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Assets/XLua/Gen/BF_BattleControlBgWrap.cs
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208
Assets/XLua/Gen/BF_BattleControlBgWrap.cs
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@ -0,0 +1,208 @@
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#if USE_UNI_LUA
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using LuaAPI = UniLua.Lua;
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using RealStatePtr = UniLua.ILuaState;
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using LuaCSFunction = UniLua.CSharpFunctionDelegate;
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#else
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using LuaAPI = XLua.LuaDLL.Lua;
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using RealStatePtr = System.IntPtr;
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using LuaCSFunction = XLua.LuaDLL.lua_CSFunction;
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#endif
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using XLua;
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using System.Collections.Generic;
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namespace XLua.CSObjectWrap
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{
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using Utils = XLua.Utils;
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public class BFBattleControlBgWrap
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{
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public static void __Register(RealStatePtr L)
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{
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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System.Type type = typeof(BF.BattleControlBg);
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Utils.BeginObjectRegister(type, L, translator, 0, 0, 4, 4);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "speed", _g_get_speed);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "endX", _g_get_endX);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "resetX", _g_get_resetX);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "type", _g_get_type);
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Utils.RegisterFunc(L, Utils.SETTER_IDX, "speed", _s_set_speed);
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Utils.RegisterFunc(L, Utils.SETTER_IDX, "endX", _s_set_endX);
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Utils.RegisterFunc(L, Utils.SETTER_IDX, "resetX", _s_set_resetX);
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Utils.RegisterFunc(L, Utils.SETTER_IDX, "type", _s_set_type);
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Utils.EndObjectRegister(type, L, translator, null, null,
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null, null, null);
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Utils.BeginClassRegister(type, L, __CreateInstance, 1, 0, 0);
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Utils.EndClassRegister(type, L, translator);
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int __CreateInstance(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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if(LuaAPI.lua_gettop(L) == 1)
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{
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var gen_ret = new BF.BattleControlBg();
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translator.Push(L, gen_ret);
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return 1;
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}
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}
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catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return LuaAPI.luaL_error(L, "invalid arguments to BF.BattleControlBg constructor!");
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _g_get_speed(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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BF.BattleControlBg gen_to_be_invoked = (BF.BattleControlBg)translator.FastGetCSObj(L, 1);
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LuaAPI.lua_pushnumber(L, gen_to_be_invoked.speed);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _g_get_endX(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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BF.BattleControlBg gen_to_be_invoked = (BF.BattleControlBg)translator.FastGetCSObj(L, 1);
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LuaAPI.lua_pushnumber(L, gen_to_be_invoked.endX);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _g_get_resetX(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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BF.BattleControlBg gen_to_be_invoked = (BF.BattleControlBg)translator.FastGetCSObj(L, 1);
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LuaAPI.lua_pushnumber(L, gen_to_be_invoked.resetX);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _g_get_type(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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BF.BattleControlBg gen_to_be_invoked = (BF.BattleControlBg)translator.FastGetCSObj(L, 1);
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LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.type);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _s_set_speed(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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BF.BattleControlBg gen_to_be_invoked = (BF.BattleControlBg)translator.FastGetCSObj(L, 1);
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gen_to_be_invoked.speed = (float)LuaAPI.lua_tonumber(L, 2);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 0;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _s_set_endX(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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BF.BattleControlBg gen_to_be_invoked = (BF.BattleControlBg)translator.FastGetCSObj(L, 1);
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gen_to_be_invoked.endX = (float)LuaAPI.lua_tonumber(L, 2);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 0;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _s_set_resetX(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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BF.BattleControlBg gen_to_be_invoked = (BF.BattleControlBg)translator.FastGetCSObj(L, 1);
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gen_to_be_invoked.resetX = (float)LuaAPI.lua_tonumber(L, 2);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 0;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _s_set_type(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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BF.BattleControlBg gen_to_be_invoked = (BF.BattleControlBg)translator.FastGetCSObj(L, 1);
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gen_to_be_invoked.type = LuaAPI.xlua_tointeger(L, 2);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 0;
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}
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}
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}
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@ -24,6 +24,9 @@ namespace XLua.CSObjectWrap
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Utils.BeginObjectRegister(type, L, translator, 1, 11, 5, 5);
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Utils.RegisterFunc(L, Utils.OBJ_META_IDX, "__eq", __EqMeta);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "Contains", _m_Contains);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "SqrDistance", _m_SqrDistance);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "ClosestPoint", _m_ClosestPoint);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetHashCode", _m_GetHashCode);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "Equals", _m_Equals);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetMinMax", _m_SetMinMax);
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@ -32,9 +35,6 @@ namespace XLua.CSObjectWrap
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "Intersects", _m_Intersects);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "IntersectRay", _m_IntersectRay);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "ToString", _m_ToString);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "Contains", _m_Contains);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "SqrDistance", _m_SqrDistance);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "ClosestPoint", _m_ClosestPoint);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "center", _g_get_center);
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@ -127,6 +127,99 @@ namespace XLua.CSObjectWrap
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_Contains(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.Bounds gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
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{
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UnityEngine.Vector3 _point;translator.Get(L, 2, out _point);
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var gen_ret = gen_to_be_invoked.Contains( _point );
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LuaAPI.lua_pushboolean(L, gen_ret);
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translator.UpdateUnityEngineBounds(L, 1, gen_to_be_invoked);
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return 1;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_SqrDistance(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.Bounds gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
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{
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UnityEngine.Vector3 _point;translator.Get(L, 2, out _point);
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var gen_ret = gen_to_be_invoked.SqrDistance( _point );
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LuaAPI.lua_pushnumber(L, gen_ret);
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translator.UpdateUnityEngineBounds(L, 1, gen_to_be_invoked);
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return 1;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_ClosestPoint(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.Bounds gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
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{
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UnityEngine.Vector3 _point;translator.Get(L, 2, out _point);
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var gen_ret = gen_to_be_invoked.ClosestPoint( _point );
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translator.PushUnityEngineVector3(L, gen_ret);
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translator.UpdateUnityEngineBounds(L, 1, gen_to_be_invoked);
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return 1;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_GetHashCode(RealStatePtr L)
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{
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@ -471,99 +564,6 @@ namespace XLua.CSObjectWrap
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_Contains(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.Bounds gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
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{
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UnityEngine.Vector3 _point;translator.Get(L, 2, out _point);
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var gen_ret = gen_to_be_invoked.Contains( _point );
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LuaAPI.lua_pushboolean(L, gen_ret);
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translator.UpdateUnityEngineBounds(L, 1, gen_to_be_invoked);
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return 1;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_SqrDistance(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.Bounds gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
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{
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UnityEngine.Vector3 _point;translator.Get(L, 2, out _point);
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var gen_ret = gen_to_be_invoked.SqrDistance( _point );
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LuaAPI.lua_pushnumber(L, gen_ret);
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translator.UpdateUnityEngineBounds(L, 1, gen_to_be_invoked);
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return 1;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_ClosestPoint(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.Bounds gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
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{
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UnityEngine.Vector3 _point;translator.Get(L, 2, out _point);
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var gen_ret = gen_to_be_invoked.ClosestPoint( _point );
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translator.PushUnityEngineVector3(L, gen_ret);
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translator.UpdateUnityEngineBounds(L, 1, gen_to_be_invoked);
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return 1;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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||||
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||||
}
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||||
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@ -32,9 +32,6 @@ namespace XLua.CSObjectWrap
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null, null, null);
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Utils.BeginClassRegister(type, L, __CreateInstance, 31, 6, 1);
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Utils.RegisterFunc(L, Utils.CLS_IDX, "ClearRandomWriteTargets", _m_ClearRandomWriteTargets_xlua_st_);
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Utils.RegisterFunc(L, Utils.CLS_IDX, "ExecuteCommandBuffer", _m_ExecuteCommandBuffer_xlua_st_);
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Utils.RegisterFunc(L, Utils.CLS_IDX, "ExecuteCommandBufferAsync", _m_ExecuteCommandBufferAsync_xlua_st_);
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Utils.RegisterFunc(L, Utils.CLS_IDX, "SetRenderTarget", _m_SetRenderTarget_xlua_st_);
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Utils.RegisterFunc(L, Utils.CLS_IDX, "SetRandomWriteTarget", _m_SetRandomWriteTarget_xlua_st_);
