diff --git a/Assets/prefabs/effects/battle/sfx_c1_m30006_b01.prefab b/Assets/prefabs/effects/battle/sfx_c1_m30006_b01.prefab index 5d4a8c909..8f7504a54 100644 --- a/Assets/prefabs/effects/battle/sfx_c1_m30006_b01.prefab +++ b/Assets/prefabs/effects/battle/sfx_c1_m30006_b01.prefab @@ -24505,7 +24505,7 @@ RectTransform: m_LocalEulerAnglesHint: {x: -90, y: 0, z: 0} m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 0.5} - m_AnchoredPosition: {x: -40, y: 0} + m_AnchoredPosition: {x: 0, y: 0} m_SizeDelta: {x: 100, y: 100} m_Pivot: {x: 0.5, y: 0.5} --- !u!198 &1209958214963323604 diff --git a/Assets/prefabs/effects/battle/sfx_c1_m30006_b02.prefab b/Assets/prefabs/effects/battle/sfx_c1_m30006_b02.prefab index e235e7ad3..ccd1d1611 100644 --- a/Assets/prefabs/effects/battle/sfx_c1_m30006_b02.prefab +++ b/Assets/prefabs/effects/battle/sfx_c1_m30006_b02.prefab @@ -24505,7 +24505,7 @@ RectTransform: m_LocalEulerAnglesHint: {x: -90, y: 0, z: 0} m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 0.5} - m_AnchoredPosition: {x: -40, y: 0} + m_AnchoredPosition: {x: 0, y: 0} m_SizeDelta: {x: 100, y: 100} m_Pivot: {x: 0.5, y: 0.5} --- !u!198 &1529029390846236734 diff --git a/Assets/prefabs/effects/battle/sfx_c1_m30006_b03.prefab b/Assets/prefabs/effects/battle/sfx_c1_m30006_b03.prefab index 00890f601..4ae35c8e5 100644 --- a/Assets/prefabs/effects/battle/sfx_c1_m30006_b03.prefab +++ b/Assets/prefabs/effects/battle/sfx_c1_m30006_b03.prefab @@ -24561,7 +24561,7 @@ RectTransform: m_LocalEulerAnglesHint: {x: -90, y: 0, z: 0} m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 0.5} - m_AnchoredPosition: {x: -40, y: 0} + m_AnchoredPosition: {x: 0, y: 0} m_SizeDelta: {x: 100, y: 100} m_Pivot: {x: 0.5, y: 0.5} --- !u!198 &6002644156901744153 diff --git a/Assets/prefabs/effects/battle/sfx_c1_m30006_b04.prefab b/Assets/prefabs/effects/battle/sfx_c1_m30006_b04.prefab index e22243948..22e2d9cf3 100644 --- a/Assets/prefabs/effects/battle/sfx_c1_m30006_b04.prefab +++ b/Assets/prefabs/effects/battle/sfx_c1_m30006_b04.prefab @@ -24651,7 +24651,7 @@ RectTransform: m_LocalEulerAnglesHint: {x: -90, y: 0, z: 0} m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 0.5} - m_AnchoredPosition: {x: -40, y: 0} + m_AnchoredPosition: {x: 0, y: 0} m_SizeDelta: {x: 100, y: 100} m_Pivot: {x: 0.5, y: 0.5} --- !u!198 &864828848786630075 diff --git a/Assets/prefabs/effects/battle/sfx_c1_m30007_b01.prefab b/Assets/prefabs/effects/battle/sfx_c1_m30007_b01.prefab index 19066eb15..806c5a558 100644 --- a/Assets/prefabs/effects/battle/sfx_c1_m30007_b01.prefab +++ b/Assets/prefabs/effects/battle/sfx_c1_m30007_b01.prefab @@ -39,7 +39,7 @@ RectTransform: m_LocalEulerAnglesHint: {x: -90, y: 0, z: 0} m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 0.5} - m_AnchoredPosition: {x: -40, y: 0} + m_AnchoredPosition: {x: 0, y: 0} m_SizeDelta: {x: 100, y: 100} m_Pivot: {x: 0.5, y: 0.5} --- !u!198 &7329672822501372747 diff --git a/Assets/prefabs/effects/battle/sfx_c1_m30007_b02.prefab b/Assets/prefabs/effects/battle/sfx_c1_m30007_b02.prefab index 203965bbd..d9a06911e 100644 --- a/Assets/prefabs/effects/battle/sfx_c1_m30007_b02.prefab +++ b/Assets/prefabs/effects/battle/sfx_c1_m30007_b02.prefab @@ -9863,7 +9863,7 @@ RectTransform: m_LocalEulerAnglesHint: {x: -90, y: 0, z: 0} m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 0.5} - m_AnchoredPosition: {x: -40, y: 0} + m_AnchoredPosition: {x: 0, y: 0} m_SizeDelta: {x: 100, y: 100} m_Pivot: {x: 0.5, y: 0.5} --- !u!198 &8850213196053098861 diff --git a/Assets/prefabs/effects/battle/sfx_c1_m30007_b03.prefab b/Assets/prefabs/effects/battle/sfx_c1_m30007_b03.prefab index 14bcae18f..8f2005160 100644 --- a/Assets/prefabs/effects/battle/sfx_c1_m30007_b03.prefab +++ b/Assets/prefabs/effects/battle/sfx_c1_m30007_b03.prefab @@ -9881,7 +9881,7 @@ RectTransform: m_LocalEulerAnglesHint: {x: -90, y: 0, z: 0} m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 0.5} - m_AnchoredPosition: {x: -40, y: 0} + m_AnchoredPosition: {x: 0, y: 0} m_SizeDelta: {x: 100, y: 100} m_Pivot: {x: 0.5, y: 0.5} --- !u!198 &5129657905270626344 