Merge branch 'dev_hero' of https://git.wdd817.link/puxuan/c1_unity into dev_hero

This commit is contained in:
tuxinyu 2025-08-06 19:49:48 +08:00
commit 46488baee7
1184 changed files with 122651 additions and 133983 deletions

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@ -20,59 +20,30 @@ namespace BFEditor.Build
} }
} }
public static class BuildMode
{
public const string DEV = "dev";
public const string TEST = "test";
public const string PUBLISH = "publish";
}
[Serializable] [Serializable]
public class BuildInfo public class BuildInfo
{ {
public string bundleName; // 包名 public string bundleName; // 包名
public string version; // 版本号 public string version; // 版本号
public string mode; // 渠道名_debug 或 渠道名_release public string mode; // 内网测试包,外网测试包,外网正式包
public int version_code = 1; // 各自渠道的version_code public int versionCode = 1; // 各自渠道的version code
public List<BulidGitInfo> git_info; // 打包的git信息 public List<BulidGitInfo> git_info; // 打包的git信息
public bool exportProject = false; // 是否只导出工程
public bool onlyAssetBundle = false; // 是否只打ab包
[NonSerialized] [NonSerialized]
public bool skipVersion = false; // 是否跳过版本校验 public bool skipVersion = false; // 是否跳过版本校验
public bool IsGPChannel()
{
return bundleName == "com.combo.heroes.puzzle.rpg";
}
public bool IsGPOfficial()
{
return bundleName == "com.combo.heroes.puzzle.rpg";
}
// dev包使用mono编译不会导出as工程
public bool IsDevChannel()
{
return bundleName == "com.juzu.b6.dev" || bundleName == "com.juzu.b6.dev.android" ||
bundleName == "com.juzu.b6.dev.ios";
}
public bool IsReleaseChannel()
{
return !IsDevChannel();
}
// 是否是内网release
public bool IsLanRelease()
{
return bundleName == "com.juzu.b6.release.android" || bundleName == "com.juzu.b6.release.ios";
}
public bool IsPublish() public bool IsPublish()
{ {
return !IsDevChannel() && !IsLanRelease(); return mode == BuildMode.PUBLISH;
}
public bool IsIOSPlatform()
{
return bundleName.Contains("ios");
}
public bool IsAndroidPlatform()
{
return !IsIOSPlatform();
} }
public string GetBundleName() public string GetBundleName()

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@ -48,6 +48,12 @@ namespace BFEditor.Build
return false; return false;
} }
// 只打ab包
if (buildInfo.onlyAssetBundle)
{
AssetDatabase.Refresh();
return true;
}
// 删除不进包的多语言 // 删除不进包的多语言
// if (!DeleteOverLanguageAb(buildInfo)) // if (!DeleteOverLanguageAb(buildInfo))
// { // {
@ -73,19 +79,10 @@ namespace BFEditor.Build
watch.Start(); watch.Start();
var result = false; var result = false;
if (BuildAndroidUtils.BuildAndroidPlayer(buildInfo))
if (buildInfo.IsAndroidPlatform() && BuildAndroidUtils.BuildAndroidPlayer(buildInfo))
{ {
result = true; result = true;
} }
#if UNITY_EDITOR_OSX
if (buildInfo.IsIOSPlatform() && BuildIOSUtils.BuildIOSPlayer(buildInfo))
{
result = true;
}
#endif
if (result) if (result)
{ {
watch.Stop(); watch.Stop();
@ -140,8 +137,7 @@ namespace BFEditor.Build
var watch = new System.Diagnostics.Stopwatch(); var watch = new System.Diagnostics.Stopwatch();
watch.Start(); watch.Start();
// var buildTarget = buildInfo.IsIOSPlatform() ? BuildTarget.iOS : BuildTarget.Android; var isRelease = true;
var isRelease = buildInfo.IsReleaseChannel();
Debug.Log("[bfinfo]开始打包资源, bundleName : " + buildInfo.bundleName + " version : " + buildInfo.version + " mode : " + buildInfo.mode); Debug.Log("[bfinfo]开始打包资源, bundleName : " + buildInfo.bundleName + " version : " + buildInfo.version + " mode : " + buildInfo.mode);
// // 检查平台 // // 检查平台
@ -197,7 +193,7 @@ namespace BFEditor.Build
} }
// 本地缓存ab // 本地缓存ab
if (buildInfo.IsReleaseChannel()) if (buildInfo.IsPublish())
{ {
Debug.Log("[bfinfo]正在缓存assetbundles..."); Debug.Log("[bfinfo]正在缓存assetbundles...");
BFEditorUtils.CopyDirWithIgnore(outputPath, Path.Combine(AssetBundleCachePath, buildInfo.version), new List<string> { ".meta" }); BFEditorUtils.CopyDirWithIgnore(outputPath, Path.Combine(AssetBundleCachePath, buildInfo.version), new List<string> { ".meta" });

View File

@ -6,20 +6,19 @@ namespace BFEditor.Build
public enum BFPlatformOptions public enum BFPlatformOptions
{ {
AndroidDev = 1, AndroidDev = 1,
IOSDev, AndroidTest,
AndroidRelease,
AndroidGP, AndroidGP,
AndroidGPRU
} }
public class BuildProjectWindow : EditorWindow public class BuildProjectWindow : EditorWindow
{ {
private static int versionCode = 18; private static int VersionCode = 4;
private static string versionName = "1.6.5"; private static string VersionName = "1.2.10";
private static int VersionCodeRU = 12;
private static string VersionNameRU = "0.4.9";
BFPlatformOptions platform = BFPlatformOptions.AndroidDev; BFPlatformOptions platform = BFPlatformOptions.AndroidDev;
const string ANDROID_DEV_PACKAGE_NAME = "com.juzu.b6.dev.android"; const string ANDROID_GP_PACKAGE_NAME = "com.c1.dev.android";
const string ANDROID_RELEASE_PACKAGE_NAME = "com.juzu.b6.release.android";
const string ANDROID_GP_PACKAGE_NAME = "com.combo.heroes.puzzle.rpg";
const string IOS_PACKAGE_NAME = "com.juzu.b6.dev.ios";
public BuildProjectWindow() public BuildProjectWindow()
{ {
@ -30,53 +29,93 @@ namespace BFEditor.Build
void OnGUI() void OnGUI()
{ {
GUILayout.BeginVertical("box");
EditorGUILayout.LabelField("选择渠道");
platform = (BFPlatformOptions)EditorGUILayout.EnumPopup("", platform);
EditorGUILayout.Space();
EditorGUILayout.LabelField("版本: " + versionName);
EditorGUILayout.Space();
string packageName; string packageName;
string mode; string mode;
string versionName = VersionName;
int versionCode = VersionCode;
bool skipVersion = false; bool skipVersion = false;
string appType;
if (platform == BFPlatformOptions.AndroidDev) if (platform == BFPlatformOptions.AndroidDev)
{ {
packageName = ANDROID_DEV_PACKAGE_NAME; packageName = ANDROID_GP_PACKAGE_NAME;
skipVersion = true; skipVersion = true;
mode = "dev_debug"; mode = BuildMode.DEV;
versionName = "0.1.0";
versionCode = 1;
appType = "内网测试包";
} }
else if(platform == BFPlatformOptions.AndroidRelease) else if(platform == BFPlatformOptions.AndroidTest)
{ {
packageName = ANDROID_RELEASE_PACKAGE_NAME; packageName = ANDROID_GP_PACKAGE_NAME;
mode = "release_release"; mode = BuildMode.TEST;
versionName = "0.1.0";
versionCode = 1;
appType = "外网测试包";
} }
else if(platform == BFPlatformOptions.AndroidGP) else if(platform == BFPlatformOptions.AndroidGP)
{ {
packageName = ANDROID_GP_PACKAGE_NAME; packageName = ANDROID_GP_PACKAGE_NAME;
mode = "publish_release"; mode = BuildMode.PUBLISH;
appType = "外网正式包";
} }
else else
{ {
packageName = IOS_PACKAGE_NAME; packageName = ANDROID_GP_PACKAGE_NAME;
mode = "dev_debug"; skipVersion = true;
mode = BuildMode.DEV;
versionName = "0.1.0";
versionCode = 1;
appType = "内网测试包";
} }
GUILayout.BeginVertical("box");
EditorGUILayout.LabelField("选择");
platform = (BFPlatformOptions)EditorGUILayout.EnumPopup("", platform);
EditorGUILayout.Space();
EditorGUILayout.LabelField("版本: " + versionName);
EditorGUILayout.Space();
EditorGUILayout.LabelField("包名: " + packageName); EditorGUILayout.LabelField("包名: " + packageName);
EditorGUILayout.LabelField("mode: " + mode); EditorGUILayout.Space();
EditorGUILayout.LabelField(appType);
EditorGUILayout.Space();
EditorGUILayout.Space(); EditorGUILayout.Space();
EditorGUILayout.Space();
if (GUILayout.Button("一键打包"))
{
var buildInfo = new BuildInfo(); var buildInfo = new BuildInfo();
buildInfo.version = versionName; buildInfo.version = versionName;
buildInfo.version_code = versionCode; buildInfo.versionCode = versionCode;
buildInfo.mode = mode; buildInfo.mode = mode;
buildInfo.bundleName = packageName; buildInfo.bundleName = packageName;
buildInfo.skipVersion = skipVersion; buildInfo.skipVersion = skipVersion;
if (GUILayout.Button("一键APK"))
{
buildInfo.exportProject = false;
buildInfo.onlyAssetBundle = false;
BuildProjectTools.BuildBFPlayer(buildInfo);
}
EditorGUILayout.Space();
EditorGUILayout.Space();
EditorGUILayout.Space();
EditorGUILayout.Space();
EditorGUILayout.Space();
if (GUILayout.Button("仅导出工程"))
{
buildInfo.exportProject = true;
buildInfo.onlyAssetBundle = false;
BuildProjectTools.BuildBFPlayer(buildInfo);
}
EditorGUILayout.Space();
EditorGUILayout.Space();
EditorGUILayout.Space();
EditorGUILayout.Space();
EditorGUILayout.Space();
if (GUILayout.Button("仅打ab包"))
{
buildInfo.exportProject = true;
buildInfo.onlyAssetBundle = true;
BuildProjectTools.BuildBFPlayer(buildInfo); BuildProjectTools.BuildBFPlayer(buildInfo);
} }

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@ -77,25 +77,12 @@ namespace BFEditor.Build
Directory.CreateDirectory(outputPath); Directory.CreateDirectory(outputPath);
} }
AssetBundleManifest manifest; AssetBundleManifest manifest = BuildPipeline.BuildAssetBundles(outputPath, options |
if (release)
{
manifest = BuildPipeline.BuildAssetBundles(outputPath, options |
BuildAssetBundleOptions.StrictMode | BuildAssetBundleOptions.StrictMode |
BuildAssetBundleOptions.DisableLoadAssetByFileName | BuildAssetBundleOptions.DisableLoadAssetByFileName |
BuildAssetBundleOptions.DisableLoadAssetByFileNameWithExtension | BuildAssetBundleOptions.DisableLoadAssetByFileNameWithExtension |
BuildAssetBundleOptions.DeterministicAssetBundle, BuildAssetBundleOptions.DeterministicAssetBundle,
target); target);
}
else
{
manifest = BuildPipeline.BuildAssetBundles(outputPath, options |
BuildAssetBundleOptions.StrictMode |
BuildAssetBundleOptions.DisableLoadAssetByFileName |
BuildAssetBundleOptions.DisableLoadAssetByFileNameWithExtension |
BuildAssetBundleOptions.DeterministicAssetBundle,
target);
}
if (manifest == null) if (manifest == null)
{ {
@ -365,12 +352,12 @@ namespace BFEditor.Build
SetProtoABName(Path.Combine(Application.dataPath, "proto"), index++ / total); SetProtoABName(Path.Combine(Application.dataPath, "proto"), index++ / total);
SetSpineABName(Path.Combine(Application.dataPath, "arts", "spines"), index++ / total); SetSpineABName(Path.Combine(Application.dataPath, "arts", "spines"), index++ / total);
SetFirstABName(Path.Combine(Application.dataPath, "first"), index++ / total); SetFirstABName(Path.Combine(Application.dataPath, "first"), index++ / total);
// SetTimelineABName(Path.Combine(Application.dataPath, "arts", "timeline"), 16f / total); // SetTimelineABName(Path.Combine(Application.dataPath, "arts", "timeline"), index++ / total);
SetVideoABName(Path.Combine(Application.dataPath, "arts", "video"), index++ / total); SetVideoABName(Path.Combine(Application.dataPath, "arts", "video"), index++ / total);
// SetLanguageResABName(Resource.ResourceProcessConfig.LANGUAGE_PATH, 19f / total); // SetLanguageResABName(Resource.ResourceProcessConfig.LANGUAGE_PATH, index++ / total);
// SetBakedatasABName(Path.Combine(Application.dataPath, "arts", "bakedatas"), 21f / total); // SetBakedatasABName(Path.Combine(Application.dataPath, "arts", "bakedatas"), index++ / total);
// SetLightProbesABName(Path.Combine(Application.dataPath, "arts", "lightprobes"), 22f / total); // SetLightProbesABName(Path.Combine(Application.dataPath, "arts", "lightprobes"), index++ / total);
// SetReflectionsABName(Path.Combine(Application.dataPath, "arts", "reflections"), 23f / total); // SetReflectionsABName(Path.Combine(Application.dataPath, "arts", "reflections"), index++ / total);
EditorUtility.ClearProgressBar(); EditorUtility.ClearProgressBar();
AssetDatabase.SaveAssets(); AssetDatabase.SaveAssets();
@ -572,11 +559,11 @@ namespace BFEditor.Build
{ {
EditorUtility.DisplayProgressBar("提示", "正在设置spine ABName", progress); EditorUtility.DisplayProgressBar("提示", "正在设置spine ABName", progress);
var dirInfo = new DirectoryInfo(dirPath); string[] dirList = { "ui" , "characters" };
var dirs = dirInfo.GetDirectories(); for (var i = 0; i < dirList.Length; ++i)
for (var i = 0; i < dirs.Length; i++)
{ {
SetABNameBySubDir(dirs[i]); var dirInfo = new DirectoryInfo(Path.Combine(dirPath, dirList[i]));
SetABNameBySubDir(dirInfo);
} }
} }
@ -596,6 +583,11 @@ namespace BFEditor.Build
var dirInfo = new DirectoryInfo(Path.Combine(dirPath, dirList[i])); var dirInfo = new DirectoryInfo(Path.Combine(dirPath, dirList[i]));
SetABNameBySubDir(dirInfo); SetABNameBySubDir(dirInfo);
} }
var dirInfo2 = new DirectoryInfo(Path.Combine(dirPath, "ui", "activity"));
if (dirInfo2.Exists)
{
SetABNameBySubDir(dirInfo2);
}
} }
static void SetBackgroundABName(string dirPath) static void SetBackgroundABName(string dirPath)