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Utils.RegisterFunc(L, Utils.CLS_IDX, "CopyTexture", _m_CopyTexture_xlua_st_);
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@ -62,15 +59,18 @@ namespace XLua.CSObjectWrap
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Utils.RegisterFunc(L, Utils.CLS_IDX, "DrawProceduralIndirect", _m_DrawProceduralIndirect_xlua_st_);
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Utils.RegisterFunc(L, Utils.CLS_IDX, "Blit", _m_Blit_xlua_st_);
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Utils.RegisterFunc(L, Utils.CLS_IDX, "BlitMultiTap", _m_BlitMultiTap_xlua_st_);
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Utils.RegisterFunc(L, Utils.CLS_IDX, "ClearRandomWriteTargets", _m_ClearRandomWriteTargets_xlua_st_);
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Utils.RegisterFunc(L, Utils.CLS_IDX, "ExecuteCommandBuffer", _m_ExecuteCommandBuffer_xlua_st_);
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Utils.RegisterFunc(L, Utils.CLS_IDX, "ExecuteCommandBufferAsync", _m_ExecuteCommandBufferAsync_xlua_st_);
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|
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Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "activeColorBuffer", _g_get_activeColorBuffer);
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Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "activeDepthBuffer", _g_get_activeDepthBuffer);
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Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "activeColorGamut", _g_get_activeColorGamut);
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Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "activeTier", _g_get_activeTier);
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Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "preserveFramebufferAlpha", _g_get_preserveFramebufferAlpha);
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Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "minOpenGLESVersion", _g_get_minOpenGLESVersion);
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Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "activeColorBuffer", _g_get_activeColorBuffer);
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Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "activeDepthBuffer", _g_get_activeDepthBuffer);
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|
||||
Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "activeTier", _s_set_activeTier);
|
||||
|
||||
@ -108,82 +108,6 @@ namespace XLua.CSObjectWrap
|
||||
|
||||
|
||||
|
||||
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
||||
static int _m_ClearRandomWriteTargets_xlua_st_(RealStatePtr L)
|
||||
{
|
||||
try {
|
||||
|
||||
|
||||
|
||||
|
||||
{
|
||||
|
||||
UnityEngine.Graphics.ClearRandomWriteTargets( );
|
||||
|
||||
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
} catch(System.Exception gen_e) {
|
||||
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
||||
static int _m_ExecuteCommandBuffer_xlua_st_(RealStatePtr L)
|
||||
{
|
||||
try {
|
||||
|
||||
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
||||
|
||||
|
||||
|
||||
|
||||
{
|
||||
UnityEngine.Rendering.CommandBuffer _buffer = (UnityEngine.Rendering.CommandBuffer)translator.GetObject(L, 1, typeof(UnityEngine.Rendering.CommandBuffer));
|
||||
|
||||
UnityEngine.Graphics.ExecuteCommandBuffer( _buffer );
|
||||
|
||||
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
} catch(System.Exception gen_e) {
|
||||
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
||||
static int _m_ExecuteCommandBufferAsync_xlua_st_(RealStatePtr L)
|
||||
{
|
||||
try {
|
||||
|
||||
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
||||
|
||||
|
||||
|
||||
|
||||
{
|
||||
UnityEngine.Rendering.CommandBuffer _buffer = (UnityEngine.Rendering.CommandBuffer)translator.GetObject(L, 1, typeof(UnityEngine.Rendering.CommandBuffer));
|
||||
UnityEngine.Rendering.ComputeQueueType _queueType;translator.Get(L, 2, out _queueType);
|
||||
|
||||
UnityEngine.Graphics.ExecuteCommandBufferAsync( _buffer, _queueType );
|
||||
|
||||
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
} catch(System.Exception gen_e) {
|
||||
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
||||
static int _m_SetRenderTarget_xlua_st_(RealStatePtr L)
|
||||
{
|
||||
@ -3735,9 +3659,109 @@ namespace XLua.CSObjectWrap
|
||||
|
||||
}
|
||||
|
||||
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
||||
static int _m_ClearRandomWriteTargets_xlua_st_(RealStatePtr L)
|
||||
{
|
||||
try {
|
||||
|
||||
|
||||
|
||||
|
||||
{
|
||||
|
||||
UnityEngine.Graphics.ClearRandomWriteTargets( );
|
||||
|
||||
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
} catch(System.Exception gen_e) {
|
||||
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
||||
static int _m_ExecuteCommandBuffer_xlua_st_(RealStatePtr L)
|
||||
{
|
||||
try {
|
||||
|
||||
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
||||
|
||||
|
||||
|
||||
|
||||
{
|
||||
UnityEngine.Rendering.CommandBuffer _buffer = (UnityEngine.Rendering.CommandBuffer)translator.GetObject(L, 1, typeof(UnityEngine.Rendering.CommandBuffer));
|
||||
|
||||
UnityEngine.Graphics.ExecuteCommandBuffer( _buffer );
|
||||
|
||||
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
} catch(System.Exception gen_e) {
|
||||
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
||||
static int _m_ExecuteCommandBufferAsync_xlua_st_(RealStatePtr L)
|
||||
{
|
||||
try {
|
||||
|
||||
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
||||
|
||||
|
||||
|
||||
|
||||
{
|
||||
UnityEngine.Rendering.CommandBuffer _buffer = (UnityEngine.Rendering.CommandBuffer)translator.GetObject(L, 1, typeof(UnityEngine.Rendering.CommandBuffer));
|
||||
UnityEngine.Rendering.ComputeQueueType _queueType;translator.Get(L, 2, out _queueType);
|
||||
|
||||
UnityEngine.Graphics.ExecuteCommandBufferAsync( _buffer, _queueType );
|
||||
|
||||
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
} catch(System.Exception gen_e) {
|
||||
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
||||
static int _g_get_activeColorBuffer(RealStatePtr L)
|
||||
{
|
||||
try {
|
||||
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
||||
translator.Push(L, UnityEngine.Graphics.activeColorBuffer);
|
||||
} catch(System.Exception gen_e) {
|
||||
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
||||
static int _g_get_activeDepthBuffer(RealStatePtr L)
|
||||
{
|
||||
try {
|
||||
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
||||
translator.Push(L, UnityEngine.Graphics.activeDepthBuffer);
|
||||
} catch(System.Exception gen_e) {
|
||||
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
||||
static int _g_get_activeColorGamut(RealStatePtr L)
|
||||
{
|
||||
@ -3786,30 +3810,6 @@ namespace XLua.CSObjectWrap
|
||||
return 1;
|
||||
}
|
||||
|
||||
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
||||
static int _g_get_activeColorBuffer(RealStatePtr L)
|
||||
{
|
||||
try {
|
||||
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
||||
translator.Push(L, UnityEngine.Graphics.activeColorBuffer);
|
||||
} catch(System.Exception gen_e) {
|
||||
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
||||
static int _g_get_activeDepthBuffer(RealStatePtr L)
|
||||
{
|
||||
try {
|
||||
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
||||
translator.Push(L, UnityEngine.Graphics.activeDepthBuffer);
|
||||
} catch(System.Exception gen_e) {
|
||||
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
||||
|
||||
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@ -32,15 +32,6 @@ namespace XLua.CSObjectWrap
|
||||
null, null, null);
|
||||
|
||||
Utils.BeginClassRegister(type, L, __CreateInstance, 54, 0, 0);
|
||||
Utils.RegisterFunc(L, Utils.CLS_IDX, "ClosestPowerOfTwo", _m_ClosestPowerOfTwo_xlua_st_);
|
||||
Utils.RegisterFunc(L, Utils.CLS_IDX, "IsPowerOfTwo", _m_IsPowerOfTwo_xlua_st_);
|
||||
Utils.RegisterFunc(L, Utils.CLS_IDX, "NextPowerOfTwo", _m_NextPowerOfTwo_xlua_st_);
|
||||
Utils.RegisterFunc(L, Utils.CLS_IDX, "GammaToLinearSpace", _m_GammaToLinearSpace_xlua_st_);
|
||||
Utils.RegisterFunc(L, Utils.CLS_IDX, "LinearToGammaSpace", _m_LinearToGammaSpace_xlua_st_);
|
||||
Utils.RegisterFunc(L, Utils.CLS_IDX, "CorrelatedColorTemperatureToRGB", _m_CorrelatedColorTemperatureToRGB_xlua_st_);
|
||||
Utils.RegisterFunc(L, Utils.CLS_IDX, "FloatToHalf", _m_FloatToHalf_xlua_st_);
|
||||
Utils.RegisterFunc(L, Utils.CLS_IDX, "HalfToFloat", _m_HalfToFloat_xlua_st_);
|
||||
Utils.RegisterFunc(L, Utils.CLS_IDX, "PerlinNoise", _m_PerlinNoise_xlua_st_);
|
||||
Utils.RegisterFunc(L, Utils.CLS_IDX, "Sin", _m_Sin_xlua_st_);
|
||||
Utils.RegisterFunc(L, Utils.CLS_IDX, "Cos", _m_Cos_xlua_st_);
|
||||
Utils.RegisterFunc(L, Utils.CLS_IDX, "Tan", _m_Tan_xlua_st_);
|
||||
@ -79,6 +70,15 @@ namespace XLua.CSObjectWrap
|
||||
Utils.RegisterFunc(L, Utils.CLS_IDX, "PingPong", _m_PingPong_xlua_st_);
|
||||
Utils.RegisterFunc(L, Utils.CLS_IDX, "InverseLerp", _m_InverseLerp_xlua_st_);
|
||||
Utils.RegisterFunc(L, Utils.CLS_IDX, "DeltaAngle", _m_DeltaAngle_xlua_st_);
|
||||
Utils.RegisterFunc(L, Utils.CLS_IDX, "ClosestPowerOfTwo", _m_ClosestPowerOfTwo_xlua_st_);
|
||||
Utils.RegisterFunc(L, Utils.CLS_IDX, "IsPowerOfTwo", _m_IsPowerOfTwo_xlua_st_);
|
||||
Utils.RegisterFunc(L, Utils.CLS_IDX, "NextPowerOfTwo", _m_NextPowerOfTwo_xlua_st_);
|
||||
Utils.RegisterFunc(L, Utils.CLS_IDX, "GammaToLinearSpace", _m_GammaToLinearSpace_xlua_st_);
|
||||
Utils.RegisterFunc(L, Utils.CLS_IDX, "LinearToGammaSpace", _m_LinearToGammaSpace_xlua_st_);
|
||||
Utils.RegisterFunc(L, Utils.CLS_IDX, "CorrelatedColorTemperatureToRGB", _m_CorrelatedColorTemperatureToRGB_xlua_st_);
|
||||
Utils.RegisterFunc(L, Utils.CLS_IDX, "FloatToHalf", _m_FloatToHalf_xlua_st_);
|
||||
Utils.RegisterFunc(L, Utils.CLS_IDX, "HalfToFloat", _m_HalfToFloat_xlua_st_);
|
||||
Utils.RegisterFunc(L, Utils.CLS_IDX, "PerlinNoise", _m_PerlinNoise_xlua_st_);
|
||||
|
||||
|
||||
Utils.RegisterObject(L, translator, Utils.CLS_IDX, "PI", UnityEngine.Mathf.PI);
|
||||
@ -122,234 +122,6 @@ namespace XLua.CSObjectWrap
|
||||
|
||||
|
||||
|
||||
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
||||
static int _m_ClosestPowerOfTwo_xlua_st_(RealStatePtr L)
|
||||
{
|
||||
try {
|
||||
|
||||
|
||||
|
||||
|
||||
{
|
||||
int _value = LuaAPI.xlua_tointeger(L, 1);
|
||||
|
||||
var gen_ret = UnityEngine.Mathf.ClosestPowerOfTwo( _value );
|
||||
LuaAPI.xlua_pushinteger(L, gen_ret);
|
||||
|
||||
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
} catch(System.Exception gen_e) {
|
||||
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
||||
static int _m_IsPowerOfTwo_xlua_st_(RealStatePtr L)
|
||||
{
|
||||
try {
|
||||
|
||||
|
||||
|
||||
|
||||
{
|
||||
int _value = LuaAPI.xlua_tointeger(L, 1);
|
||||
|
||||
var gen_ret = UnityEngine.Mathf.IsPowerOfTwo( _value );
|
||||
LuaAPI.lua_pushboolean(L, gen_ret);
|
||||
|
||||
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
} catch(System.Exception gen_e) {
|
||||
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
||||
static int _m_NextPowerOfTwo_xlua_st_(RealStatePtr L)
|
||||
{
|
||||
try {
|
||||
|
||||
|
||||
|
||||
|
||||
{
|
||||
int _value = LuaAPI.xlua_tointeger(L, 1);
|
||||
|
||||
var gen_ret = UnityEngine.Mathf.NextPowerOfTwo( _value );
|
||||
LuaAPI.xlua_pushinteger(L, gen_ret);
|
||||
|
||||
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
} catch(System.Exception gen_e) {
|
||||
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
||||
static int _m_GammaToLinearSpace_xlua_st_(RealStatePtr L)
|
||||
{
|
||||
try {
|
||||
|
||||
|
||||
|
||||
|
||||
{
|
||||
float _value = (float)LuaAPI.lua_tonumber(L, 1);
|
||||
|
||||
var gen_ret = UnityEngine.Mathf.GammaToLinearSpace( _value );
|
||||
LuaAPI.lua_pushnumber(L, gen_ret);
|
||||
|
||||
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
} catch(System.Exception gen_e) {
|
||||
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
||||
static int _m_LinearToGammaSpace_xlua_st_(RealStatePtr L)
|
||||
{
|
||||
try {
|
||||
|
||||
|
||||
|
||||
|
||||
{
|
||||
float _value = (float)LuaAPI.lua_tonumber(L, 1);
|
||||
|
||||
var gen_ret = UnityEngine.Mathf.LinearToGammaSpace( _value );
|
||||
LuaAPI.lua_pushnumber(L, gen_ret);
|
||||
|
||||
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
} catch(System.Exception gen_e) {
|
||||
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
||||
static int _m_CorrelatedColorTemperatureToRGB_xlua_st_(RealStatePtr L)
|
||||
{
|
||||
try {
|
||||
|
||||
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
||||
|
||||
|
||||
|
||||
|
||||
{
|
||||
float _kelvin = (float)LuaAPI.lua_tonumber(L, 1);
|
||||
|
||||
var gen_ret = UnityEngine.Mathf.CorrelatedColorTemperatureToRGB( _kelvin );
|
||||
translator.PushUnityEngineColor(L, gen_ret);
|
||||
|
||||
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
} catch(System.Exception gen_e) {
|
||||
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
||||
static int _m_FloatToHalf_xlua_st_(RealStatePtr L)
|
||||
{
|
||||
try {
|
||||
|
||||
|
||||
|
||||
|
||||
{
|
||||
float _val = (float)LuaAPI.lua_tonumber(L, 1);
|
||||
|
||||
var gen_ret = UnityEngine.Mathf.FloatToHalf( _val );
|
||||
LuaAPI.xlua_pushinteger(L, gen_ret);
|
||||
|
||||
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
} catch(System.Exception gen_e) {
|
||||
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
||||
static int _m_HalfToFloat_xlua_st_(RealStatePtr L)
|
||||
{
|
||||
try {
|
||||
|
||||
|
||||
|
||||
|
||||
{
|
||||
ushort _val = (ushort)LuaAPI.xlua_tointeger(L, 1);
|
||||
|
||||
var gen_ret = UnityEngine.Mathf.HalfToFloat( _val );
|
||||
LuaAPI.lua_pushnumber(L, gen_ret);
|
||||
|
||||
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
} catch(System.Exception gen_e) {
|
||||
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
||||
static int _m_PerlinNoise_xlua_st_(RealStatePtr L)
|
||||
{
|
||||
try {
|
||||
|
||||
|
||||
|
||||
|
||||
{
|
||||
float _x = (float)LuaAPI.lua_tonumber(L, 1);
|
||||
float _y = (float)LuaAPI.lua_tonumber(L, 2);
|
||||
|
||||
var gen_ret = UnityEngine.Mathf.PerlinNoise( _x, _y );
|
||||
LuaAPI.lua_pushnumber(L, gen_ret);
|
||||
|
||||
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
} catch(System.Exception gen_e) {
|
||||
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
||||
static int _m_Sin_xlua_st_(RealStatePtr L)
|
||||
{
|
||||