diff --git a/Assets/prefabs/effects/battle/sfx_c1_m30011_b01.prefab b/Assets/prefabs/effects/battle/sfx_c1_m30011_b01.prefab index c11c09aee..b5092ba55 100644 --- a/Assets/prefabs/effects/battle/sfx_c1_m30011_b01.prefab +++ b/Assets/prefabs/effects/battle/sfx_c1_m30011_b01.prefab @@ -14701,7 +14701,7 @@ RectTransform: m_LocalEulerAnglesHint: {x: -90, y: 0, z: 0} m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 0.5} - m_AnchoredPosition: {x: -40, y: 0} + m_AnchoredPosition: {x: 0, y: 0} m_SizeDelta: {x: 100, y: 100} m_Pivot: {x: 0.5, y: 0.5} --- !u!198 &5028744720102706204 diff --git a/Assets/prefabs/effects/battle/sfx_c1_m30011_b02.prefab b/Assets/prefabs/effects/battle/sfx_c1_m30011_b02.prefab index fce34ddee..63912c625 100644 --- a/Assets/prefabs/effects/battle/sfx_c1_m30011_b02.prefab +++ b/Assets/prefabs/effects/battle/sfx_c1_m30011_b02.prefab @@ -14684,7 +14684,7 @@ RectTransform: m_LocalEulerAnglesHint: {x: -90, y: 0, z: 0} m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 0.5} - m_AnchoredPosition: {x: -40, y: 0} + m_AnchoredPosition: {x: 0, y: 0} m_SizeDelta: {x: 100, y: 100} m_Pivot: {x: 0.5, y: 0.5} --- !u!198 &8990933488441788676 diff --git a/Assets/prefabs/effects/battle/sfx_c1_m30011_b03.prefab b/Assets/prefabs/effects/battle/sfx_c1_m30011_b03.prefab index cc7bbd153..e162178cd 100644 --- a/Assets/prefabs/effects/battle/sfx_c1_m30011_b03.prefab +++ b/Assets/prefabs/effects/battle/sfx_c1_m30011_b03.prefab @@ -14701,7 +14701,7 @@ RectTransform: m_LocalEulerAnglesHint: {x: -90, y: 0, z: 0} m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 0.5} - m_AnchoredPosition: {x: -40, y: 0} + m_AnchoredPosition: {x: 0, y: 0} m_SizeDelta: {x: 100, y: 100} m_Pivot: {x: 0.5, y: 0.5} --- !u!198 &5002301789722510529 diff --git a/Assets/prefabs/effects/battle/sfx_c1_m30011_b04.prefab b/Assets/prefabs/effects/battle/sfx_c1_m30011_b04.prefab index f4696c920..68cc798ea 100644 --- a/Assets/prefabs/effects/battle/sfx_c1_m30011_b04.prefab +++ b/Assets/prefabs/effects/battle/sfx_c1_m30011_b04.prefab @@ -14775,7 +14775,7 @@ RectTransform: m_LocalEulerAnglesHint: {x: -90, y: 0, z: 0} m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 0.5} - m_AnchoredPosition: {x: -40, y: 0} + m_AnchoredPosition: {x: 0, y: 0} m_SizeDelta: {x: 100, y: 100} m_Pivot: {x: 0.5, y: 0.5} --- !u!198 &5950098677634056194 diff --git a/Assets/prefabs/effects/battle/sfx_c1_m30012_b01.prefab b/Assets/prefabs/effects/battle/sfx_c1_m30012_b01.prefab index 1527c678f..61a5244a2 100644 --- a/Assets/prefabs/effects/battle/sfx_c1_m30012_b01.prefab +++ b/Assets/prefabs/effects/battle/sfx_c1_m30012_b01.prefab @@ -96,7 +96,7 @@ RectTransform: m_LocalEulerAnglesHint: {x: -90, y: 0, z: 0} m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 0.5} - m_AnchoredPosition: {x: -40, y: 0} + m_AnchoredPosition: {x: 0, y: 0} m_SizeDelta: {x: 100, y: 100} m_Pivot: {x: 0.5, y: 0.5} --- !u!198 &2806621891731670516 diff --git a/Assets/prefabs/effects/battle/sfx_c1_m30012_b02.prefab b/Assets/prefabs/effects/battle/sfx_c1_m30012_b02.prefab index 5a36aec01..420aad043 100644 --- a/Assets/prefabs/effects/battle/sfx_c1_m30012_b02.prefab +++ b/Assets/prefabs/effects/battle/sfx_c1_m30012_b02.prefab @@ -14701,7 +14701,7 @@ RectTransform: m_LocalEulerAnglesHint: {x: -90, y: 0, z: 0} m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 0.5} - m_AnchoredPosition: {x: -40, y: 0} + m_AnchoredPosition: {x: 0, y: 0} m_SizeDelta: {x: 100, y: 100} m_Pivot: {x: 0.5, y: 0.5} --- !u!198 &5595970833447195510 diff --git a/Assets/prefabs/effects/battle/sfx_c1_m30012_b03.prefab b/Assets/prefabs/effects/battle/sfx_c1_m30012_b03.prefab index ede264d4a..9eefb4005 100644 --- a/Assets/prefabs/effects/battle/sfx_c1_m30012_b03.prefab +++ b/Assets/prefabs/effects/battle/sfx_c1_m30012_b03.prefab @@ -4981,7 +4981,7 @@ RectTransform: m_LocalEulerAnglesHint: {x: -90, y: 0, z: 0} m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 0.5} - m_AnchoredPosition: {x: -40, y: 0} + m_AnchoredPosition: {x: 0, y: 0} m_SizeDelta: {x: 100, y: 100} m_Pivot: {x: 0.5, y: 0.5} --- !u!198 &2815287446830317805