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m_MaxParticleSize: 31.4
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m_MaxParticleSize: 31.4
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@ -9724,6 +9737,10 @@ ParticleSystemRenderer:
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m_Mesh1: {fileID: 0}
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m_Mesh1: {fileID: 0}
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m_Mesh2: {fileID: 0}
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m_Mesh2: {fileID: 0}
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m_Mesh3: {fileID: 0}
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m_MeshWeighting: 1
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m_MeshWeighting1: 1
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m_MeshWeighting2: 1
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m_MeshWeighting3: 1
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m_MaskInteraction: 0
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m_MaskInteraction: 0
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--- !u!1 &1298399236576864197
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--- !u!1 &1298399236576864197
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GameObject:
|
GameObject:
|
||||||
@ -9753,6 +9770,7 @@ Transform:
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Children: []
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m_Father: {fileID: 3719391094081315090}
|
m_Father: {fileID: 3719391094081315090}
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m_RootOrder: 0
|
m_RootOrder: 0
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@ -9764,19 +9782,19 @@ ParticleSystem:
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m_PrefabInstance: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1298399236576864197}
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m_GameObject: {fileID: 1298399236576864197}
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serializedVersion: 7
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serializedVersion: 8
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lengthInSec: 2
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lengthInSec: 2
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simulationSpeed: 1
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simulationSpeed: 1
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stopAction: 0
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stopAction: 0
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cullingMode: 0
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cullingMode: 0
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ringBufferMode: 0
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ringBufferMode: 0
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ringBufferLoopRange: {x: 0, y: 1}
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ringBufferLoopRange: {x: 0, y: 1}
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emitterVelocityMode: 0
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looping: 1
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looping: 1
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prewarm: 0
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prewarm: 0
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playOnAwake: 1
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playOnAwake: 1
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useUnscaledTime: 0
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useUnscaledTime: 0
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autoRandomSeed: 1
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autoRandomSeed: 1
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useRigidbodyForVelocity: 1
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|
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startDelay:
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startDelay:
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serializedVersion: 2
|
serializedVersion: 2
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minMaxState: 0
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minMaxState: 0
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@ -10009,7 +10027,7 @@ ParticleSystem:
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startSize:
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startSize:
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serializedVersion: 2
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serializedVersion: 2
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minMaxState: 0
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minMaxState: 0
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scalar: 3
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scalar: 3.44
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minScalar: 1
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minScalar: 1
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maxCurve:
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maxCurve:
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serializedVersion: 2
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serializedVersion: 2
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@ -10326,6 +10344,7 @@ ParticleSystem:
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m_RotationOrder: 4
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m_RotationOrder: 4
|
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randomizeRotationDirection: 0
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randomizeRotationDirection: 0
|
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maxNumParticles: 1000
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maxNumParticles: 1000
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customEmitterVelocity: {x: 0, y: 0, z: 0}
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size3D: 0
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size3D: 0
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rotation3D: 0
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rotation3D: 0
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gravityModifier:
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gravityModifier:
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@ -11078,7 +11097,7 @@ ParticleSystem:
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m_RotationOrder: 4
|
m_RotationOrder: 4
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separateAxes: 0
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separateAxes: 0
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ColorModule:
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ColorModule:
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enabled: 1
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enabled: 0
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gradient:
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gradient:
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serializedVersion: 2
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serializedVersion: 2
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minMaxState: 1
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minMaxState: 1
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@ -14533,6 +14552,7 @@ ParticleSystemRenderer:
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m_CastShadows: 0
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m_CastShadows: 0
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m_ReceiveShadows: 0
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m_ReceiveShadows: 0
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m_DynamicOccludee: 1
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m_DynamicOccludee: 1
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m_StaticShadowCaster: 0
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m_MotionVectors: 1
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m_MotionVectors: 1
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m_LightProbeUsage: 0
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m_LightProbeUsage: 0
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m_ReflectionProbeUsage: 0
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m_ReflectionProbeUsage: 0
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@ -14561,8 +14581,9 @@ ParticleSystemRenderer:
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m_LightmapParameters: {fileID: 0}
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m_LightmapParameters: {fileID: 0}
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m_SortingLayerID: 0
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m_SortingLayerID: 0
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m_SortingLayer: 0
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m_SortingLayer: 0
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m_SortingOrder: 0
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m_SortingOrder: 1481
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m_RenderMode: 0
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m_RenderMode: 0
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m_MeshDistribution: 0
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m_SortMode: 0
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m_SortMode: 0
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m_MinParticleSize: 0
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m_MinParticleSize: 0
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m_MaxParticleSize: 0.5
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m_MaxParticleSize: 0.5
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@ -14586,6 +14607,10 @@ ParticleSystemRenderer:
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m_Mesh1: {fileID: 0}
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m_Mesh1: {fileID: 0}
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m_Mesh2: {fileID: 0}
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m_Mesh2: {fileID: 0}
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m_Mesh3: {fileID: 0}
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m_Mesh3: {fileID: 0}
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m_MeshWeighting: 1
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m_MeshWeighting1: 1
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m_MeshWeighting2: 1