@ -1542,6 +1314,234 @@ namespace XLua.CSObjectWrap
|
||||
|
||||
}
|
||||
|
||||
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
||||
static int _m_ClosestPowerOfTwo_xlua_st_(RealStatePtr L)
|
||||
{
|
||||
try {
|
||||
|
||||
|
||||
|
||||
|
||||
{
|
||||
int _value = LuaAPI.xlua_tointeger(L, 1);
|
||||
|
||||
var gen_ret = UnityEngine.Mathf.ClosestPowerOfTwo( _value );
|
||||
LuaAPI.xlua_pushinteger(L, gen_ret);
|
||||
|
||||
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
} catch(System.Exception gen_e) {
|
||||
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
||||
static int _m_IsPowerOfTwo_xlua_st_(RealStatePtr L)
|
||||
{
|
||||
try {
|
||||
|
||||
|
||||
|
||||
|
||||
{
|
||||
int _value = LuaAPI.xlua_tointeger(L, 1);
|
||||
|
||||
var gen_ret = UnityEngine.Mathf.IsPowerOfTwo( _value );
|
||||
LuaAPI.lua_pushboolean(L, gen_ret);
|
||||
|
||||
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
} catch(System.Exception gen_e) {
|
||||
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
||||
static int _m_NextPowerOfTwo_xlua_st_(RealStatePtr L)
|
||||
{
|
||||
try {
|
||||
|
||||
|
||||
|
||||
|
||||
{
|
||||
int _value = LuaAPI.xlua_tointeger(L, 1);
|
||||
|
||||
var gen_ret = UnityEngine.Mathf.NextPowerOfTwo( _value );
|
||||
LuaAPI.xlua_pushinteger(L, gen_ret);
|
||||
|
||||
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
} catch(System.Exception gen_e) {
|
||||
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
||||
static int _m_GammaToLinearSpace_xlua_st_(RealStatePtr L)
|
||||
{
|
||||
try {
|
||||
|
||||
|
||||
|
||||
|
||||
{
|
||||
float _value = (float)LuaAPI.lua_tonumber(L, 1);
|
||||
|
||||
var gen_ret = UnityEngine.Mathf.GammaToLinearSpace( _value );
|
||||
LuaAPI.lua_pushnumber(L, gen_ret);
|
||||
|
||||
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
} catch(System.Exception gen_e) {
|
||||
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
||||
static int _m_LinearToGammaSpace_xlua_st_(RealStatePtr L)
|
||||
{
|
||||
try {
|
||||
|
||||
|
||||
|
||||
|
||||
{
|
||||
float _value = (float)LuaAPI.lua_tonumber(L, 1);
|
||||
|
||||
var gen_ret = UnityEngine.Mathf.LinearToGammaSpace( _value );
|
||||
LuaAPI.lua_pushnumber(L, gen_ret);
|
||||
|
||||
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
} catch(System.Exception gen_e) {
|
||||
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
||||
static int _m_CorrelatedColorTemperatureToRGB_xlua_st_(RealStatePtr L)
|
||||
{
|
||||
try {
|
||||
|
||||
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
||||
|
||||
|
||||
|
||||
|
||||
{
|
||||
float _kelvin = (float)LuaAPI.lua_tonumber(L, 1);
|
||||
|
||||
var gen_ret = UnityEngine.Mathf.CorrelatedColorTemperatureToRGB( _kelvin );
|
||||
translator.PushUnityEngineColor(L, gen_ret);
|
||||
|
||||
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
} catch(System.Exception gen_e) {
|
||||
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
||||
static int _m_FloatToHalf_xlua_st_(RealStatePtr L)
|
||||
{
|
||||
try {
|
||||
|
||||
|
||||
|
||||
|
||||
{
|
||||
float _val = (float)LuaAPI.lua_tonumber(L, 1);
|
||||
|
||||
var gen_ret = UnityEngine.Mathf.FloatToHalf( _val );
|
||||
LuaAPI.xlua_pushinteger(L, gen_ret);
|
||||
|
||||
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
} catch(System.Exception gen_e) {
|
||||
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
||||
static int _m_HalfToFloat_xlua_st_(RealStatePtr L)
|
||||
{
|
||||
try {
|
||||
|
||||
|
||||
|
||||
|
||||
{
|
||||
ushort _val = (ushort)LuaAPI.xlua_tointeger(L, 1);
|
||||
|
||||
var gen_ret = UnityEngine.Mathf.HalfToFloat( _val );
|
||||
LuaAPI.lua_pushnumber(L, gen_ret);
|
||||
|
||||
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
} catch(System.Exception gen_e) {
|
||||
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
||||
static int _m_PerlinNoise_xlua_st_(RealStatePtr L)
|
||||
{
|
||||
try {
|
||||
|
||||
|
||||
|
||||
|
||||
{
|
||||
float _x = (float)LuaAPI.lua_tonumber(L, 1);
|
||||
float _y = (float)LuaAPI.lua_tonumber(L, 2);
|
||||
|
||||
var gen_ret = UnityEngine.Mathf.PerlinNoise( _x, _y );
|
||||
LuaAPI.lua_pushnumber(L, gen_ret);
|
||||
|
||||
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
} catch(System.Exception gen_e) {
|
||||
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@ -53,6 +53,11 @@ namespace XLua.CSObjectWrap
|
||||
null, null, null);
|
||||
|
||||
Utils.BeginClassRegister(type, L, __CreateInstance, 15, 1, 0);
|
||||
Utils.RegisterFunc(L, Utils.CLS_IDX, "Dot", _m_Dot_xlua_st_);
|
||||
Utils.RegisterFunc(L, Utils.CLS_IDX, "Angle", _m_Angle_xlua_st_);
|
||||
Utils.RegisterFunc(L, Utils.CLS_IDX, "Euler", _m_Euler_xlua_st_);
|
||||
Utils.RegisterFunc(L, Utils.CLS_IDX, "RotateTowards", _m_RotateTowards_xlua_st_);
|
||||
Utils.RegisterFunc(L, Utils.CLS_IDX, "Normalize", _m_Normalize_xlua_st_);
|
||||
Utils.RegisterFunc(L, Utils.CLS_IDX, "FromToRotation", _m_FromToRotation_xlua_st_);
|
||||
Utils.RegisterFunc(L, Utils.CLS_IDX, "Inverse", _m_Inverse_xlua_st_);
|
||||
Utils.RegisterFunc(L, Utils.CLS_IDX, "Slerp", _m_Slerp_xlua_st_);
|
||||
@ -61,11 +66,6 @@ namespace XLua.CSObjectWrap
|
||||
Utils.RegisterFunc(L, Utils.CLS_IDX, "LerpUnclamped", _m_LerpUnclamped_xlua_st_);
|
||||
Utils.RegisterFunc(L, Utils.CLS_IDX, "AngleAxis", _m_AngleAxis_xlua_st_);
|
||||
Utils.RegisterFunc(L, Utils.CLS_IDX, "LookRotation", _m_LookRotation_xlua_st_);
|
||||
Utils.RegisterFunc(L, Utils.CLS_IDX, "Dot", _m_Dot_xlua_st_);
|
||||
Utils.RegisterFunc(L, Utils.CLS_IDX, "Angle", _m_Angle_xlua_st_);
|
||||
Utils.RegisterFunc(L, Utils.CLS_IDX, "Euler", _m_Euler_xlua_st_);
|
||||
Utils.RegisterFunc(L, Utils.CLS_IDX, "RotateTowards", _m_RotateTowards_xlua_st_);
|
||||
Utils.RegisterFunc(L, Utils.CLS_IDX, "Normalize", _m_Normalize_xlua_st_);
|
||||
|
||||
|
||||
Utils.RegisterObject(L, translator, Utils.CLS_IDX, "kEpsilon", UnityEngine.Quaternion.kEpsilon);
|
||||
@ -231,248 +231,6 @@ namespace XLua.CSObjectWrap
|
||||
|
||||
|
||||
|
||||
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
||||
static int _m_FromToRotation_xlua_st_(RealStatePtr L)
|
||||
{
|
||||
try {
|
||||
|
||||
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
||||
|
||||
|
||||
|
||||
|
||||
{
|
||||
UnityEngine.Vector3 _fromDirection;translator.Get(L, 1, out _fromDirection);
|
||||
UnityEngine.Vector3 _toDirection;translator.Get(L, 2, out _toDirection);
|
||||
|
||||
var gen_ret = UnityEngine.Quaternion.FromToRotation( _fromDirection, _toDirection );
|
||||
translator.PushUnityEngineQuaternion(L, gen_ret);
|
||||
|
||||
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
} catch(System.Exception gen_e) {
|
||||
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
||||
static int _m_Inverse_xlua_st_(RealStatePtr L)
|
||||
{
|
||||
try {
|
||||
|
||||
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
||||
|
||||
|
||||
|
||||
|
||||
{
|
||||
UnityEngine.Quaternion _rotation;translator.Get(L, 1, out _rotation);
|
||||
|
||||
var gen_ret = UnityEngine.Quaternion.Inverse( _rotation );
|
||||
translator.PushUnityEngineQuaternion(L, gen_ret);
|
||||
|
||||
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
} catch(System.Exception gen_e) {
|
||||
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
||||
static int _m_Slerp_xlua_st_(RealStatePtr L)
|
||||
{
|
||||
try {
|
||||
|
||||
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
||||
|
||||
|
||||
|
||||
|
||||
{
|
||||
UnityEngine.Quaternion _a;translator.Get(L, 1, out _a);
|
||||
UnityEngine.Quaternion _b;translator.Get(L, 2, out _b);
|
||||
float _t = (float)LuaAPI.lua_tonumber(L, 3);
|
||||
|
||||
var gen_ret = UnityEngine.Quaternion.Slerp( _a, _b, _t );
|
||||
translator.PushUnityEngineQuaternion(L, gen_ret);
|
||||
|
||||
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
} catch(System.Exception gen_e) {
|
||||
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
||||
static int _m_SlerpUnclamped_xlua_st_(RealStatePtr L)
|
||||
{
|
||||
try {
|
||||
|
||||
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
||||
|
||||
|
||||
|
||||
|
||||
{
|
||||
UnityEngine.Quaternion _a;translator.Get(L, 1, out _a);
|
||||
UnityEngine.Quaternion _b;translator.Get(L, 2, out _b);
|
||||
float _t = (float)LuaAPI.lua_tonumber(L, 3);
|
||||
|
||||
var gen_ret = UnityEngine.Quaternion.SlerpUnclamped( _a, _b, _t );
|
||||
translator.PushUnityEngineQuaternion(L, gen_ret);
|
||||
|
||||
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
} catch(System.Exception gen_e) {
|
||||
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
||||
static int _m_Lerp_xlua_st_(RealStatePtr L)
|
||||
{
|
||||
try {
|
||||
|
||||
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
||||
|
||||
|
||||
|
||||
|
||||
{
|
||||
UnityEngine.Quaternion _a;translator.Get(L, 1, out _a);
|
||||
UnityEngine.Quaternion _b;translator.Get(L, 2, out _b);
|
||||
float _t = (float)LuaAPI.lua_tonumber(L, 3);
|
||||
|
||||
var gen_ret = UnityEngine.Quaternion.Lerp( _a, _b, _t );
|
||||
translator.PushUnityEngineQuaternion(L, gen_ret);
|
||||
|
||||
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
} catch(System.Exception gen_e) {
|
||||
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
||||
static int _m_LerpUnclamped_xlua_st_(RealStatePtr L)
|
||||
{
|
||||
try {
|
||||
|
||||
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
||||
|
||||
|
||||
|
||||
|
||||
{
|
||||
UnityEngine.Quaternion _a;translator.Get(L, 1, out _a);
|
||||
UnityEngine.Quaternion _b;translator.Get(L, 2, out _b);
|
||||
float _t = (float)LuaAPI.lua_tonumber(L, 3);
|
||||
|
||||
var gen_ret = UnityEngine.Quaternion.LerpUnclamped( _a, _b, _t );
|
||||
translator.PushUnityEngineQuaternion(L, gen_ret);
|
||||
|
||||
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
} catch(System.Exception gen_e) {
|
||||
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
||||
static int _m_AngleAxis_xlua_st_(RealStatePtr L)
|
||||
{
|
||||
try {
|
||||
|
||||
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
||||
|
||||
|
||||
|
||||
|
||||
{
|
||||
float _angle = (float)LuaAPI.lua_tonumber(L, 1);
|
||||
UnityEngine.Vector3 _axis;translator.Get(L, 2, out _axis);
|
||||
|
||||
var gen_ret = UnityEngine.Quaternion.AngleAxis( _angle, _axis );
|
||||
translator.PushUnityEngineQuaternion(L, gen_ret);
|
||||
|
||||
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
} catch(System.Exception gen_e) {
|
||||
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
||||
static int _m_LookRotation_xlua_st_(RealStatePtr L)
|
||||
{
|
||||
try {
|
||||
|
||||
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
||||
|
||||
|
||||
|
||||
int gen_param_count = LuaAPI.lua_gettop(L);
|
||||
|
||||
if(gen_param_count == 1&& translator.Assignable<UnityEngine.Vector3>(L, 1))
|
||||
{
|
||||
UnityEngine.Vector3 _forward;translator.Get(L, 1, out _forward);
|
||||
|
||||
var gen_ret = UnityEngine.Quaternion.LookRotation( _forward );
|
||||
translator.PushUnityEngineQuaternion(L, gen_ret);
|
||||
|
||||
|
||||
|
||||
return 1;
|
||||
}
|
||||
if(gen_param_count == 2&& translator.Assignable<UnityEngine.Vector3>(L, 1)&& translator.Assignable<UnityEngine.Vector3>(L, 2))
|
||||
{
|
||||
UnityEngine.Vector3 _forward;translator.Get(L, 1, out _forward);
|
||||
UnityEngine.Vector3 _upwards;translator.Get(L, 2, out _upwards);
|
||||
|
||||
var gen_ret = UnityEngine.Quaternion.LookRotation( _forward, _upwards );
|
||||
translator.PushUnityEngineQuaternion(L, gen_ret);
|
||||
|
||||
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
} catch(System.Exception gen_e) {
|
||||
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
||||
}
|
||||
|
||||
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Quaternion.LookRotation!");
|
||||
|
||||
}
|
||||
|
||||
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
||||
static int _m_Set(RealStatePtr L)
|
||||
{
|
||||
@ -943,6 +701,248 @@ namespace XLua.CSObjectWrap
|
||||
|
||||
}
|
||||
|
||||
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
||||
static int _m_FromToRotation_xlua_st_(RealStatePtr L)
|
||||
{
|
||||
try {
|
||||
|
||||
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
||||
|
||||
|
||||
|
||||
|
||||
{
|
||||
UnityEngine.Vector3 _fromDirection;translator.Get(L, 1, out _fromDirection);
|
||||
UnityEngine.Vector3 _toDirection;translator.Get(L, 2, out _toDirection);
|
||||
|
||||
var gen_ret = UnityEngine.Quaternion.FromToRotation( _fromDirection, _toDirection );
|
||||
translator.PushUnityEngineQuaternion(L, gen_ret);
|
||||
|
||||
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
} catch(System.Exception gen_e) {
|
||||
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
||||
static int _m_Inverse_xlua_st_(RealStatePtr L)
|
||||
{
|
||||
try {
|
||||
|
||||
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
||||
|
||||
|
||||
|
||||
|
||||
{
|
||||
UnityEngine.Quaternion _rotation;translator.Get(L, 1, out _rotation);
|
||||
|
||||
var gen_ret = UnityEngine.Quaternion.Inverse( _rotation );
|
||||
translator.PushUnityEngineQuaternion(L, gen_ret);
|
||||
|
||||
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
} catch(System.Exception gen_e) {
|
||||
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
||||
static int _m_Slerp_xlua_st_(RealStatePtr L)
|
||||
{
|
||||
try {
|
||||
|
||||
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
||||
|
||||
|
||||
|
||||
|
||||
{
|
||||
UnityEngine.Quaternion _a;translator.Get(L, 1, out _a);
|
||||
UnityEngine.Quaternion _b;translator.Get(L, 2, out _b);
|
||||
float _t = (float)LuaAPI.lua_tonumber(L, 3);
|
||||
|
||||
var gen_ret = UnityEngine.Quaternion.Slerp( _a, _b, _t );
|
||||
translator.PushUnityEngineQuaternion(L, gen_ret);
|
||||
|
||||
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
} catch(System.Exception gen_e) {
|
||||
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
||||
static int _m_SlerpUnclamped_xlua_st_(RealStatePtr L)
|
||||
{
|
||||
try {
|
||||
|
||||
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
||||
|
||||
|
||||
|
||||
|
||||
{
|
||||
UnityEngine.Quaternion _a;translator.Get(L, 1, out _a);
|
||||
UnityEngine.Quaternion _b;translator.Get(L, 2, out _b);
|
||||
float _t = (float)LuaAPI.lua_tonumber(L, 3);
|
||||
|
||||
var gen_ret = UnityEngine.Quaternion.SlerpUnclamped( _a, _b, _t );
|
||||
translator.PushUnityEngineQuaternion(L, gen_ret);
|
||||
|
||||
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
} catch(System.Exception gen_e) {
|
||||
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
||||
static int _m_Lerp_xlua_st_(RealStatePtr L)
|
||||
{
|
||||
try {
|
||||
|
||||
