************************************************************** /******************************************************************************
* Spine Runtimes License Agreement * Spine Runtimes License Agreement
* Last updated September 24, 2021. Replaces all prior versions. * Last updated July 28, 2023. Replaces all prior versions.
* *
* Copyright (c) 2013-2021, Esoteric Software LLC * Copyright (c) 2013-2023, Esoteric Software LLC
* *
* Integration of the Spine Runtimes into software or otherwise creating * Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and * derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement: * conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license * http://esotericsoftware.com/spine-editor-license
* *
* Otherwise, it is permitted to integrate the Spine Runtimes into software * Otherwise, it is permitted to integrate the Spine Runtimes into software or
* or otherwise create derivative works of the Spine Runtimes (collectively, * otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own * "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must * Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice. * include this license and copyright notice.
@ -23,8 +23,8 @@
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/ *****************************************************************************/
using Spine.Unity; using Spine.Unity;

View File

@ -1,16 +1,16 @@
/****************************************************************************** /******************************************************************************
* Spine Runtimes License Agreement * Spine Runtimes License Agreement
* Last updated September 24, 2021. Replaces all prior versions. * Last updated July 28, 2023. Replaces all prior versions.
* *
* Copyright (c) 2013-2021, Esoteric Software LLC * Copyright (c) 2013-2023, Esoteric Software LLC
* *
* Integration of the Spine Runtimes into software or otherwise creating * Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and * derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement: * conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license * http://esotericsoftware.com/spine-editor-license
* *
* Otherwise, it is permitted to integrate the Spine Runtimes into software * Otherwise, it is permitted to integrate the Spine Runtimes into software or
* or otherwise create derivative works of the Spine Runtimes (collectively, * otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own * "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must * Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice. * include this license and copyright notice.
@ -23,8 +23,8 @@
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/ *****************************************************************************/
using Spine.Unity; using Spine.Unity;

View File

@ -12,6 +12,8 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: a6b194f808b1af6499c93410e504af42, type: 3} m_Script: {fileID: 11500000, guid: a6b194f808b1af6499c93410e504af42, type: 3}
m_Name: dragon_Atlas m_Name: dragon_Atlas
m_EditorClassIdentifier: m_EditorClassIdentifier:
textureLoadingMode: 0
onDemandTextureLoader: {fileID: 0}
atlasFile: {fileID: 4900000, guid: 40ca8efa87a2fae4a9de6fa585dc6b4b, type: 3} atlasFile: {fileID: 4900000, guid: 40ca8efa87a2fae4a9de6fa585dc6b4b, type: 3}
materials: materials:
- {fileID: 2100000, guid: 3277fd5561d95724e83c6ca4a1dd28a4, type: 2} - {fileID: 2100000, guid: 3277fd5561d95724e83c6ca4a1dd28a4, type: 2}

View File

@ -2,14 +2,16 @@
%TAG !u! tag:unity3d.com,2011: %TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000 --- !u!21 &2100000
Material: Material:
serializedVersion: 6 serializedVersion: 8
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0} m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0} m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_Name: dragon_dragon m_Name: dragon_dragon
m_Shader: {fileID: 4800000, guid: 1e8a610c9e01c3648bac42585e5fc676, type: 3} m_Shader: {fileID: 4800000, guid: 1e8a610c9e01c3648bac42585e5fc676, type: 3}
m_ShaderKeywords: m_ValidKeywords: []
m_InvalidKeywords:
- _USE8NEIGHBOURHOOD_ON
m_LightmapFlags: 5 m_LightmapFlags: 5
m_EnableInstancingVariants: 0 m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0 m_DoubleSidedGI: 0
@ -23,6 +25,7 @@ Material:
m_Texture: {fileID: 2800000, guid: 6bc52290ef03f2846ba38d67e2823598, type: 3} m_Texture: {fileID: 2800000, guid: 6bc52290ef03f2846ba38d67e2823598, type: 3}
m_Scale: {x: 1, y: 1} m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0} m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats: m_Floats:
- _Cutoff: 0.1 - _Cutoff: 0.1
- _OutlineMipLevel: 0 - _OutlineMipLevel: 0

View File

@ -2,14 +2,16 @@
%TAG !u! tag:unity3d.com,2011: %TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000 --- !u!21 &2100000
Material: Material:
serializedVersion: 6 serializedVersion: 8
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0} m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0} m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_Name: dragon_dragon2 m_Name: dragon_dragon2
m_Shader: {fileID: 4800000, guid: 1e8a610c9e01c3648bac42585e5fc676, type: 3} m_Shader: {fileID: 4800000, guid: 1e8a610c9e01c3648bac42585e5fc676, type: 3}
m_ShaderKeywords: m_ValidKeywords: []
m_InvalidKeywords:
- _USE8NEIGHBOURHOOD_ON
m_LightmapFlags: 5 m_LightmapFlags: 5
m_EnableInstancingVariants: 0 m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0 m_DoubleSidedGI: 0
@ -23,6 +25,7 @@ Material:
m_Texture: {fileID: 2800000, guid: 12c126994123f12468cf4c5a2684078a, type: 3} m_Texture: {fileID: 2800000, guid: 12c126994123f12468cf4c5a2684078a, type: 3}
m_Scale: {x: 1, y: 1} m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0} m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats: m_Floats:
- _Cutoff: 0.1 - _Cutoff: 0.1
- _OutlineMipLevel: 0 - _OutlineMipLevel: 0