View File

@ -3,9 +3,9 @@ using UnityEditor;
using System.IO; using System.IO;
using UnityEditor.Build.Reporting; using UnityEditor.Build.Reporting;
using System.Text.RegularExpressions; using System.Text.RegularExpressions;
using System.Collections.Generic;
using System; using System;
using System.Threading; using System.Threading;
using System.Collections.Generic;
namespace BFEditor.Build namespace BFEditor.Build
{ {
@ -24,13 +24,13 @@ namespace BFEditor.Build
static string BuglyPath = Application.dataPath + "/../Bugly"; static string BuglyPath = Application.dataPath + "/../Bugly";
static string BuglySOPath = Application.dataPath + "/../Bugly/so"; static string BuglySOPath = Application.dataPath + "/../Bugly/so";
static string GradleExcuteProjectPath = Application.dataPath + "/../BFVersions/android/ub-release"; static string GradleExcuteProjectPath = Application.dataPath + "/../BFVersions/android/ub-release";
static string DevAsProjectPath = Application.dataPath + "/../BFVersions/android/dz_dev";
static string LanReleaseAsProjectPath = Application.dataPath + "/../BFVersions/android/dz_release";
static string GoogleAsProjectPath = Application.dataPath + "/../BFVersions/android/dz_google_apk"; static string GoogleAsProjectPath = Application.dataPath + "/../BFVersions/android/dz_google_apk";
static string GoogleCommonProjectPath = Application.dataPath + "/../BFVersions/android/google_common"; static string GoogleCommonProjectPath = Application.dataPath + "/../BFVersions/android/google_common";
static string GPAsProjectPath = Application.dataPath + "/../BFVersions/android/ub-gp"; // gp删档测试渠道 static string RuStoreProjectPath = Application.dataPath + "/../BFVersions/android/ru_store";
static string GPOfficialAsProjectPath = Application.dataPath + "/../BFVersions/android/ub-google"; // gp正式渠道 static string RuProjectPath = Application.dataPath + "/../BFVersions/android/ru";
static string GoogleServicesProjectPath = Application.dataPath + "/../BFVersions/android/google-services";
static string PublishAsProjectPath = Application.dataPath + "/../BFVersions/android/publish_release"; static string PublishAsProjectPath = Application.dataPath + "/../BFVersions/android/publish_release";
static string KeystoreFilePath = Application.dataPath + "/../BFVersions/android/keystore/dz_keystore.txt";
static string SignShellPath = Application.dataPath + "/../BFFiles/androidkey"; static string SignShellPath = Application.dataPath + "/../BFFiles/androidkey";
static string GpAlginShellPath = Application.dataPath + "/../BFFiles/androidkey"; static string GpAlginShellPath = Application.dataPath + "/../BFFiles/androidkey";
static HashSet<string> AABInPackageFileHashSet = new HashSet<string>() static HashSet<string> AABInPackageFileHashSet = new HashSet<string>()
@ -77,10 +77,19 @@ namespace BFEditor.Build
var bpOptions = GetBuildOptions(buildInfo); var bpOptions = GetBuildOptions(buildInfo);
var report = BuildPipeline.BuildPlayer(bpOptions); var report = BuildPipeline.BuildPlayer(bpOptions);
// 打包成功 // 导出工程成功
if (report.summary.result == BuildResult.Succeeded) if (report.summary.result == BuildResult.Succeeded)
{ {
return BuildAndroidAPK(buildInfo); MergeProject(buildInfo, GoogleAsProjectPath);
FixGradleVersion(buildInfo.versionCode, buildInfo.version);
if (buildInfo.exportProject)
{
return true;
}
else
{
return BuildAPK(buildInfo);
}
} }
else else
{ {
@ -98,7 +107,7 @@ namespace BFEditor.Build
PlayerSettings.bundleVersion = buildInfo.version; PlayerSettings.bundleVersion = buildInfo.version;
// 设置VersionCode // 设置VersionCode
PlayerSettings.Android.bundleVersionCode = buildInfo.version_code; PlayerSettings.Android.bundleVersionCode = buildInfo.versionCode;
// 设置竖屏 // 设置竖屏
PlayerSettings.defaultInterfaceOrientation = UIOrientation.Portrait; PlayerSettings.defaultInterfaceOrientation = UIOrientation.Portrait;
@ -118,41 +127,33 @@ namespace BFEditor.Build
// 设置包名 // 设置包名
PlayerSettings.SetApplicationIdentifier(BuildTargetGroup.Android, buildInfo.bundleName); PlayerSettings.SetApplicationIdentifier(BuildTargetGroup.Android, buildInfo.bundleName);
Debug.Log("[bfinfo]设置包名:" + buildInfo.bundleName);
// 跳过版本控制 // 跳过版本控制
var symbols = ANDROID_DEFINE_SYMBOLS; var symbols = ANDROID_DEFINE_SYMBOLS;
if (buildInfo.skipVersion) if (buildInfo.skipVersion)
{ {
symbols = symbols + ";SKIP_VERSION;"; symbols = symbols + ";SKIP_VERSION";
}
if (buildInfo.mode == BuildMode.DEV)
{
symbols = symbols + ";BF_APP_DEV";
}
else if (buildInfo.mode == BuildMode.TEST)
{
symbols = symbols + ";BF_APP_TEST";
} }
PlayerSettings.SetScriptingDefineSymbolsForGroup(BuildTargetGroup.Android, symbols); PlayerSettings.SetScriptingDefineSymbolsForGroup(BuildTargetGroup.Android, symbols);
Debug.Log("[bfinfo]设置defineSymbols: " + symbols); Debug.Log("[bfinfo]设置defineSymbols: " + symbols);
// 是否是dev PlayerSettings.productName = "Pull Pull Pull Heroes";
var development = buildInfo.IsDevChannel() ? true : false; EditorUserBuildSettings.development = false;
EditorUserBuildSettings.development = development; EditorUserBuildSettings.androidBuildType = AndroidBuildType.Release;
// 商品名称
// 应用名
if (buildInfo.IsPublish())
{
PlayerSettings.productName = "Knights Combo";
}
else
{
PlayerSettings.productName = development ? "b6-dev" : "b6-release";
}
// BuildType设置dev/release
EditorUserBuildSettings.androidBuildType = development ? AndroidBuildType.Debug : AndroidBuildType.Release;
// 是否导出as工程 // 是否导出as工程
// EditorUserBuildSettings.exportAsGoogleAndroidProject = development ? false : true;
EditorUserBuildSettings.exportAsGoogleAndroidProject = true; EditorUserBuildSettings.exportAsGoogleAndroidProject = true;
// dev使用Mono release使用IL2CPP var scriptImp = ScriptingImplementation.IL2CPP;
var scriptImp = development ? ScriptingImplementation.Mono2x : ScriptingImplementation.IL2CPP;
PlayerSettings.SetScriptingBackend(BuildTargetGroup.Android, scriptImp); PlayerSettings.SetScriptingBackend(BuildTargetGroup.Android, scriptImp);
} }
@ -164,29 +165,9 @@ namespace BFEditor.Build
var bpOptions = new BuildPlayerOptions(); var bpOptions = new BuildPlayerOptions();
bpOptions.scenes = AssetBundleUtils.GetBuildScenes(); bpOptions.scenes = AssetBundleUtils.GetBuildScenes();
bpOptions.target = BuildTarget.Android; bpOptions.target = BuildTarget.Android;
// if (buildInfo.IsDevChannel())
// {
// bpOptions.locationPathName = GetDevApkPathName(buildInfo);
// Debug.Log("[bfinfo]apk path : " + bpOptions.locationPathName);
// }
// else
// {
// bpOptions.locationPathName = GetASProjectPathName();
// Debug.Log("[bfinfo]asProject path : " + bpOptions.locationPathName);
// }
bpOptions.locationPathName = GetASProjectPathName(buildInfo); bpOptions.locationPathName = GetASProjectPathName(buildInfo);
BuildOptions options; BuildOptions options = BuildOptions.None;
if (buildInfo.IsReleaseChannel())
{
options = BuildOptions.None;
}
else
{
options = BuildOptions.Development;
}
bpOptions.options = options; bpOptions.options = options;
return bpOptions; return bpOptions;
} }
@ -200,7 +181,7 @@ namespace BFEditor.Build
static string GetASProjectPathName(BuildInfo buildInfo) static string GetASProjectPathName(BuildInfo buildInfo)
{ {
var dir = Path.Combine(AS_PROJECT_PATH, buildInfo.mode); var dir = Path.Combine(AS_PROJECT_PATH, "publish_release");
if (Directory.Exists(dir)) if (Directory.Exists(dir))
{ {
Directory.Delete(dir, true); Directory.Delete(dir, true);
@ -208,32 +189,53 @@ namespace BFEditor.Build
return dir; return dir;
} }
static bool BuildAPK(BuildInfo buildInfo) static bool BuildAPK(BuildInfo buildInfo, bool isAAB = false)
{ {
if (buildInfo.IsGPChannel()) // 设置jdk环境变量
string javaHomePath = System.Environment.GetEnvironmentVariable("JAVE_HOME");
if (string.IsNullOrEmpty(javaHomePath))
{ {
MergeGPToReleaseProject(buildInfo); Debug.LogError("[bferror] 找不到环境变量JAVE_HOME");
FixGradleVersion(buildInfo.version_code, buildInfo.version); return false;
} }
var gradleFilePath = Path.Combine(PublishAsProjectPath, "gradle.properties");
if (buildInfo.IsLanRelease()) var gradleFileText = File.ReadAllText(gradleFilePath);
if (!gradleFileText.Contains("org.gradle.java.home"))
{ {
AddBuglyParamsToReleaseProject(); gradleFileText = gradleFileText + "\norg.gradle.java.home=" + javaHomePath.Replace("\\", "/");
}
File.WriteAllText(gradleFilePath, gradleFileText);
// 设置密钥密码
if (File.Exists(KeystoreFilePath))
{
var password = File.ReadAllText(KeystoreFilePath).Replace("\n", "").Replace("\r", "");
var buildGradlePath = Path.Combine(PublishAsProjectPath, "launcher/build.gradle");
var text = File.ReadAllText(buildGradlePath);
var regex = new Regex("REPLACE_PASSWORD");
text = regex.Replace(text, password);
File.WriteAllText(buildGradlePath, text);
} }
Debug.Log("[bfinfo]正在buildApk..."); Debug.Log("[bfinfo]正在buildApk...");
var success = true; var success = true;
var args = ""; var args = "assembleRelease";
if (buildInfo.IsReleaseChannel()) if (isAAB)
{ {
args += " assembleRelease"; args = "bundleRelease";
} }
else string gradleHomePath = System.Environment.GetEnvironmentVariable("GRADLE_HOME");
if (string.IsNullOrEmpty(gradleHomePath))
{ {
args += " assembleDebug"; Debug.LogError("[bferror] 找不到环境变量GRADLE_HOME");
return false;
} }
#if UNITY_EDITOR_OSX
BFEditorUtils.RunCommond(GRADLE_PATH, args, GradleExcuteProjectPath, var gradleCommondPath = Path.Combine(gradleHomePath, "gradle");
#else
var gradleCommondPath = Path.Combine(gradleHomePath, "gradle.bat");
#endif
BFEditorUtils.RunCommond(gradleCommondPath, args, PublishAsProjectPath,
(msg) => (msg) =>
{ {
}, },
@ -245,80 +247,35 @@ namespace BFEditor.Build
Debug.LogError("[bferror] " + errorMsg); Debug.LogError("[bferror] " + errorMsg);
} }
}); });
if (buildInfo.IsGPChannel())
{
// 尝试制作并上传bugly符号表 开新Thread不影响打包流程
if (success)
{
CopySOAndUploadBuglySymbol(buildInfo.bundleName, buildInfo.version);
}
}
return success; return success;
} }
static bool BuildAAB(BuildInfo buildInfo)
{
var result = true;
if(buildInfo.IsGPChannel())
{
// MergeGPToReleaseProject(buildInfo);
// FixGradleVersion(buildInfo.version_code, buildInfo.version);
}
return result;
}
static bool BuildAndroidAPK(BuildInfo buildInfo)
{
var result = true;
if(buildInfo.IsDevChannel())
{
MergeProject(buildInfo, DevAsProjectPath);
var dir = Path.Combine(Application.dataPath, "../", AS_PROJECT_PATH, buildInfo.mode);
BFEditorUtils.RunCommond("gradle", " assembleDebug", dir, (msg) => {
}, (errorMsg) => {
Debug.LogError("[bferror] " + errorMsg);
});
}
else if(buildInfo.IsLanRelease())
{
MergeProject(buildInfo, LanReleaseAsProjectPath);
}
else if(buildInfo.IsGPChannel())
{
MergeProject(buildInfo, GoogleAsProjectPath);
FixGradleVersion(buildInfo.version_code, buildInfo.version);
}
return result;
}
/// <summary> /// <summary>
/// 合并dev工程 /// 合并工程
/// </summary> /// </summary>
static void MergeProject(BuildInfo buildInfo, String asProjectPath) static void MergeProject(BuildInfo buildInfo, String asProjectPath)
{ {
Debug.Log("[bfinfo]正在整合dev project..."); Debug.Log("[bfinfo]正在整合 project...");
var dir = Path.Combine(Application.dataPath, "../", AS_PROJECT_PATH, buildInfo.mode); var dir = Path.Combine(Application.dataPath, "../", AS_PROJECT_PATH, "publish_release");
var javaPath = Path.Combine(dir, "unityLibrary/src/main/java"); var javaPath = Path.Combine(dir, "unityLibrary/src/main/java");
var manifestPath = Path.Combine(dir, "unityLibrary/src/main/AndroidManifest.xml"); var manifestPath = Path.Combine(dir, "unityLibrary/src/main/AndroidManifest.xml");
// 老版本unity需要替换这个2021之后的新版本不需要
// 获取到unity打出的build-id // 获取到unity打出的build-id
var reader = new StreamReader(new FileStream(manifestPath, FileMode.Open)); // var reader = new StreamReader(new FileStream(manifestPath, FileMode.Open));
string buildIdLine; // string buildIdLine;
while ((buildIdLine = reader.ReadLine()) != null) // while ((buildIdLine = reader.ReadLine()) != null)
{ // {
if (buildIdLine.Contains("unity.build-id")) // if (buildIdLine.Contains("unity.build-id"))
{ // {
Debug.Log("[bfinfo]修正build-id: " + buildIdLine); // Debug.Log("[bfinfo]修正build-id: " + buildIdLine);
break; // break;
} // }
} // }
reader.Close(); // reader.Close();
reader.Dispose(); // reader.Dispose();
if (Directory.Exists(javaPath)) if (Directory.Exists(javaPath))
{ {
@ -326,6 +283,33 @@ namespace BFEditor.Build
di.Delete(true); di.Delete(true);
} }
// 如果是俄罗斯支付 则需要覆盖为俄罗斯相关文件
// if (buildInfo.bundleName == BF.BFPlatform.ANDROID_GP_PACKAGE_NAME_RU)
// {
// BFEditorUtils.CopyDir(RuProjectPath, dir);
// // 获取到build.gradle和AndroidManifest
// var buildGradlePath = Path.Combine(dir, "launcher/build.gradle");
// var text = File.ReadAllText(buildGradlePath);
// var regex = new Regex("REPLACE_APPLICATION_ID");
// text = regex.Replace(text, buildInfo.bundleName);
// File.WriteAllText(buildGradlePath, text);
// var androidManifestPath = Path.Combine(dir, "launcher/src/main/AndroidManifest.xml");
// text = File.ReadAllText(androidManifestPath);
// regex = new Regex("REPLACE_APPLICATION_ID");
// text = regex.Replace(text, buildInfo.bundleName);
// File.WriteAllText(androidManifestPath, text);
// // 还有另一个AndroidManifest
// androidManifestPath = Path.Combine(dir, "unityLibrary/src/main/AndroidManifest.xml");
// text = File.ReadAllText(androidManifestPath);
// regex = new Regex("REPLACE_APPLICATION_ID");
// text = regex.Replace(text, buildInfo.bundleName);
// File.WriteAllText(androidManifestPath, text);
// }
// // 否则使用通用谷歌
// else
// {
BFEditorUtils.CopyDir(GoogleCommonProjectPath, dir); BFEditorUtils.CopyDir(GoogleCommonProjectPath, dir);
// 获取到google_common复制过去的build.gradle和AndroidManifest // 获取到google_common复制过去的build.gradle和AndroidManifest
var buildGradlePath = Path.Combine(dir, "launcher/build.gradle"); var buildGradlePath = Path.Combine(dir, "launcher/build.gradle");
@ -341,57 +325,21 @@ namespace BFEditor.Build
File.WriteAllText(androidManifestPath, text); File.WriteAllText(androidManifestPath, text);
BFEditorUtils.CopyDir(asProjectPath, dir); BFEditorUtils.CopyDir(asProjectPath, dir);
// 还有dz_google_apk下的AndroidManifest
text = File.ReadAllText(manifestPath); androidManifestPath = Path.Combine(dir, "unityLibrary/src/main/AndroidManifest.xml");
regex = new Regex("REPLACE_BUILD_ID"); text = File.ReadAllText(androidManifestPath);
text = regex.Replace(text, buildIdLine); regex = new Regex("REPLACE_APPLICATION_ID");
File.WriteAllText(manifestPath, text); text = regex.Replace(text, buildInfo.bundleName);
} File.WriteAllText(androidManifestPath, text);
// }
/// <summary> // 统一替换google-services文件
/// 合并gp工程 var gsPath = Path.Combine(GoogleServicesProjectPath, Path.Combine(buildInfo.bundleName, "google-services.json"));
/// </summary> if (File.Exists(gsPath))
static void MergeGPToReleaseProject(BuildInfo buildInfo)
{ {
Debug.Log("[bfinfo]正在整合gp渠道sdk..."); var destFilePath = Path.Combine(dir, "launcher/google-services.json");
File.Copy(gsPath, destFilePath, true);
var javaPath = GradleExcuteProjectPath + "/src/main/java";
var manifestPath = GradleExcuteProjectPath + "/src/main/AndroidManifest.xml";
// 获取到unity打出的build-id
var reader = new StreamReader(new FileStream(manifestPath, FileMode.Open));
string buildIdLine;
while ((buildIdLine = reader.ReadLine()) != null)
{
if (buildIdLine.Contains("unity.build-id"))
{
Debug.Log("[bfinfo]修正build-id: " + buildIdLine);
break;
} }
} }
reader.Close();
reader.Dispose();
if (Directory.Exists(javaPath))
{
var di = new DirectoryInfo(javaPath);
di.Delete(true);
}
if (buildInfo.IsGPOfficial())
{
BFEditorUtils.CopyDir(GPOfficialAsProjectPath, GradleExcuteProjectPath);
}
else
{
BFEditorUtils.CopyDir(GPAsProjectPath, GradleExcuteProjectPath);
}
var text = File.ReadAllText(manifestPath);
var regex = new Regex("REPLACE_BUILD_ID");
text = regex.Replace(text, buildIdLine);
File.WriteAllText(manifestPath, text);
}
/// <summary> /// <summary>
/// fix versionCode versionName /// fix versionCode versionName

