diff --git a/Assets/arts/effects/animation/sfx_c1_p35002_05.anim b/Assets/arts/effects/animation/sfx_c1_p35002_05.anim index 3e225b8c6..246bbce2b 100644 --- a/Assets/arts/effects/animation/sfx_c1_p35002_05.anim +++ b/Assets/arts/effects/animation/sfx_c1_p35002_05.anim @@ -30,7 +30,7 @@ AnimationClip: inWeight: 0 outWeight: 0 - serializedVersion: 3 - time: 2.7333333 + time: 3.5666666 value: 0 inSlope: Infinity outSlope: Infinity @@ -66,7 +66,7 @@ AnimationClip: m_AdditiveReferencePoseClip: {fileID: 0} m_AdditiveReferencePoseTime: 0 m_StartTime: 0 - m_StopTime: 2.7333333 + m_StopTime: 3.5666666 m_OrientationOffsetY: 0 m_Level: 0 m_CycleOffset: 0 @@ -95,7 +95,7 @@ AnimationClip: inWeight: 0 outWeight: 0 - serializedVersion: 3 - time: 2.7333333 + time: 3.5666666 value: 0 inSlope: Infinity outSlope: Infinity diff --git a/Assets/prefabs/effects/battle/sfx_c1_m20004_01.prefab b/Assets/prefabs/effects/battle/sfx_c1_m20004_01.prefab index 0fe492e7a..9ae7775bb 100644 --- a/Assets/prefabs/effects/battle/sfx_c1_m20004_01.prefab +++ b/Assets/prefabs/effects/battle/sfx_c1_m20004_01.prefab @@ -29788,7 +29788,7 @@ RectTransform: m_LocalEulerAnglesHint: {x: -90, y: 0, z: 0} m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 0.5} - m_AnchoredPosition: {x: -140, y: 0} + m_AnchoredPosition: {x: 0, y: 0} m_SizeDelta: {x: 100, y: 100} m_Pivot: {x: 0.5, y: 0.5} --- !u!198 &656241255167835812 diff --git a/Assets/prefabs/effects/battle/sfx_c1_m20004_02.prefab b/Assets/prefabs/effects/battle/sfx_c1_m20004_02.prefab index 0d69bfdc2..166f16372 100644 --- a/Assets/prefabs/effects/battle/sfx_c1_m20004_02.prefab +++ b/Assets/prefabs/effects/battle/sfx_c1_m20004_02.prefab @@ -29752,7 +29752,7 @@ RectTransform: m_LocalEulerAnglesHint: {x: -90, y: 0, z: 0} m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 0.5} - m_AnchoredPosition: {x: -140, y: 0} + m_AnchoredPosition: {x: 0, y: 0} m_SizeDelta: {x: 100, y: 100} m_Pivot: {x: 0.5, y: 0.5} --- !u!198 &2991328754915584867 diff --git a/Assets/prefabs/effects/battle/sfx_c1_m20004_03.prefab b/Assets/prefabs/effects/battle/sfx_c1_m20004_03.prefab index 2c52e1ac3..780549e99 100644 --- a/Assets/prefabs/effects/battle/sfx_c1_m20004_03.prefab +++ b/Assets/prefabs/effects/battle/sfx_c1_m20004_03.prefab @@ -49463,7 +49463,7 @@ RectTransform: m_LocalEulerAnglesHint: {x: -90, y: 0, z: 0} m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 0.5} - m_AnchoredPosition: {x: -140, y: 0} + m_AnchoredPosition: {x: 0, y: 0} m_SizeDelta: {x: 100, y: 100} m_Pivot: {x: 0.5, y: 0.5} --- !u!198 &7470075177759471264 diff --git a/Assets/prefabs/effects/battle/sfx_c1_m20004_04.prefab b/Assets/prefabs/effects/battle/sfx_c1_m20004_04.prefab index cd7aeb724..9ec651836 100644 --- a/Assets/prefabs/effects/battle/sfx_c1_m20004_04.prefab +++ b/Assets/prefabs/effects/battle/sfx_c1_m20004_04.prefab @@ -49477,7 +49477,7 @@ RectTransform: m_LocalEulerAnglesHint: {x: -90, y: 0, z: 0} m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 0.5} - m_AnchoredPosition: {x: -140, y: 0} + m_AnchoredPosition: {x: 0, y: 0} m_SizeDelta: {x: 100, y: 100} m_Pivot: {x: 0.5, y: 0.5} --- !u!198 &4649587072252538888 diff --git a/Assets/prefabs/effects/battle/sfx_c1_p23001_01.prefab b/Assets/prefabs/effects/battle/sfx_c1_p23001_01.prefab index ade85aab3..2cee602aa 100644 --- a/Assets/prefabs/effects/battle/sfx_c1_p23001_01.prefab +++ b/Assets/prefabs/effects/battle/sfx_c1_p23001_01.prefab @@ -14749,7 +14749,7 @@ RectTransform: m_LocalEulerAnglesHint: {x: -90, y: 0, z: 0} m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 0.5} - m_AnchoredPosition: {x: 0, y: 0} + m_AnchoredPosition: {x: 50, y: 0} m_SizeDelta: {x: 100, y: 100} m_Pivot: {x: 0.5, y: 