View File

@ -2,14 +2,16 @@
%TAG !u! tag:unity3d.com,2011: %TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000 --- !u!21 &2100000
Material: Material:
serializedVersion: 6 serializedVersion: 8
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0} m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0} m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_Name: dragon_dragon3 m_Name: dragon_dragon3
m_Shader: {fileID: 4800000, guid: 1e8a610c9e01c3648bac42585e5fc676, type: 3} m_Shader: {fileID: 4800000, guid: 1e8a610c9e01c3648bac42585e5fc676, type: 3}
m_ShaderKeywords: _USE8NEIGHBOURHOOD_ON m_ValidKeywords: []
m_InvalidKeywords:
- _USE8NEIGHBOURHOOD_ON
m_LightmapFlags: 4 m_LightmapFlags: 4
m_EnableInstancingVariants: 0 m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0 m_DoubleSidedGI: 0
@ -23,6 +25,7 @@ Material:
m_Texture: {fileID: 2800000, guid: 9a960996718ee9a4a9872c1a38fc3946, type: 3} m_Texture: {fileID: 2800000, guid: 9a960996718ee9a4a9872c1a38fc3946, type: 3}
m_Scale: {x: 1, y: 1} m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0} m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats: m_Floats:
- _Cutoff: 0.1 - _Cutoff: 0.1
- _OutlineMipLevel: 0 - _OutlineMipLevel: 0

View File

@ -2,14 +2,16 @@
%TAG !u! tag:unity3d.com,2011: %TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000 --- !u!21 &2100000
Material: Material:
serializedVersion: 6 serializedVersion: 8
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0} m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0} m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_Name: dragon_dragon4 m_Name: dragon_dragon4
m_Shader: {fileID: 4800000, guid: 1e8a610c9e01c3648bac42585e5fc676, type: 3} m_Shader: {fileID: 4800000, guid: 1e8a610c9e01c3648bac42585e5fc676, type: 3}
m_ShaderKeywords: _USE8NEIGHBOURHOOD_ON m_ValidKeywords: []
m_InvalidKeywords:
- _USE8NEIGHBOURHOOD_ON
m_LightmapFlags: 4 m_LightmapFlags: 4
m_EnableInstancingVariants: 0 m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0 m_DoubleSidedGI: 0
@ -23,6 +25,7 @@ Material:
m_Texture: {fileID: 2800000, guid: 390eb45b86ad95d40855f1cedc5ebe86, type: 3} m_Texture: {fileID: 2800000, guid: 390eb45b86ad95d40855f1cedc5ebe86, type: 3}
m_Scale: {x: 1, y: 1} m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0} m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats: m_Floats:
- _Cutoff: 0.1 - _Cutoff: 0.1
- _OutlineMipLevel: 0 - _OutlineMipLevel: 0

View File

@ -2,14 +2,16 @@
%TAG !u! tag:unity3d.com,2011: %TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000 --- !u!21 &2100000
Material: Material:
serializedVersion: 6 serializedVersion: 8
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0} m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0} m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_Name: dragon_dragon5 m_Name: dragon_dragon5
m_Shader: {fileID: 4800000, guid: 1e8a610c9e01c3648bac42585e5fc676, type: 3} m_Shader: {fileID: 4800000, guid: 1e8a610c9e01c3648bac42585e5fc676, type: 3}
m_ShaderKeywords: _USE8NEIGHBOURHOOD_ON m_ValidKeywords: []
m_InvalidKeywords:
- _USE8NEIGHBOURHOOD_ON
m_LightmapFlags: 4 m_LightmapFlags: 4
m_EnableInstancingVariants: 0 m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0 m_DoubleSidedGI: 0
@ -23,6 +25,7 @@ Material:
m_Texture: {fileID: 2800000, guid: d3a3452c852fdd84ea122c9533745866, type: 3} m_Texture: {fileID: 2800000, guid: d3a3452c852fdd84ea122c9533745866, type: 3}
m_Scale: {x: 1, y: 1} m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0} m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats: m_Floats:
- _Cutoff: 0.1 - _Cutoff: 0.1
- _OutlineMipLevel: 0 - _OutlineMipLevel: 0

View File

@ -2,14 +2,16 @@
%TAG !u! tag:unity3d.com,2011: %TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000 --- !u!21 &2100000
Material: Material:
serializedVersion: 6 serializedVersion: 8
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0} m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0} m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_Name: dragon_dragon6 m_Name: dragon_dragon6
m_Shader: {fileID: 4800000, guid: 1e8a610c9e01c3648bac42585e5fc676, type: 3} m_Shader: {fileID: 4800000, guid: 1e8a610c9e01c3648bac42585e5fc676, type: 3}
m_ShaderKeywords: _USE8NEIGHBOURHOOD_ON m_ValidKeywords: []
m_InvalidKeywords:
- _USE8NEIGHBOURHOOD_ON
m_LightmapFlags: 4 m_LightmapFlags: 4
m_EnableInstancingVariants: 0 m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0 m_DoubleSidedGI: 0
@ -23,6 +25,7 @@ Material:
m_Texture: {fileID: 2800000, guid: a87fe78b999f42f459397732f7c75303, type: 3} m_Texture: {fileID: 2800000, guid: a87fe78b999f42f459397732f7c75303, type: 3}
m_Scale: {x: 1, y: 1} m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0} m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats: m_Floats:
- _Cutoff: 0.1 - _Cutoff: 0.1
- _OutlineMipLevel: 0 - _OutlineMipLevel: 0

