复活优化
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@ -531,7 +531,22 @@ namespace BFEditor
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int row = posId / 10;
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int row = posId / 10;
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int col = posId % 10;
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int col = posId % 10;
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img = imgDict[icon];
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img = imgDict[icon];
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GUI.DrawTexture(new Rect(startOffset + (col - 1) * textureWidth, startOffset + (row - 1) * textureWidth, 92, 32), img);
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if (dir == 1)
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{
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GUI.DrawTexture(new Rect(startOffset + (col - 1) * textureWidth, startOffset + (row - 1) * textureWidth - 16, 92, 32), img);
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}
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else if (dir == 2)
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{
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GUI.DrawTexture(new Rect(startOffset + (col - 1) * textureWidth, startOffset + (row - 1) * textureWidth - 16 + textureWidth, 92, 32), img);
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}
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else if (dir == 3)
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{
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GUI.DrawTexture(new Rect(startOffset + (col - 1) * textureWidth - 16, startOffset + (row - 1) * textureWidth - 16, 32, 92), img);
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}
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else if (dir == 4)
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{
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GUI.DrawTexture(new Rect(startOffset + (col - 1) * textureWidth - 16 + textureWidth, startOffset + (row - 1) * textureWidth - 16, 32, 92), img);
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}
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}
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}
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}
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}
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}
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}
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