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m_MeshWeighting3: 1
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m_MaskInteraction: 0
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m_MaskInteraction: 0
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--- !u!1 &5558369023913320574
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--- !u!1 &5558369023913320574
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GameObject:
|
GameObject:
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@ -14615,6 +14640,7 @@ Transform:
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children:
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m_Children:
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- {fileID: 2916876266786442857}
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- {fileID: 2916876266786442857}
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- {fileID: 253647245}
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- {fileID: 253647245}
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@ -14629,19 +14655,19 @@ ParticleSystem:
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m_PrefabInstance: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 5558369023913320574}
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m_GameObject: {fileID: 5558369023913320574}
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serializedVersion: 7
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serializedVersion: 8
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lengthInSec: 5
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lengthInSec: 5
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simulationSpeed: 1
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simulationSpeed: 1
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stopAction: 0
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stopAction: 0
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cullingMode: 0
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cullingMode: 0
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ringBufferMode: 0
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ringBufferMode: 0
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ringBufferLoopRange: {x: 0, y: 1}
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ringBufferLoopRange: {x: 0, y: 1}
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emitterVelocityMode: 0
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looping: 1
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looping: 1
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prewarm: 0
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prewarm: 0
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playOnAwake: 1
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playOnAwake: 1
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useUnscaledTime: 0
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useUnscaledTime: 0
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autoRandomSeed: 1
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autoRandomSeed: 1
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useRigidbodyForVelocity: 1
|
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startDelay:
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startDelay:
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serializedVersion: 2
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serializedVersion: 2
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minMaxState: 0
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minMaxState: 0
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@ -15191,6 +15217,7 @@ ParticleSystem:
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m_RotationOrder: 4
|
m_RotationOrder: 4
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randomizeRotationDirection: 0
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randomizeRotationDirection: 0
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maxNumParticles: 1000
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maxNumParticles: 1000
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customEmitterVelocity: {x: 0, y: 0, z: 0}
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size3D: 0
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size3D: 0
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rotation3D: 0
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rotation3D: 0
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gravityModifier:
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gravityModifier:
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@ -19340,6 +19367,7 @@ ParticleSystemRenderer:
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m_CastShadows: 0
|
m_CastShadows: 0
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m_ReceiveShadows: 0
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m_ReceiveShadows: 0
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m_DynamicOccludee: 1
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m_DynamicOccludee: 1
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m_StaticShadowCaster: 0
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m_MotionVectors: 1
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m_MotionVectors: 1
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m_LightProbeUsage: 0
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m_LightProbeUsage: 0
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m_ReflectionProbeUsage: 0
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m_ReflectionProbeUsage: 0
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@ -19368,8 +19396,9 @@ ParticleSystemRenderer:
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m_LightmapParameters: {fileID: 0}
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m_LightmapParameters: {fileID: 0}
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m_SortingLayerID: 0
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m_SortingLayerID: 0
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m_SortingLayer: 0
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m_SortingLayer: 0
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m_SortingOrder: 0
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m_SortingOrder: 1481
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m_RenderMode: 0
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m_SortMode: 0
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m_SortMode: 0
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m_MinParticleSize: 0
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m_MinParticleSize: 0
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m_MaxParticleSize: 0.5
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m_MaxParticleSize: 0.5
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@ -19393,4 +19422,8 @@ ParticleSystemRenderer:
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m_Mesh1: {fileID: 0}
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m_Mesh1: {fileID: 0}
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m_Mesh2: {fileID: 0}
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m_Mesh2: {fileID: 0}
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m_Mesh3: {fileID: 0}
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m_Mesh3: {fileID: 0}
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m_MeshWeighting: 1
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m_MeshWeighting1: 1
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m_MeshWeighting2: 1
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m_MeshWeighting3: 1
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m_MaskInteraction: 0
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m_MaskInteraction: 0
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19429
Assets/prefabs/effects/battle/sfx_piece_qizi_b06_1.prefab
Normal file
19429
Assets/prefabs/effects/battle/sfx_piece_qizi_b06_1.prefab
Normal file
File diff suppressed because it is too large
Load Diff
@ -0,0 +1,7 @@
|
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|
fileFormatVersion: 2
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|
guid: d3b5ffee5116a2049994ec2ac03150d2
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PrefabImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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19429
Assets/prefabs/effects/battle/sfx_piece_qizi_b06_2.prefab
Normal file
19429
Assets/prefabs/effects/battle/sfx_piece_qizi_b06_2.prefab
Normal file
File diff suppressed because it is too large
Load Diff
@ -0,0 +1,7 @@
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|
fileFormatVersion: 2
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|
guid: 371a976576f24804fbe0473dadb86f43
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PrefabImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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19429
Assets/prefabs/effects/battle/sfx_piece_qizi_b06_3.prefab
Normal file
19429
Assets/prefabs/effects/battle/sfx_piece_qizi_b06_3.prefab
Normal file
File diff suppressed because it is too large
Load Diff
@ -0,0 +1,7 @@
|
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|
fileFormatVersion: 2
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|
guid: bb14d5ab4b09ce646826e80de55dca09
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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19429
Assets/prefabs/effects/battle/sfx_piece_qizi_b06_4.prefab
Normal file
19429
Assets/prefabs/effects/battle/sfx_piece_qizi_b06_4.prefab
Normal file
File diff suppressed because it is too large
Load Diff
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|
fileFormatVersion: 2
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|
guid: c5d0ca13d05750c43b68544dd4c6c219
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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19429
Assets/prefabs/effects/battle/sfx_piece_qizi_b06_5.prefab
Normal file
19429
Assets/prefabs/effects/battle/sfx_piece_qizi_b06_5.prefab
Normal file
File diff suppressed because it is too large
Load Diff
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|
fileFormatVersion: 2
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|
guid: 521ba051b34ae4245a50c26823646279
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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Loading…
x
Reference in New Issue
Block a user