View File

@ -12,6 +12,8 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: a6b194f808b1af6499c93410e504af42, type: 3} m_Script: {fileID: 11500000, guid: a6b194f808b1af6499c93410e504af42, type: 3}
m_Name: eyes_Atlas m_Name: eyes_Atlas
m_EditorClassIdentifier: m_EditorClassIdentifier:
textureLoadingMode: 0
onDemandTextureLoader: {fileID: 0}
atlasFile: {fileID: 4900000, guid: d2899150110e7384badaef80d9f784ee, type: 3} atlasFile: {fileID: 4900000, guid: d2899150110e7384badaef80d9f784ee, type: 3}
materials: materials:
- {fileID: 2100000, guid: 4f9d106a1e4d45b468b980311947a225, type: 2} - {fileID: 2100000, guid: 4f9d106a1e4d45b468b980311947a225, type: 2}

View File

@ -2,14 +2,16 @@
%TAG !u! tag:unity3d.com,2011: %TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000 --- !u!21 &2100000
Material: Material:
serializedVersion: 6 serializedVersion: 8
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0} m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0} m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_Name: eyes_Material m_Name: eyes_Material
m_Shader: {fileID: 4800000, guid: 1e8a610c9e01c3648bac42585e5fc676, type: 3} m_Shader: {fileID: 4800000, guid: 1e8a610c9e01c3648bac42585e5fc676, type: 3}
m_ShaderKeywords: m_ValidKeywords: []
m_InvalidKeywords:
- _USE8NEIGHBOURHOOD_ON
m_LightmapFlags: 5 m_LightmapFlags: 5
m_EnableInstancingVariants: 0 m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0 m_DoubleSidedGI: 0
@ -23,6 +25,7 @@ Material:
m_Texture: {fileID: 2800000, guid: 49441e5a1682e564694545bd9b509785, type: 3} m_Texture: {fileID: 2800000, guid: 49441e5a1682e564694545bd9b509785, type: 3}
m_Scale: {x: 1, y: 1} m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0} m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats: m_Floats:
- _Cutoff: 0.1 - _Cutoff: 0.1
- _OutlineMipLevel: 0 - _OutlineMipLevel: 0

View File

@ -12,6 +12,8 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: a6b194f808b1af6499c93410e504af42, type: 3} m_Script: {fileID: 11500000, guid: a6b194f808b1af6499c93410e504af42, type: 3}
m_Name: Equipment_Atlas m_Name: Equipment_Atlas
m_EditorClassIdentifier: m_EditorClassIdentifier:
textureLoadingMode: 0
onDemandTextureLoader: {fileID: 0}
atlasFile: {fileID: 4900000, guid: 4f0639ff8bc42314d8d62ee0f7ba541f, type: 3} atlasFile: {fileID: 4900000, guid: 4f0639ff8bc42314d8d62ee0f7ba541f, type: 3}
materials: materials:
- {fileID: 2100000, guid: e6e388faa521c96449984cfa4b60d74e, type: 2} - {fileID: 2100000, guid: e6e388faa521c96449984cfa4b60d74e, type: 2}

View File

@ -2,14 +2,16 @@
%TAG !u! tag:unity3d.com,2011: %TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000 --- !u!21 &2100000
Material: Material:
serializedVersion: 6 serializedVersion: 8
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0} m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0} m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_Name: Equipment_Material m_Name: Equipment_Material
m_Shader: {fileID: 4800000, guid: 1e8a610c9e01c3648bac42585e5fc676, type: 3} m_Shader: {fileID: 4800000, guid: 1e8a610c9e01c3648bac42585e5fc676, type: 3}
m_ShaderKeywords: m_ValidKeywords: []
m_InvalidKeywords:
- _USE8NEIGHBOURHOOD_ON
m_LightmapFlags: 5 m_LightmapFlags: 5
m_EnableInstancingVariants: 0 m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0 m_DoubleSidedGI: 0
@ -23,6 +25,7 @@ Material:
m_Texture: {fileID: 2800000, guid: ddb89f63d0296cf4f8572b0448bb6b30, type: 3} m_Texture: {fileID: 2800000, guid: ddb89f63d0296cf4f8572b0448bb6b30, type: 3}
m_Scale: {x: 1, y: 1} m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0} m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats: m_Floats:
- _Cutoff: 0.1 - _Cutoff: 0.1
- _OutlineMipLevel: 0 - _OutlineMipLevel: 0

Some files were not shown because too many files have changed in this diff Show More