View File

@ -1,348 +1,348 @@
#if UNITY_EDITOR_OSX // #if UNITY_EDITOR_OSX
using UnityEngine; // using UnityEngine;
using UnityEditor; // using UnityEditor;
using UnityEditor.Build.Reporting; // using UnityEditor.Build.Reporting;
using UnityEditor.iOS.Xcode; // using UnityEditor.iOS.Xcode;
using System.IO; // using System.IO;
#endif // #endif
namespace BFEditor.Build // namespace BFEditor.Build
{ // {
public static class BuildIOSUtils // public static class BuildIOSUtils
{ // {
#if UNITY_EDITOR_OSX // #if UNITY_EDITOR_OSX
const string IOS_DEFINE_SYMBOLS = "THREAD_SAFE;USE_AB"; // const string IOS_DEFINE_SYMBOLS = "THREAD_SAFE;USE_AB";
const string DEV_XCODE_LOCAL_PATH = "BFVersions/ios/dev"; // const string DEV_XCODE_LOCAL_PATH = "BFVersions/ios/dev";
const string RELEASE_XCODE_LOCAL_PATH = "BFVersions/ios/release"; // const string RELEASE_XCODE_LOCAL_PATH = "BFVersions/ios/release";
static string devXCodePath = Application.dataPath + "/../" + DEV_XCODE_LOCAL_PATH; // static string devXCodePath = Application.dataPath + "/../" + DEV_XCODE_LOCAL_PATH;
static string releaseXCodePath = Application.dataPath + "/../" + RELEASE_XCODE_LOCAL_PATH; // static string releaseXCodePath = Application.dataPath + "/../" + RELEASE_XCODE_LOCAL_PATH;
static string devOptionsPListPath = Application.dataPath + "/../" + "BFVersions/ios/exports/dev/ExportOptions.plist"; // static string devOptionsPListPath = Application.dataPath + "/../" + "BFVersions/ios/exports/dev/ExportOptions.plist";
static string releaseOptionsPListPath = Application.dataPath + "/../" + "BFVersions/ios/exports/release/ExportOptions.plist"; // static string releaseOptionsPListPath = Application.dataPath + "/../" + "BFVersions/ios/exports/release/ExportOptions.plist";
static string publishOptionsPListPath = Application.dataPath + "/../" + "BFVersions/ios/exports/dis/ExportOptions.plist"; // static string publishOptionsPListPath = Application.dataPath + "/../" + "BFVersions/ios/exports/dis/ExportOptions.plist";
public static bool BuildIOSPlayer(BuildInfo buildInfo) // public static bool BuildIOSPlayer(BuildInfo buildInfo)
{ // {
var buildTarget = BuildTarget.iOS; // var buildTarget = BuildTarget.iOS;
// 检查平台 // // 检查平台
if (EditorUserBuildSettings.activeBuildTarget != buildTarget) // if (EditorUserBuildSettings.activeBuildTarget != buildTarget)
{ // {
Debug.LogError("[bferror]当前没有在对应平台"); // Debug.LogError("[bferror]当前没有在对应平台");
return false; // return false;
} // }
// 重新生成XLua // // 重新生成XLua
CompileScriptsUtils.RegenerateXLuaCode(true); // CompileScriptsUtils.RegenerateXLuaCode(true);
// 打包设置 // // 打包设置
BuildSettings(buildInfo); // BuildSettings(buildInfo);
// 开始打包 // // 开始打包
var bpOptions = GetBuildOptions(buildInfo); // var bpOptions = GetBuildOptions(buildInfo);
var report = BuildPipeline.BuildPlayer(bpOptions); // var report = BuildPipeline.BuildPlayer(bpOptions);
if (report.summary.result == BuildResult.Succeeded) // if (report.summary.result == BuildResult.Succeeded)
{ // {
return BuildIpaFromXCode(buildInfo); // return BuildIpaFromXCode(buildInfo);
} // }
else // else
{ // {
Debug.LogError("[bferror]unity打包xcode失败"); // Debug.LogError("[bferror]unity打包xcode失败");
return false; // return false;
} // }
} // }
/// <summary> // /// <summary>
/// 打包设置 // /// 打包设置
/// </summary> // /// </summary>
static void BuildSettings(BuildInfo buildInfo) // static void BuildSettings(BuildInfo buildInfo)
{ // {
// 设置bundleVersion // // 设置bundleVersion
PlayerSettings.bundleVersion = buildInfo.version; // PlayerSettings.bundleVersion = buildInfo.version;
// 设置buildNumber // // 设置buildNumber
PlayerSettings.iOS.buildNumber = buildInfo.version_code.ToString(); // PlayerSettings.iOS.buildNumber = buildInfo.versionCode.ToString();
// 设置竖屏 // // 设置竖屏
PlayerSettings.defaultInterfaceOrientation = UIOrientation.Portrait; // PlayerSettings.defaultInterfaceOrientation = UIOrientation.Portrait;
PlayerSettings.allowedAutorotateToPortrait = false; // PlayerSettings.allowedAutorotateToPortrait = false;
PlayerSettings.allowedAutorotateToPortraitUpsideDown = false; // PlayerSettings.allowedAutorotateToPortraitUpsideDown = false;
PlayerSettings.allowedAutorotateToLandscapeLeft = false; // PlayerSettings.allowedAutorotateToLandscapeLeft = false;
PlayerSettings.allowedAutorotateToLandscapeRight = false; // PlayerSettings.allowedAutorotateToLandscapeRight = false;
// 允许Xcode根据appleDeveloperTeamID自动签署应用程序 // // 允许Xcode根据appleDeveloperTeamID自动签署应用程序
PlayerSettings.iOS.appleEnableAutomaticSigning = !buildInfo.IsPublish(); // PlayerSettings.iOS.appleEnableAutomaticSigning = !buildInfo.IsPublish();
// 使用手动签名时iOS资源调配配置文件的类型自动 // // 使用手动签名时iOS资源调配配置文件的类型自动
PlayerSettings.iOS.iOSManualProvisioningProfileType = buildInfo.IsPublish() ? ProvisioningProfileType.Distribution : ProvisioningProfileType.Automatic; // PlayerSettings.iOS.iOSManualProvisioningProfileType = buildInfo.IsPublish() ? ProvisioningProfileType.Distribution : ProvisioningProfileType.Automatic;
// 关闭启动动画 // // 关闭启动动画
PlayerSettings.SplashScreen.show = false; // PlayerSettings.SplashScreen.show = false;
// 设置包名 // // 设置包名
PlayerSettings.SetApplicationIdentifier(BuildTargetGroup.iOS, buildInfo.bundleName); // PlayerSettings.SetApplicationIdentifier(BuildTargetGroup.iOS, buildInfo.bundleName);
Debug.Log("[bfinfo]设置包名:" + buildInfo.bundleName); // Debug.Log("[bfinfo]设置包名:" + buildInfo.bundleName);
// 是否跳过版本控制 // // 是否跳过版本控制
var symbols = IOS_DEFINE_SYMBOLS; // var symbols = IOS_DEFINE_SYMBOLS;
if (buildInfo.skipVersion) // if (buildInfo.skipVersion)
{ // {
symbols = symbols + ";SKIP_VERSION;"; // symbols = symbols + ";SKIP_VERSION;";
} // }
PlayerSettings.SetScriptingDefineSymbolsForGroup(BuildTargetGroup.iOS, symbols); // PlayerSettings.SetScriptingDefineSymbolsForGroup(BuildTargetGroup.iOS, symbols);
Debug.Log("[bfinfo]设置defineSymbols: " + symbols); // Debug.Log("[bfinfo]设置defineSymbols: " + symbols);
// 是否是dev // // 是否是dev
var development = buildInfo.IsDevChannel(); // var development = buildInfo.IsDevChannel();
EditorUserBuildSettings.development = development; // EditorUserBuildSettings.development = development;
// 商品名称 // // 商品名称
if (buildInfo.IsPublish()) // if (buildInfo.IsPublish())
{ // {
PlayerSettings.productName = "Heroic Expedition"; // PlayerSettings.productName = "Heroic Expedition";
} // }
else // else
{ // {
PlayerSettings.productName = development ? "b6-dev" : "b6-release"; // PlayerSettings.productName = development ? "b6-dev" : "b6-release";
} // }
// BuildType设置dev/release // // BuildType设置dev/release
EditorUserBuildSettings.iOSXcodeBuildConfig = development ? XcodeBuildConfig.Debug : XcodeBuildConfig.Release; // EditorUserBuildSettings.iOSXcodeBuildConfig = development ? XcodeBuildConfig.Debug : XcodeBuildConfig.Release;
// 使用IL2CPP // // 使用IL2CPP
var scriptImp = ScriptingImplementation.IL2CPP; // var scriptImp = ScriptingImplementation.IL2CPP;
PlayerSettings.SetScriptingBackend(BuildTargetGroup.iOS, scriptImp); // PlayerSettings.SetScriptingBackend(BuildTargetGroup.iOS, scriptImp);
// 目标平台架构目前支持ARM64 // // 目标平台架构目前支持ARM64
PlayerSettings.SetArchitecture(BuildTargetGroup.iOS, 1); // PlayerSettings.SetArchitecture(BuildTargetGroup.iOS, 1);
} // }
/// <summary> // /// <summary>
/// 获取打包参数 // /// 获取打包参数
/// </summary> // /// </summary>
static BuildPlayerOptions GetBuildOptions(BuildInfo buildInfo) // static BuildPlayerOptions GetBuildOptions(BuildInfo buildInfo)
{ // {
var bpOptions = new BuildPlayerOptions(); // var bpOptions = new BuildPlayerOptions();
bpOptions.scenes = AssetBundleUtils.GetBuildScenes(); // bpOptions.scenes = AssetBundleUtils.GetBuildScenes();
bpOptions.target = BuildTarget.iOS; // bpOptions.target = BuildTarget.iOS;
var path = buildInfo.IsReleaseChannel() ? RELEASE_XCODE_LOCAL_PATH : DEV_XCODE_LOCAL_PATH; // var path = buildInfo.IsReleaseChannel() ? RELEASE_XCODE_LOCAL_PATH : DEV_XCODE_LOCAL_PATH;
bpOptions.locationPathName = path; // bpOptions.locationPathName = path;
Debug.Log("[bfinfo]xcode path : " + path); // Debug.Log("[bfinfo]xcode path : " + path);
var absolutePath = buildInfo.IsReleaseChannel() ? releaseXCodePath : devXCodePath; // var absolutePath = buildInfo.IsReleaseChannel() ? releaseXCodePath : devXCodePath;
if (Directory.Exists(absolutePath)) // if (Directory.Exists(absolutePath))
{ // {
Directory.Delete(absolutePath, true); // Directory.Delete(absolutePath, true);
} // }
if (!buildInfo.IsPublish()) // if (!buildInfo.IsPublish())
{ // {
var options = BuildOptions.Development | BuildOptions.ConnectWithProfiler | BuildOptions.AllowDebugging; // var options = BuildOptions.Development | BuildOptions.ConnectWithProfiler | BuildOptions.AllowDebugging;
bpOptions.options = options; // bpOptions.options = options;
} // }
return bpOptions; // return bpOptions;
} // }
/// <summary> // /// <summary>
/// 打包ipa // /// 打包ipa
/// </summary> // /// </summary>
static bool BuildIpaFromXCode(BuildInfo buildInfo) // static bool BuildIpaFromXCode(BuildInfo buildInfo)
{ // {
// 修改XCode设置 // // 修改XCode设置
FixXCodeProject(buildInfo); // FixXCodeProject(buildInfo);
// 权限 // // 权限
UnlockKeyChain(); // UnlockKeyChain();
// archive // // archive
if (!Archive(buildInfo)) // if (!Archive(buildInfo))
{ // {
return false; // return false;
} // }
// 导出ipa // // 导出ipa
if (!ExportIpa(buildInfo)) // if (!ExportIpa(buildInfo))
{ // {
return false; // return false;
} // }
return true; // return true;
} // }
/// <summary> // /// <summary>
/// xCode工程设置 // /// xCode工程设置
/// </summary> // /// </summary>
static void FixXCodeProject(BuildInfo buildInfo) // static void FixXCodeProject(BuildInfo buildInfo)
{ // {
var isDev = buildInfo.IsDevChannel(); // var isDev = buildInfo.IsDevChannel();
var xCodeProjectPath = isDev ? devXCodePath : releaseXCodePath; // var xCodeProjectPath = isDev ? devXCodePath : releaseXCodePath;
var path = xCodeProjectPath + "/Unity-iPhone.xcodeproj/project.pbxproj"; // var path = xCodeProjectPath + "/Unity-iPhone.xcodeproj/project.pbxproj";
var pbxProject = new PBXProject(); // var pbxProject = new PBXProject();
pbxProject.ReadFromFile(path); // pbxProject.ReadFromFile(path);
var targetGuid = pbxProject.TargetGuidByName("Unity-iPhone"); // var targetGuid = pbxProject.TargetGuidByName("Unity-iPhone");
pbxProject.AddBuildProperty(targetGuid, "OTHER_LDFLAGS", "-ObjC"); // pbxProject.AddBuildProperty(targetGuid, "OTHER_LDFLAGS", "-ObjC");
pbxProject.SetBuildProperty(targetGuid, "ENABLE_BITCODE", "NO"); // pbxProject.SetBuildProperty(targetGuid, "ENABLE_BITCODE", "NO");
pbxProject.SetBuildProperty(targetGuid, "ENABLE_BITCODE", "NO"); // pbxProject.SetBuildProperty(targetGuid, "ENABLE_BITCODE", "NO");
pbxProject.SetBuildProperty(targetGuid, "DEVELOPMENT_TEAM", "49QQW8856Q"); // pbxProject.SetBuildProperty(targetGuid, "DEVELOPMENT_TEAM", "49QQW8856Q");
if (buildInfo.IsPublish()) // if (buildInfo.IsPublish())
{ // {
pbxProject.SetBuildProperty(targetGuid, "PROVISIONING_PROFILE_SPECIFIER", "ub_appstore_dis"); // pbxProject.SetBuildProperty(targetGuid, "PROVISIONING_PROFILE_SPECIFIER", "ub_appstore_dis");
} // }
// 添加系统库 // // 添加系统库
AddSystemLibReferenceToProject(pbxProject, targetGuid, "libsqlite3.tbd"); // AddSystemLibReferenceToProject(pbxProject, targetGuid, "libsqlite3.tbd");
AddSystemLibReferenceToProject(pbxProject, targetGuid, "libz.1.tbd"); // AddSystemLibReferenceToProject(pbxProject, targetGuid, "libz.1.tbd");
AddSystemLibReferenceToProject(pbxProject, targetGuid, "libiconv.2.tbd"); // AddSystemLibReferenceToProject(pbxProject, targetGuid, "libiconv.2.tbd");
AddSystemLibReferenceToProject(pbxProject, targetGuid, "libresolv.9.tbd"); // AddSystemLibReferenceToProject(pbxProject, targetGuid, "libresolv.9.tbd");
var pListPath = Path.Combine(xCodeProjectPath, "Info.plist"); // var pListPath = Path.Combine(xCodeProjectPath, "Info.plist");
var pList = new PlistDocument(); // var pList = new PlistDocument();
pList.ReadFromFile(pListPath); // pList.ReadFromFile(pListPath);
// 版本号 // // 版本号
var vKey = "CFBundleShortVersionString"; // var vKey = "CFBundleShortVersionString";
var vValue = new PlistElementString(buildInfo.version); // var vValue = new PlistElementString(buildInfo.version);
var pListRoot = pList.root; // var pListRoot = pList.root;
var rootDict = pListRoot.values; // var rootDict = pListRoot.values;
if (!rootDict.ContainsKey(vKey)) // if (!rootDict.ContainsKey(vKey))
{ // {
rootDict.Add(vKey, vValue); // rootDict.Add(vKey, vValue);
} // }
else // else
{ // {
rootDict[vKey] = vValue; // rootDict[vKey] = vValue;
} // }
// VersionCode // // VersionCode
var vCodeKey = "CFBundleVersion"; // var vCodeKey = "CFBundleVersion";
var vCodeValue = new PlistElementString(buildInfo.version_code.ToString()); // var vCodeValue = new PlistElementString(buildInfo.versionCode.ToString());
if (!rootDict.ContainsKey(vCodeKey)) // if (!rootDict.ContainsKey(vCodeKey))
{ // {
rootDict.Add(vCodeKey, vCodeValue); // rootDict.Add(vCodeKey, vCodeValue);
} // }
else // else
{ // {
rootDict[vCodeKey] = vCodeValue; // rootDict[vCodeKey] = vCodeValue;
} // }
// 数美SDK会使用位置必须加入这个说明 // // 数美SDK会使用位置必须加入这个说明
var localtionKey = "NSLocationWhenInUseUsageDescription"; // var localtionKey = "NSLocationWhenInUseUsageDescription";
var localtionValue = new PlistElementString("We use your location to give you a better localization."); // var localtionValue = new PlistElementString("We use your location to give you a better localization.");
if (!rootDict.ContainsKey(localtionKey)) // if (!rootDict.ContainsKey(localtionKey))
{ // {
rootDict.Add(localtionKey, localtionValue); // rootDict.Add(localtionKey, localtionValue);
} // }
else // else
{ // {
rootDict[localtionKey] = localtionValue; // rootDict[localtionKey] = localtionValue;
} // }
// 提审提示缺少出口合规证明,这里直接设置为false即可 // // 提审提示缺少出口合规证明,这里直接设置为false即可
var encryptionKey = "ITSAppUsesNonExemptEncryption"; // var encryptionKey = "ITSAppUsesNonExemptEncryption";
var encryptionValue = new PlistElementBoolean(false); // var encryptionValue = new PlistElementBoolean(false);
if (!rootDict.ContainsKey(encryptionKey)) // if (!rootDict.ContainsKey(encryptionKey))
{ // {
rootDict.Add(encryptionKey, encryptionValue); // rootDict.Add(encryptionKey, encryptionValue);
} // }
else // else
{ // {
rootDict[encryptionKey] = encryptionValue; // rootDict[encryptionKey] = encryptionValue;
} // }
pList.WriteToFile(pListPath); // pList.WriteToFile(pListPath);
pbxProject.WriteToFile(path); // pbxProject.WriteToFile(path);
} // }
//添加系统lib方法 // //添加系统lib方法
static void AddSystemLibReferenceToProject(PBXProject pbxProject, string targetGuid, string lib) // static void AddSystemLibReferenceToProject(PBXProject pbxProject, string targetGuid, string lib)
{ // {
var fileGuid = pbxProject.AddFile("usr/lib/" + lib, "Frameworks/" + lib, PBXSourceTree.Sdk); // var fileGuid = pbxProject.AddFile("usr/lib/" + lib, "Frameworks/" + lib, PBXSourceTree.Sdk);
pbxProject.AddFileToBuild(targetGuid, fileGuid); // pbxProject.AddFileToBuild(targetGuid, fileGuid);
} // }
/// <summary> // /// <summary>
/// Archive // /// Archive
/// </summary> // /// </summary>
static bool Archive(BuildInfo buildInfo) // static bool Archive(BuildInfo buildInfo)
{ // {
Debug.Log("[bfinfo]正在archive..."); // Debug.Log("[bfinfo]正在archive...");
var result = true; // var result = true;
var xCodeProjectPath = buildInfo.IsDevChannel() ? devXCodePath : releaseXCodePath; // var xCodeProjectPath = buildInfo.IsDevChannel() ? devXCodePath : releaseXCodePath;
var archivePath = xCodeProjectPath + "/build/archive/Unity-iPhone.xcarchive"; // var archivePath = xCodeProjectPath + "/build/archive/Unity-iPhone.xcarchive";
var args = string.Format("archive -scheme Unity-iPhone -configuration Release -archivePath {0}", archivePath); // var args = string.Format("archive -scheme Unity-iPhone -configuration Release -archivePath {0}", archivePath);
BFEditorUtils.RunCommond("xcodebuild", args, xCodeProjectPath, // BFEditorUtils.RunCommond("xcodebuild", args, xCodeProjectPath,
(info) => // (info) =>
{ // {
Debug.Log(info); // Debug.Log(info);
}, // },
(error) => // (error) =>
{ // {
if (error.Contains("ARCHIVE FAILED")) // 失败标志 // if (error.Contains("ARCHIVE FAILED")) // 失败标志
{ // {
result = false; // result = false;
} // }
Debug.LogError("[bferror] " + error); // Debug.LogError("[bferror] " + error);
} // }
); // );
return result; // return result;
} // }
/// <summary> // /// <summary>
/// 导出ipa // /// 导出ipa
/// </summary> // /// </summary>
static bool ExportIpa(BuildInfo buildInfo) // static bool ExportIpa(BuildInfo buildInfo)
{ // {
Debug.Log("[bfinfo]正在导出ipa..."); // Debug.Log("[bfinfo]正在导出ipa...");
var result = false; // var result = false;
var xCodeProjectPath = buildInfo.IsDevChannel() ? devXCodePath : releaseXCodePath; // var xCodeProjectPath = buildInfo.IsDevChannel() ? devXCodePath : releaseXCodePath;
string exportPListPath; // string exportPListPath;
if (buildInfo.IsPublish()) // if (buildInfo.IsPublish())
{ // {
exportPListPath = publishOptionsPListPath; // exportPListPath = publishOptionsPListPath;
} // }
else // else
{ // {
exportPListPath = buildInfo.IsDevChannel() ? devOptionsPListPath : releaseOptionsPListPath; // exportPListPath = buildInfo.IsDevChannel() ? devOptionsPListPath : releaseOptionsPListPath;
} // }
var ipaPath = xCodeProjectPath + "/build/ipa"; // var ipaPath = xCodeProjectPath + "/build/ipa";
var archivePath = xCodeProjectPath + "/build/archive/Unity-iPhone.xcarchive"; // var archivePath = xCodeProjectPath + "/build/archive/Unity-iPhone.xcarchive";
var args = string.Format("-exportArchive -archivePath {0} -exportPath {1} -exportOptionsPlist {2} -allowProvisioningUpdates", archivePath, ipaPath, exportPListPath); // var args = string.Format("-exportArchive -archivePath {0} -exportPath {1} -exportOptionsPlist {2} -allowProvisioningUpdates", archivePath, ipaPath, exportPListPath);
BFEditorUtils.RunCommond("xcodebuild", args, null, // BFEditorUtils.RunCommond("xcodebuild", args, null,
(info) => // (info) =>
{ // {
if(info.Contains("EXPORT SUCCEEDED")) // if(info.Contains("EXPORT SUCCEEDED"))
{ // {
result = true; // result = true;
} // }
}, // },
(error) => // (error) =>
{ // {
} // }
); // );
return result; // return result;
} // }
/// <summary> // /// <summary>
/// 远程打包签名ipa时需要钥匙串权限 // /// 远程打包签名ipa时需要钥匙串权限
/// </summary> // /// </summary>
static void UnlockKeyChain() // static void UnlockKeyChain()
{ // {
BFEditorUtils.RunCommond("security", "-v unlock-keychain -p '123456' /Users/aoddabao/Library/Keychains/login.keychain-db", null, // BFEditorUtils.RunCommond("security", "-v unlock-keychain -p '123456' /Users/aoddabao/Library/Keychains/login.keychain-db", null,
(msg) => // (msg) =>
{ // {
Debug.Log(msg); // Debug.Log(msg);
}, // },
(msg) => // (msg) =>
{ // {
Debug.LogError(msg); // Debug.LogError(msg);
} // }
); // );
} // }
#endif // #endif
} // }
} // }

View File

@ -690,6 +690,8 @@ namespace BFEditor
new List<string>(){"Spine.Unity.SpineHandles", "DrawReferenceRect", "Spine.Unity.SkeletonGraphic", "UnityEngine.Color"}, new List<string>(){"Spine.Unity.SpineHandles", "DrawReferenceRect", "Spine.Unity.SkeletonGraphic", "UnityEngine.Color"},
new List<string>(){"Spine.Unity.SkeletonGraphic", "EditReferenceRect"}, new List<string>(){"Spine.Unity.SkeletonGraphic", "EditReferenceRect"},
new List<string>(){"Spine.Unity.SkeletonGraphic", "RectTransformSize"}, new List<string>(){"Spine.Unity.SkeletonGraphic", "RectTransformSize"},
new List<string>(){"Spine.Unity.SkeletonGraphic", "GetPivotOffset"},
new List<string>(){"Spine.Unity.SkeletonGraphic", "GetScaledPivotOffset"},
}; };
static bool hasGenericParameter(Type type) static bool hasGenericParameter(Type type)

View File

@ -42,7 +42,7 @@ namespace BF
// 渠道对应的语言配置 // 渠道对应的语言配置
public static Dictionary<string, BFLanguageInfo> languageInfos = new Dictionary<string, BFLanguageInfo>() public static Dictionary<string, BFLanguageInfo> languageInfos = new Dictionary<string, BFLanguageInfo>()
{ {
{"com.juzu.b6.dev", new BFLanguageInfo(new List<string>{"en", "cn", "zh", "th", "ru", "id", "vi"})}, {"com.c1.dev.android", new BFLanguageInfo(new List<string>{"en", "cn", "zh", "th", "ru", "id", "vi"})},
{"com.juzu.b6.dev.android", new BFLanguageInfo(new List<string>{"en", "cn", "zh", "th", "ru", "id", "vi"})}, {"com.juzu.b6.dev.android", new BFLanguageInfo(new List<string>{"en", "cn", "zh", "th", "ru", "id", "vi"})},
{"com.juzu.b6.dev.ios", new BFLanguageInfo(new List<string>{"en", "cn"})}, {"com.juzu.b6.dev.ios", new BFLanguageInfo(new List<string>{"en", "cn"})},
{"com.juzu.b6.release.android", new BFLanguageInfo(new List<string>{"en"})}, {"com.juzu.b6.release.android", new BFLanguageInfo(new List<string>{"en"})},

View File

@ -0,0 +1,208 @@
#if USE_UNI_LUA
using LuaAPI = UniLua.Lua;
using RealStatePtr = UniLua.ILuaState;
using LuaCSFunction = UniLua.CSharpFunctionDelegate;
#else
using LuaAPI = XLua.LuaDLL.Lua;
using RealStatePtr = System.IntPtr;
using LuaCSFunction = XLua.LuaDLL.lua_CSFunction;
#endif
using XLua;
using System.Collections.Generic;
namespace XLua.CSObjectWrap
{
using Utils = XLua.Utils;
public class BFBattleControlBgWrap
{
public static void __Register(RealStatePtr L)
{
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
System.Type type = typeof(BF.BattleControlBg);
Utils.BeginObjectRegister(type, L, translator, 0, 0, 4, 4);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "speed", _g_get_speed);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "endX", _g_get_endX);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "resetX", _g_get_resetX);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "type", _g_get_type);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "speed", _s_set_speed);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "endX", _s_set_endX);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "resetX", _s_set_resetX);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "type", _s_set_type);
Utils.EndObjectRegister(type, L, translator, null, null,
null, null, null);
Utils.BeginClassRegister(type, L, __CreateInstance, 1, 0, 0);
Utils.EndClassRegister(type, L, translator);
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int __CreateInstance(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
if(LuaAPI.lua_gettop(L) == 1)
{
var gen_ret = new BF.BattleControlBg();
translator.Push(L, gen_ret);
return 1;
}
}
catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return LuaAPI.luaL_error(L, "invalid arguments to BF.BattleControlBg constructor!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_speed(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
BF.BattleControlBg gen_to_be_invoked = (BF.BattleControlBg)translator.FastGetCSObj(L, 1);
LuaAPI.lua_pushnumber(L, gen_to_be_invoked.speed);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_endX(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
BF.BattleControlBg gen_to_be_invoked = (BF.BattleControlBg)translator.FastGetCSObj(L, 1);
LuaAPI.lua_pushnumber(L, gen_to_be_invoked.endX);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_resetX(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
BF.BattleControlBg gen_to_be_invoked = (BF.BattleControlBg)translator.FastGetCSObj(L, 1);
LuaAPI.lua_pushnumber(L, gen_to_be_invoked.resetX);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_type(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
BF.BattleControlBg gen_to_be_invoked = (BF.BattleControlBg)translator.FastGetCSObj(L, 1);
LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.type);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_speed(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
BF.BattleControlBg gen_to_be_invoked = (BF.BattleControlBg)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.speed = (float)LuaAPI.lua_tonumber(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_endX(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
BF.BattleControlBg gen_to_be_invoked = (BF.BattleControlBg)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.endX = (float)LuaAPI.lua_tonumber(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_resetX(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
BF.BattleControlBg gen_to_be_invoked = (BF.BattleControlBg)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.resetX = (float)LuaAPI.lua_tonumber(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_type(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
BF.BattleControlBg gen_to_be_invoked = (BF.BattleControlBg)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.type = LuaAPI.xlua_tointeger(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
}
}

View File

@ -21,7 +21,7 @@ namespace XLua.CSObjectWrap
{ {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
System.Type type = typeof(Spine.Unity.SkeletonGraphic); System.Type type = typeof(Spine.Unity.SkeletonGraphic);
Utils.BeginObjectRegister(type, L, translator, 0, 35, 44, 28); Utils.BeginObjectRegister(type, L, translator, 0, 33, 44, 28);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "Rebuild", _m_Rebuild); Utils.RegisterFunc(L, Utils.METHOD_IDX, "Rebuild", _m_Rebuild);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "Update", _m_Update); Utils.RegisterFunc(L, Utils.METHOD_IDX, "Update", _m_Update);
@ -44,8 +44,6 @@ namespace XLua.CSObjectWrap
Utils.RegisterFunc(L, Utils.METHOD_IDX, "UpdateMesh", _m_UpdateMesh); Utils.RegisterFunc(L, Utils.METHOD_IDX, "UpdateMesh", _m_UpdateMesh);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "UpdateMeshToInstructions", _m_UpdateMeshToInstructions); Utils.RegisterFunc(L, Utils.METHOD_IDX, "UpdateMeshToInstructions", _m_UpdateMeshToInstructions);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "HasMultipleSubmeshInstructions", _m_HasMultipleSubmeshInstructions); Utils.RegisterFunc(L, Utils.METHOD_IDX, "HasMultipleSubmeshInstructions", _m_HasMultipleSubmeshInstructions);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetPivotOffset", _m_GetPivotOffset);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetScaledPivotOffset", _m_GetScaledPivotOffset);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetScaledPivotOffset", _m_SetScaledPivotOffset); Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetScaledPivotOffset", _m_SetScaledPivotOffset);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "AssignMeshOverrideSingleRenderer", _e_AssignMeshOverrideSingleRenderer); Utils.RegisterFunc(L, Utils.METHOD_IDX, "AssignMeshOverrideSingleRenderer", _e_AssignMeshOverrideSingleRenderer);
@ -873,62 +871,6 @@ namespace XLua.CSObjectWrap
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_GetPivotOffset(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
Spine.Unity.SkeletonGraphic gen_to_be_invoked = (Spine.Unity.SkeletonGraphic)translator.FastGetCSObj(L, 1);
{
var gen_ret = gen_to_be_invoked.GetPivotOffset( );
translator.PushUnityEngineVector2(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_GetScaledPivotOffset(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
Spine.Unity.SkeletonGraphic gen_to_be_invoked = (Spine.Unity.SkeletonGraphic)translator.FastGetCSObj(L, 1);
{
var gen_ret = gen_to_be_invoked.GetScaledPivotOffset( );
translator.PushUnityEngineVector2(L, gen_ret);
return 1; return 1;
} }

