打包工具完善
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Assets/Editor/BFBuildProjectTools/AssetBundleWindow.meta
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8
Assets/Editor/BFBuildProjectTools/AssetBundleWindow.meta
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fileFormatVersion: 2
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guid: 0c41a7273e266a0468c52d3a52652dbd
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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using System.Collections.Generic;
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using System.IO;
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using UnityEditor;
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using UnityEngine;
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namespace BFEditor.Build
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{
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public class CompareAssetBundleWindow : EditorWindow
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{
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private string newestABPath = "";
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private string lastABPath = "";
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public bool IsAndroid = true;
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private List<string> ABList = new List<string>();
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Vector2 resultScrollPos;
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public CompareAssetBundleWindow()
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{
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titleContent = new GUIContent("AssetBundle对比");
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}
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private void OnEnable()
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{
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GetNewestABPath();
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}
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void OnGUI()
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{
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GUILayout.Space(18);
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GUILayout.BeginHorizontal();
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GUILayout.Label("当前版本AB路径");
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GUILayout.TextField(newestABPath, GUILayout.Width(600));
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if (GUILayout.Button("选择", GUILayout.Width(80)))
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{
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string openPath = EditorUtility.OpenFolderPanel("select ab path", newestABPath, "");
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if (openPath.CompareTo("") != 0){
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newestABPath = openPath;
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}
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}
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GUILayout.EndHorizontal();
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GUILayout.Space(10);
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GUILayout.BeginHorizontal();
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GUILayout.Label("上个版本AB路径");
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GUILayout.TextField(lastABPath, GUILayout.Width(600));
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if (GUILayout.Button("选择", GUILayout.Width(80)))
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{
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string openPath = EditorUtility.OpenFolderPanel("select ab path", lastABPath, "");
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if (openPath.CompareTo("") != 0){
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lastABPath = openPath;
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}
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}
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GUILayout.EndHorizontal();
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GUILayout.Space(10);
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GUILayout.BeginHorizontal();
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GUILayout.Space(150);
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if (GUILayout.Button("对比", GUILayout.Width(200), GUILayout.Height(40)))
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{
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CheckMD5AndAssetHash();
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}
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GUILayout.Space(100);
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if (GUILayout.Button("使用上个版本的AB修复", GUILayout.Width(200), GUILayout.Height(40)))
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{
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UseLastABFix();
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}
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GUILayout.EndHorizontal();
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GUILayout.Space(30);
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DrawResult();
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}
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private void DrawResult()
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{
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resultScrollPos = GUILayout.BeginScrollView(resultScrollPos, GUILayout.Width(800), GUILayout.Height(620));
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for (int i = ABList.Count - 1; i >= 0; i--)
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{
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var path = ABList[i];
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GUILayout.BeginHorizontal();
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GUILayout.Space(20);
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EditorGUILayout.TextField(path);
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GUILayout.Space(10);
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GUILayout.EndHorizontal();
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}
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GUILayout.EndScrollView();
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}
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private void CheckMD5AndAssetHash()
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{
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if (string.IsNullOrEmpty(newestABPath))
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{
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return;
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}
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if (string.IsNullOrEmpty(lastABPath))
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{
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return;
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}
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ABList.Clear();
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var manifestPath = System.IO.Path.Combine(newestABPath, "asset_bundle_manifest.ab");
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var manifestAB = AssetBundle.LoadFromFile(manifestPath);
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var Manifest = manifestAB.LoadAsset<AssetBundleManifest>("AssetBundleManifest");
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manifestAB.Unload(false);
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var lastManifestPath = System.IO.Path.Combine(lastABPath, "asset_bundle_manifest.ab");
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var lastManifestAB = AssetBundle.LoadFromFile(lastManifestPath);
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var lastManifest = lastManifestAB.LoadAsset<AssetBundleManifest>("AssetBundleManifest");
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lastManifestAB.Unload(false);
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var allAB = Manifest.GetAllAssetBundles();
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foreach(var path in allAB)
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{
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if (path.Contains("ab_config.bytes") || path.Contains("asset_bundle_manifest.ab"))
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{
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continue;
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}
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var fullPathA = Path.Combine(newestABPath, path);
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var fullPathB = Path.Combine(lastABPath, path);
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if (File.Exists(fullPathB) && BF.GameLaunchUtils.GetFileMD5(fullPathA).CompareTo(BF.GameLaunchUtils.GetFileMD5(fullPathB)) != 0)
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{
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if (Manifest.GetAssetBundleHash(path) == lastManifest.GetAssetBundleHash(path))
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{
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// md5 不一致但是AssetHash一致的情况
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ABList.Add(path);
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}
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}
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}
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}
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private void UseLastABFix()
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{
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if (string.IsNullOrEmpty(newestABPath))
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{
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return;
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}
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if (string.IsNullOrEmpty(lastABPath))
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{
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return;
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}
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if (ABList.Count == 0)
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{
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return;
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}
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foreach(var path in ABList)
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{
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var fullPathA = Path.Combine(newestABPath, path);
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var fullPathB = Path.Combine(lastABPath, path);
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File.Copy(fullPathB, fullPathA, true);
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}
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var version = newestABPath.Substring(newestABPath.Replace("\\", "/").LastIndexOf("/") + 1);
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AssetBundleUtils.RegenerateABConfigMd5(newestABPath, version);
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ABList.Clear();
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}
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public static void ShowWindow()
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{
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var window = GetWindow<CompareAssetBundleWindow>();
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window.Show();
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}
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private void GetNewestABPath()
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{
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var bundleCachePath = IsAndroid ? Application.dataPath + "/../HistoryAssetBundles" : Application.dataPath + "/../HistoryAssetBundles/IOS";
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var dirInfo = new DirectoryInfo(bundleCachePath);
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var dirs = dirInfo.GetDirectories();
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if (dirs.Length == 0)
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{
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newestABPath = "";
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lastABPath = "";
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}
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if (dirs.Length == 1)
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{
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newestABPath = dirs[0].FullName;
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lastABPath = "";
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}
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var hightestIndex = 0;
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var secondIndex = 0;
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for (var i = 1; i < dirs.Length; i++)
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{
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if (dirs[i].FullName.CompareTo(dirs[hightestIndex].FullName) > 0)
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{
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secondIndex = hightestIndex;
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hightestIndex = i;
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}
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}
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newestABPath = dirs[hightestIndex].FullName;
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if (hightestIndex > 0)
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{
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lastABPath = dirs[secondIndex].FullName;
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}
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}
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}
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}
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: ea05efeb3467b0947b735c8fe281cb8c
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -192,6 +192,24 @@ namespace BFEditor.Build
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}
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}
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[MenuItem("打包工具/AssetBundles/对比上一个版本AB Android", priority = 207)]
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static void CompareLastVersionABAndroid()
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{
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var window = (CompareAssetBundleWindow)EditorWindow.GetWindowWithRect(typeof(CompareAssetBundleWindow),
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new Rect(Screen.width / 2, Screen.height / 2, 800, 800), true);
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window.IsAndroid = true;
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window.Show();
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}
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[MenuItem("打包工具/AssetBundles/对比上一个版本AB IOS", priority = 208)]
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static void CompareLastVersionABIOS()
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{
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var window = (CompareAssetBundleWindow)EditorWindow.GetWindowWithRect(typeof(CompareAssetBundleWindow),
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new Rect(Screen.width / 2, Screen.height / 2, 800, 800), true);
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window.IsAndroid = false;
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window.Show();
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}
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[MenuItem("打包工具/打包窗口", priority = 301)]
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static void ShowBuildWindow()
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{
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