0.5} --- !u!198 &2874379544690155504 diff --git a/Assets/prefabs/effects/battle/sfx_c1_p23001_02.prefab b/Assets/prefabs/effects/battle/sfx_c1_p23001_02.prefab index eb04578a4..69f269e7a 100644 --- a/Assets/prefabs/effects/battle/sfx_c1_p23001_02.prefab +++ b/Assets/prefabs/effects/battle/sfx_c1_p23001_02.prefab @@ -19724,7 +19724,7 @@ RectTransform: m_LocalEulerAnglesHint: {x: -90, y: 0, z: 0} m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 0.5} - m_AnchoredPosition: {x: 0, y: 0} + m_AnchoredPosition: {x: 50, y: 0} m_SizeDelta: {x: 100, y: 100} m_Pivot: {x: 0.5, y: 0.5} --- !u!198 &2177704745017264233 diff --git a/Assets/prefabs/effects/battle/sfx_c1_p23001_03.prefab b/Assets/prefabs/effects/battle/sfx_c1_p23001_03.prefab index f67142c93..8519fa801 100644 --- a/Assets/prefabs/effects/battle/sfx_c1_p23001_03.prefab +++ b/Assets/prefabs/effects/battle/sfx_c1_p23001_03.prefab @@ -14785,7 +14785,7 @@ RectTransform: m_LocalEulerAnglesHint: {x: -90, y: 0, z: 0} m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 0.5} - m_AnchoredPosition: {x: 0, y: 0} + m_AnchoredPosition: {x: 50, y: 0} m_SizeDelta: {x: 100, y: 100} m_Pivot: {x: 0.5, y: 0.5} --- !u!198 &5709942078802764275 diff --git a/Assets/prefabs/effects/battle/sfx_c1_p23001_04.prefab b/Assets/prefabs/effects/battle/sfx_c1_p23001_04.prefab index 23b78a5bc..3d5105927 100644 --- a/Assets/prefabs/effects/battle/sfx_c1_p23001_04.prefab +++ b/Assets/prefabs/effects/battle/sfx_c1_p23001_04.prefab @@ -24590,7 +24590,7 @@ RectTransform: m_LocalEulerAnglesHint: {x: -90, y: 0, z: 0} m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 0.5} - m_AnchoredPosition: {x: 0, y: 0} + m_AnchoredPosition: {x: 50, y: 0} m_SizeDelta: {x: 100, y: 100} m_Pivot: {x: 0.5, y: 0.5} --- !u!198 &8633282585479053788 diff --git a/Assets/prefabs/effects/battle/sfx_c1_p23001_05.prefab b/Assets/prefabs/effects/battle/sfx_c1_p23001_05.prefab index 79d4b3232..764876fe0 100644 --- a/Assets/prefabs/effects/battle/sfx_c1_p23001_05.prefab +++ b/Assets/prefabs/effects/battle/sfx_c1_p23001_05.prefab @@ -34231,7 +34231,7 @@ RectTransform: m_LocalEulerAnglesHint: {x: -90, y: 0, z: 0} m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 0.5} - m_AnchoredPosition: {x: 0, y: 0} + m_AnchoredPosition: {x: 50, y: 0} m_SizeDelta: {x: 100, y: 100} m_Pivot: {x: 0.5, y: 0.5} --- !u!198 &6182780389201975017 diff --git a/Assets/prefabs/effects/ui/vfx_c1_ui_yanfa_01.prefab b/Assets/prefabs/effects/ui/vfx_c1_ui_yanfa_01.prefab index a5eefb78e..d48b5bbca 100644 --- a/Assets/prefabs/effects/ui/vfx_c1_ui_yanfa_01.prefab +++ b/Assets/prefabs/effects/ui/vfx_c1_ui_yanfa_01.prefab @@ -14575,7 +14575,7 @@ ParticleSystem: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 4347415502977026065} serializedVersion: 8 - lengthInSec: 1 + lengthInSec: 1.5 simulationSpeed: 1 stopAction: 0 cullingMode: 0 @@ -14650,7 +14650,7 @@ ParticleSystem: startLifetime: serializedVersion: 2 minMaxState: 0 - scalar: 1 + scalar: 2 minScalar: 5 maxCurve: serializedVersion: 2 @@ -15906,10 +15906,10 @@ ParticleSystem: maxColor: {r: 1, g: 1, b: 1, a: 1} maxGradient: serializedVersion: 2 - key0: {r: 0, g: 0.89888954, b: 1, a: 1} - key1: {r: 0, g: 0.89888954, b: 1, a: 0.5882353} - key2: {r: 0, g: 0, b: 0, a: 1} - key3: {r: 0, g: 0, b: 0, a: 0} + key0: {r: 0, g: 0.89888954, b: 1, a: 0} + key1: {r: 0, g: 0.89888954, b: 1, a: 1} + key2: {r: 0, g: 0, b: 0, a: 0} + key3: {r: 0, g: 0, b: 0, a: 1} key4: {r: 0, g: 0, b: 0, a: 0} key5: {r: 0, g: 0, b: 0, a: 0} key6: {r: 0, g: 0, b: 0, a: 0} @@ -15923,9 +15923,9 @@ ParticleSystem: ctime6: 0 ctime7: 0 atime0: 0 - atime1: 27924 + atime1: 28288 atime2: 65535 - atime3: 0 + atime3: 65535 atime4: 0 atime5: 0 atime6: 0