View File

@ -24,6 +24,9 @@ namespace XLua.CSObjectWrap
Utils.BeginObjectRegister(type, L, translator, 1, 11, 5, 5); Utils.BeginObjectRegister(type, L, translator, 1, 11, 5, 5);
Utils.RegisterFunc(L, Utils.OBJ_META_IDX, "__eq", __EqMeta); Utils.RegisterFunc(L, Utils.OBJ_META_IDX, "__eq", __EqMeta);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "Contains", _m_Contains);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "SqrDistance", _m_SqrDistance);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "ClosestPoint", _m_ClosestPoint);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetHashCode", _m_GetHashCode); Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetHashCode", _m_GetHashCode);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "Equals", _m_Equals); Utils.RegisterFunc(L, Utils.METHOD_IDX, "Equals", _m_Equals);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetMinMax", _m_SetMinMax); Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetMinMax", _m_SetMinMax);
@ -32,9 +35,6 @@ namespace XLua.CSObjectWrap
Utils.RegisterFunc(L, Utils.METHOD_IDX, "Intersects", _m_Intersects); Utils.RegisterFunc(L, Utils.METHOD_IDX, "Intersects", _m_Intersects);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "IntersectRay", _m_IntersectRay); Utils.RegisterFunc(L, Utils.METHOD_IDX, "IntersectRay", _m_IntersectRay);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "ToString", _m_ToString); Utils.RegisterFunc(L, Utils.METHOD_IDX, "ToString", _m_ToString);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "Contains", _m_Contains);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "SqrDistance", _m_SqrDistance);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "ClosestPoint", _m_ClosestPoint);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "center", _g_get_center); Utils.RegisterFunc(L, Utils.GETTER_IDX, "center", _g_get_center);
@ -127,6 +127,99 @@ namespace XLua.CSObjectWrap
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_Contains(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Bounds gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
{
UnityEngine.Vector3 _point;translator.Get(L, 2, out _point);
var gen_ret = gen_to_be_invoked.Contains( _point );
LuaAPI.lua_pushboolean(L, gen_ret);
translator.UpdateUnityEngineBounds(L, 1, gen_to_be_invoked);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_SqrDistance(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Bounds gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
{
UnityEngine.Vector3 _point;translator.Get(L, 2, out _point);
var gen_ret = gen_to_be_invoked.SqrDistance( _point );
LuaAPI.lua_pushnumber(L, gen_ret);
translator.UpdateUnityEngineBounds(L, 1, gen_to_be_invoked);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_ClosestPoint(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Bounds gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
{
UnityEngine.Vector3 _point;translator.Get(L, 2, out _point);
var gen_ret = gen_to_be_invoked.ClosestPoint( _point );
translator.PushUnityEngineVector3(L, gen_ret);
translator.UpdateUnityEngineBounds(L, 1, gen_to_be_invoked);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_GetHashCode(RealStatePtr L) static int _m_GetHashCode(RealStatePtr L)
{ {
@ -471,99 +564,6 @@ namespace XLua.CSObjectWrap
} }
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_Contains(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Bounds gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
{
UnityEngine.Vector3 _point;translator.Get(L, 2, out _point);
var gen_ret = gen_to_be_invoked.Contains( _point );
LuaAPI.lua_pushboolean(L, gen_ret);
translator.UpdateUnityEngineBounds(L, 1, gen_to_be_invoked);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_SqrDistance(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Bounds gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
{
UnityEngine.Vector3 _point;translator.Get(L, 2, out _point);
var gen_ret = gen_to_be_invoked.SqrDistance( _point );
LuaAPI.lua_pushnumber(L, gen_ret);
translator.UpdateUnityEngineBounds(L, 1, gen_to_be_invoked);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_ClosestPoint(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Bounds gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
{
UnityEngine.Vector3 _point;translator.Get(L, 2, out _point);
var gen_ret = gen_to_be_invoked.ClosestPoint( _point );
translator.PushUnityEngineVector3(L, gen_ret);
translator.UpdateUnityEngineBounds(L, 1, gen_to_be_invoked);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}

View File

@ -32,9 +32,6 @@ namespace XLua.CSObjectWrap
null, null, null); null, null, null);
Utils.BeginClassRegister(type, L, __CreateInstance, 31, 6, 1); Utils.BeginClassRegister(type, L, __CreateInstance, 31, 6, 1);
Utils.RegisterFunc(L, Utils.CLS_IDX, "ClearRandomWriteTargets", _m_ClearRandomWriteTargets_xlua_st_);
Utils.RegisterFunc(L, Utils.CLS_IDX, "ExecuteCommandBuffer", _m_ExecuteCommandBuffer_xlua_st_);
Utils.RegisterFunc(L, Utils.CLS_IDX, "ExecuteCommandBufferAsync", _m_ExecuteCommandBufferAsync_xlua_st_);
Utils.RegisterFunc(L, Utils.CLS_IDX, "SetRenderTarget", _m_SetRenderTarget_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "SetRenderTarget", _m_SetRenderTarget_xlua_st_);
Utils.RegisterFunc(L, Utils.CLS_IDX, "SetRandomWriteTarget", _m_SetRandomWriteTarget_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "SetRandomWriteTarget", _m_SetRandomWriteTarget_xlua_st_);
Utils.RegisterFunc(L, Utils.CLS_IDX, "CopyTexture", _m_CopyTexture_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "CopyTexture", _m_CopyTexture_xlua_st_);
@ -62,15 +59,18 @@ namespace XLua.CSObjectWrap
Utils.RegisterFunc(L, Utils.CLS_IDX, "DrawProceduralIndirect", _m_DrawProceduralIndirect_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "DrawProceduralIndirect", _m_DrawProceduralIndirect_xlua_st_);
Utils.RegisterFunc(L, Utils.CLS_IDX, "Blit", _m_Blit_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "Blit", _m_Blit_xlua_st_);
Utils.RegisterFunc(L, Utils.CLS_IDX, "BlitMultiTap", _m_BlitMultiTap_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "BlitMultiTap", _m_BlitMultiTap_xlua_st_);
Utils.RegisterFunc(L, Utils.CLS_IDX, "ClearRandomWriteTargets", _m_ClearRandomWriteTargets_xlua_st_);
Utils.RegisterFunc(L, Utils.CLS_IDX, "ExecuteCommandBuffer", _m_ExecuteCommandBuffer_xlua_st_);
Utils.RegisterFunc(L, Utils.CLS_IDX, "ExecuteCommandBufferAsync", _m_ExecuteCommandBufferAsync_xlua_st_);
Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "activeColorBuffer", _g_get_activeColorBuffer);
Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "activeDepthBuffer", _g_get_activeDepthBuffer);
Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "activeColorGamut", _g_get_activeColorGamut); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "activeColorGamut", _g_get_activeColorGamut);
Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "activeTier", _g_get_activeTier); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "activeTier", _g_get_activeTier);
Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "preserveFramebufferAlpha", _g_get_preserveFramebufferAlpha); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "preserveFramebufferAlpha", _g_get_preserveFramebufferAlpha);
Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "minOpenGLESVersion", _g_get_minOpenGLESVersion); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "minOpenGLESVersion", _g_get_minOpenGLESVersion);
Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "activeColorBuffer", _g_get_activeColorBuffer);
Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "activeDepthBuffer", _g_get_activeDepthBuffer);
Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "activeTier", _s_set_activeTier); Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "activeTier", _s_set_activeTier);
@ -108,82 +108,6 @@ namespace XLua.CSObjectWrap
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_ClearRandomWriteTargets_xlua_st_(RealStatePtr L)
{
try {
{
UnityEngine.Graphics.ClearRandomWriteTargets( );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_ExecuteCommandBuffer_xlua_st_(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
{
UnityEngine.Rendering.CommandBuffer _buffer = (UnityEngine.Rendering.CommandBuffer)translator.GetObject(L, 1, typeof(UnityEngine.Rendering.CommandBuffer));
UnityEngine.Graphics.ExecuteCommandBuffer( _buffer );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_ExecuteCommandBufferAsync_xlua_st_(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
{
UnityEngine.Rendering.CommandBuffer _buffer = (UnityEngine.Rendering.CommandBuffer)translator.GetObject(L, 1, typeof(UnityEngine.Rendering.CommandBuffer));
UnityEngine.Rendering.ComputeQueueType _queueType;translator.Get(L, 2, out _queueType);
UnityEngine.Graphics.ExecuteCommandBufferAsync( _buffer, _queueType );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_SetRenderTarget_xlua_st_(RealStatePtr L) static int _m_SetRenderTarget_xlua_st_(RealStatePtr L)
{ {
@ -3735,9 +3659,109 @@ namespace XLua.CSObjectWrap
} }
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_ClearRandomWriteTargets_xlua_st_(RealStatePtr L)
{
try {
{
UnityEngine.Graphics.ClearRandomWriteTargets( );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_ExecuteCommandBuffer_xlua_st_(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
{
UnityEngine.Rendering.CommandBuffer _buffer = (UnityEngine.Rendering.CommandBuffer)translator.GetObject(L, 1, typeof(UnityEngine.Rendering.CommandBuffer));
UnityEngine.Graphics.ExecuteCommandBuffer( _buffer );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_ExecuteCommandBufferAsync_xlua_st_(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
{
UnityEngine.Rendering.CommandBuffer _buffer = (UnityEngine.Rendering.CommandBuffer)translator.GetObject(L, 1, typeof(UnityEngine.Rendering.CommandBuffer));
UnityEngine.Rendering.ComputeQueueType _queueType;translator.Get(L, 2, out _queueType);
UnityEngine.Graphics.ExecuteCommandBufferAsync( _buffer, _queueType );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_activeColorBuffer(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
translator.Push(L, UnityEngine.Graphics.activeColorBuffer);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_activeDepthBuffer(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
translator.Push(L, UnityEngine.Graphics.activeDepthBuffer);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_activeColorGamut(RealStatePtr L) static int _g_get_activeColorGamut(RealStatePtr L)
{ {
@ -3786,30 +3810,6 @@ namespace XLua.CSObjectWrap
return 1; return 1;
} }
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_activeColorBuffer(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
translator.Push(L, UnityEngine.Graphics.activeColorBuffer);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_activeDepthBuffer(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
translator.Push(L, UnityEngine.Graphics.activeDepthBuffer);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]

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@ -32,15 +32,6 @@ namespace XLua.CSObjectWrap
null, null, null); null, null, null);
Utils.BeginClassRegister(type, L, __CreateInstance, 54, 0, 0); Utils.BeginClassRegister(type, L, __CreateInstance, 54, 0, 0);
Utils.RegisterFunc(L, Utils.CLS_IDX, "ClosestPowerOfTwo", _m_ClosestPowerOfTwo_xlua_st_);
Utils.RegisterFunc(L, Utils.CLS_IDX, "IsPowerOfTwo", _m_IsPowerOfTwo_xlua_st_);
Utils.RegisterFunc(L, Utils.CLS_IDX, "NextPowerOfTwo", _m_NextPowerOfTwo_xlua_st_);
Utils.RegisterFunc(L, Utils.CLS_IDX, "GammaToLinearSpace", _m_GammaToLinearSpace_xlua_st_);
Utils.RegisterFunc(L, Utils.CLS_IDX, "LinearToGammaSpace", _m_LinearToGammaSpace_xlua_st_);
Utils.RegisterFunc(L, Utils.CLS_IDX, "CorrelatedColorTemperatureToRGB", _m_CorrelatedColorTemperatureToRGB_xlua_st_);
Utils.RegisterFunc(L, Utils.CLS_IDX, "FloatToHalf", _m_FloatToHalf_xlua_st_);
Utils.RegisterFunc(L, Utils.CLS_IDX, "HalfToFloat", _m_HalfToFloat_xlua_st_);
Utils.RegisterFunc(L, Utils.CLS_IDX, "PerlinNoise", _m_PerlinNoise_xlua_st_);
Utils.RegisterFunc(L, Utils.CLS_IDX, "Sin", _m_Sin_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "Sin", _m_Sin_xlua_st_);
Utils.RegisterFunc(L, Utils.CLS_IDX, "Cos", _m_Cos_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "Cos", _m_Cos_xlua_st_);
Utils.RegisterFunc(L, Utils.CLS_IDX, "Tan", _m_Tan_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "Tan", _m_Tan_xlua_st_);
@ -79,6 +70,15 @@ namespace XLua.CSObjectWrap
Utils.RegisterFunc(L, Utils.CLS_IDX, "PingPong", _m_PingPong_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "PingPong", _m_PingPong_xlua_st_);
Utils.RegisterFunc(L, Utils.CLS_IDX, "InverseLerp", _m_InverseLerp_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "InverseLerp", _m_InverseLerp_xlua_st_);
Utils.RegisterFunc(L, Utils.CLS_IDX, "DeltaAngle", _m_DeltaAngle_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "DeltaAngle", _m_DeltaAngle_xlua_st_);
Utils.RegisterFunc(L, Utils.CLS_IDX, "ClosestPowerOfTwo", _m_ClosestPowerOfTwo_xlua_st_);
Utils.RegisterFunc(L, Utils.CLS_IDX, "IsPowerOfTwo", _m_IsPowerOfTwo_xlua_st_);
Utils.RegisterFunc(L, Utils.CLS_IDX, "NextPowerOfTwo", _m_NextPowerOfTwo_xlua_st_);
Utils.RegisterFunc(L, Utils.CLS_IDX, "GammaToLinearSpace", _m_GammaToLinearSpace_xlua_st_);
Utils.RegisterFunc(L, Utils.CLS_IDX, "LinearToGammaSpace", _m_LinearToGammaSpace_xlua_st_);
Utils.RegisterFunc(L, Utils.CLS_IDX, "CorrelatedColorTemperatureToRGB", _m_CorrelatedColorTemperatureToRGB_xlua_st_);
Utils.RegisterFunc(L, Utils.CLS_IDX, "FloatToHalf", _m_FloatToHalf_xlua_st_);
Utils.RegisterFunc(L, Utils.CLS_IDX, "HalfToFloat", _m_HalfToFloat_xlua_st_);
Utils.RegisterFunc(L, Utils.CLS_IDX, "PerlinNoise", _m_PerlinNoise_xlua_st_);
Utils.RegisterObject(L, translator, Utils.CLS_IDX, "PI", UnityEngine.Mathf.PI); Utils.RegisterObject(L, translator, Utils.CLS_IDX, "PI", UnityEngine.Mathf.PI);
@ -122,234 +122,6 @@ namespace XLua.CSObjectWrap
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_ClosestPowerOfTwo_xlua_st_(RealStatePtr L)
{
try {
{
int _value = LuaAPI.xlua_tointeger(L, 1);
var gen_ret = UnityEngine.Mathf.ClosestPowerOfTwo( _value );
LuaAPI.xlua_pushinteger(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_IsPowerOfTwo_xlua_st_(RealStatePtr L)
{
try {
{
int _value = LuaAPI.xlua_tointeger(L, 1);
var gen_ret = UnityEngine.Mathf.IsPowerOfTwo( _value );
LuaAPI.lua_pushboolean(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_NextPowerOfTwo_xlua_st_(RealStatePtr L)
{
try {
{
int _value = LuaAPI.xlua_tointeger(L, 1);
var gen_ret = UnityEngine.Mathf.NextPowerOfTwo( _value );
LuaAPI.xlua_pushinteger(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_GammaToLinearSpace_xlua_st_(RealStatePtr L)
{
try {
{
float _value = (float)LuaAPI.lua_tonumber(L, 1);
var gen_ret = UnityEngine.Mathf.GammaToLinearSpace( _value );
LuaAPI.lua_pushnumber(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_LinearToGammaSpace_xlua_st_(RealStatePtr L)
{
try {
{
float _value = (float)LuaAPI.lua_tonumber(L, 1);
var gen_ret = UnityEngine.Mathf.LinearToGammaSpace( _value );
LuaAPI.lua_pushnumber(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_CorrelatedColorTemperatureToRGB_xlua_st_(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
{
float _kelvin = (float)LuaAPI.lua_tonumber(L, 1);
var gen_ret = UnityEngine.Mathf.CorrelatedColorTemperatureToRGB( _kelvin );
translator.PushUnityEngineColor(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_FloatToHalf_xlua_st_(RealStatePtr L)
{
try {
{
float _val = (float)LuaAPI.lua_tonumber(L, 1);
var gen_ret = UnityEngine.Mathf.FloatToHalf( _val );
LuaAPI.xlua_pushinteger(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_HalfToFloat_xlua_st_(RealStatePtr L)
{
try {
{
ushort _val = (ushort)LuaAPI.xlua_tointeger(L, 1);
var gen_ret = UnityEngine.Mathf.HalfToFloat( _val );
LuaAPI.lua_pushnumber(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_PerlinNoise_xlua_st_(RealStatePtr L)
{
try {
{
float _x = (float)LuaAPI.lua_tonumber(L, 1);
float _y = (float)LuaAPI.lua_tonumber(L, 2);
var gen_ret = UnityEngine.Mathf.PerlinNoise( _x, _y );
LuaAPI.lua_pushnumber(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_Sin_xlua_st_(RealStatePtr L) static int _m_Sin_xlua_st_(RealStatePtr L)
{ {
@ -1542,6 +1314,234 @@ namespace XLua.CSObjectWrap
} }
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_ClosestPowerOfTwo_xlua_st_(RealStatePtr L)
{
try {
{
int _value = LuaAPI.xlua_tointeger(L, 1);
var gen_ret = UnityEngine.Mathf.ClosestPowerOfTwo( _value );
LuaAPI.xlua_pushinteger(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_IsPowerOfTwo_xlua_st_(RealStatePtr L)
{
try {
{
int _value = LuaAPI.xlua_tointeger(L, 1);
var gen_ret = UnityEngine.Mathf.IsPowerOfTwo( _value );
LuaAPI.lua_pushboolean(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_NextPowerOfTwo_xlua_st_(RealStatePtr L)
{
try {
{
int _value = LuaAPI.xlua_tointeger(L, 1);
var gen_ret = UnityEngine.Mathf.NextPowerOfTwo( _value );
LuaAPI.xlua_pushinteger(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_GammaToLinearSpace_xlua_st_(RealStatePtr L)
{
try {
{
float _value = (float)LuaAPI.lua_tonumber(L, 1);
var gen_ret = UnityEngine.Mathf.GammaToLinearSpace( _value );
LuaAPI.lua_pushnumber(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_LinearToGammaSpace_xlua_st_(RealStatePtr L)
{
try {
{
float _value = (float)LuaAPI.lua_tonumber(L, 1);
var gen_ret = UnityEngine.Mathf.LinearToGammaSpace( _value );
LuaAPI.lua_pushnumber(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_CorrelatedColorTemperatureToRGB_xlua_st_(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
{
float _kelvin = (float)LuaAPI.lua_tonumber(L, 1);
var gen_ret = UnityEngine.Mathf.CorrelatedColorTemperatureToRGB( _kelvin );
translator.PushUnityEngineColor(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_FloatToHalf_xlua_st_(RealStatePtr L)
{
try {
{
float _val = (float)LuaAPI.lua_tonumber(L, 1);
var gen_ret = UnityEngine.Mathf.FloatToHalf( _val );
LuaAPI.xlua_pushinteger(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_HalfToFloat_xlua_st_(RealStatePtr L)
{
try {
{
ushort _val = (ushort)LuaAPI.xlua_tointeger(L, 1);
var gen_ret = UnityEngine.Mathf.HalfToFloat( _val );
LuaAPI.lua_pushnumber(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_PerlinNoise_xlua_st_(RealStatePtr L)
{
try {
{
float _x = (float)LuaAPI.lua_tonumber(L, 1);
float _y = (float)LuaAPI.lua_tonumber(L, 2);
var gen_ret = UnityEngine.Mathf.PerlinNoise( _x, _y );
LuaAPI.lua_pushnumber(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}