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
||||
|
||||
|
||||
|
||||
|
||||
{
|
||||
UnityEngine.Quaternion _a;translator.Get(L, 1, out _a);
|
||||
UnityEngine.Quaternion _b;translator.Get(L, 2, out _b);
|
||||
float _t = (float)LuaAPI.lua_tonumber(L, 3);
|
||||
|
||||
var gen_ret = UnityEngine.Quaternion.Lerp( _a, _b, _t );
|
||||
translator.PushUnityEngineQuaternion(L, gen_ret);
|
||||
|
||||
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
} catch(System.Exception gen_e) {
|
||||
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
||||
static int _m_LerpUnclamped_xlua_st_(RealStatePtr L)
|
||||
{
|
||||
try {
|
||||
|
||||
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
||||
|
||||
|
||||
|
||||
|
||||
{
|
||||
UnityEngine.Quaternion _a;translator.Get(L, 1, out _a);
|
||||
UnityEngine.Quaternion _b;translator.Get(L, 2, out _b);
|
||||
float _t = (float)LuaAPI.lua_tonumber(L, 3);
|
||||
|
||||
var gen_ret = UnityEngine.Quaternion.LerpUnclamped( _a, _b, _t );
|
||||
translator.PushUnityEngineQuaternion(L, gen_ret);
|
||||
|
||||
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
} catch(System.Exception gen_e) {
|
||||
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
||||
static int _m_AngleAxis_xlua_st_(RealStatePtr L)
|
||||
{
|
||||
try {
|
||||
|
||||
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
||||
|
||||
|
||||
|
||||
|
||||
{
|
||||
float _angle = (float)LuaAPI.lua_tonumber(L, 1);
|
||||
UnityEngine.Vector3 _axis;translator.Get(L, 2, out _axis);
|
||||
|
||||
var gen_ret = UnityEngine.Quaternion.AngleAxis( _angle, _axis );
|
||||
translator.PushUnityEngineQuaternion(L, gen_ret);
|
||||
|
||||
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
} catch(System.Exception gen_e) {
|
||||
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
||||
static int _m_LookRotation_xlua_st_(RealStatePtr L)
|
||||
{
|
||||
try {
|
||||
|
||||
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
||||
|
||||
|
||||
|
||||
int gen_param_count = LuaAPI.lua_gettop(L);
|
||||
|
||||
if(gen_param_count == 1&& translator.Assignable<UnityEngine.Vector3>(L, 1))
|
||||
{
|
||||
UnityEngine.Vector3 _forward;translator.Get(L, 1, out _forward);
|
||||
|
||||
var gen_ret = UnityEngine.Quaternion.LookRotation( _forward );
|
||||
translator.PushUnityEngineQuaternion(L, gen_ret);
|
||||
|
||||
|
||||
|
||||
return 1;
|
||||
}
|
||||
if(gen_param_count == 2&& translator.Assignable<UnityEngine.Vector3>(L, 1)&& translator.Assignable<UnityEngine.Vector3>(L, 2))
|
||||
{
|
||||
UnityEngine.Vector3 _forward;translator.Get(L, 1, out _forward);
|
||||
UnityEngine.Vector3 _upwards;translator.Get(L, 2, out _upwards);
|
||||
|
||||
var gen_ret = UnityEngine.Quaternion.LookRotation( _forward, _upwards );
|
||||
translator.PushUnityEngineQuaternion(L, gen_ret);
|
||||
|
||||
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
} catch(System.Exception gen_e) {
|
||||
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
||||
}
|
||||
|
||||
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Quaternion.LookRotation!");
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
@ -34,6 +34,7 @@ namespace XLua.CSObjectWrap
|
||||
Utils.RegisterFunc(L, Utils.METHOD_IDX, "ConvertToEquirect", _m_ConvertToEquirect);
|
||||
|
||||
|
||||
Utils.RegisterFunc(L, Utils.GETTER_IDX, "descriptor", _g_get_descriptor);
|
||||
Utils.RegisterFunc(L, Utils.GETTER_IDX, "width", _g_get_width);
|
||||
Utils.RegisterFunc(L, Utils.GETTER_IDX, "height", _g_get_height);
|
||||
Utils.RegisterFunc(L, Utils.GETTER_IDX, "dimension", _g_get_dimension);
|
||||
@ -55,8 +56,8 @@ namespace XLua.CSObjectWrap
|
||||
Utils.RegisterFunc(L, Utils.GETTER_IDX, "colorBuffer", _g_get_colorBuffer);
|
||||
Utils.RegisterFunc(L, Utils.GETTER_IDX, "depthBuffer", _g_get_depthBuffer);
|
||||
Utils.RegisterFunc(L, Utils.GETTER_IDX, "depth", _g_get_depth);
|
||||
Utils.RegisterFunc(L, Utils.GETTER_IDX, "descriptor", _g_get_descriptor);
|
||||
|
||||
Utils.RegisterFunc(L, Utils.SETTER_IDX, "descriptor", _s_set_descriptor);
|
||||
Utils.RegisterFunc(L, Utils.SETTER_IDX, "width", _s_set_width);
|
||||
Utils.RegisterFunc(L, Utils.SETTER_IDX, "height", _s_set_height);
|
||||
Utils.RegisterFunc(L, Utils.SETTER_IDX, "dimension", _s_set_dimension);
|
||||
@ -75,16 +76,15 @@ namespace XLua.CSObjectWrap
|
||||
Utils.RegisterFunc(L, Utils.SETTER_IDX, "useDynamicScale", _s_set_useDynamicScale);
|
||||
Utils.RegisterFunc(L, Utils.SETTER_IDX, "isPowerOfTwo", _s_set_isPowerOfTwo);
|
||||
Utils.RegisterFunc(L, Utils.SETTER_IDX, "depth", _s_set_depth);
|
||||
Utils.RegisterFunc(L, Utils.SETTER_IDX, "descriptor", _s_set_descriptor);
|
||||
|
||||
|
||||
Utils.EndObjectRegister(type, L, translator, null, null,
|
||||
null, null, null);
|
||||
|
||||
Utils.BeginClassRegister(type, L, __CreateInstance, 4, 1, 1);
|
||||
Utils.RegisterFunc(L, Utils.CLS_IDX, "GetTemporary", _m_GetTemporary_xlua_st_);
|
||||
Utils.RegisterFunc(L, Utils.CLS_IDX, "SupportsStencil", _m_SupportsStencil_xlua_st_);
|
||||
Utils.RegisterFunc(L, Utils.CLS_IDX, "ReleaseTemporary", _m_ReleaseTemporary_xlua_st_);
|
||||
Utils.RegisterFunc(L, Utils.CLS_IDX, "GetTemporary", _m_GetTemporary_xlua_st_);
|
||||
|
||||
|
||||
|
||||
@ -247,6 +247,241 @@ namespace XLua.CSObjectWrap
|
||||
|
||||
|
||||
|
||||
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
||||
static int _m_GetTemporary_xlua_st_(RealStatePtr L)
|
||||
{
|
||||
try {
|
||||
|
||||
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
||||
|
||||
|
||||
|
||||
int gen_param_count = LuaAPI.lua_gettop(L);
|
||||
|
||||
if(gen_param_count == 2&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2))
|
||||
{
|
||||
int _width = LuaAPI.xlua_tointeger(L, 1);
|
||||
int _height = LuaAPI.xlua_tointeger(L, 2);
|
||||
|
||||
var gen_ret = UnityEngine.RenderTexture.GetTemporary( _width, _height );
|
||||
translator.Push(L, gen_ret);
|
||||
|
||||
|
||||
|
||||
return 1;
|
||||
}
|
||||
if(gen_param_count == 3&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3))
|
||||
{
|
||||
int _width = LuaAPI.xlua_tointeger(L, 1);
|
||||
int _height = LuaAPI.xlua_tointeger(L, 2);
|
||||
int _depthBuffer = LuaAPI.xlua_tointeger(L, 3);
|
||||
|
||||
var gen_ret = UnityEngine.RenderTexture.GetTemporary( _width, _height, _depthBuffer );
|
||||
translator.Push(L, gen_ret);
|
||||
|
||||
|
||||
|
||||
return 1;
|
||||
}
|
||||
if(gen_param_count == 1&& translator.Assignable<UnityEngine.RenderTextureDescriptor>(L, 1))
|
||||
{
|
||||
UnityEngine.RenderTextureDescriptor _desc;translator.Get(L, 1, out _desc);
|
||||
|
||||
var gen_ret = UnityEngine.RenderTexture.GetTemporary( _desc );
|
||||
translator.Push(L, gen_ret);
|
||||
|
||||
|
||||
|
||||
return 1;
|
||||
}
|
||||
if(gen_param_count == 4&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& translator.Assignable<UnityEngine.Experimental.Rendering.GraphicsFormat>(L, 4))
|
||||
{
|
||||
int _width = LuaAPI.xlua_tointeger(L, 1);
|
||||
int _height = LuaAPI.xlua_tointeger(L, 2);
|
||||
int _depthBuffer = LuaAPI.xlua_tointeger(L, 3);
|
||||
UnityEngine.Experimental.Rendering.GraphicsFormat _format;translator.Get(L, 4, out _format);
|
||||
|
||||
var gen_ret = UnityEngine.RenderTexture.GetTemporary( _width, _height, _depthBuffer, _format );
|
||||
translator.Push(L, gen_ret);
|
||||
|
||||
|
||||
|
||||
return 1;
|
||||
}
|
||||
if(gen_param_count == 4&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& translator.Assignable<UnityEngine.RenderTextureFormat>(L, 4))
|
||||
{
|
||||
int _width = LuaAPI.xlua_tointeger(L, 1);
|
||||
int _height = LuaAPI.xlua_tointeger(L, 2);
|
||||
int _depthBuffer = LuaAPI.xlua_tointeger(L, 3);
|
||||
UnityEngine.RenderTextureFormat _format;translator.Get(L, 4, out _format);
|
||||
|
||||
var gen_ret = UnityEngine.RenderTexture.GetTemporary( _width, _height, _depthBuffer, _format );
|
||||
translator.Push(L, gen_ret);
|
||||
|
||||
|
||||
|
||||
return 1;
|
||||
}
|
||||
if(gen_param_count == 5&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& translator.Assignable<UnityEngine.Experimental.Rendering.GraphicsFormat>(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5))
|
||||
{
|
||||
int _width = LuaAPI.xlua_tointeger(L, 1);
|
||||
int _height = LuaAPI.xlua_tointeger(L, 2);
|
||||
int _depthBuffer = LuaAPI.xlua_tointeger(L, 3);
|
||||
UnityEngine.Experimental.Rendering.GraphicsFormat _format;translator.Get(L, 4, out _format);
|
||||
int _antiAliasing = LuaAPI.xlua_tointeger(L, 5);
|
||||
|
||||
var gen_ret = UnityEngine.RenderTexture.GetTemporary( _width, _height, _depthBuffer, _format, _antiAliasing );
|
||||
translator.Push(L, gen_ret);
|
||||
|
||||
|
||||
|
||||
return 1;
|
||||
}
|
||||
if(gen_param_count == 5&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& translator.Assignable<UnityEngine.RenderTextureFormat>(L, 4)&& translator.Assignable<UnityEngine.RenderTextureReadWrite>(L, 5))
|
||||
{
|
||||
int _width = LuaAPI.xlua_tointeger(L, 1);
|
||||
int _height = LuaAPI.xlua_tointeger(L, 2);
|
||||
int _depthBuffer = LuaAPI.xlua_tointeger(L, 3);
|
||||
UnityEngine.RenderTextureFormat _format;translator.Get(L, 4, out _format);
|
||||
UnityEngine.RenderTextureReadWrite _readWrite;translator.Get(L, 5, out _readWrite);
|
||||
|
||||
var gen_ret = UnityEngine.RenderTexture.GetTemporary( _width, _height, _depthBuffer, _format, _readWrite );
|
||||
translator.Push(L, gen_ret);
|
||||
|
||||
|
||||
|
||||
return 1;
|
||||
}
|
||||
if(gen_param_count == 6&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& translator.Assignable<UnityEngine.Experimental.Rendering.GraphicsFormat>(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)&& translator.Assignable<UnityEngine.RenderTextureMemoryless>(L, 6))
|
||||
{
|
||||
int _width = LuaAPI.xlua_tointeger(L, 1);
|
||||
int _height = LuaAPI.xlua_tointeger(L, 2);
|
||||
int _depthBuffer = LuaAPI.xlua_tointeger(L, 3);
|
||||
UnityEngine.Experimental.Rendering.GraphicsFormat _format;translator.Get(L, 4, out _format);
|
||||
int _antiAliasing = LuaAPI.xlua_tointeger(L, 5);
|
||||
UnityEngine.RenderTextureMemoryless _memorylessMode;translator.Get(L, 6, out _memorylessMode);
|
||||
|
||||
var gen_ret = UnityEngine.RenderTexture.GetTemporary( _width, _height, _depthBuffer, _format, _antiAliasing, _memorylessMode );
|
||||
translator.Push(L, gen_ret);
|
||||
|
||||
|
||||
|
||||
return 1;
|
||||
}
|
||||
if(gen_param_count == 6&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& translator.Assignable<UnityEngine.RenderTextureFormat>(L, 4)&& translator.Assignable<UnityEngine.RenderTextureReadWrite>(L, 5)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 6))
|
||||
{
|
||||
int _width = LuaAPI.xlua_tointeger(L, 1);
|
||||
int _height = LuaAPI.xlua_tointeger(L, 2);
|
||||
int _depthBuffer = LuaAPI.xlua_tointeger(L, 3);
|
||||
UnityEngine.RenderTextureFormat _format;translator.Get(L, 4, out _format);
|
||||
UnityEngine.RenderTextureReadWrite _readWrite;translator.Get(L, 5, out _readWrite);
|
||||
int _antiAliasing = LuaAPI.xlua_tointeger(L, 6);
|
||||
|
||||
var gen_ret = UnityEngine.RenderTexture.GetTemporary( _width, _height, _depthBuffer, _format, _readWrite, _antiAliasing );
|
||||
translator.Push(L, gen_ret);
|
||||
|
||||
|
||||
|
||||
return 1;
|
||||
}
|
||||
if(gen_param_count == 7&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& translator.Assignable<UnityEngine.Experimental.Rendering.GraphicsFormat>(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)&& translator.Assignable<UnityEngine.RenderTextureMemoryless>(L, 6)&& translator.Assignable<UnityEngine.VRTextureUsage>(L, 7))
|
||||
{
|
||||
int _width = LuaAPI.xlua_tointeger(L, 1);
|
||||
int _height = LuaAPI.xlua_tointeger(L, 2);
|
||||
int _depthBuffer = LuaAPI.xlua_tointeger(L, 3);
|
||||
UnityEngine.Experimental.Rendering.GraphicsFormat _format;translator.Get(L, 4, out _format);
|
||||
int _antiAliasing = LuaAPI.xlua_tointeger(L, 5);
|
||||
UnityEngine.RenderTextureMemoryless _memorylessMode;translator.Get(L, 6, out _memorylessMode);
|
||||
UnityEngine.VRTextureUsage _vrUsage;translator.Get(L, 7, out _vrUsage);
|
||||
|
||||
var gen_ret = UnityEngine.RenderTexture.GetTemporary( _width, _height, _depthBuffer, _format, _antiAliasing, _memorylessMode, _vrUsage );
|
||||
translator.Push(L, gen_ret);
|
||||
|
||||
|
||||
|
||||
return 1;
|
||||
}
|
||||
if(gen_param_count == 7&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& translator.Assignable<UnityEngine.RenderTextureFormat>(L, 4)&& translator.Assignable<UnityEngine.RenderTextureReadWrite>(L, 5)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 6)&& translator.Assignable<UnityEngine.RenderTextureMemoryless>(L, 7))
|
||||
{
|
||||
int _width = LuaAPI.xlua_tointeger(L, 1);
|
||||
int _height = LuaAPI.xlua_tointeger(L, 2);
|
||||
int _depthBuffer = LuaAPI.xlua_tointeger(L, 3);
|
||||
UnityEngine.RenderTextureFormat _format;translator.Get(L, 4, out _format);
|
||||
UnityEngine.RenderTextureReadWrite _readWrite;translator.Get(L, 5, out _readWrite);
|
||||
int _antiAliasing = LuaAPI.xlua_tointeger(L, 6);
|
||||
UnityEngine.RenderTextureMemoryless _memorylessMode;translator.Get(L, 7, out _memorylessMode);
|
||||
|
||||
var gen_ret = UnityEngine.RenderTexture.GetTemporary( _width, _height, _depthBuffer, _format, _readWrite, _antiAliasing, _memorylessMode );
|
||||
translator.Push(L, gen_ret);
|
||||
|
||||
|
||||
|
||||
return 1;
|
||||
}
|
||||
if(gen_param_count == 8&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& translator.Assignable<UnityEngine.Experimental.Rendering.GraphicsFormat>(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)&& translator.Assignable<UnityEngine.RenderTextureMemoryless>(L, 6)&& translator.Assignable<UnityEngine.VRTextureUsage>(L, 7)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 8))
|
||||
{
|
||||
int _width = LuaAPI.xlua_tointeger(L, 1);
|
||||
int _height = LuaAPI.xlua_tointeger(L, 2);
|
||||
int _depthBuffer = LuaAPI.xlua_tointeger(L, 3);
|
||||
UnityEngine.Experimental.Rendering.GraphicsFormat _format;translator.Get(L, 4, out _format);
|
||||
int _antiAliasing = LuaAPI.xlua_tointeger(L, 5);
|
||||
UnityEngine.RenderTextureMemoryless _memorylessMode;translator.Get(L, 6, out _memorylessMode);
|
||||
UnityEngine.VRTextureUsage _vrUsage;translator.Get(L, 7, out _vrUsage);
|
||||
bool _useDynamicScale = LuaAPI.lua_toboolean(L, 8);
|
||||
|
||||
var gen_ret = UnityEngine.RenderTexture.GetTemporary( _width, _height, _depthBuffer, _format, _antiAliasing, _memorylessMode, _vrUsage, _useDynamicScale );
|
||||
translator.Push(L, gen_ret);
|
||||
|
||||
|
||||
|
||||
return 1;
|
||||
}
|
||||