File diff suppressed because it is too large Load Diff

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@ -53,6 +53,11 @@ namespace XLua.CSObjectWrap
null, null, null); null, null, null);
Utils.BeginClassRegister(type, L, __CreateInstance, 15, 1, 0); Utils.BeginClassRegister(type, L, __CreateInstance, 15, 1, 0);
Utils.RegisterFunc(L, Utils.CLS_IDX, "Dot", _m_Dot_xlua_st_);
Utils.RegisterFunc(L, Utils.CLS_IDX, "Angle", _m_Angle_xlua_st_);
Utils.RegisterFunc(L, Utils.CLS_IDX, "Euler", _m_Euler_xlua_st_);
Utils.RegisterFunc(L, Utils.CLS_IDX, "RotateTowards", _m_RotateTowards_xlua_st_);
Utils.RegisterFunc(L, Utils.CLS_IDX, "Normalize", _m_Normalize_xlua_st_);
Utils.RegisterFunc(L, Utils.CLS_IDX, "FromToRotation", _m_FromToRotation_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "FromToRotation", _m_FromToRotation_xlua_st_);
Utils.RegisterFunc(L, Utils.CLS_IDX, "Inverse", _m_Inverse_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "Inverse", _m_Inverse_xlua_st_);
Utils.RegisterFunc(L, Utils.CLS_IDX, "Slerp", _m_Slerp_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "Slerp", _m_Slerp_xlua_st_);
@ -61,11 +66,6 @@ namespace XLua.CSObjectWrap
Utils.RegisterFunc(L, Utils.CLS_IDX, "LerpUnclamped", _m_LerpUnclamped_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "LerpUnclamped", _m_LerpUnclamped_xlua_st_);
Utils.RegisterFunc(L, Utils.CLS_IDX, "AngleAxis", _m_AngleAxis_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "AngleAxis", _m_AngleAxis_xlua_st_);
Utils.RegisterFunc(L, Utils.CLS_IDX, "LookRotation", _m_LookRotation_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "LookRotation", _m_LookRotation_xlua_st_);
Utils.RegisterFunc(L, Utils.CLS_IDX, "Dot", _m_Dot_xlua_st_);
Utils.RegisterFunc(L, Utils.CLS_IDX, "Angle", _m_Angle_xlua_st_);
Utils.RegisterFunc(L, Utils.CLS_IDX, "Euler", _m_Euler_xlua_st_);
Utils.RegisterFunc(L, Utils.CLS_IDX, "RotateTowards", _m_RotateTowards_xlua_st_);
Utils.RegisterFunc(L, Utils.CLS_IDX, "Normalize", _m_Normalize_xlua_st_);
Utils.RegisterObject(L, translator, Utils.CLS_IDX, "kEpsilon", UnityEngine.Quaternion.kEpsilon); Utils.RegisterObject(L, translator, Utils.CLS_IDX, "kEpsilon", UnityEngine.Quaternion.kEpsilon);
@ -231,248 +231,6 @@ namespace XLua.CSObjectWrap
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_FromToRotation_xlua_st_(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
{
UnityEngine.Vector3 _fromDirection;translator.Get(L, 1, out _fromDirection);
UnityEngine.Vector3 _toDirection;translator.Get(L, 2, out _toDirection);
var gen_ret = UnityEngine.Quaternion.FromToRotation( _fromDirection, _toDirection );
translator.PushUnityEngineQuaternion(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_Inverse_xlua_st_(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
{
UnityEngine.Quaternion _rotation;translator.Get(L, 1, out _rotation);
var gen_ret = UnityEngine.Quaternion.Inverse( _rotation );
translator.PushUnityEngineQuaternion(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_Slerp_xlua_st_(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
{
UnityEngine.Quaternion _a;translator.Get(L, 1, out _a);
UnityEngine.Quaternion _b;translator.Get(L, 2, out _b);
float _t = (float)LuaAPI.lua_tonumber(L, 3);
var gen_ret = UnityEngine.Quaternion.Slerp( _a, _b, _t );
translator.PushUnityEngineQuaternion(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_SlerpUnclamped_xlua_st_(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
{
UnityEngine.Quaternion _a;translator.Get(L, 1, out _a);
UnityEngine.Quaternion _b;translator.Get(L, 2, out _b);
float _t = (float)LuaAPI.lua_tonumber(L, 3);
var gen_ret = UnityEngine.Quaternion.SlerpUnclamped( _a, _b, _t );
translator.PushUnityEngineQuaternion(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_Lerp_xlua_st_(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
{
UnityEngine.Quaternion _a;translator.Get(L, 1, out _a);
UnityEngine.Quaternion _b;translator.Get(L, 2, out _b);
float _t = (float)LuaAPI.lua_tonumber(L, 3);
var gen_ret = UnityEngine.Quaternion.Lerp( _a, _b, _t );
translator.PushUnityEngineQuaternion(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_LerpUnclamped_xlua_st_(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
{
UnityEngine.Quaternion _a;translator.Get(L, 1, out _a);
UnityEngine.Quaternion _b;translator.Get(L, 2, out _b);
float _t = (float)LuaAPI.lua_tonumber(L, 3);
var gen_ret = UnityEngine.Quaternion.LerpUnclamped( _a, _b, _t );
translator.PushUnityEngineQuaternion(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_AngleAxis_xlua_st_(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
{
float _angle = (float)LuaAPI.lua_tonumber(L, 1);
UnityEngine.Vector3 _axis;translator.Get(L, 2, out _axis);
var gen_ret = UnityEngine.Quaternion.AngleAxis( _angle, _axis );
translator.PushUnityEngineQuaternion(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_LookRotation_xlua_st_(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
int gen_param_count = LuaAPI.lua_gettop(L);
if(gen_param_count == 1&& translator.Assignable<UnityEngine.Vector3>(L, 1))
{
UnityEngine.Vector3 _forward;translator.Get(L, 1, out _forward);
var gen_ret = UnityEngine.Quaternion.LookRotation( _forward );
translator.PushUnityEngineQuaternion(L, gen_ret);
return 1;
}
if(gen_param_count == 2&& translator.Assignable<UnityEngine.Vector3>(L, 1)&& translator.Assignable<UnityEngine.Vector3>(L, 2))
{
UnityEngine.Vector3 _forward;translator.Get(L, 1, out _forward);
UnityEngine.Vector3 _upwards;translator.Get(L, 2, out _upwards);
var gen_ret = UnityEngine.Quaternion.LookRotation( _forward, _upwards );
translator.PushUnityEngineQuaternion(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Quaternion.LookRotation!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_Set(RealStatePtr L) static int _m_Set(RealStatePtr L)
{ {
@ -943,6 +701,248 @@ namespace XLua.CSObjectWrap
} }
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_FromToRotation_xlua_st_(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
{
UnityEngine.Vector3 _fromDirection;translator.Get(L, 1, out _fromDirection);
UnityEngine.Vector3 _toDirection;translator.Get(L, 2, out _toDirection);
var gen_ret = UnityEngine.Quaternion.FromToRotation( _fromDirection, _toDirection );
translator.PushUnityEngineQuaternion(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_Inverse_xlua_st_(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
{
UnityEngine.Quaternion _rotation;translator.Get(L, 1, out _rotation);
var gen_ret = UnityEngine.Quaternion.Inverse( _rotation );
translator.PushUnityEngineQuaternion(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_Slerp_xlua_st_(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
{
UnityEngine.Quaternion _a;translator.Get(L, 1, out _a);
UnityEngine.Quaternion _b;translator.Get(L, 2, out _b);
float _t = (float)LuaAPI.lua_tonumber(L, 3);
var gen_ret = UnityEngine.Quaternion.Slerp( _a, _b, _t );
translator.PushUnityEngineQuaternion(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_SlerpUnclamped_xlua_st_(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
{
UnityEngine.Quaternion _a;translator.Get(L, 1, out _a);
UnityEngine.Quaternion _b;translator.Get(L, 2, out _b);
float _t = (float)LuaAPI.lua_tonumber(L, 3);
var gen_ret = UnityEngine.Quaternion.SlerpUnclamped( _a, _b, _t );
translator.PushUnityEngineQuaternion(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_Lerp_xlua_st_(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
{
UnityEngine.Quaternion _a;translator.Get(L, 1, out _a);
UnityEngine.Quaternion _b;translator.Get(L, 2, out _b);
float _t = (float)LuaAPI.lua_tonumber(L, 3);
var gen_ret = UnityEngine.Quaternion.Lerp( _a, _b, _t );
translator.PushUnityEngineQuaternion(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_LerpUnclamped_xlua_st_(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
{
UnityEngine.Quaternion _a;translator.Get(L, 1, out _a);
UnityEngine.Quaternion _b;translator.Get(L, 2, out _b);
float _t = (float)LuaAPI.lua_tonumber(L, 3);
var gen_ret = UnityEngine.Quaternion.LerpUnclamped( _a, _b, _t );
translator.PushUnityEngineQuaternion(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_AngleAxis_xlua_st_(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
{
float _angle = (float)LuaAPI.lua_tonumber(L, 1);
UnityEngine.Vector3 _axis;translator.Get(L, 2, out _axis);
var gen_ret = UnityEngine.Quaternion.AngleAxis( _angle, _axis );
translator.PushUnityEngineQuaternion(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_LookRotation_xlua_st_(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
int gen_param_count = LuaAPI.lua_gettop(L);
if(gen_param_count == 1&& translator.Assignable<UnityEngine.Vector3>(L, 1))
{
UnityEngine.Vector3 _forward;translator.Get(L, 1, out _forward);
var gen_ret = UnityEngine.Quaternion.LookRotation( _forward );
translator.PushUnityEngineQuaternion(L, gen_ret);
return 1;
}
if(gen_param_count == 2&& translator.Assignable<UnityEngine.Vector3>(L, 1)&& translator.Assignable<UnityEngine.Vector3>(L, 2))
{
UnityEngine.Vector3 _forward;translator.Get(L, 1, out _forward);
UnityEngine.Vector3 _upwards;translator.Get(L, 2, out _upwards);
var gen_ret = UnityEngine.Quaternion.LookRotation( _forward, _upwards );
translator.PushUnityEngineQuaternion(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Quaternion.LookRotation!");
}

View File

@ -34,6 +34,7 @@ namespace XLua.CSObjectWrap
Utils.RegisterFunc(L, Utils.METHOD_IDX, "ConvertToEquirect", _m_ConvertToEquirect); Utils.RegisterFunc(L, Utils.METHOD_IDX, "ConvertToEquirect", _m_ConvertToEquirect);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "descriptor", _g_get_descriptor);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "width", _g_get_width); Utils.RegisterFunc(L, Utils.GETTER_IDX, "width", _g_get_width);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "height", _g_get_height); Utils.RegisterFunc(L, Utils.GETTER_IDX, "height", _g_get_height);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "dimension", _g_get_dimension); Utils.RegisterFunc(L, Utils.GETTER_IDX, "dimension", _g_get_dimension);
@ -55,8 +56,8 @@ namespace XLua.CSObjectWrap
Utils.RegisterFunc(L, Utils.GETTER_IDX, "colorBuffer", _g_get_colorBuffer); Utils.RegisterFunc(L, Utils.GETTER_IDX, "colorBuffer", _g_get_colorBuffer);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "depthBuffer", _g_get_depthBuffer); Utils.RegisterFunc(L, Utils.GETTER_IDX, "depthBuffer", _g_get_depthBuffer);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "depth", _g_get_depth); Utils.RegisterFunc(L, Utils.GETTER_IDX, "depth", _g_get_depth);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "descriptor", _g_get_descriptor);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "descriptor", _s_set_descriptor);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "width", _s_set_width); Utils.RegisterFunc(L, Utils.SETTER_IDX, "width", _s_set_width);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "height", _s_set_height); Utils.RegisterFunc(L, Utils.SETTER_IDX, "height", _s_set_height);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "dimension", _s_set_dimension); Utils.RegisterFunc(L, Utils.SETTER_IDX, "dimension", _s_set_dimension);
@ -75,16 +76,15 @@ namespace XLua.CSObjectWrap
Utils.RegisterFunc(L, Utils.SETTER_IDX, "useDynamicScale", _s_set_useDynamicScale); Utils.RegisterFunc(L, Utils.SETTER_IDX, "useDynamicScale", _s_set_useDynamicScale);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "isPowerOfTwo", _s_set_isPowerOfTwo); Utils.RegisterFunc(L, Utils.SETTER_IDX, "isPowerOfTwo", _s_set_isPowerOfTwo);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "depth", _s_set_depth); Utils.RegisterFunc(L, Utils.SETTER_IDX, "depth", _s_set_depth);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "descriptor", _s_set_descriptor);
Utils.EndObjectRegister(type, L, translator, null, null, Utils.EndObjectRegister(type, L, translator, null, null,
null, null, null); null, null, null);
Utils.BeginClassRegister(type, L, __CreateInstance, 4, 1, 1); Utils.BeginClassRegister(type, L, __CreateInstance, 4, 1, 1);
Utils.RegisterFunc(L, Utils.CLS_IDX, "GetTemporary", _m_GetTemporary_xlua_st_);
Utils.RegisterFunc(L, Utils.CLS_IDX, "SupportsStencil", _m_SupportsStencil_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "SupportsStencil", _m_SupportsStencil_xlua_st_);
Utils.RegisterFunc(L, Utils.CLS_IDX, "ReleaseTemporary", _m_ReleaseTemporary_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "ReleaseTemporary", _m_ReleaseTemporary_xlua_st_);
Utils.RegisterFunc(L, Utils.CLS_IDX, "GetTemporary", _m_GetTemporary_xlua_st_);
@ -247,6 +247,241 @@ namespace XLua.CSObjectWrap
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_GetTemporary_xlua_st_(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
int gen_param_count = LuaAPI.lua_gettop(L);
if(gen_param_count == 2&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2))
{
int _width = LuaAPI.xlua_tointeger(L, 1);
int _height = LuaAPI.xlua_tointeger(L, 2);
var gen_ret = UnityEngine.RenderTexture.GetTemporary( _width, _height );
translator.Push(L, gen_ret);
return 1;
}
if(gen_param_count == 3&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3))
{
int _width = LuaAPI.xlua_tointeger(L, 1);
int _height = LuaAPI.xlua_tointeger(L, 2);
int _depthBuffer = LuaAPI.xlua_tointeger(L, 3);
var gen_ret = UnityEngine.RenderTexture.GetTemporary( _width, _height, _depthBuffer );
translator.Push(L, gen_ret);
return 1;
}
if(gen_param_count == 1&& translator.Assignable<UnityEngine.RenderTextureDescriptor>(L, 1))
{
UnityEngine.RenderTextureDescriptor _desc;translator.Get(L, 1, out _desc);
var gen_ret = UnityEngine.RenderTexture.GetTemporary( _desc );
translator.Push(L, gen_ret);
return 1;
}
if(gen_param_count == 4&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& translator.Assignable<UnityEngine.Experimental.Rendering.GraphicsFormat>(L, 4))
{
int _width = LuaAPI.xlua_tointeger(L, 1);
int _height = LuaAPI.xlua_tointeger(L, 2);
int _depthBuffer = LuaAPI.xlua_tointeger(L, 3);
UnityEngine.Experimental.Rendering.GraphicsFormat _format;translator.Get(L, 4, out _format);
var gen_ret = UnityEngine.RenderTexture.GetTemporary( _width, _height, _depthBuffer, _format );
translator.Push(L, gen_ret);
return 1;
}
if(gen_param_count == 4&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& translator.Assignable<UnityEngine.RenderTextureFormat>(L, 4))
{
int _width = LuaAPI.xlua_tointeger(L, 1);
int _height = LuaAPI.xlua_tointeger(L, 2);
int _depthBuffer = LuaAPI.xlua_tointeger(L, 3);
UnityEngine.RenderTextureFormat _format;translator.Get(L, 4, out _format);
var gen_ret = UnityEngine.RenderTexture.GetTemporary( _width, _height, _depthBuffer, _format );
translator.Push(L, gen_ret);
return 1;
}
if(gen_param_count == 5&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& translator.Assignable<UnityEngine.Experimental.Rendering.GraphicsFormat>(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5))
{
int _width = LuaAPI.xlua_tointeger(L, 1);
int _height = LuaAPI.xlua_tointeger(L, 2);
int _depthBuffer = LuaAPI.xlua_tointeger(L, 3);
UnityEngine.Experimental.Rendering.GraphicsFormat _format;translator.Get(L, 4, out _format);
int _antiAliasing = LuaAPI.xlua_tointeger(L, 5);
var gen_ret = UnityEngine.RenderTexture.GetTemporary( _width, _height, _depthBuffer, _format, _antiAliasing );
translator.Push(L, gen_ret);
return 1;
}
if(gen_param_count == 5&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& translator.Assignable<UnityEngine.RenderTextureFormat>(L, 4)&& translator.Assignable<UnityEngine.RenderTextureReadWrite>(L, 5))
{
int _width = LuaAPI.xlua_tointeger(L, 1);
int _height = LuaAPI.xlua_tointeger(L, 2);
int _depthBuffer = LuaAPI.xlua_tointeger(L, 3);
UnityEngine.RenderTextureFormat _format;translator.Get(L, 4, out _format);
UnityEngine.RenderTextureReadWrite _readWrite;translator.Get(L, 5, out _readWrite);
var gen_ret = UnityEngine.RenderTexture.GetTemporary( _width, _height, _depthBuffer, _format, _readWrite );
translator.Push(L, gen_ret);
return 1;
}
if(gen_param_count == 6&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& translator.Assignable<UnityEngine.Experimental.Rendering.GraphicsFormat>(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)&& translator.Assignable<UnityEngine.RenderTextureMemoryless>(L, 6))
{
int _width = LuaAPI.xlua_tointeger(L, 1);
int _height = LuaAPI.xlua_tointeger(L, 2);
int _depthBuffer = LuaAPI.xlua_tointeger(L, 3);
UnityEngine.Experimental.Rendering.GraphicsFormat _format;translator.Get(L, 4, out _format);
int _antiAliasing = LuaAPI.xlua_tointeger(L, 5);
UnityEngine.RenderTextureMemoryless _memorylessMode;translator.Get(L, 6, out _memorylessMode);
var gen_ret = UnityEngine.RenderTexture.GetTemporary( _width, _height, _depthBuffer, _format, _antiAliasing, _memorylessMode );
translator.Push(L, gen_ret);
return 1;
}
if(gen_param_count == 6&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& translator.Assignable<UnityEngine.RenderTextureFormat>(L, 4)&& translator.Assignable<UnityEngine.RenderTextureReadWrite>(L, 5)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 6))
{
int _width = LuaAPI.xlua_tointeger(L, 1);
int _height = LuaAPI.xlua_tointeger(L, 2);
int _depthBuffer = LuaAPI.xlua_tointeger(L, 3);
UnityEngine.RenderTextureFormat _format;translator.Get(L, 4, out _format);
UnityEngine.RenderTextureReadWrite _readWrite;translator.Get(L, 5, out _readWrite);
int _antiAliasing = LuaAPI.xlua_tointeger(L, 6);
var gen_ret = UnityEngine.RenderTexture.GetTemporary( _width, _height, _depthBuffer, _format, _readWrite, _antiAliasing );
translator.Push(L, gen_ret);
return 1;
}
if(gen_param_count == 7&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& translator.Assignable<UnityEngine.Experimental.Rendering.GraphicsFormat>(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)&& translator.Assignable<UnityEngine.RenderTextureMemoryless>(L, 6)&& translator.Assignable<UnityEngine.VRTextureUsage>(L, 7))
{
int _width = LuaAPI.xlua_tointeger(L, 1);
int _height = LuaAPI.xlua_tointeger(L, 2);
int _depthBuffer = LuaAPI.xlua_tointeger(L, 3);
UnityEngine.Experimental.Rendering.GraphicsFormat _format;translator.Get(L, 4, out _format);
int _antiAliasing = LuaAPI.xlua_tointeger(L, 5);
UnityEngine.RenderTextureMemoryless _memorylessMode;translator.Get(L, 6, out _memorylessMode);
UnityEngine.VRTextureUsage _vrUsage;translator.Get(L, 7, out _vrUsage);
var gen_ret = UnityEngine.RenderTexture.GetTemporary( _width, _height, _depthBuffer, _format, _antiAliasing, _memorylessMode, _vrUsage );
translator.Push(L, gen_ret);
return 1;
}
if(gen_param_count == 7&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& translator.Assignable<UnityEngine.RenderTextureFormat>(L, 4)&& translator.Assignable<UnityEngine.RenderTextureReadWrite>(L, 5)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 6)&& translator.Assignable<UnityEngine.RenderTextureMemoryless>(L, 7))
{
int _width = LuaAPI.xlua_tointeger(L, 1);
int _height = LuaAPI.xlua_tointeger(L, 2);
int _depthBuffer = LuaAPI.xlua_tointeger(L, 3);
UnityEngine.RenderTextureFormat _format;translator.Get(L, 4, out _format);
UnityEngine.RenderTextureReadWrite _readWrite;translator.Get(L, 5, out _readWrite);
int _antiAliasing = LuaAPI.xlua_tointeger(L, 6);
UnityEngine.RenderTextureMemoryless _memorylessMode;translator.Get(L, 7, out _memorylessMode);
var gen_ret = UnityEngine.RenderTexture.GetTemporary( _width, _height, _depthBuffer, _format, _readWrite, _antiAliasing, _memorylessMode );
translator.Push(L, gen_ret);
return 1;
}
if(gen_param_count == 8&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& translator.Assignable<UnityEngine.Experimental.Rendering.GraphicsFormat>(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)&& translator.Assignable<UnityEngine.RenderTextureMemoryless>(L, 6)&& translator.Assignable<UnityEngine.VRTextureUsage>(L, 7)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 8))
{
int _width = LuaAPI.xlua_tointeger(L, 1);
int _height = LuaAPI.xlua_tointeger(L, 2);
int _depthBuffer = LuaAPI.xlua_tointeger(L, 3);
UnityEngine.Experimental.Rendering.GraphicsFormat _format;translator.Get(L, 4, out _format);
int _antiAliasing = LuaAPI.xlua_tointeger(L, 5);
UnityEngine.RenderTextureMemoryless _memorylessMode;translator.Get(L, 6, out _memorylessMode);
UnityEngine.VRTextureUsage _vrUsage;translator.Get(L, 7, out _vrUsage);
bool _useDynamicScale = LuaAPI.lua_toboolean(L, 8);
var gen_ret = UnityEngine.RenderTexture.GetTemporary( _width, _height, _depthBuffer, _format, _antiAliasing, _memorylessMode, _vrUsage, _useDynamicScale );
translator.Push(L, gen_ret);
return 1;
}
if(gen_param_count == 8&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& translator.Assignable<UnityEngine.RenderTextureFormat>(L, 4)&& translator.Assignable<UnityEngine.RenderTextureReadWrite>(L, 5)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 6)&& translator.Assignable<UnityEngine.RenderTextureMemoryless>(L, 7)&& translator.Assignable<UnityEngine.VRTextureUsage>(L, 8))
{
int _width = LuaAPI.xlua_tointeger(L, 1);
int _height = LuaAPI.xlua_tointeger(L, 2);
int _depthBuffer = LuaAPI.xlua_tointeger(L, 3);
UnityEngine.RenderTextureFormat _format;translator.Get(L, 4, out _format);
UnityEngine.RenderTextureReadWrite _readWrite;translator.Get(L, 5, out _readWrite);
int _antiAliasing = LuaAPI.xlua_tointeger(L, 6);
UnityEngine.RenderTextureMemoryless _memorylessMode;translator.Get(L, 7, out _memorylessMode);
UnityEngine.VRTextureUsage _vrUsage;translator.Get(L, 8, out _vrUsage);
var gen_ret = UnityEngine.RenderTexture.GetTemporary( _width, _height, _depthBuffer, _format, _readWrite, _antiAliasing, _memorylessMode, _vrUsage );
translator.Push(L, gen_ret);
return 1;
}
if(gen_param_count == 9&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& translator.Assignable<UnityEngine.RenderTextureFormat>(L, 4)&& translator.Assignable<UnityEngine.RenderTextureReadWrite>(L, 5)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 6)&& translator.Assignable<UnityEngine.RenderTextureMemoryless>(L, 7)&& translator.Assignable<UnityEngine.VRTextureUsage>(L, 8)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 9))
{
int _width = LuaAPI.xlua_tointeger(L, 1);
int _height = LuaAPI.xlua_tointeger(L, 2);
int _depthBuffer = LuaAPI.xlua_tointeger(L, 3);
UnityEngine.RenderTextureFormat _format;translator.Get(L, 4, out _format);
UnityEngine.RenderTextureReadWrite _readWrite;translator.Get(L, 5, out _readWrite);
int _antiAliasing = LuaAPI.xlua_tointeger(L, 6);
UnityEngine.RenderTextureMemoryless _memorylessMode;translator.Get(L, 7, out _memorylessMode);
UnityEngine.VRTextureUsage _vrUsage;translator.Get(L, 8, out _vrUsage);
bool _useDynamicScale = LuaAPI.lua_toboolean(L, 9);
var gen_ret = UnityEngine.RenderTexture.GetTemporary( _width, _height, _depthBuffer, _format, _readWrite, _antiAliasing, _memorylessMode, _vrUsage, _useDynamicScale );
translator.Push(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.RenderTexture.GetTemporary!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_GetNativeDepthBufferPtr(RealStatePtr L) static int _m_GetNativeDepthBufferPtr(RealStatePtr L)
{ {
@ -592,244 +827,23 @@ namespace XLua.CSObjectWrap
} }
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_GetTemporary_xlua_st_(RealStatePtr L) static int _g_get_descriptor(RealStatePtr L)
{ {
try { try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.RenderTexture gen_to_be_invoked = (UnityEngine.RenderTexture)translator.FastGetCSObj(L, 1);
translator.Push(L, gen_to_be_invoked.descriptor);
int gen_param_count = LuaAPI.lua_gettop(L);
if(gen_param_count == 2&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2))
{
int _width = LuaAPI.xlua_tointeger(L, 1);
int _height = LuaAPI.xlua_tointeger(L, 2);
var gen_ret = UnityEngine.RenderTexture.GetTemporary( _width, _height );
translator.Push(L, gen_ret);
return 1;
}
if(gen_param_count == 3&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3))
{
int _width = LuaAPI.xlua_tointeger(L, 1);
int _height = LuaAPI.xlua_tointeger(L, 2);
int _depthBuffer = LuaAPI.xlua_tointeger(L, 3);
var gen_ret = UnityEngine.RenderTexture.GetTemporary( _width, _height, _depthBuffer );
translator.Push(L, gen_ret);
return 1;
}
if(gen_param_count == 1&& translator.Assignable<UnityEngine.RenderTextureDescriptor>(L, 1))
{
UnityEngine.RenderTextureDescriptor _desc;translator.Get(L, 1, out _desc);
var gen_ret = UnityEngine.RenderTexture.GetTemporary( _desc );
translator.Push(L, gen_ret);
return 1;
}
if(gen_param_count == 4&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& translator.Assignable<UnityEngine.Experimental.Rendering.GraphicsFormat>(L, 4))
{
int _width = LuaAPI.xlua_tointeger(L, 1);
int _height = LuaAPI.xlua_tointeger(L, 2);
int _depthBuffer = LuaAPI.xlua_tointeger(L, 3);
UnityEngine.Experimental.Rendering.GraphicsFormat _format;translator.Get(L, 4, out _format);
var gen_ret = UnityEngine.RenderTexture.GetTemporary( _width, _height, _depthBuffer, _format );
translator.Push(L, gen_ret);
return 1;
}
if(gen_param_count == 4&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& translator.Assignable<UnityEngine.RenderTextureFormat>(L, 4))
{
int _width = LuaAPI.xlua_tointeger(L, 1);
int _height = LuaAPI.xlua_tointeger(L, 2);
int _depthBuffer = LuaAPI.xlua_tointeger(L, 3);
UnityEngine.RenderTextureFormat _format;translator.Get(L, 4, out _format);
var gen_ret = UnityEngine.RenderTexture.GetTemporary( _width, _height, _depthBuffer, _format );
translator.Push(L, gen_ret);
return 1;
}
if(gen_param_count == 5&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& translator.Assignable<UnityEngine.Experimental.Rendering.GraphicsFormat>(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5))
{
int _width = LuaAPI.xlua_tointeger(L, 1);
int _height = LuaAPI.xlua_tointeger(L, 2);
int _depthBuffer = LuaAPI.xlua_tointeger(L, 3);
UnityEngine.Experimental.Rendering.GraphicsFormat _format;translator.Get(L, 4, out _format);
int _antiAliasing = LuaAPI.xlua_tointeger(L, 5);
var gen_ret = UnityEngine.RenderTexture.GetTemporary( _width, _height, _depthBuffer, _format, _antiAliasing );
translator.Push(L, gen_ret);
return 1;
}
if(gen_param_count == 5&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& translator.Assignable<UnityEngine.RenderTextureFormat>(L, 4)&& translator.Assignable<UnityEngine.RenderTextureReadWrite>(L, 5))
{
int _width = LuaAPI.xlua_tointeger(L, 1);
int _height = LuaAPI.xlua_tointeger(L, 2);
int _depthBuffer = LuaAPI.xlua_tointeger(L, 3);
UnityEngine.RenderTextureFormat _format;translator.Get(L, 4, out _format);
UnityEngine.RenderTextureReadWrite _readWrite;translator.Get(L, 5, out _readWrite);
var gen_ret = UnityEngine.RenderTexture.GetTemporary( _width, _height, _depthBuffer, _format, _readWrite );
translator.Push(L, gen_ret);
return 1;
}
if(gen_param_count == 6&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& translator.Assignable<UnityEngine.Experimental.Rendering.GraphicsFormat>(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)&& translator.Assignable<UnityEngine.RenderTextureMemoryless>(L, 6))
{
int _width = LuaAPI.xlua_tointeger(L, 1);
int _height = LuaAPI.xlua_tointeger(L, 2);
int _depthBuffer = LuaAPI.xlua_tointeger(L, 3);
UnityEngine.Experimental.Rendering.GraphicsFormat _format;translator.Get(L, 4, out _format);
int _antiAliasing = LuaAPI.xlua_tointeger(L, 5);
UnityEngine.RenderTextureMemoryless _memorylessMode;translator.Get(L, 6, out _memorylessMode);
var gen_ret = UnityEngine.RenderTexture.GetTemporary( _width, _height, _depthBuffer, _format, _antiAliasing, _memorylessMode );
translator.Push(L, gen_ret);
return 1;
}
if(gen_param_count == 6&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& translator.Assignable<UnityEngine.RenderTextureFormat>(L, 4)&& translator.Assignable<UnityEngine.RenderTextureReadWrite>(L, 5)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 6))
{
int _width = LuaAPI.xlua_tointeger(L, 1);
int _height = LuaAPI.xlua_tointeger(L, 2);
int _depthBuffer = LuaAPI.xlua_tointeger(L, 3);
UnityEngine.RenderTextureFormat _format;translator.Get(L, 4, out _format);
UnityEngine.RenderTextureReadWrite _readWrite;translator.Get(L, 5, out _readWrite);
int _antiAliasing = LuaAPI.xlua_tointeger(L, 6);
var gen_ret = UnityEngine.RenderTexture.GetTemporary( _width, _height, _depthBuffer, _format, _readWrite, _antiAliasing );
translator.Push(L, gen_ret);
return 1;
}
if(gen_param_count == 7&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& translator.Assignable<UnityEngine.Experimental.Rendering.GraphicsFormat>(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)&& translator.Assignable<UnityEngine.RenderTextureMemoryless>(L, 6)&& translator.Assignable<UnityEngine.VRTextureUsage>(L, 7))
{
int _width = LuaAPI.xlua_tointeger(L, 1);
int _height = LuaAPI.xlua_tointeger(L, 2);
int _depthBuffer = LuaAPI.xlua_tointeger(L, 3);
UnityEngine.Experimental.Rendering.GraphicsFormat _format;translator.Get(L, 4, out _format);
int _antiAliasing = LuaAPI.xlua_tointeger(L, 5);
UnityEngine.RenderTextureMemoryless _memorylessMode;translator.Get(L, 6, out _memorylessMode);
UnityEngine.VRTextureUsage _vrUsage;translator.Get(L, 7, out _vrUsage);
var gen_ret = UnityEngine.RenderTexture.GetTemporary( _width, _height, _depthBuffer, _format, _antiAliasing, _memorylessMode, _vrUsage );
translator.Push(L, gen_ret);
return 1;
}
if(gen_param_count == 7&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& translator.Assignable<UnityEngine.RenderTextureFormat>(L, 4)&& translator.Assignable<UnityEngine.RenderTextureReadWrite>(L, 5)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 6)&& translator.Assignable<UnityEngine.RenderTextureMemoryless>(L, 7))
{
int _width = LuaAPI.xlua_tointeger(L, 1);
int _height = LuaAPI.xlua_tointeger(L, 2);
int _depthBuffer = LuaAPI.xlua_tointeger(L, 3);
UnityEngine.RenderTextureFormat _format;translator.Get(L, 4, out _format);
UnityEngine.RenderTextureReadWrite _readWrite;translator.Get(L, 5, out _readWrite);
int _antiAliasing = LuaAPI.xlua_tointeger(L, 6);
UnityEngine.RenderTextureMemoryless _memorylessMode;translator.Get(L, 7, out _memorylessMode);
var gen_ret = UnityEngine.RenderTexture.GetTemporary( _width, _height, _depthBuffer, _format, _readWrite, _antiAliasing, _memorylessMode );
translator.Push(L, gen_ret);
return 1;
}
if(gen_param_count == 8&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& translator.Assignable<UnityEngine.Experimental.Rendering.GraphicsFormat>(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)&& translator.Assignable<UnityEngine.RenderTextureMemoryless>(L, 6)&& translator.Assignable<UnityEngine.VRTextureUsage>(L, 7)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 8))
{
int _width = LuaAPI.xlua_tointeger(L, 1);
int _height = LuaAPI.xlua_tointeger(L, 2);
int _depthBuffer = LuaAPI.xlua_tointeger(L, 3);
UnityEngine.Experimental.Rendering.GraphicsFormat _format;translator.Get(L, 4, out _format);
int _antiAliasing = LuaAPI.xlua_tointeger(L, 5);
UnityEngine.RenderTextureMemoryless _memorylessMode;translator.Get(L, 6, out _memorylessMode);
UnityEngine.VRTextureUsage _vrUsage;translator.Get(L, 7, out _vrUsage);
bool _useDynamicScale = LuaAPI.lua_toboolean(L, 8);
var gen_ret = UnityEngine.RenderTexture.GetTemporary( _width, _height, _depthBuffer, _format, _antiAliasing, _memorylessMode, _vrUsage, _useDynamicScale );
translator.Push(L, gen_ret);
return 1;
}
if(gen_param_count == 8&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& translator.Assignable<UnityEngine.RenderTextureFormat>(L, 4)&& translator.Assignable<UnityEngine.RenderTextureReadWrite>(L, 5)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 6)&& translator.Assignable<UnityEngine.RenderTextureMemoryless>(L, 7)&& translator.Assignable<UnityEngine.VRTextureUsage>(L, 8))
{
int _width = LuaAPI.xlua_tointeger(L, 1);
int _height = LuaAPI.xlua_tointeger(L, 2);
int _depthBuffer = LuaAPI.xlua_tointeger(L, 3);
UnityEngine.RenderTextureFormat _format;translator.Get(L, 4, out _format);
UnityEngine.RenderTextureReadWrite _readWrite;translator.Get(L, 5, out _readWrite);
int _antiAliasing = LuaAPI.xlua_tointeger(L, 6);
UnityEngine.RenderTextureMemoryless _memorylessMode;translator.Get(L, 7, out _memorylessMode);
UnityEngine.VRTextureUsage _vrUsage;translator.Get(L, 8, out _vrUsage);
var gen_ret = UnityEngine.RenderTexture.GetTemporary( _width, _height, _depthBuffer, _format, _readWrite, _antiAliasing, _memorylessMode, _vrUsage );
translator.Push(L, gen_ret);
return 1;
}
if(gen_param_count == 9&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& translator.Assignable<UnityEngine.RenderTextureFormat>(L, 4)&& translator.Assignable<UnityEngine.RenderTextureReadWrite>(L, 5)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 6)&& translator.Assignable<UnityEngine.RenderTextureMemoryless>(L, 7)&& translator.Assignable<UnityEngine.VRTextureUsage>(L, 8)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 9))
{
int _width = LuaAPI.xlua_tointeger(L, 1);
int _height = LuaAPI.xlua_tointeger(L, 2);
int _depthBuffer = LuaAPI.xlua_tointeger(L, 3);
UnityEngine.RenderTextureFormat _format;translator.Get(L, 4, out _format);
UnityEngine.RenderTextureReadWrite _readWrite;translator.Get(L, 5, out _readWrite);
int _antiAliasing = LuaAPI.xlua_tointeger(L, 6);
UnityEngine.RenderTextureMemoryless _memorylessMode;translator.Get(L, 7, out _memorylessMode);
UnityEngine.VRTextureUsage _vrUsage;translator.Get(L, 8, out _vrUsage);
bool _useDynamicScale = LuaAPI.lua_toboolean(L, 9);
var gen_ret = UnityEngine.RenderTexture.GetTemporary( _width, _height, _depthBuffer, _format, _readWrite, _antiAliasing, _memorylessMode, _vrUsage, _useDynamicScale );
translator.Push(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) { } catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e); return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
} }
return 1;
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.RenderTexture.GetTemporary!");
} }
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_width(RealStatePtr L) static int _g_get_width(RealStatePtr L)
{ {
@ -1136,22 +1150,24 @@ namespace XLua.CSObjectWrap
return 1; return 1;
} }
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_descriptor(RealStatePtr L) static int _s_set_descriptor(RealStatePtr L)
{ {
try { try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.RenderTexture gen_to_be_invoked = (UnityEngine.RenderTexture)translator.FastGetCSObj(L, 1); UnityEngine.RenderTexture gen_to_be_invoked = (UnityEngine.RenderTexture)translator.FastGetCSObj(L, 1);
translator.Push(L, gen_to_be_invoked.descriptor); UnityEngine.RenderTextureDescriptor gen_value;translator.Get(L, 2, out gen_value);
gen_to_be_invoked.descriptor = gen_value;
} catch(System.Exception gen_e) { } catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e); return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
} }
return 1; return 0;
} }
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_width(RealStatePtr L) static int _s_set_width(RealStatePtr L)
{ {
@ -1442,22 +1458,6 @@ namespace XLua.CSObjectWrap
return 0; return 0;
} }
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_descriptor(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.RenderTexture gen_to_be_invoked = (UnityEngine.RenderTexture)translator.FastGetCSObj(L, 1);
UnityEngine.RenderTextureDescriptor gen_value;translator.Get(L, 2, out gen_value);
gen_to_be_invoked.descriptor = gen_value;
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}

View File

@ -23,11 +23,11 @@ namespace XLua.CSObjectWrap
System.Type type = typeof(UnityEngine.ShaderVariantCollection); System.Type type = typeof(UnityEngine.ShaderVariantCollection);
Utils.BeginObjectRegister(type, L, translator, 0, 5, 3, 0); Utils.BeginObjectRegister(type, L, translator, 0, 5, 3, 0);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "Clear", _m_Clear);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "WarmUp", _m_WarmUp);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "Add", _m_Add); Utils.RegisterFunc(L, Utils.METHOD_IDX, "Add", _m_Add);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "Remove", _m_Remove); Utils.RegisterFunc(L, Utils.METHOD_IDX, "Remove", _m_Remove);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "Contains", _m_Contains); Utils.RegisterFunc(L, Utils.METHOD_IDX, "Contains", _m_Contains);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "Clear", _m_Clear);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "WarmUp", _m_WarmUp);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "shaderCount", _g_get_shaderCount); Utils.RegisterFunc(L, Utils.GETTER_IDX, "shaderCount", _g_get_shaderCount);
@ -79,60 +79,6 @@ namespace XLua.CSObjectWrap
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_Clear(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ShaderVariantCollection gen_to_be_invoked = (UnityEngine.ShaderVariantCollection)translator.FastGetCSObj(L, 1);
{
gen_to_be_invoked.Clear( );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_WarmUp(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ShaderVariantCollection gen_to_be_invoked = (UnityEngine.ShaderVariantCollection)translator.FastGetCSObj(L, 1);
{
gen_to_be_invoked.WarmUp( );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_Add(RealStatePtr L) static int _m_Add(RealStatePtr L)
{ {
@ -220,6 +166,60 @@ namespace XLua.CSObjectWrap
} }
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_Clear(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ShaderVariantCollection gen_to_be_invoked = (UnityEngine.ShaderVariantCollection)translator.FastGetCSObj(L, 1);
{
gen_to_be_invoked.Clear( );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_WarmUp(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ShaderVariantCollection gen_to_be_invoked = (UnityEngine.ShaderVariantCollection)translator.FastGetCSObj(L, 1);
{
gen_to_be_invoked.WarmUp( );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}