if(gen_param_count == 8&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& translator.Assignable<UnityEngine.RenderTextureFormat>(L, 4)&& translator.Assignable<UnityEngine.RenderTextureReadWrite>(L, 5)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 6)&& translator.Assignable<UnityEngine.RenderTextureMemoryless>(L, 7)&& translator.Assignable<UnityEngine.VRTextureUsage>(L, 8))
|
||||
{
|
||||
int _width = LuaAPI.xlua_tointeger(L, 1);
|
||||
int _height = LuaAPI.xlua_tointeger(L, 2);
|
||||
int _depthBuffer = LuaAPI.xlua_tointeger(L, 3);
|
||||
UnityEngine.RenderTextureFormat _format;translator.Get(L, 4, out _format);
|
||||
UnityEngine.RenderTextureReadWrite _readWrite;translator.Get(L, 5, out _readWrite);
|
||||
int _antiAliasing = LuaAPI.xlua_tointeger(L, 6);
|
||||
UnityEngine.RenderTextureMemoryless _memorylessMode;translator.Get(L, 7, out _memorylessMode);
|
||||
UnityEngine.VRTextureUsage _vrUsage;translator.Get(L, 8, out _vrUsage);
|
||||
|
||||
var gen_ret = UnityEngine.RenderTexture.GetTemporary( _width, _height, _depthBuffer, _format, _readWrite, _antiAliasing, _memorylessMode, _vrUsage );
|
||||
translator.Push(L, gen_ret);
|
||||
|
||||
|
||||
|
||||
return 1;
|
||||
}
|
||||
if(gen_param_count == 9&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& translator.Assignable<UnityEngine.RenderTextureFormat>(L, 4)&& translator.Assignable<UnityEngine.RenderTextureReadWrite>(L, 5)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 6)&& translator.Assignable<UnityEngine.RenderTextureMemoryless>(L, 7)&& translator.Assignable<UnityEngine.VRTextureUsage>(L, 8)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 9))
|
||||
{
|
||||
int _width = LuaAPI.xlua_tointeger(L, 1);
|
||||
int _height = LuaAPI.xlua_tointeger(L, 2);
|
||||
int _depthBuffer = LuaAPI.xlua_tointeger(L, 3);
|
||||
UnityEngine.RenderTextureFormat _format;translator.Get(L, 4, out _format);
|
||||
UnityEngine.RenderTextureReadWrite _readWrite;translator.Get(L, 5, out _readWrite);
|
||||
int _antiAliasing = LuaAPI.xlua_tointeger(L, 6);
|
||||
UnityEngine.RenderTextureMemoryless _memorylessMode;translator.Get(L, 7, out _memorylessMode);
|
||||
UnityEngine.VRTextureUsage _vrUsage;translator.Get(L, 8, out _vrUsage);
|
||||
bool _useDynamicScale = LuaAPI.lua_toboolean(L, 9);
|
||||
|
||||
var gen_ret = UnityEngine.RenderTexture.GetTemporary( _width, _height, _depthBuffer, _format, _readWrite, _antiAliasing, _memorylessMode, _vrUsage, _useDynamicScale );
|
||||
translator.Push(L, gen_ret);
|
||||
|
||||
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
} catch(System.Exception gen_e) {
|
||||
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
||||
}
|
||||
|
||||
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.RenderTexture.GetTemporary!");
|
||||
|
||||
}
|
||||
|
||||
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
||||
static int _m_GetNativeDepthBufferPtr(RealStatePtr L)
|
||||
{
|
||||
@ -592,244 +827,23 @@ namespace XLua.CSObjectWrap
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
||||
static int _m_GetTemporary_xlua_st_(RealStatePtr L)
|
||||
static int _g_get_descriptor(RealStatePtr L)
|
||||
{
|
||||
try {
|
||||
|
||||
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
||||
|
||||
|
||||
|
||||
int gen_param_count = LuaAPI.lua_gettop(L);
|
||||
|
||||
if(gen_param_count == 2&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2))
|
||||
{
|
||||
int _width = LuaAPI.xlua_tointeger(L, 1);
|
||||
int _height = LuaAPI.xlua_tointeger(L, 2);
|
||||
|
||||
var gen_ret = UnityEngine.RenderTexture.GetTemporary( _width, _height );
|
||||
translator.Push(L, gen_ret);
|
||||
|
||||
|
||||
|
||||
return 1;
|
||||
}
|
||||
if(gen_param_count == 3&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3))
|
||||
{
|
||||
int _width = LuaAPI.xlua_tointeger(L, 1);
|
||||
int _height = LuaAPI.xlua_tointeger(L, 2);
|
||||
int _depthBuffer = LuaAPI.xlua_tointeger(L, 3);
|
||||
|
||||
var gen_ret = UnityEngine.RenderTexture.GetTemporary( _width, _height, _depthBuffer );
|
||||
translator.Push(L, gen_ret);
|
||||
|
||||
|
||||
|
||||
return 1;
|
||||
}
|
||||
if(gen_param_count == 1&& translator.Assignable<UnityEngine.RenderTextureDescriptor>(L, 1))
|
||||
{
|
||||
UnityEngine.RenderTextureDescriptor _desc;translator.Get(L, 1, out _desc);
|
||||
|
||||
var gen_ret = UnityEngine.RenderTexture.GetTemporary( _desc );
|
||||
translator.Push(L, gen_ret);
|
||||
|
||||
|
||||
|
||||
return 1;
|
||||
}
|
||||
if(gen_param_count == 4&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& translator.Assignable<UnityEngine.Experimental.Rendering.GraphicsFormat>(L, 4))
|
||||
{
|
||||
int _width = LuaAPI.xlua_tointeger(L, 1);
|
||||
int _height = LuaAPI.xlua_tointeger(L, 2);
|
||||
int _depthBuffer = LuaAPI.xlua_tointeger(L, 3);
|
||||
UnityEngine.Experimental.Rendering.GraphicsFormat _format;translator.Get(L, 4, out _format);
|
||||
|
||||
var gen_ret = UnityEngine.RenderTexture.GetTemporary( _width, _height, _depthBuffer, _format );
|
||||
translator.Push(L, gen_ret);
|
||||
|
||||
|
||||
|
||||
return 1;
|
||||
}
|
||||
if(gen_param_count == 4&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& translator.Assignable<UnityEngine.RenderTextureFormat>(L, 4))
|
||||
{
|
||||
int _width = LuaAPI.xlua_tointeger(L, 1);
|
||||
int _height = LuaAPI.xlua_tointeger(L, 2);
|
||||
int _depthBuffer = LuaAPI.xlua_tointeger(L, 3);
|
||||
UnityEngine.RenderTextureFormat _format;translator.Get(L, 4, out _format);
|
||||
|
||||
var gen_ret = UnityEngine.RenderTexture.GetTemporary( _width, _height, _depthBuffer, _format );
|
||||
translator.Push(L, gen_ret);
|
||||
|
||||
|
||||
|
||||
return 1;
|
||||
}
|
||||
if(gen_param_count == 5&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& translator.Assignable<UnityEngine.Experimental.Rendering.GraphicsFormat>(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5))
|
||||
{
|
||||
int _width = LuaAPI.xlua_tointeger(L, 1);
|
||||
int _height = LuaAPI.xlua_tointeger(L, 2);
|
||||
int _depthBuffer = LuaAPI.xlua_tointeger(L, 3);
|
||||
UnityEngine.Experimental.Rendering.GraphicsFormat _format;translator.Get(L, 4, out _format);
|
||||
int _antiAliasing = LuaAPI.xlua_tointeger(L, 5);
|
||||
|
||||
var gen_ret = UnityEngine.RenderTexture.GetTemporary( _width, _height, _depthBuffer, _format, _antiAliasing );
|
||||
translator.Push(L, gen_ret);
|
||||
|
||||
|
||||
|
||||
return 1;
|
||||
}
|
||||
if(gen_param_count == 5&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& translator.Assignable<UnityEngine.RenderTextureFormat>(L, 4)&& translator.Assignable<UnityEngine.RenderTextureReadWrite>(L, 5))
|
||||
{
|
||||
int _width = LuaAPI.xlua_tointeger(L, 1);
|
||||
int _height = LuaAPI.xlua_tointeger(L, 2);
|
||||
int _depthBuffer = LuaAPI.xlua_tointeger(L, 3);
|
||||
UnityEngine.RenderTextureFormat _format;translator.Get(L, 4, out _format);
|
||||
UnityEngine.RenderTextureReadWrite _readWrite;translator.Get(L, 5, out _readWrite);
|
||||
|
||||
var gen_ret = UnityEngine.RenderTexture.GetTemporary( _width, _height, _depthBuffer, _format, _readWrite );
|
||||
translator.Push(L, gen_ret);
|
||||
|
||||
|
||||
|
||||
return 1;
|
||||
}
|
||||
if(gen_param_count == 6&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& translator.Assignable<UnityEngine.Experimental.Rendering.GraphicsFormat>(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)&& translator.Assignable<UnityEngine.RenderTextureMemoryless>(L, 6))
|
||||
{
|
||||
int _width = LuaAPI.xlua_tointeger(L, 1);
|
||||
int _height = LuaAPI.xlua_tointeger(L, 2);
|
||||
int _depthBuffer = LuaAPI.xlua_tointeger(L, 3);
|
||||
UnityEngine.Experimental.Rendering.GraphicsFormat _format;translator.Get(L, 4, out _format);
|
||||
int _antiAliasing = LuaAPI.xlua_tointeger(L, 5);
|
||||
UnityEngine.RenderTextureMemoryless _memorylessMode;translator.Get(L, 6, out _memorylessMode);
|
||||
|
||||
var gen_ret = UnityEngine.RenderTexture.GetTemporary( _width, _height, _depthBuffer, _format, _antiAliasing, _memorylessMode );
|
||||
translator.Push(L, gen_ret);
|
||||
|
||||
|
||||
|
||||
return 1;
|
||||
}
|
||||
if(gen_param_count == 6&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& translator.Assignable<UnityEngine.RenderTextureFormat>(L, 4)&& translator.Assignable<UnityEngine.RenderTextureReadWrite>(L, 5)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 6))
|
||||
{
|
||||
int _width = LuaAPI.xlua_tointeger(L, 1);
|
||||
int _height = LuaAPI.xlua_tointeger(L, 2);
|
||||
int _depthBuffer = LuaAPI.xlua_tointeger(L, 3);
|
||||
UnityEngine.RenderTextureFormat _format;translator.Get(L, 4, out _format);
|
||||
UnityEngine.RenderTextureReadWrite _readWrite;translator.Get(L, 5, out _readWrite);
|
||||
int _antiAliasing = LuaAPI.xlua_tointeger(L, 6);
|
||||
|
||||
var gen_ret = UnityEngine.RenderTexture.GetTemporary( _width, _height, _depthBuffer, _format, _readWrite, _antiAliasing );
|
||||
translator.Push(L, gen_ret);
|
||||
|
||||
|
||||
|
||||
return 1;
|
||||
}
|
||||
if(gen_param_count == 7&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& translator.Assignable<UnityEngine.Experimental.Rendering.GraphicsFormat>(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)&& translator.Assignable<UnityEngine.RenderTextureMemoryless>(L, 6)&& translator.Assignable<UnityEngine.VRTextureUsage>(L, 7))
|
||||
{
|
||||
int _width = LuaAPI.xlua_tointeger(L, 1);
|
||||
int _height = LuaAPI.xlua_tointeger(L, 2);
|
||||
int _depthBuffer = LuaAPI.xlua_tointeger(L, 3);
|
||||
UnityEngine.Experimental.Rendering.GraphicsFormat _format;translator.Get(L, 4, out _format);
|
||||
int _antiAliasing = LuaAPI.xlua_tointeger(L, 5);
|
||||
UnityEngine.RenderTextureMemoryless _memorylessMode;translator.Get(L, 6, out _memorylessMode);
|
||||
UnityEngine.VRTextureUsage _vrUsage;translator.Get(L, 7, out _vrUsage);
|
||||
|
||||
var gen_ret = UnityEngine.RenderTexture.GetTemporary( _width, _height, _depthBuffer, _format, _antiAliasing, _memorylessMode, _vrUsage );
|
||||
translator.Push(L, gen_ret);
|
||||
|
||||
|
||||
|
||||
return 1;
|
||||
}
|
||||
if(gen_param_count == 7&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& translator.Assignable<UnityEngine.RenderTextureFormat>(L, 4)&& translator.Assignable<UnityEngine.RenderTextureReadWrite>(L, 5)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 6)&& translator.Assignable<UnityEngine.RenderTextureMemoryless>(L, 7))
|
||||
{
|
||||
int _width = LuaAPI.xlua_tointeger(L, 1);
|
||||
int _height = LuaAPI.xlua_tointeger(L, 2);
|
||||
int _depthBuffer = LuaAPI.xlua_tointeger(L, 3);
|
||||
UnityEngine.RenderTextureFormat _format;translator.Get(L, 4, out _format);
|
||||
UnityEngine.RenderTextureReadWrite _readWrite;translator.Get(L, 5, out _readWrite);
|
||||
int _antiAliasing = LuaAPI.xlua_tointeger(L, 6);
|
||||
UnityEngine.RenderTextureMemoryless _memorylessMode;translator.Get(L, 7, out _memorylessMode);
|
||||
|
||||
var gen_ret = UnityEngine.RenderTexture.GetTemporary( _width, _height, _depthBuffer, _format, _readWrite, _antiAliasing, _memorylessMode );
|
||||
translator.Push(L, gen_ret);
|
||||
|
||||
|
||||
|
||||
return 1;
|
||||
}
|
||||
if(gen_param_count == 8&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& translator.Assignable<UnityEngine.Experimental.Rendering.GraphicsFormat>(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)&& translator.Assignable<UnityEngine.RenderTextureMemoryless>(L, 6)&& translator.Assignable<UnityEngine.VRTextureUsage>(L, 7)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 8))
|
||||
{
|
||||
int _width = LuaAPI.xlua_tointeger(L, 1);
|
||||
int _height = LuaAPI.xlua_tointeger(L, 2);
|
||||
int _depthBuffer = LuaAPI.xlua_tointeger(L, 3);
|
||||
UnityEngine.Experimental.Rendering.GraphicsFormat _format;translator.Get(L, 4, out _format);
|
||||
int _antiAliasing = LuaAPI.xlua_tointeger(L, 5);
|
||||
UnityEngine.RenderTextureMemoryless _memorylessMode;translator.Get(L, 6, out _memorylessMode);
|
||||
UnityEngine.VRTextureUsage _vrUsage;translator.Get(L, 7, out _vrUsage);
|
||||
bool _useDynamicScale = LuaAPI.lua_toboolean(L, 8);
|
||||
|
||||
var gen_ret = UnityEngine.RenderTexture.GetTemporary( _width, _height, _depthBuffer, _format, _antiAliasing, _memorylessMode, _vrUsage, _useDynamicScale );
|
||||
translator.Push(L, gen_ret);
|
||||
|
||||
|
||||
|
||||
return 1;
|
||||
}
|
||||
if(gen_param_count == 8&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& translator.Assignable<UnityEngine.RenderTextureFormat>(L, 4)&& translator.Assignable<UnityEngine.RenderTextureReadWrite>(L, 5)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 6)&& translator.Assignable<UnityEngine.RenderTextureMemoryless>(L, 7)&& translator.Assignable<UnityEngine.VRTextureUsage>(L, 8))
|
||||
{
|
||||
int _width = LuaAPI.xlua_tointeger(L, 1);
|
||||
int _height = LuaAPI.xlua_tointeger(L, 2);
|
||||
int _depthBuffer = LuaAPI.xlua_tointeger(L, 3);
|
||||
UnityEngine.RenderTextureFormat _format;translator.Get(L, 4, out _format);
|
||||
UnityEngine.RenderTextureReadWrite _readWrite;translator.Get(L, 5, out _readWrite);
|
||||
int _antiAliasing = LuaAPI.xlua_tointeger(L, 6);
|
||||
UnityEngine.RenderTextureMemoryless _memorylessMode;translator.Get(L, 7, out _memorylessMode);
|
||||
UnityEngine.VRTextureUsage _vrUsage;translator.Get(L, 8, out _vrUsage);
|
||||
|
||||
var gen_ret = UnityEngine.RenderTexture.GetTemporary( _width, _height, _depthBuffer, _format, _readWrite, _antiAliasing, _memorylessMode, _vrUsage );
|
||||
translator.Push(L, gen_ret);
|
||||
|
||||
|
||||
|
||||
return 1;
|
||||
}
|
||||
if(gen_param_count == 9&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& translator.Assignable<UnityEngine.RenderTextureFormat>(L, 4)&& translator.Assignable<UnityEngine.RenderTextureReadWrite>(L, 5)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 6)&& translator.Assignable<UnityEngine.RenderTextureMemoryless>(L, 7)&& translator.Assignable<UnityEngine.VRTextureUsage>(L, 8)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 9))
|
||||
{
|
||||
int _width = LuaAPI.xlua_tointeger(L, 1);
|
||||
int _height = LuaAPI.xlua_tointeger(L, 2);
|
||||
int _depthBuffer = LuaAPI.xlua_tointeger(L, 3);
|
||||
UnityEngine.RenderTextureFormat _format;translator.Get(L, 4, out _format);
|
||||
UnityEngine.RenderTextureReadWrite _readWrite;translator.Get(L, 5, out _readWrite);
|
||||
int _antiAliasing = LuaAPI.xlua_tointeger(L, 6);
|
||||
UnityEngine.RenderTextureMemoryless _memorylessMode;translator.Get(L, 7, out _memorylessMode);
|
||||
UnityEngine.VRTextureUsage _vrUsage;translator.Get(L, 8, out _vrUsage);
|
||||
bool _useDynamicScale = LuaAPI.lua_toboolean(L, 9);
|
||||
|
||||
var gen_ret = UnityEngine.RenderTexture.GetTemporary( _width, _height, _depthBuffer, _format, _readWrite, _antiAliasing, _memorylessMode, _vrUsage, _useDynamicScale );
|
||||
translator.Push(L, gen_ret);
|
||||
|
||||
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
UnityEngine.RenderTexture gen_to_be_invoked = (UnityEngine.RenderTexture)translator.FastGetCSObj(L, 1);
|
||||
translator.Push(L, gen_to_be_invoked.descriptor);
|
||||
} catch(System.Exception gen_e) {
|
||||
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
||||
}
|
||||
|
||||
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.RenderTexture.GetTemporary!");
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
||||
static int _g_get_width(RealStatePtr L)
|
||||
{
|
||||
@ -1136,22 +1150,24 @@ namespace XLua.CSObjectWrap
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
||||
|
||||
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
||||
static int _g_get_descriptor(RealStatePtr L)
|
||||
static int _s_set_descriptor(RealStatePtr L)
|
||||
{
|
||||
try {
|
||||
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
||||
|
||||
UnityEngine.RenderTexture gen_to_be_invoked = (UnityEngine.RenderTexture)translator.FastGetCSObj(L, 1);
|
||||
translator.Push(L, gen_to_be_invoked.descriptor);
|
||||
UnityEngine.RenderTextureDescriptor gen_value;translator.Get(L, 2, out gen_value);
|
||||
gen_to_be_invoked.descriptor = gen_value;
|
||||
|
||||
} catch(System.Exception gen_e) {
|
||||
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
||||
}
|
||||
return 1;
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
|
||||
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
||||
static int _s_set_width(RealStatePtr L)
|
||||
{
|
||||
@ -1442,22 +1458,6 @@ namespace XLua.CSObjectWrap
|
||||
return 0;
|
||||
}
|
||||
|
||||
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
||||
static int _s_set_descriptor(RealStatePtr L)
|
||||
{
|
||||
try {
|
||||
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
||||
|
||||
UnityEngine.RenderTexture gen_to_be_invoked = (UnityEngine.RenderTexture)translator.FastGetCSObj(L, 1);
|
||||
UnityEngine.RenderTextureDescriptor gen_value;translator.Get(L, 2, out gen_value);
|
||||
gen_to_be_invoked.descriptor = gen_value;
|
||||
|
||||
} catch(System.Exception gen_e) {
|
||||
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
@ -23,11 +23,11 @@ namespace XLua.CSObjectWrap
|
||||
System.Type type = typeof(UnityEngine.ShaderVariantCollection);
|
||||
Utils.BeginObjectRegister(type, L, translator, 0, 5, 3, 0);
|
||||
|
||||
Utils.RegisterFunc(L, Utils.METHOD_IDX, "Clear", _m_Clear);
|
||||
Utils.RegisterFunc(L, Utils.METHOD_IDX, "WarmUp", _m_WarmUp);
|
||||
Utils.RegisterFunc(L, Utils.METHOD_IDX, "Add", _m_Add);
|
||||
Utils.RegisterFunc(L, Utils.METHOD_IDX, "Remove", _m_Remove);
|
||||
Utils.RegisterFunc(L, Utils.METHOD_IDX, "Contains", _m_Contains);
|
||||
Utils.RegisterFunc(L, Utils.METHOD_IDX, "Clear", _m_Clear);
|
||||
Utils.RegisterFunc(L, Utils.METHOD_IDX, "WarmUp", _m_WarmUp);
|
||||
|
||||
|
||||
Utils.RegisterFunc(L, Utils.GETTER_IDX, "shaderCount", _g_get_shaderCount);
|
||||
@ -79,60 +79,6 @@ namespace XLua.CSObjectWrap
|
||||
|
||||
|
||||
|
||||
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
||||
static int _m_Clear(RealStatePtr L)
|
||||
{
|
||||
try {
|
||||
|
||||
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
||||
|
||||
|
||||
UnityEngine.ShaderVariantCollection gen_to_be_invoked = (UnityEngine.ShaderVariantCollection)translator.FastGetCSObj(L, 1);
|
||||
|
||||
|
||||
|
||||
{
|
||||
|
||||
gen_to_be_invoked.Clear( );
|
||||
|
||||
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
} catch(System.Exception gen_e) {
|
||||
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
||||
static int _m_WarmUp(RealStatePtr L)
|
||||
{
|
||||
try {
|
||||
|
||||
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
||||
|
||||
|
||||
UnityEngine.ShaderVariantCollection gen_to_be_invoked = (UnityEngine.ShaderVariantCollection)translator.FastGetCSObj(L, 1);
|
||||
|
||||
|
||||
|
||||
{
|
||||
|
||||
gen_to_be_invoked.WarmUp( );
|
||||
|
||||
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
} catch(System.Exception gen_e) {
|
||||
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
||||
static int _m_Add(RealStatePtr L)
|
||||
{
|
||||
@ -220,6 +166,60 @@ namespace XLua.CSObjectWrap
|
||||
|
||||
}
|
||||
|
||||
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
||||
static int _m_Clear(RealStatePtr L)
|
||||
{
|
||||
try {
|
||||
|
||||
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
||||
|
||||
|
||||
UnityEngine.ShaderVariantCollection gen_to_be_invoked = (UnityEngine.ShaderVariantCollection)translator.FastGetCSObj(L, 1);
|
||||
|
||||
|
||||
|
||||
{
|
||||
|
||||
gen_to_be_invoked.Clear( );
|
||||
|
||||
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
} catch(System.Exception gen_e) {
|
||||
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
||||
static int _m_WarmUp(RealStatePtr L)
|
||||
{
|
||||
try {
|
||||
|
||||
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
||||
|
||||
|
||||
UnityEngine.ShaderVariantCollection gen_to_be_invoked = (UnityEngine.ShaderVariantCollection)translator.FastGetCSObj(L, 1);
|
||||
|
||||
|
||||
|
||||
{
|
||||
|
||||
gen_to_be_invoked.WarmUp( );
|
||||
|
||||
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
} catch(System.Exception gen_e) {
|
||||
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
@ -23,15 +23,6 @@ namespace XLua.CSObjectWrap
|
||||
System.Type type = typeof(UnityEngine.Texture2D);
|
||||
Utils.BeginObjectRegister(type, L, translator, 0, 18, 12, 3);
|
||||
|
||||
Utils.RegisterFunc(L, Utils.METHOD_IDX, "Compress", _m_Compress);
|
||||
Utils.RegisterFunc(L, Utils.METHOD_IDX, "ClearRequestedMipmapLevel", _m_ClearRequestedMipmapLevel);
|
||||
Utils.RegisterFunc(L, Utils.METHOD_IDX, "IsRequestedMipmapLevelLoaded", _m_IsRequestedMipmapLevelLoaded);
|
||||
Utils.RegisterFunc(L, Utils.METHOD_IDX, "ClearMinimumMipmapLevel", _m_ClearMinimumMipmapLevel);
|
||||
Utils.RegisterFunc(L, Utils.METHOD_IDX, "UpdateExternalTexture", _m_UpdateExternalTexture);
|
||||
Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetRawTextureData", _m_GetRawTextureData);
|
||||
Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetPixels", _m_GetPixels);
|
||||
Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetPixels32", _m_GetPixels32);
|
||||
Utils.RegisterFunc(L, Utils.METHOD_IDX, "PackTextures", _m_PackTextures);
|
||||
Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetPixel", _m_SetPixel);
|
||||
Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetPixels", _m_SetPixels);
|
||||
Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetPixel", _m_GetPixel);
|
||||
@ -41,6 +32,15 @@ namespace XLua.CSObjectWrap
|
||||
Utils.RegisterFunc(L, Utils.METHOD_IDX, "Reinitialize", _m_Reinitialize);
|
||||
Utils.RegisterFunc(L, Utils.METHOD_IDX, "ReadPixels", _m_ReadPixels);
|
||||
Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetPixels32", _m_SetPixels32);
|
||||
Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetPixels", _m_GetPixels);
|
||||
Utils.RegisterFunc(L, Utils.METHOD_IDX, "Compress", _m_Compress);
|
||||
Utils.RegisterFunc(L, Utils.METHOD_IDX, "ClearRequestedMipmapLevel", _m_ClearRequestedMipmapLevel);
|
||||
Utils.RegisterFunc(L, Utils.METHOD_IDX, "IsRequestedMipmapLevelLoaded", _m_IsRequestedMipmapLevelLoaded);
|
||||
Utils.RegisterFunc(L, Utils.METHOD_IDX, "ClearMinimumMipmapLevel", _m_ClearMinimumMipmapLevel);
|
||||
Utils.RegisterFunc(L, Utils.METHOD_IDX, "UpdateExternalTexture", _m_UpdateExternalTexture);
|
||||
Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetRawTextureData", _m_GetRawTextureData);
|
||||
Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetPixels32", _m_GetPixels32);
|
||||
Utils.RegisterFunc(L, Utils.METHOD_IDX, "PackTextures", _m_PackTextures);
|
||||
|
||||
|
||||
Utils.RegisterFunc(L, Utils.GETTER_IDX, "format", _g_get_format);
|
||||
@ -189,348 +189,6 @@ namespace XLua.CSObjectWrap
|
||||
|
||||
|
||||
|
||||
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
||||
static int _m_Compress(RealStatePtr L)
|
||||
{
|
||||
try {
|
||||
|
||||
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
||||
|
||||
|
||||
UnityEngine.Texture2D gen_to_be_invoked = (UnityEngine.Texture2D)translator.FastGetCSObj(L, 1);
|
||||
|
||||
|
||||
|
||||
{
|
||||
bool _highQuality = LuaAPI.lua_toboolean(L, 2);
|
||||
|
||||
gen_to_be_invoked.Compress( _highQuality );
|
||||
|
||||
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
} catch(System.Exception gen_e) {
|
||||
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
||||
static int _m_ClearRequestedMipmapLevel(RealStatePtr L)
|
||||
{
|
||||
try {
|
||||
|
||||
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
||||
|
||||
|
||||
UnityEngine.Texture2D gen_to_be_invoked = (UnityEngine.Texture2D)translator.FastGetCSObj(L, 1);
|
||||
|
||||
|
||||
|
||||
{
|
||||
|
||||
gen_to_be_invoked.ClearRequestedMipmapLevel( );
|
||||
|
||||
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
} catch(System.Exception gen_e) {
|
||||
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
||||
static int _m_IsRequestedMipmapLevelLoaded(RealStatePtr L)
|
||||
{
|
||||
try {
|
||||
|
||||
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
||||
|
||||
|
||||
UnityEngine.Texture2D gen_to_be_invoked = (UnityEngine.Texture2D)translator.FastGetCSObj(L, 1);
|
||||
|
||||
|
||||
|
||||
{
|
||||
|
||||
var gen_ret = gen_to_be_invoked.IsRequestedMipmapLevelLoaded( );
|
||||
LuaAPI.lua_pushboolean(L, gen_ret);
|
||||
|
||||
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
} catch(System.Exception gen_e) {
|
||||
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
||||
static int _m_ClearMinimumMipmapLevel(RealStatePtr L)
|
||||
{
|
||||
try {
|
||||
|
||||
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
||||
|
||||
|
||||
UnityEngine.Texture2D gen_to_be_invoked = (UnityEngine.Texture2D)translator.FastGetCSObj(L, 1);
|
||||
|
||||
|
||||
|
||||
{
|
||||
|
||||
gen_to_be_invoked.ClearMinimumMipmapLevel( );
|
||||
|
||||
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
} catch(System.Exception gen_e) {
|
||||
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
||||
static int _m_UpdateExternalTexture(RealStatePtr L)
|
||||
{
|
||||
try {
|
||||
|
||||
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
||||
|
||||
|
||||
UnityEngine.Texture2D gen_to_be_invoked = (UnityEngine.Texture2D)translator.FastGetCSObj(L, 1);
|
||||
|
||||
|
||||
|
||||
{
|
||||
System.IntPtr _nativeTex = LuaAPI.lua_touserdata(L, 2);
|
||||
|
||||
gen_to_be_invoked.UpdateExternalTexture( _nativeTex );
|
||||
|
||||
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
} catch(System.Exception gen_e) {
|
||||
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
||||
static int _m_GetRawTextureData(RealStatePtr L)
|
||||
{
|
||||
try {
|
||||
|
||||
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
||||
|
||||
|
||||
UnityEngine.Texture2D gen_to_be_invoked = (UnityEngine.Texture2D)translator.FastGetCSObj(L, 1);
|
||||
|
||||
|
||||
|
||||
{
|
||||
|
||||
var gen_ret = gen_to_be_invoked.GetRawTextureData( );
|
||||
LuaAPI.lua_pushstring(L, gen_ret);
|
||||
|
||||
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
} catch(System.Exception gen_e) {
|
||||
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
||||
static int _m_GetPixels(RealStatePtr L)
|
||||
{
|
||||
try {
|
||||
|
||||
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
||||
|
||||
|
||||
UnityEngine.Texture2D gen_to_be_invoked = (UnityEngine.Texture2D)translator.FastGetCSObj(L, 1);
|
||||
|
||||
|
||||
int gen_param_count = LuaAPI.lua_gettop(L);
|
||||
|
||||
if(gen_param_count == 1)
|
||||
{
|
||||
|
||||
var gen_ret = gen_to_be_invoked.GetPixels( );
|
||||
translator.Push(L, gen_ret);
|
||||
|
||||
|
||||
|
||||
return 1;
|
||||
}
|
||||
if(gen_param_count == 2&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2))
|
||||
{
|
||||
int _miplevel = LuaAPI.xlua_tointeger(L, 2);
|
||||
|
||||
var gen_ret = gen_to_be_invoked.GetPixels( _miplevel );
|
||||
translator.Push(L, gen_ret);
|
||||
|
||||
|
||||
|
||||
return 1;
|
||||
}
|
||||
if(gen_param_count == 5&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5))
|
||||
{
|
||||
int _x = LuaAPI.xlua_tointeger(L, 2);
|
||||
int _y = LuaAPI.xlua_tointeger(L, 3);
|
||||
int _blockWidth = LuaAPI.xlua_tointeger(L, 4);
|
||||
int _blockHeight = LuaAPI.xlua_tointeger(L, 5);
|
||||
|
||||
var gen_ret = gen_to_be_invoked.GetPixels( _x, _y, _blockWidth, _blockHeight );
|
||||
translator.Push(L, gen_ret);
|
||||
|
||||
|
||||
|
||||
return 1;
|
||||
}
|
||||
if(gen_param_count == 6&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 6))
|
||||
{
|
||||
int _x = LuaAPI.xlua_tointeger(L, 2);
|
||||
int _y = LuaAPI.xlua_tointeger(L, 3);
|
||||
int _blockWidth = LuaAPI.xlua_tointeger(L, 4);
|
||||
int _blockHeight = LuaAPI.xlua_tointeger(L, 5);
|
||||
int _miplevel = LuaAPI.xlua_tointeger(L, 6);
|
||||
|
||||
var gen_ret = gen_to_be_invoked.GetPixels( _x, _y, _blockWidth, _blockHeight, _miplevel );
|
||||
translator.Push(L, gen_ret);
|
||||
|
||||
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
} catch(System.Exception gen_e) {
|
||||
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
||||
}
|
||||
|
||||
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Texture2D.GetPixels!");
|
||||
|
||||
}
|
||||
|
||||
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
||||
static int _m_GetPixels32(RealStatePtr L)
|
||||
{
|
||||
try {
|
||||
|
||||
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
||||
|
||||
|
||||
UnityEngine.Texture2D gen_to_be_invoked = (UnityEngine.Texture2D)translator.FastGetCSObj(L, 1);
|
||||
|
||||
|
||||
int gen_param_count = LuaAPI.lua_gettop(L);
|
||||
|
||||
if(gen_param_count == 1)
|
||||
{
|
||||
|
||||
var gen_ret = gen_to_be_invoked.GetPixels32( );
|
||||
translator.Push(L, gen_ret);
|
||||
|
||||
|
||||
|
||||
return 1;
|
||||
}
|
||||
if(gen_param_count == 2&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2))
|
||||
{
|
||||
int _miplevel = LuaAPI.xlua_tointeger(L, 2);
|
||||
|
||||
var gen_ret = gen_to_be_invoked.GetPixels32( _miplevel );
|
||||
translator.Push(L, gen_ret);
|
||||
|
||||
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
} catch(System.Exception gen_e) {
|
||||
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
||||
}
|
||||
|
||||
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Texture2D.GetPixels32!");
|
||||
|
||||