View File

@ -23,15 +23,6 @@ namespace XLua.CSObjectWrap
System.Type type = typeof(UnityEngine.Texture2D); System.Type type = typeof(UnityEngine.Texture2D);
Utils.BeginObjectRegister(type, L, translator, 0, 18, 12, 3); Utils.BeginObjectRegister(type, L, translator, 0, 18, 12, 3);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "Compress", _m_Compress);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "ClearRequestedMipmapLevel", _m_ClearRequestedMipmapLevel);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "IsRequestedMipmapLevelLoaded", _m_IsRequestedMipmapLevelLoaded);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "ClearMinimumMipmapLevel", _m_ClearMinimumMipmapLevel);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "UpdateExternalTexture", _m_UpdateExternalTexture);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetRawTextureData", _m_GetRawTextureData);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetPixels", _m_GetPixels);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetPixels32", _m_GetPixels32);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "PackTextures", _m_PackTextures);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetPixel", _m_SetPixel); Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetPixel", _m_SetPixel);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetPixels", _m_SetPixels); Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetPixels", _m_SetPixels);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetPixel", _m_GetPixel); Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetPixel", _m_GetPixel);
@ -41,6 +32,15 @@ namespace XLua.CSObjectWrap
Utils.RegisterFunc(L, Utils.METHOD_IDX, "Reinitialize", _m_Reinitialize); Utils.RegisterFunc(L, Utils.METHOD_IDX, "Reinitialize", _m_Reinitialize);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "ReadPixels", _m_ReadPixels); Utils.RegisterFunc(L, Utils.METHOD_IDX, "ReadPixels", _m_ReadPixels);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetPixels32", _m_SetPixels32); Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetPixels32", _m_SetPixels32);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetPixels", _m_GetPixels);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "Compress", _m_Compress);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "ClearRequestedMipmapLevel", _m_ClearRequestedMipmapLevel);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "IsRequestedMipmapLevelLoaded", _m_IsRequestedMipmapLevelLoaded);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "ClearMinimumMipmapLevel", _m_ClearMinimumMipmapLevel);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "UpdateExternalTexture", _m_UpdateExternalTexture);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetRawTextureData", _m_GetRawTextureData);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetPixels32", _m_GetPixels32);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "PackTextures", _m_PackTextures);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "format", _g_get_format); Utils.RegisterFunc(L, Utils.GETTER_IDX, "format", _g_get_format);
@ -189,348 +189,6 @@ namespace XLua.CSObjectWrap
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_Compress(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Texture2D gen_to_be_invoked = (UnityEngine.Texture2D)translator.FastGetCSObj(L, 1);
{
bool _highQuality = LuaAPI.lua_toboolean(L, 2);
gen_to_be_invoked.Compress( _highQuality );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_ClearRequestedMipmapLevel(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Texture2D gen_to_be_invoked = (UnityEngine.Texture2D)translator.FastGetCSObj(L, 1);
{
gen_to_be_invoked.ClearRequestedMipmapLevel( );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_IsRequestedMipmapLevelLoaded(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Texture2D gen_to_be_invoked = (UnityEngine.Texture2D)translator.FastGetCSObj(L, 1);
{
var gen_ret = gen_to_be_invoked.IsRequestedMipmapLevelLoaded( );
LuaAPI.lua_pushboolean(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_ClearMinimumMipmapLevel(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Texture2D gen_to_be_invoked = (UnityEngine.Texture2D)translator.FastGetCSObj(L, 1);
{
gen_to_be_invoked.ClearMinimumMipmapLevel( );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_UpdateExternalTexture(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Texture2D gen_to_be_invoked = (UnityEngine.Texture2D)translator.FastGetCSObj(L, 1);
{
System.IntPtr _nativeTex = LuaAPI.lua_touserdata(L, 2);
gen_to_be_invoked.UpdateExternalTexture( _nativeTex );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_GetRawTextureData(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Texture2D gen_to_be_invoked = (UnityEngine.Texture2D)translator.FastGetCSObj(L, 1);
{
var gen_ret = gen_to_be_invoked.GetRawTextureData( );
LuaAPI.lua_pushstring(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_GetPixels(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Texture2D gen_to_be_invoked = (UnityEngine.Texture2D)translator.FastGetCSObj(L, 1);
int gen_param_count = LuaAPI.lua_gettop(L);
if(gen_param_count == 1)
{
var gen_ret = gen_to_be_invoked.GetPixels( );
translator.Push(L, gen_ret);
return 1;
}
if(gen_param_count == 2&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2))
{
int _miplevel = LuaAPI.xlua_tointeger(L, 2);
var gen_ret = gen_to_be_invoked.GetPixels( _miplevel );
translator.Push(L, gen_ret);
return 1;
}
if(gen_param_count == 5&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5))
{
int _x = LuaAPI.xlua_tointeger(L, 2);
int _y = LuaAPI.xlua_tointeger(L, 3);
int _blockWidth = LuaAPI.xlua_tointeger(L, 4);
int _blockHeight = LuaAPI.xlua_tointeger(L, 5);
var gen_ret = gen_to_be_invoked.GetPixels( _x, _y, _blockWidth, _blockHeight );
translator.Push(L, gen_ret);
return 1;
}
if(gen_param_count == 6&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 6))
{
int _x = LuaAPI.xlua_tointeger(L, 2);
int _y = LuaAPI.xlua_tointeger(L, 3);
int _blockWidth = LuaAPI.xlua_tointeger(L, 4);
int _blockHeight = LuaAPI.xlua_tointeger(L, 5);
int _miplevel = LuaAPI.xlua_tointeger(L, 6);
var gen_ret = gen_to_be_invoked.GetPixels( _x, _y, _blockWidth, _blockHeight, _miplevel );
translator.Push(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Texture2D.GetPixels!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_GetPixels32(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Texture2D gen_to_be_invoked = (UnityEngine.Texture2D)translator.FastGetCSObj(L, 1);
int gen_param_count = LuaAPI.lua_gettop(L);
if(gen_param_count == 1)
{
var gen_ret = gen_to_be_invoked.GetPixels32( );
translator.Push(L, gen_ret);
return 1;
}
if(gen_param_count == 2&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2))
{
int _miplevel = LuaAPI.xlua_tointeger(L, 2);
var gen_ret = gen_to_be_invoked.GetPixels32( _miplevel );
translator.Push(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Texture2D.GetPixels32!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_PackTextures(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Texture2D gen_to_be_invoked = (UnityEngine.Texture2D)translator.FastGetCSObj(L, 1);
int gen_param_count = LuaAPI.lua_gettop(L);
if(gen_param_count == 3&& translator.Assignable<UnityEngine.Texture2D[]>(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3))
{
UnityEngine.Texture2D[] _textures = (UnityEngine.Texture2D[])translator.GetObject(L, 2, typeof(UnityEngine.Texture2D[]));
int _padding = LuaAPI.xlua_tointeger(L, 3);
var gen_ret = gen_to_be_invoked.PackTextures( _textures, _padding );
translator.Push(L, gen_ret);
return 1;
}
if(gen_param_count == 4&& translator.Assignable<UnityEngine.Texture2D[]>(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4))
{
UnityEngine.Texture2D[] _textures = (UnityEngine.Texture2D[])translator.GetObject(L, 2, typeof(UnityEngine.Texture2D[]));
int _padding = LuaAPI.xlua_tointeger(L, 3);
int _maximumAtlasSize = LuaAPI.xlua_tointeger(L, 4);
var gen_ret = gen_to_be_invoked.PackTextures( _textures, _padding, _maximumAtlasSize );
translator.Push(L, gen_ret);
return 1;
}
if(gen_param_count == 5&& translator.Assignable<UnityEngine.Texture2D[]>(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 5))
{
UnityEngine.Texture2D[] _textures = (UnityEngine.Texture2D[])translator.GetObject(L, 2, typeof(UnityEngine.Texture2D[]));
int _padding = LuaAPI.xlua_tointeger(L, 3);
int _maximumAtlasSize = LuaAPI.xlua_tointeger(L, 4);
bool _makeNoLongerReadable = LuaAPI.lua_toboolean(L, 5);
var gen_ret = gen_to_be_invoked.PackTextures( _textures, _padding, _maximumAtlasSize, _makeNoLongerReadable );
translator.Push(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Texture2D.PackTextures!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_CreateExternalTexture_xlua_st_(RealStatePtr L) static int _m_CreateExternalTexture_xlua_st_(RealStatePtr L)
{ {
@ -1082,6 +740,348 @@ namespace XLua.CSObjectWrap
} }
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_GetPixels(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Texture2D gen_to_be_invoked = (UnityEngine.Texture2D)translator.FastGetCSObj(L, 1);
int gen_param_count = LuaAPI.lua_gettop(L);
if(gen_param_count == 1)
{
var gen_ret = gen_to_be_invoked.GetPixels( );
translator.Push(L, gen_ret);
return 1;
}
if(gen_param_count == 2&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2))
{
int _miplevel = LuaAPI.xlua_tointeger(L, 2);
var gen_ret = gen_to_be_invoked.GetPixels( _miplevel );
translator.Push(L, gen_ret);
return 1;
}
if(gen_param_count == 5&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5))
{
int _x = LuaAPI.xlua_tointeger(L, 2);
int _y = LuaAPI.xlua_tointeger(L, 3);
int _blockWidth = LuaAPI.xlua_tointeger(L, 4);
int _blockHeight = LuaAPI.xlua_tointeger(L, 5);
var gen_ret = gen_to_be_invoked.GetPixels( _x, _y, _blockWidth, _blockHeight );
translator.Push(L, gen_ret);
return 1;
}
if(gen_param_count == 6&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 6))
{
int _x = LuaAPI.xlua_tointeger(L, 2);
int _y = LuaAPI.xlua_tointeger(L, 3);
int _blockWidth = LuaAPI.xlua_tointeger(L, 4);
int _blockHeight = LuaAPI.xlua_tointeger(L, 5);
int _miplevel = LuaAPI.xlua_tointeger(L, 6);
var gen_ret = gen_to_be_invoked.GetPixels( _x, _y, _blockWidth, _blockHeight, _miplevel );
translator.Push(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Texture2D.GetPixels!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_Compress(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Texture2D gen_to_be_invoked = (UnityEngine.Texture2D)translator.FastGetCSObj(L, 1);
{
bool _highQuality = LuaAPI.lua_toboolean(L, 2);
gen_to_be_invoked.Compress( _highQuality );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_ClearRequestedMipmapLevel(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Texture2D gen_to_be_invoked = (UnityEngine.Texture2D)translator.FastGetCSObj(L, 1);
{
gen_to_be_invoked.ClearRequestedMipmapLevel( );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_IsRequestedMipmapLevelLoaded(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Texture2D gen_to_be_invoked = (UnityEngine.Texture2D)translator.FastGetCSObj(L, 1);
{
var gen_ret = gen_to_be_invoked.IsRequestedMipmapLevelLoaded( );
LuaAPI.lua_pushboolean(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_ClearMinimumMipmapLevel(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Texture2D gen_to_be_invoked = (UnityEngine.Texture2D)translator.FastGetCSObj(L, 1);
{
gen_to_be_invoked.ClearMinimumMipmapLevel( );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_UpdateExternalTexture(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Texture2D gen_to_be_invoked = (UnityEngine.Texture2D)translator.FastGetCSObj(L, 1);
{
System.IntPtr _nativeTex = LuaAPI.lua_touserdata(L, 2);
gen_to_be_invoked.UpdateExternalTexture( _nativeTex );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_GetRawTextureData(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Texture2D gen_to_be_invoked = (UnityEngine.Texture2D)translator.FastGetCSObj(L, 1);
{
var gen_ret = gen_to_be_invoked.GetRawTextureData( );
LuaAPI.lua_pushstring(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_GetPixels32(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Texture2D gen_to_be_invoked = (UnityEngine.Texture2D)translator.FastGetCSObj(L, 1);
int gen_param_count = LuaAPI.lua_gettop(L);
if(gen_param_count == 1)
{
var gen_ret = gen_to_be_invoked.GetPixels32( );
translator.Push(L, gen_ret);
return 1;
}
if(gen_param_count == 2&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2))
{
int _miplevel = LuaAPI.xlua_tointeger(L, 2);
var gen_ret = gen_to_be_invoked.GetPixels32( _miplevel );
translator.Push(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Texture2D.GetPixels32!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_PackTextures(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Texture2D gen_to_be_invoked = (UnityEngine.Texture2D)translator.FastGetCSObj(L, 1);
int gen_param_count = LuaAPI.lua_gettop(L);
if(gen_param_count == 3&& translator.Assignable<UnityEngine.Texture2D[]>(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3))
{
UnityEngine.Texture2D[] _textures = (UnityEngine.Texture2D[])translator.GetObject(L, 2, typeof(UnityEngine.Texture2D[]));
int _padding = LuaAPI.xlua_tointeger(L, 3);
var gen_ret = gen_to_be_invoked.PackTextures( _textures, _padding );
translator.Push(L, gen_ret);
return 1;
}
if(gen_param_count == 4&& translator.Assignable<UnityEngine.Texture2D[]>(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4))
{
UnityEngine.Texture2D[] _textures = (UnityEngine.Texture2D[])translator.GetObject(L, 2, typeof(UnityEngine.Texture2D[]));
int _padding = LuaAPI.xlua_tointeger(L, 3);
int _maximumAtlasSize = LuaAPI.xlua_tointeger(L, 4);
var gen_ret = gen_to_be_invoked.PackTextures( _textures, _padding, _maximumAtlasSize );
translator.Push(L, gen_ret);
return 1;
}
if(gen_param_count == 5&& translator.Assignable<UnityEngine.Texture2D[]>(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 5))
{
UnityEngine.Texture2D[] _textures = (UnityEngine.Texture2D[])translator.GetObject(L, 2, typeof(UnityEngine.Texture2D[]));
int _padding = LuaAPI.xlua_tointeger(L, 3);
int _maximumAtlasSize = LuaAPI.xlua_tointeger(L, 4);
bool _makeNoLongerReadable = LuaAPI.lua_toboolean(L, 5);
var gen_ret = gen_to_be_invoked.PackTextures( _textures, _padding, _maximumAtlasSize, _makeNoLongerReadable );
translator.Push(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Texture2D.PackTextures!");
}

View File

@ -53,10 +53,6 @@ namespace XLua.CSObjectWrap
null, null, null); null, null, null);
Utils.BeginClassRegister(type, L, __CreateInstance, 26, 10, 0); Utils.BeginClassRegister(type, L, __CreateInstance, 26, 10, 0);
Utils.RegisterFunc(L, Utils.CLS_IDX, "Slerp", _m_Slerp_xlua_st_);
Utils.RegisterFunc(L, Utils.CLS_IDX, "SlerpUnclamped", _m_SlerpUnclamped_xlua_st_);
Utils.RegisterFunc(L, Utils.CLS_IDX, "OrthoNormalize", _m_OrthoNormalize_xlua_st_);
Utils.RegisterFunc(L, Utils.CLS_IDX, "RotateTowards", _m_RotateTowards_xlua_st_);
Utils.RegisterFunc(L, Utils.CLS_IDX, "Lerp", _m_Lerp_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "Lerp", _m_Lerp_xlua_st_);
Utils.RegisterFunc(L, Utils.CLS_IDX, "LerpUnclamped", _m_LerpUnclamped_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "LerpUnclamped", _m_LerpUnclamped_xlua_st_);
Utils.RegisterFunc(L, Utils.CLS_IDX, "MoveTowards", _m_MoveTowards_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "MoveTowards", _m_MoveTowards_xlua_st_);
@ -76,6 +72,10 @@ namespace XLua.CSObjectWrap
Utils.RegisterFunc(L, Utils.CLS_IDX, "SqrMagnitude", _m_SqrMagnitude_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "SqrMagnitude", _m_SqrMagnitude_xlua_st_);
Utils.RegisterFunc(L, Utils.CLS_IDX, "Min", _m_Min_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "Min", _m_Min_xlua_st_);
Utils.RegisterFunc(L, Utils.CLS_IDX, "Max", _m_Max_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "Max", _m_Max_xlua_st_);
Utils.RegisterFunc(L, Utils.CLS_IDX, "Slerp", _m_Slerp_xlua_st_);
Utils.RegisterFunc(L, Utils.CLS_IDX, "SlerpUnclamped", _m_SlerpUnclamped_xlua_st_);
Utils.RegisterFunc(L, Utils.CLS_IDX, "OrthoNormalize", _m_OrthoNormalize_xlua_st_);
Utils.RegisterFunc(L, Utils.CLS_IDX, "RotateTowards", _m_RotateTowards_xlua_st_);
Utils.RegisterObject(L, translator, Utils.CLS_IDX, "kEpsilon", UnityEngine.Vector3.kEpsilon); Utils.RegisterObject(L, translator, Utils.CLS_IDX, "kEpsilon", UnityEngine.Vector3.kEpsilon);
@ -353,152 +353,6 @@ namespace XLua.CSObjectWrap
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_Slerp_xlua_st_(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
{
UnityEngine.Vector3 _a;translator.Get(L, 1, out _a);
UnityEngine.Vector3 _b;translator.Get(L, 2, out _b);
float _t = (float)LuaAPI.lua_tonumber(L, 3);
var gen_ret = UnityEngine.Vector3.Slerp( _a, _b, _t );
translator.PushUnityEngineVector3(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_SlerpUnclamped_xlua_st_(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
{
UnityEngine.Vector3 _a;translator.Get(L, 1, out _a);
UnityEngine.Vector3 _b;translator.Get(L, 2, out _b);
float _t = (float)LuaAPI.lua_tonumber(L, 3);
var gen_ret = UnityEngine.Vector3.SlerpUnclamped( _a, _b, _t );
translator.PushUnityEngineVector3(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_OrthoNormalize_xlua_st_(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
int gen_param_count = LuaAPI.lua_gettop(L);
if(gen_param_count == 2&& translator.Assignable<UnityEngine.Vector3>(L, 1)&& translator.Assignable<UnityEngine.Vector3>(L, 2))
{
UnityEngine.Vector3 _normal;translator.Get(L, 1, out _normal);
UnityEngine.Vector3 _tangent;translator.Get(L, 2, out _tangent);
UnityEngine.Vector3.OrthoNormalize( ref _normal, ref _tangent );
translator.PushUnityEngineVector3(L, _normal);
translator.UpdateUnityEngineVector3(L, 1, _normal);
translator.PushUnityEngineVector3(L, _tangent);
translator.UpdateUnityEngineVector3(L, 2, _tangent);
return 2;
}
if(gen_param_count == 3&& translator.Assignable<UnityEngine.Vector3>(L, 1)&& translator.Assignable<UnityEngine.Vector3>(L, 2)&& translator.Assignable<UnityEngine.Vector3>(L, 3))
{
UnityEngine.Vector3 _normal;translator.Get(L, 1, out _normal);
UnityEngine.Vector3 _tangent;translator.Get(L, 2, out _tangent);
UnityEngine.Vector3 _binormal;translator.Get(L, 3, out _binormal);
UnityEngine.Vector3.OrthoNormalize( ref _normal, ref _tangent, ref _binormal );
translator.PushUnityEngineVector3(L, _normal);
translator.UpdateUnityEngineVector3(L, 1, _normal);
translator.PushUnityEngineVector3(L, _tangent);
translator.UpdateUnityEngineVector3(L, 2, _tangent);
translator.PushUnityEngineVector3(L, _binormal);
translator.UpdateUnityEngineVector3(L, 3, _binormal);
return 3;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Vector3.OrthoNormalize!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_RotateTowards_xlua_st_(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
{
UnityEngine.Vector3 _current;translator.Get(L, 1, out _current);
UnityEngine.Vector3 _target;translator.Get(L, 2, out _target);
float _maxRadiansDelta = (float)LuaAPI.lua_tonumber(L, 3);
float _maxMagnitudeDelta = (float)LuaAPI.lua_tonumber(L, 4);
var gen_ret = UnityEngine.Vector3.RotateTowards( _current, _target, _maxRadiansDelta, _maxMagnitudeDelta );
translator.PushUnityEngineVector3(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_Lerp_xlua_st_(RealStatePtr L) static int _m_Lerp_xlua_st_(RealStatePtr L)
{ {
@ -1308,6 +1162,152 @@ namespace XLua.CSObjectWrap
} }
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_Slerp_xlua_st_(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
{
UnityEngine.Vector3 _a;translator.Get(L, 1, out _a);
UnityEngine.Vector3 _b;translator.Get(L, 2, out _b);
float _t = (float)LuaAPI.lua_tonumber(L, 3);
var gen_ret = UnityEngine.Vector3.Slerp( _a, _b, _t );
translator.PushUnityEngineVector3(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_SlerpUnclamped_xlua_st_(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
{
UnityEngine.Vector3 _a;translator.Get(L, 1, out _a);
UnityEngine.Vector3 _b;translator.Get(L, 2, out _b);
float _t = (float)LuaAPI.lua_tonumber(L, 3);
var gen_ret = UnityEngine.Vector3.SlerpUnclamped( _a, _b, _t );
translator.PushUnityEngineVector3(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_OrthoNormalize_xlua_st_(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
int gen_param_count = LuaAPI.lua_gettop(L);
if(gen_param_count == 2&& translator.Assignable<UnityEngine.Vector3>(L, 1)&& translator.Assignable<UnityEngine.Vector3>(L, 2))
{
UnityEngine.Vector3 _normal;translator.Get(L, 1, out _normal);
UnityEngine.Vector3 _tangent;translator.Get(L, 2, out _tangent);
UnityEngine.Vector3.OrthoNormalize( ref _normal, ref _tangent );
translator.PushUnityEngineVector3(L, _normal);
translator.UpdateUnityEngineVector3(L, 1, _normal);
translator.PushUnityEngineVector3(L, _tangent);
translator.UpdateUnityEngineVector3(L, 2, _tangent);
return 2;
}
if(gen_param_count == 3&& translator.Assignable<UnityEngine.Vector3>(L, 1)&& translator.Assignable<UnityEngine.Vector3>(L, 2)&& translator.Assignable<UnityEngine.Vector3>(L, 3))
{
UnityEngine.Vector3 _normal;translator.Get(L, 1, out _normal);
UnityEngine.Vector3 _tangent;translator.Get(L, 2, out _tangent);
UnityEngine.Vector3 _binormal;translator.Get(L, 3, out _binormal);
UnityEngine.Vector3.OrthoNormalize( ref _normal, ref _tangent, ref _binormal );
translator.PushUnityEngineVector3(L, _normal);
translator.UpdateUnityEngineVector3(L, 1, _normal);
translator.PushUnityEngineVector3(L, _tangent);
translator.UpdateUnityEngineVector3(L, 2, _tangent);
translator.PushUnityEngineVector3(L, _binormal);
translator.UpdateUnityEngineVector3(L, 3, _binormal);
return 3;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Vector3.OrthoNormalize!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_RotateTowards_xlua_st_(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
{
UnityEngine.Vector3 _current;translator.Get(L, 1, out _current);
UnityEngine.Vector3 _target;translator.Get(L, 2, out _target);
float _maxRadiansDelta = (float)LuaAPI.lua_tonumber(L, 3);
float _maxMagnitudeDelta = (float)LuaAPI.lua_tonumber(L, 4);
var gen_ret = UnityEngine.Vector3.RotateTowards( _current, _target, _maxRadiansDelta, _maxMagnitudeDelta );
translator.PushUnityEngineVector3(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}