}
|
||||
|
||||
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
||||
static int _m_PackTextures(RealStatePtr L)
|
||||
{
|
||||
try {
|
||||
|
||||
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
||||
|
||||
|
||||
UnityEngine.Texture2D gen_to_be_invoked = (UnityEngine.Texture2D)translator.FastGetCSObj(L, 1);
|
||||
|
||||
|
||||
int gen_param_count = LuaAPI.lua_gettop(L);
|
||||
|
||||
if(gen_param_count == 3&& translator.Assignable<UnityEngine.Texture2D[]>(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3))
|
||||
{
|
||||
UnityEngine.Texture2D[] _textures = (UnityEngine.Texture2D[])translator.GetObject(L, 2, typeof(UnityEngine.Texture2D[]));
|
||||
int _padding = LuaAPI.xlua_tointeger(L, 3);
|
||||
|
||||
var gen_ret = gen_to_be_invoked.PackTextures( _textures, _padding );
|
||||
translator.Push(L, gen_ret);
|
||||
|
||||
|
||||
|
||||
return 1;
|
||||
}
|
||||
if(gen_param_count == 4&& translator.Assignable<UnityEngine.Texture2D[]>(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4))
|
||||
{
|
||||
UnityEngine.Texture2D[] _textures = (UnityEngine.Texture2D[])translator.GetObject(L, 2, typeof(UnityEngine.Texture2D[]));
|
||||
int _padding = LuaAPI.xlua_tointeger(L, 3);
|
||||
int _maximumAtlasSize = LuaAPI.xlua_tointeger(L, 4);
|
||||
|
||||
var gen_ret = gen_to_be_invoked.PackTextures( _textures, _padding, _maximumAtlasSize );
|
||||
translator.Push(L, gen_ret);
|
||||
|
||||
|
||||
|
||||
return 1;
|
||||
}
|
||||
if(gen_param_count == 5&& translator.Assignable<UnityEngine.Texture2D[]>(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 5))
|
||||
{
|
||||
UnityEngine.Texture2D[] _textures = (UnityEngine.Texture2D[])translator.GetObject(L, 2, typeof(UnityEngine.Texture2D[]));
|
||||
int _padding = LuaAPI.xlua_tointeger(L, 3);
|
||||
int _maximumAtlasSize = LuaAPI.xlua_tointeger(L, 4);
|
||||
bool _makeNoLongerReadable = LuaAPI.lua_toboolean(L, 5);
|
||||
|
||||
var gen_ret = gen_to_be_invoked.PackTextures( _textures, _padding, _maximumAtlasSize, _makeNoLongerReadable );
|
||||
translator.Push(L, gen_ret);
|
||||
|
||||
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
} catch(System.Exception gen_e) {
|
||||
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
||||
}
|
||||
|
||||
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Texture2D.PackTextures!");
|
||||
|
||||
}
|
||||
|
||||
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
||||
static int _m_CreateExternalTexture_xlua_st_(RealStatePtr L)
|
||||
{
|
||||
@ -1082,6 +740,348 @@ namespace XLua.CSObjectWrap
|
||||
|
||||
}
|
||||
|
||||
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
||||
static int _m_GetPixels(RealStatePtr L)
|
||||
{
|
||||
try {
|
||||
|
||||
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
||||
|
||||
|
||||
UnityEngine.Texture2D gen_to_be_invoked = (UnityEngine.Texture2D)translator.FastGetCSObj(L, 1);
|
||||
|
||||
|
||||
int gen_param_count = LuaAPI.lua_gettop(L);
|
||||
|
||||
if(gen_param_count == 1)
|
||||
{
|
||||
|
||||
var gen_ret = gen_to_be_invoked.GetPixels( );
|
||||
translator.Push(L, gen_ret);
|
||||
|
||||
|
||||
|
||||
return 1;
|
||||
}
|
||||
if(gen_param_count == 2&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2))
|
||||
{
|
||||
int _miplevel = LuaAPI.xlua_tointeger(L, 2);
|
||||
|
||||
var gen_ret = gen_to_be_invoked.GetPixels( _miplevel );
|
||||
translator.Push(L, gen_ret);
|
||||
|
||||
|
||||
|
||||
return 1;
|
||||
}
|
||||
if(gen_param_count == 5&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5))
|
||||
{
|
||||
int _x = LuaAPI.xlua_tointeger(L, 2);
|
||||
int _y = LuaAPI.xlua_tointeger(L, 3);
|
||||
int _blockWidth = LuaAPI.xlua_tointeger(L, 4);
|
||||
int _blockHeight = LuaAPI.xlua_tointeger(L, 5);
|
||||
|
||||
var gen_ret = gen_to_be_invoked.GetPixels( _x, _y, _blockWidth, _blockHeight );
|
||||
translator.Push(L, gen_ret);
|
||||
|
||||
|
||||
|
||||
return 1;
|
||||
}
|
||||
if(gen_param_count == 6&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 6))
|
||||
{
|
||||
int _x = LuaAPI.xlua_tointeger(L, 2);
|
||||
int _y = LuaAPI.xlua_tointeger(L, 3);
|
||||
int _blockWidth = LuaAPI.xlua_tointeger(L, 4);
|
||||
int _blockHeight = LuaAPI.xlua_tointeger(L, 5);
|
||||
int _miplevel = LuaAPI.xlua_tointeger(L, 6);
|
||||
|
||||
var gen_ret = gen_to_be_invoked.GetPixels( _x, _y, _blockWidth, _blockHeight, _miplevel );
|
||||
translator.Push(L, gen_ret);
|
||||
|
||||
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
} catch(System.Exception gen_e) {
|
||||
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
||||
}
|
||||
|
||||
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Texture2D.GetPixels!");
|
||||
|
||||
}
|
||||
|
||||
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
||||
static int _m_Compress(RealStatePtr L)
|
||||
{
|
||||
try {
|
||||
|
||||
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
||||
|
||||
|
||||
UnityEngine.Texture2D gen_to_be_invoked = (UnityEngine.Texture2D)translator.FastGetCSObj(L, 1);
|
||||
|
||||
|
||||
|
||||
{
|
||||
bool _highQuality = LuaAPI.lua_toboolean(L, 2);
|
||||
|
||||
gen_to_be_invoked.Compress( _highQuality );
|
||||
|
||||
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
} catch(System.Exception gen_e) {
|
||||
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
||||
static int _m_ClearRequestedMipmapLevel(RealStatePtr L)
|
||||
{
|
||||
try {
|
||||
|
||||
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
||||
|
||||
|
||||
UnityEngine.Texture2D gen_to_be_invoked = (UnityEngine.Texture2D)translator.FastGetCSObj(L, 1);
|
||||
|
||||
|
||||
|
||||
{
|
||||
|
||||
gen_to_be_invoked.ClearRequestedMipmapLevel( );
|
||||
|
||||
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
} catch(System.Exception gen_e) {
|
||||
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
||||
static int _m_IsRequestedMipmapLevelLoaded(RealStatePtr L)
|
||||
{
|
||||
try {
|
||||
|
||||
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
||||
|
||||
|
||||
UnityEngine.Texture2D gen_to_be_invoked = (UnityEngine.Texture2D)translator.FastGetCSObj(L, 1);
|
||||
|
||||
|
||||
|
||||
{
|
||||
|
||||
var gen_ret = gen_to_be_invoked.IsRequestedMipmapLevelLoaded( );
|
||||
LuaAPI.lua_pushboolean(L, gen_ret);
|
||||
|
||||
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
} catch(System.Exception gen_e) {
|
||||
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
||||
static int _m_ClearMinimumMipmapLevel(RealStatePtr L)
|
||||
{
|
||||
try {
|
||||
|
||||
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
||||
|
||||
|
||||
UnityEngine.Texture2D gen_to_be_invoked = (UnityEngine.Texture2D)translator.FastGetCSObj(L, 1);
|
||||
|
||||
|
||||
|
||||
{
|
||||
|
||||
gen_to_be_invoked.ClearMinimumMipmapLevel( );
|
||||
|
||||
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
} catch(System.Exception gen_e) {
|
||||
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
||||
static int _m_UpdateExternalTexture(RealStatePtr L)
|
||||
{
|
||||
try {
|
||||
|
||||
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
||||
|
||||
|
||||
UnityEngine.Texture2D gen_to_be_invoked = (UnityEngine.Texture2D)translator.FastGetCSObj(L, 1);
|
||||
|
||||
|
||||
|
||||
{
|
||||
System.IntPtr _nativeTex = LuaAPI.lua_touserdata(L, 2);
|
||||
|
||||
gen_to_be_invoked.UpdateExternalTexture( _nativeTex );
|
||||
|
||||
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
} catch(System.Exception gen_e) {
|
||||
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
||||
static int _m_GetRawTextureData(RealStatePtr L)
|
||||
{
|
||||
try {
|
||||
|
||||
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
||||
|
||||
|
||||
UnityEngine.Texture2D gen_to_be_invoked = (UnityEngine.Texture2D)translator.FastGetCSObj(L, 1);
|
||||
|
||||
|
||||
|
||||
{
|
||||
|
||||
var gen_ret = gen_to_be_invoked.GetRawTextureData( );
|
||||
LuaAPI.lua_pushstring(L, gen_ret);
|
||||
|
||||
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
} catch(System.Exception gen_e) {
|
||||
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
||||
static int _m_GetPixels32(RealStatePtr L)
|
||||
{
|
||||
try {
|
||||
|
||||
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
||||
|
||||
|
||||
UnityEngine.Texture2D gen_to_be_invoked = (UnityEngine.Texture2D)translator.FastGetCSObj(L, 1);
|
||||
|
||||
|
||||
int gen_param_count = LuaAPI.lua_gettop(L);
|
||||
|
||||
if(gen_param_count == 1)
|
||||
{
|
||||
|
||||
var gen_ret = gen_to_be_invoked.GetPixels32( );
|
||||
translator.Push(L, gen_ret);
|
||||
|
||||
|
||||
|
||||
return 1;
|
||||
}
|
||||
if(gen_param_count == 2&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2))
|
||||
{
|
||||
int _miplevel = LuaAPI.xlua_tointeger(L, 2);
|
||||
|
||||
var gen_ret = gen_to_be_invoked.GetPixels32( _miplevel );
|
||||
translator.Push(L, gen_ret);
|
||||
|
||||
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
} catch(System.Exception gen_e) {
|
||||
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
||||
}
|
||||
|
||||
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Texture2D.GetPixels32!");
|
||||
|
||||
}
|
||||
|
||||
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
||||
static int _m_PackTextures(RealStatePtr L)
|
||||
{
|
||||
try {
|
||||
|
||||
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
||||
|
||||
|
||||
UnityEngine.Texture2D gen_to_be_invoked = (UnityEngine.Texture2D)translator.FastGetCSObj(L, 1);
|
||||
|
||||
|
||||
int gen_param_count = LuaAPI.lua_gettop(L);
|
||||
|
||||
if(gen_param_count == 3&& translator.Assignable<UnityEngine.Texture2D[]>(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3))
|
||||
{
|
||||
UnityEngine.Texture2D[] _textures = (UnityEngine.Texture2D[])translator.GetObject(L, 2, typeof(UnityEngine.Texture2D[]));
|
||||
int _padding = LuaAPI.xlua_tointeger(L, 3);
|
||||
|
||||
var gen_ret = gen_to_be_invoked.PackTextures( _textures, _padding );
|
||||
translator.Push(L, gen_ret);
|
||||
|
||||
|
||||
|
||||
return 1;
|
||||
}
|
||||
if(gen_param_count == 4&& translator.Assignable<UnityEngine.Texture2D[]>(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4))
|
||||
{
|
||||
UnityEngine.Texture2D[] _textures = (UnityEngine.Texture2D[])translator.GetObject(L, 2, typeof(UnityEngine.Texture2D[]));
|
||||
int _padding = LuaAPI.xlua_tointeger(L, 3);
|
||||
int _maximumAtlasSize = LuaAPI.xlua_tointeger(L, 4);
|
||||
|
||||
var gen_ret = gen_to_be_invoked.PackTextures( _textures, _padding, _maximumAtlasSize );
|
||||
translator.Push(L, gen_ret);
|
||||
|
||||
|
||||
|
||||
return 1;
|
||||
}
|
||||
if(gen_param_count == 5&& translator.Assignable<UnityEngine.Texture2D[]>(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 5))
|
||||
{
|
||||
UnityEngine.Texture2D[] _textures = (UnityEngine.Texture2D[])translator.GetObject(L, 2, typeof(UnityEngine.Texture2D[]));
|
||||
int _padding = LuaAPI.xlua_tointeger(L, 3);
|
||||
int _maximumAtlasSize = LuaAPI.xlua_tointeger(L, 4);
|
||||
bool _makeNoLongerReadable = LuaAPI.lua_toboolean(L, 5);
|
||||
|
||||
var gen_ret = gen_to_be_invoked.PackTextures( _textures, _padding, _maximumAtlasSize, _makeNoLongerReadable );
|
||||
translator.Push(L, gen_ret);
|
||||
|
||||
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
} catch(System.Exception gen_e) {
|
||||
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
||||
}
|
||||
|
||||
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Texture2D.PackTextures!");
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
@ -53,10 +53,6 @@ namespace XLua.CSObjectWrap
|
||||
null, null, null);
|
||||
|
||||
Utils.BeginClassRegister(type, L, __CreateInstance, 26, 10, 0);
|
||||
Utils.RegisterFunc(L, Utils.CLS_IDX, "Slerp", _m_Slerp_xlua_st_);
|
||||
Utils.RegisterFunc(L, Utils.CLS_IDX, "SlerpUnclamped", _m_SlerpUnclamped_xlua_st_);
|
||||
Utils.RegisterFunc(L, Utils.CLS_IDX, "OrthoNormalize", _m_OrthoNormalize_xlua_st_);
|
||||
Utils.RegisterFunc(L, Utils.CLS_IDX, "RotateTowards", _m_RotateTowards_xlua_st_);
|
||||
Utils.RegisterFunc(L, Utils.CLS_IDX, "Lerp", _m_Lerp_xlua_st_);
|
||||
Utils.RegisterFunc(L, Utils.CLS_IDX, "LerpUnclamped", _m_LerpUnclamped_xlua_st_);
|
||||
Utils.RegisterFunc(L, Utils.CLS_IDX, "MoveTowards", _m_MoveTowards_xlua_st_);
|
||||
@ -76,6 +72,10 @@ namespace XLua.CSObjectWrap
|
||||
Utils.RegisterFunc(L, Utils.CLS_IDX, "SqrMagnitude", _m_SqrMagnitude_xlua_st_);
|
||||
Utils.RegisterFunc(L, Utils.CLS_IDX, "Min", _m_Min_xlua_st_);
|
||||
Utils.RegisterFunc(L, Utils.CLS_IDX, "Max", _m_Max_xlua_st_);
|
||||
Utils.RegisterFunc(L, Utils.CLS_IDX, "Slerp", _m_Slerp_xlua_st_);
|
||||
Utils.RegisterFunc(L, Utils.CLS_IDX, "SlerpUnclamped", _m_SlerpUnclamped_xlua_st_);
|
||||
Utils.RegisterFunc(L, Utils.CLS_IDX, "OrthoNormalize", _m_OrthoNormalize_xlua_st_);
|
||||
Utils.RegisterFunc(L, Utils.CLS_IDX, "RotateTowards", _m_RotateTowards_xlua_st_);
|
||||
|
||||
|
||||
Utils.RegisterObject(L, translator, Utils.CLS_IDX, "kEpsilon", UnityEngine.Vector3.kEpsilon);
|
||||
@ -353,152 +353,6 @@ namespace XLua.CSObjectWrap
|
||||
|
||||
|
||||
|
||||
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
||||
static int _m_Slerp_xlua_st_(RealStatePtr L)
|
||||
{
|
||||
try {
|
||||
|
||||
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
||||
|
||||
|
||||
|
||||
|
||||
{
|
||||
UnityEngine.Vector3 _a;translator.Get(L, 1, out _a);
|
||||
UnityEngine.Vector3 _b;translator.Get(L, 2, out _b);
|
||||
float _t = (float)LuaAPI.lua_tonumber(L, 3);
|
||||
|
||||
var gen_ret = UnityEngine.Vector3.Slerp( _a, _b, _t );
|
||||
translator.PushUnityEngineVector3(L, gen_ret);
|
||||
|
||||
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
} catch(System.Exception gen_e) {
|
||||
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
||||
static int _m_SlerpUnclamped_xlua_st_(RealStatePtr L)
|
||||
{
|
||||
try {
|
||||
|
||||
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
||||
|
||||
|
||||
|
||||
|
||||
{
|
||||
UnityEngine.Vector3 _a;translator.Get(L, 1, out _a);
|
||||
UnityEngine.Vector3 _b;translator.Get(L, 2, out _b);
|
||||
float _t = (float)LuaAPI.lua_tonumber(L, 3);
|
||||
|
||||
var gen_ret = UnityEngine.Vector3.SlerpUnclamped( _a, _b, _t );
|
||||
translator.PushUnityEngineVector3(L, gen_ret);
|
||||
|
||||
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
} catch(System.Exception gen_e) {
|
||||
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
||||
static int _m_OrthoNormalize_xlua_st_(RealStatePtr L)
|
||||
{
|
||||
try {
|
||||
|
||||
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
||||
|
||||
|
||||
|
||||
int gen_param_count = LuaAPI.lua_gettop(L);
|
||||
|
||||
if(gen_param_count == 2&& translator.Assignable<UnityEngine.Vector3>(L, 1)&& translator.Assignable<UnityEngine.Vector3>(L, 2))
|
||||
{
|
||||
UnityEngine.Vector3 _normal;translator.Get(L, 1, out _normal);
|
||||
UnityEngine.Vector3 _tangent;translator.Get(L, 2, out _tangent);
|
||||
|
||||
UnityEngine.Vector3.OrthoNormalize( ref _normal, ref _tangent );
|
||||
translator.PushUnityEngineVector3(L, _normal);
|
||||
translator.UpdateUnityEngineVector3(L, 1, _normal);
|
||||
|
||||
translator.PushUnityEngineVector3(L, _tangent);
|
||||
translator.UpdateUnityEngineVector3(L, 2, _tangent);
|
||||
|
||||
|
||||
|
||||
|
||||
return 2;
|
||||
}
|
||||
if(gen_param_count == 3&& translator.Assignable<UnityEngine.Vector3>(L, 1)&& translator.Assignable<UnityEngine.Vector3>(L, 2)&& translator.Assignable<UnityEngine.Vector3>(L, 3))
|
||||
{
|
||||
UnityEngine.Vector3 _normal;translator.Get(L, 1, out _normal);
|
||||
UnityEngine.Vector3 _tangent;translator.Get(L, 2, out _tangent);
|
||||
UnityEngine.Vector3 _binormal;translator.Get(L, 3, out _binormal);
|
||||
|
||||
UnityEngine.Vector3.OrthoNormalize( ref _normal, ref _tangent, ref _binormal );
|
||||
translator.PushUnityEngineVector3(L, _normal);
|
||||
translator.UpdateUnityEngineVector3(L, 1, _normal);
|
||||
|
||||
translator.PushUnityEngineVector3(L, _tangent);
|
||||
translator.UpdateUnityEngineVector3(L, 2, _tangent);
|
||||
|
||||
translator.PushUnityEngineVector3(L, _binormal);
|
||||
translator.UpdateUnityEngineVector3(L, 3, _binormal);
|
||||
|
||||
|
||||
|
||||
|
||||
return 3;
|
||||
}
|
||||
|
||||
} catch(System.Exception gen_e) {
|
||||
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
||||
}
|
||||
|
||||
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Vector3.OrthoNormalize!");
|
||||
|
||||
}
|
||||
|
||||
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
||||
static int _m_RotateTowards_xlua_st_(RealStatePtr L)
|
||||
{
|
||||
try {
|
||||
|
||||
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
||||
|
||||
|
||||
|
||||
|
||||
{
|
||||
UnityEngine.Vector3 _current;translator.Get(L, 1, out _current);
|
||||
UnityEngine.Vector3 _target;translator.Get(L, 2, out _target);
|
||||
float _maxRadiansDelta = (float)LuaAPI.lua_tonumber(L, 3);
|
||||
float _maxMagnitudeDelta = (float)LuaAPI.lua_tonumber(L, 4);
|
||||
|
||||
var gen_ret = UnityEngine.Vector3.RotateTowards( _current, _target, _maxRadiansDelta, _maxMagnitudeDelta );
|
||||
translator.PushUnityEngineVector3(L, gen_ret);
|
||||
|
||||
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
} catch(System.Exception gen_e) {
|
||||
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
||||
static int _m_Lerp_xlua_st_(RealStatePtr L)
|
||||
{
|
||||
@ -1308,6 +1162,152 @@ namespace XLua.CSObjectWrap
|
||||
|
||||
}
|
||||
|
||||
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
||||
static int _m_Slerp_xlua_st_(RealStatePtr L)
|
||||
{
|
||||
try {
|
||||
|
||||
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
||||
|
||||
|
||||
|
||||
|
||||
{
|
||||
UnityEngine.Vector3 _a;translator.Get(L, 1, out _a);
|
||||
UnityEngine.Vector3 _b;translator.Get(L, 2, out _b);
|
||||
float _t = (float)LuaAPI.lua_tonumber(L, 3);
|
||||
|
||||
var gen_ret = UnityEngine.Vector3.Slerp( _a, _b, _t );
|
||||
translator.PushUnityEngineVector3(L, gen_ret);
|
||||
|
||||
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
} catch(System.Exception gen_e) {
|
||||
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
||||
static int _m_SlerpUnclamped_xlua_st_(RealStatePtr L)
|
||||
{
|
||||
try {
|
||||
|
||||
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
||||
|
||||
|
||||
|
||||
|
||||
{
|
||||
UnityEngine.Vector3 _a;translator.Get(L, 1, out _a);
|
||||
UnityEngine.Vector3 _b;translator.Get(L, 2, out _b);
|
||||
float _t = (float)LuaAPI.lua_tonumber(L, 3);
|
||||
|
||||
var gen_ret = UnityEngine.Vector3.SlerpUnclamped( _a, _b, _t );
|
||||
translator.PushUnityEngineVector3(L, gen_ret);
|
||||
|
||||
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
} catch(System.Exception gen_e) {
|
||||
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
||||
static int _m_OrthoNormalize_xlua_st_(RealStatePtr L)
|
||||
{
|
||||
try {
|
||||
|
||||
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
||||
|
||||
|
||||
|
||||
int gen_param_count = LuaAPI.lua_gettop(L);
|
||||
|
||||
if(gen_param_count == 2&& translator.Assignable<UnityEngine.Vector3>(L, 1)&& translator.Assignable<UnityEngine.Vector3>(L, 2))
|
||||
{
|
||||
UnityEngine.Vector3 _normal;translator.Get(L, 1, out _normal);
|
||||
UnityEngine.Vector3 _tangent;translator.Get(L, 2, out _tangent);
|
||||
|
||||
UnityEngine.Vector3.OrthoNormalize( ref _normal, ref _tangent );
|
||||
translator.PushUnityEngineVector3(L, _normal);
|
||||
translator.UpdateUnityEngineVector3(L, 1, _normal);
|
||||
|
||||
translator.PushUnityEngineVector3(L, _tangent);
|
||||
translator.UpdateUnityEngineVector3(L, 2, _tangent);
|
||||
|
||||
|
||||
|
||||
|
||||
return 2;
|
||||
}
|
||||
if(gen_param_count == 3&& translator.Assignable<UnityEngine.Vector3>(L, 1)&& translator.Assignable<UnityEngine.Vector3>(L, 2)&& translator.Assignable<UnityEngine.Vector3>(L, 3))
|
||||
{
|
||||
UnityEngine.Vector3 _normal;translator.Get(L, 1, out _normal);
|
||||
UnityEngine.Vector3 _tangent;translator.Get(L, 2, out _tangent);
|
||||
UnityEngine.Vector3 _binormal;translator.Get(L, 3, out _binormal);
|
||||
|
||||
UnityEngine.Vector3.OrthoNormalize( ref _normal, ref _tangent, ref _binormal );
|
||||
translator.PushUnityEngineVector3(L, _normal);
|
||||
translator.UpdateUnityEngineVector3(L, 1, _normal);
|
||||
|
||||
translator.PushUnityEngineVector3(L, _tangent);
|
||||
translator.UpdateUnityEngineVector3(L, 2, _tangent);
|
||||
|
||||
translator.PushUnityEngineVector3(L, _binormal);
|
||||
translator.UpdateUnityEngineVector3(L, 3, _binormal);
|
||||
|
||||
|
||||
|
||||
|
||||
return 3;
|
||||
}
|
||||
|
||||
} catch(System.Exception gen_e) {
|
||||
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
||||
}
|
||||
|
||||
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Vector3.OrthoNormalize!");
|
||||
|
||||
}
|
||||
|
||||
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
||||
static int _m_RotateTowards_xlua_st_(RealStatePtr L)
|
||||
{
|
||||
try {
|
||||
|
||||
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
||||
|
||||
|
||||
|
||||
|
||||
{
|
||||
UnityEngine.Vector3 _current;translator.Get(L, 1, out _current);
|
||||
UnityEngine.Vector3 _target;translator.Get(L, 2, out _target);
|
||||
float _maxRadiansDelta = (float)LuaAPI.lua_tonumber(L, 3);
|
||||
float _maxMagnitudeDelta = (float)LuaAPI.lua_tonumber(L, 4);
|
||||
|
||||
var gen_ret = UnityEngine.Vector3.RotateTowards( _current, _target, _maxRadiansDelta, _maxMagnitudeDelta );
|
||||
translator.PushUnityEngineVector3(L, gen_ret);
|
||||
|
||||
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
} catch(System.Exception gen_e) {
|
||||
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
@ -281,6 +281,9 @@ namespace XLua.CSObjectWrap
|
||||
translator.DelayWrapLoader(typeof(BF.BFTouchManager), BFBFTouchManagerWrap.__Register);
|
||||
|
||||
|
||||
translator.DelayWrapLoader(typeof(BF.BattleControlBg), BFBattleControlBgWrap.__Register);
|
||||
|
||||
|
||||
translator.DelayWrapLoader(typeof(BF.BattleUnitAttr), BFBattleUnitAttrWrap.__Register);
|
||||
|
||||
|
||||
@ -328,14 +331,14 @@ namespace XLua.CSObjectWrap
|
||||
|
||||
translator.DelayWrapLoader(typeof(BF.TimelineEventItem), BFTimelineEventItemWrap.__Register);
|
||||
|
||||
|
||||
translator.DelayWrapLoader(typeof(BF.TimelineHelper), BFTimelineHelperWrap.__Register);
|
||||
|
||||
}
|
||||
|
||||
static void wrapInit2(LuaEnv luaenv, ObjectTranslator translator)
|
||||
{
|
||||
|
||||
translator.DelayWrapLoader(typeof(BF.TimelineHelper), BFTimelineHelperWrap.__Register);
|
||||
|
||||
|
||||
translator.DelayWrapLoader(typeof(BF.TimelineSortingOderHelper), BFTimelineSortingOderHelperWrap.__Register);
|
||||
|
||||
|
||||
@ -485,14 +488,14 @@ namespace XLua.CSObjectWrap
|
||||
|
||||
translator.DelayWrapLoader(typeof(BF.BFSlider), BFBFSliderWrap.__Register);
|
||||
|
||||
|
||||
translator.DelayWrapLoader(typeof(BF.BFUnitySlider), BFBFUnitySliderWrap.__Register);
|
||||
|
||||
}
|
||||
|
||||
static void wrapInit3(LuaEnv luaenv, ObjectTranslator translator)
|
||||
{
|
||||
|
||||
translator.DelayWrapLoader(typeof(BF.BFUnitySlider), BFBFUnitySliderWrap.__Register);
|
||||
|
||||
|
||||
translator.DelayWrapLoader(typeof(BF.RawImageGrid), BFRawImageGridWrap.__Register);
|
||||
|
||||
|
||||
@ -642,14 +645,14 @@ namespace XLua.CSObjectWrap
|
||||
|
||||
translator.DelayWrapLoader(typeof(AdFormat), AdFormatWrap.__Register);
|
||||
|
||||
|
||||
translator.DelayWrapLoader(typeof(IronSource), IronSourceWrap.__Register);
|
||||
|
||||
}
|
||||
|
||||
static void wrapInit4(LuaEnv luaenv, ObjectTranslator translator)
|
||||
{
|
||||
|
||||
translator.DelayWrapLoader(typeof(IronSource), IronSourceWrap.__Register);
|
||||
|
||||
|
||||
translator.DelayWrapLoader(typeof(IronSourceAdInfo), IronSourceAdInfoWrap.__Register);
|
||||
|
||||
|
||||
@ -799,14 +802,14 @@ namespace XLua.CSObjectWrap
|
||||
|
||||
translator.DelayWrapLoader(typeof(ThinkingAnalytics.Utils.TD_PropertiesChecker), ThinkingAnalyticsUtilsTD_PropertiesCheckerWrap.__Register);
|
||||
|
||||
|
||||
translator.DelayWrapLoader(typeof(ThinkingAnalytics.TaException.ThinkingSDKExceptionHandler), ThinkingAnalyticsTaExceptionThinkingSDKExceptionHandlerWrap.__Register);
|
||||
|
||||
}
|
||||
|
||||
static void wrapInit5(LuaEnv luaenv, ObjectTranslator translator)
|
||||
{
|
||||
|
||||
translator.DelayWrapLoader(typeof(ThinkingAnalytics.TaException.ThinkingSDKExceptionHandler), ThinkingAnalyticsTaExceptionThinkingSDKExceptionHandlerWrap.__Register);
|
||||
|
||||
|
||||
translator.DelayWrapLoader(typeof(IronSourceJSON.Json), IronSourceJSONJsonWrap.__Register);
|
||||
|
||||
|
||||
@ -956,14 +959,14 @@ namespace XLua.CSObjectWrap
|
||||
|
||||
translator.DelayWrapLoader(typeof(DG.Tweening.DOTweenCYInstruction.WaitForElapsedLoops), DGTweeningDOTweenCYInstructionWaitForElapsedLoopsWrap.__Register);
|
||||
|
||||
|
||||
translator.DelayWrapLoader(typeof(DG.Tweening.DOTweenCYInstruction.WaitForPosition), DGTweeningDOTweenCYInstructionWaitForPositionWrap.__Register);
|
||||
|
||||
}
|
||||
|
||||
static void wrapInit6(LuaEnv luaenv, ObjectTranslator translator)
|
||||
{
|
||||
|
||||
translator.DelayWrapLoader(typeof(DG.Tweening.DOTweenCYInstruction.WaitForPosition), DGTweeningDOTweenCYInstructionWaitForPositionWrap.__Register);
|
||||
|
||||
|
||||
translator.DelayWrapLoader(typeof(DG.Tweening.DOTweenCYInstruction.WaitForStart), DGTweeningDOTweenCYInstructionWaitForStartWrap.__Register);
|
||||
|
||||
|
||||
@ -1113,14 +1116,14 @@ namespace XLua.CSObjectWrap
|
||||
|
||||
translator.DelayWrapLoader(typeof(UnityEngine.Vector3), UnityEngineVector3Wrap.__Register);
|
||||
|
||||
|
||||
translator.DelayWrapLoader(typeof(UnityEngine.Vector4), UnityEngineVector4Wrap.__Register);
|
||||
|
||||
}
|
||||
|
||||
static void wrapInit7(LuaEnv luaenv, ObjectTranslator translator)
|
||||
{
|
||||
|
||||
translator.DelayWrapLoader(typeof(UnityEngine.Vector4), UnityEngineVector4Wrap.__Register);
|
||||
|
||||
|
||||
translator.DelayWrapLoader(typeof(UnityEngine.Quaternion), UnityEngineQuaternionWrap.__Register);
|
||||
|
||||
|
||||
@ -1270,14 +1273,14 @@ namespace XLua.CSObjectWrap
|
||||
|
||||
translator.DelayWrapLoader(typeof(UnityEngine.ParticleSystem.MinMaxCurve), UnityEngineParticleSystemMinMaxCurveWrap.__Register);
|
||||
|
||||
|
||||
translator.DelayWrapLoader(typeof(UnityEngine.ParticleSystem.Particle), UnityEngineParticleSystemParticleWrap.__Register);
|
||||
|
||||
}
|
||||
|
||||
static void wrapInit8(LuaEnv luaenv, ObjectTranslator translator)
|
||||
{
|
||||
|
||||
translator.DelayWrapLoader(typeof(UnityEngine.ParticleSystem.Particle), UnityEngineParticleSystemParticleWrap.__Register);
|
||||
|
||||
|
||||
translator.DelayWrapLoader(typeof(UnityEngine.ParticleSystem.Burst), UnityEngineParticleSystemBurstWrap.__Register);
|
||||
|
||||
|
||||
@ -1427,14 +1430,14 @@ namespace XLua.CSObjectWrap
|
||||
|
||||
translator.DelayWrapLoader(typeof(UnityEngine.LineRenderer), UnityEngineLineRendererWrap.__Register);
|
||||
|
||||
|
||||
translator.DelayWrapLoader(typeof(UnityEngine.Texture2D), UnityEngineTexture2DWrap.__Register);
|
||||
|
||||
}
|
||||
|
||||
static void wrapInit9(LuaEnv luaenv, ObjectTranslator translator)
|
||||
{
|
||||
|
||||
translator.DelayWrapLoader(typeof(UnityEngine.Texture2D), UnityEngineTexture2DWrap.__Register);
|
||||
|
||||
|
||||
translator.DelayWrapLoader(typeof(UnityEngine.Texture2D.EXRFlags), UnityEngineTexture2DEXRFlagsWrap.__Register);
|
||||
|
||||
|
||||
@ -1584,14 +1587,14 @@ namespace XLua.CSObjectWrap
|
||||
|
||||
translator.DelayWrapLoader(typeof(UnityEngine.UI.InputField.LineType), UnityEngineUIInputFieldLineTypeWrap.__Register);
|
||||
|
||||
|
||||
translator.DelayWrapLoader(typeof(UnityEngine.UI.InputField.SubmitEvent), UnityEngineUIInputFieldSubmitEventWrap.__Register);
|
||||
|
||||
}
|
||||
|
||||
static void wrapInit10(LuaEnv luaenv, ObjectTranslator translator)
|
||||
{
|
||||
|
||||
translator.DelayWrapLoader(typeof(UnityEngine.UI.InputField.SubmitEvent), UnityEngineUIInputFieldSubmitEventWrap.__Register);
|
||||
|
||||
|
||||
translator.DelayWrapLoader(typeof(UnityEngine.UI.InputField.OnChangeEvent), UnityEngineUIInputFieldOnChangeEventWrap.__Register);
|
||||
|
||||
|
||||
@ -1741,14 +1744,14 @@ namespace XLua.CSObjectWrap
|
||||
|
||||
translator.DelayWrapLoader(typeof(Spine.Unity.BoneFollower.AxisOrientation), SpineUnityBoneFollowerAxisOrientationWrap.__Register);
|
||||
|
||||
|
||||
translator.DelayWrapLoader(typeof(Spine.Unity.SkeletonGraphic.LayoutMode), SpineUnitySkeletonGraphicLayoutModeWrap.__Register);
|
||||
|
||||
}
|
||||
|
||||
static void wrapInit11(LuaEnv luaenv, ObjectTranslator translator)
|
||||
{
|
||||
|
||||
translator.DelayWrapLoader(typeof(Spine.Unity.SkeletonGraphic.LayoutMode), SpineUnitySkeletonGraphicLayoutModeWrap.__Register);
|
||||
|
||||
|
||||
translator.DelayWrapLoader(typeof(TMPro.TextAlignmentOptions), TMProTextAlignmentOptionsWrap.__Register);
|
||||
|
||||
|
||||
@ -1898,14 +1901,14 @@ namespace XLua.CSObjectWrap
|
||||
|
||||
translator.DelayWrapLoader(typeof(DG.Tweening.TweenSettingsExtensions), DGTweeningTweenSettingsExtensionsWrap.__Register);
|
||||
|
||||
|
||||
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Reference in New Issue
Block a user