View File

@ -281,6 +281,9 @@ namespace XLua.CSObjectWrap
translator.DelayWrapLoader(typeof(BF.BFTouchManager), BFBFTouchManagerWrap.__Register); translator.DelayWrapLoader(typeof(BF.BFTouchManager), BFBFTouchManagerWrap.__Register);
translator.DelayWrapLoader(typeof(BF.BattleControlBg), BFBattleControlBgWrap.__Register);
translator.DelayWrapLoader(typeof(BF.BattleUnitAttr), BFBattleUnitAttrWrap.__Register); translator.DelayWrapLoader(typeof(BF.BattleUnitAttr), BFBattleUnitAttrWrap.__Register);
@ -328,14 +331,14 @@ namespace XLua.CSObjectWrap
translator.DelayWrapLoader(typeof(BF.TimelineEventItem), BFTimelineEventItemWrap.__Register); translator.DelayWrapLoader(typeof(BF.TimelineEventItem), BFTimelineEventItemWrap.__Register);
translator.DelayWrapLoader(typeof(BF.TimelineHelper), BFTimelineHelperWrap.__Register);
} }
static void wrapInit2(LuaEnv luaenv, ObjectTranslator translator) static void wrapInit2(LuaEnv luaenv, ObjectTranslator translator)
{ {
translator.DelayWrapLoader(typeof(BF.TimelineHelper), BFTimelineHelperWrap.__Register);
translator.DelayWrapLoader(typeof(BF.TimelineSortingOderHelper), BFTimelineSortingOderHelperWrap.__Register); translator.DelayWrapLoader(typeof(BF.TimelineSortingOderHelper), BFTimelineSortingOderHelperWrap.__Register);
@ -485,14 +488,14 @@ namespace XLua.CSObjectWrap
translator.DelayWrapLoader(typeof(BF.BFSlider), BFBFSliderWrap.__Register); translator.DelayWrapLoader(typeof(BF.BFSlider), BFBFSliderWrap.__Register);
translator.DelayWrapLoader(typeof(BF.BFUnitySlider), BFBFUnitySliderWrap.__Register);
} }
static void wrapInit3(LuaEnv luaenv, ObjectTranslator translator) static void wrapInit3(LuaEnv luaenv, ObjectTranslator translator)
{ {
translator.DelayWrapLoader(typeof(BF.BFUnitySlider), BFBFUnitySliderWrap.__Register);
translator.DelayWrapLoader(typeof(BF.RawImageGrid), BFRawImageGridWrap.__Register); translator.DelayWrapLoader(typeof(BF.RawImageGrid), BFRawImageGridWrap.__Register);
@ -642,14 +645,14 @@ namespace XLua.CSObjectWrap
translator.DelayWrapLoader(typeof(AdFormat), AdFormatWrap.__Register); translator.DelayWrapLoader(typeof(AdFormat), AdFormatWrap.__Register);
translator.DelayWrapLoader(typeof(IronSource), IronSourceWrap.__Register);
} }
static void wrapInit4(LuaEnv luaenv, ObjectTranslator translator) static void wrapInit4(LuaEnv luaenv, ObjectTranslator translator)
{ {
translator.DelayWrapLoader(typeof(IronSource), IronSourceWrap.__Register);
translator.DelayWrapLoader(typeof(IronSourceAdInfo), IronSourceAdInfoWrap.__Register); translator.DelayWrapLoader(typeof(IronSourceAdInfo), IronSourceAdInfoWrap.__Register);
@ -799,14 +802,14 @@ namespace XLua.CSObjectWrap
translator.DelayWrapLoader(typeof(ThinkingAnalytics.Utils.TD_PropertiesChecker), ThinkingAnalyticsUtilsTD_PropertiesCheckerWrap.__Register); translator.DelayWrapLoader(typeof(ThinkingAnalytics.Utils.TD_PropertiesChecker), ThinkingAnalyticsUtilsTD_PropertiesCheckerWrap.__Register);
translator.DelayWrapLoader(typeof(ThinkingAnalytics.TaException.ThinkingSDKExceptionHandler), ThinkingAnalyticsTaExceptionThinkingSDKExceptionHandlerWrap.__Register);
} }
static void wrapInit5(LuaEnv luaenv, ObjectTranslator translator) static void wrapInit5(LuaEnv luaenv, ObjectTranslator translator)
{ {
translator.DelayWrapLoader(typeof(ThinkingAnalytics.TaException.ThinkingSDKExceptionHandler), ThinkingAnalyticsTaExceptionThinkingSDKExceptionHandlerWrap.__Register);
translator.DelayWrapLoader(typeof(IronSourceJSON.Json), IronSourceJSONJsonWrap.__Register); translator.DelayWrapLoader(typeof(IronSourceJSON.Json), IronSourceJSONJsonWrap.__Register);
@ -956,14 +959,14 @@ namespace XLua.CSObjectWrap
translator.DelayWrapLoader(typeof(DG.Tweening.DOTweenCYInstruction.WaitForElapsedLoops), DGTweeningDOTweenCYInstructionWaitForElapsedLoopsWrap.__Register); translator.DelayWrapLoader(typeof(DG.Tweening.DOTweenCYInstruction.WaitForElapsedLoops), DGTweeningDOTweenCYInstructionWaitForElapsedLoopsWrap.__Register);
translator.DelayWrapLoader(typeof(DG.Tweening.DOTweenCYInstruction.WaitForPosition), DGTweeningDOTweenCYInstructionWaitForPositionWrap.__Register);
} }
static void wrapInit6(LuaEnv luaenv, ObjectTranslator translator) static void wrapInit6(LuaEnv luaenv, ObjectTranslator translator)
{ {
translator.DelayWrapLoader(typeof(DG.Tweening.DOTweenCYInstruction.WaitForPosition), DGTweeningDOTweenCYInstructionWaitForPositionWrap.__Register);
translator.DelayWrapLoader(typeof(DG.Tweening.DOTweenCYInstruction.WaitForStart), DGTweeningDOTweenCYInstructionWaitForStartWrap.__Register); translator.DelayWrapLoader(typeof(DG.Tweening.DOTweenCYInstruction.WaitForStart), DGTweeningDOTweenCYInstructionWaitForStartWrap.__Register);
@ -1113,14 +1116,14 @@ namespace XLua.CSObjectWrap
translator.DelayWrapLoader(typeof(UnityEngine.Vector3), UnityEngineVector3Wrap.__Register); translator.DelayWrapLoader(typeof(UnityEngine.Vector3), UnityEngineVector3Wrap.__Register);
translator.DelayWrapLoader(typeof(UnityEngine.Vector4), UnityEngineVector4Wrap.__Register);
} }
static void wrapInit7(LuaEnv luaenv, ObjectTranslator translator) static void wrapInit7(LuaEnv luaenv, ObjectTranslator translator)
{ {
translator.DelayWrapLoader(typeof(UnityEngine.Vector4), UnityEngineVector4Wrap.__Register);
translator.DelayWrapLoader(typeof(UnityEngine.Quaternion), UnityEngineQuaternionWrap.__Register); translator.DelayWrapLoader(typeof(UnityEngine.Quaternion), UnityEngineQuaternionWrap.__Register);
@ -1270,14 +1273,14 @@ namespace XLua.CSObjectWrap
translator.DelayWrapLoader(typeof(UnityEngine.ParticleSystem.MinMaxCurve), UnityEngineParticleSystemMinMaxCurveWrap.__Register); translator.DelayWrapLoader(typeof(UnityEngine.ParticleSystem.MinMaxCurve), UnityEngineParticleSystemMinMaxCurveWrap.__Register);
translator.DelayWrapLoader(typeof(UnityEngine.ParticleSystem.Particle), UnityEngineParticleSystemParticleWrap.__Register);
} }
static void wrapInit8(LuaEnv luaenv, ObjectTranslator translator) static void wrapInit8(LuaEnv luaenv, ObjectTranslator translator)
{ {
translator.DelayWrapLoader(typeof(UnityEngine.ParticleSystem.Particle), UnityEngineParticleSystemParticleWrap.__Register);
translator.DelayWrapLoader(typeof(UnityEngine.ParticleSystem.Burst), UnityEngineParticleSystemBurstWrap.__Register); translator.DelayWrapLoader(typeof(UnityEngine.ParticleSystem.Burst), UnityEngineParticleSystemBurstWrap.__Register);
@ -1427,14 +1430,14 @@ namespace XLua.CSObjectWrap
translator.DelayWrapLoader(typeof(UnityEngine.LineRenderer), UnityEngineLineRendererWrap.__Register); translator.DelayWrapLoader(typeof(UnityEngine.LineRenderer), UnityEngineLineRendererWrap.__Register);
translator.DelayWrapLoader(typeof(UnityEngine.Texture2D), UnityEngineTexture2DWrap.__Register);
} }
static void wrapInit9(LuaEnv luaenv, ObjectTranslator translator) static void wrapInit9(LuaEnv luaenv, ObjectTranslator translator)
{ {
translator.DelayWrapLoader(typeof(UnityEngine.Texture2D), UnityEngineTexture2DWrap.__Register);
translator.DelayWrapLoader(typeof(UnityEngine.Texture2D.EXRFlags), UnityEngineTexture2DEXRFlagsWrap.__Register); translator.DelayWrapLoader(typeof(UnityEngine.Texture2D.EXRFlags), UnityEngineTexture2DEXRFlagsWrap.__Register);
@ -1584,14 +1587,14 @@ namespace XLua.CSObjectWrap
translator.DelayWrapLoader(typeof(UnityEngine.UI.InputField.LineType), UnityEngineUIInputFieldLineTypeWrap.__Register); translator.DelayWrapLoader(typeof(UnityEngine.UI.InputField.LineType), UnityEngineUIInputFieldLineTypeWrap.__Register);
translator.DelayWrapLoader(typeof(UnityEngine.UI.InputField.SubmitEvent), UnityEngineUIInputFieldSubmitEventWrap.__Register);
} }
static void wrapInit10(LuaEnv luaenv, ObjectTranslator translator) static void wrapInit10(LuaEnv luaenv, ObjectTranslator translator)
{ {
translator.DelayWrapLoader(typeof(UnityEngine.UI.InputField.SubmitEvent), UnityEngineUIInputFieldSubmitEventWrap.__Register);
translator.DelayWrapLoader(typeof(UnityEngine.UI.InputField.OnChangeEvent), UnityEngineUIInputFieldOnChangeEventWrap.__Register); translator.DelayWrapLoader(typeof(UnityEngine.UI.InputField.OnChangeEvent), UnityEngineUIInputFieldOnChangeEventWrap.__Register);
@ -1741,14 +1744,14 @@ namespace XLua.CSObjectWrap
translator.DelayWrapLoader(typeof(Spine.Unity.BoneFollower.AxisOrientation), SpineUnityBoneFollowerAxisOrientationWrap.__Register); translator.DelayWrapLoader(typeof(Spine.Unity.BoneFollower.AxisOrientation), SpineUnityBoneFollowerAxisOrientationWrap.__Register);
translator.DelayWrapLoader(typeof(Spine.Unity.SkeletonGraphic.LayoutMode), SpineUnitySkeletonGraphicLayoutModeWrap.__Register);
} }
static void wrapInit11(LuaEnv luaenv, ObjectTranslator translator) static void wrapInit11(LuaEnv luaenv, ObjectTranslator translator)
{ {
translator.DelayWrapLoader(typeof(Spine.Unity.SkeletonGraphic.LayoutMode), SpineUnitySkeletonGraphicLayoutModeWrap.__Register);
translator.DelayWrapLoader(typeof(TMPro.TextAlignmentOptions), TMProTextAlignmentOptionsWrap.__Register); translator.DelayWrapLoader(typeof(TMPro.TextAlignmentOptions), TMProTextAlignmentOptionsWrap.__Register);
@ -1898,14 +1901,14 @@ namespace XLua.CSObjectWrap
translator.DelayWrapLoader(typeof(DG.Tweening.TweenSettingsExtensions), DGTweeningTweenSettingsExtensionsWrap.__Register); translator.DelayWrapLoader(typeof(DG.Tweening.TweenSettingsExtensions), DGTweeningTweenSettingsExtensionsWrap.__Register);
translator.DelayWrapLoader(typeof(DG.Tweening.ShortcutExtensions), DGTweeningShortcutExtensionsWrap.__Register);
} }
static void wrapInit12(LuaEnv luaenv, ObjectTranslator translator) static void wrapInit12(LuaEnv luaenv, ObjectTranslator translator)
{ {
translator.DelayWrapLoader(typeof(DG.Tweening.ShortcutExtensions), DGTweeningShortcutExtensionsWrap.__Register);
translator.DelayWrapLoader(typeof(Http.RequestState), HttpRequestStateWrap.__Register); translator.DelayWrapLoader(typeof(Http.RequestState), HttpRequestStateWrap.__Register);

View File

@ -88,6 +88,7 @@
<type fullname="BF.BFFingerSnapshot" preserve="all"/> <type fullname="BF.BFFingerSnapshot" preserve="all"/>
<type fullname="BF.BFGesture" preserve="all"/> <type fullname="BF.BFGesture" preserve="all"/>
<type fullname="BF.BFTouchManager" preserve="all"/> <type fullname="BF.BFTouchManager" preserve="all"/>
<type fullname="BF.BattleControlBg" preserve="all"/>
<type fullname="BF.BattleUnitAttr" preserve="all"/> <type fullname="BF.BattleUnitAttr" preserve="all"/>
<type fullname="BF.BaseSortingOrderHelper" preserve="all"/> <type fullname="BF.BaseSortingOrderHelper" preserve="all"/>
<type fullname="BF.CameraHelper" preserve="all"/> <type fullname="BF.CameraHelper" preserve="all"/>

View File

@ -4,5 +4,5 @@ NativeFormatImporter:
externalObjects: {} externalObjects: {}
mainObjectFileID: 4343727234628468602 mainObjectFileID: 4343727234628468602
userData: userData:
assetBundleName: assetBundleName: arts/textures/icon/avater.ab
assetBundleVariant: assetBundleVariant:

View File

@ -4,5 +4,5 @@ NativeFormatImporter:
externalObjects: {} externalObjects: {}
mainObjectFileID: 11400000 mainObjectFileID: 11400000
userData: userData:
assetBundleName: assetBundleName: arts/textures/icon/collection.ab
assetBundleVariant: assetBundleVariant:

View File

@ -4,5 +4,5 @@ NativeFormatImporter:
externalObjects: {} externalObjects: {}
mainObjectFileID: 4343727234628468602 mainObjectFileID: 4343727234628468602
userData: userData:
assetBundleName: assetBundleName: arts/textures/icon/collection.ab
assetBundleVariant: assetBundleVariant:

View File

@ -4,5 +4,5 @@ NativeFormatImporter:
externalObjects: {} externalObjects: {}
mainObjectFileID: 11400000 mainObjectFileID: 11400000
userData: userData:
assetBundleName: assetBundleName: arts/textures/icon/force_equip.ab
assetBundleVariant: assetBundleVariant:

View File

@ -4,5 +4,5 @@ NativeFormatImporter:
externalObjects: {} externalObjects: {}
mainObjectFileID: 4343727234628468602 mainObjectFileID: 4343727234628468602
userData: userData:
assetBundleName: assetBundleName: arts/textures/icon/force_equip.ab
assetBundleVariant: assetBundleVariant:

View File

@ -159,6 +159,7 @@ MonoBehaviour:
- {fileID: 21300000, guid: de67ff43cf9c86c46be7127c2fb7cc84, type: 3} - {fileID: 21300000, guid: de67ff43cf9c86c46be7127c2fb7cc84, type: 3}
- {fileID: 21300000, guid: 77026c4d6ad5e0f4d941920a0ef3f272, type: 3} - {fileID: 21300000, guid: 77026c4d6ad5e0f4d941920a0ef3f272, type: 3}
- {fileID: 21300000, guid: 1421585b364b1fb4ab0d951bb5d0f35d, type: 3} - {fileID: 21300000, guid: 1421585b364b1fb4ab0d951bb5d0f35d, type: 3}
- {fileID: 21300000, guid: 7716cb1bbd8234cdea572390f709ea1b, type: 3}
- {fileID: 21300000, guid: 9bb2f10b15aa44a4fa22ec0655146511, type: 3} - {fileID: 21300000, guid: 9bb2f10b15aa44a4fa22ec0655146511, type: 3}
- {fileID: 21300000, guid: be484dcfccac44f48bece88cc9294c8f, type: 3} - {fileID: 21300000, guid: be484dcfccac44f48bece88cc9294c8f, type: 3}
- {fileID: 21300000, guid: e53d6e8ee4f256040a5d26aa8233520b, type: 3} - {fileID: 21300000, guid: e53d6e8ee4f256040a5d26aa8233520b, type: 3}
@ -166,4 +167,4 @@ MonoBehaviour:
- {fileID: 21300000, guid: 4883eddf5771c424c964bc2e32f2cb09, type: 3} - {fileID: 21300000, guid: 4883eddf5771c424c964bc2e32f2cb09, type: 3}
- {fileID: 21300000, guid: 90cd8a98ab36f5f429ca27d808dc664f, type: 3} - {fileID: 21300000, guid: 90cd8a98ab36f5f429ca27d808dc664f, type: 3}
- {fileID: 21300000, guid: 9f4d825138b34164cb6e9e64406dd12a, type: 3} - {fileID: 21300000, guid: 9f4d825138b34164cb6e9e64406dd12a, type: 3}
spriteNameList: 73ef7596df354ed3e0354ed3e2354ed3e3354ed3919850e8929850e8939850e8949850e8959850e8969850e8979850e8947eef9a667213652f396c3f22b5421523b5421537aa723a01d54ed3525806155358061504b9a932ede09396eee09396efe09396f0e09396f1e09396f2e09396bd9b0e6913dcc4b814dcc4b815dcc4b816dcc4b817dcc4b818dcc4b819dcc4b81adcc4b81bdcc4b81cdcc4b8be9b0e6932dcc4b833dcc4b834dcc4b835dcc4b836dcc4b837dcc4b838dcc4b839dcc4b83adcc4b83bdcc4b8bf9b0e6951dcc4b852dcc4b853dcc4b854dcc4b855dcc4b856dcc4b8c09b0e69c19b0e69c29b0e69c39b0e69c49b0e69c59b0e696fe5222e54a9179b0d7ccc490e7ccc490f7ccc49107ccc49132253d3c33f686cc43f686cc53f686ca4afbba06a2996ce6b2996ce6c2996ce6d2996cef90ee7ab9afa36db9bfa36db9cfa36db0196263e029d3752a3c0a1b6a4c0a1b6a5c0a1b6958cd3a2415abdf4495bbdf4c767bdf4948dbdf4e0b6b5f6a45a15e809d618e85a4c581b1ddd9f90c7a6c0f42f42c0b73042c0b73142c0b739fba4313afba4313bfba431ce71fe31cf71fe31d071fe31c0b35232c1b35232c2b35232cd4fd4681304c2f41bed664187156e7a86d89f5487d89f5488d89f5489d89f5442e685d543e685d5499b18984a9b18984b9b18984c9b18984d9b1898e1d0a115ccb53bb2cdb53bb2d120b00dd220b00d50fb2eba51fb2eba73ea16e874ea16e81e5457221f5457222bf929362cf92936cf0775471557dd4782b8592383b85923ebb25356ecb2535683b74c9784b74c978c8d63ad107222fd627da494f525e9106e14a26803e475062623b5b6 spriteNameList: 73ef7596df354ed3e0354ed3e2354ed3e3354ed3919850e8929850e8939850e8949850e8959850e8969850e8979850e8947eef9a667213652f396c3f22b5421523b5421537aa723a01d54ed3525806155358061504b9a932ede09396eee09396efe09396f0e09396f1e09396f2e09396bd9b0e6913dcc4b814dcc4b815dcc4b816dcc4b817dcc4b818dcc4b819dcc4b81adcc4b81bdcc4b81cdcc4b8be9b0e6932dcc4b833dcc4b834dcc4b835dcc4b836dcc4b837dcc4b838dcc4b839dcc4b83adcc4b83bdcc4b8bf9b0e6951dcc4b852dcc4b853dcc4b854dcc4b855dcc4b856dcc4b8c09b0e69c19b0e69c29b0e69c39b0e69c49b0e69c59b0e696fe5222e54a9179b0d7ccc490e7ccc490f7ccc49107ccc49132253d3c33f686cc43f686cc53f686ca4afbba06a2996ce6b2996ce6c2996ce6d2996cef90ee7ab9afa36db9bfa36db9cfa36db0196263e029d3752a3c0a1b6a4c0a1b6a5c0a1b6958cd3a2415abdf4495bbdf4c767bdf4948dbdf4e0b6b5f6a45a15e809d618e85a4c581b1ddd9f90c7a6c0f42f42c0b73042c0b73142c0b739fba4313afba4313bfba431ce71fe31cf71fe31d071fe31c0b35232c1b35232c2b35232cd4fd4681304c2f41bed664187156e7a86d89f5487d89f5488d89f5489d89f5442e685d543e685d5499b18984a9b18984b9b18984c9b18984d9b1898e1d0a115ccb53bb2cdb53bb2d120b00dd220b00d50fb2eba51fb2eba73ea16e874ea16e81e5457221f5457222bf929362cf92936cf0775471557dd4782b8592383b85923ebb25356ecb2535683b74c9784b74c97450c00008c8d63ad107222fd627da494f525e9106e14a26803e475062623b5b6

View File

@ -4,5 +4,5 @@ NativeFormatImporter:
externalObjects: {} externalObjects: {}
mainObjectFileID: 11400000 mainObjectFileID: 11400000
userData: userData:
assetBundleName: assetBundleName: arts/textures/ui/force_equip.ab
assetBundleVariant: assetBundleVariant:

View File

@ -4,5 +4,5 @@ NativeFormatImporter:
externalObjects: {} externalObjects: {}
mainObjectFileID: 4343727234628468602 mainObjectFileID: 4343727234628468602
userData: userData:
assetBundleName: assetBundleName: arts/textures/ui/force_equip.ab
assetBundleVariant: assetBundleVariant:

View File

@ -4,5 +4,5 @@ NativeFormatImporter:
externalObjects: {} externalObjects: {}
mainObjectFileID: 11400000 mainObjectFileID: 11400000
userData: userData:
assetBundleName: assetBundleName: arts/textures/ui/idle.ab
assetBundleVariant: assetBundleVariant:

View File

@ -4,5 +4,5 @@ NativeFormatImporter:
externalObjects: {} externalObjects: {}
mainObjectFileID: 4343727234628468602 mainObjectFileID: 4343727234628468602
userData: userData:
assetBundleName: assetBundleName: arts/textures/ui/idle.ab
assetBundleVariant: assetBundleVariant:

View File

@ -4,5 +4,5 @@ NativeFormatImporter:
externalObjects: {} externalObjects: {}
mainObjectFileID: 11400000 mainObjectFileID: 11400000
userData: userData:
assetBundleName: assetBundleName: arts/textures/ui/talent.ab
assetBundleVariant: assetBundleVariant:

View File

@ -4,5 +4,5 @@ NativeFormatImporter:
externalObjects: {} externalObjects: {}
mainObjectFileID: 4343727234628468602 mainObjectFileID: 4343727234628468602
userData: userData:
assetBundleName: assetBundleName: arts/textures/ui/talent.ab
assetBundleVariant: assetBundleVariant:

View File

@ -143,5 +143,5 @@ TextureImporter:
pSDRemoveMatte: 0 pSDRemoveMatte: 0
pSDShowRemoveMatteOption: 0 pSDShowRemoveMatteOption: 0
userData: userData:
assetBundleName: arts/effects/texture/flare/fx_flare_ss_i8.png.ab assetBundleName:
assetBundleVariant: assetBundleVariant:

View File

@ -143,5 +143,5 @@ TextureImporter:
pSDRemoveMatte: 0 pSDRemoveMatte: 0
pSDShowRemoveMatteOption: 0 pSDShowRemoveMatteOption: 0
userData: userData:
assetBundleName: arts/effects/texture/mask/fx_mask_ss_i17.png.ab assetBundleName:
assetBundleVariant: assetBundleVariant:

View File

@ -143,5 +143,5 @@ TextureImporter:
pSDRemoveMatte: 0 pSDRemoveMatte: 0
pSDShowRemoveMatteOption: 0 pSDShowRemoveMatteOption: 0
userData: userData:
assetBundleName: arts/effects/texture/mask/fx_mask_ss_i47.png.ab assetBundleName:
assetBundleVariant: assetBundleVariant:

View File

@ -143,5 +143,5 @@ TextureImporter:
pSDRemoveMatte: 0 pSDRemoveMatte: 0
pSDShowRemoveMatteOption: 0 pSDShowRemoveMatteOption: 0
userData: userData:
assetBundleName: arts/effects/texture/path/fx_path_yj_e1.png.ab assetBundleName:
assetBundleVariant: assetBundleVariant:

View File

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